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Goemon's Great Adventure

Goemon's Great Adventure is a side-scrolling developed and published by for the Nintendo 64. Released first in on December 23, 1998, it later launched in on June 18, 1999, and in on September 15, 1999. The game serves as a sequel to and the third entry in the international series, blending traditional 2D platforming with Nintendo 64's 3D graphical enhancements for expansive worlds and oversized boss battles. In the game's plot, set in a fantastical version of Edo-period , the villainous Bismaru—disguised as the character Ebisumaru—steals the Old Wise Man's Ghost Returning Machine with the intent to conquer the world by summoning an army of ghosts. Ebisumaru himself had originally sought the device to travel back in time and meet his ancestor, the actor . The protagonists, including the titular and his allies Ebisumaru, Sasuke, and Yae, embark on a quest across five distinct worlds to retrieve the machine, defeat Bismaru and the revived demon prince Dochuki, and prevent a ghostly apocalypse. Gameplay emphasizes cooperative 2D platforming, where players control one of four unlockable characters, each with unique abilities such as Goemon's double jump and pipe weapon or Sasuke's ninja tools. Stages feature side-scrolling action interspersed with explorable towns for side quests, item collection, and character switching, alongside special mechanics like piggyback rides for combined attacks and mech battles in the giant robot Goemon Impact. The title supports two-player co-op mode and draws inspiration from classic platformers like , earning praise for its challenging level design and humorous, anachronistic tone upon release.

Gameplay

Core Mechanics

Goemon's Great Adventure is structured as a side-scrolling , where gameplay occurs on a two-dimensional plane with three-dimensional environmental depth provided by rendered backdrops, allowing for multi-layered exploration such as paths that curve behind or in front of the foreground. The game spans five distinct worlds, each divided into multiple stage types that emphasize different gameplay elements: road or action stages focused on linear progression through enemy-filled paths; town stages for interactive exploration and side activities; gate stages that serve as checkpoints requiring collected items to advance; castle stages emphasizing trap navigation and direct confrontations; and stages dedicated to large-scale robotic battles. The combat system revolves around character-specific melee weapons and ranged subweapons, with players able to switch between playable characters at designated points to leverage their unique abilities for puzzle-solving and enemy engagement—for instance, Goemon wields a for close-range attacks, while Ebisumaru uses shurikens as projectiles. Subweapons such as or bombs are fired at the cost of collected currency, and weapons can be upgraded through power-ups like silver or golden Fortune Dolls, which appear as lucky statues dropped by enemies and increase attack strength or fully max out stats upon collection. is managed via a strength replenished by rice balls, which automatically consume when the gauge depletes, alongside temporary defenses like raincoats or armor that absorb incoming damage. A day/night cycle dynamically alters stage conditions, shifting from daytime to nighttime and back, influencing enemy —such as increased or the appearance of ghosts during night—and revealing or hiding certain paths and secrets in the environment. Collection objectives drive progression and replayability, including entry passes obtained from completing road stages or town missions, which are required to unlock gate stages; Fortune Cats (also known as Fortune Dolls) that permanently enhance character stats; and coins used for purchasing items or activating subweapons. Town stages incorporate mini-games, such as races or item hunts, that reward additional passes or resources essential for advancing through the world's sequence. Boss battles occur at the culmination of castle stages, pitting players against mechanized foes using standard tactics, while Impact stages feature epic sequences where players pilot giant robots like Goemon to battle enormous clockwork adversaries, involving viewpoint switches between robots and strategic targeting of weak points amid auto-scrolling destruction.

Playable Characters and Modes

Goemon's Great Adventure features four playable characters, each with distinct abilities that encourage strategic selection based on stage challenges, such as platforming, , or navigation. Goemon serves as the balanced , equipped with a for close-range attacks that can extend via a for reaching distant enemies or breaking specific blocks; he possesses average speed and is the only character capable of a double jump by pressing the jump button at the peak of the initial leap, making him ideal for precise traversal. His projectile attack involves throwing coins, which can be charged to unleash more powerful fireballs at the cost of additional coins. Ebisumaru, available from the start alongside Goemon, specializes in ranged attacks and utility maneuvers, firing ninja stars as projectiles while moving at the slowest speed among the cast; his jump is enhanced by a butt bounce technique, executed by pressing down during a mid-air descent to double the jump height and cross gaps or avoid hazards. He employs a for sonic blasts that can destroy fragile platforms or clear spiked areas, and his control scheme is more challenging for beginners due to his deliberate pace, though he excels in puzzle-solving sections requiring area denial. Sasuke, unlocked at the tea house in Lost n' Town, is the fastest character with average jumping capability, focusing on ninja tools for explosive offense; his primary projectile is a firecracker bomb costing two coins, which charges to a stronger variant capable of shattering cracked blocks for hidden paths. He can swim using his dive ability, and pairing him with Yae allows more effective access to submerged areas; his agile movement suits time-sensitive or enemy-heavy segments. Yae, unlocked at the tea house in Otohime Town, offers ranged firepower with a cannon shot projectile that costs two coins and charges to lock onto up to three enemies simultaneously, providing ; her speed falls between Sasuke's and Goemon's, but her single jump is slightly superior to Goemon's initial leap, though she lacks advanced aerial options. Her key transformation occurs underwater, where she assumes a form for faster and continued cannon attacks, essential for aquatic stages. The game supports both single-player and two-player local modes, emphasizing tag-team dynamics without shared systems. In single-player, the active character is controlled directly while the other three are managed by companions, which follow the leader and assist in combat or platforming; players switch between characters at designated change pads scattered throughout stages and towns to leverage specific abilities, with adjusting to the like using Ebisumaru's on obstacles. Two-player mode employs a split-screen view, where each controls one character at a time, passing the "baton" via change pads to swap roles during gameplay; players can also perform piggyback rides, with one character riding the other's back to subweapons and enable combined attacks; unused characters remain -controlled, enabling coordinated strategies such as one player clearing paths while the other handles ranged threats, though only two controllers are required for core play. Unlockable content expands character and mode options post-progression. Miss Impact, a giant robot counterpart to the standard mech, becomes available for select fights and is primarily controlled by player in co-op, allowing female-led piloting during large-scale battles like the confrontation with ; she appears in the background for single-player and can be switched to via baton pass when is low or to counter instant-kill attacks. Collecting all 44 entry passes unlocks a secret four-player co-op mode, activated by specific controller inputs on additional pads, alongside post-game areas like Creep Village accessible through Mokeke Forest. Fortune Cats, manifested as silver and gold lucky cat items dropped by enemies or found in breakable objects, upgrade weapon levels (up to three tiers) and , with full collection enabling rematch options against from the .

Development

Concept and Design

Goemon's Great Adventure originated as a direct sequel to , the series' previous entry, but developers pivoted from its open-world 3D exploration to a side-scrolling format. This shift allowed for deeper platforming mechanics with z-axis depth, such as moving between foreground and background layers, while paying homage to the roots of the franchise, particularly titles like The Legend of the Mystical Ninja. The decision emphasized tighter level design over expansive freedom, blending action-brawling with precise jumping and combat to evoke the charm of earlier 2D installments. The game's design drew extensively from and Edo-period aesthetics, infusing the narrative and environments with yokai spirits, historical motifs, and absurd, surreal humor characteristic of the series. Elements like giant robots and pop culture parodies—such as references to icons reimagined in a feudal context—added layers of whimsy and satire, transforming traditional tales into comedic spectacles. This approach maintained the franchise's blend of cultural reverence and playful exaggeration, ensuring the sequel felt like a natural evolution while appealing to both longtime fans and newcomers through its vibrant, anachronistic world. World-building centered on five distinct themed areas, each serving as a self-contained stage accessed via an overhead map with branching paths for non-linear progression. Examples include the eerie , filled with encounters, and the fiery , evoking mythological realms with volcanic landscapes and demonic foes. These zones incorporated cultural references like lively festivals, tea houses, and comically distorted historical figures—such as or merchants—to ground the absurdity in Edo-era authenticity, fostering a sense of immersive, humorous exploration punctuated by hub towns for side quests and interactions. Art direction, handled by the Computer Entertainment Osaka (KCEO) team, prioritized a hybrid visual style that combined hand-drawn sprites for characters and enemies with environments to achieve a dynamic "visual pop." This technique allowed for fluid animations and exaggerated expressions in the sprites, contrasting sharply against the pseudo- backdrops of groves, misty mountains, and mechanical contraptions, enhancing the game's colorful, theatrical appeal without the technical strain of full .

Production and Technical Aspects

Goemon's Great Adventure was developed by (KCEO), the studio responsible for prior entries in the series. The project was directed by Tomoharu Okutani, a series veteran who had contributed to multiple previous Goemon titles, including programming roles on (1993) and (1997). The game's credits list approximately 48 staff members across roles such as programming, design, and scenario writing. Development occurred in the late , following the release of in 1997, ahead of its Japanese launch on December 23, 1998. handled localization for n and European markets, resulting in a September 1999 release in and June 1999 in . The game employs a engine that combines side-scrolling gameplay with polygonal backgrounds to create depth and environmental detail without full navigation. It runs on standard hardware without requiring the Expansion Pak, utilizing a 16 MB cartridge for storage. This setup contributes to minimal load times typical of N64 cartridge-based titles, enabling seamless transitions between action sequences and towns. Preservation efforts have uncovered unused content in prototypes and final builds, including debug menus accessible via codes for viewing cutscenes and initiating battles, as well as alternate areas such as test maps labeled "EDO 1-2" and incomplete town layouts. These elements highlight experimentation during development, with some maps featuring missing textures or crashing when entered.

Plot

Story Summary

Goemon's Great Adventure is set in an alternate version of Edo-period , where historical elements blend with fantastical and supernatural occurrences, including invasions and otherworldly threats. The story begins when the unveils his latest invention, the Ghost Returning Machine, capable of bringing the dead back to life or summoning ghosts, initially intended for whimsical purposes such as reuniting with historical figures. Ebisumaru had sought the device to travel back in time and meet his ancestor, the actor . However, the device is stolen by the villainous nun Bismaru, who disguises herself as Ebisumaru to commit the theft, seeking to harness its power for malevolent ends by summoning an army of ghosts. Determined to prevent catastrophe, Goemon and his allies embark on an epic journey across five distinct worlds—Edo, Ryugu, Mafu Island, the , and Floating Castle—each filled with unique landscapes ranging from ninja villages and bustling cities to infernal realms and ghostly castles. Throughout their quest, the protagonists navigate dungeon crawls, confront formidable bosses, and engage in humorous twists such as battles against invading forces, all while rescuing captured companions and thwarting Bismaru's plan to revive the underworld prince Dochuki and conquer the . These events highlight the narrative's progression from local disturbances to a realm-spanning adventure, emphasizing themes of heroism and camaraderie amid escalating supernatural chaos. The story builds to a climactic final battle where Goemon's team confronts Bismaru and the awakened Dochuki, ultimately destroying the Ghost Returning Machine to restore peace. The resolution unfolds with a comedic that underscores the series' signature absurdity, poking fun at the protagonists' exploits and the bizarre nature of their victory, while reinforcing bonds of friendship forged through the ordeal.

Characters

The protagonists of Goemon's Great Adventure are led by Goemon, a quick-tempered Edo-era youth and righteous thief who wields his family's traditional pipe as a weapon while embarking on a quest to recover a stolen from the . Accompanying him is Ebisumaru, his eccentric companion and self-proclaimed "Ninja of Justice" who lives with Goemon, harbors a voracious appetite for dumplings (once consuming 200 in a single sitting), and exhibits humorous traits including an affinity for , often seen in attire due to plot machinations. , a crafted by the story's inventor, serves as a loyal spy with a gullible nature, a fondness for baths and tea, and a hardcore demeanor that complements the group's stealth needs. Rounding out the core team is Yae, a gun-toting biker princess and secret special investigations who acts as a big-sister figure to the group, revealing a girlish side through her hobby of making donuts. These characters are voiced by a cast, including as Goemon, Ken'ichi Ogata as Ebisumaru, Junko Hori as , and Rumi Kasahara as Yae. The primary antagonists include Bismaru, an evil counterpart resembling a future version of Ebisumaru, depicted as a floating nun-like figure with delusions of beauty who steals the Ghost Returning Machine to summon forces for domination. Dochuki, the prince of the and a demon boss seeking revenge, commands Bismaru and aims to unleash chaos upon the living world. Supporting their schemes are various yokai spirits and minions, such as the fragile Clay Doll Army of mud soldiers and the vengeful 64, an upgraded mechanical performer from prior encounters. Supporting characters provide aid and comic relief throughout the narrative. Princess Yuki, the kidnapped royal daughter of Edo's lord, represents the innocence threatened by the villains and motivates the protagonists' journey. , a giant clockwork robot ally and Goemon's steadfast companion, assists in large-scale battles against foes while displaying affection for its counterpart. Miss Impact, a female variant modeled after another character, enhances cooperative robot confrontations. The characters overall feature exaggerated anime-style designs with historical nods to and Edo-period aesthetics, emphasizing humorous and surreal traits to blend tradition with whimsy.

Release

Regional Versions

Goemon's Great Adventure was first released in Japan on December 23, 1998, under the title Ganbare Goemon: Derodero Dōchū Obake Tenkomori, featuring the complete original content without international alterations. The game launched in Europe on June 18, 1999, as Mystical Ninja 2 Starring Goemon, adapted for PAL television standards operating at 50 Hz, resulting in slower gameplay compared to NTSC versions. In North America, it arrived later on September 15, 1999, retaining the title Goemon's Great Adventure with adjustments tailored for NTSC systems. Regional versions exhibit notable differences beyond localization. International releases outside Japan omitted the opening theme song and certain musical sequences, such as the "DOUBLE IMPACT" track, likely due to licensing constraints. International versions include censorship such as changing Ebisumaru's attack from a "fart bomb" to "poison mist."

Marketing and Promotion

Konami promoted Goemon's Great Adventure through playable demos at the 1999 Electronic Entertainment Expo (E3), where attendees experienced the game's cooperative multiplayer mode and its blend of side-scrolling action with humorous, exaggerated elements inspired by Japanese folklore. The demo allowed players to control characters like Goemon and Ebisumaru simultaneously, showcasing seamless co-op mechanics and boss battles against giant robots. In , advertising efforts positioned the title as a fun, accessible follow-up to , appealing to fans of lighthearted action games on the 64. For the European market, adapted the title to Mystical Ninja 2 Starring Goemon to leverage recognition from the prior entry in the series, facilitating within the Mystical Ninja branding and aiding localization efforts to broaden appeal. Tie-ins included the release of an official by on January 22, 1999, featuring remastered tracks that captured the game's eclectic mix of traditional instruments and upbeat electronic scores, available as limited-edition merchandise for collectors.

Audio

Soundtrack Composition

The soundtrack for Goemon's Great Adventure was composed by a team of five musicians: Shigeru Araki, Yasumasa Kitagawa, Yusuke Kato, Hirotaka Kurita, and Nobuyuki Akena. Araki served as the primary sound director, overseeing the integration of the score into the game's feudal Japan-inspired world. The music features an upbeat style infused with motifs from traditional Japanese feudal culture, blending synthesized electronic sounds with emulations of instruments such as the , drums, flute, koto, and . This fusion creates a playful, anachronistic atmosphere that complements the game's humorous take on Edo-period aesthetics, with dynamic variations in select stage themes that shift based on in-game time cycles from day to evening to night. Boss encounters are underscored by energetic anthems, such as the rock-infused "," an arrangement of a recurring theme from the series. The full soundtrack comprises over 80 tracks, including ambient environmental cues, action-oriented battle music, and sound effects for weapons like the pipe and , as well as interactive elements such as horse-riding sequences and puzzle-solving moments. Notable compositions include the opening theme "SMILE AGAIN," a high-energy number performed by vocalist that sets a motivational but was omitted from releases. Other highlights encompass stage-specific pieces like "," which prominently features plucks amid orchestral swells, and "Ryugu Castle," evoking underwater mysticism through layered synth waves and percussion. Voice acting is provided entirely in Japanese, featuring a cast including Yasunori Matsumoto as Goemon, Ken'ichi Ogata as Ebisumaru, Junko Hori as Sasuke, Rumi Kasahara as Yae, and Naoko Watanabe as Princess Yuki, with character-specific dialogue lines delivered during cutscenes, interactions, and exclamations in gameplay. Western versions retained this Japanese audio track without redubbing, accompanied by English subtitles for narrative sequences.

Music Release and Features

The official soundtrack for Goemon's Great Adventure, titled Ganbare Goemon Deroderodochu Obake Tenkomori Original Game Soundtrack, was released as a single-disc CD compilation featuring 68 tracks. Published by and distributed by King Records under catalog number KICA-7943, it became available exclusively in on January 22, 1999. The album encompasses the game's complete , including vocal performances such as the theme song "SMILE AGAIN" sung by with live instrumentation by a backing band, as well as arranged versions of select tracks like "Double Impact," an updated rendition of the "I Am Impact" theme from the previous game. While the soundtrack includes all in-game music and some exclusive arrangements, certain audio elements differ across regional versions of itself. The North American and European releases omit the Japanese version's opening theme song and the "Double Impact" musical number, replacing them with instrumental alternatives to align with localization standards. These cuts affect the vocal and performance segments, though the core instrumental tracks remain intact. No official or test mode exists in for replaying music outside of gameplay. Tracks from the soundtrack have appeared in subsequent Konami compilations, such as the theme song "SMILE AGAIN" on the 10th Anniversary Konami Label Theme Song Collection released in 1999, but the full album has not been reissued or made available in Western markets. The game's audio leverages the Nintendo 64's IMA-ADPCM compression format for music and sound effects, enabling stereo output through the console's RSP (Reality Signal Processor) for enhanced spatial audio during gameplay.

Reception

Critical Response

Goemon's Great Adventure received generally favorable reviews from critics at launch, with scores typically ranging from 7 to 8 out of 10 across major outlets. praised the game's innovative visuals that blend polygonal environments with sprite-based characters, creating a vibrant and dynamic sidescrolling experience, while highlighting its fun co-op mode that allows a second player to join as Ebisumaru for added replayability. The review also commended the tight platforming mechanics and the series' signature humorous tone, filled with absurd scenarios and quirky dialogue that evoke classic Japanimation styles. GameSpot awarded it a 7 out of 10, appreciating the solid platforming fundamentals and appeal to series fans through its characters and story. However, some critics pointed to a steep difficulty curve, particularly in later levels with unforgiving enemy placements and precise jumps. The humor was a highlight for its offbeat and surreal elements. In retrospective analyses post-2010, the game has earned cult classic status among enthusiasts, often regarded as one of the console's top side-scrollers for its creative level design and enduring appeal. gave it an 8 out of 10 in a 2010 review, lauding the fast-paced platforming, colorful aesthetics reminiscent of titles like , and the cooperative gameplay that enhances its whimsical, Japan-inspired worlds.

Commercial Performance and Legacy

Goemon's Great Adventure achieved modest commercial success, selling over 160,000 copies worldwide upon its release. Sales were stronger in , where it moved approximately 130,000 units, reflecting the series' established popularity there, while performance in markets was limited due to the game's niche appeal as a quirky platformer amid a preference for titles on the 64. The title marked the final entry in the series to receive an official English localization outside , concluding releases for the at the time. This shift led to subsequent Japan-exclusive sequels and spin-offs, such as the board game-style Goemon: Mononoke Sugoroku, released later in for the . Despite its limited initial reach, Goemon's Great Adventure has garnered a dedicated cult following, particularly for its multiplayer mechanics and irreverent humor blending feudal with absurd comedy. The game is frequently ranked among the top platformers on the , praised for its tight side-scrolling gameplay that stands out in a console dominated by three-dimensional adventures. Fan communities have sustained its visibility through projects and preservation initiatives, including ROM hacks that enhance accessibility and replayability. In terms of modern availability, has not been re-released on platforms like the or , leaving it primarily accessible via original cartridges or emulation. Its influence persists in retro-style games, such as the 2024 release Bakeru, which draws direct inspiration from the Goemon formula of whimsical platforming and cultural parody.

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