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Image & Form

Image & Form International AB was a video game development studio headquartered in , founded in 1997 by Brjann Sigurgeirsson as a company initially focused on edutainment software and before pivoting to full in 2009. The studio gained international recognition for its franchise, beginning with SteamWorld Tower Defense in 2010, followed by acclaimed titles such as SteamWorld Dig (2013), SteamWorld Heist (2015), and SteamWorld Quest: Hand of Gilgamech (2019), which blended exploration, , and elements in a universe. In 2011, distributor acquired a 50% stake in the company, providing resources for expanded game publishing. In 2018, Image & Form merged with fellow Gothenburg-based developer Games to establish , a new entity aimed at fostering creation and publishing under a unified banner. The integration continued in 2020 when Image & Form was fully absorbed into as part of the broader , enabling collaborative projects like The Gunk (2021), a narrative-driven adventure developed by Image & Form. As of February 2025, the former Image & Form operations in —comprising around 25 veteran developers—rebranded to Stormteller Games, signaling a new chapter focused on immersive, story-rich titles such as Lost in Random: The Eternal Die (2025).

History

Founding and early years (1997–2010)

Image & Form was founded in 1997 by Brjánn Sigurgeirsson in , , initially as a media consultancy firm specializing in multimedia production and services. The company began with a focus on creative digital content for clients in the Nordic region, leveraging Sigurgeirsson's expertise to build a small team dedicated to visual and projects. By 2002, Image & Form had expanded into game development, securing contracts for small-scale work-for-hire projects that marked its entry into the interactive entertainment sector. This shift allowed the studio to apply its skills to game-related tasks, such as developing web-based games and completing outsourced edutainment assignments for publishers, including a notable project for a client. From 2007 to 2010, produced approximately 25 to 30 edutainment titles, primarily for the educational market, emphasizing child-friendly content that combined with learning objectives like language skills and basic problem-solving. These games were distributed mainly through regional publishers and targeted systems or home use on personal computers and early portable devices, reflecting the studio's niche positioning in localized, low-budget . Throughout its early years, Image & Form grappled with significant challenges, including limited financial resources that constrained team size and project scope, as well as a reliance on niche markets like emerging handheld platforms where competition was fierce but visibility was low. These constraints often led to creative frustrations in the work-for-hire model, pushing the studio toward greater independence in its operations by the end of the decade.

SteamWorld era and growth (2011–2017)

The SteamWorld series marked a significant turning point for Image & Form, beginning with the release of on July 5, 2010, for DSiWare in , , and . This game, featuring steam-powered robots defending against human invaders in a Wild West-inspired setting, introduced the franchise's core aesthetic of and . The title's port to the eShop on July 7, 2011, expanded its reach on platforms, allowing and broadening accessibility amid the transition from DSi to 3DS hardware. Building on this foundation, Image & Form released on August 7, 2013, initially for Nintendo 3DS eShop in and , followed by on August 8 and on November 20. The game blended platforming, mining, and exploration in a Metroidvania-style structure, where players control a steam robot upgrading tools to delve deeper into underground caves, gather resources, and uncover a of robotic . It received critical acclaim for its tight controls, progressive upgrades, and atmospheric world-building, earning an aggregate score of 82 on based on 31 reviews. Subsequent ports to PC via Steam on December 5, 2013, PlayStation platforms in 2014, in 2015, in 2015, and in 2018 extended its success across digital storefronts, demonstrating Image & Form's growing multi-platform strategy. In 2015, the studio diversified the series with , a game launched on December 10 for , with PS4, PS Vita, and PC versions following on June 7, 2016, and additional ports to and in 2017. Players commanded a crew of steambot pirates in side-scrolling tactical combat, ricocheting bullets around environments in a setting, which drew comparisons to for its strategic depth and customization. The title garnered strong praise, achieving an 86 score from 47 critic reviews, highlighting its innovative aiming mechanics and replayability through procedurally generated missions. The period culminated in on September 21, 2017, for and September 22 for PC, with PS4 and releases in late 2017 and 2018. As a direct sequel, it refined the original's exploration by expanding the world size, introducing fluid movement upgrades like grappling hooks and thrusters, and integrating puzzle-solving with combat against insectoid foes. Critics lauded its enhanced elements and seamless progression, with over 91% positive user reviews on from thousands of ratings. This era saw Image & Form's business expand notably, with employee numbers reaching approximately 25 by 2017, up from a smaller team in prior years, enabling more ambitious projects. The studio shifted to starting with , funding development internally after early successes and avoiding external loans for subsequent titles like and Dig 2, which achieved financial independence. Key strategies included leveraging partnerships for eShop prominence and exclusive features, such as 3DS-specific enhancements, alongside distribution on and other PC platforms to reach international audiences. This multi-platform approach and focus on digital sales propelled the series to commercial viability, transforming Image & Form from a work-for-hire into a sustainable studio.

Merger and integration (2018–present)

In 2017, Image & Form merged with fellow Swedish developer Games to establish Thunderful AB as a parent company, with shared leadership between Image & Form's founder Brjánn Sigurgeirsson and Zoink's CEO Klaus Lyngeled, and joint operations centered in . This merger integrated the two studios' resources while allowing them to retain creative independence initially, forming the foundation for expanded game development and publishing activities under the new entity. By 2019, Thunderful AB restructured with Bergsala Holdings—already a partial owner of both studios since 2011 and 2014, respectively—to create the broader Thunderful Group, effectively positioning Image & Form as a key subsidiary within the expanded organization focused on distribution, publishing, and development. In 2020, Image & Form was fully integrated into Thunderful Development AB alongside Zoink and acquired studio Guru Games, dissolving its status as a separate legal entity and consolidating all operations under the unified development arm. Post-merger, the team continued advancing the SteamWorld series, including the 2019 release of SteamWorld Quest: Hand of Gilgamech and subsequent teases of multiple new entries in development to sustain the franchise's momentum. Thunderful Group faced significant challenges in 2024 amid financial pressures, initiating a restructuring in January that laid off approximately 20% of its workforce, or about 100 employees across operations. A second round in November eliminated another 80-100 positions, primarily impacting development and administrative staff, including the termination of a large portion of the internal development team and the cancellation of several unannounced projects. These cuts significantly impacted former Image & Form personnel and the internal development team, though a core group of veteran developers continued operations. In February 2025, the Thunderful Gothenburg studio—comprising around 25 veteran developers from the 2017 merger—rebranded as Stormteller Games, marking a new chapter focused on immersive, story-rich titles such as the upcoming Lost in Random: The Eternal Die. As of November 2025, Thunderful continues operations with a renewed emphasis on third-party publishing and reduced internal development to ensure long-term stability.

Games

SteamWorld series

The SteamWorld series is an anthology of video games developed by Image & Form, centered on a universe populated by steam-powered robots called Steambots, who navigate post-apocalyptic worlds threatened by scarcity, invasion, and societal upheaval. Each installment explores this shared lore through distinct gameplay genres, from to exploration, tactical combat, card-based RPGs, and narrative simulations, emphasizing , upgrade progression, and environmental storytelling without a fixed formula. This genre-hopping approach has allowed the franchise to innovate while preserving thematic consistency, such as the recurring of Steambots reclaiming lost amid human-robot conflicts. The series debuted with in 2010 for DSiWare, a game where players deploy robotic towers to protect Steambot mines from human scavenging for gold. Its spans 14 missions across seven maps, focusing on path-based and unit variety. Though it received mixed reviews with a score of 71/100, it established the franchise's core aesthetic of brass-and-steam robot designs in a Wild West-inspired setting. SteamWorld Dig, released in 2013 for and later ported to multiple platforms, introduced the franchise's signature digging mechanics in a 2D . Players Rusty, a Steambot miner, who excavates procedurally generated underground layers to gather ore, fuel upgrades like drills and dynamite, and battle insectoid foes while unraveling a about a water crisis. Praised for its tight controls and satisfying progression loop, it earned an 82/100 on and has sold over one million units cumulatively. In 2015, SteamWorld Heist pivoted to turn-based tactics, tasking players with leading a crew of Steambot outlaws on spaceship raids involving ricochet bullet trajectories for precise aiming and environmental trick shots. Hat customization and procedural mission generation added replayability to its 35-level campaign. The game's clever combat blend of strategy and action received strong acclaim, scoring 86/100 on Metacritic and nominations for IGN's Best Strategy Game of 2015. SteamWorld Dig 2, launched in 2017 across PC, consoles, and handhelds, refined the original's formula with a hand-crafted world twice the size, enhanced mobility via grappling hooks and steam boosts, and deeper upgrade trees tying to and traversal. Its expands on Rusty's lineage amid ancient secrets, blending platforming with puzzle-solving. It achieved an 88/100 on , outsold its predecessor significantly on (nearly ten times the Steam version in launch week), and contributed to the Dig series' multi-million unit sales milestone. SteamWorld Quest: Hand of Gilgamech (2019) reimagined the series as a card-based , where players assemble a party of Steambot heroes to battle a dark force corrupting the land using deck-building mechanics for attacks, buffs, and combos in turn-based encounters. Exploration occurs on a with light platforming, emphasizing strategic card synergies over physical upgrades. It was nominated for IGN's Best of 2019 Strategy/Tactics award and scored 82/100 on for its accessible yet deep combat. The franchise's evolution reflects Image & Form's commitment to variety, with later entries like (2023)—a city-builder blending surface town management, underground dungeon excavation, and —and SteamWorld Heist II (2024), which overhauls the tactics formula with class-mixing, co-op raids, and randomized elements for greater depth. These maintain the Steambot lore's focus on survival and ingenuity, while extensive cross-platform ports (, , , PC) have broadened accessibility, amassing millions in sales primarily from the titles. The series has influenced the indie scene by popularizing fluid digging and upgrade-driven exploration, echoing mechanics in games inspired by and but with narrative polish. Critically, the SteamWorld series averages over 80/100 on for its major releases, earning accolades like nominations for Destructoid's Best Portable Game ( 2) and Nordic Game Awards' Best Fun for Everyone (Heist II), alongside praise for its charming , witty writing, and genre mastery. Commercially, the duo's success—exceeding two million units combined—has anchored the franchise's viability, enabling its expansion beyond roots. As of November 2025, following November 2024 layoffs and project cancellations at parent company Thunderful, the former Image & Form operations—now rebranded as Stormteller Games since February 2025—have announced a new title, Godbreakers (October 2025), while pivoting toward more third-party publishing to sustain operations.

Other titles

Image & Form's portfolio extends beyond the SteamWorld series with a few standalone titles that showcase the studio's versatility in strategy and adventure genres. In 2011, Image & Form ventured into mobile gaming with Anthill, a title where players guide ant colonies through pheromone trails to battle enemies in a natural . Available initially on and , and later ported to in 2019, the game emphasizes tactical and environmental navigation without any elements, highlighting the studio's ability to adapt core mechanics to a biologically inspired theme. Anthill garnered acclaim for its intuitive controls and replayability, earning strong reviews that commended its blend of simplicity and depth in a compact format. In collaboration with WolfEye Studios, Thunderful (including Image & Form) released The Gunk in 2021, an that represents their first foray into 3D platforming. Players control space scavenger as she explores an alien planet covered in mysterious, polluting gunk, using tools to clean environments and uncover narrative-driven secrets focused on themes of and discovery. Departing significantly from motifs, the title emphasizes exploration, puzzle-solving, and light combat in vibrant, otherworldly settings across , PC, and other platforms. While it received mixed reviews—praised for its stunning visuals and atmospheric storytelling but critiqued for short length and uneven pacing— sold over 125,000 units and generated approximately $1.5 million in gross revenue, underscoring its role as an ambitious experimental project.

Organization

Leadership

Brjánn Sigurgeirsson founded Image & Form in 1997 in , , drawing on his background in from the and from San Francisco City College, as well as prior experience as a writer and at the Japanese multimedia firm Koyosha Co. and as a game programmer for Subaru International. As the company's CEO from its , Sigurgeirsson steered Image & Form from a media consultancy focused on content, such as CD-ROM titles for children, toward full-fledged in the late 2000s, envisioning a pivot to original games that emphasized creative innovation and broader audience appeal over work-for-hire projects. This strategic shift, which prioritized genre experimentation within the SteamWorld series to avoid repetition and foster artistic growth, was instrumental in the studio's breakthrough with titles like in 2013, establishing Image & Form as a key player in the scene and enabling financial self-sufficiency by 2017. In 2018, Sigurgeirsson co-founded through the merger of Image & Form with fellow Swedish developer Games, serving as Thunderful's CEO until 2022 to oversee the integration and expansion of development resources, which allowed Image & Form to continue producing entries under a larger corporate umbrella while maintaining creative autonomy. Post-2022, at the parent company transitioned to Martin Walfisz, founder of , who became Thunderful's CEO in 2023 and influenced Image & Form's projects by emphasizing operational efficiency and portfolio diversification amid industry challenges, until his departure in November 2025, after which Mikael Falkner was appointed interim CEO effective November 14, 2025. Sigurgeirsson, now serving as SteamWorld Universe Director, has continued to guide the series' direction, ensuring its evolution across genres like , tactics, and , which has sustained critical acclaim and commercial viability for the franchise. These decisions not only propelled the series to multiple award nominations and platform-spanning releases but also facilitated Thunderful's growth into a multifaceted group, culminating in further mergers like the 2020 integration of Image & Form into Thunderful Publishing.

Operations and locations

Image & Form maintained its headquarters in , , since the company's founding in 1997, serving as the primary base for its development activities. Following the 2018 merger with Games to form Thunderful, the studio transitioned to shared facilities in with its sister company, enabling collaborative operations under the new parent entity. The workforce began as a small team in the company's early years and expanded to approximately 25 employees by , reflecting growth driven by successful indie releases. Upon integration into Thunderful's structure in 2020, Image & Form's became part of a larger organization employing hundreds across multiple studios. In 2024, Thunderful implemented significant layoffs, including around 100 positions in January and another 80-100 in November, which heavily impacted development teams, but the remaining Gothenburg-based personnel, including around 25 veteran developers from Image & Form, continued operations under the rebranded Stormteller Games. Image & Form operated under an indie development model, emphasizing creative, self-published titles while leveraging a proprietary C++ for early projects like . Later works, such as , adopted for enhanced cross-platform efficiency. The studio formed key publishing partnerships with for console releases on platforms like the 3DS and Switch, and with for distribution on , enabling broad accessibility for its games. As of 2025, operations originally under Image & Form are fully absorbed into Thunderful Development, with the Gothenburg-based team rebranded as Stormteller Games and operating without any distinct Image & Form branding, with its dedicated team of approximately 25 veteran developers now under the Stormteller Games name. In July 2025, acquired approximately 82% of , becoming its majority owner.

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