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Hidden Path Entertainment

Hidden Path Entertainment is an independent American video game development studio founded in 2006 and headquartered in Bellevue, Washington. Specializing in PC, console, and virtual reality titles, the company is renowned for its tower defense series Defense Grid and contributions to high-profile games including Valve's Counter-Strike: Global Offensive and Left 4 Dead 2, as well as Microsoft's HD remaster of Age of Empires II.12 Established by industry veterans Jeff Pobst, Mark Terrano, Michael Austin, Dave McCoy, and James Garbarini, Hidden Path Entertainment began as a small team focused on innovative experiences.2 Jeff Pobst serves as the studio's CEO, guiding its growth to over 100 employees at its peak (approximately 123 as of early 2024), with a mix of in-office and remote workers across ; as of October 2025, the workforce stands at approximately 33.13 The studio's debut original title, Defense Grid: The Awakening, launched in 2008 and established its reputation for polished strategy games, followed by sequels like Defense Grid 2 in 2014 and VR titles such as Brass Tactics (2018) and Witchblood (2017).2 Over nearly two decades, Hidden Path has shipped more than 25 games and products across multiple platforms, emphasizing collaborative culture and experienced teams averaging over a decade in the industry each.4 In 2022, Hidden Path announced a major partnership with to develop an untitled AAA open-world, third-person role-playing game set in the universe (codenamed Project Dante), marking a significant expansion into narrative-driven RPGs.1 However, the project faced challenges, including a pause in early 2024 due to funding issues after extended negotiations, which led to layoffs affecting 44 employees—including roles in engineering, design, production, and HR—reducing the workforce from approximately 123 to 79.1 Leaks of and footage in June 2025 led to reports that the project had been officially canceled, though the studio's official site continued to list it as in development as of November 2025.45

History

Founding

Hidden Path Entertainment was established in 2006 in , by a group of veteran game developers including Michael Austin, Jim Garbarini, , Jeff Pobst, and Mark Terrano. The founders brought extensive expertise from prior roles in the industry, notably collaborating on platform development during a consulting stint at , which honed their skills in creating high-quality interactive software. From its inception, the studio focused on developing original multiplayer and games for PC platforms, emphasizing innovative mechanics to engage core gamers. This vision stemmed from the founders' shared passion for pushing boundaries in , drawing on their collective experience to prioritize over conventional approaches. The company was bootstrapped entirely by the founders, relying on their personal resources and industry connections rather than external . It began operations with a compact team of seasoned professionals, whose average industry tenure exceeded 12 years, enabling and a lean setup in modest offices. This self-funded model allowed Hidden Path to maintain creative control while building toward its first projects.

Early releases and growth

Hidden Path Entertainment's debut original title, Defense Grid: The Awakening, launched on December 8, 2008, for Microsoft Windows through on and physical retail copies. Developed and self-published as an independent game, it emphasized accessible strategy mechanics and cooperative multiplayer features, allowing players to defend against alien waves using upgradable towers in a single-player or co-op mode. The title garnered positive critical reception for its polished production values, intuitive controls, and engaging progression system, earning an 8.9 out of 10 from and 8 out of 10 from . This acclaim contributed to the game's commercial viability as an release, with steady sales on PC platforms enabling subsequent ports, including to in September 2009, and laying the groundwork for sequels. The success of Defense Grid: The Awakening fueled Hidden Path's early expansion, growing the team from its founding core to over 40 employees by the mid-2010s while establishing headquarters in , that supported both in-office collaboration and remote work arrangements.

Valve partnerships

In 2009, Hidden Path Entertainment entered into a contract with to enhance and maintain Counter-Strike: Source, focusing on updates that improved integration and supported community-created content. This collaboration began with a small team developing features such as a new matchmaking system and support for community maps, culminating in a major beta update released on May 11, 2010, which introduced 144 achievements, enhanced functionality, and broader community map compatibility. The partnership expanded significantly into the co-development of , announced in August 2011 and released on August 21, 2012, for PC, Mac, and consoles. Hidden Path contributed key elements including cross-platform systems to unify players from Counter-Strike 1.6 and , substantial UI overhauls for console and PC interfaces, and data-driven balance adjustments to the movement, jumping, and weapon systems for consistent gameplay across audiences. As an external developer, Hidden Path operated under 's overall direction, handling targeted features while Valve oversaw core design and integration, with the project evolving from an initial console port of . This arrangement leveraged Hidden Path's growing multiplayer expertise, first honed in their independent title Defense Grid: The Awakening. The success of CS:GO, which achieved a peak of over 1 million concurrent players on by March 2020, elevated Hidden Path's profile in the multiplayer genre.

Post-Valve projects and expansions

Following its collaborations with Valve, Hidden Path Entertainment expanded its portfolio with licensed remasters and new original titles. In 2013, the studio released Age of Empires II: HD Edition on under a license from Microsoft Studios, re-imagining the classic game originally developed by . Hidden Path contributed to updating the game's graphics for high-definition resolution, integrating support for and mods, and enhancing multiplayer functionality through Steamworks. Later that year, Hidden Path handled the release of the The Forgotten expansion for the HD Edition, which introduced five new civilizations, additional campaigns, and expanded gameplay modes. The studio also broadened the Defense Grid series beyond PC, venturing into console and limited mobile adaptations for its sequels. Defense Grid 2, developed and released by Hidden Path in September 2014, launched simultaneously on Windows, macOS, , , and , marking a significant push into cross-platform distribution. Publisher supported the console versions, enabling enhanced co-op features and new mechanics tailored for controller input. This expansion built on revenue from prior projects like Counter-Strike: Global Offensive, which provided financial stability for multi-platform development. By the mid-2010s, Hidden Path experienced notable business growth, increasing its workforce to support diversified projects in genres while exploring elements in internal pursuits. The studio established its own publishing arm to handle select titles, reducing reliance on external partners. Additionally, Hidden Path collaborated with community platforms like ModDB to promote tools and user content, fostering engagement for games like Defense Grid 2. These efforts solidified the company's position as a versatile developer focused on iterative expansions of established IPs.

Recent developments and challenges

In March 2021, Hidden Path Entertainment announced its partnership with to develop a AAA third-person open-world fantasy game set within the franchise. This ambitious project represented a significant expansion for the studio into licensed IP, leveraging its prior experience in strategy and action titles to craft an immersive experience in the D&D universe. The project's trajectory faced early setbacks in January 2023 when , amid broader restructuring efforts, reportedly canceled five unannounced projects, including the one at Hidden Path, though the studio denied the cancellation and continued development on the D&D until 2024. These reports reflected wider industry challenges, including cost-cutting measures at , which impacted external partners like Hidden Path without immediate public disclosure of staff reductions. Challenges intensified in February 2024, when Hidden Path laid off 44 employees from its approximately 123-person workforce—reducing it to 79—after failing to secure replacement funding to sustain the D&D project, leading to its indefinite pause. Studio co-founder and CEO Jeff Pobst attributed the cuts to broader market conditions and the inability to replace initial investment from , marking a pivotal for the independent developer. This event contributed to the ongoing wave of industry layoffs, underscoring funding vulnerabilities for mid-sized studios pursuing large-scale licensed titles. In June 2025, the paused D&D project, internally codenamed Project Dante, gained renewed attention through online leaks of and roughly eight minutes of early gameplay footage, which highlighted its third-person action elements and open-world ambitions. The materials, shared via gaming forums and covered by outlets, sparked widespread fan discussions on the potential of the title and broader concerns over the preservation of canceled game assets in an era of frequent project terminations. While the leaks did not alter the project's status, they amplified interest in Hidden Path's contributions to D&D adaptations. As of November 2025, Hidden Path Entertainment operates with a reduced following the 2024 layoffs, with approximately 33 employees as of October 2025, maintaining a focus on smaller-scale, independently funded initiatives amid ongoing industry recovery efforts, though no major new announcements have emerged. The studio's pivot reflects adaptive strategies seen across the sector, prioritizing over expansive licensed ventures like the ill-fated D&D RPG.

Games

Defense Grid series

The Defense Grid series, developed by Hidden Path Entertainment, is a flagship franchise that emphasizes strategic tower placement and resource management to repel waves of alien invaders seeking to capture human power cores. The core gameplay loop revolves around selecting and upgrading a variety of towers—such as , , , and types—positioned along enemy paths in diverse environments ranging from ancient to futuristic outposts. Players must balance economy, pathing, and special abilities to achieve objectives like earning medals based on performance metrics including lives saved and resources spent. Defense Grid: The Awakening, released on December 8, 2008, for Windows via and , introduced this formula with 20 unique levels in the base campaign, each featuring varied terrain that influences tower positioning and enemy routes. Expansions like (adding 8 story levels and 32 challenges), You Monster (8 Portal-themed maps and 35 challenges), and the Resurgence map packs (8 additional maps across three packs) expand the content to over 50 levels and hundreds of challenge modes when combined, providing extensive replayability through escalating difficulty and alternative objectives. While the base game focuses on single-player progression with leaderboard competition, later titles in the series incorporated co-op elements to enhance collaborative defense strategies. The sequel, Defense Grid 2, launched on September 23, 2014, for Windows, macOS, and , before ports to and in 2015 via publisher . It builds on the original by introducing an expanded system, where players select from multiple commanders each offering unique abilities like orbital strikes, resource boosts, or defensive buffs, adding layers of tactical choice during . The game supports cross-platform availability across PC and consoles, with online multiplayer modes including 2-player co-op and competitive play, allowing coordinated defenses or rival strategies on shared maps. Its 20 core campaign levels feature dynamic weather effects and larger-scale battles, further refined through packs that introduce new towers and scenarios. A notable , Brass Tactics, released exclusively for on February 22, 2018, adapts the mechanics into a experience with a aesthetic. It shifts emphasis to competitive multiplayer, supporting 1v1 online battles where players command armies on a battlefield, using motion controls for intuitive unit deployment and ability activation, alongside a single-player campaign against opponents across eight maps. The VR format immerses users in a 3D command view, enabling direct interaction with the environment for path manipulation and troop movements. The series has received strong critical acclaim for its polished gameplay and accessibility, with Defense Grid: The Awakening earning an 8.9/10 from for its definitive tower defense execution and overwhelmingly positive Steam reviews (93% from over 5,200 users). It was nominated for 's Best Strategy Game of 2009 and received PC Gamer's Editor's Choice award in April 2009, praised for its charm and challenge. Defense Grid 2 similarly holds an 8/10 from and 86% positive Steam rating (1,700+ reviews), lauded for strategic depth. Commercially, the original sold nearly 116,000 copies on by the end of 2011, contributing to the franchise's enduring popularity. Community engagement is facilitated through Workshop for Defense Grid 2, where players upload custom DGArchitect levels for potential in-game inclusion, fostering mod-like content creation and shared designs.

Counter-Strike contributions

Hidden Path Entertainment's involvement with the series began in 2009 through a partnership with to update and maintain . The studio also contributed model work to 's that year. In June 2010, the company co-developed a significant engine update for , porting it from the Source 2006 branch to the Source 2009 Multiplayer engine (also known as the engine). This upgrade enhanced compatibility for PC and OS X platforms and introduced key features such as 147 achievements, a domination and revenge system for player interactions, awards at match end, and a redesigned to improve multiplayer feedback. These efforts laid the groundwork for Hidden Path's expanded role in the franchise, transitioning into the co-development of . Announced in August 2011, originated from Hidden Path's initial work on porting to consoles, which expanded into a full . The studio collaborated with from 2009 to 2012, contributing to the game's core development across PC, Mac, , and , with a focus on modernizing gameplay mechanics, maps, and cross-platform support. Hidden Path participated in CS:GO's beta testing phases starting in late 2011, helping refine the title ahead of its August 2012 release. The beta emphasized iterative improvements to weapons, maps, and matchmaking systems, ensuring competitive balance for the esports-oriented multiplayer experience. Following launch, primary development responsibilities shifted to Valve, though Hidden Path's foundational work supported ongoing updates that solidified CS:GO's position as one of Steam's most played titles, fostering a robust esports ecosystem with millions of concurrent players.

Age of Empires remasters

Hidden Path Entertainment developed Age of Empires II: HD Edition, released on April 9, 2013, via , reimagining the 1999 classic with technical upgrades including enhanced graphics supporting high-resolution displays up to scaling, improved terrain textures, lighting effects, and Steam integration for achievements, cloud saves, and cross-platform multiplayer. The also featured a complete overhaul of the multiplayer system, enabling seamless online matches and mod support through Steam Workshop, while preserving the core mechanics of , unit , and campaign progression from the original Age of Kings and The Conquerors expansion. This edition launched with the base game and its initial expansion integrated, setting the foundation for additional content packs. Post-launch, the HD Edition platform supported four major expansions, beginning with The Forgotten in November 2013, which introduced five new civilizations—such as the and Magyars—and four new campaigns focused on lesser-known historical figures, expanding the game's strategic depth without altering the core engine developed by Hidden Path. Subsequent expansions like The African Kingdoms, Rise of the Rajas, and Lords of the West built on this framework, adding more civilizations, units, and scenarios, though developed in collaboration with other studios under Microsoft's oversight. In a 2019 collaboration with World's Edge, Hidden Path contributed to Age of Empires II: Definitive Edition, which delivered further refinements including native 4K visuals, a fully remastered soundtrack, and enhanced UI elements, while incorporating all prior HD content into a unified package. Led by World's Edge, the project leveraged Hidden Path's foundational HD work to modernize the title for contemporary hardware, emphasizing backward compatibility for HD Edition owners. The remasters revitalized the franchise's popularity, with the HD Edition selling over 5 million copies on as of 2018 and maintaining a dedicated player base through ongoing community support. Critics praised the efforts for faithfully preserving the original's engaging gameplay and historical campaigns while introducing accessibility improvements, though some noted launch bugs and minimal graphical overhauls in the initial HD release; overall, it earned a score of 68, highlighting its role in bridging classic RTS fans with new audiences.

Witchblood

Witchblood is a metroidvania-style developed by Hidden Path Entertainment and released on July 16, 2020, for , , and . Players control a young woman learning to harness her magical powers to survive in a diorama-like world filled with secrets, enemies, and exploration. The game features over 6 hours of gameplay, hundreds of rooms, 40 enemies, and 30 abilities, emphasizing immersive interactions for combat and puzzle-solving. A update for Quest 3 was released in July 2024.

Unreleased and canceled projects

In early 2023, canceled at least five unannounced projects as part of a strategic realignment, including a title under development by and another by . These cancellations affected Hidden Path's efforts to expand within the D&D franchise, though specific details on OtherSide's project remain limited. The primary focus of Hidden Path's unreleased D&D work was Project Dante, a third-person open-world announced in March 2021 and codenamed during development from 2021 to 2024. Set in the universe, the game emphasized exploration, stealth mechanics, class-based combat systems, and dynamic companion interactions, with players controlling a accompanied by two allies such as the characters Kavir and Ri Om. Following the 2023 cancellation by , Hidden Path attempted to secure independent funding to continue the project but ultimately paused development indefinitely in February 2024 due to financial constraints in a challenging industry environment. This pause coincided with layoffs affecting 44 employees, representing a significant portion of the studio's workforce at the time. In June 2025, assets from Project Dante leaked online via a former employee's portfolio and image galleries, providing the first public glimpse into the project's progress. The leaks included depicting character models, environmental designs, and monstrous creatures like tressyms, alongside approximately eight minutes of early gameplay footage. This footage showcased core mechanics such as melee engagements, magic spellcasting, companion coordination in combat, and third-person traversal through open environments, highlighting the game's action-oriented style.

Organization

Leadership and key personnel

Hidden Path Entertainment was co-founded in 2006 by Jeff Pobst, Michael Austin, Jim Garbarini, , and Mark Terrano. Pobst has served as its CEO since inception, overseeing major projects including contributions to : Global Offensive and the development of an open-world RPG. Co-founder Mark Terrano left the studio in 2017 to join Research. Prior to founding the studio, Pobst worked as a programmer, producer, and chief operating officer in the gaming industry, including a role as group leader at focused on the and platforms. His leadership has guided the company through partnerships with publishers like and , emphasizing engineering-driven game development. Michael Austin, another co-founder, holds the position of and CTO as of 2025, having led the creative direction for the studio's flagship Defense Grid series, including serving as lead designer on the original Defense Grid: The Awakening released in 2008. Austin's expertise extends to console hardware, particularly as one of the early specialists in the CPU architecture. In February 2024, he publicly addressed the studio's layoffs of 44 employees via professional channels, attributing the decision to challenges in securing funding for ongoing projects. Among other key personnel, Jim Garbarini serves as a co-founder and , managing finance, operations, and production aspects since the company's establishment; his industry experience dates back to 1996, including prior roles as at Entertainment Group. , also a co-founder, functioned as , contributing to visual design on early titles like Defense Grid, with no reported changes to his foundational involvement by late 2025. The studio maintains a lean executive structure centered on these founders, with no significant departures among senior leadership noted following the 2024 workforce reductions.

Operations and workforce

Hidden Path Entertainment has been headquartered in , since its founding in 2006, with offices supporting both in-person and remote collaboration. The company employs a hybrid work model, enabling employees to operate remotely across or from the Bellevue location, structured around a 40-hour workweek with mandatory overlapping hours from 10 a.m. to 4 p.m. Pacific Time to facilitate team coordination. The company had approximately 79 employees before layoffs of 44 staff in February 2024, bringing the headcount to around 35; as of late 2025, it stands at approximately 35. The team maintains diversity across roles in engineering (programmers), art, design, audio production, quality assurance, and project management, with members averaging over a of experience in . Operations emphasize collaborative production methodologies tailored for PC and Steam releases, drawing on expertise from past projects to deliver titles across multiple platforms including consoles and VR. The company culture prioritizes work-life balance, explicitly avoiding crunch hours or excessive workloads, while promoting honesty, transparency, and openness to support a diverse team in creating engaging experiences for core gamers. Hidden Path sustains engagement with the industry through participation in events like the Game Developers Conference (GDC), including panel contributions in 2025. These efforts occur amid broader challenges from the 2024 video game industry layoffs, which exceeded 10,000 jobs globally.

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