Fact-checked by Grok 2 weeks ago

The Ur-Quan Masters

The Ur-Quan Masters is a free, open-source remake and port of the 1992 science fiction adventure game Star Control II, originally developed by Toys for Bob and published by Accolade for MS-DOS and later ported to 3DO in 1994. The project, initiated by a fan community in August 2002 using source code released by Toys for Bob, recreates the original's gameplay of galactic exploration, alien diplomacy, resource management, and real-time space combat while adding modern enhancements for compatibility across platforms like Windows, macOS, and Linux. The open-source project's latest major release, version 0.8.0, arrived in January 2021, supporting features such as high-resolution graphics, customizable controls, and modding capabilities through community add-ons like the official Remix Packs. In February 2024, the original creators released Free Stars: The Ur-Quan Masters, a free Steam port based on the project, further improving accessibility. In the game's narrative, players command the Vindicator, a salvaged Precursor starship, in a universe where has been isolated and enslaved by the militaristic Ur-Quan Hierarchy following humanity's defeat in an interstellar war. The core quest involves traversing over 500 star systems via , landing on to mine resources, recruiting allies from more than a dozen unique species—each with distinct cultures, technologies, and quirky dialogues—and upgrading the player's fleet to confront the Ur-Quan and their vassal races. This blend of open-world exploration, puzzle-solving through resource allocation, and strategic alliances forms the game's defining structure, emphasizing player choice in and combat outcomes. Combat in The Ur-Quan Masters unfolds in real-time, top-down battles influenced by Newtonian physics, where players pilot one of 15 controllable starship classes with specialized weapons, shields, and maneuvers, such as the agile Slylandro Globes or the heavily armored Chenjesu Broodhome. A dedicated "Super Melee" mode allows for standalone PvP or AI skirmishes, showcasing the full roster of 25 ship types from both allied and enemy factions. The preserves these while incorporating quality-of-life improvements, including support, enhanced audio rendering via SDL2, and cross-platform portability that extends to devices like . Widely acclaimed for its innovative design and enduring replayability, the project remains actively maintained by its developer community, ensuring accessibility without charge.

Background

Star Control II

Star Control II: The Ur-Quan Masters is a developed by and published by , initially released in 1992 for . The game blends elements of adventure, strategy, and action gameplay, set in a vast galaxy where players command a starship to explore star systems, gather resources, negotiate with alien species, and engage in real-time ship-to-ship combat. In 1994, ported the title to the console, incorporating full voice acting, enhanced graphics with improved planetary visuals, and CD-ROM-based multimedia features that enriched the audio and presentation. The core gameplay revolves around galactic exploration via hyperspace travel, a mechanic that allows rapid movement between star systems but requires fuel management and strategic planning to avoid hazards. Players collect Resource Units (RUs) by landing on planets to mine minerals or by defeating enemy vessels, using these to upgrade the flagship or recruit allied ships from various alien races. Diplomacy plays a central role through branching dialogue trees, enabling players to form alliances, trade information, or resolve conflicts with over 25 distinct extraterrestrial civilizations, each with unique personalities and agendas. Combat occurs in a top-down, physics-based arena where players maneuver customizable vessels against foes, emphasizing tactical positioning and weapon selection over the original's fleet battles. The narrative unfolds twenty years after the defeat of the Alliance of Free Stars by the dominant Ur-Quan Hierarchy, with placed under a and humanity isolated. As the captain of a salvaged Precursor starship, the player must navigate this post-war galaxy, uncovering ancient secrets and rallying former allies to challenge the Ur-Quan overlords and liberate . The emphasizes themes of and , delivered through witty, context-rich interactions that deepen the of the . Upon release, received critical acclaim for its innovative storytelling, replayability through multiple paths and endings, and seamless integration of exploration with narrative depth, earning awards such as of the Year in 1993 and a high ranking among the best . Its key innovations, including the navigation system and advanced mechanics inspired by adventure games, set new standards for open-ended titles.

Remake origins

The Ur-Quan Masters originated as a fan-led effort to preserve and update by porting its 3DO version to modern personal computers, overcoming the technical limitations of the original 1992 release and the 1994 port, such as lack of compatibility with contemporary hardware and operating systems. The project was initiated in 2002 by Chris Nelson, who joined —the studio founded by the game's original creators—as their first summer intern and began adapting the 3DO codebase for PC platforms. This work gained official momentum after the copyrights to reverted to creators and Fred Ford in the early 2000s, following the expiration of publisher Accolade's license. In August 2002, Reiche and Ford released the partially ported source code under the GNU General Public License, explicitly encouraging fans to continue the porting efforts and renaming the project The Ur-Quan Masters to distinguish it from trademarked elements. The core objective was to deliver a completely free, open-source remake licensed under the GNU General Public License (GPL), integrating superior aspects from both the and versions, including the 3DO's digitized voice acting, animated cutscenes, and dynamically scaled melee combat. This approach aimed to make the game accessible across platforms like Windows, , Mac OS X, and others without proprietary restrictions. Key early milestones encompassed the rapid assembly of a proof-of-concept using the newly available , followed by the official project launch on in late 2002 to facilitate collaborative coding and testing. Community participation was embedded from inception, with volunteers worldwide contributing through mailing lists, IRC channels, and code repositories to refine the engine and assets. The first major public beta, version 0.4.0, emerged in May 2005, demonstrating a playable with core features intact.

Development

Team and technical process

The Ur-Quan Masters was developed as an open-source project by a community of volunteers, initiated when original Star Control II creators and Fred Ford of released partially ported source code from the version to fans in August 2002. The effort was coordinated by the UQM open-source team, with core contributions from individuals such as Serge van den Boom, who managed bug tracking and development administration. Dozens of volunteers participated over the years, handling coding, testing, and asset integration under the oversight of Reiche and Ford, who granted permission for the remake to ensure fidelity to the original vision. Technically, the team reverse-engineered the assets to recreate the game's mechanics and content for contemporary hardware, avoiding emulation by building a native . The engine was rewritten in C using the library, providing cross-platform support for Windows, macOS, , and other systems while preserving the original gameplay loop. This rewrite incorporated enhancements like improved rendering via scalers, better handling, and input for modern controllers. To blend elements from the PC and 3DO releases, developers added optional voice acting packs drawn from the 3DO edition—absent in the original PC version—along with support for higher-resolution sprite scaling and a modding API that facilitated community extensions like remix packs. These integrations maintained compatibility with the 1992 PC content while expanding accessibility, such as through downloadable voice add-ons starting with version 0.6.0. Development progressed rapidly after the 2002 launch, with an initial stable release (version 0.1) in November 2002, followed by iterative betas and alphas refining stability and features through community feedback. The GPL-licensed open-source model fostered continuous collaboration, culminating in major updates like version 0.6.0 in 2006 for enhanced media support, 0.7.0 in 2011 for broader platform optimizations, and 0.8.0 in January 2021, which addressed lingering bugs and introduced quality-of-life improvements such as namable save files. In February 2024, the project was released on as Free Stars: The Ur-Quan Masters by Pistol Shrimp Games, founded by UQM core team members, to further improve accessibility. The development of The Ur-Quan Masters encountered significant legal hurdles stemming from the original publishing agreement for . In 2002, 's publishing license expired due to the cessation of sales and lack of royalties, causing the rights to revert to the original creators, and Fred Ford. Unable to use the "" trademark, which remained with , Reiche and Ford released the source code under the GPL and explicitly permitted a fan-led port project, which adopted the name The Ur-Quan Masters to sidestep branding conflicts. Subsequent complications arose in 2013 when Stardock Entertainment acquired Accolade's remaining Star Control assets, including the trademark, from . This led to a 2018 lawsuit by Stardock against Reiche and , alleging related to their planned sequel Ghosts of the Precursors, which referenced elements like the "Ur-Quan" name. The suit also sought to challenge the The Ur-Quan Masters mark, but the project was ultimately deemed non-infringing, as it functioned as a non-commercial homage without direct use of licensed and featured fully recreated assets under open-source licensing. The dispute was resolved amicably in June 2019 through a settlement, in which relinquished trademarks on alien race names such as "Ur-Quan," enabling continued development of fan projects like The Ur-Quan Masters without further interference. This outcome ensured all project assets remained either recreated from scratch or derived from sources, reinforcing the GPL framework granted by Reiche and . By 2025, no additional legal actions had been pursued against the project, establishing a precedent for open-source remakes of lapsed-licensed games while highlighting the complexities of persistence in gaming .

Release

Platforms and versions

The Ur-Quan Masters supports native builds for Microsoft Windows, macOS, and , leveraging the library for cross-platform compatibility. These primary platforms allow seamless execution on desktop environments without requiring emulation, with installers and available for compilation on other systems. The game's unified engine ensures consistent mechanics across operating systems, including shared assets and input handling, while remaining entirely free with no paid or expansions. Ports extend accessibility to mobile and web environments, though these are community-driven rather than official. An port emerged in 2011 through the libsdl-android project, providing APK builds based on version 0.7.0 that adapt touch controls for and . Unofficial iOS adaptations, such as the uqm-ios fork, target device-specific integration but require due to App Store restrictions. Web-based versions utilize to compile the engine to , enabling browser play without installation, as demonstrated in projects like uqm-wasm. The open-source nature of the project has facilitated these adaptations by allowing direct access to the codebase. Version development began with release 0.1 in 2002, serving as a basic port of the original source code released by , focusing on initial compilation and core functionality for modern PCs. By version 0.6 in December 2006, the project achieved full integration of the 3DO assets, including and music, marking the first stable, feature-complete build with enhancements like 64-bit support and network multiplayer for Super Melee mode. Release 0.7.0 in July 2011 introduced robust add-on support, enabling community mods to extend content without altering the core engine, alongside experimental builds for mobile platforms like Windows CE and . The latest stable version, 0.8.0 from January 2021, emphasizes stability with the adoption of the SDL2 backend, incorporating fixes for modern hardware compatibility, namable save files, and backend support for Metal on macOS and on Windows. The game maintains low system requirements, compatible with 1990s-era hardware such as an Intel Pentium 200 MHz processor and 64 MB of RAM, ensuring accessibility on legacy systems while scaling to contemporary setups. Modern enhancements in recent versions include widescreen resolution support for anamorphic display adjustments and full controller compatibility via SDL input mapping, allowing gamepad use for navigation and combat without keyboard reliance. All versions are hosted on SourceForge, where the project has garnered significant community engagement since its inception.

Distribution and updates

The Ur-Quan Masters was released as under the GNU General Public License version 2.0 (GPLv2), allowing unrestricted downloading and distribution without any monetization by the developers. The game is available for download from the official project site at sc2..net, hosted on , as well as mirrors and snapshots for various platforms including Windows, macOS, , and others supported by the library. This open-source model has ensured perpetual free access, with the core game files and maintained by the community since the project's inception in 2002. Post-release maintenance has been handled through periodic updates focused on , fixes, and improvements, primarily driven by contributors in the later stages of development. Key releases include version 0.7.0 in July 2011, which added support for Windows CE and addressed long-standing , and version 0.8.0 in January 2021, which migrated to the SDL2 backend for better performance on modern systems like and later, along with features such as namable savegames and nine years' worth of accumulated fixes. Earlier patches, such as those in the 0.6 series from 2006–2007, resolved save game issues and introduced 64-bit support, demonstrating ongoing efforts to preserve functionality across evolving hardware. Accessibility has been enhanced through integration with preservation initiatives and third-party platforms. The game is bundled in abandonware archives, including the , where version 0.7.0 and earlier builds are hosted for emulation and direct play, ensuring long-term availability amid potential site disruptions. Unofficial wrappers have allowed compatibility with digital distribution services like , often paired with the original release, while community efforts have sustained interest via Steam Curator recommendations as of 2025. Download activity peaked in the 2000s following initial availability but remains steady, supported by these channels and the 2024 Steam release of a rebranded version, Free Stars: The Ur-Quan Masters, which further promotes the original codebase. The Steam version received a patch in June 2025 that removed some music tracks following a request from the original composer.

Gameplay

Exploration and diplomacy

In The Ur-Quan Masters, exploration occurs primarily through travel, where players navigate a vast comprising 915 systems using a coordinate-based . Players scan systems for planets, stars, and anomalies, with travel consuming fuel that limits range until upgrades are acquired. This open-ended navigation encourages systematic scanning, starting from the system, to uncover resources and encounters while managing the risk of running low on fuel or encountering hostile forces. Planet landing forms a core part of resource acquisition, using a deployable lander to descend to habitable worlds and mine for biological and rare minerals that convert into resource units (RU) for upgrades. Each landing expends fuel based on planetary mass and , with hazards like extreme temperatures, , or potentially damaging the lander or ; safer planets yield fewer but more reliable deposits, while riskier ones offer higher rewards. Minerals are essential for purchasing flagship modules such as additional storage bays, crew pods, or thrusters at the starbase, enabling longer expeditions and better efficiency. Diplomacy involves branching dialogue trees with over 15 alien races, each with unique personalities, histories, and agendas that shape interactions. Players converse to gather information, trade technology, offer gifts like artifacts, or complete quests—such as retrieving items or resolving conflicts—to build alliances, which can provide allied ships, crew, or plot advancements. For instance, allying with races like the Syreen or Utwig requires specific actions that strengthen the player's fleet, while choices like siding with the Ilwrath over the Vux can create rivalries affecting resource access and combat support. Resource management integrates , , and modules into a strategic economy, where players balance needs against risks—fuel powers travel and landings, crew operates ships and repairs damage, and modules like dynamic storage or fusion reactors optimize capacity and energy. Strategic decisions, such as prioritizing fuel-efficient routes or trading with neutral races like the Melnorme for information in exchange for , directly influence progression; alliances expand options by allowing base enhancements at and artifact collection for key technologies. Game progression begins in the Sol system, where players outfit their and receive initial directives before venturing outward to rally allies against the Ur-Quan threat, collecting precursor artifacts to unlock abilities like base building or portal access. This non-linear expansion rewards thorough , with and resource strategies determining fleet composition and access to distant sectors. The game's replayability stems from multiple endings influenced by alliance outcomes and quest resolutions, with full —visiting all systems and maximizing upgrades—often exceeding 30 hours, though efficient runs can conclude in 15-20 hours.

Combat mechanics

Combat in The Ur-Quan Masters occurs in , top-down battles within a circular arena featuring a central that exerts gravitational pull on ships, asteroids for collision hazards, and wraparound edges for movement. Players control their vessel using directional inputs for rotation and thrust, a primary fire button for standard weapons, and a ability button that activates unique racial powers, all while managing momentum in a zero-gravity environment reminiscent of asteroid-style shooters but with strategic depth. Energy serves as a rechargeable powering both primary and special attacks, depleting with use and regenerating slowly over time, while represents the ship's manpower, which diminishes from enemy fire and can be used to launch for boarding actions or fighters in some vessels. Victory is achieved by destroying all opposing ships through weapon damage, crew depletion, or forcing collisions with the planet or asteroids; defeated ships can sometimes be rescued via special abilities before total loss. The core combat mode, known as Super Melee, allows for one-on-one duels or team battles with fleets of up to 12 ships per side, selectable from 25 distinct vessels representing the game's alien factions—15 from the New Alliance of Free Stars and 10 from the Ur-Quan Hierarchy. Each ship boasts unique capabilities, such as the Earthling Cruiser's forward-firing missiles for mid-range bombardment or the Yehat Terminator's ramming charge that builds speed for devastating impacts, balanced by varying stats in acceleration, top speed, weapon range, damage output, and energy regeneration rates. For instance, the Pkunk employs a ability to spawn temporary duplicates that distract foes and share damage, contrasting with the Spathi Eluder's superior evasion through high agility and a defensive bubble, though both require careful energy allocation to avoid rapid depletion during prolonged engagements. Weaknesses are inherent to designs, like slow-recharging energy on heavy hitters such as the Ur-Quan , encouraging players to exploit matchups rather than relying on brute force. Tactics emphasize positioning to leverage gravity whips—slinging around the for bursts of speed beyond a ship's maximum velocity—while allocating energy between offense, defense, and evasion to execute combos like baiting enemies into fields or chaining special abilities for in fleet scenarios. opponents operate on three difficulty levels (Good, Great, ), scaling in prediction accuracy, shot leading, and tactical adaptability, making them challenging yet exploitable through erratic maneuvers or environmental hazards. In the main , combat integrates via fleet composition built from diplomatic alliances during , deploying allied ships alongside the player's upgraded in story-driven encounters where losses impact resources but can be mitigated by post-battle rescues. Multiplayer supports local hotseat play for alternating turns in Super Melee, with custom scenarios for team setups and difficulty adjustments, while community mods extend this to online matches through networked play.

Story and setting

Plot overview

The story of The Ur-Quan Masters is set in 2155, two decades after the Alliance of Free Stars' defeat by the in the mid-22nd century (around 2135). The player assumes the role of a starship captain emerging from 20 years of cryosleep aboard the Vindicator, which had been dispatched on a distant exploratory mission just before the war's end. Upon returning to the system, the captain discovers isolated under a massive slave shield erected by the Ur-Quan, a technological barrier that prevents escape or external contact while allowing the Hierarchy to monitor and control the planet's inhabitants as "fallow slaves." Informed by Starbase Commander Hayes at the New Alaska outpost, the captain learns that the rest of the Alliance's member species have been scattered, enslaved, or destroyed, leaving humanity in desperate need of galactic allies to mount a resistance. The central narrative arc follows the captain's odyssey across a vast galaxy spanning over 500 star systems, where the player must rediscover and recruit surviving races—such as the melodic Syreen, displaced from their ; the honor-bound Utwig, reeling from a shattered Ul-Minor; and the wise Chenjesu, held captive and mind-controlled by the Ur-Quan—while forging tentative pacts with neutral or opportunistic species like the avian Pkunk or the fiery Thraddash. This diplomacy-driven quest reveals the Ur-Quan's internal schism: the Kzer-Za faction, led by the Lord 17, enforces subjugation through slave shields to ensure "freedom" via isolation, while the fanatical Kohr-Ah pursue a of death, systematically eradicating all non-Ur-Quan life with their Marauder dreadnoughts. As alliances coalesce, the captain uncovers fragments of the ancient ' legacy, including derelict vessels and artifacts that point toward a hidden weapon capable of shattering the Hierarchy's power. Key twists deepen the intrigue, such as the revelation that the slave shield around Earth is part of a broader Ur-Quan strategy born from their own history of enslavement by the telepathic Dnyarri, fueling their ; the Thraddash's volatile nature leads to potential or , as their glorifies conflict and they may turn against allies if not handled carefully; and the Chenjesu's exposes Ur-Quan vulnerabilities through mind-altering experiments. The climax builds to a daring in the Delta Crateris system, where the player must infiltrate the Sa-Matra—a colossal Precursor ship serving as the Hierarchy's command vessel—and deploy a rescued Dnyarri to disable it, averting the Kohr-Ah's galaxy-wide purge. Themes of , the fragility of interstellar cooperation, and humanity's fight against existential domination permeate , underscored by ' abandoned legacy as a cautionary echo of vanished civilizations. The game's multiple endings hinge on the player's choices and timing, ranging from a decisive victory that frees and reforms the , to uneasy compromises like allying with the Kzer-Za against the Kohr-Ah, or catastrophic defeat if the three-year in-game deadline elapses before confronting the Sa-Matra. The main path typically spans 30-50 hours of play, enriched by side narratives such as the Chenjesu's plight or the Syreen's quest for their lost homeworld, emphasizing exploration and moral decisions over linear progression.

Universe and factions

The universe of The Ur-Quan Masters is set in the galaxy during the 22nd century, in the aftermath of a galaxy-spanning war between the Ur-Quan Hierarchy and the original Alliance of Free Stars. This conflict, which concluded approximately 20 years before the game's events, left isolated and enclosed by a slave shield—a Precursor-derived energy barrier that prevents human spacecraft from leaving the system—while many allied were either eradicated, subjugated as battle thralls, or protected under slave shields of their own. relies on lanes, extradimensional corridors that connect distant star systems and enable rapid navigation across the galaxy's nearly 4,000 , many of which vary widely in atmospheric composition, resources, and biological . The setting draws on themes of , interstellar politics, and existential threats, with ancient mysteries like the vanished —an advanced civilization active around 250,000 years ago that seeded the galaxy with artifacts and technology—adding layers of hidden lore. Central to the universe are two primary opposing factions: the and the nascent New Alliance of Free Stars. The , led by the Ur-Quan—a predatory, caterpillar-like species evolved on a harsh world outside the galaxy's core region—dominates through conquest and subjugation, having enslaved or destroyed numerous civilizations over millennia. Internally schismatic, the Ur-Quan divide into the green-skinned Kzer-Za, who follow the "Path of Now and Forever" doctrine of enslaving lesser races via slave shields to prevent future wars, and the black-skinned Kohr-Ah, adherents of the "Death" or Eternal Doctrine, who pursue the total of all sentient life to ensure eternal security; this rift, originating from a 20,000-year-old slave revolt against the psychic Dnyarri, leads to ritual combat between the subgroups. The New Alliance, reformed by the human protagonist, seeks to unite surviving free or neutral species against the , including humans from , the crystalline Chenjesu, and rebellious elements like the Yehat warrior clan. Neutral factions include opportunistic traders like the Druuge, a callous, profit-obsessed race known for deceptive commerce, and the non-corporeal Slylandro, a gas-based species inhabiting Beta Corvi II who inadvertently unleashed self-replicating probes due to a fraudulent purchase. The game's world-building features over 25 distinct alien species, each with richly detailed backstories, philosophies, and cultures revealed through branching dialogues that blend humor, , and tragedy. For instance, the Mmrnmhrm, a race of X-shaped, bio-engineered mechanical beings created by a enigmatic "Mother-Ark" about 1,000 years prior, possess neural augmentations enabling seamless mind-machine interfaces and once colonized worlds in the Virginis constellation before merging with the Chenjesu to form the hybrid Chmmr under a slave shield at . The Mycon, a fungal species of towering, spore-emitting entities genetically engineered by over 250,000 years ago as planetary terraformers, worship the concept of "Juffo-Wup" (the fluid state of growth and change) and methodically seed worlds with "Deep Children" bioforms to shatter crusts and release superheated gases, altering atmospheres into scorching, sulfur-rich environments suited to their silicate biology. Other races exhibit diverse traits, such as the Arilou Lalee'lay's ethereal, dimension-hopping nature from a , or the Spathi's cowardly driven by subterranean xenophobes on their . These interactions often explore philosophical contrasts, like the Thraddash's of self-destructive "Burn" epochs or the Syreen's seductive, song-based . Deeper lore revolves around the Precursors' legacy, including hidden artifacts like the Ultron—a mystical Precursor device acquired by the Utwig from the Druuge, revered as a symbol of honor but ultimately revealed as a deceptive bauble—and the Sa-Matra, a colossal flagship housing enslaved Dnyarri that enforces Ur-Quan dominance. The Precursors, described as shaggy, elephantine giants who explored and industrialized the galaxy before vanishing en masse toward the Galactic Core, left behind relics such as self-replicating factories on Vela I and the "Rainbow Worlds," a chain of engineered utopias hinting at their unsolved exodus. This intertwines with the Ur-Quan schism and the war's fallout, enriching the narrative with motifs of lost knowledge and cyclical conflict that have influenced sci-fi tropes of interstellar diplomacy and cosmic horror.

Reception

Critical response

Upon its 2002 release as , The Ur-Quan Masters was praised by media outlets for serving as a faithful of that enhanced accessibility on modern systems through open-source improvements and bug fixes. later described it as "one of the greatest games of all time," highlighting its enduring appeal in space and . In modern retrospectives, the game continues to receive acclaim for its innovative design. included it in its list of the best PC space games in 2025, commending its vast universe and blend of , diplomacy, and combat as a benchmark for the genre. echoed this in 2015, lauding the game's free-form structure that allows players to wage a guerrilla war against overwhelming odds, fostering emergent storytelling through alliances and discoveries across a sprawling . Critics have consistently praised the game's writing, attributed to lead designer , for its witty and memorable dialogues that infuse alien encounters with humor and personality, such as the bombastic declarations of the Thraddash or the philosophical musings of the Syreen. The ambient synth , featuring tracks composed for the original version and integrated into the remake, has been noted for enhancing the atmospheric immersion of and tense battles. These elements contribute to the game's reputation for deep, player-driven narratives that emerge from exploration and choices rather than linear progression. Despite its strengths, reviewers have pointed out drawbacks stemming from its origins as a 1990s title. The pixelated graphics, while charming for veterans, appear dated to contemporary audiences accustomed to high-fidelity visuals. Additionally, the absence of built-in tutorials results in a steep for newcomers, requiring trial-and-error to master , ship combat maneuvers, and diplomatic nuances. As a title without a aggregate for critics, user ratings reflect strong approval. On , it averages 5.0 out of 5 based on 13 reviews as of 2025. In 2024, an official release under the title Free Stars: The Ur-Quan Masters achieved Very Positive status, with 97% positive reviews from 362 users as of November 2025, further underscoring its lasting impact.

Rankings and legacy

The Ur-Quan Masters, as an open-source reimplementation of , has garnered significant recognition in gaming retrospectives for its enduring design and accessibility. It is featured in the 2010 edition of 1001 Video Games You Must Play Before You Die, edited by Tony Mott, highlighting its status as a seminal space adventure title. In 2015, original creators and Fred Ford delivered a Classic Game Postmortem on the series at the Game Developers Conference (GDC), discussing the game's innovative blend of exploration, combat, and narrative, which underscored its influence on procedural storytelling and player agency in video games. The game's legacy extends to inspiring modern indie titles, notably contributing to the exploratory framework of (2016), where developers at drew from [Star Control II](/page/Star Control_II)'s vast procedural universe and alien diplomacy mechanics as foundational influences. As an open-source project released in 2002, The Ur-Quan Masters has served as a benchmark for community-driven remakes, demonstrating how source code release can sustain a title's relevance across platforms without commercial backing; by 2021, it had accumulated nearly two million downloads, reflecting its sustained popularity through a free distribution model. Community efforts have further amplified its cultural reach, with fan translations enabling play in at least eight languages including , , , , , , , and , as documented in ongoing localization projects. This preservation has positioned the game as a model for accessible retro gaming, influencing discussions on and open-source contributions in game preservation by the mid-2020s.

Community and extensions

Fan modifications

The modding ecosystem for The Ur-Quan Masters was enabled by the game's built-in addon API, introduced in version 0.7 released in , which allows users to create and distribute content packs as .uqm archive files containing custom resources such as scripts, graphics, and audio. This support, combined with the open-source codebase, has fostered a vibrant of fan-created modifications that expand without altering the core . Popular mods include Infinite Ur-Quan Masters, a randomizer that procedurally generates new star systems, homeworlds, and quests for replayable adventures beyond the original storyline. Another notable example is the Voice Addons series, which integrates full voice acting from the 3DO version of Star Control II, dubbing dialogues for key characters and enhancing immersion. These mods, along with others like the New Hierarchy Mod that introduces custom ships to melee combat, demonstrate how fans have added depth to exploration, diplomacy, and battles. Tools for mod creation include UQMEdit, a savegame editor that supports modifications for both the base game and compatible addons, allowing adjustments to player progress, inventory, and flags. Community developers also use built-in creators for custom setups and ship balancing, with resources shared via packed .uqm files for easy installation. By 2025, forums host dozens of such mods, ranging from balance tweaks like the Adjusted Ship Price Mod to experimental expansions. Fan modifications are primarily shared through dedicated community hubs, including the Ultronomicon wiki for documentation and tutorials, the r/starcontrol subreddit for discussions and releases, and the official server for real-time collaboration and mod testing. These platforms enable modders to collaborate on patches and new content, ensuring for players. The impact of these modifications lies in their ability to extend playtime with DLC-like features; for instance, Project 6014, a for a planned fan-made mod that explores post-game events in the Star Control universe, including new alliances and threats building on the original plot (development stalled after 2013 demo). Such expansions offer fresh narratives and challenges, effectively revitalizing the game for long-time fans and introducing procedural elements that encourage multiple playthroughs. Preservation efforts include archiving mods on platforms like and , where repositories maintain compatibility with the latest engine version 0.8, preventing obsolescence as the base game evolves. This community-driven approach ensures that fan content remains viable and discoverable for future players.

Ports and HD version

The Ur-Quan Masters has been adapted for various platforms through official and community-supported ports, enhancing accessibility across modern devices. An port was released in 2011, incorporating touch controls for mobile gameplay while maintaining the original keyboard-based mechanics as an option. This adaptation, built using the library, allowed players to experience the full game on devices, though it was noted as experimental and not fully optimized for all hardware at launch. In February 2024, the game was re-released on as Free Stars: The Ur-Quan Masters, providing an official distribution channel for Windows while remaining free and open-source. Compatibility with the was established in 2013, enabling the game to run on the via distributions like . Users compiled the source code to support the device's hardware, including audio and graphics rendering, making it suitable for low-power setups. Later enhancements in the 2021 version 0.8 update added official VC4 driver support for , improving performance on newer models like the Pi 4 through the SDL2 backend. A prominent graphical enhancement is The Ur-Quan Masters HD, released in as a based on the core engine. It features high-definition upscaling to support , widescreen aspect ratios, and updated elements for modern displays. The is compatible with the base game installation and can be applied optionally, preserving the original assets while adding visual improvements such as smoother animations and enhanced clarity without altering core . In 2018, a port enabled browser-based play, compiling the game to run directly in web browsers using the toolchain for cross-platform accessibility without downloads. This version supports keyboard and mouse inputs, allowing seamless execution on desktops and laptops via HTML5-compatible environments. Community efforts have also produced unofficial console wrappers, such as a homebrew adaptation for the in 2021, leveraging the open-source code for handheld and TV play. Ongoing maintenance includes synchronization of the HD mod with the base game's version 0.8 release in January 2021, incorporating bug fixes, a new save format, and improved backends for better mod integration. The HD version remains freely available through SourceForge, with no official distribution on platforms like itch.io.

Sequel

Announcement and funding

On October 24, 2023, Pistol Shrimp Games, an independent studio founded by original Star Control II creators Paul Reiche III and Fred Ford along with Ken Ford and Dan Gerstein, announced Free Stars: Children of Infinity as the direct sequel to The Ur-Quan Masters. The announcement highlighted the game's continuation of the Alliance of Free Stars storyline, positioning it as a spiritual and narrative successor to the 1992 classic while navigating intellectual property constraints from prior legal disputes. Building anticipation ahead of , Pistol Shrimp released an official announcement trailer on April 4, 2024, showcasing updated 3D graphics, real-time travel, and exploratory elements reminiscent of the original's vast universe. This teaser emphasized modernized visuals and core mechanics like ship combat and planetary landing, generating significant buzz among fans of the open-source Ur-Quan Masters project that had preserved and inspired the sequel's development. The Kickstarter campaign launched on April 16, 2024, with an initial funding goal of $100,000 to support core development, which was surpassed in under four hours. By the campaign's end on May 17, 2024, it had raised $680,619 from 6,785 backers, unlocking multiple stretch goals while falling short of the ambitious $4.4 million threshold for expansive features like full online multiplayer and additional new ships. Earlier stretch goals, achieved up to approximately $670,000, included enhancements such as local split-screen multiplayer for Super Melee mode, voice acting for alien dialogues, and expanded exploration tools like interactive gas giants and a companion for planetary surveys. Backer rewards focused on digital and physical collectibles that reinforced ties to The Ur-Quan Masters , including early access, a digital copy of the game, the original soundtrack, and an art book detailing the with returning factions and new narratives set three years after the predecessor's events. Higher tiers offered physical merchandise like posters and ship models, alongside credits in the game to honor the community's role in sustaining the franchise's legacy.

Development progress

Pistol Shrimp Games, a studio co-founded by original creators , , Ken Ford, and Dan Gerstein, is leading development of Free Stars: Children of Infinity with a small core team of contributors handling programming, art, narrative, and audio. The project utilizes the open-source engine, augmented by a custom logic system called Simple for gameplay and multiplayer mechanics, targeting initial release on PC platforms including Windows, macOS, and via and , with support in development and console ports to and Xbox Series X/S planned post-launch. As of October 2025, the game has reached a soft alpha stage, with the core combat mode undergoing internal playtesting focused on balance, , and networking, completed that month to gather feedback on ship handling and fun factor. Development of the single-player and co-op adventure modes continues, with Adventure Lite (covering the first third of the story) nearing playtest readiness and full Adventure mode targeted for earliest completion in May 2026, incorporating and localization. The planned full release for version 1.0, encompassing both PvP (including local, online 1v1, and opponents) and adventure modes with co-op elements, follows this milestone, though no exact date beyond 2026 has been confirmed. Key features include an expanded galaxy with hundreds of stars and thousands of procedurally generated planets, gas giants for resource gathering and combat encounters, and new alien races alongside returning factions, totaling 38 unique ships with upgraded melee combat physics, , and interactions. Interior ship levels on vessels like the Floyd introduce puzzle-action elements blending exploration and hazards, while multiplayer supports cross-platform co-op on PC. Challenges include delays in narrative writing due to voice-over integration and external factors affecting contributors, as well as manufacturing timelines for Kickstarter physical rewards like pins and soundtracks, expected to ship by late 2025. The team has achieved IP clarity following the 2018 lawsuit between and over rights, allowing original creators to proceed without encumbrances, with beta playtesting invites prioritized for top Kickstarter backers via for multiplayer validation. The page, live since April 2024, offers wishlisting and outlines possibilities for standalone Melee mode or Adventure Lite to build community feedback, alongside considerations for public demos showcasing scenarios like defense missions to highlight core loops without spoilers. The project's scope, enabled by the successful 2024 that raised over $680,000 from nearly 7,000 backers, supports these ambitious elements while maintaining independence through open-source tools and ongoing support.

References

  1. [1]
    Star Control II (1992) - MobyGames
    The game was released free to the public in 2002 by its original designers. Everything except the name Star Control (still owned by the publisher) is now ...
  2. [2]
    The Ur-Quan Masters - News
    The project started in August 2002, when Toys For Bob released the partially ported sources of Star Control 2 3DO version to the fan community.
  3. [3]
    Star Control II - Hardcore Gaming 101
    Sep 11, 2018 · In 1994, Star Control II was ported to the 3DO by Crystal Dynamics. ... improved planetary graphics, and full voice acting. The vertical ...
  4. [4]
    The Ur-Quan Masters Project FAQ - Star Control - Official Wiki
    Dec 9, 2016 · The project started when Chris Nelson joined Toys For Bob for an internship. He would work there on making the 3DO version Star Control II run ...
  5. [5]
    After 32 years, the 1992 open-world space game that helped inspire ...
    Apr 16, 2024 · The rights to the game eventually reverted to Reiche and Ford, but the Star Control trademark stuck with Accolade. In 2002, Reiche and Ford ...
  6. [6]
    The Ur-Quan Masters - Star Control - Official Wiki
    Dec 9, 2016 · The Ur-Quan Masters, sometimes referred to as UQM, is a port of Star Control II for modern personal computers and operating systems from the ...
  7. [7]
    Serge van den Boom - Star Control - Official Wiki
    Dec 9, 2016 · The SCDB is also where he got into the UQM project, due to a post by Chris Nelson requesting help for reverse-engineering certain 3DO file ...Missing: origins | Show results with:origins
  8. [8]
    Reverse-engineered and enhanced ports of 2D classics | NeoGAF
    Apr 25, 2017 · The Ur-Quan Masters - Incredible remake of Star Control 2. Allows you to mix and match features (Music, voices, etc) from the original DOS ...
  9. [9]
    Voices on the Mac Version - The Ur-Quan Masters Discussion Forum
    Mar 28, 2009 · Download uqm-0.6.0-voice.uqm from http://sc2.sourceforge.net/downloads.php and save it to /Applications/The Ur-Quan Masters.Dream voice casting - The Ur-Quan Masters Discussion ForumWow, the voice acting for this was done by fans?More results from forum.uqm.stack.nlMissing: acting | Show results with:acting
  10. [10]
    The Ur-Quan Masters - Browse /UQM at SourceForge.net
    A port of The Ur-Quan Masters, using SDL, targetted for Linux, all BSD, Windows, MacOS X, and other SDL-supported platforms.
  11. [11]
    Creators of Popular "Star Control" Computer Games Fight Back ...
    ... stop using their "The Ur-Quan Masters" trademark. ... In 2002, after Accolade (which later became Atari) stopped ... develop. He also asked them to work on ...
  12. [12]
    [PDF] Case 4:17-cv-07025-SBA Document 102 Filed 12/27/18 Page 1 of 20
    Dec 27, 2018 · Because Reiche and Ford could not obtain the right to use the Star Control mark, the game was released as The Ur-. Quan Masters. Id. According ...
  13. [13]
    Star Control countersuit aims to invalidate Stardock's trademarks ...
    Feb 22, 2018 · For their part, Ford and Reiche were unhappy that Stardock was selling the classic Star Control games on Steam, alleging that Stardock's Atari ...
  14. [14]
    Star Control lead devs fire back at Stardock lawsuit
    Feb 23, 2018 · Less than they think, Ford and Reiche claim. Documents Stardock provide show they got the Star Control trademark and Star Control 3 copyright ...
  15. [15]
  16. [16]
    Star Control legal dispute was resolved by a phone call and mutual ...
    Jun 12, 2019 · Stardock has dropped all is alien name and character trademarks (which previously clashed with the use of 'Ur-Quan' among other things). Both ...Missing: Accolade 2002
  17. [17]
    More than 20 years after its debut, revered sci-fi adventure The Ur ...
    Feb 13, 2024 · Pistol Shrimp Games, the studio founded to work on the Ur-Quan Masters games by Reiche, Ford, Ford's brother Ken, and Dan Gerstein, said on ...
  18. [18]
    The Ur-Quan Masters download | SourceForge.net
    Rating 5.0 (13) · Free · GameDownload The Ur-Quan Masters for free. A port of The Ur-Quan Masters, using SDL, targetted for Linux, all BSD, Windows, MacOS X, and other SDL-supported ...Missing: statistics 2021
  19. [19]
    The Ur-Quan Masters - PCGamingWiki PCGW
    Sep 13, 2025 · The Ur-Quan Masters is the official freeware, open-source rewrite of the 1992 game Star Control II which combines the unique features of the MS-DOS PC and 3DO ...<|control11|><|separator|>
  20. [20]
    Free Stars: The Ur-Quan Masters on Steam
    Rating 9/10 (362) Free Stars is a space exploration RPG where you travel hyperspace, discover alien worlds, and fight for Earth. It has single-player, online PvP, and shared/ ...
  21. [21]
    libsdl-android - Browse /apk/Ur-Quan-Masters at SourceForge.net
    Ur-Quan-Masters-HD-0.7.0.01.apk, 2013-06-11, 4.8 MB. 0 · Ur-Quan-Masters-0.7.0.22.apk, 2012-06-12, 1.7 MB. 0 · Ur-Quan-Masters-0.7.0.20_4.apk, 2011-09-07, 1.3 ...
  22. [22]
    njvack/uqm-ios: A fork of the Ur-Quan Masters project, with ... - GitHub
    A fork of the Ur-Quan Masters project, with aims to port to iOS devices. Probably stupidly, this is going to be my first iOS project, so it will likely not work ...Missing: unofficial | Show results with:unofficial
  23. [23]
    intgr/uqm-wasm: WebAssembly port of Star Control 2: Ur ... - GitHub
    This is a fork of Star Control 2: The Ur-Quan Masters to WebAssembly for running in web browsers, using the Emscripten toolchain.
  24. [24]
    The Ur-Quan Masters - Browse /UQM/0.1 at SourceForge.net
    A port of The Ur-Quan Masters, using SDL, targetted for Linux, all BSD, Windows, MacOS X, and other SDL-supported platforms.
  25. [25]
    The Ur-Quan Masters - Browse /UQM/0.7 at SourceForge.net
    The long-awaited 0.7.0 release. Here you can find the Windows installer, the Mac OS X package and the source code for other platforms.
  26. [26]
    Downloads - The Ur-Quan Masters - SourceForge
    Windows installer: NOTE: If you have a version of The Ur-Quan Masters older than 0.3 installed, you MUST uninstall it before installing v0.7.0!
  27. [27]
    The Ur-Quan Masters : Free Download, Borrow, and Streaming
    Sep 17, 2018 · Open source video game "The Ur-Quan Masters" v0.7.0 for Windows, an amateur port of "Star Control II", a space adventure with action sequences.
  28. [28]
    The Ur Quan Masters in HD (free high definition remake of Star ...
    Aug 11, 2015 · The Ur Quan Masters in HD (free high definition remake ... Download GOG Galaxy for Mac Download GOG Galaxy for Windows Discover GOG Galaxy.The Ur Quan Masters, page 2 - Forum - GOG.comThe Ur-Quan Masters (Star Control 2) sequel in the works, page 1More results from www.gog.comMissing: unofficial | Show results with:unofficial
  29. [29]
    Dominic Tarason's Opinionation Station - Steam Curator
    14-day returns“A free, upgraded re-release of Star Control 2: The Ur-Quan Masters, minus the original name due to legal battles. Play the classic ...
  30. [30]
    Star Control II - Star System FAQ - 3DO - By Sketcz - GameFAQs
    Aug 1, 2012 · STAR CONTROL 2 SPACE LOCATIONS LIST Updated: 01 August 2012 Game Title: Star Control 2 Systems: DOS WIN Linux 3DO PSP Xbox Author: John ...
  31. [31]
    Resource Gathering Hints - Star Control - Official Wiki
    Dec 9, 2016 · When you choose to dispatch a Planet Lander, the amount of fuel the trip will consume is displayed. You can decide not to make the trip by ...
  32. [32]
    Species - Star Control - Official Wiki
    May 8, 2024 · These are the species that you may encounter in The Ur-Quan Masters: Arilou Lalee'lay (a.k.a. Arilou); Chenjesu - in proto-Chmmr form ...
  33. [33]
    Walkthrough - Star Control - Official Wiki
    Dec 9, 2016 · The Ur-Quan Masters is not linear. Instead, multiple plot lines advance simultaneously (some of them entirely without the player's ...
  34. [34]
    Star Control II - Super Melee Guide - 3DO - By Ledmeister
    Sep 27, 2003 · STAR CONTROL II: SUPER MELEE MODULE GAME CD-ROM FOR THE 3DO INTERACTIVE MULTIPLAYER EXTENDED REFERENCE TEXT REVISION 09/27/2003 ...Missing: mechanics | Show results with:mechanics
  35. [35]
    [PDF] Star Control 2
    Use this display to check out your vessel, fuel up and enhance your cargo modules. FUELING UP. Your starship uses fuel to travel through HyperSpace and to ...
  36. [36]
    Fighting Hints - Star Control - Official Wiki
    Jul 8, 2018 · Both the Ur-Quan Dreadnought and the Kohr-Ah Marauder's AI scripts are vulnerable to the Spathi Eluder. Simply run away from the enemy, dodging ...
  37. [37]
    Star Control II - Star Control - Official Wiki
    Jan 3, 2022 · This science fiction video game was originally developed by Toys for Bob ... Accolade in 1992 for MS-DOS. In 1994, it was ported to the 3DO by ...
  38. [38]
    The Pages of Now and Forever - Star Control 2
    Star Control II: The Ur-Quan Masters was released in 1992 by Accolade. It is the second and final game in the series created by Fred Ford and Paul Reiche III.
  39. [39]
    Ur-Quan - Star Control - Official Wiki
    ### Summary of Ur-Quan Race
  40. [40]
    Star Control 2 Part #23 - Melnorme - Alien Races
    The Zoq-Fot-Pik are a friendly co-op of three alien species all native to the same world. They are presently suffering severe collateral damage from the ritual ...Missing: descriptions text lore
  41. [41]
  42. [42]
  43. [43]
  44. [44]
    Utwig | Star Control Wiki - Fandom
    Utwig have been in the possession of a mystical device called the Ultron, which they bought from the Druuge not more than fifty years ago. The Ultron is their ...
  45. [45]
    Star Control 2 - IGN
    Jun 26, 2002 · Toys for Bob is pleased to announce that we will be re-releasing "The Ur-Quan Masters", for modern operating systems.
  46. [46]
    The best space games 2025 - PCGamesN
    Oct 9, 2025 · The Ur Quan Masters; Mass Effect Legendary Edition; FTL: Faster Than Light; Distant Worlds: Universe; X4 Foundations; Helldivers 2; Void Crew ...
  47. [47]
    Have You Played... Star Control 2? - Rock Paper Shotgun
    Sep 10, 2015 · And yes, I'm calling it that, because as wonderful as the modern version is, 'The Ur-Quan Masters ... Rock Paper Shotgun, an IGN ...
  48. [48]
    Game: Star Control II [DOS, 1992, Accolade] - OC ReMix
    Game: Star Control II [DOS, 1992, Accolade] - 6 ReMixes, 1 Albums, 5 Songs - Music by Aaron J. Grier, Dan Nicholson, Erol Otus, Kevin Palivec, Marc Brown, ...
  49. [49]
    Star Control II: Summary and Rating - The CRPG Addict
    May 20, 2019 · The graphics are perfectly fine for the scope and nature of the game; the sound effects are fun and evocative throughout; and it's hard to ...<|separator|>
  50. [50]
    The Best Space RPG Games Not Named Mass Effect - Xfire
    Feb 17, 2021 · Most of them have a steep learning curve that will turn away many interested players. ... The Ur-Quan Masters. Ur-Quan Masters HD - Launch ...
  51. [51]
    The Ur-Quan Masters Reviews - 2025 - SourceForge
    Rating 5.0 (13) · FreeThe Ur-Quan Masters user reviews and ratings from real users, and learn the pros and cons of the The Ur-Quan Masters free open source software project.Missing: plot | Show results with:plot
  52. [52]
  53. [53]
    The Legacy of the Star Control II / Free Stars Universe
    May 12, 2021 · As a tactical-action game, players take turns positioning their starships to trigger real-time dogfights. The sci-fi designs were rich with ...
  54. [54]
    Translations - Star Control - Official Wiki
    Dec 9, 2016 · This article describes the current localization efforts in the The Ur-Quan Masters project.Missing: fan | Show results with:fan
  55. [55]
    INFINITE Ur Quan Masters
    Play Ur Quan Masters in a procedurally generated universe that changes every time you play! Randomized stars, homeworlds, and points of interest; Every game is ...
  56. [56]
    The Ur-Quan Masters - Voice Mods - Warpstorm Studios
    Mycon Voice Mod (v1.0) (for The Ur-Quan Masters (original) only) ... This contains key dialogue about the Mycon homeworld that is needed to complete the game. I ...
  57. [57]
    IAsteRoiDI/UQM-NewHierarchy: Ur-Quan Masters New Hierarchy is ...
    Ur-Quan Masters New Hierarchy is a fan mod to the original Ur-Quan Masters, which adds new custom ships to the roster - IAsteRoiDI/UQM-NewHierarchy.
  58. [58]
    UQMEdit - A save editor for The Ur-Quan Masters. - GitHub
    A save editor for The Ur-Quan Masters with support for HD-Mod and the UQM-MegaMod. Originally based on the code from Jucce's original save editor for UQM.
  59. [59]
    List of The Ur-Quan Masters Mods - Star Control - Official Wiki
    Jun 4, 2018 · Current The Ur-Quan Masters mods include: Adjusted Ship Price Mod · Elvish Pillager's Crazy Mod · Kohr-Ah Death's Mods · UQM+ ...
  60. [60]
    Mods - The Ur-Quan Masters - ModDB
    FULLThe Ur-Quan Masters 0.7.0. 1381.19mb. Explore 7 more mods & downloads ... Mod Support | Site Map © 2002 - 2025 DBolical Pty Ltd. All Rights Reserved.. CS.
  61. [61]
    Ur-Quan Masters Discord for PVP and Discussion
    Aug 11, 2018 · This server is still populated and active. There's only been a little net melee, but plenty of discussion. Anyone's welcome to come visit.Forum dead? UQM2 buzz-less?Star Control: Origins "We're humans" Update [9th June]More results from forum.uqm.stack.nl
  62. [62]
    Project 6014 - The Ur-Quan Masters mod - ModDB
    Oct 13, 2013 · Project 6014 Demo 0.2.0 is out! In this update we've added 2 Hi-Res modes that allow you to play the game at 2-4 times the original's size!
  63. [63]
    JHGuitarFreak/UQM-MegaMod: A fork of The Ur-Quan Masters + HD ...
    A fork of The Ur-Quan Masters + HD-mod that remasters the HD graphics with a veritable smorgasbord of extra features, options, QoL improvements, and much more.
  64. [64]
    The Ur-Quan Masters HD MegaMod download | SourceForge.net
    Rating 5.0 (2) · Free · GameThe Ur-Quan Masters HD MegaMod is standalone mod of The Ur-Quan Masters that remasters HD-mod with a veritable smorgasbord of extra features and options.
  65. [65]
  66. [66]
    Building/Running Ur Quan Masters (Arch)
    Sep 12, 2013 · So my question, after all that, is how do I get uqm running on my Arch-based Raspberry Pi? It doesn't have to be by building from source, I ...Missing: ports Android
  67. [67]
    Ur-Quan Masters HD mod - ModDB
    Oct 13, 2013 · Based on the Ur-Quan Masters engine this HD remake features new artwork, new gameplay, and new features never experienced in Star Control.Missing: fdossena | Show results with:fdossena
  68. [68]
    Ur-Quan Masters HD download | SourceForge.net
    Rating 4.4 (19) · FreeAn HD remake of Star Control 2. It's the full Ur-Quan Masters game but also featuring a high resolution mode, new features, & new artwork.<|separator|>
  69. [69]
    The Ur-Quan Masters MegaMod for Switch | GBAtemp.net
    Feb 2, 2021 · The Ur-Quan Masters MegaMod is a fork of The Ur-Quan Masters that continues the HD mod with a veritable smorgasbord of extra features.
  70. [70]
    Introducing Free Stars: Children of Infinity - Pistol Shrimp Games
    Our game's official title, Free Stars: Children of Infinity; The launch of our corresponding website. The upcoming re-release of The Ur-Quan Masters on Steam.Missing: October | Show results with:October
  71. [71]
    Pistol Shrimp - LinkedIn
    Pistol Shrimp is a game development studio formed by Paul Reiche, Fred Ford, Ken Ford, and Dan Gerstein. With years of experience in traditional game ...
  72. [72]
    Free Stars: Children Of Infinity - Official Announcement Trailer
    Apr 4, 2024 · After three decades and thousands of fan petitions, the original creators of the award-winning science-fiction action-adventure game Free ...
  73. [73]
    The long-awaited sequel to The Ur-Quan Masters hits ... - PC Gamer
    Apr 19, 2024 · The Free Stars: Children of Infinity Kickstarter campaign runs until May 17—Pistol Shrimp hopes to have the game out sometime in 2025.
  74. [74]
    FREE STARS: Children of Infinity by Pistol Shrimp - Kickstarter
    An epic space Action-RPG, and the long-awaited sequel to The Ur-Quan Masters. ... Last updated October 9, 2025 · Campaign · Rewards · FAQ 13. Updates 45.
  75. [75]
    Update 9: Stretch Goal Unlocked: DRM-Free PC Releases - Kickstarter
    Apr 17, 2024 · Pistol Shrimp is raising funds for FREE STARS: Children of Infinity on Kickstarter ... Now onwards to $4.4M for the ultimate dream! (And ...
  76. [76]
    FREE STARS: Children of Infinity by Pistol Shrimp — Kickstarter
    Oct 9, 2025 · Pistol Shrimp is raising funds for FREE STARS: Children of Infinity on Kickstarter! An epic space Action-RPG, and the long-awaited sequel to ...
  77. [77]
    Free Stars: Children of Infinity - Wikipedia
    As the copyright holders in the original story, Reiche and Ford intend to continue the saga from the previous games' events. Free Stars: Children of Infinity.
  78. [78]
    Milestone 6 Update - Pistol Shrimp Games
    In some cases, we wanted something new, and in other cases, we intentionally wanted to remix or reuse parts of Eric Berge's tracks from The Ur-Quan Masters. We ...Missing: history | Show results with:history
  79. [79]
    Milestone 7 Update
    **Summary of Free Stars: Children of Infinity Milestone 7 Update (October 2025)**
  80. [80]
    Milestone 7 Addendum - Release Types
    ### Summary of Release Plans, Early Access, Demos, and Beta Testing from Milestone 7 Addendum
  81. [81]
  82. [82]
  83. [83]
    Free Stars: Children of Infinity on Steam
    14-day returnsPlanned Release Date: 2025. Interested? Add to your wishlist and get ... Pistol Shrimp and Free Stars are trademarks of Pistol Shrimp. The Ur-Quan ...
  84. [84]
    FREE STARS: Children of Infinity by Pistol Shrimp - Kicktraq
    Sequel to "The Ur-Quan Masters". April 19th - via: dlh.net. Pistol Shrimp™ Games — an independent studio founded by Toys ...