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Legends of Runeterra

Legends of Runeterra is a free-to-play digital collectible card game (CCG) developed and published by Riot Games, set within the fictional universe of Runeterra that also encompasses League of Legends. Released on April 30, 2020, the game is available on Microsoft Windows, iOS, and Android platforms, featuring seamless cross-platform play and progression between PC and mobile devices. It emphasizes strategic depth, where player skill, creativity, and decision-making determine outcomes rather than pure luck, distinguishing it from many traditional CCGs through dynamic gameplay and evolving card synergies. In matches, players construct decks from a vast array of cards divided into four main types—champions, followers (units), spells, and landmarks—drawn from ten distinct regions of Runeterra, each offering unique thematic abilities and synergies. The objective is to reduce the opponent's (a central starting at 20) to zero by summoning units to attack enemy units or the Nexus directly, while defending one's own using spells, positioning, and reactive plays. unfolds in alternating , where players spend action points (equal to the round number) on summoning, casting spells, or other actions, supported by a resource that generates one per round (up to 10 total) and can be partially banked across rounds for spellcasting to enable powerful late-game plays. Champions serve as powerful, levelable cards that grow stronger through experience gained in play, adding progression to individual matches. Beyond standard PvP duels, Legends of Runeterra includes diverse modes such as ranked ladder play with tiers from Iron to Master, casual queues, and the single-player Path of Champions roguelite adventure, where players guide champions through narrative campaigns, collecting relics and facing procedurally generated challenges. Monetization focuses on cosmetic items and packages for Path of Champions, alongside a generous economy, ensuring accessibility without pay-to-win elements. Following a 2024 restructuring that reduced the development team, the game has focused primarily on expanding Path of Champions while maintaining PvP through rotations and updates, with seasonal dev updates and maintenance through 2025.

Gameplay

Core mechanics

Legends of Runeterra is a where players alternate actions within structured s to outmaneuver their opponent. Each begins with both players simultaneously drawing one card from their deck, ensuring neither gains an advantage from the phase. Following the , players take turns performing actions using their available , starting with the player holding the attack token who initiates the sequence. Actions include playing cards, casting spells, or declaring attacks, and the continues with players alternating until both consecutively pass, at which point the ends and roles switch for the next —the attacker becomes the defender and vice versa. This passing mechanic allows players to strategically time their plays, as passing does not forfeit future actions in the current but signals the end when mutual. serves as the primary action resource, starting at 1 in the first and increasing by 1 each subsequent up to a maximum of 10, providing a scaling action bar that grows over time to enable more complex strategies as the game progresses. The system revolves around deploying s—followers and —with power (attack ) and (durability) stats to assault the opponent's . During a player's attack phase within their round, they select units from their bench to as attackers, positioning them to either the nexus directly or units. The defending player then chooses blockers from their own units to intercept, pairing each attacker with a defender if possible; unblocked attackers deal their full power as to the nexus, while blocked pairs exchange damage simultaneously—each unit deals its power to the opponent's , and if health reaches zero, the unit is destroyed and removed from play. resolution occurs in phases, allowing fast or burst spells to be played before, during, or after strikes to alter outcomes, such as buffing attackers or weakening blockers. Key mechanics include keywords that modify : Elusive units can only be blocked by other Elusive units, evading standard defenses; Overwhelm causes excess from an attacker's power beyond the blocker's health to spill over to the nexus; and allows the unit's controller to force a specific enemy unit to block it, bypassing positioning preferences. The resource system distinguishes between regular mana for playing any cards and spell mana specifically for spells and certain effects, generated through pips—visual gems representing available mana each round. Regular mana refreshes fully at the start of each round based on the current pip count (1 in round 1, increasing by 1 per round to a cap of 10), while up to 3 unused regular mana converts to persistent spell mana at the end of each round, which carries over indefinitely with no upper limit. Spell mana is used first for eligible costs, preventing waste and enabling burst spell plays even on low regular mana turns. This dual system encourages efficient resource management, as players must balance unit summons (using regular mana) with spell reactions (drawing from spell mana first). The primary win condition is to reduce the opponent's health—starting at 20—to zero through cumulative damage. Nexus damage accumulates from unblocked attacks that strike directly, excess Overwhelm damage spilling past blockers, or targeted spells and abilities that explicitly deal nexus damage, with no regeneration unless modified by specific effects. If a player's runs out of cards during a draw phase, they also lose immediately, though simultaneous deck-outs result in a tie.

Cards and regions

Legends of Runeterra features a diverse array of card types that form the foundation of . Followers are summonable units that occupy spaces on the board, possessing power (attack) and health values, allowing them to attack opponents or block incoming attacks. Champions represent iconic characters from the League of Legends universe and function as special followers with the ability to level up during a match, unlocking enhanced abilities and improved stats upon meeting specific conditions, such as dealing or receiving . Spells provide one-time effects, such as dealing , , or manipulating the board , and are discarded after activation without occupying space; this includes traps, which are slow spells that activate when triggered by conditions like enemy attacks. Skills are a subtype of spells that can be played directly for an effect or attached to champions for ongoing abilities. Landmarks, introduced in the Monuments of Power expansion, are permanent fixtures that occupy a back-row board space but cannot attack, block, or be targeted like units; instead, they deliver ongoing effects, such as generating resources or altering game conditions over multiple turns. All cards in Legends of Runeterra require to play, generated each round based on the active mana and the round number, with costs ranging from 0 to 10 or more for high-impact cards. Units, including followers and , feature power and stats that determine their , while and landmarks typically lack these but may influence them indirectly. Cards are categorized by rarity to reflect acquisition difficulty and power level: (common), silver (rare), (), and prismatic (legendary), with prismatic cards often featuring unique, high-impact designs exclusive to champions or key units. Additionally, variants offer cosmetic enhancements, such as animated borders or alternate artwork, which players can obtain through crafting with in-game shards, adding visual flair without altering gameplay. The game's regions system ties cards to the lore of Runeterra's factions, with each region embodying distinct themes, , and color-coded gems that players spend to play associated cards. The six core regions are Demacia (white ; themes of justice, honor, and unity; like Barrier for and for ), Noxus (red ; themes of might and aggression; like Fearsome to deter blocks and to force enemy repositioning), Freljord (blue ; themes of resilience in harsh wilderness; like Overwhelm for excess damage and Rally for stat boosts), (green ; themes of balance and spirituality; like to return units and Elusive for unblockable attacks), Shadow Isles (purple ; themes of death and ; like for life steal and Ephemeral for temporary summons), and Piltover & Zaun (yellow ; themes of innovation and chaos; like Hone for drawing cards after plays and attachments). Later expansions introduced additional regions: Bilgewater (teal ; themes of and ; like Plunder for risk-reward discards and for strategic positioning), Shurima ( ; themes of lost empire and ; like Awaken for unit empowerment and synergies with landmarks), (pink ; themes of yordle and portals; like ephemeral tricks and trap ambushes), and Targon (silver ; themes of celestial ascent; tied to Day/Night cycles affecting card effects). This system encourages strategic region synergies, as cards from different regions can complement each other's playstyles. Deck-building in Legends of Runeterra adheres to specific rules to promote consistency and creativity. Decks must contain a minimum of 40 , drawn from up to two regions designated as primary and secondary, allowing players to blend themes while maintaining focus. Up to three copies of any non-champion are permitted, but champions are limited to a total of six across the deck, emphasizing their role as pivotal engines without overwhelming the pool. These constraints ensure decks remain streamlined, reducing variance in draws while rewarding skillful combinations of regional strengths.

Game modes

Legends of Runeterra offers a variety of multiplayer and competitive formats centered on player-versus-player (PvP) interactions, with options for both ranked progression and casual play. The core PvP mode operates in a best-of-one format, where players construct decks from available cards and engage in strategic matches using the game's fundamental rules of generation, spellcasting, and unit summoning. Matches are hosted in either or queues: limits decks to cards from the most recent expansions for a rotating , while allows all cards ever released, providing a broader pool for experimentation. Ranked play features a system divided into seven tiers—, , Silver, , , and —each with four divisions to track player skill and progression. Players earn points through wins to climb divisions and tiers, with seasonal resets encouraging ongoing ; pairs opponents based on similar ranks to ensure balanced games. Casual mirrors ranked in structure but omits ladder progression, allowing players to test decks without competitive pressure. These modes support both and formats, with ranked seasons typically aligning with content updates to refresh the competitive landscape. The game undergoes seasonal rotations through monthly patches, which introduce new cards, balance adjustments, and occasionally rotate older sets out of to maintain a dynamic . These updates often coincide with themed , such as "Time for Tactics," which temporarily alter gameplay with unique mechanics like enhanced tactical spells or region-specific bonuses to encourage creative deckbuilding. provide limited-time rewards and challenges, fostering community engagement without permanently changing core PvP structures. Cross-platform play has been supported since the mobile release on April 30, 2020, enabling seamless matchmaking and unified accounts across PC, , and devices. Players can switch platforms mid-season without losing progress, as long as they link their account, ensuring a consistent experience regardless of device. For newcomers, and modes include AI challenges that teach key through guided scenarios, such as managing round-based or utilizing region-specific abilities. Versus AI matches against beginner bots allow low-stakes in full games, helping players refine strategies before entering PvP queues; these bots simulate basic opponent behaviors to build foundational skills.

Development

Conception and announcement

Legends of Runeterra began development in 2016 as a (CCG) by , aimed at expanding the universe of their flagship title, . The project, internally codenamed "Project Bacon," sought to create a strategy game that drew inspiration from established CCGs such as Magic: The Gathering and , while introducing innovative mechanics like simultaneous turn-based play to differentiate it from traditional alternating turns. This approach allowed players to plan actions concurrently with opponents, emphasizing strategy and prediction over reaction time. The game's design was led by ' core development teams, with Andrew Yip serving as the lead designer and later design director, focusing on integrating elements from champions and the broader lore of Runeterra. Influences from the League universe were central, with cards representing iconic champions, regions like Demacia and Noxus, and narrative threads that deepened the world's mythology without requiring prior knowledge of the MOBA. Design goals prioritized a model that promoted fair progression, allowing players to unlock cards through gameplay rather than randomized purchases, thus avoiding pay-to-win dynamics common in the genre. Accessibility for newcomers was key, incorporating visual novel-style storytelling to weave lore into the experience and make it approachable for those unfamiliar with . Riot Games publicly announced Legends of Runeterra on October 15, 2019, during a livestream celebrating the tenth anniversary of . The reveal featured a cinematic trailer showcasing champions such as and in dynamic battles across Runeterra's landscapes, highlighting the game's strategic depth and visual flair. Immediately following the announcement, Riot opened applications for a closed alpha test, set to begin in late October 2019, marking the transition from internal development to early player feedback.

Beta testing and launch

Legends of Runeterra entered closed beta testing following its announcement on October 15, 2019, during Riot Games' celebration of the tenth anniversary of League of Legends, with a limited preview event running from October 15 to 20, 2019, for pre-registered players. The closed beta phase continued through December 2019, allowing invited players to test core gameplay mechanics, including the six initial regions—Demacia, Freljord, Ionia, Noxus, Piltover & Zaun, and the Shadow Isles—while Riot gathered feedback on balance, economy, and user interface. This period focused on iterative improvements, such as refining card interactions and progression systems, before transitioning to broader access. The open launched on , 2020, making the game available to all players without invitations, and ran until the full release on April 30, 2020. During this phase, introduced features like ranked queues, a friends list for challenging opponents, and economy updates to enhance accessibility, while continuing to balance cards based on community input. The open beta emphasized player retention through generous rewards and cross-platform preparation, culminating in the addition of new content ahead of launch. The game achieved its global full release on April 30, 2020, initially for Windows PC, with simultaneous support for and mobile devices enabling from day one. This rollout marked the end of the period, preserving all player progress, cards, and cosmetics earned during testing, and introduced the Rising Tides expansion featuring over 120 new cards and the seventh region, Bilgewater, which brought pirate-themed mechanics like "" keywords to expand deck-building options. At launch, Legends of Runeterra adopted a model designed to avoid pay-to-win dynamics, allowing players to earn all cards through gameplay without mandatory purchases. centered on a cosmetic shop for visual customizations, such as board skins and emotes, while the core progression system included weekly vaults that rewarded capsules containing cards, shards for crafting, and wildcards based on XP earned from matches—typically providing enough resources for players to complete sets over time with consistent play. emphasized this generous structure to prioritize skill and strategy over spending, with no premium card packs required for competitive viability.

Post-launch content

Expansions and card sets

Following its open beta launch in January 2020 with the base set featuring Demacia, , , Noxus, and the Shadow Isles regions, Legends of Runeterra expanded its card pool through periodic major sets and smaller updates. Major expansions typically introduced 100-150 new collectible cards, often debuting new regions or deep themes, while monthly patches delivered balance adjustments alongside 20-40 additional cards to refine and meta diversity. In March 2023, implemented a rotation system for the , annually archiving the oldest sets to maintain a focused, evolving competitive environment comprising roughly the prior two years' content, with all cards remaining legal in the unrestricted . The first post-launch expansion, Rising Tides, arrived with Patch 1.0 on April 30, 2020, coinciding with the game's official release on PC and mobile, and added 84 cards including the Bilgewater and Piltover & Zaun regions. This set emphasized high-risk gambles in Bilgewater through mechanics like Plunder and inventive gadgetry in Piltover & Zaun, introducing champions such as Miss Fortune, Twisted Fate, Heimerdinger, and Ezreal. Call of the Mountain followed in August 2020 with Patch 1.8, debuting the Targon region via 89 cards centered on celestial ascent and mountainous trials, featuring champions like Leona, , Taric, and Aurelion Sol. The set unfolded across multiple releases, including Monuments of Power in October 2020 (Patch 1.12, 40 cards introducing the keyword for persistent board effects) and Cosmic Creation in December 2020 (40 cards exploring cosmic entities and creation motifs). Empires of the Ascended launched in March 2021 with Patch 2.3, incorporating the Shurima region through 110 cards themed around ancient empires and ascended relics, with champions including Azir, Nasus, Renekton, and Taliyah highlighting oasis revival and landmark invocation. This set extended into Rise of the Underworlds in June 2021 (Patch 2.11, 43 cards debuting the Lurk keyword for stealthy ambushes), featuring champions like Ekko, Pyke, and Rek'Sai tied to subterranean lore. Later that year, Beyond the Bandlewood arrived in August 2021 with Patch 2.14, the largest expansion at 126 cards, unveiling Bandle City and its yordle inhabitants through elusive trickery and portal mechanics, starring champions such as Teemo, Veigar, and . Subsequent releases adopted a more modular approach, with Worldwalker in May 2022 as a standalone adding 65 lore-driven cards for wandering champions and multiversal themes, enhancing ties to broader Runeterra narratives like the yordle portals from Bandle City. In 2023, shifted to a quarterly release schedule with major expansions and smaller variety sets of 10-20 cards introducing subtypes such as Vastaya (elfin beastkin) and mechanics for Darkin entities. Quarterly variety packs supplemented major content, while annual rotations—such as the April 2024 update rotating out mechanics like Lurk, Darkness, and from early expansions—refreshed Standard play by emphasizing recent innovations. Ongoing patches continued to add minor cards and balance changes, supporting the rotation system. As of 2025, development continues with patches like 6.10, making Titans of Runeterra a permanent mode.

Path of Champions and single-player modes

Path of Champions is a single-player mode in Legends of Runeterra, launched on November 10, 2021, as a free update in patch 2.19.0. It features narrative-driven adventures where players control champions from various regions, embarking on branching story campaigns across Runeterra. Initial champions included , , Caitlyn, Ekko, and Jayce from Piltover & Zaun; , Pyke, Twisted Fate, Miss Fortune, and Tahm Kench from Bilgewater; and , Yasuo, , Lee Sin, and Irelia from . The mode integrates cards from the core PvP set into PvE encounters, allowing players to build and customize decks using allies, items, and powers unlocked through progression. Core mechanics revolve around map-based runs on a , where players navigate nodes representing encounters, shops, and story events. Each run starts with a champion's pre-built deck, which players expand by adding cards, recruiting ally champions, and equipping relics or powers that alter gameplay, such as granting extra spells or modifying unit abilities. Encounters include combat against AI opponents, choice-driven events that affect health or rewards, and boss battles with escalating difficulty. Narrative elements are delivered through fully voiced, animated comic sequences that advance the champion's personal story, with branching paths influenced by player decisions. Difficulty levels range from beginner-friendly campaigns to high-star challenges (up to 5 stars), where health management becomes critical, and failure prompts restarts with retained progression. The mode emphasizes lore exploration, replayability through reputation levels that unlock new content, and strategic adaptation without multiplayer elements. Subsequent expansions and updates have expanded the mode's scope. The Worldwalker update in May 2022 introduced Path of Champions 2.0, adding Noxus and Demacia regions, permanent progression systems for champions and players, and shared world adventures accessible to multiple champions. From 2023 to 2025, ongoing patches delivered new champions and content, such as Yasuo and Swain in patch 5.6 (June 2024), Anivia in patch 6.10 (October 2025), and Shyvana in patch 6.11 (November 2025). These updates included constellation systems for deeper champion customization and events like "The Elements" in patch 6.10, which featured elemental-themed challenges and rewards tied to Anivia's Freljord storyline. Monthly challenges, introduced in 2023, provide 70 micro-adventures per month with unique rules and higher stakes, focusing on specific champions or themes to encourage varied playstyles. Prior to Path of Champions, Legends of Runeterra offered other single-player experiences through Labs, experimental PvE modes launched in 2020. Lab of Legends, a prominent example, was a linear campaign where players built decks progressively against AI bosses, emphasizing deck growth and strategic experimentation without competitive elements. These Labs rotated periodically until 2022, serving as precursors to the more expansive, structure of Path of Champions, and highlighted the game's commitment to lore-driven solo play. Seasonal adventures, such as those tied to events, further extended PvE content by integrating narrative arcs from the broader universe.

Reception and legacy

Critical reception

Upon its launch in April 2020, Legends of Runeterra received generally favorable reviews from critics, earning an aggregate score of 87 out of 100 on based on 12 reviews. Critics praised the game's innovative turn-based mechanics, which allow players to bank unused for future rounds and adapt strategies dynamically, setting it apart from traditional collectible card games like . awarded it a 9 out of 10, highlighting its fresh approach to the genre while discarding frustrating elements such as aggressive mana curves and pay-to-win progression, and commending the generous model that enables players to acquire cards through gameplay rather than heavy spending. The game's high-quality visuals, deeply tied to the lore of , were also frequently lauded for enhancing immersion without overwhelming newcomers. Subsequent updates bolstered the positive reception, particularly the introduction of Path of Champions in November 2021, a single-player roguelike mode that expanded accessibility for casual players. Reviewers appreciated how it integrated narrative-driven adventures with deck-building elements, making the game more approachable for those intimidated by competitive multiplayer. By 2023, Riot's roadmap shifted to quarterly content drops to ensure long-term sustainability, which received mixed feedback: while the structured updates maintained strategic depth and added new champions, some critics noted concerns over reduced development pace potentially impacting balance and variety. The 2025 roadmap announcements, emphasizing ongoing Path of Champions expansions with new champions like Shyvana, were met with optimism for sustaining the game's relevance amid evolving digital card game trends. Common praises across reviews included the equitable monetization system, which avoids predatory practices and rewards skill over spending, alongside the robust strategic layers from region-specific synergies and evolving champion abilities. Art direction and audio design were highlighted for their polish, evoking the epic scope of Runeterra's universe. Criticisms focused on initial balance issues in early expansions, where certain decks dominated ladders, and a steep learning curve for players unfamiliar with League of Legends lore or complex card interactions. PC Gamer, in a 2021 retrospective, described it as the premier multiplayer card game for its affordability and frequent innovations, though early matchmaking inconsistencies were noted as hurdles for solo queue experiences.

Community, esports, and ongoing support

The Legends of Runeterra player base experienced strong initial growth following its 2020 launch, with viewership reaching a peak of 66,130 concurrent viewers that year, reflecting high interest in competitive play. By , however, engagement metrics showed a notable decline, as peak viewership for the dropped to 7,816 concurrent viewers from a high of 66,130 in 2020, amid ' strategic refocus on single-player content. This trend reversed somewhat in 2025, with ongoing updates and developer engagement helping to sustain a dedicated core audience, as evidenced by continued monthly active user rankings and active discussions on official channels. The esports scene for Legends of Runeterra featured prominent seasonal tournaments, including the World Championships held annually from 2020 to 2023, which culminated in high-stakes finals such as the 2022 event where player AragOrnn defeated for the title. These events offered substantial prize pools, like $140,000 for the 2023 tournament, and attracted global talent through regional qualifiers and last-chance events. Following 2023, official support shifted toward community-driven events and developer-led initiatives, with no major world championships announced thereafter, allowing grassroots tournaments and player-organized competitions to fill the competitive void while maintaining engagement through patches and AMAs. Riot Games demonstrated ongoing commitment to Legends of Runeterra in 2025, announcing a yearly roadmap on March 14 that outlined quarterly events, new champion additions to single-player modes, and balance updates to keep the meta fresh. Monthly patches, such as 6.10 introducing Anivia as a new champion on October 6 and 6.11 adding Shyvana to Path of Champions on November 4, emphasized free content expansions and crossovers like the Time for Tactics event, prioritizing accessibility without aggressive monetization. Developer AMAs, including the September 26 session, addressed community feedback directly, countering earlier 2024 rumors of reduced support by affirming investment in the game's longevity. The community has played a vital role in the game's endurance, with active hubs like the official server boasting over 26,000 members for strategy discussions and social play. Fan-created content, including art reimaginings of champions as Star Guardians showcased in official galleries, has enriched the Runeterra universe and fostered retention. In late 2025, expanded the Runeterra legacy with the launch of Riftbound, a physical on October 30, which draws from LoR's digital mechanics while focusing on in-person play. Lore expansions through card releases and Path of Champions narratives, combined with cross-platform mobile support that ensures equitable patching across devices, have further boosted player loyalty by making the game approachable for casual and on-the-go audiences.

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