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The Escapists 2

The Escapists 2 is a focused on escapes, developed by Mouldy Toof Studios and published by Team17. Released on August 22, 2017, for Microsoft Windows, macOS, , PlayStation 4, and , it serves as the sequel to the 2015 game and introduces multiplayer functionality alongside expanded single-player mechanics. The core gameplay revolves around managing daily routines—such as attending roll calls, performing labor, and exercising—while secretly gathering resources to craft tools, weapons, and disguises for elaborate escape plans. In addition to solo play, The Escapists 2 features drop-in/drop-out co-operative and competitive multiplayer for up to four players, supporting both local split-screen and online modes, allowing friends to collaborate on or compete in escapes. Prisons are more intricate than in the predecessor, featuring multi-level structures with rooftops, ventilation systems, underground tunnels, and diverse global settings like a futuristic facility or a . A revamped system emphasizes timing-based blocking and countering during brawls, adding depth to interactions with guards and inmates. The game received generally positive reviews, praised for its creative freedom and humor, though some critics noted repetitive elements and a steep for crafting recipes. It has been ported to additional platforms, including on January 11, 2018, and and (as The Escapists 2: Pocket Breakout) on January 31, 2019, with packs expanding the content through themed prisons and items. Overall, The Escapists 2 builds on its predecessor's formula by enhancing , such as forging alliances or rivalries with other to aid escapes.

Gameplay

Core Mechanics

The Escapists 2 is played from a top-down perspective, where players control a single inmate navigating a prison environment. The core gameplay revolves around adhering to strict daily routines that structure prison life, including roll calls, meals, work assignments, exercise periods, and lights out. These routines advance the in-game clock, with each day culminating in bedtime unless interrupted, and players must check in at designated locations to maintain a low profile—failure to do so, such as missing a roll call, triggers immediate consequences like heightened guard suspicion, a five-star , or penalties to the player's stats. Resource gathering forms the foundation of escape planning, with players acquiring materials through assigned prison jobs like waste disposal or , which earn money based on relevant stats; trading with inmates who have favorable opinions; or stealthily stealing from desks, guards, or storage areas. These resources—such as timber, , or —are essential for crafting improvised items to aid in evasion or attempts. Crafting occurs via a menu system combining specific components according to recipes often learned from tip-offs or trial, with representative examples including a spoon handle (spoon + timber) for basic digging or a spoon knife (spoon + file) as a makeshift cutting tool for cutting bars or vents; higher levels unlock more complex recipes and improve success rates. Player stats are managed through targeted activities to enable progression, with key attributes including intelligence, raised by reading books in the to enhance crafting efficiency and access advanced tools; strength, built via or labor to boost and digging speed; and opinion, improved by completing favors for or avoiding conflicts with guards to facilitate trading, alliances, or distractions during escapes. Additional stats like sustain for prolonged tasks, while heat levels track overall suspicion and must be mitigated to avoid searches that confiscate items. Stat degradation can occur from injuries, poor , or routine violations, emphasizing balanced daily management. The combat system employs a tactical brawling mechanic that emphasizes timing-based blocking and countering, focused on positioning rather than purely reactive action, allowing to engage or guards using fists, crafted improvised weapons like sock maces, or environmental objects. Fights involve queuing actions such as normal punches, charged heavy attacks for more damage, or blocks to counter incoming strikes, with success depending on strength and weapon quality; poor positioning risks detection, item loss upon defeat, or escalated heat, encouraging and observation of patrol routes for safe engagement.

Multiplayer Features

The Escapists 2 introduces multiplayer functionality that expands the simulation to include and competitive elements for up to four players. Local split-screen and online modes support drop-in/drop-out play, allowing participants to join or leave sessions seamlessly without disrupting progress. In mode, players assume the roles of inmates working together within shared environments to maintain routines, items, and execute escapes. coordination is essential for tasks such as creating distractions during guard patrols or accessing multiplayer-exclusive areas, like doors requiring simultaneous player actions. and stats remain individual, but risks are interconnected: if one player is captured or raises the prison's security level through or fights, it increases scrutiny and complications for the entire group, potentially derailing collective plans. This mode adapts core crafting and routine mechanics for group dynamics, emphasizing communication to succeed in joint escapes. Competitive versus mode pits players against each other in the same , where the objective is to first through , item , or direct confrontations like brawls. Unlike co-op, versus sessions feature a time limit, relaxed routines, and freer actions such as unrestricted digging, enabling aggressive strategies to hinder opponents. Players can plant on rivals to trigger searches or knock them out to delay progress, adding tension to the race. Online matching is server-based, facilitating public or private lobbies at launch, with limited to PC versions between and . Console versions, such as and , support local split-screen (up to two players on Switch) and online co-op/versus but do not enable cross-play with PC or other consoles. These features promote strategic player interactions unique to multiplayer, such as coordinated team efforts unavailable in solo play.

Prisons and Escapes

The Escapists 2's base game centers around eight main prisons and three transport facilities, each presenting distinct environments that influence escape planning and execution. These locations feature multi-level layouts that encourage vertical navigation, such as climbing between floors or accessing vents, while incorporating unique hazards like patrolling guards, locked doors, and environmental obstacles. Progression through the prisons occurs sequentially, with players unlocking subsequent facilities only after successfully escaping the current one; failure, such as getting caught during an escape attempt, results in failure of the escape, forcing a restart from the beginning of the facility with loss of items and progress. Representative prisons highlight the game's diversity in settings and challenges. Centre Perks 2.0 serves as an early, medium-security facility upgraded from the original , with a relaxed layout including a gym and canteen, but players must navigate multi-level dorms and work areas amid routine guard patrols. Fort Tundra, a high-security set in a snowy Siberian , introduces harsher conditions like limited free time and extended work shifts, compounded by wildlife hazards and fortified walls that demand careful timing for outdoor maneuvers. Transport prisons, such as the Cougar Creek Railroad, add dynamic elements with moving environments like train carriages, restricting access and imposing time-sensitive escapes amid rattling vibrations and limited space. Escape methods in the base game exceed ten variations, emphasizing creativity through environmental interactions and item-based strategies without relying on exhaustive lists of combinations. Common approaches include digging tunnels beneath cell blocks using improvised tools, which requires maintaining dirt disposal to avoid detection, or crafting disguises like guard uniforms to blend in and crawl through systems. Players can also exploit in-game events, such as prison riots that distract guards, to slip past or scale perimeter walls. Facility-specific tactics incorporate hazards, like using weather conditions in outdoor-oriented s such as Fort Tundra, where blizzards might reduce visibility for nighttime escapes, or adhering to routines in multi-level sites to access restricted areas during meal times or showers. Later prisons introduce advanced elements, such as navigating grids in secure zones or avoiding wildlife in remote settings, all while adhering to daily schedules to build reputation and resources.

Development

Announcement and Design

The Escapists 2 was announced on October 3, 2016, by publisher and developer Mouldy Toof Studios as a direct sequel to the 2015 . The announcement highlighted the sequel's intent to build on the original's success by incorporating long-requested features from the community, particularly multiplayer support and more intricate prison environments. Mouldy Toof Studios, comprising the core team behind the first , led the development alongside , focusing on expanding the prison-escape formula. Key design goals included introducing multi-story prisons to increase verticality and strategic depth, allowing players to access vents, rooftops, and layered layouts for more varied escape routes. The visual style evolved with improved , shifting from 16x16 to 32x32 pixel tilesets for greater detail in environments and character sprites while maintaining the original's retro charm. Crafting systems were revamped for deeper complexity, drawing on player feedback to enable more elaborate item combinations and tools essential for escapes. The design emphasized humorous elements in inmate interactions and daily routines, with procedural variations in guard patrols and prison schedules to enhance replayability and unpredictability. Early development prioritized multiplayer feasibility, integrating drop-in/drop-out co-op for up to four players across all s to foster collaborative planning. was overhauled from the original's automated, turn-based system to a more dynamic setup featuring light and heavy attacks, blocking mechanics, and charged strikes for greater tactical engagement during brawls.

Production and Release

Development of The Escapists 2 spanned from 2016 to 2017, following the announcement by publisher Team17 on October 3, 2016. The game was created by developer Mouldy Toof Studios in collaboration with Team17, building on the success of the original The Escapists released in 2015. The title was built using the Unity game engine, with specific upgrades implemented to support online multiplayer functionality for up to four players and to optimize performance across console platforms. These enhancements ensured seamless co-operative escape planning and local split-screen play, while adapting the 2D pixel-art style for PlayStation 4 and Xbox One hardware. Beta testing occurred in phases during early 2017, including a closed beta accessible via that ran through June, allowing select players and content creators to identify and report issues. Feedback from these sessions focused on refining core systems. The Escapists 2 launched digitally on August 22, 2017, for Microsoft Windows, macOS, , , and , with an early release on August 21 due to time zone differences. A physical retail edition, distributed by Sold Out in select regions, became available shortly after launch to complement the digital versions. Day-one patches were deployed immediately upon to resolve critical launch issues, including multiplayer server connectivity problems and balance adjustments for early-game crafting items that were deemed overpowered. These updates improved stability, fixed input glitches like persistent mouse cursors, and ensured fair progression in prison routines and escape mechanics.

Expansions and Ports

Downloadable Content

The Escapists 2 received post-launch support through a Season Pass released on August 21, 2017, which bundled three major packs, each introducing a new prison environment with themed challenges, items, and escape strategies. Priced at $9.99, the pass provided access to these expansions on platforms including , , and , with each also available for individual purchase at $3.99. The first , Wicked Ward, launched on October 24, 2017, and transported players to an abandoned, Halloween-themed by guards and overseen by a . This expansion added a new map with gothic interiors, ominous weather effects like thunder and lightning, and Halloween-inspired customizations such as spooky outfits. Players could craft unique items and recipes tailored to the setting, enabling novel methods that involved scheming, fighting, and navigating elements, all playable in the game's cooperative multiplayer mode for up to four players. Big Top Breakout followed on February 21, 2018, featuring a -themed where inmates perform as clowns in a traveling big top. The introduced clown disguises, face paint, and balloon animal crafts, alongside new jobs like lion taming, poster hanging, and face painting to gather resources. Escape routes emphasized whimsical tactics, such as using squirty flower weapons or evading guard , with additional circus customizations and crafting recipes enhancing personalization and strategy in both solo and multiplayer sessions. The final Season Pass DLC, Dungeons and Duct Tape, arrived on May 9, 2018, setting players in a medieval surrounded by a and guarded by knights. It included medieval-themed items like knight outfits and new crafting recipes for tools suited to feudal escapes, such as improvised contraptions for breaching walls or waterways. The pack supported multiplayer cooperation for coordinating complex breakout plans amid layouts. Complementing the paid DLCs, released free updates that integrated holiday-themed content into the game's framework, such as the Santa's Shakedown prison added on December 13, 2017. This event featured a snowy facility with high-tech security, activities, and festive elements like snowfall, allowing players to craft holiday items and attempt escapes in a seasonal setting compatible with multiplayer. A later free update, Snow Way Out on December 12, 2018, further expanded holiday options with additional winter-themed challenges and skins.

Platform Versions

The Escapists 2, initially released for Windows, macOS, , , and in August 2017, was later ported to additional platforms to expand its accessibility across handheld and mobile devices. The version launched on January 11, 2018, featuring adaptations for portable play such as optimized touch controls via and touchscreen support, alongside local split-screen multiplayer for up to two players. This port included all base game at launch, with the Game of the Year Edition bundling expansions like Wicked Ward and The Glorious Regime for seamless access on the hybrid console. A mobile adaptation titled The Escapists 2: Pocket Breakout arrived for and devices on January 31, 2019, emphasizing touch-based simplified controls tailored for smartphones and offline single-player functionality. While retaining core escape mechanics across five handpicked prisons from the base game, the mobile version scaled back multiplayer to local co-op for up to four players, omitting online features to prioritize battery efficiency and accessibility on the go. Subsequent free updates added two more prisons: Fort on February 18, 2020, and U.S.S. Anomaly on March 24, 2020. Support for next-generation consoles came through backward compatibility, enabling the and versions to run the original PS4 and builds without native enhancements, starting from the consoles' launches in 2020. Platform-specific features, such as achievement tracking, remain tied to individual ecosystem accounts, though cross-save is not supported across PC and consoles. As of 2025, the game remains playable via backward compatibility on next-gen consoles, but macOS support is limited to versions prior to (10.15) due to its 32-bit , with no further patches noted for updated OS versions.

Reception

Critical Response

The Escapists 2 received generally favorable reviews from critics, earning Metacritic scores of 75/100 for the PC and PlayStation 4 versions and 77/100 for the Xbox One version, based on aggregate critic assessments. Critics frequently praised the game's addictive gameplay loops, which blend strategy, crafting, and puzzle-solving in a sandbox environment, along with its humorous tone and innovative multiplayer features that allow for cooperative or competitive escape planning. For instance, The Sixth Axis highlighted the expanded formula as delivering "a lot" of satisfaction, noting the "elation" of successful escapes after persistent effort. Common commendations also focused on the depth of designs and crafting systems, which offer varied and creative routes across diverse settings, enhancing replayability when played solo or with friends. Nintendo Life described it as an "ingenious, multi-layered clockwork sandbox" with a wide range of freedom-oriented paths, emphasizing its rewarding complexity. GameCentral called it a "great " that refines the original's prison-break mechanics, particularly through improved modes. Criticisms centered on technical shortcomings, such as a clunky that can hinder navigation during time-sensitive routines, and repetitive daily prison schedules that occasionally disrupt pacing. Game Informer pointed out the from frequent progress loss due to the lack of manual saves, which amplifies the game's punishing difficulty in later stages. Reviews for the , including The Wicked Ward , were generally positive among users, appreciating its thematic integration of spooky elements into the core escape mechanics, though formal critic aggregates were limited. The game received no major wins but was recognized in industry discussions for its contributions to the strategy genre.

Commercial Performance

The Escapists 2 achieved moderate commercial success upon its launch on August 22, 2017, across PC, , and , with a peak of 11,202 concurrent players on during the debut week. Estimates indicate the game sold over 2 million units on alone by 2025, contributing to a gross of approximately $30.6 million from that . The title's strong critical reception, evidenced by an 89% positive review rating on from over 32,000 users, supported its initial market performance. Downloadable content performed steadily, with the Season Pass bundling expansions like Wicked Ward and Big Top Breakout, the latter noted for its circus-themed prison setting and integration into frequent promotional bundles. Specific DLC sales figures remain undisclosed, but the add-ons have been discounted up to 80% in publisher sales, enhancing overall package accessibility. Long-term sustained through expansions, including the 2019 of The Escapists 2: , which garnered over 500,000 downloads on by 2025. On , average monthly players hovered around 400 in late 2025, bolstered by sales bundles and ongoing support for custom content. As a back-catalog title for publisher , it contributes to the company's emphasis on legacy , which accounted for over 90% of revenue in recent fiscal periods, with no announced as of November 2025.

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