Fact-checked by Grok 2 weeks ago

Metacore

Metacore is a Finnish mobile game development studio specializing in casual puzzle games with narrative elements, most notably the global hit Merge Mansion, which has attracted over 60 million players since its launch in 2020. Originally founded in 2015 as Everywear Games in Helsinki, the company initially focused on games for wearable devices like the Apple Watch before pivoting to broader mobile titles. Rebranded as Metacore in September 2020 to emphasize innovative metagame strategies that enhance player engagement, it operates studios in Helsinki and Berlin, with co-founders Mika Tammenkoski serving as CEO and Aki Järvilehto as board member, and Anna Kaskeala-Moore as COO. The company's flagship title, Merge Mansion, is a story-driven merging puzzle game where players help protagonist Maddie uncover family secrets through item collection and mansion renovation, achieving strong retention metrics from its beta phase and rapid global scaling. Metacore has built its success on a player-centric approach, prioritizing , , and long-term for hundreds of millions of users, while expanding its portfolio with additional unannounced projects. By 2025, Merge Mansion reported lifetime revenues exceeding $700 million, marking it as one of Europe's fastest-growing game developers and a key portfolio company of . Metacore's growth has been fueled by substantial investments from , including a $2.25 million round in 2015, €5 million in 2018, €15 million in equity plus a €10 million credit line in 2020, and a €150 million credit line in 2021, giving approximately 60% ownership. This financial backing has enabled aggressive hiring—from 15 employees at to over 80 by 2021 and more than 280 as of 2025—and a focus on sustainable profitability, which the company achieved in 2024.

History

Founding and early development

Metacore traces its origins to Everywear Games, a studio founded in 2015 in , , by Aki Järvilehto (CEO) and Mika Tammenkoski (CTO), with Markus Tuppurainen as an , initially targeting games for emerging wearable devices like the . The company positioned itself as the world's first dedicated wearable games studio, emphasizing "watch-first" experiences designed for quick, glanceable gameplay sessions amid the excitement surrounding the launch. Everywear Games' early portfolio consisted of puzzle and adventure titles optimized for small screens, including the fantasy Runeblade (released April 2015), the Time Unit (December 2015), the farming simulation Field Day (September 2016, named Apple Watch Game of the Year), the idle city-builder Micropolis! (2017), and the battle royale-style Royal Rivals (late 2010s). These games featured simple mechanics like turn-based combat, , and progression systems tailored to wearable constraints, allowing players to engage in short bursts without needing a paired for core gameplay. The studio secured initial seed funding of approximately €2 million in 2015 from investors including True Ventures (lead), Sunstone Capital, and Lifeline Ventures, enabling early development and team expansion. A further €5 million from Ventures in November 2018 supported continued wearable innovation but highlighted growing challenges in the niche market. Around 2018–2019, as wearable gaming adoption slowed due to limitations and shifting preferences, Everywear Games pivoted toward broader platforms, broadening its scope beyond smartwatches. By 2020, the company had grown to about 50 employees, setting the stage for its rebranding to Metacore.

Rebranding and major launches

In September 2020, Everywear Games rebranded to Metacore to pivot toward developing mobile games with a focus on "metagames," emphasizing innovative gameplay experiences for broader audiences. The rebranding aligned with the launch of Metacore's flagship title, Merge Mansion, on September 16, 2020, a merge-puzzle game featuring mystery-driven narrative elements where players renovate a mansion while uncovering family secrets. The game quickly gained traction, surpassing 10 million downloads within its first year. Concurrently, Metacore announced a €25 million financing package from , consisting of €15 million in equity investment and a €10 million credit line, to support the rollout of and further exploration of new metagames. This funding marked an early step in building Metacore's portfolio beyond its wearable gaming origins.

Expansion and recent milestones

In 2023, Metacore announced its international expansion by opening its first office outside in , , which opened in early 2024, aimed at bolstering European growth and tapping into the local talent pool for game development. This move supported the company's scaling efforts amid increasing demand for skilled professionals in the mobile gaming sector. A key acquisition in January 2023 involved Metacore purchasing the rights to , a casual city-builder originally developed by , with the studio assuming full responsibility for its ongoing development and iteration. Despite dedicated efforts over the subsequent 18 months to refine the game's market fit, Metacore discontinued the project in September 2024, returning the intellectual property to , as it proved unsustainable and allowed the company to strategically refocus on its established portfolio strengths. This decision underscored Metacore's prioritization of high-impact live-service titles amid a competitive mobile landscape. Building on its core success, Metacore soft-launched additional titles such as Farmerge: Build & Discover in early 2025, introducing merge-and-farm mechanics in a setting, though it was later pulled from stores, while announcing in 2024 the development of multiple new live-service games, including soft-launched projects like Merge Plaza and Grandma's Solitaire Secrets. These initiatives reflected the company's commitment to portfolio diversification and innovation in puzzle and genres. By early 2025, flagship title had achieved over 60 million downloads worldwide and generated more than $600 million in lifetime revenue, highlighting sustained player engagement and commercial momentum. As of September 2025, had surpassed $700 million in lifetime revenue while maintaining over 60 million downloads. Internally, Metacore adopted a "" model to enhance team structures, emphasizing supervisors' roles in providing direction, removing obstacles, and fostering employee success through a service-oriented approach. This framework supported the company's rapid scaling to over 280 employees across its and locations by mid-2025, growing to approximately 310 by late 2025.

Products

Merge Mansion

Merge Mansion is Metacore's flagship , a merge-puzzle adventure that combines matching mechanics with narrative storytelling. Players take on the role of Maddie Boulton, who inherits keys to her grandmother Ursula's rundown estate and must merge identical items—such as tools, plants, and household objects—to generate higher-level resources for renovation tasks. These merges unlock spaces across the and , revealing clues to family mysteries involving themes of , heritage, and betrayal through interactions with characters like the handyman Roddy and the enigmatic Grandma Ursula. The emphasizes strategic merging to manage limited energy for tasks, while narrative-driven events and character arcs progress the overarching story, encouraging long-term engagement as players piece together intergenerational secrets. Development of began under (formerly Everywear Games) with prototyping and iteration around 2019-2020, led by a dedicated team of developers, artists, designers, and storytellers focused on creating immersive entertainment. The game underwent extensive early player testing to refine and narrative flow before its global launch on and in September 2020, following a €15 million equity investment and a €10 million credit line from to support the release. This process emphasized rigorous marketability validation, drawing on Metacore's expertise in puzzle genres to blend merge elements with a compelling plot. Key updates have sustained player interest through fresh content tied to renovation and mystery-solving loop. Seasonal debuted in 2021 with the Halloween update, running roughly monthly to offer limited-time challenges that reward decorations for the estate, such as holiday-themed ornaments for Drive area. In 2023, Metacore introduced its largest expansion to date, including new areas like the Side Entrance and enhanced decoration systems, allowing to personalize spaces and deepen immersion. The fifth-anniversary celebrations in September 2025 featured the Five-Year Secret Celebration , introducing new chapters that raise additional questions about Grandma Ursula's past during an exclusive dinner party narrative, alongside a multi-day for exclusive rewards. Monetization centers on in-app purchases that support progression without mandatory until 2025, including energy refills to extend merging sessions and boosters like time skips or item multipliers that accelerate access to story beats and renovations. These options integrate seamlessly with the , enabling players to bypass wait timers for key plot advancements, such as revealing hidden rooms or character dialogues. By 2025, the game had surpassed 60 million downloads worldwide, with daily active users peaking at over 1 million in 2021 during its rapid growth phase.

Other titles and portfolio

In addition to its flagship title, Metacore has pursued a diversified through acquisitions, soft launches, and new developments in the casual and merge gaming space. One notable project was , a co-operative village-building simulation originally developed by . In January 2023, Metacore acquired the game from , assembling a dedicated team to enhance its community features, economy, and long-term viability with the goal of transforming it into a sustainable live-service title. Despite these efforts, including multiple updates and player feedback integrations, Metacore discontinued in September 2024, citing challenges in achieving sufficient market fit and monetization, and returned the intellectual property rights to . Metacore also experimented with Sails of Fury, a puzzler initially soft-launched in select markets in early 2024 under the working title Merge . The game involved building a dragon army, rallying warriors, and engaging in naval battles through merge mechanics, aiming to capture elements of Viking . However, after evaluating player engagement and performance metrics, Metacore shut down the title on June 20, 2024, removing it from app stores to reallocate resources toward more promising initiatives. Metacore briefly released Farmerge: Build & Discover in March 2025, its first original title post-Merge Mansion. This casual merge game centered on reviving a forgotten island paradise through farming, planting, harvesting crops, and exploring in a relaxed, discovery-driven environment. However, the game was unpublished from app stores by April 2025. Looking ahead, Metacore announced in April 2024 its investment in a new global live-service game, prioritizing innovations in end-game experiences and long-term player retention to foster deeper engagement without revealing specific mechanics or themes. As of February 2025, the studio was testing additional titles in soft launch, including Grandma's Solitaire Secrets and Merge Plaza, as part of efforts to build a portfolio of hits. This project aligns with the company's broader strategy of constructing a portfolio of hit games, drawing on Merge Mansion's success as a benchmark for scalable, player-centric design. Since its rebranding from Everywear Games in 2020, Metacore has emphasized "metagames"—titles that combine tactile merge interactions with strategic depth and narrative elements—to create mass-market entertainment, with ongoing commitments to audience-first development and rigorous testing. As of mid-2025, the studio continues to allocate resources toward multiple titles, aiming to grow beyond a single-hit model through iterative innovation and global expansion.

Corporate structure

Funding and investments

Metacore's early funding began with a round in 2015 when the company, then known as Everywear Games, raised approximately €2 million ($2.25 million) led by True Ventures, with participation from Lifeline Ventures and Sunstone Capital Ventures, to develop games for wearable devices such as smartwatches. In 2018, invested €5 million, acquiring the company and buying out prior investors to pivot toward development. In September 2020, Metacore secured €25 million from , comprising €15 million in equity and €10 million in credit, which supported the company's rebranding from Everywear Games and the launch of its flagship title, . This investment marked 's deepened commitment to Metacore's growth in the mobile gaming sector. Supercell's support continued in May 2021 with an additional €150 million ($180 million) credit line, aimed at accelerating expansion, including user acquisition for and broader game portfolio development. In January 2023, Metacore acquired , a village-building game, directly from , leveraging existing funding to integrate the title; however, development was discontinued in September 2024. By 2025, Metacore had raised a total of €180 million, predominantly from through equity investments and credit facilities, with no public disclosure of the company's valuation. These funds have primarily been allocated to game development, marketing initiatives, and international talent acquisition to scale operations.

Leadership and governance

Metacore was co-founded in 2015 by Mika Tammenkoski and Aki Järvilehto as Everywear Games, with the company rebranding to Metacore in to reflect its focus on mobile gaming. Tammenkoski serves as CEO, bringing over 20 years of experience in the games industry, including prior roles at as VP of Technology and CTO. Järvilehto, who initially led as CEO of Everywear Games, later transitioned to before becoming a board member; his background includes nearly 20 years in software, technology, and games, notably as Executive Vice President at . The leadership team has expanded with strategic hires to support growth. In January 2024, Sérgio Laranjeira joined as CTO, based in , with prior experience as Senior Director of Engineering at and Engineering Manager at and , focusing on technology platform development and infrastructure; he served in the role until June 2025. David Telenius was appointed General Manager for in April 2024, joining the leadership team to drive business operations and global expansion; he previously served as VP and Head of Production at , overseeing titles like Candy Crush Soda Saga. In September 2025, Mike Nicodemus became Head of People and Culture, a global role emphasizing , , and talent acquisition to scale operations; his previous position was Director of People at . Metacore's governance emphasizes a supportive internal management philosophy known as "Leadership as a Service," which prioritizes enabling small, autonomous teams through clarity, obstacle removal, and fostering psychological safety to promote innovation and high performance. The board includes co-founders Tammenkoski and Järvilehto, with operations maintained independently despite significant influence from Supercell as a key investor since 2018—holding approximately 60% ownership—and providing funding and strategic resources while respecting Metacore's autonomy.

Offices and workforce

Metacore's headquarters is located in , , where it was founded in 2015 and continues to house the core development teams. The company expanded internationally by announcing an office in , , in October 2023 to attract European talent and bolster operations, with approximately 30% of its staff based there by 2025. As of late 2025, Metacore employs approximately 300 people worldwide, a significant increase from around 100 in 2021, encompassing roles in art, engineering, marketing, and other functions essential to game development and operations. This growth reflects the company's scaling efforts amid successful product launches and portfolio expansion. Metacore fosters a work centered on trust, , and a player-centric approach to design, which guides decision-making across teams. Following the , the company implemented a remote-hybrid work model to support flexibility and . Employee benefits emphasize work-life balance, including unlimited vacation and dedicated support resources. In 2024 and 2025, Metacore prioritized hiring to expand its new game development teams, with a target of reaching 300 employees by 2026, focusing on diverse talent to drive innovation and global reach.

Reception

Commercial success

Metacore's flagship title, , has achieved significant commercial success since its launch in September 2020, surpassing $700 million in lifetime revenue by September 2025. The game has attracted over 60 million total downloads worldwide, establishing it as a cornerstone of the company's portfolio. Annual revenues from have exceeded $100 million since 2022, with the studio reporting €128 million in 2022, €162 million in 2023 (a 26% year-over-year increase), and €154 million in 2024. These figures reflect robust through in-app purchases and events, with monthly revenues peaking at $11.97 million in December 2024. The company's overall revenue, estimated to exceed $800 million cumulatively by the end of 2025, is driven approximately 90% by , underscoring its dominance in Metacore's earnings. ranked among the top 10 grossing puzzle games on globally in 2024, contributing to Metacore's position as a leader in the merge-puzzle genre. It competes directly with titles like Zynga's Merge Dragons, while Metacore has expanded into markets such as through localized events and campaigns, including a major brand partnership in . Revenue growth stabilized in 2024-2025 after strong expansion in prior years, with the studio achieving profitability for the first time in 2024 at €18.7 million. Despite these successes, Metacore faced challenges with secondary titles; for instance, , acquired from in 2023, underperformed with fewer than 2 million total downloads before development ceased in September 2024. This highlights the company's strategic focus on to sustain its market leadership in the competitive casual gaming sector.

Awards and industry recognition

Metacore has received several accolades for its marketing campaigns and innovative approaches in the mobile gaming industry. In 2022, the company won two Gold awards at the Ogilvy Awards for its promotional campaigns, specifically in the "Best New or Emerging Brand" and "Electronics, Tech/Telecom" categories, recognizing the effectiveness of its and creative strategy. In 2024, Metacore earned a Silver at the Reggie Awards for the "Merge Mansion Unlocked" experiential marketing event, an immersive live activation that engaged fans through puzzles and storytelling, generating 356.8 million impressions across and media coverage. The same campaign, known as "Unlocking Merge Mansion," also secured a Merit at 2024 in the Branded Entertainment - Games/Gaming category, highlighting its innovative use of and involvement to elevate the game's cultural presence and achieve over 1 billion total impressions. Additionally, in 2024, the company was recognized through the Playing for the Planet Awards, hosting the inaugural ceremony at its headquarters as part of broader initiatives in the sector, including efforts to promote and green practices during the event.

References

  1. [1]
    Our Investments | The teams we back - Supercell Investments
    Metacore. Metacore is a mobile game company building a portfolio of world-class games in Helsinki and Berlin. Our first global hit game Merge Mansion has 55M+ ...For Founders · Supercell Investments News · Game industry experts... · Contact
  2. [2]
    Metacore Games - Crunchbase Company Profile & Funding
    Metacore is a mobile games company. Launched in 2020, the studio's first global hit game Merge Mansion already has over 50 million players.
  3. [3]
    Finnish studio Metacore (formerly Everywear Games) gets €25 ...
    Sep 17, 2020 · Finnish game studio Metacore, known as Everywear Games up until today, has announced a couple more things in addition to its rebranding: €25 million in ...
  4. [4]
    Mika Tammenkoski - Profile - Neon River
    Mika Tammenkoski is the Co-founder and Chief Executive Officer of Metacore, a mobile game company based in Helsinki and Berlin, building a portfolio of global ...Missing: video | Show results with:video
  5. [5]
    About Metacore
    Metacore is a mobile game company based in both Helsinki and Berlin, building a portfolio of hit games.Missing: video founding history
  6. [6]
    Metacore hits $700m, Clash Royale, Dream League, Match Villains ...
    Sep 17, 2025 · The Finnish firm is one of Supercell's portfolio companies and has raised €180m in funding to date. The company became profitable last year, and ...
  7. [7]
    Supercell likes Metacore's games so much it just gave it another ...
    May 5, 2021 · Back in September 2020, Metacore raised $17.7 million in equity from Supercell and another $11.8 million line of credit, sometimes also called ...
  8. [8]
    Finland's Supercell invests 150 million to scale up mobile game
    May 5, 2021 · According to Tammenkoski, Supercell owns close to 60% of Metacore. The studio expects its revenue to rise from 3.5 million euros in 2020 to ...<|control11|><|separator|>
  9. [9]
    Announcing Everywear Games -- the World's First Wearable
    "We see wearable tech as the most exciting new platform of 2015," said Aki Järvilehto, CEO and co-founder of Everywear Games. "As developers, this year presents ...
  10. [10]
    Everywear Games Is A New Finnish Startup Building ... - TechCrunch
    Mar 18, 2015 · Everywear Games is targeting wearable devices; specifically smart watches, including (and I suspect, primarily) the soon-to-launch Apple Watch.Missing: exact | Show results with:exact
  11. [11]
    Europe's hottest startups 2015: Helsinki - WIRED
    Jul 30, 2015 · Everywear Games ... “When Apple announced the Watch we decided to go all in,” explains Aki Järvilehto, 42, co-founder and CEO of the gaming newbie ...
  12. [12]
    Want a job at the world's first wearable games studio?
    Mar 19, 2015 · The Everywear Games founding team is composed of veterans from Remedy, Digital Chocolate, and Rovio: CEO Aki Järvilehto, CTO Mika Tammenkoski ...Missing: 2014 | Show results with:2014
  13. [13]
    Runeblade - IGN
    Release Date, Trailers, News, Reviews, Guides, Gameplay and more for Runeblade. ... Everywear Games. Publishers. Everywear Games. Initial Release. Apr 24, 2015.
  14. [14]
    Time Unit by Everywear Games Inc. - AppAdvice
    Jul 6, 2016 · Time Unit is the first superhero action game for Apple Watch. When a mysterious anomaly breaches space-time and unleashes an invasion of monstrous abominations ...
  15. [15]
    Field Day - TouchArcade
    Details. Plant crops, complete orders, hire workers, and expand your farm. Field Day offers a wealth of activities from adorable animals to many kind of ...
  16. [16]
    How Everywear Games solved the small screen problem for Apple ...
    Apr 24, 2015 · The game itself is a completely reimagined RPG experience for smartwatch. Runeblade is meant to be a watch-first experience, so 100% of the gameplay happens on ...
  17. [17]
    Field Day (2016) Reviews - Metacritic
    Everywear Games Inc. Field Day (2016). iOS (iPhone/iPad). Released On: Sep 15, 2016. Metascore Critic reviews are not available yet.
  18. [18]
    Micropolis! - Idle City Game - TouchArcade
    Micropolis is an idle game with a civilization theme that spans through thousands of years. Can you unlock all five worlds? DEVELOPER: Everywear Games is worlds ...
  19. [19]
    Everywear Games Raises Seed Funding Round - FinSMEs
    Mar 27, 2015 · Everywear Games, a Helsinki, Finland-based gaming studio, raised a seed funding round of undisclosed amount.Missing: 5 million
  20. [20]
    Supercell comes in again for Metacore - - Global Corporate Venturing
    Sep 25, 2020 · In November 2018, Supercell provided €5m ($5.7m) of funding for what was then-known as Everywear Games through corporate venturing arm Supercell ...Missing: 5 million
  21. [21]
    Supercell invests €5 million in smartwatch game developer ...
    Nov 15, 2018 · Finland-based smartwatch gamedev startup Everywear Games has raised €5 million from Supercell Ventures, the investment arm of the mobile gaming ...
  22. [22]
    Metacore secures $29.6 million from Supercell as it rebrands from ...
    Sep 17, 2020 · Metacore is perhaps best known as Everywear Games, an early adopter of games on the Apple Watch which has now pivoted and rebranded to focus on ...
  23. [23]
    Merge Mansion: Mystery Puzzles - Overview - Apple App Store
    Released in US on 16 September 2020 and globally on 16 September 2020. 'Merge Mansion' belongs to the 'Games' category maintaining a content rating of '12+'. In ...Missing: first | Show results with:first
  24. [24]
    Internet-obsessed Merge Mansion closes in on $40 million revenue
    Aug 16, 2021 · Downloads for Merge Mansion have now surpassed the 10 million milestone as well, with 10.7 million installs made in 11 months to be precise.
  25. [25]
    Finnish game studio Metacore secures €25 million in financing
    Sep 18, 2020 · Metacore was previously known as Everywear Games. The company has rebranded itself and also raised a €15M investment and a €10M credit line from ...
  26. [26]
    Metacore adds Berlin office as Merge Mansion hits 50m downloads
    Oct 10, 2023 · Merge Mansion maker Metacore is opening a new office in Berlin, Germany. It has “multiple games” in development, said CEO Mika Tammenkoski ...<|separator|>
  27. [27]
    Metacore opens first overseas office in Berlin as Merge Mansion hits ...
    Oct 10, 2023 · Merge Mansion developer Metacore is set to open an office in Berlin, Germany as its first overseas location. The expansion comes alongside a 50m downloads ...
  28. [28]
    Acquiring Supercell's Everdale – a new challenge for ... - Metacore
    Jan 27, 2023 · By now, the cat's out of the bag – we've acquired Everdale and begun working on the next iteration of Supercell's cherished IP.
  29. [29]
    Metacore ends Everdale development and returns IP to Supercell
    Sep 18, 2024 · In a blog post, CEO Mika Tammenkoski said the studio was “unable to find a path to improve its market fit and make it a sustainable business”.Missing: strategic refocus
  30. [30]
    Farmerge Game Gameplay Android Mobile (by Metacore Games)
    Mar 28, 2025 · Farmerge Gameplay Android Mobile by Metacore Games Oy Download: https://play.google.com/store/apps/details?id=com.metacore.jazz Returning to ...Missing: Discover launch 2023
  31. [31]
    Merge Mansion's revenue has surpassed $600 million - App2Top.com
    Apr 10, 2025 · The developers also proudly shared that by the beginning of April, Merge Mansion had been downloaded more than 60 million times worldwide. Merge ...
  32. [32]
    Leadership as a Service – Turning Mindset Into Practice - Metacore
    Aug 22, 2025 · We follow a Leadership as a Service approach: a practical way of leading where supervisors set direction, remove obstacles, and ensure people ...Missing: 2023 | Show results with:2023
  33. [33]
    Metacore's Merge Mansion With More Than $700 Million in ...
    Sep 17, 2025 · Its narrative-driven mobile game, Merge Mansion, launched in September 2020, has been downloaded over 60 million times and generated more ...
  34. [34]
    Games at Metacore
    Merge Mansion is a mystery puzzle game where you match and merge items to renovate a neglected family estate.
  35. [35]
    Merge Mansion: Mystery & Story - Apps on Google Play
    Rating 4.4 (634,034) · Free · AndroidMerge Mansion is the number one destination for a cozy mystery puzzle adventure - and it never gets boring! Download this free puzzle merge game and discover ...Missing: 2020 | Show results with:2020<|control11|><|separator|>
  36. [36]
    Merge Games: To build or not to build? | by Max Samorukov - Medium
    Jul 28, 2022 · Metacore's figures indicate that, during the time when Merge Mansion was in development (presumably 2019–2020), there were 11 to 15 ...
  37. [37]
    This just in: metacore raises 25M€ from Supercell to launch Merge ...
    Sep 14, 2020 · The company secured a €15 million investment and a €10 million credit line from Supercell to fuel the game's global release.
  38. [38]
    Events | Merge Mansion Wiki - Fandom
    Jan 2, 2025 · Starting with the 2021 Halloween event, Seasonal Events occur throughout the year and often reward you with decorations to seasonally adorn ...Event Access Buttons · Gameplay Tips · Event Types · Events
  39. [39]
    Metacore's Next Chapter: From Global Expansion to Long-term Growth
    Apr 26, 2024 · After investing heavily in growth and global expansion, we're now one of the biggest contenders in the merge games category.Missing: 2021 soft launch
  40. [40]
    Merge Mansion Main Game Item List Guide - Stuff!
    Sep 8, 2024 · A fan-made un-official guide as I play the game. *There are many small changes in the game with each major game update. I will try and find and ...
  41. [41]
    Metacore celebrates fifth anniversary alongside Merge Mansion's ...
    Sep 18, 2025 · The developer said Merge Mansion has garnered over 60 million downloads since it launched in 2020 and amassed over $700m in lifetime revenue. To ...
  42. [42]
    5 Years of Secrets - Merge Mansion - YouTube
    Sep 12, 2025 · What's meant to be a joyful anniversary party turns into ... new questions emerge, and beneath the glow of celebration, Grandma's ...
  43. [43]
    Merge Mansion Monetization Strategy Behind Its Rapid Success
    Oct 12, 2021 · While Merge Mansion downloads have been going up and down, its revenue has been on a steady incline since the game's release and reached its ...
  44. [44]
    Introducing ad monetisation without compromising player experience
    May 26, 2025 · Ad monetization as a solution felt like a natural choice; by introducing ads to the game, we were able to engage and, of course, monetize a ...
  45. [45]
    Next in store for Metacore: Profitability Allows Us to Grow Merge ...
    Jun 26, 2025 · Last year will also be remembered as the year Merge Mansion reached over 55 million downloads and over $500M in lifetime revenue. We grew ...
  46. [46]
    Merge Mansion hits 55M downloads and $500M lifetime revenue
    Aug 22, 2024 · The game reached 55 million downloads and $500 million in lifetime revenue. Merge Mansion reached 1 million daily players in May 2021 and 15M ...Missing: 60 active 2023<|control11|><|separator|>
  47. [47]
    Everdale's story continues, thanks to Metacore - Supercell
    Jan 25, 2023 · Everdale was transferred to Metacore after Supercell ended its development, and a new team is now working on the game.
  48. [48]
    The Difficult Decision of Discontinuing Everdale - Metacore
    Sep 18, 2024 · After careful consideration, Metacore has made the difficult decision to stop pursuing Everdale and cease its development.Missing: 2022-2025 live- revenue Leadership
  49. [49]
    Metacore shuts down development on Everdale and returns it to ...
    Sep 18, 2024 · Mobile firm Metacore is ending development of free-to-play village building sim Everdale and returning it to its creator, Supercell.Missing: strategic refocus<|separator|>
  50. [50]
    Sails of Fury from Metacore Games
    Sails of Fury was shut down on June 20th, 2024 and the game can no longer be played. We want to express our deepest gratitude to you for playing and being ...
  51. [51]
  52. [52]
    Smartwatch game developer Everywear closes $2.25M funding round
    Aug 31, 2015 · Silicon Valley capital firm True Ventures led the round with participation from fellow investment organizations Lifeline and Sunstone. Everywear ...
  53. [53]
    Everywear Games Raises €5M in Funding - FinSMEs
    Nov 19, 2018 · Everywear Games, a Finnish smartwatch and mobile game maker, raised €5m in funding. Supercell made the investment in the company.
  54. [54]
    Everywear Games raises 5 million euros from Supercell. | Nordic 9
    Everywear Games, a Helsinki, Finland-based developer for smartwatch games, announced that Supercell invested 5 million euros ($5.7M) into the company.
  55. [55]
    Metacore Secures $29.6m From Supercell – InvestGame.net
    Sep 20, 2020 · In November 2018, Metacore, as an Everywear Games, has raised a $5.6m investment from Supercell. In September 2015, the company raised $2.25m ...
  56. [56]
    We raised a €150M credit line from Supercell – this is what it means ...
    May 5, 2021 · The just-announced €150M credit line was raised to further accelerate Merge Mansion's growth. It's a lot of money and will turn some curious eyes on us.
  57. [57]
    Metacore snags Supercell's Everdale - GamesIndustry.biz
    Jan 26, 2023 · With the acquisition, Supercell has given its ownership of Everdale and all of the game's assets to Metacore. Additionally, Metacore has ...
  58. [58]
    Meet Everywear Games – On my Om
    Aug 31, 2015 · Everywear is the brainchild of CEO Aki Järvilehto (previously EVP at Remedy,) CTO Mika Tammenkoski (VP of Technology/CTO at Digital Chocolate ...Missing: founded 2014 Helsinki
  59. [59]
    Aki Järvilehto - Co-Founder & COO @ Everywear Games
    Aki Järvilehto has close to 20 years of industry experience working in operative, executive and board positions in software, technology and games companies.
  60. [60]
    Clash Royale dev Supercell invests $5.6m in smartwatch experts ...
    Nov 15, 2018 · “Our journey as a company started in 2015 with the mission to create new kinds of game experiences - instantly accessible games which become ...<|separator|>
  61. [61]
    Meet our new CTO - Metacore
    Dec 19, 2023 · We are excited to announce Metacore's new CTO Sérgio Laranjeira, starting January 2, 2024 and working from Berlin.
  62. [62]
    Metacore appoints former Delivery Hero and Zalando leader as CTO ...
    Dec 19, 2023 · Laranjeira will start in his new CTO role in January 2024 and be responsible for developing Metacore's technology platform and infrastructure. “ ...Missing: King | Show results with:King
  63. [63]
    Introducing Merge Mansion's General Manager - Metacore
    Apr 25, 2024 · So without further ado, we're thrilled to announce David Telenius as the General Manager for Merge Mansion and part of our Leadership Team.
  64. [64]
    Metacore hires King exec as Merge Mansion closes in on €400m
    Apr 24, 2024 · Metacore's headcount is now over 200, having opened a new Berlin office in October last year. The developer is also “evaluating new markets ...
  65. [65]
    Introducing our new Head of People and Culture: Mike Nicodemus
    Sep 3, 2025 · This means building an organizational backbone that enables fast growth without compromising either our culture or the wellbeing of our people.Missing: Rovio | Show results with:Rovio
  66. [66]
    Mike Nicodemus - Head of People and Culture @ Metacore Games ...
    Mike Nicodemus is the Head of People and Culture at Metacore Games . Additionally, Mike Nicodemus has had 1 past job as the Director of People at Vinted .
  67. [67]
    Leadership Team - Metacore - The Org
    Aki Järvilehto. Co-founder & Board Member ; Anna Kaskeala-Moore. COO ; Mika Tammenkoski. CEO, Co-Founder ; Sandra Fenyo. Brand Marketing Lead - Merge Mansion.
  68. [68]
    metacore 2025 Company Profile: Valuation, Funding & Investors
    metacore was founded in 2014. Where is metacore headquartered? metacore is headquartered in Helsinki, Finland. What is the size of metacore?
  69. [69]
    Our culture at Metacore
    ### Summary of Culture at Metacore
  70. [70]
    metacore Company Overview, Contact Details & Competitors | LeadIQ
    Learn more about metacore's company details, contact information, competitors, and more. Find accurate contact data easily with LeadIQ. Book a demo today.
  71. [71]
    Metacore's Post - LinkedIn
    Apr 4, 2025 · It's been a big spring at the Mansion! Merge Mansion has now reached 60 million downloads and $600 million in lifetime revenue – numbers we ...
  72. [72]
    Merge Mansion's revenue has reached 400 million euros, but its ...
    Apr 25, 2024 · In particular, Metacore recently decided to close the Sails of Fury puzzle (formerly Merge Vikings), because it did not achieve the necessary ...
  73. [73]
    Merge Mansion: +50% Revenue To Reclaim the Top Spot - AppMagic
    Mar 18, 2025 · Merge Mansion, developed by the Finland-based studio Metacore, pioneered the Merge-2 with Complex Meta genre when it launched in 2020. For 3.5 ...
  74. [74]
    Data digest: Monopoly Go, Township, Family Island lead testing ...
    Mar 26, 2025 · Merge Mansion generated its highest-ever monthly revenue of $11.97m in December 2024, according to Appmagic data. The once dominant merge 2 game ...
  75. [75]
    How Metacore cracked Japan's mobile market with Merge Mansion
    Jul 3, 2025 · Shuhei Watanabe discusses advertising campaigns, cultural differences in Asia, and Merge Mansion's successful marketing strategy.
  76. [76]
    Metacore company information, funding & investors - Dealroom.co
    Metacore, a mobile games developer, launching games like merge mansion. Here you'll find information about their funding, investors and team.
  77. [77]
    Everdale has been killed again, this time by Metacore
    Sep 18, 2024 · Merge Mansion maker Metacore has confirmed that its work on farming game Everdale has ended. It's the second time the game has been cancelled.Missing: discontinuation reason strategic refocus
  78. [78]
    David Ogilvy Award 2022 Winners - The ARF
    Oct 13, 2022 · Congratulations 2022 ARF David Ogilvy Award Winners! These winning ... Merge Mansion (Metacore Games). Best New or Emerging Brand. seal.
  79. [79]
    Metacore Games grabs double gold at 2022 Ogilvy Awards
    Oct 18, 2022 · Metacore Games and advertising firm Wieden+Kenney took home two Gold Ogilvy Awards courtesy of their mobile game promotional campaign for Merge ...
  80. [80]
    Kali Heitholt - Jack Morton Worldwide | LinkedIn
    So, Metacore created Merge Mansion Unlocked, an immersive experience that turned fans into the world's best detectives. The experience generated 356.8m ...<|separator|>
  81. [81]
    Unlocking Merge Mansion - The One Club for Creativity
    The event which could be described as part live-action theatre meets escape room, and part Instagrammable lore-museum, immersed the guests into the world of ...Missing: Ogilvy 2022
  82. [82]
    Playing for the Planet Awards hosts first-ever show in Helsinki as ...
    Nov 20, 2024 · November 20, 2024. On Monday at the Metacore headquarters in Helsinki, Finland, the Playing for the Planet Alliance hosted the first-ever ...
  83. [83]
    Metacore secures $179.9M in credit from Supercell for casual games
    Mobile game studio Metacore has raised $179.9 million in credit from Supercell to continue developing its casual mobile game Merge Mansion.