Fact-checked by Grok 2 weeks ago

Metin2

Metin2 is a (MMORPG) featuring hack-and-slash action in an oriental fantasy setting. Developed by Ymir Entertainment—a subsidiary of Inc.—and published internationally by Gameforge 4D GmbH, it was originally released in in August 2004 before launching in in December 2006. The game's core revolves around players destroying mystical Metin stones that corrupt the land, battling monsters, and engaging in player-versus-player (PvP) combat across a divided into three rival kingdoms: Shinsoo, Chunjo, and Jinno. The storyline of Metin2 centers on the emergence of Metin stones, ancient artifacts that have torn rifts in the realms of the Dragon God, unleashing undead demons and transforming beasts into powerful foes. Players select from five distinct character classes—, , Shaman, Sura, or Lycan—each with unique skills suited for , ranged, or magical combat. Progression involves grinding levels up to a maximum of 120 through repetitive quests, exploration, and encounters, while crafting equipment and joining guilds enable deeper social and competitive play. The game emphasizes open-world PvP, including kingdom wars and duels, alongside cooperative player-versus-environment (PvE) elements like dragon hunts and event participation. Despite its dated graphics and lack of extensive character customization, Metin2 remains notable for its low , which have sustained a dedicated player base, particularly in where it ranks among the longest-running MMORPGs. Its model incorporates microtransactions for cosmetic and convenience items, supporting ongoing updates such as the 2025 "Tyranny of " expansion, scheduled for November 18, which will introduce new regions and content. Over two decades since launch, Metin2 continues to attract players with its blend of Asian mythology-inspired lore, intense combat, and community-driven economy.

Development

Origins and creation

Ymir Entertainment was founded in 1999 in , , by a team of Korean developers focused on creating online multiplayer games for the growing PC gaming market. The studio's early work included the 2D MMORPG Metin, released in 1998, which established their expertise in fantasy-themed online worlds and served as a precursor to more ambitious projects. Development of Metin2 began in 2002 as a emphasizing grind-intensive progression, open-world , and core activities like metin stones—mystical artifacts that players extract for crafting and enhancement materials—alongside robust player-versus-player (PvP) elements in a persistent fantasy realm divided among three rival kingdoms. Under the oversight of company leadership, the development team prioritized , opting for an 3D graphical style that delivered immersive visuals while optimizing performance for low-end personal computers prevalent in the early Korean market. Pre-launch efforts involved internal testing and iterations to refine the game's mechanics, culminating in preparations for its closed in 2004 and full release in March 2005. Player feedback during these phases influenced foundational systems, such as specializations, ensuring a balance between solo grinding and competitive interactions. Although Metin2 achieved immediate success post-launch, Entertainment's independent operations continued until its full acquisition by Games in January 2011, marking a shift toward broader global expansion under new ownership.

Technical aspects

Metin2 was developed by Ymir Entertainment using a custom , marking a shift from the of its predecessor, Metin1. This employs an perspective to deliver a top-down view of the game world, optimized for mid-2000s hardware with low , including a 1.0 GHz processor, 512 MB , and a with at least 32 MB VRAM. The rendering approach combines models with efficient low-poly designs and basic dynamic lighting effects, such as those used for in-game elements like metin stones, to maintain performance on older PCs while providing a fantasy aesthetic. The game's client-server architecture, built primarily in C++, supports thousands of concurrent players per server through a distributed setup managed by publisher . Networking incorporates client-server communication for core gameplay, with elements enhancing responsiveness in player-versus-player (PvP) combat, though this has been supplemented by server-side validation to mitigate . Early updates introduced anti-cheat measures, including packet to secure data transmission and prevent exploits in PvP scenarios. Server infrastructure is sharded by geographic regions to reduce latency, with dedicated servers for areas like , , and ; player data persistence is handled via databases for accounts, items, and progression. Gameforge has focused on PC optimizations in ongoing updates, including tweaks for modern as of 2025, such as improved rendering and with Windows 10/11 systems requiring at least 2 GB RAM for recommended play. No official port has been released, though adaptations for devices emerged around 2019, often facing challenges on lower-end .

Setting and lore

World of Metin2

The world of Metin2 is an expansive open-world environment set on a primary divided into three rival kingdoms: the western Chunjo, the eastern Jinno, and the southern Shinsoo, each with distinct geographical and cultural characteristics. The Chunjo kingdom, located in the western region, features arid, desert-like biomes suited for intense player-versus-player (PVP) activities and is governed as a theocratic state by a spiritual leader. The eastern Jinno kingdom is dominated by forested landscapes heavy with aggressive monsters, reflecting its militant society built on and an aggressive population. The southern Shinsoo kingdom serves as a central hub, with bustling cities facilitating amid dangerous trade routes threatened by conflicts with neighboring realms. Key locations across these kingdoms include starting villages such as Joan in Chunjo, Yongan in Shinsoo, and Pyungmoo in Jinno, which introduce players to the game's mechanics, alongside major dungeons like the Spider Cave and scattered metin stone fields that dot the maps. These metin stone fields represent corrupted zones where the stones radiate otherworldly energy, twisting the surrounding environment into hazardous areas populated by demonic creatures. between locations is seamless in the open-world , facilitated by mounts like or boats for crossing rivers and seas, enabling exploration without loading screens. bases are strategically placed in PVP-focused regions, such as the western deserts, to support territorial control and sieges. Environmental dynamics enhance immersion, with day-night cycles affecting monster spawns—certain aggressive beasts emerge primarily at night—and dynamic weather like reducing visibility in forested or open areas. Expansions have significantly grown the explorable area, including the addition of the Yohara continent in 2020, which introduces new biomes such as plains and fortresses for high-level challenges. The game's aesthetic draws heavily from Asian cultural influences, evident in pagoda-style architecture within kingdom cities and groves in the eastern forests, evoking traditional East Asian mythology and landscapes.

Story and plot

The world of Metin2 is rooted in a mythology centered on the , a divine entity whose breath once protected a unified under the rule of Taejo Lee Seop. The emergence of ancient metin stones—mysterious fragments believed to be remnants of a shattered divine force—shattered this harmony, corrupting the land by releasing evil spirits, transforming wild animals into ferocious beasts, and raising the dead as armies. These stones, falling like meteorites, not only tore rifts across the realm but also broke ancient seals, unleashing threats such as the witch Sung Mahi and her sacred beasts, who had been imprisoned by the for their malevolent ambitions. The primary conflicts arise from the division of the into three rival kingdoms—Shinsoo, Chunjo, and Jinno—each responding differently to the metin crisis. The eastern Jinno kingdom, ruled by the emperor's heir, emphasizes military prowess and seeks to revive the ancient while harnessing the stones' power; the western Chunjo kingdom focuses spiritually on containing the stones' corruption to rule the ; and the southern Shinsoo kingdom prioritizes and survival, aiming to resist invasions and pursue unification amid enmity with its rivals. Metin guardians, powerful bosses spawned from the stones, serve as key antagonists, alongside hordes and the encroaching forces of Sung Mahi, compelling the kingdoms into intermittent wars and uneasy alliances against these existential threats. Players embody descendants of ancient warriors, beginning as novices in one of the kingdoms—often aligned with the Middle Kingdom dynamics—and progressing to heroic figures who seal metin stones and combat invasions through event-driven narratives rather than a linear storyline. Annual festivals and dynamic events, such as defenses against demonic incursions, drive the plot, allowing players to rise as "Dragon Warriors" who aid in uniting the realms against greater evils like Sung Mahi. The lore draws from Korean folklore, incorporating dragon spirits as benevolent guardians akin to the and shamanistic rituals performed by characters to invoke divine blessings from the Dragon God. Expansions extend this mythology, such as the 2025 Tyranny of Aamon update introducing Moonshadow Vale—a hidden realm of shadow spirits haunted by banshee-like entities and tied to ancient betrayals by the antagonist the Nightscourge, whose legacy of greed and darkness amplifies the metin corruption.

Gameplay

Character creation and progression

In Metin2, character creation begins with selecting one of three nations—Chunjo, Jinno, or Shinsoo—which determines the player's starting location and provides slight variations in base stats and cultural aesthetics for the chosen class. Players then choose a gender and one of five base classes: Warrior, Ninja, Sura, Shaman, or Lycan, each with distinct playstyles and starting attributes such as Strength (STR), Dexterity (DEX), Intelligence (INT), and Vitality (VIT). Appearance customization is limited to basic presets, and a unique name is assigned before finalizing the character. Upon reaching , players unlock specializations, with most classes offering two paths shaping their role in , while Lycan has a single specialization: Instinct, focused on close combat using claw attacks and emphasizing STR for damage and VIT for endurance. Warriors can select Body specialization for damage-focused melee using swords or axes, emphasizing STR for offense, or Mental for tanking with shields and heavy armor, prioritizing VIT for defense. Ninjas choose Blade-Fight for stealthy dagger attacks or Archery for ranged bow combat, with DEX enhancing speed and precision in both paths. Suras opt for Weaponry, focusing on physical strikes like finger techniques, or Black Magic for elemental spells such as flame and dark attacks, balancing STR and INT. Shamans select for offensive buffs and area attacks or Healing Force for support spells, relying on INT to amplify magical effects. Lycans use claws as weapons and light armor suited to their beastly agility. Each class uses unique weapons (e.g., one-handed swords for Warriors, fans for Shamans) and armor sets tailored to their specialization. Character progression revolves around a leveling system where experience points (EXP) are gained primarily from defeating monsters, completing quests, and destroying metin stones—glowing orbs that yield EXP and items. The base level cap is 120, after which players can enter the champion system for additional levels up to 30, with item buffs like elixirs providing temporary EXP multipliers. Upon leveling, players allocate points to core stats: STR for physical damage, DEX for accuracy and evasion, INT for magical potency, and VIT for health and resistance, with optimal distributions varying by class and specialization (e.g., full INT to 90 for Shamans before branching to VIT). Skills are organized into two trees per class, unlocked and advanced through the specialization choice at level 5, with upgrades requiring purchased or farmed using , the in-game currency. For example, a Sura's Weaponry tree might emphasize poison-infused strikes, while focuses on lightning-like flame bursts, each upgraded via that increase damage or duration at a cost of for acquisition and reading cooldowns. Basic skill training also expends at trainers in major cities. Key progression milestones include optimization at levels like 40 or 90, where refine builds for efficiency, and the use of dragon blessings—consumable items or shaman-specific buffs that provide temporary boosts such as full / recovery or enhanced attributes during tough encounters.

Combat and activities

in Metin2 employs a real-time hack-and-slash system, allowing to engage multiple enemies simultaneously within their weapon's reach through point-and-click attacks or keyboard inputs like the spacebar for strikes. Skills are activated via hotkeys or mouse clicks, enabling combos that target groups of foes automatically, with character classes influencing attack styles such as melee for or ranged spells for shamans. This dynamic approach emphasizes fluid movement and positioning to maximize area-of-effect damage against clustered monsters. A core activity revolves around hunting Metin stones, stationary meteorites scattered across maps that players destroy to obtain rare ores used for item upgrades. As health depletes, these stones spawn waves of monsters—10 groups in total, starting with 1 group for the first two waves, 2 groups for the next four, and 3 groups for the last four—that aggressively attack the player, demanding sustained endurance and defensive play to survive the grinding process. Successful completion yields ores for enhancing equipment, alongside potential drops like skill books from lower-level stones or and soul stones from higher ones, which upgrade abilities. Players participate in various quests and events to earn yang currency and unique rewards, including daily challenges that involve defeating specific monsters or completing objectives for experience and items. Hunting quests activate at new levels, directing players to slay targeted creatures, while seasonal events such as the require gathering resources for NPCs to unlock special prizes. Dungeon runs, like those in the Infinity Dungeon or areas, offer cooperative challenges with rare drops, often limited by cooldowns to encourage strategic timing. Cooperative play is facilitated through a that enables grouping for shared experience points and coordinated hunts against tougher foes. Guilds organize joint expeditions for efficient resource gathering, while crafting allows parties to combine drops—like herbs for potions or shards for dragon stone enhancements—to bolster gear and buffs collectively. This system promotes teamwork in metin farming or event participation, distributing rewards based on contribution. The game features over 200 monster varieties, scaled by player level across maps from low-tier wild dogs to high-level elites in areas like the Thunder Mountains. Common mobs provide basic experience, while elite variants drop soul stones essential for skill progression, encouraging diverse hunting strategies to match character builds.

Player versus player and ranks

Metin2 features several player versus player (PvP) systems designed to encourage competitive interactions across individual, guild, and kingdom levels. Open-world PvP occurs in specific zones where players from opposing kingdoms can engage in free-for-all combat without incurring rank penalties, promoting territorial disputes and resource competition. Arena duels allow players from the same kingdom to challenge each other in structured one-on-one or small-scale fights, typically for practice or honor without broader consequences. The Combat Zone, accessible from level 50, provides an instanced all-versus-all environment where participants earn battle points for each kill—2 points per opponent defeated—while losing all accumulated points upon death; this mode emphasizes survival and weekly rankings for cosmetic medals. Guild-based PvP centers on declared wars between guilds of level 2 or higher with at least 8 members, initiated by guild leaders through the guild interface. These wars support multiple formats, including Field Battle (points awarded per kill based on the victim's level), Arena Battle (1 point per kill in a confined space), Capture the Flag, Annihilation, Time Attack (timed rounds of 1, 3, or 5), and Shield Battle, lasting 10, 30, or 60 minutes. Guilds can form alliances to coordinate larger-scale conflicts, and wars enable territory control through competitive outcomes, such as claiming guild lands or resources. Castle sieges represent a pinnacle of guild PvP, where alliances vie for ownership of strategic strongholds like kingdom castles, granting victors exclusive access to high-value areas and taxation rights on defeated foes. During these events, guild skills like Blood of Dragon God (damage boost) or Holy Armour (defense enhancement) can be activated by members with appropriate permissions to influence battle results. The rank points system governs player reputation and PvP interactions, spanning a scale from -20,000 to +20,000 points, divided into neutral (0 to 999), positive, and negative categories. Points are gained primarily through killing monsters—yielding more for targets within ±9 levels of the —and passive accumulation of +1 point every 2 minutes spent outside safe zones; like the Fruit of Life grant +2,000 points instantly. Losses occur via PvP kills on same-kingdom players in free PvP mode (-2,000 points, or divided among groups), with greater penalties for negative-ranked players using certain items like Soul Stones (double loss). usage does not directly affect points, but PvP kills in inter-kingdom or war contexts yield no net gain or loss, focusing instead on battle points in specialized modes. Positive ranks confer titles and minor benefits without direct stat alterations, such as "Friendly" (1,000–3,999 points) up to "Chivalric" (12,000–20,000 points), including cosmetic auras visible to other and increased item drop rates from monsters (1% for Friendly to 5% for Chivalric). These also boost success rates for skill books and soul stones, encouraging honorable play. Negative ranks impose escalating penalties across four tiers: "Aggressive" (-1 to -3,999 points), "Fraudulent" (-4,000 to -7,999), "Malicious" (-8,000 to -11,999), and "Cruel" (-12,000 to -20,000), featuring visual indicators like auras and functional drawbacks including 1–5% increased received from attackers. Upon death in PvP (level 50+), negative-ranked face forced item drops with chances scaling by : Aggressive (20% for 1–5 inventory items, 5% for 1 equipped item), Fraudulent (40% for 1–10 inventory, 10% for 2 equipped), Malicious (60% for 1–20 inventory, 30% for 3 equipped), and Cruel (80% for 1–40 inventory, 40% for 4 equipped); safe zone access remains unrestricted, but items like the Cloak of Secrecy can hide to mitigate risks. Within guilds, ranks influence recruitment and participation, as leaders can set preferences for positive-ranked applicants to maintain group harmony, and negative ranks may limit access to guild banks or war permissions. Alliances form between guilds to amplify PvP strength in sieges and , with rank considerations ensuring reliable combatants.

Economy and monetization

The of Metin2 revolves around , the primary in-game currency that functions similarly to in other MMORPGs, enabling players to purchase , , and services from NPCs or other players. is primarily earned through defeating monsters, completing quests, and selling items to vendors or on the player , with rare drops such as scales from metin stones serving as high-value commodities in an item-driven exchange system. This creates a player-driven where valuable gear and resources, often obtained from challenging dungeons or bosses, are traded for to facilitate character progression. Trading occurs through direct player-to-player exchanges, offline shops that allow unattended sales, and an auction house system for on rare items, all supported by safe storage options like personal banks to prevent losses during transactions. To manage from Yang influxes via farming and drops, the game incorporates currency sinks such as repair fees for damaged equipment after combat and vendor transaction costs, which remove excess from circulation and stabilize market prices. Metin2 operates on a model, accessible without upfront costs since its 2004 launch, but generates revenue through Dragon Coins (), a premium currency purchased with real money via methods including credit cards, , and regional options like SOFORT or . Dragon Coins are redeemed in the Item Shop for exclusive items, with purchase tiers ranging from €4.99 for 60 to €199.99 for 5,100 , and each spent also grants one Dragon Mark for additional rewards. Examples include EXP-boosting items like the Experience Ring (+50% experience gain for 7–30 days at 61–199 ) and pets such as Baby (99 for 7 days), alongside features like auto-hunt tools that automate combat, skill usage, and potion consumption for periods up to 30 days (49–195 ). These monetization elements contribute to pay-to-win criticisms, as Dragon Coin purchases enable accelerated progression—such as enhanced EXP rates or automated farming—that widens the gap between paying and users, potentially undermining competitive balance in PvP and activities. Reviews highlight how access to superior gear slots, buffs, and bots via real-money transactions favors spenders, making non-paying players reliant on slower, grind-heavy advancement. Real-money trading (RMT) outside official channels has historically plagued the economy, with unauthorized sales of or items leading to proliferation and server instability through inflation and scams. enforces a strict against RMT, prohibiting trades involving real currency or cross-server exchanges, with violations resulting in account bans to protect the in-game economy and ensure . Official crackdowns include frequent bans on detected RMT participants and monitoring for by Yang sellers, though challenges persist due to third-party sites.

Release and distribution

Initial release

Metin2 was first launched in South Korea in 2004 by Ymir Entertainment, a Seoul-based developer founded in 1999 that had previously released titles such as Metin and Inferna. The game was distributed exclusively as a downloadable PC client for Windows operating systems, emphasizing accessibility with minimum system requirements including a Pentium III 1 GHz processor, 512 MB RAM, and a graphics card with at least 32 MB VRAM. This setup allowed broad adoption on mid-range hardware prevalent at the time, without any console ports or alternative platforms. The game's international rollout began with a beta phase in Europe starting in December 2006, particularly in Germany, before expanding to full releases across the region and the United States in 2007 under publisher Gameforge 4D GmbH. An earlier release occurred in China in March 2005. Gameforge handled localization efforts, supporting multiple languages including English, French, German, and others to cater to diverse European markets, while operating dedicated servers for these regions. Distribution remained PC-focused via official downloads, mirroring the Korean model but with enhanced regional infrastructure to manage growing player bases. Early marketing for the international launch highlighted a shift to a model in 2007, positioning Metin2 as an accessible alternative in a landscape dominated by subscription-based MMORPGs like . This strategy contributed to rapid adoption, with the game achieving peak concurrent users exceeding 300,000 in , reflecting strong interest in its oriental-themed gameplay and . The launch was not without challenges, including technical issues such as server crashes due to high player influx, which addressed through prompt hotfixes to stabilize operations.

Expansions and updates

Metin2 has maintained a model since its launch, with all expansions and updates provided at no additional cost to players. In the early years following its international release, the game saw significant content additions, including the introduction of new class specializations that expanded character customization and progression options. By 2008, updates focused on enhancing gameplay mechanics, such as improved combat systems and additional maps, laying the foundation for . The acquisition of developer Ymir Entertainment by in 2011 marked a pivotal shift, enabling graphical overhauls and a push for global expansion that revitalized the game's visual and technical infrastructure. Subsequent mid-term updates in introduced robust anti-bot measures to ensure , alongside new dungeons that provided fresh challenges and loot opportunities for higher-level players. Recent developments from 2020 onward have emphasized quality-of-life improvements, including modernizations and streamlined onboarding to attract and retain players in a modern gaming landscape. The 2020 "Conquerors of Yohara" expansion added an entirely new continent with high-level dungeons, bosses, and epic gear, significantly expanding the game's world. In 2025, the "Tyranny of " update is scheduled to launch on November 18, featuring the Moonshadow Vale region with challenging new bosses, quests, and specialized equipment to combat emerging threats. The game receives bi-annual major patches that introduce substantial content, complemented by monthly events to keep the community engaged; these efforts have more than doubled the explorable map size since 2004. To sustain active populations, server mergers occurred in 2012, consolidating multiple realms into fewer, more vibrant ones, a practice that continues periodically. This ongoing official support has coexisted with the rise of private servers, which emerged around the same period to offer customized, classic experiences amid perceptions of stagnation in the main game.

Reception and legacy

Critical response

Upon its Western launch in , Metin2 received mixed reviews from gaming outlets, with scores typically ranging from 3.3 to 6 out of 10. Critics praised the game's addictive grind-based progression and hack-and-slash combat system, which encouraged long-term engagement through slow character development and resource farming. However, they criticized the repetitive quest structure, which often felt formulaic and unengaging beyond basic leveling. The game's player-versus-player (PvP) mechanics drew positive attention for their accessibility and variety, including , arena battles, and open-world conflicts that integrated seamlessly with core activities like farming metin stones. Reviewers noted that these elements fostered dynamic social interactions without requiring complex controls, making PvP approachable for casual players. On the downside, pre-2020 critiques frequently highlighted the dated graphics, described as basic and low-resolution with minimal environmental detail, which failed to compete with contemporaries like . Bot prevalence was another common complaint, as automated farming tools undermined and , though official anti-cheat measures were acknowledged as ongoing but imperfect. Metin2 garnered no major awards, reflecting its niche appeal as a (F2P) import from , though it earned recognition in its home market for innovative design. In aggregate, the game holds a low user score of 5.2 out of 10 based on 118 ratings, largely due to sparse professional coverage rather than outright failure. Retrospectives in the and have positioned Metin2 as a F2P pioneer, crediting its model shift for achieving 9 million monthly active users at peak—outpacing World of Warcraft's concurrent players at the time—through optional that emphasized and convenience over core progression. Later analyses, however, noted stemming from these , where a small percentage of paying players dominated economies and PvP, exacerbating pay-to-win perceptions despite denials from publishers. By 2025, Metin2 had amassed millions of registered users worldwide, underscoring its enduring popularity in and Asia despite criticisms.

Community and impact

Metin2 maintains a dedicated player base, with official servers reporting approximately 12,000 daily as of late 2025, primarily concentrated in through publisher and in via original developer . Private servers, which offer customized experiences, collectively draw tens of thousands more players daily, exemplified by top communities like boasting over 5,000 active participants. This distributed ecosystem underscores the game's enduring appeal across regions, where European servers emphasize guild-based PvP and Korean ones focus on traditional progression. The community thrives on fan-driven initiatives, including a robust scene centered on private servers that allows players to create custom content such as enhanced maps and balanced economies. Fan art flourishes on platforms like , where artists render character armors and landscapes inspired by the game's Eastern fantasy aesthetic. Guild tournaments, resembling events, are common on private servers, featuring formats like 5v5 and 8v8 PvP battles with prizes and leaderboards to foster competitive camaraderie. Online hubs like the r/Metin2 subreddit and various servers, active since the , serve as central gathering points for discussions, leveling groups, and event coordination. Metin2 has left a cultural imprint on the MMORPG genre by popularizing grind-heavy models that emphasize repetitive resource gathering and progression, influencing titles with similar mechanics such as . The term "metin farming," referring to the game's core activity of hunting mystical stones for loot, has permeated gaming culture through memes on platforms like , often humorously depicting the addictive grind in compilations from European communities, particularly . The game faced significant controversies in the , particularly bot scandals where automated programs flooded servers, automating farming and combat to disrupt and economy balance, leading to widespread player frustration and migrations to private servers. These issues prompted to implement anti-cheat measures like the CheatBlocker system, though complaints persisted into the decade's end, contributing to temporary player exoduses on official realms. In 2025, Metin2 experienced a through major updates, including the "Tyranny of " expansion scheduled for release on November 18, which will introduce new zones like Moonshadow Vale and interconnected bosses, alongside pre-launch events that boosted engagement from October 8 to November 5. Earlier patches, such as the July "Powerful Champion Pets" addition, further enhanced pet systems and accessibility, helping sustain interest particularly in , where the game remains a cultural staple among casual grinders. Metin2's legacy lies in pioneering the export of Eastern MMORPGs to the , launching in Europe in 2006 via and introducing grind-focused gameplay to a broader audience despite dated graphics. Its adaptability through community mods and updates has ensured enduring appeal for casual players seeking low-barrier entry into persistent worlds, solidifying its role as a survivor in the F2P genre.

References

  1. [1]
    WEBZEN IP Franchising List
    METIN2. METIN2, solely developed by WEBZEN YMIR and released in early 2000s. Main features include „Hack and Slash‟ action, Oriental fantasy themed background, ...
  2. [2]
    Metin2 Game Review - MMOs.com
    Rating 3.3 (55) Development History / Background: Metin2 was developed by video game development company Ymir Entertainment, and released in Korea in 2004. It is the sequel ...
  3. [3]
    Metin2 Sets November Date for 'Tyranny of Aamon' Expansion
    Oct 1, 2025 · The patch introduces Moonshadow Vale, a brand-new region featuring fresh quests, dungeons and loot. For a game that's been around 20+ years, ...
  4. [4]
    Ymir Entertainment Developer Page - MMOs.com
    Rating 3.3 (14) Ymir Entertainment is a Korean online game developer and publisher, founded in 1999, and a subsidiary of Webzen Inc. They developed Metin and Metin 2.
  5. [5]
    Webzen Acquires Metin2 Dev, Begins New Global Strategy
    Jan 27, 2011 · Founded in 1999 and also based in Seoul, Ymir has created titles like Inferna, Metin, and Metin2, the last of which is localized in 18 different ...
  6. [6]
    Metin2 - Wikipedia
    Metin2 is a massively multiplayer online role-playing game (MMORPG) originally developed by Ymir Entertainment and originally released in Korea in 2004.
  7. [7]
    Webzen acquires Ymir Entertainment - GamesIndustry.biz
    Jan 31, 2011 · South Korean MMO publisher Webzen has completed a 100 per cent acquisition of Ymir Entertainment, developer of the successful, free-to-play ...
  8. [8]
    Metin 2 Interview - IGN
    Feb 27, 2008 · Developed by Korean-based Ymir Entertainment, it's a massively multiplayer game in a world that includes a fourth area, Caesarea, which has ...
  9. [9]
    Metin 2 - MMORPG.com
    Rating 6.7/10 (92) Metin 2 is a free-to-play, 3D fantasy MMORPG from Ymir Entertainment and G4Box. Players can choose from four classes and take on quests.
  10. [10]
    francesctr4/Ymir-Engine - GitHub
    The engine has been made from scratch in C++ using SDL and OpenGL to manage graphics. The main target of the project is to be able to integrate complex systems.Missing: Metin2 client- server
  11. [11]
    How To speed UP the auth login in few seconds (Disable Packets ...
    Apr 3, 2016 · Disabling it will actually remove the "key agreement" issue, and will encrypt the connection with xtea instead of some cryptopp algorithms.
  12. [12]
    Metin2 Mobile APK for Android Download - APKPure
    Download Metin2 Mobile and enjoy online MMORPG! Developed for all phones. Now you can play this game not only from the computer, but also from the phone.
  13. [13]
    Metin2 Mobile - Atavism Dev
    Mar 2, 2019 · The Chunjo Kingdom is located in the western part of the continent. It is a theocratic kingdom and is controlled by its spiritual leader. It was ...Missing: descriptions | Show results with:descriptions
  14. [14]
    Conquerors of Yohara - Game Announcements - Forum - Metin2 UK
    Sep 8, 2020 · Experience Exciting Quests in Yohara! The new continent of Yohara has an exciting mix of action-packed quests in store which only hardened ...Metin2 Expansion: Conquerors of Yohara - Game AnnouncementsConquerors of Yohara Expansion - Game - Forum - Metin2 UKMore results from board.en.metin2.gameforge.com
  15. [15]
    Metin2 - Conquerors of Yohara – These Are the New Features - Steam
    It Is Time – The New Continent Appears on the Horizon and You Can Conquer It! A whole range of new, action-packed features await you in the large Metin2 ...Missing: continent | Show results with:continent
  16. [16]
    Free-To-Play MMORPG Metin2 Receives Entire New Continent In ...
    Sep 10, 2020 · The new continent expansion brings us multiple new zones to explore, along with new high-level dungeons and boss creatures to pillage and loot.
  17. [17]
    Metin2 - Gameforge.com
    The appearance of the Metin stones has torn deep rifts through the once flourishing world of the Dragon God. War has erupted between the kingdoms – wild animals ...Missing: lore story
  18. [18]
    Original metin2 story + 1 artwork - Metin2Dev
    Jan 1, 2023 · The country of Jinno, ruled by the heir of the former emperor, based on military force, their goal is to revive the ancient empire and ignore ...
  19. [19]
    Metin2: Tyranny of Aamon - Game Announcements
    Oct 1, 2025 · Tyranny of Aamon is the next big update for Metin2 which allows you to explore a brand-new region, when Moonshadow Vale opens its gates in ...Missing: lore | Show results with:lore
  20. [20]
    Guide:As I provide a character - Metin2 Wiki - Gameforge.com
    May 16, 2009 · You have thereby a large selection. First you decide you between much the 4 character classes Warrior, Ninja, Shaman and Sura.Missing: nations | Show results with:nations
  21. [21]
    The different classes - Metin2 Wiki - Gameforge.com
    Dec 23, 2021 · Warriors play a crucial role in close combat situations. Their two arms aims in life are for raw physical strength combined with a balanced and serene psyche.
  22. [22]
    Warrior - Metin2 Wiki
    ### Warrior Class Summary
  23. [23]
    Ninja - Metin2 Wiki
    ### Ninja Class Summary
  24. [24]
    Sura - Metin2 Wiki - Gameforge.com
    Dec 23, 2021 · Suras are fighters who were blessed with magical powers when they agreed to allow the Seed of Evil to grow in their arms.
  25. [25]
    Shaman - Metin2 Wiki
    ### Shaman Class Summary
  26. [26]
    Experience - Metin2 Wiki - Gameforge.com
    Jul 23, 2025 · The maximum level you can reach is 120. After that, you can promote to champion level (commonly shortened to CL) if you fulfill the conditions:.Missing: sources | Show results with:sources
  27. [27]
    Comprehensive guide to main attributes of specific classes
    Aug 28, 2018 · This guide is intended for begginers and all other players who don't know how the attribute ( stat ) system work.
  28. [28]
    Books - Metin2 Wiki
    Jul 19, 2025 · General · As your character grow in experience, you also want to improve your skills. · Nearly all your skills can be improved by reading books.Missing: yang | Show results with:yang
  29. [29]
    Blessing of the Dragon - Metin2 Wiki - Gameforge.com
    May 5, 2019 · A blessing with which your HP and SP are immediately recovered to 100%. Function. Restores 100% of your HP and 100% of your SP instantly.
  30. [30]
    Metin2 Classes Guide - Bananatic
    Oct 15, 2020 · In Metin2, there are five different classes - which are also different kinds of characters. These are Warriors, Ninjas, Suras, Shamans, and Lycans.
  31. [31]
    Review of Metin2 - MMO & MMORPG Games
    Rating 6/10 · Review by Mmo&MmorpgFighting many enemies will give an impression of a very nice hack'n slash-like gameplay. At the time of its release, Metin2's combat mechanic must have seemed ...
  32. [32]
    Metin:List - Metin2 Wiki
    Sep 17, 2025 · Metins or Metin Stones fall as meteorites from the sky, and then stay in the place where they land, until they are destroyed.Metin of Soul · Metin Jeon-Un · Metin of Devil · Metin of ShadowMissing: lore | Show results with:lore
  33. [33]
    Metin2 Ruby Chimera Server Guide – Best Tips to Start Strong
    New to the Ruby Chimera server in Metin2? Learn how to level up fast to 50+, pick the best classes, and start strong with our complete beginner guide.
  34. [34]
    Harvest Festival - Metin2 Wiki - Gameforge.com
    Jan 6, 2025 · The 'Harvest Festival' is an event that takes place regularly on the last weekend of each month. The objective is to help Wonda-Rim and Handu-Up to recover the ...
  35. [35]
    Infinity dungeon (TUTORIAL) by caanmasu - Quests - Metin2Dev
    Jul 27, 2023 · This tutorial is about an infinity Dungeon. The dynamic of my tutorials is to make a quest where I show point by point how I would do it, and I explain it in ...Questions about making a dungeon - Metin2Dev | M2Dev - Metin2 DevRelease Dungeon with Quest - Metin2 DevMore results from metin2.dev
  36. [36]
    Dragon Stone Alchemy - Metin2 Wiki - Gameforge.com
    Sep 15, 2025 · The Dragon Stone Shards (+) have a 24 hour timer upon dropping. · The regular shard cannot be traded while the + can. · Only shards that have been ...Missing: crafting | Show results with:crafting
  37. [37]
    Monsters - Metin2 Wiki - Gameforge.com
    Sep 17, 2025 · 1 Monsters overview · 1.1 Monsters - Level 25 · 1.2 Monsters - Level 50 · 1.3 Monsters - Level 75 · 1.4 Monsters - Level 100 · 1.5 Monsters - ...
  38. [38]
    Combat Zone - Metin2 Wiki - Gameforge.com
    Apr 5, 2025 · The Combat Zone is a map available from level 50, where players can take full advantage of the PvP functionality of Metin2, sneaking in a kind of all vs all.Missing: mechanics | Show results with:mechanics
  39. [39]
    Duels | Metin2.us Wiki - Fandom
    A duel opposes 2 players from the same nation (If the 2 players are from different nations, we should rather talk about PvP).
  40. [40]
    Guilds - Metin2 Wiki - Gameforge.com
    Sep 7, 2025 · Guilds can declare war to each other. · The only requirement is both guilds must be at least level 2 and need to have at least 8 guild members of ...Guild Logo · Guild War · Guild Skills · Guild Land
  41. [41]
    Rank - Metin2 Wiki - Gameforge.com
    Jul 10, 2025 · The ranking system is split into three categories: positive, neutral and negative rank. These categories are split into nine different sections ...Missing: guide | Show results with:guide
  42. [42]
    Ranking Points - Metin2 SG Wiki
    Negative Rank. You can obtain negative ranking in such a way: • By killing players from your kingdom on "Free" PVP mode. - You'll lose 2 000 rank points, if ...
  43. [43]
    Yang - Metin2 Wiki - Gameforge.com
    Apr 30, 2013 · Yang is the currency of Metin2, in other games known as gold or coins. The more Yang you have, you can get more or better items.
  44. [44]
    Metin2 Yang Economy Analyzing The Virtual Currency's Impact
    The Metin2 Yang economy stands out as an intricate system that commands the financial ebb and flow within the Metin2 universe.
  45. [45]
    Emerald Aurora Metin2 – Auction House & Trading Profit Guide
    Discover how to get rich on Emerald Aurora (West) in Metin2. Learn which items are most valuable, how events shape the market, and master the auction house ...Missing: system | Show results with:system
  46. [46]
    Dragon Coins - Metin2 Wiki - Gameforge.com
    Jul 31, 2025 · Dragon Coins (commonly abbreviated to DC) is one of the currencies that can be used to purchase something within the game, in this case the Item ...Missing: win | Show results with:win
  47. [47]
    Item-Shop - Metin2 Wiki
    ### Summary of Item Shop (Metin2 Wiki)
  48. [48]
    Metin2 user reviews - Metacritic
    Metin2 is the solid definition of a mediocre MMORPG, it's not fun or frustrating to play, it's only worth your time if you have friends willing to play it.
  49. [49]
    Game Rules - Board Old Metin2
    Jan 13, 2023 · 8. Trade between servers or trade with real money including attempts. 9. Trade that involves the sale or purchase of an account. 10. Account ban ...
  50. [50]
    Metin2 (Video Game 2004) - Release info - IMDb
    Release date ; South Korea. 2004 ; China. March 2005 ; Germany. December 17, 2006 ; France. 2007 ; United Kingdom. 2007.
  51. [51]
    Metin2 System Requirements: Can You Run It? - Technical City
    Official system requirements for PC​​ To run Metin2, you'll need at least 512 MB of RAM and 2 GB of free disk space.
  52. [52]
    Metin2 – Live this summer; Play for free! - GamesIndustry.biz
    May 2, 2007 · And the monthly fee? Zero! That's right players; Metin2 will be FREE TO PLAY. You will soon be able to experience first hand the Metin2 ...
  53. [53]
    G4Box Inc's MMORPG, Metin 2, Celebrates Its First Anniversary ...
    Jun 20, 2008 · It will be celebrating the one year anniversary of its popular MMORPG, Metin 2 on June 29, 2008. In celebration of Metin 2's one year anniversary, G4Box ...Missing: Interview origins
  54. [54]
    Patchlog - Metin2 Wiki
    Aug 26, 2012 · - Blessing scroll is now tradeable. - 48 new items added including Hair Styles. - Minor quest and guild bugs fixed. - Two new channels added.
  55. [55]
    Metin2 Expansion: Conquerors of Yohara - Steam News
    Bigger, spectacular, more adventure! Tons of brand new content awaits you in the big Metin2 expansion Conquerors of Yohara. Become Champions, face hordes of ...
  56. [56]
    Metin2 Reveals Latest Free Expansion: Tyranny of Aamon
    Oct 1, 2025 · Metin2's free Tyranny of Aamon expansion opens Moonshadow Vale as a new playable region in November. · Explore challenging dungeons, battle ...Missing: lore | Show results with:lore
  57. [57]
    Game Announcements - Forum - Metin2 UK
    Changelog for Update 25.0. +3. Grimnir; Mar 6th 2025. Grimnir; Mar 6th 2025. Replies: 0. Views: 2k. Update 25.0 - Mysterious Echo. +2. Zhystic; Mar 4th 2025.Missing: history | Show results with:history
  58. [58]
    Serverfusion 2012 - Metin2 Wiki - Gameforge.com
    Apr 27, 2018 · Die Serverfusion ist die am 11. Juni 2012 vorgestellte Fusion der damaligen 26 Servern von Metin2.de. Parallel zur deutschen Version werden ...
  59. [59]
    Ancient2 - Oldschool server (international). - Metin2Dev - M2Dev
    Nov 30, 2020 · Website: Discord: Server start 01.12.2020 at 18:00 EEST. This server is pvm hard classic and it's like metin2.us at the end of 2008.
  60. [60]
    Metin 2 : Mini review (new game) - MMORPG.com
    Jul 3, 2007 · Graphics: Really basic. Colourful, but not too much to them. Large un-landscaped stretches with generic grass and dirt patterns. No graphic ...
  61. [61]
    Metin2 Reviews - Metacritic
    The official metin is bad, the private ones are fine. Not great, no terrible will be fitting quote to this game. Read More. Report. PC. Feb 1, 2025. 4.<|separator|>
  62. [62]
    Gameforge: "In a competitive market quality is the only answer"
    Jun 23, 2015 · At its peak after the implementation of the free-to-play model, Metin 2 had 9 million monthly active users, at a time when World of Warcraft had ...<|separator|>