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Hellpoint

Hellpoint is a dark and challenging (RPG) developed by the Canadian studio Cradle Games and published by , released in 2020 for Microsoft Windows, , and , with subsequent ports to in 2021 and and Xbox Series X/S in 2022. Set on the derelict space station Irid Novo in a heavily atmospheric sci-fi where the boundaries between advanced science and forces blur, the game follows an amnesiac protagonist—a humanoid creation of the enigmatic —who awakens after a catastrophic quantum event known as the "Merge" that has warped and unleashed cosmic . Players navigate the station's vast, interconnected structure filled with hidden shortcuts, secrets, and environmental storytelling, engaging in punishing melee and ranged combat against grotesque enemies and formidable bosses. Inspired by the genre, Hellpoint emphasizes , risk-reward mechanics, and progression through a customizable skill tree, with dozens of weapons, armor pieces, and gear sets that allow for diverse builds blending technological and ritualistic elements. The game supports both local and online co-op modes, enabling players to summon allies for aid in battles or joint exploration. A notable feature is the dynamic event system tied to real-time celestial alignments, which can alter enemy behaviors, unlock abilities, or trigger breaches leading to intense encounters. Originally announced in 2017 with a planned 2019 release, Hellpoint faced delays due to development challenges but launched to mixed reviews praising its atmospheric world-building and innovative combat while critiquing technical issues and uneven pacing. An expansion titled Blue Sun was released alongside the next-gen versions, introducing new areas and content. The game is available on platforms including , , , and (prior to its shutdown).

Synopsis

Setting

Hellpoint is set on Irid Novo, a vast derelict orbiting a in the depths of space. Once a hub of advanced human civilization, the station now lies in ruins, its corridors and chambers overrun by grotesque creatures and remnants of failed experiments. The black hole's gravitational pull creates a perpetual cycle of , with Accretion Events occurring twice per when Irid Novo draws closest to the event horizon; these events temporarily amplify enemy aggression, spawn hordes, and trigger environmental shifts like opening hidden passages or intensifying hazards. This dynamic system integrates the cosmic environment directly into the exploration, heightening the sense of dread and unpredictability. The game's universe stems from the Merge, a catastrophic quantum that caused every particle in existence to collapse and instantaneously re-expand, fusing parallel universes into a single, warped reality. This cataclysm merged individuals with their alternate counterparts from other dimensions, often driving them to madness and summoning entities that blur the boundaries between science and the . The result is a cosmic where quantum physics collides with forbidden rituals, transforming Irid Novo from a scientific into a nexus of otherworldly abominations and ancient, god-like forces. Key areas on the station reflect its pre-Merge role as a center for prohibited research. The Embassy serves as the initial hub. The is a sprawling residential and laboratory complex. Port Issoudun, the primary docking facility, facilitated access to off-station resources but became a gateway corrupted by the Merge's rifts, symbolizing humanity's hubris in probing beyond known realities. The profoundly shapes the atmospheric tension, manifesting as gravitational anomalies that distort architecture and movement, alongside pulses that erode and mutate inhabitants during Accretion Events. These effects create an immersive sense of isolation and peril, with the station's decay amplified by tidal forces and eerie visual distortions, reinforcing the theme of inescapable cosmic indifference.

Plot

The player controls the , a mysterious humanoid entity and creation of the enigmatic Author, assembled from quantum particles altered by the Merge, who awakens aboard the derelict Irid Novo with the directive to investigate the cataclysm's origins. This enigmatic protagonist, immune to the Merge's full effects and haunted by sensations of , embodies a fusion of advanced technology and cosmic anomaly, serving as a vessel to restore order amid the chaos. At the heart of the narrative lies the unraveling of Irid Novo's dark secrets, where the Authority conducted illicit experiments probing , breaches into parallel realities, and direct interface with the , the central system. These pursuits, blending scientific ambition with rituals, triggered the Merge, a quantum cataclysm that fused alternate versions of reality and unleashed interdimensional horrors across the station. The Spawn's quest drives the story forward through exploration of the station's twisted corridors, revealing the hubris of those who sought to harness godlike powers. Key story beats unfold as the Spawn uncovers scattered data logs chronicling the experiments' progression and interacts with aides like the , a robotic entity who provides fragmented guidance on navigating the station's perils and restoring critical systems. These encounters highlight the motivations of the station's former inhabitants—driven by a thirst for —and expose the cascading consequences of tampering with the fabric of , from corrupted AI entities to rifts summoning otherworldly threats. Without resolving specific outcomes, the base game's narrative culminates in reflections on existential dread, the perils of overreaching ambition, and the indistinct boundaries between creators and their creations, as the Spawn grapples with its own artificial origins amid the Merge's lingering echoes. This thematic core underscores a tale of cosmic horror, where scientific inquiry invites incomprehensible forces, leaving the to confront the blurred line between salvation and further damnation.

Gameplay

Combat

Hellpoint features third-person action combat that emphasizes tactical decision-making and precise timing, drawing inspiration from games. Players control a customizable equipped with a bar that governs actions such as light and heavy attacks, dodging, blocking, and parrying with compatible shields. Combat encounters demand careful management of positioning to avoid ambushes, as enemies can attack from multiple angles or distances, requiring players to balance offense and defense while monitoring depletion. Weapons are categorized into three primary types: weapons like swords, axes, and hammers for close-range engagements; firearms such as induction pistols and railguns for ranged attacks that consume energy; and catalysts, which function as gear-based tools enabling ritualistic abilities powered by an energy resource recharged through successful strikes. Each weapon type supports unique combos and special abilities unlocked via attribute investment, with examples including the Spear's throwable energy projectile for hybrid melee-ranged utility. The health system revolves around Health Injection charges, which restore full health upon use but start with a limit of two charges that do not replenish at rest points like Breaches. Instead, players build charges by dealing damage to enemies, filling a dedicated charge bar based on the weapon's attribute, which determines the efficiency of charge accumulation per hit. This mechanic encourages aggressive play to regain healing capacity during combat, though dying resets the charges to two without additional gain. Permanent upgrades to the maximum number of charges and base health are achieved by applying rare Healing Proficiencies at medical stations, allowing for incremental improvements to survivability. Enemy behaviors adapt dynamically, with standard foes exhibiting patterns like lunges, area sweeps, or projectile assaults that test player reflexes. Accretion Events, triggered when the space station Irid Novo passes through the black hole's plasma accretion disks, intensify combat by spawning hordes of additional enemies behind orange fog barriers, often leading to multi-wave assaults. Boss fights incorporate phase transitions, where defeated segments alter attack patterns or summon reinforcements, further heightening the challenge during these events. Multiplayer integrates co-op and PvP through handprint-based summoning via wall markings, enabling players to call allies for joint progression against bosses and hordes without session interruptions upon death or victory. In co-op, the host can revive fallen summons, fostering teamwork in persistent sessions. PvP invasions allow hostile players to enter worlds as ethereal "Spawns," engaging in duels that add unpredictability to solo play.

Exploration and progression

Hellpoint employs a non-linear level set within the sprawling, derelict Irid Novo, where players navigate labyrinthine environments featuring multiple pathways, shortcuts, and verticality to encourage thorough . Hidden areas are revealed through platforming mechanics, such as precise jumps across crumbling catwalks and the use of tools like the Omnicube - Quantum Light to uncover invisible platforms, alongside breakable walls and secret doors that often require environmental interaction or keys for access. Player-generated hints, manifested as yellow handprints on surfaces, provide subtle guidance for uncovering these secrets and progressing through challenging sections. Character advancement relies on Axions, an experience currency gathered from defeating enemies and scavenging the environment, which players invest at Breaches—stationary rifts serving as checkpoints and leveling hubs—to enhance core attributes including , , , , Strength, , Foresight, and . These upgrades increase , energy reserves, and combat efficacy while unlocking access to advanced weapons and abilities; however, death results in dropping all held Axions at the site, requiring a return to the corpse to recover them before they dissipate, thus heightening the stakes of bold exploration. Breaches also facilitate limited via consumable Synchronizers, promoting strategic planning in traversal. Inventory management centers on curating a of weapons, armor pieces forming customizable sets, passive upgrades (such as and effects slotted into gear), and consumables like Injectors for on-demand recovery. Modular allows players to tailor gear by attaching mods to weapons for altered attack patterns and passives that modify stats or add utility, enabling diverse builds suited to demands. Upgrades and crafting occur at dedicated stations in the area, using Axions and rare materials to enhance and potency without predefined classes restricting choices. Multiplayer elements enhance shared exploration through asynchronous features, where players deposit yellow handprint messages offering tips or warnings, and blue handprints to request summons for cooperative aid in navigating tough areas or bosses. Summoned allies assist until one participant dies, fostering temporary alliances that reveal new paths or strategies without direct competition.

Development and release

Development

Cradle Games, a Canadian video game studio founded in April 2015 by industry veterans from and , began development on Hellpoint shortly thereafter as their debut project. The studio was established by three co-founders seeking greater creative control after years in AAA production, initially operating as a small team of nine developers with over 40 years of combined experience on titles like Assassin's Creed and Call of Duty. Led by programmer Marc-André Jutras as president and designer Mat Boudreau, the team emphasized efficient workflows with custom tools to avoid the crunch common in larger studios. To fund the ambitious sci-fi action , Cradle Games launched a on April 6, 2017, seeking CA$50,000 to support experiments in and refine the core concept of a "" game set in a quantum cataclysm-ravaged . The exceeded its goal, raising CA$63,553 from 1,351 backers by May 2017, which enabled the integration of dynamic events—such as behaviors and environmental hazards triggered by actions—and atmospheric audio to enhance the sci-fi horror. These funds were crucial for prototyping the game's interconnected, maze-like levels inspired by and cosmic dread. Hellpoint's design drew from a blend of influences, including the challenging combat and exploration of and , the claustrophobic space horror of and , and the interdimensional terror of , reimagined in a derelict orbital station orbiting a . Development progressed full-time from late 2015 through 2020, utilizing a heavily modified version of the engine to achieve cross-platform compatibility and implement custom optimizations for performance and unique mechanics like ritualistic powers and gear-based abilities. The team focused on crafting a 20-30 hour experience with deep lore delivered through environmental storytelling and data logs, eschewing traditional cutscenes. Key challenges included balancing split-screen co-op for up to two players without diluting the punishing single-player difficulty, as the mode required adjustments to enemy scaling and resource sharing to maintain tension. Optimization for multiple platforms proved demanding, particularly ensuring stable frame rates across PC, consoles, and later ports like at /30fps, amid constraints of the small team size. Cradle Games opted against , committing instead to a polished full release in July 2020 to align with backer expectations and avoid fragmented development.

Release

Hellpoint was initially released on July 30, 2020, for Microsoft Windows, , and , with serving as the publisher. The base game launched at a price of $34.99 USD and was available on from day one, providing subscribers immediate access. Subsequent ports arrived for and on February 25, 2021, expanding availability to additional platforms. Enhanced versions for and followed on July 12, 2022, offering upgraded features such as support and reduced load times for next-generation hardware. Marketing efforts included promotional trailers revealed at events like PAX East 2019 and the release of free demos on to showcase mechanics. The campaign emphasized the game's cosmic horror elements, drawing parallels to sci-fi dread and themes to attract fans of the genre. No significant controversies arose during the launch period.

Expansions

The Thespian Feast

The Thespian Feast is a free standalone downloadable content chapter for Hellpoint, released on February 20, 2020, and positioned as a sequel-like experience occurring 50 years after the catastrophic Merge event. It serves as a free demo and prologue to the base game, providing an introductory experience to its mechanics while allowing players to carry over progress to base game save files upon starting the main game, enabling seamless integration and offering full accessibility as an independent experience. The narrative continues the exploration of the Merge's enduring aftermath on the Irid Novo , where the player assumes the role of a new human-construct hybrid dispatched to investigate anomalous signals suggestive of a burgeoning cult-like uprising among surviving entities. The centers on a dedicated area known as the Thespian Feast, a derelict theater complex infused with horrors that evoke performative and dramatic motifs, including enemies and environmental traps designed around stage-like illusions and rituals. New weaponry expands combat options tailored to the area's thematic perils. encounters tie directly into the performance theme, featuring adversaries that embody twisted theatrical archetypes, challenging players with phase-shifting attacks and environmental interactions reminiscent of a nightmarish play. Overall, the content delivers a concise 1-2 hour experience focused on progression through the hub, emphasizing discovery and combat in a self-contained storyline that highlights the station's decaying fusion of technology and mysticism. This praises its standalone design, providing a complete arc while teasing broader lore connections to the base 's quantum horrors.

Blue Sun

Blue Sun is the second major expansion for Hellpoint, released as a paid () on July 12, 2022, for PC, , , , and Xbox Series X|S, priced at $9.99 USD. It launched alongside free next-generation upgrades for the base game, enhancing performance and visuals on PS5 and Xbox Series X|S with features like higher frame rates and improved loading times. The expansion requires ownership of the base game and introduces exploration of a parallel dimension known as the Blue Sun realm, accessible via a central breach in the after accumulating at least 50% data in the main campaign. This realm expands the interconnected world of Irid Novo with three new sprawling locations, including areas tied to the entity , featuring brand-new enemies, items, and environmental hazards that maintain the game's cosmic horror atmosphere. Narratively, Blue Sun delves deeper into the lore of Irid Novo, revealing additional layers of its cataclysmic history and the unresolved mysteries surrounding the Merge event that shattered the station. Central to the expansion is , a deal-making entity who appears as an NPC in the and propositions skilled players (referred to as "Spawns") with pacts that unlock access to the Blue Sun dimension via the Blue Puncture item. The story integrates with the base game's multiple endings by providing context on the Merge's consequences and the station's quantum anomalies, uncovered through new audio logs and interactions that emphasize themes of cosmic bargains and existential dread. Boss encounters in Asmodeus' domain and other zones incorporate contract mechanics, where players can negotiate temporary alliances or boons with the entity, adding strategic depth to combat and progression. Gameplay additions focus on replayability and customization, including the Hardship Contracts system, which offers optional challenges that modify difficulty, enemy behaviors, and rewards for subsequent playthroughs. New gear comprises armor sets, dual-wield and two-handed weapons inspired by deal-making motifs—such as pact-bound blades that scale with player choices—and tools for respecing stats, allowing greater build flexibility without restarting the campaign. These elements encourage dimension-hopping between the Blue Sun realm and the base game's areas, fostering emergent exploration during Accretion Events and tying into the core loop of risk-reward navigation. Overall, the expansion extends the base game's runtime by several hours, emphasizing deliberate pacing and lore discovery over exhaustive checklists.

Reception

Critical response

Hellpoint received "mixed or average" reviews from critics, with aggregate scores reflecting praise for its atmospheric design tempered by frequent complaints about technical shortcomings. On , the game holds a score of 64/100 for the PC version based on 25 critic reviews, 65/100 for from 12 reviews, 66/100 for from 13 reviews, and 59/100 for from 8 reviews. reports an average score of 61 from 72 critics, ranking it in the bottom 17% of reviewed games. Critics highlighted the game's atmospheric sci-fi elements and innovative features like the Accretion Events, which introduce dynamic enemy behaviors tied to real-time astronomical events, as standout aspects that distinguish it within the genre. awarded it 6/10, noting that its "stylish sci-fi aesthetic, creepy atmosphere, and relentless difficulty" provide a "fun but unpolished twist on " gameplay, particularly in exploration depth across the derelict Irid Novo station. The combat system was often described as satisfying in progression, with local split-screen co-op adding a novel layer for shared play. However, technical issues dominated criticisms, including bugs, performance problems, and clunky controls that undermined the experience. pointed out "significant bugs, performance issues, and an almost entirely unoriginal foundation" as major detractors, while repetitive combat and opaque storytelling further frustrated reviewers. Nintendo Life criticized the Switch port specifically for "myriad technical issues," though it acknowledged solid combat and a spectacular setting, contributing to its lower aggregate score. LifeStyle echoed concerns over a lack of polish compared to genre inspirations like . The DLC expansions received more limited critical attention but generally positive notes for enhancing the base game. The Thespian Feast, a free standalone chapter released as a demo-like preview, was praised as a solid introduction to Hellpoint's mechanics, with user reviews Mostly Positive (75% positive) from 769 reviews, though professional coverage was sparse. Blue Sun, the 2022 story-concluding expansion, saw improved reception for providing narrative closure and refined gameplay, with reviewers like those at Roundtable Co-Op lauding its new levels, bosses, and bug fixes as a "welcome return" that elevates the overall package. On , it holds a 64% positive rating from 79 reviews, reflecting minor ongoing technical gripes but stronger content delivery.

Player reception

Hellpoint garnered mostly positive reception from , earning a Mostly Positive (71%) rating on from 4,379 user reviews. commonly lauded the game's demanding combat system and its eerie, cosmic atmosphere, which many described as a fresh sci-fi twist on the formula. However, a notable portion of highlighted frustrations with abrupt difficulty spikes, technical optimization problems on PC, and persistent that disrupted exploration and progression. Sales performance has been respectable for an indie title, with revenue estimates exceeding $3 million in gross earnings since launch, reflecting sustained player interest over time. Its inclusion in further broadened accessibility, allowing subscription users to experience the title without upfront purchase, which helped cultivate a wider audience among enthusiasts. The game's community remains engaged years after release, featuring an active scene on where players create tools like debug consoles and custom spawners to enhance replayability. Fan-maintained wikis host detailed lore analyses, while speedrunners have established leaderboards on Speedrun.com, with the any% standing at 18 minutes and 55 seconds. The packs, The Thespian Feast and Blue Sun, reinvigorated player involvement by adding new gear sets, bosses, and quality-of-life features that supported diverse build experimentation. Hellpoint lacks major industry awards but has earned a dedicated as an underrated , with players particularly valuing its distinctive event mechanic for introducing dynamic enemy behaviors and bonus loot during timed radiation surges. This innovation has contributed to its enduring appeal in the indie sci-fi space.

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