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References
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[1]
HDR - LearnOpenGLTo implement high dynamic range rendering we need some way to prevent color values getting clamped after each fragment shader run. When framebuffers use a ...
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What is HDR?### Summary of HDR in Computer Graphics and Gaming
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HDR - Valve Developer CommunitySep 28, 2025 · Source 2 refers to High Dynamic Range rendering (HDR Rendering for short, or HDR lighting), is the process of generating computer graphics ...
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Dynamic Range | ImatestUseful equation: If your meter reads in EV (Exposure Value): Lux = 2.5 * 2EV @ ISO 100. Note: EV @ ISO 100 is also known as Light Value (LV). < Previous ...
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[5]
Exposure Value (EV) Explained - Plus EV Charts - Photography LifeDec 29, 2019 · A higher EV means you're exposing for a brighter subject. For a bright, midday scene, you'll want a high EV like +15 or +16.
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[PDF] Recovering High Dynamic Range Radiance Maps from PhotographsThe method uses multiple photos with different exposures to recover the imaging process's response function, then fuses them into a high dynamic range map.
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What Is HDR? HDR vs. SDR Compared - ViewSonic LibraryHDR offers a dynamic range of approximately 17.6 stops, allowing for significantly more brightness and shadow detail, while SDR is limited to around 6 stops, ...<|control11|><|separator|>
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[PDF] High Dynamic Range Imaging & Glare Analysis I. DEFINITIONS - MITJul 15, 2010 · High Dynamic Range Imaging attempts to represent the full dynamic range of a scene, from direct sunlight to deep shadow. It is a method to ...
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Dynamic Range Part 1 - NYIP Photo ArticlesApr 15, 2009 · Essentially, dynamic range (DR) refers to the range of luminance values, from the brightest to the darkest, that any device can capture. But ...
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Overview of State-of-the-Art Algorithms for Stack-Based High ...Modern digital cameras have very limited dynamic range, which makes them unable to capture the full range of illumination in natural scenes.Missing: stops | Show results with:stops
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A high dynamic range rendering pipeline for interactive applicationsIn this paper, we propose a new method, based on a physical lighting model, to compute in real time a HDR illumination in virtual environments. Our method ...
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A GPU-friendly Method for High Dynamic Range Texture ...OpenEXR represents HDR data using 16 bit floating-point per channel for a total of 48 bpp. It is supported by modern graphics hardware. Finally, RGBS format ...
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[PDF] Moving Frostbite to Physically Based Rendering 3.0The lighting pipeline should support high dynamic range (HDR) and lighting pro- cessing must be done in linear space [Gd08]. All inputs and outputs of the ...
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[PDF] High Dynamic Range Image Encodings - Anyhere Software(See sidebar on higher resolution encodings.) Radiance RGBE Encoding (HDR). In 1985, author Ward began development of the Radiance physically-based rendering.
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[17]
[PDF] Subband Encoding of High Dynamic Range ImageryA space-efficient format for HDR images was introduced in 1989 as part of the Radiance rendering system [Ward 1991; Ward 1994]. However, the Radiance RGBE ...
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[PDF] The Accumulation Buffer: Hardware Support for High-Quality ...Aug 6, 1990 · These solutions use raytracing to perform Monte Carlo evaluation of the integrals in the rendering equation [Kajiya 86]. As an alternative, the ...Missing: HDR | Show results with:HDR
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[PDF] Recovering High Dynamic Range Radiance Maps from PhotographsPaul E. Debevec. Jitendra Malik. University of California at Berkeley i. ABSTRACT. We present a method of recovering high dynamic range radiance maps from ...
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Technical Introduction to OpenEXRThe 16-bit floating-point data format is fully compatible with the 16-bit frame-buffer data format used in some new graphics hardware. Images can be transferred ...Missing: HDR | Show results with:HDR
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Chapter 26. The OpenEXR Image File Format - NVIDIA DeveloperOpenEXR is a high-dynamic-range image file format developed by Industrial Light & Magic (ILM) for use in computer imaging applications.Missing: multi- | Show results with:multi-
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[23]
Hald CLUT | Substance 3D Designer - Adobe Help CenterJul 13, 2023 · Hald CLUT · HDR range viewer · Height map frequencies mapper · Highpass · Histogram compute · Histogram equalize · Histogram range · Histogram ...
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Automatic Exposure Using a Luminance Histogram - Bruno OpsenicaApr 19, 2019 · Using either mip mapping or compute shaders, find the average scene luminance using the HDR color buffer. In a separate render pass, produce ...
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[25]
Chapter 19. Image-Based Lighting - NVIDIA Developer19.4 Diffuse IBL. Cube maps can also be used to determine diffuse lighting. Programs such as Debevec's HDRShop can integrate the full Lambertian contributions ...
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[PDF] HDR Image EncodingsAverage compression is 40% (1:1.7). Most applications will never see the actual encoded LogLuv pixel values, in that the TIFF library provides conversion to and ...
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[PDF] How to interpret the sRGB color space (specified in IEC 61966-2-1 ...6. Tristimulus value normalization: The CIE 1931 XYZ values are scaled from 0.0 to 1.0. Note: The following scaling equations can be used.
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Photographic tone reproduction for digital imagesPhotographic tone reproduction for digital images. SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques.
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[PDF] A comparative review of tone-mapping algorithms for high dynamic ...The purpose of tone-mapping is to adapt the final HDR content for viewing on a display device that is limited in terms of dynamic range and color gamut.
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[PDF] Fast Bilateral Filtering for the Display of High-Dynamic-Range ImagesContrast reduction: We use bilateral filtering for the display of high-dynamic-range images. The method is fast, stable, and re- quires no setting of parameters ...Missing: seminal | Show results with:seminal
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[PDF] Adaptive Logarithmic Mapping For Displaying High Contrast Scenes1, 2. © The Eurographics Association and Blackwell Publishers 2003. Page 9. Drago et al. / Adaptive Logarithmic Mapping For Displaying High Contrast Scenes.
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[32]
Color Grading and the Filmic Tonemapper in Unreal EngineThe Filmic tonemapper that is used with Unreal Engine matches the industry standard set by the Academy Color Encoding System (ACES) for television and film.Missing: specification | Show results with:specification
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[PDF] Tone MappingYou need to select the white point for the image. How do you do this? • Hint: Use the lin2srgb function. • This is probably the simplest form of tone mapping.Missing: dodge | Show results with:dodge
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Tone Mapping | δeltaMay 10, 2019 · So-called 'filmic' TMOs are designed to emulate real film. Other than that, their defining feature is the distinctive 'toe' at the bottom end of ...
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[PDF] Optimizing a Tone Curve for Backward-Compatible High Dynamic ...In this paper, we show that the appropriate choice of a tone-mapping operator (TMO) can significantly improve the reconstructed HDR quality. We develop a ...
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Optimized Tone Mapping with Perceptually Uniform Luminance ...In this paper, we propose to use perceptually uniform luminance values as an alternative for the optimization of tone mapping curve. The results indicate that ...Missing: metrics ΔE
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NoneBelow is a merged summary of the EXT_framebuffer_object extension based on the provided segments. To retain all information in a dense and organized manner, I’ll use a combination of narrative text and a table in CSV format for key details. This ensures comprehensive coverage while maintaining clarity.
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Swap chain - Vulkan TutorialBecause of that we should also use an SRGB color format, of which one of the most common ones is VK_FORMAT_B8G8R8A8_SRGB . Let's go through the list and see ...
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Processing HDR images with Metal | Apple Developer Documentation### Summary of Processing HDR Images with Metal
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Optimize with reduced precision | Android game developmentReduced precision, using 16-bit floats, can improve performance by increasing GPU cache efficiency and reducing memory bandwidth, but may not always improve ...Numerical Format Support · Storage Support · Precision In Shader Code
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Post Process Effects in Unreal Engine - Epic Games DevelopersThe Post Process Volume settings enable you to decide how you want translucency to be rendered, with traditional raster translucency or ray-traced. Ray Tracing ...
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Unreal Engine 5 goes all-in on dynamic global illumination with ...May 27, 2022 · Lumen is Unreal Engine 5's new fully dynamic global illumination and reflections system.
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Exposure | High Definition RP | 14.0.12No readable text found in the HTML.<|control11|><|separator|>
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High Definition Render Pipeline (HDRP) - UnityUnity's High Definition Render Pipeline (HDRP) helps you create high-fidelity games and prioritizes graphic quality with advanced tools.Missing: 2018 | Show results with:2018
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Overview of renderers - Godot DocsGodot's renderers are Forward+, Mobile, and Compatibility. The rendering driver tells the GPU what to do, using a graphics API.Choosing A Renderer · Feature Comparison · Overall Comparison
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CRYENGINE - Voxel-Based Global Illumination (SVOGI) - CryEngineThis GI solution is based on voxel ray tracing and provides the following effects: Dynamic indirect light bounce from static and most of dynamic objects. Large ...
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Understanding Lightmapping in Unreal EngineLightmapping in Unreal Engine uses a UV channel to store baked lighting for static meshes, required when using baked lighting, and is needed for each face of ...Lightmap Uv Examples · Inspecting Lightmaps And... · Troubleshooting And...<|control11|><|separator|>
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The Last of Us Part 2 Remastered delivers an ... - Digital FoundryJan 16, 2024 · Going into this analysis, I wanted to find out if there's enough performance headroom on PS5 for visual improvements while keeping up that 60fps ...
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Cyberpunk 2077 PC tech analysis: a closer look at the ultra high ...Dec 10, 2020 · On PC, you have the option to enable hardware accelerated DirectX ray tracing features including global illumination, diffuse illumination and ...
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HDR Benchmarks perf impact on AMD (-2%) vs Nvidia (-10%)Jul 22, 2018 · HDR Benchmarks perf impact on AMD (-2%) vs Nvidia (-10%) - 12 Games at 4K HDR. HDR gaming has been a topic of long discussion. One point in the ...Missing: video | Show results with:video
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Adaptive Temporal Antialiasing | Research### Summary of Adaptive Temporal Antialiasing Optimization
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Inconsistent HDR format support in PS5 & Xbox Series XOct 28, 2020 · Xbox Series X will support HDR10+. It will also support Dolby Vision for streaming and gaming (later), but reportedly not for UHD Blu-ray.
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NVIDIA DLSS 4 TechnologyDLSS is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality.
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Doom Eternal analysis: how id Tech 7 pushes current-gen consoles ...Mar 29, 2020 · The vanilla PS4 is maxes out at 1080p and Xbox One S hits a high of 900p. In all cases, dynamic resolution scaling is implemented to ensure ...
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Nuke VFX Software — Compositing, Editorial and Review - FoundryCreate binge-worthy films & TV shows with Nuke. Leading video editing software in compositing, editorial & film editing for pixel-perfect results.Nuke | Developers · Nuke Family · Nuke Family Features · Nuke 16.0 is hereMissing: HDR | Show results with:HDR<|separator|>
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ACES | Oscars.org | Academy of Motion Picture Arts and SciencesThe Academy Color Encoding System (ACES) is the industry standard for managing color throughout the life cycle of a motion picture or television production.
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The Academy Color Encoding System (ACES) - MDPIA professional color-management framework for production, post-production and archival of still and motion pictures.
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World Environment - Blender 4.5 LTS ManualThe surface shader sets the background and environment lighting, either as a fixed color, sky model or HDRI texture. With volume shaders the entire scene ...
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Volume Visualization geometry node - SideFXThe Volume Visualization node adds detail attributes to geometry for rendering multiple volumes, including opaque smoke and an emissive component.
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[PDF] Understanding High Dynamic Range (HDR) Imaging by Curtis Clark ...To best understand how to control exposures for both High Dynamic Range (HDR) and Standard. Dynamic Range (SDR), it is important to understand how to measure ...
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Dolby Vision for Content CreatorsThe Dolby Vision post-production tools and workflows give you everything you need to efficiently create HDR and SDR content that looks amazing.
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Enhanced HDR support - Adobe Help CenterApr 2, 2025 · This update allows you to import HDR media, place it in a composition, and preview your work in HDR on your monitor or using external hardware.Missing: assisted 2023
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Adobe Premiere Pro and After Effects 25.2 Introduced - CineDApr 3, 2025 · The software can now automatically convert clips to SDR or HDR, reducing the need for manual LUTs and helping match footage from different ...
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[PDF] The Human Eyes [Hecht 5.7.1-5.7.3]adaptation through adjustments in retinal chemistry (the Purkinje effect) are mostly complete in thirty minutes. Hence, a dynamic contrast ratio of about ...
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Dynamic Range in PerspectiveThe scotopic range is where our eyes have their greatest dynamic range; about 20 stops for a contrast ratio of about 1,000,000:1. That's enormous, but it is ...
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Scotopic and Photopic VisionWhile the scotopic response peaks at a wavelength of approximately 500 nm, the maximum photopic response is achieved around 555 nm. Both maxima are in the green ...Missing: dynamic | Show results with:dynamic
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[PDF] A Multiscale Model of Adaptation and Spatial Vision for Realistic ...This linear relationship ∆L = kL is known as Weber's law and indicates that the visual system has constant contrast sensitivity since the Weber contrast ...
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[PDF] Visual Perception in Realistic Image SynthesisFirst, within a broad band of luminance, the eye senses relative rather than absolute luminances. For this reason a metric should account for luminance.Missing: inability | Show results with:inability
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Camera and Visual Veiling Glare in HDR images - ResearchGateAug 7, 2025 · We calibrated a 4.3-log-unit test target, with minimal and maximal glare from a changeable surround. Glare is an uncontrolled spread of an image ...
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HDR vs SDR: What's The Difference? - RTINGS.comOct 6, 2022 · Both HDR and SDR are mastered at a certain peak brightness, but HDR is mastered at a minimum of 400 nits, while SDR is mastered at 100 nits.
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HDR10 vs Dolby Vision: What is the difference and why?Dolby Vision allows content creators to use even brighter highlights, whereas some other HDR formats limit content creators to use only up to 1000 nits. ...
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HDMI 2.2 Specification Technology OverviewHDMI 2.1b technology enables end-to-end 8K & 4K solutions, faster refresh rates, and Dynamic HDR support. ✓ Click here to learn more about HDMI 2.1b 2.2.
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HDMI 2.0a specifications released (HDR support) - AVS ForumApr 8, 2015 · HDMI 2.0a requires a very simple update to allow a HDR metadata flag so shouldn't be difficult. HDR requires more than 8 bits so I guess the ...
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Inverse Tone Mapping - Upscaling SDR Content to HDRFeb 28, 2022 · To show standard dynamic range content on High Dynamic Range displays, the content needs to be upconverted using a so-called 'inverse tone mapping' algorithm.
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How to optimize the use of HDR rendering - Arm DeveloperUse RGB10_A2 UNORM formats for rendering where small increases in dynamic range are required. Use B10G11R11 for floating-point rendering as it is only 32bpp ...
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How much VRAM do you need for 3D rendering? - iRenderJan 3, 2024 · The amount of VRAM that the framebuffer used for monitor display is quite small, around 50MB of VRAM for a 4K HDR image. This is why GPUs ...
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(PDF) HDR Video for Mobile Devices - ResearchGateThis can be problematic because the multimedia consumption can drain most of the battery, leaving the mobile device unusable for other purposes such as ...
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Xiaomi TV A Pro 55 2025 - Xiaomi GlobalWide color gamut (WCG) combined with accurate color calibration brings breathtaking color accuracy and precision. DCI-P3 94%. 1.07 billion colors*.
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New 2025 Philips Ambilight TV range - TP VisionJan 28, 2025 · All 2025 premium LED sets are now QLED models and feature the latest Quantum Dot panel technology to offer extended colour reproduction. Titan ...
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[PDF] Adaptive Temporal Antialiasing - Research at NVIDIAAug 12, 2018 · We introduce a pragmatic algorithm for real-time adaptive super- sampling in games. It extends temporal antialiasing of rasterized images ...
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Real-Time Dynamic Simulation of the Scattering in the Human EyeAug 6, 2025 · Glare is a consequence of light scattered within the human eye when looking at bright light sources. This effect can be exploited for tone ...
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Rendering algorithms for aberrated human vision simulationMar 17, 2023 · This study provides an overview of the existing computational image generation techniques that properly simulate human vision in the presence of wavefront ...
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[PDF] A Survey of Temporal Antialiasing TechniquesTemporal Antialiasing (also known as Temporal AA, or TAA) is a family of techniques that perform spatial antialiasing using data gathered across multiple frames ...
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[PDF] Temporally Coherent Local Tone Mapping of HDR Video - EthzThe Weighted Least Squares (WLS) filter [Farbman et al. 2008] has the advantage of preventing halo artifacts by minimizing a function whose data term penalizes ...
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[PDF] Guided Image Filtering - People | MIT CSAILThe guided filter can perform as an edge-preserving smoothing operator like the popular bilateral filter [1], but has better behavior near the edges. It also ...Missing: suppression stopping
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(PDF) Fast tone mapping algorithm based on the guided filter and ...Aug 6, 2025 · For the detail layer, it is enhanced to produce more fine structures and reduce halo effect by applying the guided image filter. The colour ...
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An Adaptive Exposure Strategy for HDR Capturing in Dynamic ScenesAug 19, 2025 · A good balance between shutter speed and ISO is crucial for achieving high-quality HDR, as high ISO values introduce significant noise, while ...Missing: metering black level clamping rendering