Fact-checked by Grok 2 weeks ago
References
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[1]
A graphical history of id Tech: Three decades of cutting-edge ...May 30, 2025 · By now, id Tech was running as a heavily multi-threaded engine, and instead of using a primary thread to handle the rendering, multiple threads ...
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[2]
id Tech 4 (Doom 3 Engine) - UC Santa Barbaraid Tech 4 is our current technology licensing platform. Used by such titles as DOOM 3, QUAKE 4, Prey and Enemy Territory: QUAKE Wars, as well as the next ...
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[3]
.plan File for John Carmack - Blue's NewsJun 1, 2000 · It wasn't planned to announce this soon, but here it is: We are working on a new DOOM game, focusing on the single player game experience, and ...
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[4]
Doom3 Source Code Review: Interviews - Fabien SanglardJun 8, 2012 · Steven Kent - Was the Doom3 graphic engine harder to create than past engines ? John Carmack - That side of the development went really nicely.
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[5]
QuakeCon 2002: Doom III details - GameSpotAug 19, 2002 · ... light can start it swinging, casting dynamic shadows as it moves. The game will contain some outdoor areas, and Carmack pointed out that ...
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[6]
John Carmack on Doom3 Rendering - Beyond3DJun 6, 2002 · Adding the specular map requires a half angle cube map, another access of the normal map, some random math, and a specular map access. There ...Missing: bump | Show results with:bump
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[7]
Doom 3 Out August 3? - IGNJun 22, 2004 · "Official launch date of August 3rd, 2004 confirmed!" There's no reason so far to doubt this as the release date but we're still awaiting ...
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[8]
Doom 3 (Video Game 2004) - IMDbRating 7.8/10 (4,669) Details · Release date · August 3, 2004 (United States) · Country of origin. United States · Language. English · Also known as. Doom III · Production companies.
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[9]
DOOM 3 system requirements - PickgamerVIDEO CARD: 100% DirectX 9.0c compliant Video Card with Hardware T&L and 128 MB; PIXEL SHADERS: 2.0; VERTEX SHADERS: 2.0; 3D: Yes; HARDWARE T&L: Yes; DIRECTX ...
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[10]
DOOM 3 system requirements - Can You RUN It: 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the latest drivers (Radeon 8500 or GeForce3); PIXEL SHADER: 1.1; VERTEX SHADER: 1.1; OS ...
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[11]
id Software acquisition | GamesIndustry.bizJun 24, 2009 · June 24, 2009 (Rockville, MD) – ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed ...Missing: date | Show results with:date
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[12]
Doom 3 Source Code Released - ESRNov 22, 2011 · The source code for Doom 3 (id Tech 4) has been released today. John Carmack has talked about releasing it at this years QuakeCon, ...<|separator|>
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[13]
Doom 3 Source Code Released - Geeks3DNov 23, 2011 · id Software has released the source code of Doom 3 under GPL license. You can download it from this page: Doom 3 GPL source release @ github ...
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[14]
Doom 3 remastered with BFG Edition for PC, Xbox 360, PS3May 30, 2012 · Doom 3, RoE and the new 'Lost Mission' boast "improved rendering and lighting," a check-point save system, and support for 3D displays, head- ...<|separator|>
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[15]
What's new for PC in Doom 3: BFG Edition? | Eurogamer.netOct 19, 2012 · Stereoscopic 3D also gets official support. There are changes and enhancements to content as well. We've only spent a little time so far with ...
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[16]
Enemy Territory: QUAKE Wars Interview - Beyond3DMay 8, 2006 · MegaTexture is probably the most well known improvement that ETQW will have over DOOM 3. The 32,000 by 32,000 6GB source texture you mentioned ...
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[17]
[PDF] Virtual Texturing - Research Unit of Computer Graphics | TU WienIn 2005, id Software announced a computer game that would use a new technology called “MegaTexture”, allowing the usage of a high-resolution 32k2 pixel texture ...<|control11|><|separator|>
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[18]
[PDF] Efficient Sparse Voxel Octrees – Analysis, Extensions, and ...id Software pioneered the use of a single large texture for terrain in its id Tech 4 engine, and the current id Tech 5 engine extends the technique to all ...
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[19]
idTech4 ModWiki - Scripting basicsSCRIPT files define a scripted sequence of events, the behavior of weapons, or the AI of actors. The files themselves are ascii (plain text) and can be edited/ ...
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[20]
Porting Xonotic to idTech 4Jan 22, 2015 · An important feature is the ability to attach any entity to any other entity, including light sources to moving objects. - Interactive surfaces: ...
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[21]
Playing AI Animations - The DarkMod WikiJul 21, 2011 · The AI is always in a certain Animation State, which is usually the Idle state (this is set in the AI's init() script). Each Animation State has ...
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[22]
Vertex Animation Is Possible In Doom - The Dark Mod ForumsMar 13, 2005 · It can be done well with bone setups. Doom 3's models all used bones and frankly i found their facial animation and lip syncing to be better ...
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[23]
Guide :: Maxell's Tutorials for id Tech 4 engine (aka DooM 3 Engine)Apr 2, 2022 · Id Tech 4 engine has sophisticated graphical user interface (GUI) system. These GUIs are used in the maps (interactive computer screens, buttons ...
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[24]
id Tech 4 ScriptingThe scripts, which aren't part of mod coding & aren't part of engine coding, but all on their own.Missing: language files
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[25]
DEF - The Doom Wiki at DoomWiki.orgDEF files, with the .def extension, are definition files for Doom 3. They are used to define, in plain ASCII, names for reusable assets that share a common ...Missing: entity | Show results with:entity
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id.sdk [Entity Defs] - idDevNetAn entityDef is literally nothing more than a collection of key/value pairs with a name. They are generally used to define entities (hence the name), ...Missing: tech | Show results with:tech
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OpenAL Soft - Software 3D AudioOpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the ...
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idTech4 ModWiki - Audio designAll audio files used by the id Tech 4 engine employ either the . OGG or the . WAV file format. All valid sound files have to be either 1 (mono) or 2 (stereo) ...
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[30]
GitHub - id-Software/DOOM-3: Doom 3 GPL source release### Summary of Sound-Related Content in Doom 3 GPL Source Release
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id.sdk [Tables & Materials] - idDevNetMaterials in Doom 3 can contain mathematical and logical expressions. These ... Surface types for sound effects and blood splats. stone. flesh. wood.
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[32]
Quake 4 console commands - TweakTown ForumsOct 21, 2005 · There are 357 commands as opposed to only 268 in Doom 3, so a lot of new things for you to play with :) ... listLipsyncs lists lip sync decls<|separator|>
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Surface Types - The DarkMod WikiApr 1, 2016 · Surfaces types are used to tell what sound to play when you walk ... Doom 3 had a limited list of only 16 surface types. To support the ...
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[34]
[PDF] The DOOM III Network Architecture | k162spaceMar 6, 2006 · To reduce the bandwidth requirements the snapshots are delta compressed from the last acknowledged snapshot the client received. Furthermore, ...
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Quake 4 - IGNRating 8.2/10 · Review by Tom McNamaraOct 13, 2005 · ... Quake 4 is a genuinely fun game. It just won't keep you ... 16-player cap, with only the Tournament Mode distinguishing it from ...
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GitHub - dhewm/dhewm3: dhewm 3 main repository### Summary of IPv6 Support in dhewm3 Networking
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[37]
Doom 3 Expansion: Resurrection of Evil - Amazon.comIs Discontinued By Manufacturer: No; Product Dimensions: 7.48 x 5.12 x 1.18 inches; 4.16 ounces; Date First Available: September 8, 2006 ...
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[38]
Quake 4 on SteamRating 4.5 (1,571) · 14-day returnsAbout This Game. Developed in 2005 by Raven Software in collaboration with id Software, Quake 4 is a narrative-driven, sci-fi, military-style first-person ...
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Quake 4 - GOG.comRating 3.7 (361) · Free delivery · 30-day returnsDeveloped in 2005 by Raven Software in collaboration with id Software, Quake 4 is a narrative-driven, sci-fi, military-style first-person shooter and direct ...
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[41]
Prey (2006/08) [Windows, Linux, MacOSX(?) ...]Oct 23, 2022 · Prey uses a heavily modified version of id Tech 4 to use portals and variable gravity to create the environments the player explores. Check ...
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[42]
Enemy Territory: Quake Wars 10th Anniversary - Splash DamageOct 2, 2017 · There was a new physics engine in the works at id that would go on to be known as id Tech 4. This supported physically based vehicles, and at ...
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id Tech 4 - The Doom Wiki at DoomWiki.orgThe models used in id Tech 4 engine games are animated using skeletal animation. The engine can blend multiple animations together, to produce a skin that moves ...
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[44]
Doom 3 - Xbox 360 BFG Edition - Amazon.com30-day returnsOptimized for Consoles: Doom 3 BFG Edition features 5.1 surround sound, Xbox 360 Achievements, PS3 trophies, improved rendering and lighting, and a new ...
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[45]
Face-Off: Doom 3: BFG Edition | Digital FoundryOct 20, 2012 · Doom 3: BFG Edition - Xbox 360 vs. PC; Doom 3: BFG Edition - Xbox 360 vs. PS3. While the console versions provide an almost identical picture, ...
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[46]
The Dark Mod 2.0 Standalone: Id Tech 4 GPL Yields a Free Thief-a ...Oct 21, 2013 · Thief fans can now enjoy over 60 fan made missions which capture the essence of the Thief 1 / 2 games. Originally created as a reaction to Thief ...
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[49]
dhewm3 - Doom3 Source PortAbout. dhewm3 is a source port of the original Doom3 (not Doom3 BFG, for that you may want to try RBDoom3BFG). It's known to work on Windows, Linux, macOS, ...
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[51]
RBDOOM-3-BFG mod - ModDBMay 10, 2025 · RBDOOM-3-BFG 1.3.0 is finally released on Mod DB and it brings Physically Based Rendering, Global Illumination and TrenchBroom Mapping Support.
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[53]
GermanAizek/id-Tech-4-mod: Modernized DOOM3/idTech4 engineModernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
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[54]
Why so few uses of Id Tech 4? - Page 3Nov 10, 2017 · Ultimately, I plan on observing the scene before deciding because you have the benefits of dhewm3 being 64bit, fhdoom for the engine, TDM for ...Missing: IPv6 | Show results with:IPv6
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Quake 4 - PCGamingWiki PCGW - bugs, fixes, crashes, mods ...Sep 19, 2025 · A free client provided by id allows Quake 4 to be played natively on Linux machines. It requires either a full retail copy or the demo to ...
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VkNeo: Open-Source Doom 3 Now Has A Vulkan Renderer - PhoronixAug 11, 2017 · Another open-source Doom 3 code-base with Linux support that has at least seen commits back in April is Dhewm3. Once there is working Vulkan ...
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A Bump Map in the Night: The Pioneering Tech of DOOM 3Nov 19, 2019 · We look at a moment in DOOM history that not only pushed the boundaries of the genre, but what a video game could even look like with id Tech 4 and the game ...
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Lighting theory for 3D games, part 5: the rise and fall of the cult of ...Mar 29, 2017 · Today, no modern game engine uses Doom 3's shadow volume technique due to its inflexibility and the many constraints it imposes on lighting ...Missing: QuakeCon dynamic<|control11|><|separator|>
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id Tech 5 | Eurogamer.netAug 9, 2007 · It's a massive extension - id Tech 4 with the MegaTexture approach being applied to the terrain is basically the first cut at it. In id Tech 5, ...
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Amplify - Virtual Texturing for Unity Pro, RELEASED! Starting at $99Jul 11, 2011 · Amplify is a Virtual Texturing extension for Unity Pro. It allows scene/level designers to use a huge amount of textures without worrying much ...Missing: influence | Show results with:influence
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Virtual Texturing (id Tech 5); Or "Why do Wolfenstein - RedditMay 21, 2014 · So what exactly is "Virtual Texturing"? Well it basically applies a single blanket texture for terrain, it's early roots lie in the id Tech 4 ...A simplified explanation of id Tech 5's (RAGE) Virtual Texturing ...What happened to megatextures? : r/gamedev - RedditMore results from www.reddit.com
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IDTech 4 engine - what for? - Off-Topic - The Dark Mod ForumsFeb 14, 2013 · The engine seems to be plagued by the game's design choices, of persistent pitchblack darkness and hallway gameplay, that bans complex outside areas completely.id Tech 5... What a shame... - Off-TopicOne more for Id tech 4...More results from forums.thedarkmod.com
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HISTORY OF GAME GRAPHICS. BREAKTHROUGH DOOM 3Jun 21, 2022 · We are going to tell you about two main DOOM 3 graphical innovations: dynamic lighting and bump maps.
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Chapter 9. Efficient Shadow Volume Rendering - NVIDIA DeveloperThis chapter describes how to use shadow volumes, the shadowing method used in games such as id Software's Doom 3, to mark shadowed pixels in the stencil buffer ...
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RobertBeckebans/RBDOOM-3-BFG - GitHubConvolving the environment probes is done on the CPU using the id Tech 5 multi threading code so it will consume all your available cores. For artists this ...
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RBDOOM-3-BFG 1.5.0 Released news - ModDBApr 29, 2023 · RBDOOM-3-BFG 1.5.0 is final after one year of development. This update is huge and replaces OpenGL with DX12 and Vulkan using Nvidia's NVRHI API.Missing: 2019 prototypes
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DOOM 3 running on Nintendo Switch (Homebrew Port) - YouTubeOct 2, 2018 · DOOM 3 running with the dhewm3 source port on Nintendo Switch via homebrew launcher.
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D3Wasm: a port of id Tech 4 / Doom 3 engine to WebAssemblyFog and Blend Lights effects (mostly used in Hell level); Z-buffer filling, with or without clip planes. D3wasm. On the screenshot: the Blend Light effect ...
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eXistence/fhDOOM: Modernized DOOM3/idTech4 engine - GitHubModernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come<|separator|>
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GitHub - KozGit/DOOM-3-BFG-VRDOOM3-BFG VR : Fully Possessed Includes support for the HTC Vive via SteamVR, the Oculus Rift and Touch motion controls via the Oculus SDK or SteamVR.