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Two Point Studios

Two Point Studios is a video game development studio based in , , specializing in humorous games. Founded in 2016 by industry veterans Gary Carr, Mark Webley, and Ben Hymers, the studio draws on the founders' prior experience at studios like and , where they contributed to classics such as , , and . In May 2019, Two Point Studios was acquired by Sega Europe, becoming part of its portfolio alongside other developers like . The studio's debut title, , released in August 2018 for PC and later for consoles, became a critical and commercial success, earning praise for its witty take on hospital management inspired by . This was followed by in August 2022, a university-building simulator that expanded the series' formula with eccentric courses and student life management. Most recently, Two Point Museum launched in March 2025 for PC, , and Xbox Series X/S, with a Nintendo Switch 2 version in October 2025, allowing players to curate artifact-filled exhibits and explore fantastical worlds. Known for its "Two Point County" universe and emphasis on silly humor, the studio continues to innovate in the simulation genre under Sega's publishing support.

History

Founding

Two Point Studios was founded in 2016 by Ben Hymers, Mark Webley, and Gary Carr, all of whom were former employees at , a whose closure was announced by in March 2016, with the studio officially shutting down in April 2016. The studio was established as a in the , with its incorporation recorded on May 24, 2016. Headquartered in , a town in , , Two Point Studios positioned itself as an independent developer focused on creating accessible and humorous management simulation games. The founders' decision to start the studio stemmed directly from the closure of , where Webley had served as studio head and co-founder, Carr as , and Hymers in a technical role, allowing them to pursue projects that captured the creative highs of their earlier careers at . Motivated by a desire to revive the spirit of classic management sims, particularly those emphasizing lighthearted humor and player agency, the team drew inspiration from titles like , which Webley had produced and Carr had contributed to artistically during their time at Bullfrog in the . As Carr noted, "We were happiest making [Theme Hospital]... it was important to try and reinvent a bit of the highlight of our careers." In its early days, Two Point Studios assembled a core team of around 15 members, blending Lionhead veterans with fresh talent to foster a collaborative environment reminiscent of Bullfrog's innovative culture. This initial setup emphasized prototyping management sim concepts that prioritized accessibility for newcomers while offering depth for genre enthusiasts, setting the stage for their debut project. The studio's first game, —a to —was quietly developed from the outset, with early announcements in highlighting their commitment to this genre. This foundational work laid the groundwork for the studio's independent growth until its acquisition by in 2019.

Acquisition by Sega

On May 9, 2019, Europe announced the acquisition of Two Point Studios, which was completed on the same day, making the studio a wholly owned and fully integrating it into 's European operations alongside studios like and . The acquisition stemmed from 's initiative, launched to identify and invest in emerging talent and intellectual properties with strong franchise potential, particularly following the critical and commercial success of , which helped expand its portfolio in the simulation genre. Europe president Gary Dale highlighted the studio's appeal, stating it represented "an extremely attractive investment proposition with a great deal of talent." Post-acquisition, Two Point Studios gained enhanced funding and resource allocation from , enabling scaled project development, while benefiting from 's global distribution network to broaden market reach for its titles. The founding team, veterans of , retained creative independence to continue pursuing their vision for simulation games. Co-founder Mark Webley emphasized this continuity, noting the partnership would allow the team "to keep making the games we want to make."

Expansion and recent milestones

Following its acquisition by Sega in 2019, Two Point Studios experienced steady operational growth, expanding from its founding team of three to approximately 40 employees by 2024. This development included strategic hires across key disciplines such as art, programming, and design to support ongoing project demands and maintain the studio's focus on management simulation games. The acquisition by provided the resources necessary for this scaling, allowing the studio to undertake more ambitious endeavors while preserving its boutique-scale operations. Key milestones in the studio's trajectory include the release of Two Point Campus on August 9, 2022, for multiple platforms including PC, , , and , marking a successful expansion of the Two Point series beyond healthcare simulation. This was followed by the launch of Two Point Museum on March 4, 2025, for PC, , and , with a port arriving on October 28, 2025, demonstrating sustained creative output and adaptation to new hardware. These releases underscored the studio's ability to deliver consistent titles within the genre. Post-pandemic, Two Point Studios emphasized flexible work arrangements, transitioning from fully remote production during the development of to a hybrid model with most staff attending the office four days a week by 2024, while offering remote options in select departments to balance collaboration and personal needs. The studio has also prioritized diversity initiatives, committing to an inclusive environment that actively supports the advancement of underrepresented groups and fosters a range of perspectives among its team.

Games developed

Two Point Hospital

Two Point Hospital was conceived in 2016 shortly after the founding of Two Point Studios, serving as a to the 1997 classic and drawing inspiration from traditional simulation games like those developed by . The development team aimed to revive the humorous hospital management genre with modern updates, introducing key innovations such as flexible, free-form room-building that allows players to place furniture and equipment without a rigid grid system, and enhanced featuring skill trees, training facilities, and specialization options to optimize hospital operations. This two-year development period focused on creating a balance between nostalgic charm and accessible, depth-driven mechanics to appeal to both longtime fans and new players. The game launched on August 30, 2018, for Windows, macOS, and via platforms including and the , with console ports for , , and releasing later on February 25, 2020. Published by , it quickly gained popularity for its lighthearted take on , amassing over three million players by the time of the JUMBO Edition's console release. The initial version included 10 hospitals across Two Point County, each with unique challenges tied to regional objectives like achieving high patient cure rates or Kudosh earnings. At its core, is a humorous where players act as healthcare tycoons, constructing and running hospitals to diagnose and treat patients suffering from absurd ailments, such as Light-headedness—which manifests as patients with comically enlarged heads—or , turning them into walking art pieces. emphasizes strategic layout design to minimize patient wait times, efficient diagnosis via specialized rooms like or departments, and for research to unlock new treatments and machines. Staff play a pivotal role, with janitors maintaining cleanliness to prevent epidemics, nurses handling , and doctors requiring ongoing training to handle complex cases, all while managing finances to avoid and meet escalating star ratings for progression. The game received multiple expansions that added new regions, illnesses, and mechanics to extend playtime. , released on December 5, 2018, introduced a snowy mountain area with three new hospitals, 34 region-specific illnesses including nine visual ones, and winter-themed decorations alongside a Yeti-sighting mini-game. , launched on March 25, 2020, shifted to an eco-focused wilderness region, incorporating sustainable power generation like wind turbines and solar panels, new farming-based illnesses, and off-grid hospitals that challenge players to balance environmental goals with healthcare demands. These expansions, along with others like Pebberley Island and Close Encounters, enriched the core formula without altering its foundational humor and accessibility.

Two Point Campus

Two Point Campus is a business simulation video game developed by Two Point Studios and published by Sega, serving as the sequel to Two Point Hospital. Building on the success of its predecessor, the game shifts the management simulation genre to an academic setting, where players construct and operate universities in the fictional Two Point County. It was released on August 9, 2022, for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch, with day-one availability on for console and PC. The core gameplay revolves around managing universities, where players design , hire staff such as janitors and lecturers, and balance finances to achieve objectives like earning for upgrades. Key include creating specialized courses—such as knight school or —that require unique rooms and equipment to teach skills and students successfully. Player decisions impact student happiness through factors like dorm quality, social events (including prom nights and sports competitions), and campus , which in turn influence enrollment, revenue, and prestige levels across multiple or career-mode scenarios. Development on Two Point Campus began following Two Point Studios' acquisition by Sega in May 2019, allowing the team to expand resources for enhanced tools and polish. Highlights include refined room customization with modular building blocks for more flexible layouts compared to the debut game, alongside deeper progression systems for staff training and campus expansion. The project emphasized humorous, lighthearted educational themes, drawing from real university life while incorporating whimsical elements like wizardry or robotics courses to maintain the studio's signature satirical style. Post-launch support featured several free updates adding new features like additional room items and bug fixes, alongside downloadable content packs. The Space Academy DLC, released on November 29, 2022, introduced space-themed campuses with six new courses, three locations, and astronaut archetypes. The School Spirits DLC, released on March 15, 2023, added supernatural themes with a haunted campus location, ghost-hunting courses, and mechanics for managing spectral hauntings, such as exorcisms and paranormal investigations, available for $5.99 across all platforms. The Medical School DLC, released on August 17, 2023, brought medical training courses, two new campuses, and over 60 new items focused on healthcare education.

Two Point Museum

Two Point Museum is a management simulation video game developed by Two Point Studios and published by , released on March 4, 2025, for Microsoft Windows, , and Series X/S, with a 2 port following on October 28, 2025. As the third entry in the Two Point series, it tasks players with building and operating museums dedicated to themes such as , , , , and the , blending tycoon-style management with exploratory elements. The game's development evolved the series by incorporating extensive player feedback from previous titles, particularly in revamping the career progression and level systems to enhance narrative depth and world-building through interconnected storylines and dynamic events. This allowed for more ambitious scopes, supported by the studio's recent expansion. At its core, gameplay revolves around exhibit curation, where players design displays using artifacts collected from expeditions, balancing aesthetics, educational value, and visitor engagement to generate buzz and revenue. Players dispatch teams of experts on expeditions to points of interest—ranging from archaeological digs and ocean voyages to extraterrestrial sites—to acquire rare artifacts, which must then be preserved and showcased safely amid risks like curses or vandalism. Visitor education is a key mechanic, as well-informed guests contribute more through donations at stands, rewarding informative signage and interactive elements that explain historical or scientific contexts. The game infuses humor into its oddball exhibits, such as cursed relics that trigger ghostly possessions or haunted dolls causing chaos, satirizing museum tropes while maintaining the series' witty, lighthearted tone. Post-launch content includes the Fantasy Finds DLC, released on July 17, 2025, which adds a fantasy-themed expedition map, new artifacts, and for $7.99. A second DLC, Zooseum, focused on exhibits, was announced on October 27, 2025, and is scheduled for winter 2025. Upon release, Two Point Museum received widespread critical acclaim for its refined depth and innovative features, earning a 9/10 from for being a "rewarding, deep, challenging, and highly entertaining tycoon game." Reviewers praised the educational elements, noting how they encourage thoughtful curation that feels authentic to real operations, while the mechanics were highlighted for creating a satisfying economic loop tied to visitor satisfaction and exhibit quality. Additional commendations focused on the expedition system's variety and the humorous integration of themes, which added replayability without overwhelming the core simulation. Despite minor critiques of a lengthy , the title was celebrated as a strong evolution of the genre, with outlets like GamingTrend describing it as a "layered sim with so much to offer."

Development approach

Game design philosophy

Two Point Studios' game design philosophy centers on infusing simulation games with "silly humor" drawn from traditions, creating absurd yet endearing scenarios that lighten the genre's typical seriousness. This approach manifests in whimsical elements, such as treating patients for fictional ailments like "light-headedness" or overseeing campuses plagued by prankster students and bizarre academic courses, which echo the irreverent style of classic titles like . The studio's co-founders, with their backgrounds at , have carried forward a legacy of quirky, character-driven narratives that prioritize entertainment over realism. Central to this philosophy is empowering player agency within management simulations, where tycoon-style resource allocation intertwines with light storytelling mechanisms to foster a sense of progression and . Players exercise control through building and customizing facilities, hiring and with distinct personalities, and optimizing operations, all while using the Kudosh currency system—a meta-progression tool earned from objectives that permanently grants access to new items, decorations, and abilities across playthroughs. This balance encourages strategic depth alongside emergent stories, such as rivalries among employees or escalating challenges in level designs, without railroading the experience into linear plots. The studio employs an process that heavily incorporates community loops, conducting tests for each title to refine , balance humor with , and address player pain points before launch. This collaborative ensures that core gameplay remains intuitive and forgiving for newcomers while offering replayability for veterans, as seen in adjustments to systems and pacing based on tester input. Commitment to evolving the series formula is evident in how Two Point Studios maintains a consistent core loop—building structures, staffing roles, and optimizing efficiency—while introducing fresh twists to prevent stagnation, such as new expedition mechanics or educational twists on management challenges. This philosophy allows the studio to build a cohesive "Two Point County" universe, where humor and accessibility evolve without diluting the foundational joy of mastery.

Technical and artistic style

Two Point Studios employs a vibrant, cartoonish characterized by colorful models and exaggerated animations that emphasize comedic elements across its games. This approach draws inspiration from classic management while incorporating modern customization options, such as color pickers and partition walls, to allow players to personalize environments. All titles are developed using the engine, which enables efficient prototyping and multiplatform deployment. The studio's sound design features whimsical audio cues and ambient effects crafted by Cedar Studios, enhancing the humorous tone with quirky, context-specific sounds like fictional disease treatments. is provided by talent, including for radio DJs and Dan Pye for character voices, contributing to the series' distinctive, lighthearted humor. Music is dynamic and adaptive, with a featuring numerous tracks that shift based on events, such as radio customization and layered instrumentals reacting to in-game states. Technically, the games incorporate systems where players drag and place rooms, items, and layouts for flexible construction, supported by Unity's ScriptableObjects for . NPC behaviors are driven by custom graphs that simulate realistic interactions, such as patient navigation in hospitals or visitor reactions in museums, though noted for occasional quirks in . Optimization ensures smooth on PC, consoles, and handhelds, with features like controller support refined through iterative testing. Graphics fidelity has evolved progressively, starting with simpler, low-poly models in for broad accessibility, advancing to more detailed environments in with enhanced textures, and reaching sophisticated lighting systems in Two Point Museum that include effects for atmospheric depth. This progression maintains the core cartoonish aesthetic while improving visual immersion through custom tools and higher-fidelity assets.

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