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Modiphius Entertainment

Modiphius Entertainment is a British publisher specializing in tabletop role-playing games (RPGs), miniatures games, and board games, founded in 2012 by gaming entrepreneur Chris Birch and his wife Rita Birch in London, England. The company launched its first major project, the World War II horror RPG Achtung! Cthulhu, via Kickstarter in early 2013, raising over £177,000 to fund an extensive line of books, miniatures, and accessories. Since then, Modiphius has grown from a small operation into a prominent player in the tabletop gaming industry, securing licenses for high-profile franchises including Star Trek, Dune, Fallout, Mutant: Year Zero, and The Elder Scrolls. As of 2025, Modiphius continues to expand with second editions of key titles like Star Trek Adventures and Fallout: Wasteland Warfare, bolstered by increased popularity from adaptations such as the 2024 Fallout TV series. A key innovation from Modiphius is the 2d20 system, a flexible RPG ruleset designed to emphasize narrative-driven action, player agency, and fidelity to source material, which powers many of their licensed titles such as Star Trek Adventures (2017), Dune: Adventures in the Imperium (2021), and Fallout: The Roleplaying Game (2021). The company also produces miniatures games like Fallout: Wasteland Warfare and The Elder Scrolls: Call to Arms, as well as board games including The Elder Scrolls: Skyrim – The Adventure Game and SPECTRE: The Board Game. In addition to core publishing, Modiphius supports independent creators through initiatives like the 2d20 World Builders Community and the ViaModiphius imprint. Modiphius has received critical acclaim, including a Gold ENNIE Award for Best Writing in 2022 for Dune: Adventures in the Imperium and a Silver ENNIE for Best Layout & Design for Achtung! Cthulhu 2d20: Gamemaster’s Guide. More recently, the company established RollvsEvil, a not-for-profit arm launched to raise funds for humanitarian aid (such as support for Ukraine) and wildlife conservation efforts. Incorporated as MODIPHIUS ENTERTAINMENT LTD on 14 January 2013, the firm remains active and headquartered at 39 Harwood Road, London SW6 4QP, with a focus on high-production-value, full-color books and accessories.

Overview

Founding and early operations

Modiphius Entertainment was founded in 2012 by gaming entrepreneur Chris Birch and his wife Rita Birch in , , with a focus on publishing tabletop role-playing games (RPGs). The company emerged from Chris Birch's longstanding passion for tabletop gaming, which he had nurtured through running a gaming society during his college years and prior experience in the industry after operating a fashion label called Joystick Junkies. The initial motivation was to develop and publish Achtung! Cthulhu, a WWII-themed RPG that blended historical military action with elements, compatible with systems like and . In its early operations, Modiphius was based in a modest one-bedroom basement flat in , , and operated with a very small team consisting primarily of the Birch couple. This lean setup reflected the company's startup phase, where resources were limited, and the founders handled multiple roles from design to production. To fund development without traditional , Modiphius relied heavily on crowdfunding platforms like , which allowed direct community support for niche gaming projects and aligned with the growing popularity of such models in the tabletop industry during the early . The company's launch was propelled by the success of its first campaign for Achtung! Cthulhu: The WW2 Keeper's & Investigator's Guides, which ran from February 12 to April 2, 2013. With an initial funding goal of £8,000, the project exceeded expectations by raising £177,557 from 1,972 backers, enabling the production of core rulebooks, supplements, miniatures, and merchandise. This achievement not only validated Modiphius's approach but also established Achtung! Cthulhu as a cult favorite in the community, setting the stage for future expansions.

Current structure and ownership

Modiphius Entertainment operates as a privately held registered in the , with its headquarters located at 39 Harwood Road, 3rd Floor, in , , SW6 4QP. The organization maintains global distribution for its tabletop gaming products, encompassing both physical retail partnerships and digital platforms, while remaining fundamentally UK-centric in its corporate structure. Ownership of the company is distributed among its key figures, with co-founders Chris Birch and Marharyta Kokhna (also known as Rita Birch) each holding more than 25% but not more than 50% of the shares and voting rights, as recorded in official filings. The remaining shares are held by other individuals, including Michael Cross and , reflecting a concentrated private ownership model typical of independent gaming publishers. Leadership is centered on Chris Birch, who serves as Publisher, Founder, CEO, and , overseeing the creative direction and strategic vision for games and miniatures lines. Supporting him is an in-house design and development team, bolstered by key executives such as Managing Director Cameron Dicks, Head of Product Development Błażej Kubacki, and Head of Creative Jon Webb, emphasizing collaborative internal expertise in and production. As of 2025, Modiphius employs approximately 50-60 staff members, focusing on a hybrid model of through partners like DriveThruRPG and physical worldwide to support its portfolio of RPGs, board games, and miniatures. This structure has evolved from its initial founding duo into a more robust organization capable of managing multiple licensed properties and creator support initiatives like the ViaModiphius label.

History

Inception and initial releases (2012–2015)

Modiphius Entertainment was founded in 2012 by gaming entrepreneur Chris Birch and his wife Rita Birch as a UK-based publisher focused on tabletop games. The company's inaugural project centered on Achtung! , a game that merges historical fiction with H.P. Lovecraft-inspired cosmic horror, which launched through a campaign in early 2013. This effort proved highly successful, raising £177,557 from backers and marking Modiphius's entry into the indie RPG market by funding the production of core rulebooks compatible with systems like and . The Achtung! Cthulhu line gained critical acclaim shortly after its release, with the Keeper's Guide to the Secret War winning the at the 2014 UK Games Expo. This recognition highlighted the game's innovative setting and accessibility, solidifying Modiphius's reputation for delivering engaging, genre-blending experiences. The , presented at one of Europe's largest gaming conventions, underscored the title's appeal to both new and established players in the horror community. Building on this momentum, Modiphius expanded its portfolio in 2015 with the release of , a role-playing game adapting the established post-apocalyptic sci-fi universe of corporate megafactions battling the Dark Legion in a solar system. The project originated from a 2014 Kickstarter campaign that funded its development and achieved rapid success by meeting its goal within hours, further establishing Modiphius's reliance on to bring licensed properties to market. This edition introduced an early iteration of what would evolve into the company's signature 2d20 system, emphasizing narrative-driven action and tactical combat in a grim future setting.

Expansion and licensing deals (2016–2020)

Building on the early successes of titles like Achtung! Cthulhu, Modiphius Entertainment entered a phase of significant expansion through strategic licensing deals that broadened its portfolio into major intellectual properties. In 2016, the company secured a license from Consumer Products to develop Adventures, a role-playing game utilizing the 2d20 system, alongside the Star Trek: Away Missions miniatures skirmish game, marking its entry into one of science fiction's most iconic franchises. These releases, launched in summer 2017, diversified Modiphius's offerings beyond original properties and indie horror themes, emphasizing narrative-driven gameplay in established universes. The expansion continued with the acquisition of the Fallout license from Bethesda in 2017, leading to the 2018 launch of Fallout: Wasteland Warfare, a tactical miniatures wargame that captured the post-apocalyptic survival elements of the video game series through customizable crews and faction-based skirmishes. This was followed by the announcement of a Fallout role-playing game, with a closed beta playtest opening in January 2020 to refine its mechanics for wasteland exploration and storytelling. Concurrently, Modiphius ventured into planetary romance with the 2015 licensing of Edgar Rice Burroughs's John Carter of Mars, releasing a 2d20-based RPG in 2019 that focused on pulp-action adventures across the dying world of Barsoom, further illustrating product diversification into adventure-oriented titles. A pivotal deal came in 2020 when Modiphius partnered with Gale Force Nine under their master license for to develop Dune: Adventures in the Imperium, an emphasizing political intrigue and desert survival on , with pre-orders announced in December. However, this growth period faced challenges from the , which disrupted global supply chains and delayed physical production; notably, the Fallout core rulebook, originally slated for 2020, experienced months of postponement in printing and shipping. These hurdles underscored the vulnerabilities in scaling licensed tabletop products amid external disruptions, yet they did not halt Modiphius's momentum in securing high-profile IPs.

Recent developments and challenges (2021–present)

In 2021, Modiphius Entertainment expanded its portfolio of licensed role-playing games with the release of Dune: Adventures in the Imperium, a tabletop RPG adaptation of Frank Herbert's iconic science fiction franchise, which earned critical acclaim including the Gold ENNIE Award for Best Writing in 2022. The game launched digitally in May 2021, introducing players to intrigue and survival on the desert planet Arrakis using Modiphius's 2d20 system. That same year, the company achieved a significant milestone with the physical launch of Fallout: The Roleplaying Game in July and August, following its digital debut in March, allowing fans of the post-apocalyptic video game series to explore the Wasteland in tabletop form. Building on its licensing strategy from prior years, Modiphius continued to innovate in 2024 with the premiere of the second edition of Star Trek Adventures at in August, featuring streamlined rules and expanded content for exploring . Later that year, the company secured the license for Terry Pratchett's universe, announcing a new titled Adventures in with a successful campaign launching in October, marking the first official tabletop adaptation of the satirical fantasy series. By 2025, Modiphius released Cohors Cthulhu, a historical horror RPG blending Roman Empire settings with Lovecraftian elements, with the Player's Guide and Gamemaster's Guide becoming available in September through retail and direct sales. The company also announced two board games based on the DOOM franchise in July, including DOOM: Arena Board Game and a variant tied to DOOM: The Dark Ages, with a Kickstarter campaign running from October to November. For the Fallout line, expansions progressed with the Royal Flush quest book scheduled for Q4 release, focusing on adventures in New Vegas and the Mojave Wasteland, alongside the introduction of new Fallout: Factions starter sets such as Battle for Boston in Q1 2026. Amid these advancements, Modiphius faced ongoing challenges from post-COVID disruptions, including shipping delays due to blockages and constraints, which impacted production and distribution timelines starting in 2021. Additionally, as of late 2025, no new content for : Adventures in the was planned, reflecting a shift in focus toward other licensed properties. The company also entered a with Gritsilk Games to publish RipCrypt: Sprint, a fast-paced TTRPG emphasizing quick runs, with the core rulebook launching in 2025.

Game systems

2d20 System

The 2d20 System is a narrative-driven game mechanic created by Modiphius Entertainment, centered on rolling two 20-sided dice (2d20) to resolve actions while prioritizing player agency and collaborative . It encourages players to shape outcomes through creative decisions, where successes fuel positive and risks introduce complications, fostering tense, cinematic experiences in various genres. This system integrates mechanical simplicity with depth, allowing gamemasters and players to emphasize drama and over rigid simulations. At its core, task resolution involves rolling 2d20 against a target number derived from a character's attribute (typically rated 7–12) plus relevant or (0–5), with each die that rolls equal to or under the target number counting as one success; a die that rolls equal to or under both the target number and the character's relevant counts as two successes. The sets a difficulty level (0–5 successes required), and excess successes generate points in a shared (capped at 6), which can be spent for bonuses like additional , extra damage, or advantages such as creating opportunities in the . Complications arise from rolls of 20, adding points to the 's or introducing immediate risks, which the uses to escalate challenges, such as spawning enemies or environmental hazards—mechanisms that heighten choice by balancing rewards and consequences. Character builds incorporate traits ( descriptors like "stealthy" that can be invoked for bonuses), focuses (four specializations per character that add to relevant rolls), and talents (unique abilities providing conditional benefits, like re-rolls or stress resistance), enabling modular customization of protagonists. The system originated in the 2015 Mutant Chronicles 3rd Edition , Modiphius's first major implementation of the 2d20 framework, designed by Jay Little to support gritty, action-oriented play in a universe. It was significantly refined for Adventures in 2017, streamlining elements like extended task resolution for ship combat and emphasizing cooperative exploration, while retaining core dice mechanics and introducing setting-specific adjustments such as departments for character roles. Subsequent iterations have continued this evolution, adapting to lighter or more complex narratives across titles. A key strength of the 2d20 System lies in its modularity, allowing easy adaptation to sci-fi settings like interstellar adventures or fantasy worlds with political intrigue, through customizable attributes, disciplines, and scene-framing tools that fit diverse licenses. Free quickstart rules, including pre-generated characters and introductory adventures, are available online for many implementations, enabling accessible entry without full rulebooks. For instance, it powers Fallout: The Roleplaying Game by integrating post-apocalyptic survival elements into its momentum and threat dynamics.

Custom and variant systems

Modiphius Entertainment has developed several custom and variant systems tailored to specific licensed properties, adapting core mechanics to fit thematic needs while often building on the foundational 2d20 framework for narrative flexibility and tactical depth. These variants introduce unique elements such as specialized stress tracks, political resource management, and simplified action economies to enhance immersion in their respective settings. In Achtung! Cthulhu, the system employs the 2d20 ruleset with integrated mechanics to evoke amid pulp action. Players track mental strain through a stress system where failures on mental tests inflict damage that accumulates, potentially leading to breakdowns or hallucinations without a separate sanity score, emphasizing escalating psychological tension during encounters with Mythos entities. This approach draws from the game's origins in Basic Role-Playing adaptations but fully utilizes 2d20's momentum and complication mechanics for dynamic horror resolution. The Dune: Adventures in the Imperium RPG modifies the 2d20 system with house rules centered on politics, incorporating asset management and intrigue-focused dice pools to simulate noble house machinations. Players manage assets like favors, spies, and resources as narrative tools that can be spent to bolster dice pools or alter scenes, while intrigue mechanics allow for social conflicts resolved through expanded pools that track influence, secrets, and alliances. These elements prioritize strategic maneuvering over direct , reflecting the source material's emphasis on subtle power plays on . For miniatures and , Modiphius simplifies 2d20 into streamlined variants, as seen in Fallout: Wasteland Warfare, where action points form a core economy for tactical skirmishes in the post-apocalyptic wasteland. Heroic models generate action points via skill rolls on blue dice, spending them on quick actions like extra movements or targeted shots beyond the standard two actions per round, enabling V.A.T.S.-inspired precision without complex layers. This adaptation balances fast-paced combat with narrative opportunities, such as scavenging or faction alliances. Other custom systems include the Narrativium ruleset for the Discworld: Adventures in Ankh-Morpork RPG, which emphasizes humor-focused resolution through narrative complications inspired by Terry Pratchett's satirical style. Dice rolls generate "complications" that introduce absurd, story-driven twists—such as ironic mishaps or escalating farces—rather than traditional penalties, encouraging players to weave puns and witty outcomes into resolutions. This lightweight, narrative-driven approach avoids crunchy modifiers, prioritizing collaborative storytelling in the chaotic world of Ankh-Morpork.

Role-playing games

Achtung! Cthulhu

Achtung! Cthulhu is a line that merges the historical backdrop of with Lovecraftian cosmic horror, where players assume the roles of Allied investigators, soldiers, and agents combating entities and Nazi factions such as and Nachtwölfe. The setting portrays a "Secret War" in which these human protagonists uncover ancient Mythos secrets exploited by to unleash devastating weapons and summon otherworldly threats, blending pulp adventure with sanity-eroding terror. The line debuted in 2013 with core rulebooks, including the Keeper's Guide and Investigator's Guide, initially designed as a setting supplement for the Call of Cthulhu and Savage Worlds systems, funded through a Kickstarter campaign that raised £177,557—over 22 times its £8,000 goal—and supported the production of 11 books along with accessories. In 2021, Modiphius released a standalone edition using a custom variant of the 2d20 system, featuring dedicated Player's and Gamemaster's Guides to facilitate fast-paced, cinematic gameplay. Expansions have continued annually, such as the D-Day campaign book in 2024 and a tome of enemies and adversaries in July 2025, maintaining the line's momentum through 2025 with ongoing supplements. Unique to the game's historical framework is its sanity mechanic, which quantifies the psychological strain of Mythos encounters amid wartime chaos, encouraging players to balance heroism with creeping madness. occupations draw from WWII archetypes—like soldiers, occultists, infiltrators, and engineers—tailored to narratives, allowing players to create operatives whose skills reflect both historical authenticity and the demands of facing inhuman foes. In October 2025, Modiphius expanded the universe with Cohors , a set in the 2nd-century , where legionaries confront similar cosmic incursions on the empire's frontiers using adapted 2d20 rules.

Star Trek Adventures

Star Trek Adventures is a (RPG) published by Modiphius Entertainment, set within the expansive universe of the franchise. It employs the publisher's 2d20 system to facilitate collaborative storytelling, emphasizing themes of exploration, diplomacy, and moral dilemmas faced by crews. Players create diverse characters from species or other factions, forming away teams or starship bridges to undertake episodic missions that mirror the television series' structure, including crew creation mechanics that build interconnected supporting casts and starship combat rules simulating tactical space battles. The first edition core rulebook launched in August 2017, providing comprehensive rules for campaigns across multiple eras, from The Original Series to The Next Generation and beyond. In 2020, Modiphius released the Empire Core Rulebook as a dedicated expansion for playing non-Federation perspectives. The second edition core rulebook debuted at in August 2024, refining gameplay for smoother extended tasks and ship combat while introducing expanded options for non-Federation species; it remains backward-compatible with first-edition materials. A free 48-page for the second edition, including introductory rules and a sample adventure, became available in 2024 to ease entry for new players. Expansions enrich the game's scope with detailed sourcebooks covering key regions of the galaxy, such as the Alpha Quadrant Sourcebook (2018), Beta Quadrant Sourcebook (2019), Gamma Quadrant Sourcebook (2020), and Delta Quadrant Sourcebook (2020), which explore sectors tied to iconic eras like The Original Series (e.g., Neutral Zone) and The Next Generation (e.g., border conflicts). These supplements provide lore on alien species, starships, and mission frameworks, enabling gamemasters to craft adventures in diverse settings. The game has garnered acclaim, earning a Silver ENNIE Award for Best Production Values in 2018 for its Collector's Edition Core Rulebook and a Gold ENNIE for Best Electronic Book in 2022 for the Tricorder Collector's Box Set. Complementing the RPG, Modiphius offers 32mm-scale miniatures for away teams in The Original Series and The Next Generation eras, designed for print-at-home or purchase, which integrate seamlessly with planetary exploration scenes and tie into the : Away Missions miniatures game for enhanced tactical away mission play.

Dune: Adventures in the Imperium

Dune: Adventures in the Imperium is a developed by Modiphius Entertainment, set in Frank Herbert's universe, where players take on the roles of elite agents serving noble Houses amid interstellar feudal politics and survival on the desert planet . The game emphasizes narrative-driven gameplay centered on house creation, the spice economy as a pivotal resource for power and prescience, and intricate political intrigue involving alliances, betrayals, and conflicts with factions like the and . It adapts Modiphius's 2d20 system to capture the gritty, intrigue-heavy tone of , allowing players to architect their House's ambitions while navigating deadly duels, , and the harsh ecology of . The core rulebook, released in May 2021, provides comprehensive rules for character and House creation, including defining a House's assets, ambitions, and rivals within the 's feudal structure. Subsequent expansions have built on this foundation, such as Masters of Dune (2021), which delves into advanced character options and faction details, (2022), a campaign book exploring the Butlerian Jihad era, and Sand and Dust (2022), which expands on environmental hazards and adventure modules set on . In 2024, Fall of the Imperium introduced a campaign arc paralleling the events of Herbert's original , focusing on the transition from the era to the rise of , with mechanics for shifting alliances and regime changes. In 2025, Fatal Journey was released, with no further content announced as of November 2025. Unique to the game's 2d20 adaptation are mechanics like and Complications, which enhance its focus on political maneuvering. , generated from excess successes on skill tests, can be spent to create advantages such as forging temporary alliances by aiding allies in conflicts or acquiring scene traits that represent negotiated pacts. Conversely, Complications arise from rolling a 20 on a d20, introducing narrative setbacks like betrayals or unintended consequences, such as a rival exploiting a vulnerability in your operations, which players must then mitigate to avoid escalating threats. These elements tie directly into the economy and intrigue systems, where might secure a spice shipment alliance, while Complications could trigger a betrayal over resource control. The game received critical acclaim, winning the Gold ENNIE Award for Best Writing in 2022 for its core rulebook, praised for capturing the philosophical depth and intricate plotting of Herbert's saga. Modiphius secured the licensing rights in 2020 through , enabling this adaptation following the renewed interest from Denis Villeneuve's film series.

Fallout: The Roleplaying Game

Fallout: The Roleplaying Game is a tabletop role-playing game developed by Modiphius Entertainment, adapting the post-apocalyptic setting of the Fallout video game series into a narrative-driven experience. Players create original characters such as vault dwellers, ghouls, super mutants, or robots, exploring the ruins of a nuclear-devastated America while scavenging for resources, battling mutated creatures, and navigating moral dilemmas in a satirical wasteland. The game emphasizes survival, exploration, and player agency, allowing groups to craft emergent stories centered on faction alliances, personal quests, and the harsh realities of irradiated frontiers. The core mechanics are built on Modiphius's 2d20 system, where players roll two 20-sided dice against a target number derived from a character's S.P.E.C.I.A.L. attributes—Strength, , , , , , and —combined with relevant skills to generate successes on tests of difficulty 1 to 5. Characters advance through perks that provide abilities like enhanced combat prowess or social manipulation, mirroring the ' progression while integrating Action Points for tactical flexibility during scenes. Faction play is facilitated by a reputation system that tracks relationships with groups like the or Raiders, influencing NPC interactions, quest availability, and story branches to encourage player-driven narratives over linear plots. Development began under a acquired by Modiphius from in 2017, with a closed beta launching in early 2020 to refine . The full digital rulebook released on March 31, 2021, followed by physical editions in summer 2021, though production and shipping were delayed by the from an initial 2020 target. Expansions include the Winter of quest book and the Settler's for settlement-building, with the New Vegas-themed campaign book—featuring levels 1-21 adventures in the Mojave , new origins like Enclave Remnant, and rules for gambling and vehicles—scheduled for Q4 2025 pre-orders starting September 24. The RPG shares a unified universe with Modiphius's Fallout: Wasteland Warfare miniatures game, enabling crossover elements like compatible lore, characters, and basic mechanics for hybrid sessions where RPG narratives inform wargame scenarios. This integration supports player-driven stories by allowing transitions between role-playing exploration and tactical skirmishes in the same campaign.

Other RPG titles

Modiphius Entertainment has published several other games beyond its major licensed titles, often leveraging variants of the 2d20 system to deliver diverse settings and gameplay experiences. One early example is : Third Edition (2015), a science-fiction set in the 23rd century where mega-corporations engage in territorial wars against the encroaching Dark Legion, a force of mutants and demonic entities threatening humanity's solar colonies. The game uses the 2d20 system to emphasize cinematic action and tactical combat, with players assuming roles as corporate soldiers or investigators in a grim, war-torn universe. In 2019, Modiphius released : Adventures on the Dying World of , a RPG inspired by ' novels, transporting players to the harsh, red deserts of (Mars). This title employs a streamlined variant of the 2d20 system tailored for pulp-action adventures, focusing on swashbuckling combat, exploration, and intrigue among alien races and ancient ruins, with compatibility options for fifth-edition . Dreams and Machines (2023 onward) represents Modiphius's original intellectual property in the science-fantasy genre, set on the post-post-apocalyptic world of Evera Prime where survivors rebuild society amid ancient machine ruins and emergent threats known as the Wakers. The game introduces an enhanced 2d20 system that incorporates a "" resource to promote collaborative and character growth, emphasizing themes of hope, heroism, and technological rediscovery in a landscape blending magic-like anomalies with advanced machinery. More recently, : Adventures in (2024) adapts Terry Pratchett's satirical fantasy series into a tabletop RPG centered on the bustling, chaotic city of Ankh-Morpork and the broader Discworld. This humorous title features the custom Narrativium system—a narrative-driven variant inspired by 2d20 principles—to capture the wit, absurdity, and social intrigue of Pratchett's universe, where players portray everyday folk entangled in guild politics, magical mishaps, and philosophical quandaries. Its Kickstarter campaign achieved overwhelming success, raising over £2.3 million from more than 17,000 backers, unlocking numerous stretch goals for expanded content. In 2025, Modiphius partnered with independent studio Gritsilk Games to publish RipCrypt: Dungeon Sprint, a fantasy TTRPG designed for rapid, high-stakes sessions accommodating 1-8 players. The game eschews traditional classes and races in favor of quick-resolution mechanics, propelling characters through the labyrinthine Undergrade—a of aqueducts, , and forgotten depths—for intense, boardgame-like sprints focused on survival and cryptic events.

Miniatures and wargames

Fallout: Wasteland Warfare

Fallout: Wasteland Warfare is a skirmish-level miniatures wargame set in the post-apocalyptic Fallout universe, utilizing Modiphius's 2d20 system adapted for tactical battles where players assemble crews from various factions to scavenge resources, control terrain, and engage in combat. Players build armies representing iconic groups such as the Brotherhood of Steel, Raiders, or Survivors, emphasizing strategic positioning on wasteland terrain like ruined buildings and irradiated zones to simulate survival in a nuclear-devastated world. The game launched with its core rules and two-player starter set in August 2018, providing the foundational mechanics for player-versus-player, cooperative, and solo play modes using 32mm-scale pre-assembled PVC miniatures. Expansions have been released in waves, introducing new miniatures and cards for factions like the Brotherhood of Steel in Wave 1 and Raiders in Wave 2, including profiles for units, AI behaviors, items, quests, modifications, and perks to expand crew customization and battlefield tactics. These waves integrate mechanics allowing perks from the shared Fallout intellectual property, such as those in the companion roleplaying game, to enhance narrative depth without requiring separate RPG character creation. In May 2025, Modiphius released the Fallout: Factions core rulebook, a comprehensive update consolidating rules for play, an in-depth campaign system, and faction showcases to streamline access for new and existing players. This edition emphasizes narrative campaigns where crews evolve through linked scenarios, gaining experience and altering the wasteland environment over multiple sessions to capture the essence of Fallout's storytelling. Looking ahead, the Battle for boxed set is scheduled for release in the first quarter of 2026, featuring a new starter set with miniatures pitting factions against each other, an 80-page rulebook, and tokens for initiative, harm, and fatigue to support urban warfare scenarios.

Other miniatures lines

Modiphius Entertainment has developed several additional miniatures-based wargames beyond its major licensed properties, focusing on fantasy, historical, and horror themes to expand its tabletop offerings. The Elder Scrolls: Call to Arms, released in 2019, is a skirmish wargame set in the fantasy world of Tamriel from Bethesda's The Elder Scrolls video game series. Players assemble warbands from factions such as adventurers, bandits, Imperial soldiers, Stormcloaks, and mythical creatures including dragons, engaging in versus, solo, or cooperative missions involving exploration of ruins and tombs for treasure and glory. The game includes 32mm scale miniatures, custom dice, and terrain pieces, supporting narrative-driven adventures with modular scenarios. Airfix Battles, co-published with in 2016, serves as an introductory historical wargame emphasizing platoon-level skirmishes, with expansions extending to scenarios. It uses a card-driven system where players build armies via a Force Deck, deploying die-cut cardboard counters representing , tanks, and vehicles on modular hex-based battlefields for tactical engagements. The game prioritizes accessibility for beginners, including pre-designed scenarios and no requirement for painting or assembly of plastic models. In 2024, Modiphius introduced Cohors Cthulhu: Tactics, a miniatures compatible with the Achtung! line, blending Roman-era historical elements with . Set in the , players command 28mm scale legions of heroes and auxiliaries against mythos cults and monsters in solo or , using a system of tactics cards and dice for combat resolution. The line features detailed miniatures of Roman legionaries, cultists, and eldritch entities, with print-at-home options for custom army building.

Board games

Mass Effect: The Board Game

Mass Effect: The Board Game is a cooperative board game developed by Modiphius Entertainment in partnership with BioWare and Electronic Arts, adapting elements from the acclaimed Mass Effect video game series into a squad-based adventure. Players take on the role of Commander Shepard and their team aboard the SSV Normandy, embarking on story-driven missions set in 2186 on the storm-ravaged planet Hagalaz to uncover secrets of a derelict Cerberus cruiser while contending with Reaper incursions. The game emphasizes squad loyalty and tactical decision-making, with 1-4 players collaborating to navigate branching narratives that lead to multiple endings based on choices aligned with Paragon or Renegade paths, influencing overall War Readiness. Announced on March 4, 2024, the core game—titled [Mass Effect: The Board Game – Priority: Hagalaz](/page/Mass_Effect: The Board Game – Priority: Hagalaz)—was released in October 2024, featuring pre-assembled 32mm-scale miniatures of (male and female variants) alongside key squadmates like , Tali'Zorah nar Rayya, Urdnot Wrex, and . Gameplay revolves around card-driven combat mechanics, where players draw from personal decks to execute actions such as movement, attacks, or ability usage, combined with resource management for and powers that require careful allocation of cooldowns and . Squad missions form the backbone, involving exploration, combat encounters, and optional loyalty missions that, when completed successfully, unlock unique abilities and talents for individual squadmates, enhancing their effectiveness in future scenarios. Expansions and additional content expand the game's scope, with companion packs providing deeper customization for characters like Liara, Tali, , and Garrus through extra cards and miniatures. On N7 Day (November 7, 2025), Modiphius announced a line of new miniatures—including Priority Threats sets (Delta, Gamma, Epsilon) and Battlefield Scenery—set for release in Q2 2026, available for pre-order alongside upgrades for existing figures. A major expansion planned for early 2027 introduces Reaper-focused threats, six new playable squadmates, alternative play modes, and additional loyalty missions to further integrate the cosmic horror elements of the Reapers into squad tactics.

DOOM series board games

Modiphius Entertainment announced two board games based on the DOOM video game franchise on July 25, 2025: DOOM | Arena Board Game, an adaptation of the original 1993 title, and DOOM: The Dark Ages | Arena Board Game, drawing from the medieval-themed prequel DOOM: The Dark Ages. These titles were developed in collaboration with Bethesda Softworks and id Software, emphasizing the series' fast-paced, action-horror roots in a tabletop format. Both editions share an identical core ruleset but feature distinct themes, miniatures, weapons, and arena layouts tailored to their source material—the classic edition focuses on sci-fi hellscapes, while the Dark Ages version incorporates medieval elements like mechs and dragons alongside demon-slaying. The games are designed as asymmetric, competitive experiences for two players (expandable to four with additional rules), where one controls the DOOM Slayer and the other leads demonic hordes in arena battles. unfolds over three escalating rounds on a hex-based board approximately 2 by 3 feet, replicating DOOM levels with obstacles, acid channels, and cover for tactical positioning. Each turn allows one movement and one action per , such as attacking or reloading; is streamlined with automatic hits resolved via dice rolls for variable damage, rewarding players with blood points based on inflicted wounds to claim keycard tokens and win rounds. Between rounds, arsenal tokens—earned or accumulated—enable weapon upgrades, progressing from basic pistols to heavy armaments like shotguns, chainsaws, or the B.F.G., enhancing attack power and strategic depth without complex resource management. Components include highly detailed miniatures of the DOOM Slayer, iconic demons (such as Imps, Cacodemons, Mancubi, and Spider Masterminds in the classic edition, or Atlan mechs and Mecha Dragons in Dark Ages), along with terrain tiles and tokens for a visceral, collectible experience. Expansions tie into classic DOOM levels by introducing modular arena boards, additional enemy variants, and scenario cards for replayability, allowing players to recreate memorable environments from the video games. Demos of the prototype were showcased at 2025 in August and 2025, highlighting the game's "heavy metal speed-chess" pace and accessibility for both newcomers and series veterans. The Kickstarter campaign launched on October 28, 2025, following an October 7, 2025 press release, to fund production and offer backers exclusive editions, stretch goals, and upgrade packs. Full retail releases are planned for 2026, pending success.

Other board games

Modiphius Entertainment has expanded its board game portfolio with a variety of licensed titles that emphasize play, deduction, and strategic exploration, often drawing from popular franchises to create accessible yet engaging experiences. – The Adventure Game, released in 2022, is a board game for 1-4 players set in the world of Tamriel, where participants build unique characters, upgrade equipment, and navigate dungeons across Skyrim's holds using quest tiles to complete campaigns spanning 25 years, including battles against dragons, , and daedra. SPECTRE: The Board Game, released in 2022, is a competitive strategy game for 2-4 players based on the James Bond film series, where participants assume the roles of iconic villains vying to become SPECTRE's Number 1 by completing schemes, assembling gadgets, and outmaneuvering rivals using asymmetric abilities, weapons, and locations from the films. Agatha Christie's Death on the Cards, launched in 2019, is a quick-play deduction card game for 2-6 players inspired by the author's murder mysteries, featuring a hidden traitor mechanic where one player acts as the murderer and an accomplice, while others collaborate to identify culprits through bluffing, clue gathering, and timed revelations in sessions lasting 20-40 minutes. Thunderbirds, a 2015 cooperative board game designed by , immerses 1-4 players in the sci-fi series as members of International Rescue, commanding iconic Thunderbird vehicles to thwart disasters and the villainous Hood across modular scenarios that emphasize resource management and timed rescues.

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