Fact-checked by Grok 2 weeks ago

Terraria

Terraria is a action-adventure video game developed and published by the independent studio . First released on May 16, 2011, for Windows via , it challenges players to survive, explore, build, and fight in vast, procedurally generated worlds filled with diverse biomes, resources, and enemies. The game has been ported to a wide array of platforms, including macOS, , , , , , , , , , , and . As of May 2025, Terraria has sold more than 64 million copies worldwide, making it one of the best-selling games of all time. At its core, Terraria emphasizes open-ended gameplay where players assume the role of a customizable adventurer dropped into a vast, procedurally generated pixel-art world. Key mechanics include mining for ores and materials to craft tools, weapons, and armor; constructing elaborate bases or entire cities; and engaging in combat against more than 350 unique enemies, including massive bosses that require strategic preparation and progression. The game features a dynamic day-night cycle that alters enemy spawns and events, multiple progression tiers unlocked by defeating bosses, and extensive modding support through tModLoader, which has enabled over 10,000 community-created modifications as of late 2025. Since launch, has supported Terraria with numerous free content updates, expanding its scope with new biomes, items, mechanics, and crossover events, such as collaborations with Don't Starve Together and Palworld. The most recent major update, version 1.4.5 (anticipated to be the final major content update), is slated for release between mid-December 2025 and late January 2026, introducing further enhancements like improved localization in languages including , , and Traditional , alongside ongoing console and mobile optimizations. This continuous development, led by founder Andrew "Redigit" Spinks and a team of eleven, has cemented Terraria's enduring popularity, blending elements of survival crafting, exploration, and progression in a highly replayable format.

Gameplay

World and Exploration

Terraria worlds are procedurally generated using a , a string of numbers that determines the layout of , structures, and biomes, ensuring each is unique while allowing players to recreate specific ones by entering the same . World sizes include small (4200x1200 s), medium (6400x1800 s), and large (8400x2400 s), with larger sizes offering more space for but requiring greater to traverse. The is divided into layers: (above 0 feet depth), (0 to approximately 300 feet), cavern (below underground to the ), and the at the bottom, each featuring distinct types, spawns, and distributions that encourage vertical . Biomes define regional environments with unique blocks, vegetation, music, and hazards. The biome covers much of the surface with grass, trees, and common resources like wood and stone, serving as the starting area. The features sand dunes and , yielding items like and enemies; the biome includes and frozen lakes, with blizzards and unique ores; the offers dense foliage, vines, and life crystals for health boosts. —either (with purple acidic grass and shadow orbs) or (redder, blood-themed with vertebrae)—generate on one side of the world and introduce hostile spreading mechanics. In Hardmode, emerges post-Wall of Flesh defeat, characterized by sparkling pink grass and pearlstone, often converting areas near evil biomes. Biome transitions occur naturally at edges or through player actions, with events like the Hallowed spreading tied to progression, altering the world's ecosystem over time. Exploration is facilitated by tools that reveal and navigate the . The in-game , accessible via the , displays explored areas in detail, marking key locations like the player's or boundaries. Accessories such as the GPS provide coordinate readouts (, depth) for precise positioning, essential for sharing or placement. Teleporters, wired together with mechanisms like pressure plates or levers, enable instant travel between distant points, often used to connect remote bases or efficiently. NPC housing creates exploration hubs: valid houses (minimum 6x10 tiles, with walls, a door, chair, table, and light source) attract non-player characters (NPCs) like the or Nurse, who populate villages and offer services, trading, or information based on nearby and factors. These settlements encourage strategic building in safe, central areas to support ongoing discovery. The world operates on a 24-minute (15 minutes day, 9 minutes night in ), influencing enemy activity—hostile mobs primarily at night— and resource availability, such as stars falling during the evening for crafting materials. Weather events add dynamism: occurs randomly on the surface, increasing spawns and enabling ; sandstorms in deserts reduce visibility and spawn unique enemies. The Blood Moon, a nocturnal event from 7:30 PM to 4:30 AM, turns the sky red, boosts enemy spawns (including door-opening zombies), and allows rare drops like腐肉, occurring naturally after sufficient player progress. Invasions, such as the Goblin Army, trigger during the day under specific conditions (e.g., three housed NPCs), sending waves of enemies from world edges to challenge surface defenses and reward keys for NPC unlocks. Corruption (or ) spreads gradually, converting grass, stone, sand, and ice into biome-specific within a 3-6 every few in-game days, accelerating in Hardmode to affect more types and potentially overtaking the if unchecked. Pre-Hardmode spread is limited to surface grass and thorny bushes, but post-Hardmode it penetrates underground layers, creating chasms and altering backgrounds. Containment strategies involve digging wide trenches (at least 6 deep, filled with non-spreadable like clay or wood), using Sunflowers or Hallowed grass to halt spread, or employing Clentaminator solutions in Hardmode for purification, preserving pure biomes for NPC and farming.

Building and Crafting

Building in Terraria centers on placing blocks, platforms, and furniture to create structures such as houses, arenas, and defensive fortifications. Players mine natural blocks like dirt and stone to obtain materials, then place them to form enclosed spaces, with platforms allowing vertical mobility while functioning as partial barriers against enemies. Advanced construction incorporates wiring systems, sold by the Mechanic NPC after rescuing her from the Dungeon, which enable automated mechanisms using items like pressure plates, timers, and teleporters. Actuators allow blocks to toggle visibility and solidity, facilitating dynamic builds such as retractable bridges or hidden rooms. Furniture, crafted from basic materials at work benches, is essential for functional spaces; for instance, tables, chairs, and light sources are required to validate NPC housing. NPC housing mechanics emphasize player-created environments to support development. A valid must be fully enclosed by solid blocks or equivalents, spanning 60 to 750 tiles in area, with background walls, no large gaps (5 tiles or more), and at least 10 tiles from world edges. It requires one entrance (door or ), one comfort item ( or bench), one flat surface ( or ), and one light source ( or ). factors influence NPC behavior and vendor prices: proximity to preferred biomes, limited crowding in the town (no more than three nearby NPCs within 25 tiles to avoid penalties), and favorable neighbors boost satisfaction, while overcrowding or unsuitable locations increase costs by up to 25%. Beds designate spawn points and player homes, further integrating personal building with utility. The reforging system, accessed via the Goblin Tinkerer NPC after defeating the Goblin Army, optimizes gear by applying random modifiers to weapons, tools, and accessories. Eligible items—non-stackable weapons, tools, and most accessories—undergo reforging at a cost of one-third their base value, potentially granting bonuses like increased damage (e.g., +15% for "Godly" on melee weapons), speed, or critical strike chance. Modifiers are randomly assigned from a pool specific to item type, with no guaranteed improvements, encouraging repeated attempts for ideal rolls; for example, a sword might shift from "Shoddy" (-20% damage) to "Legendary" (+15% damage, +10% speed, +15% crit). This mechanic enhances gear without traditional enchanting, focusing on statistical refinement rather than magical infusions. Crafting forms the core of item synthesis, enabling progression through a hierarchical of over 2,000 recipes that combine materials into tools, weapons, armor, and . Basic crafting occurs by hand or at the , the earliest made from 10 , unlocking items like torches and wooden armor. Progression introduces specialized stations: furnaces for ores into bars (e.g., ore to bars at a 3:1 ratio), for metal tools, and alchemy tables for efficient when adjacent to bottles and ingredients. Later stations like the mythril anvil expand options for Hardmode gear. Materials are sourced primarily through and gathering, with recipes often requiring multiple steps—such as forging armor (helmet, chainmail, greaves from 48 bars) as an early set, advancing to iron, gold, and eventually chlorophyte armor in Hardmode, which offers adaptive defenses. This system promotes experimentation, as the crafting interface displays available recipes based on . Defensive building strategies leverage construction to counter events like the Goblin Army invasion, which spawns waves of enemies intent on destroying player works. Elevated platforms or sky bridges keep combatants out of reach, as goblins cannot climb ropes efficiently and fall through platforms from above. Sealing entrances with actuated blocks or temporary covers prevents indoor breaches, while moats filled with lava (uncovered during the event) eliminate ground-based foes, though flying units like require additional ranged defenses. Bases with multiple layers—such as a ground-level lure arena separated from the main structure—allow controlled engagements, minimizing damage to housing and NPCs. These tactics integrate wiring for traps, like pressure-plate-activated dart traps, to automate enemy dispatch.

Combat and Progression

Combat in Terraria revolves around four primary weapon classes—melee, ranged, magic, and summoner—each offering distinct playstyles and requiring strategic use of , , dodging, and buffs or debuffs to succeed. focuses on close-range weapons like swords and spears, emphasizing high and through tanking hits, though it suffers from limited reach. Ranged employs bows, guns, and thrown items for long-distance attacks with piercing or , but demands constant management. utilizes spells that consume for homing projectiles or area-of-effect blasts, providing versatile at the cost of fragile armor and slow mana regeneration, often sustained by potions or stars. Summoner relies on minions, sentries, and whips to automatically target foes, excelling in accuracy and mob clearing with low player involvement, though it offers minimal personal . Players manage up to a maximum of 500 (base 100 , plus up to 15 Life Crystals for +20 each, and up to 20 Life Fruits for +5 each) via heart icons (20 points per red heart) and via blue stars (20 points each, up to 200), with both systems supporting regeneration boosted by items like Heart Lanterns or Star Statues. Dodging enemy attacks is crucial for survival, especially in higher difficulties, while buffs from potions enhance stats like damage or speed, and debuffs from whips or enemy attacks impose penalties that can be removed by the Nurse NPC. Progression in Terraria is structured around tiers that unlock new content and challenges, beginning in pre-Hardmode and advancing to Hardmode upon defeating the Wall of Flesh. Pre-Hardmode involves gathering basic resources to craft initial gear, defeating early bosses to access biomes like the and , and reaching 200 health through Life Crystals while collecting mobility accessories such as Hermes Boots. The transition occurs by summoning and defeating the Wall of Flesh in the , which spans the screen height with 8,000 health (11,200 in Expert Mode), spawning leeches and inflicting the Horrified debuff; its defeat permanently alters the world, spreading and evil biomes while introducing stronger ores and enemies. Hardmode escalates difficulty with new progression paths, including mechanical bosses and post-Plantera content, where players expand accessory slots (up to five via modifiers like Celestial Shell) for combined effects on mobility and combat, and use inventory tools like the Void Bag to double carrying capacity post-. Boss fights serve as pivotal progression milestones, featuring multi-phase encounters that demand preparation and arena building. The Eye of Cthulhu, an early pre-Hardmode boss with 2,800 health, begins by dashing through blocks and spawning servants before entering a charging phase; it drops items like Demonite Ore to aid initial crafting. Plantera, a Hardmode boss requiring 30,000 health to defeat, clings to blocks in phase one firing seeds and thorns, then becomes mobile and summons tentacles in phase two, rewarding the Temple Key to access the Lihzahrd Temple. The Moon Lord, the final boss with 145,000 health across detachable eyes and a core, unleashes homing projectiles and a sweeping deathray, dropping Luminite for endgame crafting upon victory. Invasion events provide additional combat challenges beyond bosses, testing defensive setups and wave-clearing abilities. The Pumpkin Moon, a post-Plantera Hardmode event summoned at night with a Pumpkin Moon Medallion, consists of 20 waves escalating in difficulty, where players earn points by killing enemies like Scarecrows and bosses such as Pumpking to progress, culminating in high-spawn-rate hordes for rewards like Santa-NK1. The Old One's Army, a crossover event unlocked after early bosses, involves protecting an Eternia Crystal across tiers: Tier 1 (5 waves ending in Dark Mage), Tier 2 (7 waves with Ogre), and Tier 3 (7 waves featuring Betsy), earning Defender Medals for Tavernkeep purchases through successful defense. Terraria offers multiple difficulty modes that modify enemy AI, loot, and progression pacing, selectable at world creation or via Journey Mode toggles. Classic Mode provides standard gameplay with baseline enemy stats and 50% coin drops on death, suitable for newcomers. Expert Mode enhances enemy health, damage, and AI for smarter pursuits and attacks, while increasing drop rates and introducing Treasure Bags from es for exclusive items. Master Mode builds on Expert with even higher enemy stats, an extra accessory slot, and additional boss drops, emphasizing precise dodging. Journey Mode, introduced in update 1.4, allows customization including god mode, , and adjustable enemy difficulty sliders (0.5× for easy to 3× for Master-like), enabling flexible progression without permanent world locks.

Multiplayer Features

Terraria supports multiplayer through several modes that enable cooperative play across local and online connections. Local co-op allows up to 4 players via split-screen on consoles or up to 8 players via LAN on desktop and consoles, requiring at least 1 GB of RAM for stable performance. Online hosting can be done via the "Host & Play" option, where one player manages the world while others join through IP addresses or platform-specific invites, with a default limit of eight players that ends if the host disconnects. Dedicated servers, launched separately using TerrariaServer.exe, provide persistent worlds independent of a host player and support up to 16 players in versions 1.4 and later, configurable via server files for broader scalability. In multiplayer worlds, share a single environment for collaborative building and , where structures and modifications persist for all participants, fostering joint projects like bases or defenses. Loot from and bosses generates individual bags for each to prevent overlap, ensuring fair distribution without direct in co-op , though group can scale enemy and based on participant count. Player-versus-player (PvP) interactions are optional and toggled per world or , reducing post-hit invincibility to 0.13 seconds for balanced duels; defeated drop that others can loot, adding risk to interpersonal conflicts. Team mechanics divide into one of five colors (red, green, blue, yellow, pink) for coordinated play, such as in Capture the Gem , where teams compete to secure gems from the opposite side. Cross-play is limited primarily to mobile platforms, with full compatibility between and devices for seamless joining via IP or local networks. Desktop, console, and mobile versions generally do not support cross-play due to differing update cycles and engine variations, though unofficial workarounds like version-downgraded servers have enabled limited PC-mobile connections in the past; the 1.4.5 update aims to expand parity across platforms. Mod compatibility in multiplayer requires all players to use the same tModLoader version on , as consoles and mobile lack native mod support, restricting modded sessions to PC-hosted games and potentially causing desyncs if mismatched. The PC version integrates with for simplified multiplayer, allowing hosts to invite friends directly from the friends list during "Host & Play" sessions and enabling "Join via Steam" for quick connections without manual IP entry. The 1.3 update introduced key social enhancements, including Steam integration for easier friend invites, the addition of a pink team color for expanded group dynamics, and the Wormhole Potion, which teleports users to random teammates to facilitate party-like coordination during sessions.

Development

Conception and Early Work

Terraria's conception originated with Andrew "Redigit" Spinks, who began developing the game as a solo project in January 2011. Spinks, a self-taught with prior experience on fan games like Super Mario Bros. X, envisioned a side-scrolling 2D adventure that emphasized , building, and in a procedurally generated world. He implemented the core concept using Microsoft's XNA framework, focusing on player-driven creativity without a linear . The project's inspirations drew heavily from existing sandbox titles, particularly , which Spinks admired but felt lacked sufficient structured purpose and progression. Seeking to blend open-ended building with more directed adventure elements reminiscent of Metroidvania-style games, Spinks aimed to create a title where players could shape worlds while unlocking abilities to access new areas and challenges. Early prototypes emphasized basic mechanics like digging, crafting, and enemy encounters, refined through iterative solo coding sessions. As development progressed, Spinks shared alpha builds for testing on online forums starting in early , gathering feedback from a small community of volunteers to iterate on balance and features. This phase marked the transition from pure solo effort to collaborative input, with "Tiy" Brice joining shortly before the Steam launch to assist with design and content. In , Spinks formally established as the development studio, bringing in additional contributors to expand the team and solidify the game's foundation.

Core Development Process

Terraria's core development was primarily handled by a small team at , led by Andrew "Redigit" Spinks, who served as the lead programmer and designer. The game was built using the C# programming language and Microsoft's XNA framework, which facilitated graphics rendering, input handling, and cross-platform potential through its managed code environment. Spinks, largely self-taught in C#, relied on online resources and iterative trial-and-error methods to implement core systems, starting from basic prototypes in early 2011. This approach enabled but required ongoing refinements to ensure stability across diverse hardware configurations. A key technical pillar was the algorithms for world creation, which dynamically produce vast, varied landscapes including biomes, caves, and surface features based on values. These algorithms layer functions and rule-based placements to simulate natural terrain evolution, ensuring each world feels unique while maintaining playability and balance in resource distribution. Spinks designed this system to emphasize , drawing from influences like to create emergent without predefined maps. The implementation involved optimizing memory usage for large worlds—up to 8,400 blocks wide—through chunk-based loading to prevent performance bottlenecks during generation and . Design iterations focused on refining progression systems, including crafting trees, boss encounters, and overall player advancement. Early prototypes emphasized gear-based progression over experience points, with crafting recipes forming interconnected trees that encouraged experimentation; these were balanced through multiple playtesting cycles to avoid overly linear paths or frustrating dead-ends. AI was developed with state-based behaviors, such as and environmental interactions, iterated upon to create challenging yet fair encounters that scaled with player equipment. Feedback from testers played a crucial role, highlighting issues like uneven difficulty spikes and resource scarcity, which led to adjustments in triggers and item drop rates for smoother . Development faced significant challenges, particularly in expanding biomes and item variety, as the team's passion for adding depth often extended timelines. Initially targeting a modest set of features, the project grew to include approximately 250 items by the 1.0 release, encompassing tools, weapons, and materials that required extensive balancing to integrate without overwhelming the crafting ecosystem. The remote, small-team structure—starting with just three core members—amplified these issues, necessitating disciplined prioritization to meet the four-month development window. Post-1.0, the team transitioned to , an open-source successor to XNA, to support broader platform compatibility while maintaining the original codebase's structure, akin to modern engine migrations for legacy projects.

Art, Sound, and Testing

Terraria employs a distinctive style, featuring detailed sprite sheets for character animations, environmental tilesets, and interactive elements. This aesthetic, reminiscent of classic 2D games, was primarily crafted by "Cenx" Spinks, who contributed as a key game designer and artist during the game's development. Sprite sheets enable smooth animations for over 1,000 unique items and creatures, with tilesets defining the modular building system across diverse biomes. The , composed by Scott Lloyd Shelly of Resonance Array, blends elements with orchestral and synthesized sounds to evoke the game's exploratory and adventurous tone. Tracks dynamically adapt to player location and events, such as biome-specific themes that shift from cheerful melodies during the day to ominous underground variations in areas like the or . With over 90 tracks spanning the game's history, the loops seamlessly to enhance immersion without overpowering gameplay. Quality assurance involved extensive beta testing phases, where Re-Logic recruited community members through open applications on official forums to provide feedback on balance, bugs, and usability. Selected testers, required to sign NDAs and demonstrate deep game knowledge, participated in closed playthroughs for major updates, helping identify issues like multiplayer synchronization errors. A notable focus was fixing exploits, including various item duplication glitches—such as those involving chests, teleporters, and quick-save mechanics—that allowed unintended item multiplication; these were patched across updates to maintain progression integrity. The 1.4 "" update introduced enhanced systems, including a new Color Lighting mode for vibrant, smoother illumination effects, and RGB support for compatible peripherals to sync dynamic visuals. Gore effects were refined, with adjustments to blood and particle systems for more realistic enemy defeats, alongside fixes ensuring non- elements like backgrounds render correctly under gore settings. These improvements, part of a broader overhaul respriting biomes and enemies, elevated the sensory polish while integrating with core mechanics like combat feedback.

Release

Initial Launch

Terraria was initially released on May 16, 2011, for Windows via , marking the full launch of 1.0.0.1 after a period of alpha and testing. Priced at $9.99, the game was developed and self-published by the small independent studio without involvement from a major publisher. The release came earlier than anticipated due to a leak of a closed , prompting the team to accelerate their to stabilize and distribute the final build. Marketing for the launch was minimal and organic, relying primarily on word-of-mouth promotion through gaming communities, trailers, and endorsements from influential figures in the . Notably, a tweet from creator Markus "Notch" Persson highlighting the game helped generate early buzz on platforms like , compensating for the absence of a formal advertising campaign. This approach, centered on forums and social sharing among enthusiasts, allowed Terraria to gain traction without traditional promotional budgets. Upon release, Terraria experienced rapid uptake, selling over 50,000 copies on its first day and quickly becoming the second best-selling title on , trailing only The Witcher 2. It also ranked as the sixth most-played game on the platform, surpassing established hits like and , reflecting strong immediate player engagement. Early reception was bolstered by the game's expansive mechanics, which surprised many who initially viewed it as a simple clone. However, launch issues necessitated prompt action; issued the 1.0.1 patch shortly after to address bugs, including inconsistencies with cobwebs preventing fall damage and the presence of developer-only items in the game world.

Platform Ports

Following its initial release on personal computers, Terraria was adapted for various console platforms, beginning with the Xbox 360 version developed by Codeglue and published by , which launched worldwide on March 27, 2013. The PlayStation 3 port, also handled by Codeglue and , followed shortly after with a North American release on March 26, 2013, and European availability soon thereafter. These early console versions introduced adaptations for controller-based gameplay, including simplified inventory management, while facing development challenges such as rewriting core mechanics to fit console hardware limitations. The port, developed by and published by , arrived later due to additional optimization for the handheld's controls and screen, releasing in on December 17, 2013, and on December 11, 2013. Console editions, particularly the older generations like and , included exclusive features tailored to the platforms, such as the quick stack to nearby chests mechanic, which streamlined item storage by automatically depositing inventory contents into adjacent containers—a convenience not originally present in the PC version at launch. These ports were subject to delays during certification processes by platform holders like and , with navigating rigorous testing for stability and content compliance, which extended timelines for both initial releases and subsequent updates. Next-generation console ports followed, with the PlayStation 4 version developed by and published by releasing on November 11, 2014, in , and the version launching worldwide on November 14, 2014. These ports offered enhanced resolutions and performance improvements over their last-gen counterparts, along with cross-buy options on . Nintendo ports included the version, developed by and published by , which released in on June 24, 2016, and on June 28, 2016, featuring off-TV play support via the . The version, also by and , launched on December 10, 2015, optimized for the handheld with stereoscopic 3D effects and touch controls for inventory, though limited by hardware to a smaller world size. A later console adaptation came with the version, developed by and published by , which launched on June 27, 2019, incorporating touchscreen support for inventory interactions and map navigation when in handheld mode. This port built on prior console efforts by adding hybrid input options to accommodate both controllers and the device's touch interface. Terraria's mobile versions for and were developed by Codeglue and published by , with the iOS release occurring on August 29, 2013, and the Android version following on September 13, 2013. These adaptations featured redesigned touch controls, including virtual joysticks for movement and gesture-based interactions for building and , though they encountered certification hurdles on platforms like Amazon's Appstore, where issues delayed full availability and required iterative fixes for licensing and performance. Beyond consoles and mobile, Terraria received native ports for macOS and on August 12, 2015, developed in-house by using the FNA framework for cross-platform compatibility, allowing seamless play on non-Windows desktop systems without emulation. An attempt to bring the game to was announced in early 2021 but initially canceled in February due to the lead developer's being locked without explanation; the port was reinstated following resolution and launched on March 18, 2021, before being delisted alongside the Stadia service shutdown in January 2023.

Update History

Terraria has received numerous updates since its initial release in 2011, spanning over 14 years of ongoing development by , with all major expansions provided at no additional cost to players. These updates have significantly expanded the game's , , and , incorporating feedback and voted features to enhance progression and . The 1.1 update, released on December 1, 2011, introduced Hardmode progression, including the Wall of Flesh boss and mechanical bosses, alongside features like wings for flight and mechanisms for ; it also addressed early duplication exploits. In 2013, the 1.2 update on September 30 overhauled PvP mechanics by removing double damage penalties and adding team-based options, while introducing new biomes like The Crimson and , bosses such as Plantera and , and over 1,000 new items including pets and mounts. The 1.3 update, launched on June 30, 2015, focused on quality-of-life improvements, adding Expert Mode for increased challenge, achievements, yoyos as a new weapon class, and events like Lunar Events and Martian Madness, alongside new biomes such as and Caves. This patch emphasized balance and accessibility, incorporating player-voted elements to refine progression without overhauling core systems. In 2020, the 1.4 update on May 16 introduced extensive endgame content, including and Modes for customizable difficulty, the sword as the ultimate crafted from multiple progression swords, mounts for faster travel, and new bosses like the Empress of Light and Queen Slime, with community-voted additions like the and minigame. The subsequent 1.4.4 Labor of Love update on September 28, 2022, built on this with quality-of-life enhancements, balance changes, and crossover items from collaborations, further refining combat and exploration. As of October 2025, the anticipated 1.4.5 update—announced as the final major patch during a Terraria State of the Game presentation—is projected for release between mid-December 2025 and late January 2026, featuring new biomes, weapons, a comprehensive overhaul, and crossovers with (including themed items and furniture) and Palworld (adding creature-inspired content and mechanics). This update continues Re-Logic's tradition of free enhancements, ensuring compatibility across platforms while concluding the core content roadmap.

Reception

Critical Response

Upon its release in 2011, Terraria garnered generally favorable critical reception, earning an aggregate score of 83/100 on for the PC version based on 29 critic reviews. Reviewers frequently praised the game's depth in , crafting systems, and mechanics, which expanded beyond simple survival into a multifaceted adventure that encouraged creative player agency. awarded it a 9/10, commending how it built on foundations with satisfying progression and loops that kept players engaged for hours. However, initial critiques often highlighted shortcomings in the control scheme, describing it as awkward and poorly suited for precise platforming or efficient handling, which occasionally hindered the otherwise fluid experience. Some outlets, like This Is My Joystick, noted that the felt mismatched for both action-oriented and building elements, making certain tasks feel laborious despite the game's innovative design. As updates accumulated over the years, critical reassessments grew more enthusiastic, particularly following the 1.4 "" update in 2020, which underwent a comprehensive of the game's , , and to achieve a polished, "complete" state. This patch, adding over 1,000 items, new biomes, and modes while refining existing content, was celebrated for enhancing replayability through diverse playstyles and endgame challenges, prompting outlets like PSU to describe it as elevating Terraria to a fully realized . Modern evaluations, such as IGN's 9/10 for console ports incorporating these updates, underscore the game's enduring appeal and iterative improvements. Recurring themes across reviews contrast Terraria's liberating sandbox freedom—where players shape worlds through mining, building, and boss battles—with its deliberate absence of a linear story, prioritizing procedural discovery over narrative guidance. This structure draws frequent comparisons to Minecraft, positioning Terraria as a more combat-intensive counterpart that trades expansive 3D building for tighter 2D progression, though both share minimal plotting that empowers imagination at the expense of guided lore.

Commercial Success

Terraria has achieved significant commercial success since its initial release, with sales milestones reflecting its enduring popularity across multiple platforms. By September 2012, had sold 1.6 million copies on PC alone, marking an early indicator of its appeal in the gaming market. This figure grew to 3 million PC copies by November 2013, coinciding with major updates and console ports that expanded its reach. By February 2017, total sales across all platforms surpassed 20.5 million units, driven by the 1.3 update's enhancements. Subsequent milestones included 30 million units in April 2020, 35 million in March 2021, and 44.5 million by 2022, demonstrating consistent growth even years after launch. The game's revenue primarily stems from base game sales without any paid downloadable content (DLC), relying instead on free updates to maintain player engagement and drive ongoing purchases. Additional income sources include official merchandise, such as apparel and collectibles managed in collaboration with partners, and the Terraria soundtrack series, composed by Scott Lloyd Shelly and released in multiple volumes starting in 2011. As of May 2025, Terraria had sold over 64 million units worldwide, with approximately 33 million on PC (as of October 2024), underscoring its position as one of the top-selling titles ever. Terraria exemplifies an success story, dominating the genre alongside titles like through its accessible yet deep . It ranks as the best-selling on , bolstered by frequent sales and high user ratings that have sustained demand over 13 years. Platform ports, particularly to devices, have significantly boosted sales, with mobile accounting for a substantial portion of units—around 9.3 million by 2021—making it accessible to a broader . Anticipation for the 1.4.5 update, featuring crossovers and gameplay refinements, continues to fuel growth, as evidenced by the recent surge past 64 million units.

Awards and Accolades

Terraria has received several nominations and awards from industry organizations and publications, recognizing its innovative , , and . In 2011, shortly after its initial release, Terraria was nominated for Best Independently Published Game at Video Game Awards, praised for its multifaceted experience combining exploration, crafting, and combat. The following year, at the 2012 , was nominated for Best Debut for Terraria, highlighting the studio's successful entry into game development. The mobile version of Terraria earned significant recognition in 2015, becoming a finalist in the Tabby Awards for Best Adventure Game on iPad and winning the Users' Choice award in the Casual Games category, based on over 100,000 public votes. Terraria's ongoing support and updates have been particularly acclaimed through community-voted honors on Steam. The game has received multiple nominations in The Steam Awards, including Test of Time and Just 5 More Minutes in 2016, Labor of Love in 2019 and 2020, and Labor of Love again in 2021, which it won—celebrating the developers' decade-long dedication to free content updates like the 1.4 Journey's End expansion. These user-driven accolades underscore Terraria's enduring appeal and the Re-Logic team's commitment to its player base. Beyond formal awards, Terraria has been frequently included in prestigious "best games" lists by gaming outlets. For instance, has featured it in its annual Top 100 PC Games rankings multiple times, including the 2024 edition, affirming its status as a landmark title.

Community and Modding

Modding Ecosystem

The modding ecosystem for Terraria is centered around tModLoader, an official modding platform developed in collaboration with and released as a free on in May 2020 alongside the update (version 1.4). tModLoader provides a comprehensive that enables creators to add custom items, enemies, bosses, biomes, and mechanics while maintaining compatibility with the base game's code structure. It integrates directly with the , allowing users to easily browse, download, and update mods without manual file management, and supports both Terraria 1.3 and 1.4 content branches. As of 2025, the for tModLoader hosts over 10,000 mods, ranging from small quality-of-life tweaks to expansive content overhauls. Popular mods exemplify the depth of the ecosystem, with many focusing on extending through new challenges and systems. The Calamity Mod, one of the most downloaded, significantly expands the endgame by introducing over 24 new bosses, multiple difficulty modes including Death and Revengeance, five new biomes, and a rogue class with hundreds of weapons and . The Mod complements this by adding new classes such as and healer, over 2,600 items, 11 bosses, and three new NPC villages, emphasizing balanced progression and compatibility with other content mods. For utility, Fargo's series offers quality-of-life improvements like automated boss summoning, enhanced inventory management, and the Souls , which adds post-Moon Lord challenges and accessory tweaks tailored for high-difficulty playthroughs. Despite its robustness, the modding ecosystem faces challenges, particularly around update compatibility and multiplayer implementation. Major Terraria patches, such as the 1.4.4 Labor of Love update released in September 2022, often require mod authors to revise code for new features like revamped melee combat and seeds, leading to temporary incompatibilities that can delay playthroughs for weeks or months. Server-side modding adds further complexity, as mods must be synchronized across clients and hosts; client-only mods (e.g., enhancements) can cause desyncs or crashes in multiplayer, while large content packs strain server performance and require identical installations on all participants. has endorsed this ecosystem through ongoing support, including timely tModLoader updates for the Labor of Love patch to ensure seamless integration of new mechanics like town slimes and the Core Keeper crossover event.

Fan Community and Events

The Terraria fan community thrives through a variety of online platforms that facilitate discussion, sharing, and collaboration among players. The official Terraria Community Forums, hosted by developer , serve as a central for announcements, technical support, and creative showcases, including sections dedicated to and builds. Complementing this, the r/Terraria subreddit, with over one million members as of 2022, remains a vibrant space for daily posts on strategies, screenshots, and fan creations, attracting hundreds of thousands of weekly visitors. The official server further connects fans in real-time, with channels for general chat, mod discussions, and event coordination. Fan-driven wikis, such as the Official Terraria Wiki, provide comprehensive guides and lore, while the community-maintained wiki hosts extensive user-edited content on items, biomes, and events. These platforms often feature dedicated areas for , with thousands of submissions depicting custom worlds, characters, and crossovers shared annually. Organized events highlight the community's creativity and competitive spirit, particularly around seasonal and challenge-based activities. The annual Halloween Contest, running since at least 2013 and themed around elements like Martians in 2025, invites participants to submit in-game builds, real-life costumes, and pumpkin carvings, with prizes awarded for the most innovative entries. communities, coordinated through sites like Speedrun.com, maintain detailed leaderboards for categories such as "No Major Abuses" and host informal tournaments, including community-voted challenges like determining the game's most annoying enemies. These events foster skill-sharing and replayability, drawing participants from global groups and subreddit threads. Official collaborations with other games have energized the fanbase, sparking discussions and fan art across online hubs. The 2022 crossover with Dead Cells introduced Terraria-themed weapons like the Starfury and outfits into Dead Cells' "Everyone Is Here Vol. 2" update, while reciprocally adding Dead Cells content to Terraria in update 1.4.4.9, celebrated by fans for blending the games' exploration mechanics. The 2025 Palworld crossover, titled "Tides of Terraria," launched on June 25, 2025, introducing new islands, creatures, and items integrating Terraria's crafting style, and has generated buzz in forums and Reddit for potential mod integrations during events.

Legacy

Cultural Influence

Terraria is an influential 2D survival game that helped popularize open-world exploration, crafting, and combat in a pixelated, procedurally generated environment, building on the 3D foundations of games like . Released in 2011 by indie developer , it emphasized player-driven progression without linear objectives, influencing subsequent titles in the genre by demonstrating the viability of deep, in a side-scrolling format. This influence is evident in games like (2016), developed by —former contributors to Terraria—which serves as a , expanding the formula into interstellar exploration while retaining core mechanics of building, fighting, and resource gathering. Similarly, (2022) draws direct inspiration from Terraria's mining and survival elements, adopting an perspective for underground adventures that echo the original's focus on discovery and base-building. Beyond gaming, Terraria has found applications in , where its nature promotes creativity, problem-solving, and even introductory through tools like tModLoader. In classrooms, teachers use the game to simulate and exploration, helping students develop and artistic skills in a engaging, low-stakes environment. , in particular, introduces programming concepts in C#, allowing learners to customize worlds and mechanics, which has been integrated into curricula for fostering innovation. The game's cultural footprint extends to pop culture via memes and online content creation, with the quirky Truffle NPC—known for its cryptic, mushroom-obsessed dialogue—becoming a staple in fan humor and artwork. YouTube Let's Plays, such as those by creators like Pedguin and HappyDays, have amassed millions of views collectively, popularizing challenges and speedruns that highlight Terraria's replayability. Its indie success has been showcased in documentaries exploring the rise of solo-developed hits, underscoring Re-Logic's journey from a small team to a landmark in gaming history. On Steam, players have logged over 1 billion hours, reflecting its massive, sustained engagement. has released several official soundtrack albums for Terraria, including the comprehensive Terraria: Official Soundtrack in 2015 featuring 60 tracks composed by Scott Lloyd Shelly, and Terraria, Vol. 4 (Original Soundtrack) in 2020 to accompany updates like . Official merchandise encompasses a range of apparel such as T-shirts, hoodies, and tank tops, as well as plush toys including the Eye of and Town Slime variants, available through the dedicated Terraria store. In 2015, Re-Logic announced Terraria: Otherworld, a planned action RPG spin-off developed with Engine Software, intended to expand the lore with survival and boss mechanics; however, development was canceled in April 2018 due to misalignment with the original vision. The official Terraria Graphic Novel Series, announced in 2022 in collaboration with 50 Amp Productions (later under Long Shot Media Group), adapts the game's world into comic book format. The first volume, collecting issues 1-4 and exploring adventures like the Blood Moon with characters such as Vale, was published on November 19, 2024, and is available for purchase. As of March 2025, Volume 1 is available for worldwide shipping, with potential for further volumes in development. Terraria: The Board Game, an official tabletop adaptation by Paper Fort Games, emphasizes cooperative deck-building, exploration, and crafting; announced in 2023, its Kickstarter campaign funded in 2024, with a release scheduled for November 2025. Re-Logic has incorporated crossover content in Terraria, such as items and mechanics from Don't Starve Together introduced in the 1.4.3 update on November 18, 2021, including the "For the Worthy" seed and exclusive pets, with reciprocal elements added to the partner game.

Future Prospects

Terraria 2 was first announced by lead developer "Redigit" Spinks in October 2013, with development having begun in some form as early as February 2012. As of 2025, the project remains in early conceptual stages, with the most recent public update being shared in 2022 by studio co-founder Spinks, indicating it is under consideration but not actively prioritized. has emphasized that completing the current game's final major update takes precedence over sequel development. The upcoming 1.4.5 update, often referred to as the "final" major content patch for the original Terraria, is scheduled for release between mid-December 2025 and the end of January 2026. This update focuses primarily on polish, quality-of-life improvements, and resolving long-standing issues rather than introducing substantial new content, marking the conclusion of over a decade of major expansions. While no additional content updates have been promised beyond 1.4.5, has committed to ongoing maintenance, bug fixes, and platform support to ensure the game's longevity. Re-Logic, now a team of eleven developers as of , continues to expand its operations while maintaining focus on Terraria's post-launch needs. The studio's growth supports sustained Terraria maintenance alongside exploration of new projects, though specific details on potential new intellectual properties remain undisclosed. In October 2025, the first Terraria Direct event highlighted community-driven showcases, underscoring Re-Logic's emphasis on fostering the ecosystem around the core game rather than rushing new titles.

References

  1. [1]
    Terraria on Steam
    Rating 5.0 (568,692) · 14-day returnsMay 16, 2011 · Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. Four Pack also available!Steam DLC Page · Official Soundtrack · The Steam Awards · Re-Logic
  2. [2]
    Re-Logic
    Re-Logic is a rapidly growing Indie gaming development & publishing company headed by Andrew “Redigit” Spinks. Best known for its core franchise, Terraria.Games · Team · Legal
  3. [3]
  4. [4]
    Terraria
    Terraria: Labor of Love Out Now! The latest Terraria update launches today - check out all of the details here! read-more. Read More. September 27, 2022.About · News · Terraria State of the Game · Forum list
  5. [5]
    Terraria State of the Game - October 2025
    Oct 30, 2025 · Other new features include more fixes for biome conversion and support for uploading server-side mods in-game. As usual, we'd like to encourage ...May 2025July 2025More results from forums.terraria.orgMissing: sales | Show results with:sales
  6. [6]
    Biomes - Official Terraria Wiki
    Aug 22, 2025 · Biomes on the Surface layer include Forests, Deserts, the Snow biome, the Jungle, the Dungeon, the evil biome (either the Corruption or the ...Biomes/vi · Biomes (Biomes/it) · Biomes/es · Evil biomes
  7. [7]
    Biome spread - Official Terraria Wiki
    The evil biomes and the Hallow, unlike all other biomes, can spread to other areas of a world. They slowly convert, or "infect", certain tiles.Pre-Hardmode spread · Hardmode spread · Grass · Background WallsMissing: containment | Show results with:containment
  8. [8]
    Day and night cycle - Official Terraria Wiki
    Sep 8, 2025 · Bloodbath • “Survive a blood moon, a nocturnal event where the rivers run red and monsters swarm aplenty.” Survive your first Blood Moon.Missing: weather | Show results with:weather
  9. [9]
    Blood Moon - Official Terraria Wiki
    Oct 1, 2025 · A Blood Moon is an event that takes place over the course of an entire night, from 7:30 PM to 4:30 AM, affecting only the surface layer.Missing: weather | Show results with:weather
  10. [10]
    Events - Official Terraria Wiki
    Sep 10, 2025 · A Blood Moon is an event that takes place over the course of an entire night, from 7:30 PM to 4:30 AM, affecting only the surface layer. Blood ...Missing: cycle | Show results with:cycle
  11. [11]
    Guide:Bases - Official Terraria Wiki
    Oct 1, 2025 · At the start of the game, it is recommended to build your base near your world spawn point, as you will have less danger getting to your NPCs.
  12. [12]
    Mechanic - Official Terraria Wiki
    Aug 9, 2025 · The Mechanic is an NPC vendor who sells wire, actuators, and various mechanisms, as well as Wire Cutters and Wrenches, allowing the player to construct and ...
  13. [13]
    House - Official Terraria Wiki
    Oct 6, 2025 · Frame · All tiles must be at least 10 tiles away from the true world edges. · "Holes" that are 5 tiles or more in width/height are not permitted.
  14. [14]
  15. [15]
    Modifiers - Official Terraria Wiki
    Oct 14, 2025 · Existing modifiers affect an item's value, so items with poor modifiers are cheaper to reforge, while reforging an already well-modified item ...
  16. [16]
    Goblin Tinkerer - Official Terraria Wiki
    Jul 20, 2025 · Reforging costs one-third of the item's current value, which can also be affected by its current modifier. The reforge cost is also affected ...
  17. [17]
    Guide:Crafting 101 - Official Terraria Wiki
    May 23, 2025 · Crafting is the act of combining one or more materials into a different item, usually at a specific crafting station.
  18. [18]
    Crafting stations - Official Terraria Wiki
    A Crafting station allows players to craft various items. Entering the inventory screen displays the "Crafting window" in the lower-left.Teapot · Glass Kiln · Work Benches · Ice Machine<|control11|><|separator|>
  19. [19]
    Category:Craftable items - Official Terraria Wiki
    Mar 26, 2024 · Pages in category "Craftable items"​​ The following 200 pages are in this category, out of 2,167 total.
  20. [20]
    Guide:Goblin Army strategies - Official Terraria Wiki
    Nov 15, 2024 · You can build your housing above the ground, out of reach, put blocks over the doors to prevent goblins from entering, or remove the footing ...
  21. [21]
    Guide:Class setups - Official Terraria Wiki
    Oct 31, 2025 · Weapons can be grouped into four distinct categories based on their damage type – melee, ranged, magic, and summoner. Each class has its strengths and ...
  22. [22]
    Game mechanics - Official Terraria Wiki
    Oct 3, 2024 · Terraria mechanics include player mechanics like health and mana, combat mechanics like attack speed, item mechanics like crafting, and world  ...
  23. [23]
    Guide:Game progression - Official Terraria Wiki
    Reforging, which is the process by which you can improve an accessory, weapon, or tool by getting a new modifier for the item. Throughout the game, a fair ...
  24. [24]
    Bosses - Official Terraria Wiki
    Aug 31, 2025 · It is the final boss of pre-Hardmode, and defeating it will irreversibly enable Hardmode in the world. It can drop several powerful items, one ...
  25. [25]
    Pumpkin Moon - Official Terraria Wiki
    Sep 5, 2025 · The Pumpkin Moon is a Hardmode, post-Plantera, Halloween-themed event summoned with the Pumpkin Moon Medallion any time at night, ending at dawn (4:30 AM).
  26. [26]
    Old One's Army
    ### Summary of Old One's Army as a Combat Challenge
  27. [27]
    Difficulty - Official Terraria Wiki
    Terraria has character difficulty modes (Journey, Classic, Mediumcore, Hardcore) and world modes (Journey, Classic, Expert, Master) affecting gameplay.
  28. [28]
    Multiplayer - Official Terraria Wiki
    Multiplayer is a game mode in which Terraria can be played with or against other remote players online. Multiplayer worlds are cooperative by default, ...
  29. [29]
    Server - Official Terraria Wiki
    Jun 22, 2025 · A Terraria server provides a platform for players to connect over the internet or other network for multiplayer games.Missing: clans | Show results with:clans
  30. [30]
    Is Terraria cross-platform? Crossplay guide for Xbox, PS5, Nintendo ...
    Sep 27, 2024 · Yes, Terraria is cross-platform but there are some limitations. It's currently only available between iOS and Android devices.
  31. [31]
    Terraria 1.4.5 Update – Features, Release Timeline, and Hosting ...
    Sep 26, 2025 · Working with DR Studios, Re-Logic has made improvements to the console and mobile builds. These include UI adjustments, control refinements, and ...
  32. [32]
    Interview: Terraria Creator, Andrew Spinks - GodisaGeek.com
    Jan 31, 2013 · With the console version of hugely popular PC game Terraria coming soon, we thought now would be a great time to chat with Andrew “Redigit” Spinks about all ...Missing: origins inspirations
  33. [33]
    Terraria's creator "wanted more of a purpose out of Minecraft"
    Jun 10, 2023 · Terraria creator Andrew 'Redigit' Spinks on Twitter: As an ardent Terraria lover, I'm of course forever thankful the inspiration struck him.Missing: Metroidvania | Show results with:Metroidvania
  34. [34]
    Interview with Andrew Spinks, Designer behind Terraria
    May 2, 2011 · My name is Andrew Spinks, I am the designer/programmer of an up and coming indie game called Terraria. How would you describe Terraria as a game ...Missing: Redigit origins
  35. [35]
    Introduction | Terraria Community Forums
    Jun 19, 2015 · I was an alpha/beta tester of Terraria starting early 2011, and an operator of the #terraria channel on the IRCs, resigning that position ...Identifying beta (01 - 05/2011) versions - Terraria Community ForumsGame Mechanics - Master Mode Unlocked by DefaultMore results from forums.terraria.orgMissing: January | Show results with:January
  36. [36]
    Re-Logic - LinkedIn
    ... Terraria - the revolutionary 2D Sandbox Adventure game that has entertained ... Privately Held. Founded: 2011. Specialties: Video Games, Game Publishing ...
  37. [37]
    Terraria Mania - Steam Addicts
    May 26, 2011 · I am Andrew “Redigit” Spinks, the designer and programmer for Terraria. When I was young, I developed an obsession with learning as much about ...Missing: history origins
  38. [38]
    Re-Logic: 'We're leaving money on the table with Terraria'
    May 10, 2017 · The sandbox action adventure game was the brainchild of Andrew Spinks, who taught himself programming and went on to build something that ...Missing: inspirations | Show results with:inspirations
  39. [39]
    Re-Logic - Official Terraria Wiki
    Re-Logic is an independent game development studio which has developed Terraria as well as an earlier fan-game, Super Mario Bros. X.
  40. [40]
    Terraria Soundtrack | Scott Lloyd Shelly - Re-Logic
    $$4.99Terraria Soundtrack by Scott Lloyd Shelly, released 01 November 2011 1. Overworld Day 2. Eerie 3. Overworld Night 4. Title Screen 5. Underground 6.Missing: chiptune dynamic biomes
  41. [41]
    Music
    ### Summary of Terraria Music Tracks
  42. [42]
    Beta Tester Application | Terraria Community Forums
    Sep 19, 2017 · We need beta testers and we're looking to fill the spots with members of our community. Before you fill out the application, check out the few must haves.PC - How to get Beta Access? - Terraria Community ForumsTerraria State of the Game - October 2025More results from forums.terraria.orgMissing: input | Show results with:input
  43. [43]
    Mobile duplication glitch | Terraria Community Forums
    Oct 23, 2023 · Unfortunately it isn't something D.R or Re-Logic can fix, as it's an issue caused by the latency that dedicated servers create when you play ...REPORTED** - Item duplication glitch with "Quick Use" on controllerResolved - Glitch is dangerous? - Terraria Community ForumsMore results from forums.terraria.org
  44. [44]
    There & Back Again: A Summary of Journey's End
    Apr 26, 2020 · From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game.
  45. [45]
    Terraria: Journey's End - Hotfix Changelog
    May 18, 2020 · Fixed an issue where a lot of non-gore objects were hidden by Blood/Gore settings; Fixed some Hardmode Dungeon enemies drawing into the floor ...
  46. [46]
    Terraria launch a huge success | PC Gamer
    May 17, 2011 · They estimate that the game has sold over 50,000 copies (at $9.99 a go). That figure's set to rise over the coming days as word spreads. So what ...
  47. [47]
    Terraria: Keeping It Simple - GameGrin
    Feb 14, 2012 · Running off no advertising, Terraria was launched on Steam rather quietly; only through trailers on YouTube and word of mouth among friends did ...
  48. [48]
    1.0.1 - Official Terraria Wiki
    Apr 13, 2024 · The 1.0.1 patch was quickly released to fix some bugs from 1.0 for a smoother launch. Cobwebs now prevent falling damage correctly.<|control11|><|separator|>
  49. [49]
    Terraria (Finally) Gets a Release Date for PS Vita - IGN
    Dec 10, 2013 · The game's publisher, 505 Games, has revealed that Terraria's Vita release will occur on December 11th in Europe and on December 17th in North ...Missing: PS3 | Show results with:PS3
  50. [50]
    Terraria Out Today on PS Vita - PlayStation.Blog
    Dec 17, 2013 · December 17, 2013 at 6:12 am PST. Can you please tell me why it is $13.49 on “sale”? Especially considering the game was $3.75 on sale for the ...
  51. [51]
    505 Games On Bringing Terraria To Nintendo Consoles And Facing ...
    Dec 22, 2015 · We also pulled in other bits from 1.3 like quick stacking to chests and slimes dropping more stuff. ... The Wii U version was handled by Engine ...
  52. [52]
  53. [53]
  54. [54]
    Terraria Nintendo Switch Release Date Set for This Week - IGN
    Jun 26, 2019 · Terraria is finally making its way as a Nintendo Switch game with a release date unexpectedly set for June 27 - that's tomorrow!
  55. [55]
  56. [56]
    Terraria Builds Toward iOS, Android - Escapist Magazine
    May 31, 2013 · In development by Codeglue, Terraria for phones and tablets will be available starting this summer. While the announcement fails to mention ...
  57. [57]
    Terraria Mobile Bugs & Issues Status
    Dec 15, 2015 · Potential Fix for Android Try & Buy issue; Potential Fix for Amazon certification issues; Potential Fix for Windows Phone issue. By Design / ...Terraria Mobile Bugs & Issues Status | Page 15[Mobile] Terraria android 11 compatibleMore results from forums.terraria.orgMissing: Codeglue | Show results with:Codeglue
  58. [58]
    PC - Terraria 1.3.0.8: Can Mac & Linux Come Out & Play?
    Aug 10, 2015 · Start date Aug 10, 2015 ... We here at Re-Logic are thrilled to announce that we are officially launching the Mac & Linux versions of Terraria ...Other - DRStudios Terraria on macOS App StoreTerraria 1.3.0.7 - Mac & Linux Open BetaMore results from forums.terraria.org
  59. [59]
    Terraria arrives for Mac and Linux platforms | MCV/DEVELOP
    Terraria has officially launched for Mac and Linux, with both clients offered for free to owners of the Windows edition of the game.
  60. [60]
  61. [61]
    Terraria Now Coming to Stadia After Co-Creator Has Google ... - IGN
    Feb 8, 2021 · Original Story: The co-creator of Terraria has canceled the upcoming Google Stadia version of the game after his Google accounts were locked.Missing: port delisted
  62. [62]
    The canceled, then un-canceled Stadia port of Terraria comes out ...
    Mar 12, 2021 · An amicable resolution to a months-long dispute over a locked account brings the game back to Stadia.Missing: announcement | Show results with:announcement
  63. [63]
    Desktop version history - Official Terraria Wiki
    macOS and Linux versions became available starting with version 1.3.0.7 as a beta test package on July 23, 2015, and in 1.3.0.8 as a full release on August 12, ...1.4.4.9 · 1.0 · 1.0.6.1 · 1.1.2
  64. [64]
    1.1
    ### Summary of Terraria 1.1 Update Key Features
  65. [65]
  66. [66]
    PC - 1.3 Changelog | Terraria Community Forums
    Jun 28, 2015 · To help you get through the weekend, we would like to share our official 1.3 changelog. Of course, in true Re-Logic and Terraria tradition ...
  67. [67]
  68. [68]
  69. [69]
    Terraria 1.4.5 is Coming in 2023 - including Terraria x Dead Cells!
    Nov 3, 2022 · Terraria 1.4.5, including Terraria x Dead Cells content, will be coming in 2023. Work will begin after 1.4.4 hotfixes are completed.Terraria x Don't Starve Together Crossover Update Launches Today!So, we're getting an official Palworld crossover in 2025.More results from forums.terraria.org
  70. [70]
    So, we're getting an official Palworld crossover in 2025.
    Nov 27, 2024 · So, we're getting an official Palworld crossover in 2025. Terraria Community Forums.Terraria 1.4.5 is Coming in 2023 - including Terraria x Dead Cells!Will Terraria 1.4.5 be the final update?More results from forums.terraria.org
  71. [71]
  72. [72]
    Terraria Review - IGN
    Rating 9/10 · Review by Nathan MeunierMay 25, 2011 · Terraria expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure that proves very satisfying.
  73. [73]
    Terraria Review - This Is My Joystick!
    Apr 16, 2013 · The trouble is that both aspects are let down by a horrific control set-up. It seems designed for neither element and makes both a chore.Missing: praise depth
  74. [74]
    Terraria: Journey's End has a ridiculously long changelog | PC Gamer
    May 15, 2020 · Nothing seems to have escaped the team's critical eye, with Re-Logic doing a complete review of everything from balance to graphics. That ...
  75. [75]
    Terraria Journey's End Update Brings Game To A 'Complete' State
    May 18, 2020 · From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of ...<|control11|><|separator|>
  76. [76]
    Is Terraria or Minecraft Better? - TheGamer
    Here, you can check out a comparison of Terraria and Minecraft ... By no means does Terraria have a story, but it is still a bit more structured than Minecraft.
  77. [77]
    Terraria sells 1.6M, coming to consoles - GameSpot
    Sep 11, 2012 · PC indie hit coming to XBLA, PSN early 2013; the 505 Games-published title has sold 1.6 million copies since its release in 2011.
  78. [78]
    Terraria multiplayer added to mobile, free title update released for ...
    Nov 8, 2013 · Terraria has achieved 3 million in PC sales, 505 Games and Re-Logic have announced, and the news coincides with multiplayer arriving for the ...
  79. [79]
    Terraria: Twenty Million Strong & Counting!
    Feb 10, 2017 · ~20.5 Million Copies Sold (8.5m alone in the 18 months since 1.3 on PC!) · Available across one of the widest arrays of gaming platforms of any ...Terraria State of the Game - June 2024Terraria State of the Game - January 2020More results from forums.terraria.org
  80. [80]
    Terraria reaches 30m units sold - GamesIndustry.biz
    Apr 1, 2020 · Re-Logic's evergreen hit was first released in May 2011, and this week the company confirmed that the game has reached 30.3 million sales.
  81. [81]
    Terraria has sold over 35 million copies in its lifetime - VG247
    Mar 21, 2021 · According to a breakdown of the sales, 17.2 million copies sold have come from PC, with 9.3 million are on mobile and another 8.5 million are on ...
  82. [82]
    How many copies did Terraria sell? — 2025 statistics - LEVVVEL
    Feb 22, 2023 · Terraria sales reached over 44.5 million copies. · 23 million of those sales were for PC. · 9.1 million sales were for consoles. · 12.2 million ...
  83. [83]
    The Top 10 Best Selling Indie Games of All Time - GamesHub
    Sep 5, 2025 · This, combined with the high number of Steam wishlists and crashing ... Terraria – 60,700,000. best selling indie games. As with Stardew ...
  84. [84]
    Terraria hits over 60 million sales with Terraria 1.4.5 shaping up to ...
    Nov 2, 2024 · Terraria has now crossed over 60 million (60.7m) with 33 million of those just on PC. Simply amazing, and it continues to be one of the most popular games on ...<|control11|><|separator|>
  85. [85]
    Telegraph video game awards 2011
    Dec 27, 2011 · The Telegraph awards the biggest and best of 2011 ... Terraria: A rich RPG focused on exploration, crafting and combat ...
  86. [86]
    Skyrim takes Game of the Year at the GDC awards. Portal 2 scoops ...
    Mar 8, 2012 · ... (Terraria). BioWare Austin (Star Wars: The Old Republic). Eidos ... Excellence in Design. Atom Zombie Smasher (Blendo Games). English ...
  87. [87]
    Tabby Awards Announce Winners and Users' Choice Picks for 2015
    Jun 29, 2015 · Winner: Agent Alice, by Wooga (Germany) · Users' Choice: Terraria, by 505 Games and Re-Logic (USA).
  88. [88]
    Terraria Wins the 2021 Labor of Love Steam Award! - Steam News
    An amazing game gets its due from an even more amazing fanbase...Missing: IGF | Show results with:IGF
  89. [89]
    Terraria Wins the 2021 Labor of Love Award!
    Jan 3, 2022 · Terraria won the 2021 Labor of Love Award due to loyal support, being a "Labor of Love" for the team, and the team's honor to deliver the ...No Greater Labor of Love Nominee - Get Your Votes in Today!Steam Awards, did you vote? | Terraria Community ForumsMore results from forums.terraria.org
  90. [90]
    The top 100 PC games of 2025 - PC Gamer
    Oct 20, 2025 · Welcome to the 2025 edition of the PC Gamer Top 100—our annual list of the best PC games you can play.
  91. [91]
    tModLoader on Steam
    Rating 5.0 (185,313) · 14-day returnsMay 16, 2020 · Dig, Fight, and Build your way through the world of player-created mods on Terraria with tModLoader - this DLC makes modding Terraria a reality!
  92. [92]
    tModLoader - Steam Community
    The workshop now has over 10,000 mods available! That's amazing! Be sure to regularly check the workshop for newly released mods, we're positive you'll ...
  93. [93]
    Terraria's biggest mods are now playable on its latest update
    Aug 6, 2023 · With the news in July's Terraria State of the Game that tModLoader support for 1.4.4 is live as of August 1, the mod manager supported by Re ...
  94. [94]
    Steam Workshop::SSCS
    SSCS aka SSC Server Side Characters is a special mod designed for Terraria servers that forces players to start with fresh characters when they join.<|control11|><|separator|>
  95. [95]
    Terraria Community Forums
    We are also getting really close to the release of the Terraria Board Game in November. The end of the year is setting up to be quite eventful indeed! We are ...Terraria State of the Game · Terraria Turns Fourteen! · Terraria Enters its Teens!
  96. [96]
    r/terraria Subreddit Reaches One Million Terrarians!
    May 23, 2022 · One of our longest-standing communities, r/terraria has always been a fantastic place to discuss news, share epic builds, ask for advice, and ...Terraria State of the Game - April 2025Terraria State of the Game - May 2023More results from forums.terraria.orgMissing: count | Show results with:count
  97. [97]
    Terraria - Reddit
    r/Terraria: Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your ...Terraria Art · Fan Art · Terraria world art · Finally Official Terraria Wiki is...Missing: fan
  98. [98]
    How can I become more involved with the Terraria community?
    Jul 7, 2024 · Official discord: https://discord.gg/terraria. Forums: https://forums.terraria.org/index.php?forums/ (I love the T-Mec section). Some YTers ...Terraria art from r/Place (More in comments) - RedditDoes anyone have a link to the Official discord server for terraria? If ...More results from www.reddit.comMissing: fan
  99. [99]
    Official Terraria Wiki
    The Official Terraria Wiki is a complete resource for Terraria, including gameplay, crafting, armor, and enemies.<|control11|><|separator|>
  100. [100]
    Terraria Wiki
    Terraria is a land of adventure where you build, craft weapons, battle enemies, fight bosses, explore, and more. It's a land that's yours to shape.
  101. [101]
    2025 Terrarian Martian Halloween Contest!
    Sep 25, 2025 · If someone is a winner in more than one category, we will award them the prize for the category that they did the best in. Winners and ...
  102. [102]
    Terraria - Speedrun.com
    View Terraria speedruns, leaderboards, forums and more on Speedrun.com.Missing: community tournaments
  103. [103]
    LIVE: Terraria Eye Speedruns + Annoying Enemies Tourney Finale
    Jun 19, 2025 · ... Terraria's Most Annoying Enemies" tournament, and determining the final winner at 10:00 PM EST (Pretty obvious who won though lol). Probably ...Missing: community | Show results with:community
  104. [104]
    Dead Cells' second indie crossover brings Shovel Knight, Terraria ...
    Nov 16, 2022 · We've just released our second crossover update for Dead Cells, where we've collaborated with other indie games, introducing a skin, weapon & 'lore room'
  105. [105]
    Palworld x Terraria Collaboration Is Coming In 2025 - GameSpot
    Nov 27, 2024 · Pocketpair is already teasing Palworld's first-ever crossover collaboration in 2025, which will bring the heavily armed and adorable monsters alongside ...
  106. [106]
    Palworld Tides of Terraria Release Date and Details - IGN
    The Tides of Terraria crossover for Palworld will launch on June 25th, 2025. Tides of Terraria Content Details. Specific details surrounding the crossover have ...
  107. [107]
    Terraria | MMORPG.com
    Terraria is an influential indie 2D sandbox game that's based around exploration, crafting, and fighting spawned enemies.
  108. [108]
    'Terraria' Turns 10: Indie Developer Reflects on Hit Video Game
    May 16, 2021 · "Terraria," a simple-looking video game about digging, building, and fighting monsters, has sold over 35 million copies since its 2011 release.
  109. [109]
    Is Starbound the sequel to Terraria? or what is their relationship?
    Dec 5, 2013 · Starbound is not a sequel, but many people call it a spiritual successor to Terraria. The gameplay is similar, and the key differences come from Starbound's ...
  110. [110]
    Should You Play Core Keeper If You Liked Terraria? - TheGamer
    Apr 30, 2022 · Core Keeper is an isometric survival crafting sandbox with a focus on mining that brings other famous games to mind, including Terraria.
  111. [111]
    How Playing Terraria Enhances Computer Science, Math, Art, and ...
    Problem-solving skills are developed as the student strategizes to overcome obstacles and craft tools and items, mirroring computational thinking processes.
  112. [112]
    An evaluation of creativity apps designed for young children
    This study takes a systematic approach to reviewing a sample of commercially available apps to determine whether existing apps are well designed to support ...
  113. [113]
    Terraria 1.4.4 - Master Mode - Episode 1 - I'm Back - YouTube
    Sep 30, 2022 · Let's Play Terraria 1.4.4 The Labor Of Love Update! Don't forget to Like, Favorite and Comment! Become a Mule today! Subscribe! It's Free!<|control11|><|separator|>
  114. [114]
    How Terraria Was Made and Why Development Suddenly Stopped
    Mar 27, 2021 · ... Terraria documentary details the development of the indie game Terraria and goes behind the scenes of its creation. Discover more about how ...
  115. [115]
    Terraria Steam Charts - SteamDB
    Rating 97% (1,450,052) Steam player count for Terraria is currently 22337 players live. Terraria had an all-time peak of 489886 concurrent players on 16 May 2020.
  116. [116]
    Terraria: Official Soundtrack on Steam
    Rating 4.5 (520) · 14-day returnsOct 13, 2015 · The complete and definitive soundtrack for the hit Indie 2d Adventure-Sandbox game Terraria! Featuring 60 songs (nearly two full hours of amazing music!)Missing: 2020 | Show results with:2020
  117. [117]
    Re-Logic on Amazon Music Unlimited
    Top Albums ; 1. Terraria (Soundtrack) · Album • 2011 ; 2. Terraria, Vol. 2 (Soundtrack) · Album • 2013 ; 3. Terraria, Vol. 4 (Original Soundtrack) · Album • 2020.
  118. [118]
    Store - Terraria
    Official Terraria Merchandise Hub! From Terraria T-shirts and apparel, to art/collectibles, toys, and much more - this is where you can find all of the ...Missing: Fangamer soundtrack
  119. [119]
  120. [120]
    Terraria: Otherworld Has Been Cancelled - PlayStation LifeStyle
    Apr 15, 2018 · Re-Logic has announced that it has cancelled development of Terraria: Otherworld. The game was announced in February 2015 for PC, with ...
  121. [121]
    Terraria Graphic Novel - Book One, Issue One Orders Now Open!
    Aug 11, 2022 · Greetings, Terrarians! The day is finally here - orders for the first Issue of Book One of the Terraria Graphic Novel Series are now open!Terraria Graphic Novel - Issue 6 Available Soon & Book One ...Terraria Comic Book from DC Comics is Here! | Page 15More results from forums.terraria.orgMissing: strips | Show results with:strips
  122. [122]
    Terraria comic – Long Shot Media Group
    Official release 1st edition: Graphic Novel. Immerse yourself the world of Terraria like never before! Learn MoreShop Volume 1 · Graphic Novel Volume 1 · Shop Volume 2 · ContactMissing: strips | Show results with:strips
  123. [123]
    Terraria: The Board Game by Paper Fort Games - Kickstarter
    Oct 30, 2025 · Via the social goals below, we'll be planting trees and adopting animals to support vital research and conservation work.Missing: adaptation | Show results with:adaptation
  124. [124]
    Terraria: The Board Game - Coming Soon!
    May 15, 2023 · This board game adaptation will expand the universe of Terraria by faithfully combining the digital game's biome exploration, character progression, base ...The Board Game - Coming Soon! | Page 2The Board Game is now live on KickstarterMore results from forums.terraria.org
  125. [125]
  126. [126]
    Terraria 2 - Official Terraria Wiki
    Sep 29, 2024 · Terraria 2 has been in some form of development since February 2012. ... It was originally mentioned that Redigit would be working on Terraria: ...
  127. [127]
    Terraria State of the Game - August 2025
    Aug 28, 2025 · Terraria 1.4.5 is in its final push with a global launch planned. The content and bug lists are locked in, and nearly 900 bugs have been closed.
  128. [128]
    Re-Logic confirms the Terraria 1.4.5 release window, and it finally ...
    Oct 31, 2025 · The Terraria 1.4.5 release date will fall somewhere between mid December 2025 and the end of January 2026. Murphy adds that the team "cannot ...