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MessagePack

MessagePack is an efficient binary format designed for exchanging structured data across multiple programming languages, providing a compact and high-performance alternative to while supporting similar data types such as integers, floats, booleans, strings, arrays, and maps. Developed by Sadayuki Furuhashi, it optimizes for size and speed by encoding small integers in a single byte and short strings with minimal overhead, resulting in payloads that are typically smaller and faster to process than equivalents. First notably adopted in the logging tool—also created by Furuhashi—and later integrated into by Salvatore Sanfilippo, MessagePack has become widely used in high-performance applications like data pipelines, caching systems, and . Implementations are available for over 50 languages and environments, including C, C#, , , , Go, , and , ensuring strong interoperability without requiring schema definitions. Its specification emphasizes simplicity and extensibility, allowing custom types via extensions, and it remains actively maintained through community-driven repositories on .

Overview

Definition and Purpose

MessagePack is an efficient serialization format designed for representing structured data, such as arrays and associative arrays (maps), in a compact manner that ensures cross-language compatibility. It allows data to be exchanged seamlessly between systems written in different programming languages, much like text-based formats, but leverages encoding to minimize overhead. The primary purpose of MessagePack is to serve as a compact and high-performance alternative to text-based formats, particularly for data and deserialization in networked applications where efficiency is critical. By encoding data in , it reduces sizes and processing times compared to verbose text representations, making it suitable for scenarios involving frequent data transmission or constraints. Key characteristics include its schema-less nature, which avoids the need for predefined data structures, and support for simple data types akin to those in , enabling straightforward interoperability without sacrificing simplicity. MessagePack was initially motivated by the need to address inefficiencies in , such as its larger storage footprint for small integers and strings, particularly in high-performance contexts like and data exchange. Created by Sadayuki Furuhashi, it emerged as a solution for more efficient object in distributed systems, prioritizing speed and compactness from the outset.

History and Development

MessagePack was created in 2008 by Sadayuki Furuhashi as an open-source project aimed at providing efficient binary object , with initial implementations in and C/C++. The format's first public announcement occurred on August 16, 2008, through Furuhashi's blog, where it was introduced as a high-speed, compact alternative for data interchange without requiring schema definitions. Furuhashi, also the creator of the logging tool, integrated MessagePack as a core component for handling high-performance data serialization and exchange within Fluentd, enabling efficient log collection and processing across distributed systems. A significant milestone came in 2013 with the release of MessagePack specification version 5, which introduced the extension mechanism for custom types and the extension type (using extension code -1) to support interoperable date-time representations. The project has been maintained under the Boost Software License since its inception, facilitating broad adoption. Following the 2013 specification update, development shifted to a decentralized, community-driven model coordinated through the MessagePack organization on GitHub, with contributions from multiple implementers across various language-specific repositories. This evolution occurred amid efforts to standardize similar formats, as MessagePack influenced the design of Concise Binary Object Representation (CBOR) in RFC 7049 but remained an independent, non-standardized specification.

Format Specification

Data Types

MessagePack supports a compact set of fundamental data types designed for efficient of values and structured data. These types prioritize simplicity and universality across programming languages, enabling the of common data structures without support for language-specific features like classes or objects. The format distinguishes between text and content to ensure and extensibility. Core scalar types include nil, which represents a or absent value, and values of true or false. Integers are handled with flexible formats to optimize space based on magnitude: signed integers range from -263 to 263-1, while unsigned integers span 0 to 264-1, using ten variant formats (positive and negative fixints for small values, plus 8-, 16-, 32-, and 64-bit unsigned integers and 8-, 16-, 32-, and 64-bit signed integers) that select the minimal encoding fitting the value's size. Floating-point numbers are represented as 32-bit () or 64-bit () values following the standard, providing precise decimal approximations for numerical computations. Text data is encoded as strings in format, with lengths up to 232-1 bytes to accommodate large payloads while enforcing valid sequences. For non-textual content, such as images or encrypted data, MessagePack provides a distinct type for byte arrays, also supporting up to 232-1 bytes and clearly separated from strings to prevent misinterpretation during deserialization. These types ensure that is maintained without assuming textual encoding for arbitrary bytes. Structured types include arrays, which can hold up to 232-1 elements of any supported type in sequence, and maps, which store up to 232-1 key-value pairs where keys can be any type (typically strings or integers for ) and values follow the same flexibility. This design allows for nested hierarchies of data, such as lists or dictionaries, fostering the representation of complex documents in a platform-agnostic manner. MessagePack imposes no support for advanced object-oriented constructs like or methods, focusing instead on serializable primitives and containers to minimize ambiguity in cross-language usage. Special types extend the core set with user-defined extensions, which allow custom via a type identifier (a signed 8-bit ) and , enabling domain-specific without altering the base format. Additionally, timestamps were introduced in specification version 5 to represent date and time values, encoded either as a 32-bit for seconds since the Unix or as composite formats combining seconds and nanoseconds (up to 64-bit or 96-bit for sub-second accuracy), providing a standardized way to handle temporal across systems.

Encoding Rules

MessagePack employs a variable-length encoding scheme where each data item begins with a single-byte header from the range 0x00 to 0xFF, known as the family header, which simultaneously identifies the and, in many cases, specifies its size or length. This compact approach minimizes overhead by embedding small values directly within the header byte for common cases, while larger values use additional type-specific bytes for length or payload. The encoding is designed to be deterministic for a given , ensuring that identical inputs produce identical byte streams across implementations. Integers in MessagePack are encoded using ten distinct formats to optimize for size and sign, covering both unsigned and signed values across various bit widths. Positive fixed integers (fixint) in the range 0 to 127 are represented directly by bytes 0x00 to 0x7F, requiring no additional bytes; for example, the 5 is encoded as the single byte 0x05. Negative fixed integers from -32 to -1 use the range 0xE0 to 0xFF, such as 0xE0 for -32. For larger unsigned integers, the formats are uint8 (0xCC followed by one byte, up to 255), uint16 (0xCD followed by two bytes, up to ), uint32 (0xCE followed by four bytes), and uint64 (0xCF followed by eight bytes). Signed integers follow a parallel structure with int8 (0xD0 + one byte, down to -128), int16 (0xD1 + two bytes), int32 (0xD2 + four bytes), and int64 (0xD3 + eight bytes). This family allows efficient packing, with the encoder selecting the smallest fitting format, though decoders must handle the full range for compatibility. Strings and binary data are encoded with length-prefixed formats to distinguish text ( strings) from arbitrary bytes (). Short strings up to 31 bytes use fixstr, where the header 0xA0 to 0xBF encodes both the type and length; for instance, the string "hello" (5 bytes) starts with 0xA5 followed by the five bytes. Longer strings employ str8 (0xD9 + one-byte length, up to 255 bytes), str16 (0xDA + two-byte length, up to 65,535 bytes), or str32 (0xDB + four-byte length, up to 4,294,967,295 bytes), each followed by the string bytes. Binary data uses a separate family: bin8 (0xC4 + one-byte length), bin16 (0xC5 + two-byte length), or bin32 (0xC6 + four-byte length), ensuring no interpretation as text and allowing up to the same maximum sizes. Lengths are encoded in big-endian byte order for multi-byte cases. Containers such as and are encoded by first specifying the number of elements or key-value pairs, followed immediately by the inline encoding of those contents, enabling nested structures without additional framing. Fixarray headers 0x90 to 0x9F represent 0 to 15 elements; for example, an empty is 0x90, while an of three items begins with 0x93 and appends the encodings of those three items. Larger use array16 (0xDC + two-byte count) or array32 (0xDD + four-byte count). follow similarly: fixmap (0x80 to 0x8F for 0 to 15 pairs, with keys and values alternating inline), map16 (0xDE + two-byte pair count), or map32 (0xDF + four-byte pair count). Keys in must themselves be encodable MessagePack items, typically primitives like strings or integers. Floating-point numbers are encoded using standard representations with dedicated headers. A single-precision (32-bit) uses 0xCA followed by four bytes in big-endian format, while double-precision (64-bit) uses 0xCB followed by eight bytes. For example, the value 1.0 as a float32 is encoded as 0xCA 3F 80 00 00. This ensures precise, portable representation across systems. The null value (nil) is encoded as the single byte 0xC0, while booleans use 0xC2 for false and 0xC3 for true, each requiring just one byte for minimal overhead. MessagePack supports streaming by allowing multiple top-level objects to be concatenated directly in a single byte stream without delimiters or wrappers, facilitating incremental parsing in protocols or files.

Extension Mechanism

MessagePack's extension mechanism enables the inclusion of custom data types beyond its core set, allowing applications to encode domain-specific structures while maintaining with the standard . This is achieved through dedicated codes that prefix an 8-bit signed type code (ranging from -128 to 127) followed by a . The mechanism supports fixed-size extensions via single-byte prefixes 0xD4 (fixext1: 1 byte), 0xD5 (fixext2: 2 bytes), 0xD6 (fixext4: 4 bytes), 0xD7 (fixext8: 8 bytes), and 0xD8 (fixext16: 16 bytes), and variable-size extensions using 0xC7 (ext8: up to 255 bytes with one-byte length), 0xC8 (ext16: up to bytes with two-byte length), or 0xC9 (ext32: up to 232-1 bytes with four-byte length), each followed by the length, type code, and . Type codes in the range 0 to 127 are designated for application-specific or user-defined extensions, while negative values from -128 to -1 are reserved for predefined types to ensure across implementations. For instance, type code -1 is standardized for timestamps, providing a compact way to represent date and time values. Senders and receivers must explicitly agree on the semantics of user-defined type codes, as the format provides no built-in interpretation for custom extensions beyond the type code and opaque . The extension under type -1 supports three formats to and : a 32-bit unsigned representing seconds since the Unix epoch (1970-01-01 00:00:00 UTC), encoded with prefix 0xD6 followed by the type code and 4-byte ; a 64-bit format with prefix 0xD7, packing 30 bits for nanoseconds and 34 bits for seconds into an 8-byte ; or a 96-bit format using 0xC7 with length 12, comprising a 4-byte unsigned for nanoseconds (0-999,999,999) and an 8-byte signed for seconds (ranging from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807). This allows representation of times from approximately 1970 to 2106 for the 32-bit variant, extending to 2514 for 64-bit, and far broader ranges for 96-bit without loss of sub-second . Introduced in MessagePack specification version 5 in , the extension mechanism was designed to enhance flexibility for specialized data without altering the core encoding rules or breaking with earlier versions. Extensions treat payloads as opaque binary sequences, prohibiting recursive MessagePack structures within them to preserve the format's simplicity and prevent indefinite nesting. Implementations may handle unknown extensions by rejecting them, preserving them as raw bytes, or skipping them, but custom types require explicit support in both and deserialization logic for full functionality.

Implementations

Supported Programming Languages

MessagePack enjoys widespread adoption across numerous programming languages, enabling efficient binary serialization in diverse ecosystems. As of 2025, implementations exist for over 50 languages and environments, facilitating cross-platform data exchange without reliance on text-based formats like JSON. The core reference implementations anchor the format's foundation. In C and C++, the msgpack-c library provides robust serialization and deserialization, serving as the primary reference for low-level efficiency and supporting both legacy and modern specifications. Originally developed by Sadayuki Furuhashi, the Ruby implementation (msgpack-ruby) was the first MessagePack library, offering zero-copy optimizations for high-performance use in Ruby applications. Broad support extends to several popular languages with mature, actively maintained libraries. Java's msgpack-java integrates seamlessly with frameworks like Jackson, enabling efficient handling of complex object graphs. Python users rely on msgpack-python for straightforward packing and unpacking of native types, with extensions for integration. For and , msgpack-lite delivers a lightweight, streaming-capable solution suitable for both browser and server-side environments. Go's msgpack library (vmihailenco/msgpack) emphasizes speed and compatibility with Go's idioms, while PHP's msgpack.php provides bindings for high-throughput web applications. Additional languages further broaden MessagePack's reach, including C# with MessagePack-CSharp, which offers advanced features like LZ4 and support for game development. Rust's rmp (Rust MessagePack) prioritizes safety and performance through zero-copy deserialization. implementations like MsgPackSwift cater to and macOS ecosystems with native type mappings. Other supported languages encompass (via the messagepack package), (Data::MessagePack), (lua-msgpack), Erlang (msgpack-erlang), (msgpack-scala), (ocaml-msgpack), (msgpack-d), and Smalltalk (gst-msgpack), among others. Most implementations adhere to MessagePack specification version 5 or later, ensuring while allowing language-specific enhancements such as deserialization in and C++ or custom resolvers in C# and . This extensive coverage underscores MessagePack's role in enabling seamless, efficient data interchange across heterogeneous systems.

Notable Libraries and Tools

MessagePack-CSharp is a high-performance library for C# and the .NET ecosystem, featuring support for types to handle polymorphic efficiently. It integrates seamlessly with .NET applications and has demonstrated up to 10 times faster performance compared to earlier alternatives like MsgPack-Cli in benchmarks. The msgpack-python library provides a pure Python implementation of MessagePack, with optional C extensions for enhanced speed in performance-critical scenarios. It includes support for streaming serialization and deserialization, allowing efficient handling of large or continuous data streams without loading entire payloads into memory. Fluentd, an open-source data collector, incorporates MessagePack as its internal format for representing log events, which facilitates compact storage, buffering, and forwarding across distributed systems. This integration enables high-throughput log processing while minimizing overhead in event transmission. Tarantool, an , employs MessagePack as the foundation for its native binary , encoding queries, responses, and data structures for low-latency interactions. The protocol leverages MessagePack's efficiency to support real-time operations in database clients across languages. Among command-line tools, msgpack-tools offers utilities for packing and unpacking MessagePack data, including conversions to and from formats with options for handling lax parsing and potential data loss in round-trip operations. Extensions in the MessagePack ecosystem often incorporate , such as LZ4 integration for reducing sizes without significant performance penalties, as seen in libraries like MessagePack-CSharp.

Comparisons

With

MessagePack offers significant advantages over in terms of size, primarily due to its encoding, which eliminates the need for textual representations, quotes, and escape sequences required in . Benchmarks indicate that MessagePack typically reduces data size by 20-30% compared to for common structures like objects and arrays. For instance, a simple object of approximately 100 bytes might encode to 70-80 bytes in MessagePack, achieved through compact representations such as single-byte integers and minimal string prefixes. In terms of performance, MessagePack serialization and deserialization are generally 2-5 times faster than , depending on the and language. This speedup arises from the absence of string parsing and the use of direct binary operations. For example, in benchmarks processing 1KB of data, might take around 1 ms for , while MessagePack completes it in approximately 0.3 ms. Similar results hold in , where MessagePack is about 2x faster for and 1.6x for deserialization on 16KB payloads. Both formats are schema-less and support analogous data structures, including maps (objects), arrays, strings, numbers, and booleans, facilitating similar use cases for data interchange. However, MessagePack natively handles via dedicated types like bin, avoiding the 33% overhead of encoding required in for non-textual content. This makes MessagePack more efficient for applications involving images, files, or raw bytes. Despite these benefits, MessagePack is less human-readable than , as its binary output cannot be directly inspected in a without specialized tools. Additionally, while is natively supported in browsers and most environments, MessagePack requires dedicated libraries for parsing, limiting its ubiquity in scripting. For , conversion tools such as msgpack-tools enable seamless translation between and MessagePack, though both formats mandate string keys in maps to ensure compatibility during round-trip operations.

With Other Binary Formats

MessagePack, , , and are all binary serialization formats designed to offer greater efficiency in size and processing speed compared to text-based , enabling faster data exchange across languages and systems without requiring human readability. These formats prioritize compactness through variable-length encodings and type-specific optimizations, but they differ in structure, extensibility, and use cases, with MessagePack distinguishing itself via its schema-less, minimalist approach that avoids compilation steps and supports immediate . Compared to , MessagePack is generally more compact due to its efficient encoding of strings and integers without null terminators or extensive type-specific overheads like BSON's ObjectId for document identifiers. , developed specifically for storage and querying, includes features such as in-place updates and ties to database semantics (e.g., mandatory _id fields as ObjectIds), which add verbosity and make it less optimized for general network transmission. In benchmarks with mixed data types from real-world documents, MessagePack payloads were consistently smaller than equivalents, often avoiding the negative size reductions (up to 7.7% larger than ) seen in . This compactness, combined with streamlined parsing that skips 's document length prefixes and cstring key handling, results in faster deserialization for MessagePack in typical scenarios. MessagePack and CBOR pursue similar goals of binary JSON-like representation, but CBOR serves as an IETF-standardized format (RFC 8949) with a more formal evolution process, while MessagePack relies on an ad-hoc specification maintained on GitHub. MessagePack employs simpler integer encoding via "fixint" prefixes for small values (e.g., 7-bit positive integers in one byte), contrasting CBOR's major type/additional information split that allows multiple representations for the same value but ensures greater consistency. For streaming, CBOR supports indefinite-length items terminated by a "break" code, facilitating partial processing in resource-constrained environments, whereas MessagePack focuses on fixed-length efficiency without native indefinite support. CBOR provides richer semantic tags (major type 6) for extensibility, such as date/time indicators, managed via an IANA registry, exceeding MessagePack's basic extension types in expressiveness. Benchmarks indicate MessagePack and CBOR achieve comparable size reductions of around 22% versus JSON for mixed data types, with minimal differences between them. In contrast to (Protobuf), MessagePack operates without schemas, eliminating the need for .proto file definitions and code generation steps required in Protobuf for typed structures. This schema-less design makes MessagePack simpler for dynamic, ad-hoc data exchange, supporting immediate serialization of arbitrary objects across languages without build-time tooling. Protobuf, however, excels in large-scale RPC scenarios like through its strongly typed schemas, field numbers, and variable-length encoding (e.g., for signed integers), yielding better for repeated or structured payloads in production systems. While MessagePack's minimalism avoids Protobuf's compatibility rules for schema evolution, it trades off some optimization for ease, performing well in general-purpose use but lagging in bandwidth-constrained, schema-enforced environments.

Applications

Advantages and Performance

MessagePack offers significant bandwidth savings compared to text-based formats like , typically reducing payload sizes by 30-60% for common data structures such as arrays and maps in responses. This efficiency stems from its encoding, where small integers require only 1 byte and short strings use a minimal prefix, avoiding the verbose textual representation of . For instance, in benchmarks using C# implementations, a sample object serialized to 40 bytes in MessagePack versus 1,944 bytes in , demonstrating substantial for structured data. Performance benchmarks highlight MessagePack's speed advantages in various languages. In C#, the MessagePack-CSharp library achieves serialization times around 84 nanoseconds per operation, compared to over 1,400 nanoseconds for JSON, enabling processing rates exceeding 1 million objects per second in optimized scenarios. Ruby benchmarks show MessagePack serializing data at twice the speed of JSON and deserializing 1.6 times faster, making it suitable for high-throughput applications. These gains arise from zero-copy optimizations and streamlined parsing, without the need for schema compilation or predefined interfaces, which contrasts with formats like Protocol Buffers. As a result, MessagePack incurs low runtime overhead, ideal for real-time systems such as IoT devices and microservices where quick encoding and decoding are essential. Despite these benefits, MessagePack presents trade-offs inherent to binary formats. is more challenging, as the encoded is not human-readable without specialized tools, complicating inspection during or . Additionally, deserializing untrusted MessagePack can pose risks, including potential denial-of-service attacks from malformed inputs, though these are mitigated by secure library implementations that validate inputs. In resource-constrained environments like mobile and , MessagePack's reduced data transfer volumes contribute to by minimizing transmission power and processing cycles. This makes it particularly valuable for battery-powered devices where lower data volumes directly translate to extended operational life.

Real-World Use Cases

MessagePack serves as a core component in and systems, particularly within , where it enables efficient structured log forwarding. The in_forward in receives events via the Forward protocol, which uses MessagePack for its compact binary representation to handle high-throughput event streams in cloud environments such as . This setup supports secure, scalable log aggregation with features like TLS encryption, making it suitable for distributed cloud-native applications. In database systems, MessagePack forms the basis of Tarantool's IPROTO , facilitating efficient of queries and responses. Tarantool encodes data using MessagePack types such as integers, strings, arrays, and maps, along with custom extensions for specialized values like decimals and UUIDs, which optimizes data transfer in high-performance operations. Originally developed by Mail.Ru Group, Tarantool's adoption in production environments, including Mail.Ru services, underscores MessagePack's role in scalable database architectures. For and , MessagePack is integrated into through modules and extensions that leverage its compact format for payload in distributed systems. The JSON module, for instance, supports MessagePack via scripting with the cmsgpack library, enabling efficient storage and retrieval of while reducing memory overhead compared to . Additionally, frameworks like MagicOnion use MessagePack as the layer in gRPC-based , providing a lightweight alternative to for code-first RPC with smaller payloads and cross-language compatibility. In and systems, MessagePack's binary efficiency is particularly valuable for low-bandwidth on resource-constrained devices. The official MsgPack library for implements and deserialization compatible with C++ ecosystems, allowing compact exchange over networks in applications like , and is supported across all Arduino architectures for seamless integration in projects. Gaming and real-time applications benefit from MessagePack's speed in network , especially through its C# implementation tailored for . The MessagePack-CSharp library includes Unity-specific resolvers for serializing game objects like vectors and quaternions, enabling up to 20 times faster performance than utilities for struct arrays in multiplayer scenarios, with support for IL2CPP builds and shared types between Unity clients and .NET servers. Among other adopters, projects such as incorporate MessagePack as a configurable option for RPC communications, using dependencies like msgpack-core to produce binary payloads that enhance performance in service-oriented architectures.

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