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The DioField Chronicle

The DioField Chronicle is a co-developed by Lancarse and and published by . Released on September 22, 2022, for , , , Xbox Series X/S, , and Microsoft Windows via , it combines deep tactical gameplay with a focused on war, honor, and political intrigue in a fantasy setting. The game's core mechanic is the "Real Time Tactical Battle" (RTTB) system, which allows players to issue commands to four controllable units in combat scenarios, pausing to strategize as needed. Battles are rendered in a distinctive diorama-style visual approach, blending character models with environments to create immersive, miniature-like scenes on the of DioField. Players customize units through a variety of classes, skills, and equipment, emphasizing battlefield assessment, troop positioning, and to achieve victory in missions. Set in a world that merges fantasy, medieval, and modern-day aesthetics, The DioField Chronicle follows the elite mercenary group known as the Blue Foxes during an era of turmoil and conflict following an age of myths. The story centers on their involvement in a continental war involving rival factions such as the Trovelt-Schoevian Empire and the Rowetale Alliance, exploring themes of hope, tragedy, loyalty, and the moral ambiguities of power. Character designs by acclaimed artist Taiki and a cinematic presentation with motion-captured cutscenes enhance the scope of the narrative. Upon release, the game received mixed reviews, with critics praising its innovative real-time strategy elements and visual style but noting shortcomings in storytelling depth, character development, and control responsiveness. A free demo was made available prior to launch, allowing progress transfer to the full version, and post-launch updates addressed balance issues across difficulty modes.

Gameplay

Combat System

The DioField Chronicle employs a Real-Time Tactical Battle (RTTB) system, blending strategy RPG elements with fluid, real-time action on non-tile-based maps that allow free directional movement for units. Players must continuously assess evolving battlefield conditions, issuing commands to position troops advantageously while leveraging their skills, classes, and equipment to outmaneuver foes. This hybrid approach emphasizes quick decision-making without pausing the flow of combat, except during specific skill activations, creating a dynamic environment where battles unfold simultaneously rather than in turns. Missions in the game vary in objectives to promote tactical diversity, including vanquishing enemy forces by defeating all adversaries, defending strongholds against waves of attackers, escorting vulnerable allies to safety while repelling threats, and capturing strategic points on the map to secure victory. These objectives are clearly displayed in the mission information panel, often requiring interaction with environmental objects or ambushing enemies for optimal results. Success hinges on adapting to the mission's demands, such as prioritizing defense in stronghold scenarios or rapid repositioning during escorts. Players control up to four primary units in battle—occasionally five in certain missions—switching between them via selection controls like the X button or left mouse click to direct individual or group actions. Each unit follows class-specific roles tailored to combat needs: Soldiers serve as tanks for frontline engagement, Cavaliers provide mounted and mobility for repositioning, Sharpshooters deliver long-range support with auto-attacks during , and Magickers handle ranged magic and healing from afar. Movement is executed using cursor or camera controls (e.g., left stick or keys), with options to set waypoints for pathing (Square button or left Shift) or issue simultaneous orders to all units ( or left Ctrl + X button), enabling coordinated maneuvers like flanking. Abilities are activated through a command (Triangle button or Spacebar), drawing on Effort Points (EP) for standard skills and Tension Points (TP), earned by defeating enemies, for powerful summons like via Magilumic Orbs. Skills feature cooldown timers to prevent spamming, encouraging strategic timing, while directional attacks amplify damage—particularly ambushes from behind or pincer movements from multiple angles—to exploit enemy vulnerabilities. Skill Points (SP), accumulated from completions, allow unlocking and upgrading these abilities in the campaign's progression system, enhancing unit versatility over time.

Progression and Customization

In The DioField Chronicle, player progression centers on leveling individual units through experience points (EXP) earned primarily from completing main missions, sub quests, and repeatable practice battles unlocked after the fourth mission in Chapter 1. Leaders in deployed units receive full EXP rewards at the end of battles, while adjutants earn half, and reserve units gain partial benefits to ensure balanced squad development over the campaign. As units level up, they acquire Skill Points (SP) for upgrading active skills in the skill tree and for unlocking passive abilities tailored to their class, such as increased rates or elemental damage boosts; these enhancements are accessible via the menu once the mercenary unit reaches Rank 2. Units belong to one of four core classes—Soldier (tank-focused with provocation skills), Cavalier (mobile crowd controllers), Sharpshooter (long-range status inflictors), or Magicker (AoE and healing specialists)—and progression involves raising their class rank through badge upgrades earned via base conversations and mission completions, which permanently unlocks advanced roles, superior weapons, and synergistic abilities across the roster. For instance, higher ranks allow Soldiers to access elite defensive passives, emphasizing strategic depth in long-term unit growth rather than mid-battle shifts. AP can be reset for 5,000 Guld at any time, enabling experimentation with builds as new content unlocks. Resource management ties directly to customization, with Guld (the primary ) obtained from rewards, optional objectives, and selling excess gear at the shop used to purchase , armor, and accessories. Weapons are first developed at starting in Chapter 2 using materials gathered from side objectives, then bought with Guld; equipping a new replaces prior unique skills but allows class-specific upgrades like enhanced technique for Sharpshooters. Armor bolsters defensive stats such as and evasion, while accessories provide targeted bonuses like +ATK bracelets for damage dealers, prioritizing allocation to leaders for . Items like healing consumables are similarly acquired and equipped to sustain units during extended campaigns. Squad management involves assembling a roster of up to 16 recruitable characters and forming deployable units from this pool, with missions typically allowing 4 primary units each comprising a leader (who dictates base attributes) and an optional adjutant (adding complementary skills). Reserves remain on standby, earning reduced EXP and enabling limited swaps—up to three times per battle—to adapt to challenges, fostering preparation outside combat. This structure supports a total active force of up to 8 characters per mission when fully utilizing adjutants. Tactical depth in customization arises from unit synergies, where pairing leaders and adjutants of different classes enables combo attacks, such as a Cavalier's mobility chaining into a Magicker's elemental AoE for amplified damage, or exploiting affinities like fire vulnerabilities with Sharpshooter status effects.

Plot

World Setting

The continent of Alletain serves as the primary setting for The DioField Chronicle, a world that fuses elements of fantasy, medieval society, and modern technology influenced by magical advancements. At its heart lies the island of DioField, a strategically vital landmass rich in natural resources and positioned between larger continental powers. The Kingdom of Alletain, which encompasses the human-inhabited regions of DioField, is divided into five territorial fields: the fertile Central Field housing the capital Hodlam; the cold and impoverished North Field, stronghold of religious institutions; the mild East Field focused on fishing and naval operations; the temperate and trade-oriented South Field; and the rural West Field known for agriculture and livestock. Beyond the island, the continent features the expansive Trovelt-Schoevian Empire in the northwest and the Rowetale Alliance in the south, creating a geopolitical landscape marked by rivalry and resource scarcity. Central to Alletain's conflicts is , a rare and precious essential for powering both traditional and modern magical technologies, such as and airships. The Kingdom of Alletain's abundant Jade deposits have historically allowed it to maintain neutrality and prosperity, but this wealth draws covetous eyes from neighboring powers seeking to bolster their military capabilities. The Trovelt-Schoevian Empire, originating from the Trovelt region on the Rowetale Continent, expanded aggressively through the use of innovative Jade-fueled arms like rifles and riders, conquering vast territories before clashing with southern states. In response, the Rowetale Alliance—comprising the democratic Republic of Vherma, Republic of Alouge, and Democratic Republic of Porrand—formed as a to resist , relying on unified but decentralized forces to protect their interests. These dynamics have fueled ongoing tensions, with both the Empire and Alliance viewing Alletain's Jade reserves and strategic island position as pivotal for dominance. Sociopolitically, Alletain's society reflects a blend of noble hierarchies, chivalric traditions, and emerging democratic influences from the , alongside stark class divides evident in the slums of Hodlam. The of Granvell, headquartered in the North Field's Haleg Lyn, wields significant influence through its Templar order and promotes a faith that intertwines with ancestral practices. Historical events predating the main narrative include the Empire's rise from a regional power in the northwest, marked by conquests that unified diverse territories under Schoevia's rule, and the 's formation as a bulwark against this imperialism, temporarily stalling further advances. Ancient wars and the kingdom's long-standing traditions of mercenarism have also shaped modern society, with private military groups filling gaps in national forces and embodying Alletain's code of honor amid resource-driven strife. Key characters in the story navigate this intricate world primarily as members of such mercenary bands.

Story Synopsis

The DioField Chronicle is set on the island of , a resource-rich territory controlled by the and caught in the crossfire of a larger continental war between the and the . The narrative centers on the , an elite mercenary group led by and his childhood friend , along with and strategist , who operate under the patronage of to protect 's interests amid escalating invasions and internal strife. Following the sudden death of 's king, a regency crisis erupts, prompting the formation of the to undertake critical missions that blend military defense with delicate political maneuvering. As the war intensifies—following the Empire's defeat of the Rowetale Alliance—the Blue Foxes defend the Kingdom of Alletain against resource-driven assaults aimed at the island's rare magical crystals known as , while navigating internal divisions and external threats. Key events unfold through a series of battles and intrigues, where the mercenaries' loyalties are repeatedly tested by betrayals, , and the harsh realities of prolonged conflict, highlighting themes of honor, sacrifice, and the personal toll of warfare. Political machinations deepen as external forces exploit internal divisions, leading to revelations about ancient powers and the true stakes of the island's control. The story is presented in an episodic format, structured as dated that the progression of events from the group's early exploits to the climactic resolution of the island's fate, emphasizing the cyclical nature of war and the of choices made in its shadow. This structure underscores themes of loyalty and the cost of ambition, as the Blue Foxes' actions ripple across DioField, ultimately shaping a bittersweet outcome that reflects on the blurred lines between heroism and tragedy without detailing individual destinies.

Characters

Main Characters

Andrias Rhondarson serves as the central leader of the company, drawing from his noble upbringing and training as a to command with calm, cool resourcefulness. As and to Levantia Shaytham, he excels in strategic leadership and , specializing in the class for frontline melee combat and tactical oversight. Voiced by in the English version and in Japanese, Andrias embodies the theme of camaraderie through his enduring bonds with fellow , forged in shared hardships. Fredret Lester, Andrias's childhood friend and a core member of the Blue Foxes' leadership, brings a kind-hearted and honest demeanor shaped by his rural origins. Renowned for his superb physical prowess and riding skills, he operates as a class specialist, emphasizing high-mobility charges and reconnaissance on horseback to support the group's maneuvers. Voiced by in English and Jun'ichi Suwabe in , Fredret's arc highlights unwavering loyalty and the strengthening of fraternal ties amid conflict. Iscarion Colchester, an enigmatic figure among the Blue Foxes' heads, stems from a minor noble family and adheres to knightly traditions after personal turned him into a wandering . Aloof yet compassionate, he specializes in as a class unit, providing long-range precision and disruption from afar while earning respect through aid to the vulnerable. Voiced by in English and in Japanese, Iscarion's development reinforces themes of honor and collective resilience within the mercenary band. Waltaquin Redditch, the sole noblewoman leading the Blue Foxes, hails from the prominent House Redditch and wields ancient with peerless expertise gained through rigorous study. Selfish and arrogant on the surface but graced with intelligence, she functions as a Magicker class powerhouse, delivering offensive spells and magical support crucial to the narrative's mystical elements. Voiced by in English and in Japanese, Waltaquin's journey explores evolving camaraderie, transforming personal ambition into group solidarity. Together, these protagonists guide the Foxes through pivotal conflicts on the island of DioField, their interpersonal dynamics underscoring the story's exploration of loyalty and unity.

Supporting Cast

The supporting cast of The Diofield Chronicle encompasses antagonists from the invading Trovelt-Schoevian Empire, allies among the Rowetale Alliance's nobility and mercenaries, members of the , and neutral figures like spies whose divided loyalties and personal ambitions create tension against the protagonists' cohesive Blue Fox unit. These characters drive political intrigue, betrayals, and moral complexities, often leveraging their positions to manipulate events in the war-torn island of Diofield. Zevatian Schugel stands as the central , serving as one of the Empire's four generals and of the forces invading the Alletain . Originating from a rural northern village on the Rowetale Mainland, he ascended rapidly in the military due to his exceptional strength, wit, and strategic composure, achieving the rank of general at age 20 following a pivotal victory. His cold, detached nature and enjoyment of conquest motivate the Empire's aggressive expansion, including the kidnapping of children with magical potential to bolster power; this directly ties to his past massacre of Rhondarson's family, fueling the story's core revenge arc and culminating in his death during Chapter 7. Voiced by Samuel Barnett in the English dub and Ryohei Kimura in the Japanese version, Schugel's design emphasizes ruthlessness, contrasting the Blue Foxes' camaraderie through his unyielding loyalty to conquest. Victor Shaytham, the second prince of Alletain, functions as a key internal by allying with imperial sympathizer Kimble during the royal , orchestrating the and of his family in Beasel Tower to seize the throne. His ambition exacerbates civil unrest, weakening Alletain's defenses against the Empire and forcing the Blue Foxes into rescue operations that intersect with broader invasion plots. Victor's portrayal highlights familial betrayal, underscoring how noble self-interest fragments alliances in ways the protagonists' unity resists. Among the allies, William Hende, head of the ascendant House Hende, provides crucial patronage to the Blue Fox mercenary company, funding their operations and securing government ties through his savvy use of jade trade profits and imported continental technologies. Rising from a minor rural family after studying abroad, Hende's motivations center on rapid power accumulation via economic and military ventures, including covert dealings with the for advanced weaponry; however, his duplicity unravels early, leading to his demise in Chapter 3 and prompting the Blue Foxes to navigate shifting noble politics independently. Voiced by in English and in Japanese, Hende's arc illustrates the precariousness of noble support, differing from the mains' steadfast bonds by introducing themes of opportunism. Lorraine Luckshaw, administrator for the Blue Foxes from House Luckshaw, handles and diplomatic intermediation with Alletain's government, enabling the group's mobility amid wartime chaos. Driven by gratitude toward Hende for elevating her house's status, she offers steadfast operational aid to the protagonists, though her role exposes the mercenaries' reliance on fragile noble backing. Voiced by Ellie Heydon in English and Miku Ito in , her grounded, administrative focus contrasts the combat-oriented mains by emphasizing the behind-the-scenes efforts that sustain their unity. The royal family features prominently as symbolic allies, with Princess Hezeliah Shaytham—daughter of King Regalt and Queen Stella, and mother to young Prince Levantia—embodying the monarchy's vulnerability after her abduction in the throne war. Her captivity in Beasel Tower galvanizes resistance efforts, influencing Blue Fox missions to protect the lineage and restore order. Voiced by Fern Deacon in English and in Japanese, Hezeliah's plight highlights passive royal influence on politics, differing from the active heroism of the leads. Levantia, the fourth-in-line prince placed under Blue Fox protection, represents nascent hope for Alletain's future, his youth underscoring the war's generational toll without direct agency in battles. In mercenary and neutral capacities, Yulzim Yorden, 35-year-old head of the middling House Yorden, briefly aligns with the Blue Foxes in initial story phases, providing noble counsel before imperial pressures expose fractures in lesser houses' loyalties. Voiced by in English and Kouichi Souma in , his motivations stem from preserving family status amid invasion, adding mid-tier political layers that test the protagonists' alliances. Umarida Bareas, a recruitable with obscured imperial connections revealed through subquests, operates as a potential spy whose marksmanship and emotionless precision aid ambushes but introduce trust issues within the squad, her backstory of hidden impacting late-game revelations and contrasting the mains' transparent teamwork.

Development

Announcement and Pre-Production

The DioField Chronicle was first announced on March 9, 2022, during Sony's State of Play livestream event, where unveiled a highlighting the game's cinematic presentation and strategic gameplay. The reveal positioned the title as an original strategy role-playing game set in a world blending fantasy, medieval, and modern influences, emphasizing an epic narrative of war and political intrigue alongside innovative real-time tactical battles. Square Enix's initial concept for the game sought to merge mechanics with immersive JRPG storytelling, creating a fresh take on the genre that focused on squad-based tactics and character-driven drama. This approach was supported by the assembly of a veteran team, including developer Lancarse Ltd., scenario writer Yuu Ohshima (known for his work on ), and composers and Brandon Campbell, whose involvement was highlighted to underscore the project's ambitious scope. Early promotional efforts included the announcement trailer, which showcased the game's detailed "Unreal Engine 4"-powered visuals and orchestral score, generating buzz for its departure from traditional . A key pre-production milestone came with the release of a free on August 10, 2022, across , , Xbox Series X|S, Xbox One, , and platforms. The provided access to the and the first five missions, allowing players to experience the core Real Time Tactical Battle system, including environmental interactions like turrets and barricades, and offering a roughly three-hour preview that carried progress over to the full game upon purchase. This served to refine player engagement with the mechanics ahead of the September 22, 2022, launch.

Design and Production

The DioField Chronicle was co-developed by and Lancarse Ltd., a studio composed of veteran strategy game developers, with key contributions from producer Shigeyuki Hirata (formerly of IV), art director Takahiro Kumagai ( series), and battle designer Hirofumi Fukui (). Character designs were handled by Taiki, known for work on the series, while concept art was provided by , a veteran of the Final Fantasy series including and XIII; this collaboration resulted in a distinctive 2.5D diorama-style aesthetic for battles, blending realistic environments with 2D character models to create immersive, miniature-like scenes inspired by traditional Japanese screen art. The game's music was composed by and Brandon Campbell, renowned for their epic orchestral scores on HBO's , aiming to infuse the narrative with a sense of grandeur and tension through sweeping symphonic elements that complement the story's themes of war and intrigue. Technically, the production emphasized the Real-Time Tactical Battle (RTTB) system, which balances fluid real-time action—drawing influences from MOBAs like —with deeper tactical strategy via a pause mechanic for issuing commands, waypoint pathing for unit movement, and AI behaviors that allow allies to autonomously engage threats while adhering to formations and priorities. Map designs were crafted as richly detailed dioramas to encourage environmental interaction, such as advantages and positioning, fostering emergent strategies in missions. A primary production challenge involved seamlessly integrating the with mechanics, achieved through strategy council events that contextualize missions and reveal character dynamics, alongside branching dialogues influenced by player unit selections and mission outcomes to enhance replayability and immersion without disrupting the flow. This approach addressed the tension between dynamic combat pacing and story-driven choices, ensuring tactical decisions carried narrative weight.

Release

Launch Details

The DioField Chronicle was released worldwide on September 22, 2022. The game launched simultaneously across multiple platforms, including , , , , Xbox Series X/S, and via . The standard edition retailed for $59.99 USD, with both digital and physical versions available depending on the platform and region. Higher-tier options included a digital deluxe edition priced at $74.99, featuring additional digital content such as an artbook, mini soundtrack, and character outfits, as well as a collector's edition for $169.99 that bundled physical items like a 40-page artbook and metal coin replicas. Pricing varied by region, with adjustments for local currencies and taxes. Square Enix promoted the launch through a series of trailers, beginning with the debut reveal at PlayStation's State of Play event in March 2022, followed by a release date announcement in July and a launch trailer in . Marketing efforts also included a free demo released prior to launch, allowing players to experience early chapters with progress carrying over to the full game, and integration with 's online store for pre-orders and bundles. The campaign highlighted the game's real-time tactical battles and narrative, developed in collaboration with Lancarse Ltd.

Post-Release Content

Following its launch, The DioField Chronicle received a major free update on March 6, 2023, designated as version 1.20, which introduced significant new content to expand the game's narrative and gameplay options. This update added a new story scenario centered on the supporting character Waltaquin Redditch, allowing players to assume his role after completing Chapter 5 of the main campaign. The scenario includes five new main missions and two sub-missions set in a new Basement map area at the camp, featuring a system to explore Waltaquin's choices and moral dilemmas, along with challenging high-level combat encounters culminating in a battle against the powerful boss. The update also introduced new equipment and abilities, including the Magic Tome weapon type exclusive to Waltaquin, which enables skills such as summoning Skeletal Knights or transforming allied units into Skeletal Dragons via the Necrotiem ability. Additional enhancements encompassed new skills for existing characters, fresh maps for missions, and a "Very Hard" difficulty mode that heightens enemy aggression and strategic demands across all prior difficulties. To boost replayability, an Extra Mode was added to New Game+, which escalates enemy levels, attack power, and overall parameters while carrying over player progress like levels, weapons, and skill trees from a cleared save file. Platform-specific patches accompanied the version 1.20 rollout, focusing on bug fixes and performance optimizations. For instance, the PC version removed on March 5, 2023, prior to the main update, improving accessibility and load times without affecting core gameplay. These adjustments addressed minor issues like stability on and platforms, ensuring smoother operation during the added content, though no further major updates or have been released as of 2025.

Reception

Critical Reviews

The DioField Chronicle received mixed or average reviews from critics upon release, with aggregate scores reflecting appreciation for its tactical elements alongside frequent critiques of its narrative and repetition. On , the , PC, and Xbox Series X/S versions each earned a score of 71/100 based on 26, 19, and 11 critic reviews respectively, indicating mixed or average reception. The version scored lower at 63/100 from 19 reviews, largely due to technical performance issues. reported an overall average of 71/100 across 71 reviews, with 41% of critics recommending the game. Critics frequently praised the game's innovative Real-Time Tactical Battle (RTTB) system for blending strategy and action in a fast-paced manner, offering depth through unit management and environmental interactions. The visuals were highlighted for their stunning, painterly art style that evoked a unique blend of fantasy and aesthetics, enhancing the immersive world-building. Ramin Djawadi's orchestral score was lauded for its epic quality, effectively underscoring the themes of war, betrayal, and political intrigue in the narrative. However, common criticisms centered on the repetitive mission structure, which often recycled objectives like capturing points or defeating waves of enemies, leading to pacing issues over the campaign's 30-40 hour runtime. Character development was seen as shallow, with a large cast that failed to receive meaningful arcs despite the story's focus on war's moral complexities, resulting in . Technical problems, including drops and control awkwardness, were particularly noted on the Switch and PC ports, though less prevalent on consoles. Notable reviews included IGN's 7/10, which commended the combat's and while faulting the generic plot and imprecise controls. awarded a 5/10, criticizing the lack of imagination in design and repetitive battles that undermined the promising setting. In , gave it a 32/40 (8/8/8/8), appreciating the strategic depth and visual polish in its tactical framework. Post-release patches addressed some technical glitches and balance issues, slightly improving on affected platforms.

Commercial Performance

The Nintendo Switch version of ''The DioField Chronicle'' sold 6,415 physical units within its first week of release in , ranking eighth on the sales charts for that period. In the same timeframe, the version sold 3,057 physical units, placing it at number 19 on 's retail charts. Globally, estimates indicate that the PC version on sold approximately 23,250 units, generating $1.1 million in gross revenue. has not disclosed official worldwide sales totals for the game, though its figures are considered modest when compared to the publisher's other recent releases, aligning with average performance for their last four titles. Regarding player engagement, ''The DioField Chronicle'' ranked #1000+ among the most played games in September 2025, based on monthly reported by Newzoo. On , the game has garnered a 51% positive review rating from users. The title did not receive any major awards or nominations in prominent gaming ceremonies, though it earned recognition for innovation in the strategy genre through its tactical battle system in specialized media coverage. It was nominated in the 10th Reel Music Awards for its original soundtrack composed by and Brandon Campbell.

Media

Manga Adaptation

A manga adaptation titled The DioField Chronicle episode 0 was serialized digitally on Square Enix's Manga UP! platform starting September 8, 2022. The series was written by Minori Tsukahara and illustrated by Ataru Arata, serving as an official tie-in to the video game. The manga consists of four chapters released weekly, concluding its limited serialization in late October 2022. It is available exclusively in Japanese through the Manga UP! app and website, with no physical volumes or English localization announced as of 2025. As a prequel, the adaptation explores the origins of the Blue Foxes mercenary group central to the game's narrative of war and political intrigue on the island of Diofield. It delves into the backstories of key members—Andrias Rhondarson, Waltaquin Redditch, Fredret Lester, and Iscarion—depicting their individual struggles and paths leading to their alliance under Duke Hende before the events of the main campaign. Unlike the game's focus on tactical battles and broader conflicts, the manga emphasizes deeper character introspection through personal vignettes and side stories absent from the core storyline.

Soundtrack

The soundtrack for The DioField Chronicle was composed by and Brandon Campbell, with Djawadi serving as the lead composer known for his work on . The score features an orchestral style that blends epic fantasy elements with intense, modern orchestration to suit the game's tactical setting. Key tracks emphasize tension in battles, such as "Battle Begins" and "The Final Battle," which build dramatic momentum through swelling strings and percussion. Emotional character motifs appear in pieces like "DioField Theme" and "Ending Theme," providing introspective depth to the narrative, while ambient world-building tracks including "World Map" and "Global Intrigue" create immersive atmospheres for exploration and strategy sessions. The battle themes, in particular, stand out for their repetitive yet impactful use in gameplay, heightening the tactical immersion during combat encounters. The full soundtrack comprises 23 tracks, recorded to underscore both story sequences and real-time battles with a focus on orchestral grandeur. It was released digitally on September 22, 2022, coinciding with the game's launch, and is available through platforms like and under Square Enix's publishing. Critics have praised the score as a highlight, noting its memorable quality and ability to elevate the game's strategic depth despite some tracks seeing limited in-game use.

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