Fact-checked by Grok 2 weeks ago
References
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[1]
From Infocom to 80 Days: An oral history of text games and ...Jun 20, 2024 · The first widely played game in the genre was Colossal Cave Adventure, also known simply as Adventure. The text game was made by Will Crowther ...Missing: definition credible
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[2]
Text-Based Game Design (Principles, Examples, Mechanics)Text-based games depend primarily on words to create imaginary places, puzzles, characters, and choices with consequences. Text-based game design must play to ...Missing: history credible
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[3]
A brief history of text-based games and open sourceJul 20, 2018 · The term originated in the 1980s when parser-driven text adventure games—epitomized in the United States by Zork, The Hitchhiker's Guide to ...Missing: credible | Show results with:credible
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[4]
50 Years of Text Games parses the rich history of a foundational genreJun 20, 2023 · 50 Years of Text Games parses the rich history of a foundational genre. Zork and MUD? Sure. But also Universal Paperclips, AI Dungeon, and Lifeline.Missing: credible | Show results with:credible
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[5]
[PDF] The History and Nature of Interactive Fiction - DSpace@MITBut text-based interactive fiction has provided some of the most the intricate and compelling literary simulations yet developed. Understanding how interactive ...<|separator|>
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[6]
[PDF] Automatic Generation of Text-based Games - AGILE-GISSText-based games are simulation environments in which the definition of the world, representation of the world to the agent (i.e., human or software agent), and ...
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[7]
[PDF] Interactive Fiction Games: A Colossal AdventureInteractive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress ...
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[8]
[PDF] Learning to Follow Instructions in Text-Based GamesText-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment ...
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[9]
[PDF] Generating Text-based Adventure Games - UPenn CISOct 29, 1992 · Text-based games are a form of interactive fiction, the term used to describe a text-only computer game. The term refers to a story-based game ...
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[10]
What's the difference between interactive fiction and visual novels?Sep 19, 2025 · Generally, IF games are text-based with an emphasis on storytelling, while visual novels are much more image-based and can often incorporate ...
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[11]
Electronic game - Interactive Fiction, Text-Based, StorytellingGames developed for the first arcade and home consoles emphasized simplicity and action. This was partly out of necessity, because of the limitations of ...
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[12]
Toward a Theory of Interactive Fiction - Nick MontfortInteractive fiction (IF), a category that is typically represented by the text adventure or text game, has literary, gaming, and other important aspects. Well- ...
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[13]
Frequently Asked Questions About Interactive FictionThe IFTF defines interactive fiction—IF, for short—as a kind of video game where the player's interactions primarily involve text. Under this broad definition, ...
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[14]
[1909.05398] Interactive Fiction Games: A Colossal Adventure - arXivSep 11, 2019 · Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress ...
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[15]
The Forgotten World of Teletype Computer Games | PCMagApr 4, 2017 · We'll take a look at just a handful of some of the most interesting and important teletype games, most of which hail from the early 1970s.
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[16]
1973: Hunt the Wumpus - by Aaron A. Reed - 50 Years of Text GamesJan 21, 2021 · In Greg's retelling, Hunt the Wumpus was born when he saw several of these monster-hunting program listings side by side in the April 1973 ...
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[17]
1976: Adventure - by Aaron A. Reed - 50 Years of Text GamesFeb 11, 2021 · In 1974, in the midst of raising two young daughters, the Crowthers embarked on an extensive survey of Colossal Cave (now just another part of ...
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[18]
Interactive Fiction and Adventure GamesOver the 1975-1976 academic year, Crowther wrote the earliest version of Adventure in FORTRAN on BBN's PDP-10 timesharing computer. While Crowther abandoned ...
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[19]
The First Text-Based Adventure Game: Colossal CaveThe design of Adventures was influenced by Dungeons and Dragons , a non-computer fantasy role-playing game which Crowther had been involved in playing. In ...
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[20]
Colossal Cave Adventure - The Strong National Museum of PlayWill Crowther created the game as a programmer at Bolt, Beranek, and Newman ... After completing a build of the game in 1976, he uploaded it to BBN's computer ...<|separator|>
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[21]
Infocom's "Zork," the First Interactive Text Adventure Game to See ...By 1993 2,000,000 copies were sold. Because of the memory limitations on personal computers in 1979 Infocom marketed the game in three parts: Zork: The Great ...
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[22]
A Brief History of 'Zork' - Mental FlossFeb 28, 2025 · Although Zork was first released for the TRS-80 computer, it was eventually ported to just about every home computer, like Apple II, Atari ...Missing: commercialization | Show results with:commercialization
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[23]
Zork - Computer History WikiZork is one of the most popular, and ported games for mini and personal computers. ... The IBM PC was also able to run Zork, as shipped from Infocom. History of ...
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[24]
Fountain of Ideas - MIT Technology ReviewMay 1, 1999 · Infocom ultimately created 35 different games, and in 1984 had sales of $10 million. Infocom couldn't sustain its growth, though, largely ...
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[25]
Scepter of Goth - David A. WheelerAug 23, 2020 · Scepter of Goth was the first commercial multi-player RPG in the world, because it was running and had paying customers in 1983.
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[26]
The Forgotten World of BBS Door Games | PCMagJan 14, 2016 · 1. Operation: Overkill II · 2. TradeWars 2002 · 3. The Pit · 4. PimpWars · 5. Freshwater Fishing Simulator · 6. Legend of the Red Dragon · 7. Legend ...
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[27]
Back to the early days of computer gaming with text adventuresJan 31, 2020 · In the early days of the computer, there were games that were based entirely on text. Although they were soon replaced by graphics-based games.Missing: credible sources<|control11|><|separator|>
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[28]
[PDF] Interactive Fiction Communities: From Preservation through ...The two newsgroups were founded and came to be used for interactive fiction discussion in the late 1980s, before the invention of the World Wide Web.
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The End of the Line for Level 9 as the Market Takes Its Toll on ...Jun 3, 2016 · Scapeghost is an appropriate final release,” said Pete Austin. “It comes from beyond the grave and you play a ghost.”
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[30]
Omotesando Adventure (1982) - Renga in BlueSep 16, 2022 · This is the first (as we currently know) Japanese adventure game, although it was written in English.
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[31]
Japanese Adventuring | The Digital AntiquarianJul 28, 2012 · By that time a Japanese company called Starcraft had begun a project to translate some of the more popular American illustrated text adventures ...Missing: adaptations | Show results with:adaptations
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The Interactive Fiction Competition- **Start of Interactive Fiction Competition**: The Interactive Fiction Competition began in 1995, marking its 31st year in 2025.
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[34]
Inform 7 | Inform is a natural-language-based programming ...... tool in the games industry, and in education, both at school and university ... Created in April 2006, it was open-sourced in April 2022. News items ...Documentation · Downloads · Bugs · DonateMissing: history | Show results with:history
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[35]
Twine / An open-source tool for telling interactive, nonlinear storiesTwine is an open-source tool for telling interactive, nonlinear stories. You don't need to write any code to create a simple story with Twine.Hi! · Twine Cookbook · Installing Twine · Basic ConceptsMissing: 2010s | Show results with:2010s
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AI DungeonAI Dungeon is a text-based, AI-generated adventure where you direct your character, and the AI creates the world and scenarios. You can choose or create ...Missing: models dynamic
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AI Renaissance - AI DungeonAI Renaissance includes new AI models, larger context sizes, custom model instructions, a new memory system, and improved stability and performance.Missing: 2019 | Show results with:2019
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MUDStats.Com: statistics and information on MUD/MUCK/MUSH ...There are currently 751 active MUDs listed. Recently Updated. 93 Realms was updated 4 minutes ago. (-12 players). Dei Delle Ere was updated 4 minutes ago ...Browse · Search · Submit · RandomMissing: 2025 | Show results with:2025
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80 Days - inkle's award-winning narrative adventurePhileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, racing other players and a clock that ...Missing: heavy hybrid indie success
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[PDF] Before It's too Late A Digital Game Preservation White Paper - ERICDigital games are particularly susceptible to media obsolescence. Digital- game technology evolves rapidly, and, therefore, game hardware becomes ob- solete ...
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[PDF] Chris Callison-Burch TAs - Interactive Fiction and Text GenerationFeb 6, 2024 · No synonyms, no paraphrases. Everything was manual. Game developers had to anticipate all possible commands, and manually code the responses. No ...
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[PDF] Toward a Theory of Interactive FictionA work of interactive fiction is, among other things, a computer program that accepts text input from a user and produces text output in reply. This user of an ...
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[PDF] History of generative Artificial Intelligence (AI) chatbots - arXivTINYMUD was one of the earliest attempts at creating a conversational AI character within a text- based online virtual world. It was developed in 1989 by ...
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Notes on Screen Reader Accessibility - General Design DiscussionsAug 8, 2013 · I assume that other text-based authoring programs, such as TADS, Hugo, and Choice of Games, are also accessible to screen readers. I looked at ...Missing: keyboard | Show results with:keyboard
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ADRIFT: Create your own Interactive FictionInteractive Fiction (formerly referred to as Text Adventures) are a cross between reading a book and playing a game, where you control the main character.Download · Games · Screenshots · Skybreak v. 1.4
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Self-Reflexivity and Humor in Adventure Games - Game StudiesThis article focuses primarily on the adventure game genre, its metafictional humor, and tendency towards self-parody, with particular reference to Zork ( ...
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[47]
A brief history of Colossal Cave Adventure - catb. OrgOrigin and history. The very first version was released by Crowther in 1976, in FORTRAN on the PDP-10 at Bolt, Beranek, and Newman.
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"Adventure," or "Colossal Cave Adventure," is the First Computer ..."Adventure," or "Colossal Cave Adventure," was the first computer text adventure game, created by William Crowther in 1975-76, based on Mammoth Cave.
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A history of 'Adventure' - rickadams.orgThe Crowther and Woods 'Colossal Cave Adventure' game. Here's where it all began. Before there was Doom, Ultima, Rogue, or even Zork, there was... Adventure.
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Anchorhead - Details - The Interactive Fiction DatabaseNov 16, 2015 · Michael Gentry's game is based on the locations and ideas of H. P. Lovecraft, but the result has its own unique vision and integrity. See the ...
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About IF - The Interactive Fiction CompetitionWhile the concept of hypertext fiction is not new, this particular style of IF began to enjoy a renaissance in the 2010s by way of Twine, a popular tool for ...
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Counterfeit Monkey (2012) - MobyGamesJun 7, 2022 · Counterfeit Monkey is an interactive fiction game by genre veteran Emily Short, which focuses on clever wordplay and uses the genre's text-based nature for ...
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Branching Infinity: Exploring the Many Structures of Interactive FictionJul 26, 2021 · Interactive fiction is any narrative that collaborates with its audience, relinquishes power, and marshalls computation in service of mystery, ...Missing: definition studies
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The Interactive Fiction Database - IF and Text AdventuresIFDB is a game catalog and recommendation engine for Interactive Fiction, also known as Text Adventures. IFDB is a collaborative, wiki-style community ...BrowseTwineIFDB HomeBrowse listsIFDB Top 100
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IFComp - About the CompetitionThe Interactive Fiction Competition is an annual event begun by passionate hobbyists in 1995 to encourage both the creation and the discussion of new ...
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Early MUD History - Richard A. BartleThe very first MUD was written by Roy Trubshaw in MACRO-10 (the machine code for DECsystem-10's). Date-wise, it was Autumn 1978. The game was originally little ...Missing: MUD1 origins
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Summary MUD History - Living InternetThe first MUD, an adventure game with multiple players, was invented by Roy Trubshaw and Richard Bartle at Essex University in England in 1978.Missing: MUD1 | Show results with:MUD1
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Envisioning Cyberspace - Richard A. BartleGetting into a MUD usually means logging onto its host computer - its server - by using networking software like Telnet or Gopher. If logging on for the first ...<|separator|>
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Players Who Suit MUDs - Richard A. BartleFour approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style.Missing: economies moderation
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MUD Types - Combat, Social, Multi-User Dungeon | LivingInternetWhile there are hundreds of different MUD's in operation across the Internet, there are two general types with very different styles: Combat.Missing: AberMUD 1987
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(PDF) From MUDs to MMORPGs: The History of Virtual WorldsToday's massively multiplayer online role-playing games are the direct descendants of the textual worlds of the 1980s.
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[PDF] Bowling online: introduction to Social Worlds in Second LifeThe development of online virtual worlds had five milestones (Sanchez, 2009). The first was the development of multi-user dungeons, or MUDs (Boellstorff, 2008; ...
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The History of Rogue: Have @ You, You Deadly Zs - Game DeveloperMay 4, 2009 · Rogue: Exploring the Dungeons of Doom (aka Rogue), created in the early 1980s[1] by Michael Toy and Glenn Wichman, is an intriguing game for ...
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Rogue - RogueBasinMay 1, 2025 · Rogue was written in 1980 by Michael Toy, Glenn Wichman and Ken Arnold for Unix. It was ported to several platforms. Rogue clones can now be ...
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ASCII art + permadeath: The history of roguelike games - Ars TechnicaMar 19, 2020 · We'll tour the roguelike evolutionary tree, starting from Rogue itself and progressing all the way to modern games with roguelike elements.
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NetHack 3.6.7: NetHack Home PageNetHack 3.1.3 is the most elaborate role-playing environment you are ever likely to explore. This is a place to return again and again, each time for a ...
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[67]
Berlin Interpretation - RogueBasinA popular interpretation of "What a Roguelike is" that was created at the International Roguelike Development Conference 2008.
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Berlin International Roguelike Development Conference 2008Sep 29, 2008 · ... definition, “The Berlin Interpretation”, based on the current roguetemple definition; you can read and discuss it here. Have fun watching the ...
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Cataclysm: Dark Days AheadCataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world. Struggle to survive in a harsh, persistent, procedurally generated ...Cataclysm · Releases · Experimental Builds · Contribution GuidelinesMissing: 2013 | Show results with:2013
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Download Dwarf Fortress - Bay 12 GamesNow available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 53.02 (November 4, 2025). Windows Linux · All Versions. Current Development: RSS Feed, ...
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Remember When Multiplayer Gaming Needed Envelopes ... - WIREDJun 10, 2021 · The history of play-by-mail includes bribes, forgeries, and games that took years to finish.
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Developing an LLM-infused Game System for Emergent NarrativeApr 25, 2025 · Games with emergent narratives enable users to craft their own stories through simulation-based mechanics, but have shown various ...
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Collection: Colossal Cave Adventure source code | The StrongThe collection consists of FORTRAN printed source code for Colossal Cave Adventure.Colossal Cave Adventure is an adventure game by developer Will Crowther.
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Vintage Programming Languages - Circuit CellarMay 23, 2017 · FORTRAN & COBOL. Let's stay in the 1970s. BASIC or assembly language was for hobbyists and experimenters. C was used by early UNIX programmers.
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The Obsessively Complete Infocom Catalog - E BLONGMost of Infocom's original ZIL interpreters were written in assembly for the various platforms of the 1980s. A few later versions were written in C, or (for the ...
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ZIL and the Z-Machine - The Digital AntiquarianJan 7, 2012 · The answer: they would design a virtual machine, an imaginary computer optimized just for playing text adventures in the same way that ZIL was ...Missing: C | Show results with:C
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Evennia Python MUD/MU creation systemEvennia is a modern Python library and server for creating text-based multi-player games and virtual worlds (also known as MUD, MUSH, MU, MUX, MUCK, etc).Introduction · Evennia Game Index · Documentation · Server Setup and Life
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TADS - the Text Adventure Development System, an Interactive ...TADS is a free authoring system for writing your own Interactive Fiction. It offers a complete set of programming tools for creating high-quality IF.TADS Downloads · Interactive Fiction · TADS Overview · TADS 2Missing: 1989 | Show results with:1989
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Quest 5 - textadventures.co.uk - DocumentationQuest 5 is free, open source software for creating text adventure games. It is designed to be powerful, extensible and easy to learn.Tutorial · Images in Quest · Text processor · Translating Quest
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textadventures/quest: Create text adventure games - GitHubQuest Viva is an open-source system for creating and playing text adventure games. Designed for accessibility and flexibility, Quest Viva makes it easy for ...
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Gargoyle : Interactive Fiction - CcXvIIGargoyle is an IF player that supports all the major interactive fiction formats. Most interactive fiction is distributed as portable game files.
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Gargoyle 2023.1 - InterpretersFeb 20, 2023 · Vastly improved Scott Adams interpreters (thanks to @Angstsmurf); Fallback font support for missing characters, which will hopefully be the ...Gargoyle 2022.1 - Page 2 - InterpretersMulti- interpreters. Spatterlight, Gargoyle, Fabularium, Parchment ...More results from intfiction.org
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MOO-Cows FAQ: Server Related - LambdaMOO - mud.orgThe current LambdaMOO server source is at ftp://lambdamoo.sourceforge.net/pub/lambdamoo/. The file LambdaMOO-X.Y.Z.tar. {Z,gz} (for a current server version of ...
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Hacking LambdaMOO - lisdude.comMy major reaction to the MudOS code is that it makes the LambdaMOO server code (even the confusing parts) look blindingly straight forward. Essentially, LPC ...
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godotengine/awesome-godot - GitHubA curated list of free/libre games, plugins, add-ons and scripts for Godot. ... Dialogue Manager - A simple but powerful text based branching dialogue editor and ...
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GodotInk, an integrated narrative scripting language for GodotDec 9, 2023 · ink lets you write interactive narratives, for both text-centric games and more graphical ones. You can interact with the game state from ...
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Generating Text With Markov Chains - Andrew HealeyJan 31, 2021 · Markov chains generate text by building a model from source text, then using it to generate text by picking a random starting state and ...
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[PDF] Markov Models for Procedural Content GenerationMar 27, 2018 · Designing procedurally generated levels. In Proceedings of the the second workshop on Artificial Intelligence in the Game Design Process,.
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Building a text adventure game using GPT-4, part I - Andrew McGillNov 2, 2023 · AI models like GPT-4 have made generating text of astonishing complexity as simple as writing a prompt. As I began experimenting, I began to ...
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AI Ethics: Hallucinations & Falsehoods - SUNY Potsdam LibraryJul 24, 2025 · AI "hallucinations" are when AI makes up information, especially when it can't find it, and it may create fake sources, making it unsuitable ...
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Artificial intelligence and authorship | COPEFeb 27, 2023 · AI bots should not be permitted as authors since they have no legal standing and so cannot hold copyright, be sued, or sign off on a piece of research as ...
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How Are AI Tools Transforming Indie Game Development in 2025?Jul 26, 2025 · The landscape has shifted dramatically from even a year ago. AI tools have become more specialized, ethical guidelines clearer, and integration ...
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The Quill - The Digital AntiquarianJul 5, 2013 · There was/is an 'Adventure Game Creator' on the Apple II called Genesis published by Hexware in 1982 which was recently made available again ...<|control11|><|separator|>
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by Aaron A. Reed - 50 Years of Text GamesJan 1, 2021 · Every week in 2021, I'll be posting an in-depth look at one text-based computer game from each year between 1971 and 2021, starting next week ...Missing: hardware limitations
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Adventures (1974-1982): Lost Media and Otherwise Unplayable ...Sep 2, 2024 · 1980 called it a “hires adventure-like game using over 100 pictures.” This was in the company's Oldorf/Tarturian phase so I'd expect a game like ...
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Top games tagged Text based - itch.ioFind games tagged Text based like Wayfarer, Fool Me Once, Project: Eden's Garden, Cantata, Terraformental on itch.io, the indie game hosting marketplace.Play in browser · Phone browser · New & Popular · Romance
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Top games for Web tagged Text based - itch.ioFind games for Web tagged Text based like Wayfarer, Terraformental, Cantata, A Tale of Crowns, God-Cursed: Demo on itch.io, the indie game hosting ...
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Eldrum: Untold - Text RPG - App Store - AppleRating 4.7 (1,363) · Free · iOSAn immersive text-based RPG adventure, combining old school CYOA (Choose Your Own Adventure) features with modern twists.Missing: 2020s | Show results with:2020s
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Simplest RPG - Text Adventure - Apps on Google PlayRating 4.1 (10,507) · Free · AndroidEnjoy Simplest RPG Game - Text Adventure. Intuitive menu and simple graphics. Upgrade your items, complete tasks, defeat all monsters and have fun!Missing: iOS 2020s
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Genesis Mud Hosting: MUD, MOO, MUSH, MUX hosting with NO lagFor your convenience we offer a wide range of hosting packages, online signup and your choice of paying by Credit Card or PayPal. Genesis Muds is IPv6 enabled.
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Vineyard - Free Shell Accounts for MUDs, talkers, web pages, and ...Free Hosting for MUDs, talkers, web pages, and many other online applications ... Where the hosting is free and you get more than what you pay for. Copyright © ...
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Accessible Game Development with ReadSpeaker's Text-to-Speech ...May 7, 2025 · ReadSpeaker's text-to-speech plugin for gaming plays a unique role. From AAA studios to solo indie creators, it empowers teams to create accessible games.
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itch.io: Download the latest indie gamesitch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking ...Free games · Games · Horror games · Download AppMissing: distribution text- GitHub
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The Enduring Legacy of Zork | MIT Technology ReviewAug 22, 2017 · During its 1980s heyday, commercial versions of Zork released for personal computers sold more than 800,000 copies. Today, unofficial ...
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The Rise and Fall of Adventure Games | The Digital Game MuseumWith King's Quest I, Sierra brought animated graphics to the genre. The characters could be moved behind and in front of the objects in the scenery, which was ...
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Problems of modern interactive fiction and text adventures games ...This post is a summary of my thoughts about the development of modern games with text processing (interactive fiction, text adventures, text quests,...).
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The Three Ages of Visual Novels - MoeGamerSep 28, 2017 · Text-based adventures have been around since the dawn of gaming, with titles like Colossal Cave originating on mainframe computers before being ...
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Full article: Virtual and augmented reality text environments support ...This research aimed to understand early adolescents' experiences of reading multimodal texts containing written and spoken language and 3D imagery in VR and AR ...
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Augmenting Captions with Emotional Cues: An AR Interface for Real ...Apr 28, 2025 · This paper introduces an augmented reality (AR) captioning framework designed to support Deaf and Hard of Hearing (DHH) learners in STEM classrooms.1 Introduction · 2 Related Work · 5 Discussion
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The Interactive Fiction Community Forum - The IF Community ForumTell us what you're playing! Write reviews and essays about IF works, make and request recommendations, and learn how to get started playing IF.Competitions · Categories · Code of Conduct · Site Feedback
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XYZZY Awards - IFWikiSep 17, 2025 · Originally organized by Eileen Mullin in 1997, on XYZZYnews. · In 2010, the 2009 XYZZY Awards were organized by Dan Shiovitz on xyzzyawards.org ( ...
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The XYZZY Awards | News and reviews from the annual interactive fiction awards### Summary of XYZZY Awards History and Role
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Zork I - The Great Underground Empire - Internet ArchiveDec 26, 2014 · Zork: The Great Underground Empire is a classic text adventure game. The player begins as an adventurer standing near a white house in a nice forest.
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Kari Kraus Talks About Digital Archeology, Video Game ...Sep 11, 2012 · Digital preservation's many challenges (planning, choosing formats, metadata, storage, etc.), can be further complicated when dealing with ...
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ReZORK - ZORK Reimagined - GeneralNov 17, 2024 · A reinterpretation of the classic game Zork usin AI, “a system that combines the strengths of both classic and modern approaches.
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[PDF] An Overview of Emulation as a Preservation MethodThrough the use of emulation, the Women in Games Exhibit provided an interface that allowed patrons to look up various early game designers and play their games.Missing: adventures | Show results with:adventures
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[PDF] The DMCA and the Quest to Preserve Video Gaming's LegacyMay 20, 2025 · While scholars have extensively documented the technical challenges of video game preservation, and others have analyzed the DMCA's impact on.
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Generative AI Meets Adventure: Elevating Text-Based Games for ...This work explores generative AI-enhanced text-based games for language learning. Utilizing ChatGPT, the study modifies an early version of Colossal Cave ...
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Integrating AI-Driven Wearable Metaverse Technologies into ... - MDPIThis research proposes a novel framework for ubiquitous blended learning in the wearable metaverse, aiming to address critical challenges.
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Narrative Design: Storytelling in Interactive EnvironmentsAug 18, 2025 · Interactive narratives in games often employ branching structures, where the story splits into different paths based on user choices, leading to ...