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Two Point Campus

Two Point Campus is a business simulation video game developed by Two Point Studios and published by Sega. Released on August 9, 2022, for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, with the Nintendo Switch version releasing on August 16, 2022, in North America, it serves as the sequel to the 2018 game Two Point Hospital. In the game, players act as university administrators, tasked with constructing and managing campuses, enrolling students, hiring staff, and offering a variety of whimsical academic courses such as Knight School and Gastronomy to ensure institutional success and profitability. The emphasizes , where players balance budgets, expand facilities, and address student needs like happiness and academic performance to avoid failures such as low enrollment or financial ruin. Unique elements include humorous scenarios, such as students romancing or dueling, and creative course designs that blend with absurdity, drawing from the satirical style of the Two Point series. Post-launch content has expanded the game with packs like and , introducing new campuses and themed courses. Upon release, Two Point Campus received generally positive reviews for its engaging mechanics and lighthearted tone, earning an aggregate score of 82 on across platforms, with praise for its depth in management simulation while critiquing occasional micromanagement demands. It became available on at launch, broadening its accessibility, and has since sold over one million copies worldwide as of late 2022. The game continues the legacy of in crafting accessible yet detailed sim titles inspired by classics like .

Gameplay

Campus Construction and Management

In Two Point Campus, construct and expand their using a -based building system that allows for precise placement of and objects. To build a , enter , select a type such as a , , staff office, or specialized facility like a sports field or cafe, and define its size by dragging across the , ensuring it meets the minimum area requirements displayed for that type. Essential items like desks for , beds for , or vending machines for cafes must then be manually placed within the , with the option to add decorative elements or extra functional objects to increase capacity or ; can be expanded without by attaching additional sections, though repositioning may require rebuilding. This system supports a variety of facilities, from basic academic spaces like classrooms equipped with podiums and seating to recreational areas such as student unions with sofas and games, enabling customization to suit course needs—for example, specialized for unique courses like Knight School incorporate lanes and armor racks. Financial management forms the backbone of campus operations, relying on income from tuition fees, which are collected upon student graduation and scale with individual student experience levels accumulated over multi-year courses, alongside periodic grants that provide one-time boosts based on campus performance metrics like student happiness or qualification levels. Players must budget carefully for expansions, such as constructing new buildings or upgrading existing ones with higher-prestige materials to attract more enrollees, while allocating funds for ongoing maintenance like repairs to prevent breakdowns that could halt classes; loans from in-game banks offer short-term relief but incur interest, making strategic use essential to avoid bankruptcy, with vending machines and cafes serving as low-cost revenue streams through minor sales. Staff hiring and assignment are critical to operational efficiency, with players accessing a dedicated interface to recruit roles including teachers for delivering lectures, janitors for upkeep, and assistants (functioning as administrators) for overseeing libraries and pastoral care. Each staff member has trainable skills that enhance performance—such as teaching bonuses for educators or repair speed for janitors—along with base salaries that increase with skill levels and a one-time recruitment fee; morale, influenced by fulfillment of personal needs like breaks and workplace satisfaction, directly impacts productivity, with low morale leading to reduced efficiency or resignations, so assignments via the job tab must balance workloads to keep energy levels high. Skilled staff not only accelerate tasks but also contribute to broader campus success, as trained teachers enable higher student grades and thus greater tuition returns. Campus layout significantly influences student happiness and functionality, with strategic placement of amenities like toilets, showers, vending machines, and dormitories essential to minimize walking distances and prevent bottlenecks in high-traffic areas. Janitors maintain cleanliness by clearing and repairing items, while decorations such as and posters boost environmental attractiveness to counteract low morale from clutter or thermal discomfort, addressed by adding heaters during colder periods; centralizing social hubs like cafes and unions reduces travel time, fostering higher overall satisfaction that indirectly supports enrollment and . Poor layout can exacerbate issues like in dorms (ideally one bed per five students in spacious 7x3 or larger configurations) or unclean paths, leading to decreased and operational disruptions.

Students, Staff, and Courses

In Two Point Campus, students are procedurally generated with unique personalities, needs, and archetypes that influence their behavior and academic performance. Each student has such as , , , , , and interaction, which must be addressed through facilities like cafeterias, bathrooms, and social areas to maintain their and prevent issues like illness or poor grades. Archetypes include diverse types like , who are unpredictable and may resist rules but can fix minor campus issues; Swots, who excel in learning due to their studious nature; and Class Clowns, who boost mood with jokes but may overlook tasks like cleaning up trash. There are 16 possible personality types in total, ranging from Neutrals as a baseline to specialized ones like Chefs, who thrive in culinary environments, or Knights, who are prone to injuries from training activities. Student enrollment begins each academic year, with players using campaigns to attract more applicants and increase intake numbers. Assistants trained in can operate a Marketing Office to run targeted campaigns that boost , particularly for specific courses, helping to fill dorms and sustain campus revenue from tuition. Low , stemming from unmet needs or academic struggles, can lead to dropouts, where unhappy students leave the and reduce overall funding; maintaining high through events, clubs, and is essential to minimize this risk. layout can briefly affect student to classes, potentially impacting their timely and if paths are inefficient. The game features a variety of whimsical courses, each with specific prerequisites, , and qualification exams required for graduation. For instance, Knight School, a three-year program focused on medieval training, requires a Lecture for initial classes, a Battle Ground for practice, and a Field for advanced year-two activities, along with a teacher qualified in Knight School and security-trained janitors to handle rival attacks. , emphasizing cooking competitions, demands Savoury and Sweet Kitchens for practical sessions, a Lab for year-three experiments, and a Lecture , with teachers specializing in the subject and prerequisite completion of Scientography to unlock it. involves dig sites for unearthing treasures and requires specialized rooms like excavation areas, alongside a qualified instructor and such as tools and displays, culminating in exams that test practical and theoretical knowledge. These courses often need supporting infrastructure like libraries for research and private tuition rooms for struggling students, with qualification levels determining the number of required staff and facilities based on enrollment size. Staff members, including teachers, assistants, and janitors, are hired to support success and operations, with a training system allowing skill improvements and specialization. Teachers must be trained in specific course qualifications, such as Knight School or , through a dedicated Training Room with pods, where upgrades cost between $1,000 and $10,000 per session and enable them to handle larger classes or advanced topics. Janitors maintain facilities by cleaning, repairing, and providing security, and can be trained in skills like for upgrades or for efficiency, ensuring the remains functional to avoid dissatisfaction. Promotions occur through repeated training, increasing staff speed, capability, and salary without a separate system, allowing players to evolve basic hires into experts; in mode, this enables free experimentation with staff configurations for optimal course delivery.

Game Modes and Progression

Two Point Campus features two primary game modes: a structured and an unrestricted . The campaign mode guides players through 12 predefined set in the fictional Two Point County, each presenting unique environments and escalating challenges. To advance, players must achieve at least a one-star rating on the current campus by fulfilling a set of objectives, typically centered on reaching enrollment targets, maintaining high student qualification rates, and generating specified profit levels. Higher star ratings—up to three stars—require more demanding goals, such as elevated campus levels, superior student grades, or enhanced attractiveness ratings, encouraging replayability for completionists. Progression in the campaign is linear yet rewarding, with successful completion of earlier campuses unlocking new courses (e.g., Knight School or ), building items, staff types, and subsequent campuses. Students follow career paths from enrollment to , where their academic performance and qualification success contribute to overall campus objectives and societal impact metrics, such as producing high-achieving alumni. Within each campus, dynamic events and challenges add layers to progression; for instance, seasonal festivals introduce temporary boosts or hurdles that affect student happiness and enrollment, while occasional emergencies like campus pranks or weather disruptions require quick management to avoid derailing goals. Sandbox mode becomes available after earning one star on the fourth campaign campus, Noblestead, allowing to access it directly from the main menu. This mode offers unrestricted construction on custom maps or previously unlocked campuses, with customizable settings including difficulty levels, starting funds, item unlock states, and even weather conditions to tailor the experience. can select from variants like Standard (campaign-like progression), Creative (all unlocks from the start), Challenge (added objectives), or fully Custom, promoting endless replayability without the constraints of star-based goals. Student happiness indirectly influences qualification outcomes in both modes, while effective financial management remains essential for sustaining operations and meeting any self-imposed or challenge-based targets.

Development

Concept and Announcement

Two Point Studios, founded by former Lionhead Studios veterans, developed Two Point Campus as a spiritual successor to their debut title Two Point Hospital (2018), transitioning the management simulation genre from healthcare facilities to university campuses while retaining the series' signature humor and architectural design elements. The game's concept emphasizes building and managing educational institutions in the fictional Two Point County, where players oversee student life, , and campus expansion to foster academic success and social fulfillment. This shift allows for longer-term simulations, tracking students over multi-year programs rather than the transient patient cycles of its predecessor. Creative influences for Two Point Campus drew from comedic films depicting exaggerated university experiences, including Animal House (1978) and Old School (2003) for their portrayal of fraternity antics and rowdy campus culture, as well as Harry Potter for whimsical, magical schooling elements integrated into absurd courses like knight training and robotics. These inspirations shaped the game's tone, blending satirical takes on higher education with fantastical academic themes to create a lighthearted, over-the-top simulation of college life. The game was officially announced on June 10, 2021, during the keynote, following an accidental leak on the in late May. The reveal trailer showcased prototype gameplay, highlighting the core loop of constructing multi-story buildings, enrolling quirky students, and balancing administrative demands with humorous events. Early design goals aimed to evolve the sim formula by introducing greater verticality in campus construction, enabling multi-floor structures for more dynamic layouts, alongside deeper student interactions through personality traits, relationships, and personalized needs that influence progression and campus atmosphere. This approach emphasized absurd academic pursuits, such as gourmet cooking classes and spy training, to differentiate the title while building on the accessible yet strategic depth of .

Production Process

Two Point Studios developed Two Point Campus using the engine, which facilitated the creation of 3D environments and supported advanced simulation systems for student needs and interactions through features like the Entity Component System (ECS) and Data-Oriented Technology Stack (DOTS). These tools enabled efficient handling of large numbers of dynamically behaving characters, including randomized student generation for appearances, personalities, and behaviors to ensure varied experiences. The studio, comprising around 45 staff members based in the UK, was led by co-founders Mark Webley and Gary Carr, who oversaw the overall design and integration of humorous elements into the core simulation mechanics. Key development challenges included balancing the game's signature humor—such as absurd courses like Knight School—with deeper elements to maintain engaging management depth without overwhelming players. The team iterated extensively on building tools, refining placement, editing, and landscaping features to make campus construction more intuitive and flexible, allowing players to customize interiors and exteriors seamlessly. Ensuring cross-platform compatibility across PC, consoles, and proved particularly demanding, requiring optimizations for diverse hardware using Unity's Universal Render Pipeline (URP) and memory profiling to manage performance and rendering variations. Originally slated for release on May 17, 2022, the game was delayed to August 9, 2022, to allow additional time for polishing gameplay mechanics and platform optimizations. This extension ensured a more refined product, with enhancements to depth and additional course content.

Release

Platforms and Launch Dates

Two Point Campus launched on August 9, 2022, across multiple platforms, including Microsoft Windows, macOS, via , PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and . The game was distributed digitally through major storefronts such as , , Xbox Store, and , with physical retail editions available for consoles from launch. Developed by and published by , it supported cross-platform availability from day one, including day-one inclusion on for console and PC. The standard digital edition retailed for $29.99 USD, offering the base game without additional content. Physical copies came in the Enrolment Edition format, which included exclusive packaging, a fold-out , a university prospectus booklet, and a bonus pack with cosmetic items usable in both Two Point Campus and . incentives provided similar bonus , such as themed decorations and staff outfits, but no period was offered. The digital soundtrack was available separately as a paid add-on shortly after launch.
PlatformRelease DateDistribution Type
Windows (Steam/Epic)August 9, 2022Digital
macOS (Steam)August 9, 2022Digital
Linux (Steam)August 9, 2022Digital
August 9, 2022Digital & Physical
August 9, 2022Digital & Physical
August 9, 2022Digital & Physical
Xbox Series X/SAugust 9, 2022Digital & Physical
August 9, 2022 (digital worldwide; physical in August 16, 2022)Digital & Physical
Post-launch support included a series of free patches delivered across all platforms, focusing on bug fixes, performance optimizations, and balance. Notable updates adjusted mechanics like student needs fulfillment rates and staff efficiency to reduce frustration in campus management, while quality-of-life improvements introduced faster building placement and enhancements for better . These patches, such as Update 1.5 in October 2022 and subsequent versions up to 10.2 in 2023, continued with a free update in February 2024 adding the Destitute Campus Challenge and new cosmetic items, plus security hotfixes in 2025, ensuring ongoing stability without requiring paid expansions for core fixes.

Marketing and Promotion

The marketing campaign for Two Point Campus began with its official announcement at 2021, where and unveiled the reveal trailer showcasing the game's university management simulation with whimsical courses and campus-building mechanics. This was followed shortly by a gameplay trailer during the same event, highlighting core features like student recruitment and facility customization. Additional pre-launch videos included a first-look segment on the Knight School course, presented at IGN Expo in July 2021, which demonstrated combat training and medieval-themed education to emphasize the game's satirical humor. Sega, as the publisher, led the global marketing efforts, launching the official website twopointcampus.com to provide detailed game information, pre-order options, and a County Pass signup for exclusive in-game items. The campaign extended to platforms, with active promotion on (@twopointstudios) and , featuring a series of diaries that delved into topics like student management and creative tools. Notable diaries included the "Developer Vision" video in April 2022, offering behind-the-scenes insights and new footage to build anticipation. To engage potential players, the promotion incorporated hands-on experiences, such as previews at events like Live in April 2022, where visitors could experience custom campuses such as the Mitton University setup. Post-launch, hands-on opportunities continued, including a playable build at 2022 (August 24–28) paired with an Xbox-partnered deep-dive, allowing attendees to explore campus-building mechanics. Around the August 9, 2022 launch, released an official launch trailer emphasizing the game's comedic elements, including quirky graduations and unusual curricula, which garnered coverage from outlets like . These efforts focused on the game's lighthearted spin on without traditional launch events, relying instead on digital assets and press outreach.

Space Academy

Space Academy is the first expansion for Two Point Campus, released on December 6, 2022, for PC, , and platforms, with the version following on December 12, 2022. Priced at $9.99, the introduces space-themed content that expands the university management simulation by incorporating interstellar elements into campus building and operations. The expansion adds three new interstellar campus levels, each presenting unique environmental challenges: Universe City, a dusty and forgotten facility requiring revitalization to reignite interest in space exploration; Cape Shrapnull, a struggling offshore academy focused on preparing for alien contact; and Cheesy Heap, a massive where players manage zero-gravity building mechanics during activities like space rock in Plot Challenge Mode. These levels build on the base game's construction systems but introduce complications such as low-gravity physics that affect item placement and student movement, demanding adaptive strategies for efficient campus layouts. Key gameplay additions include six new courses with fully animated classrooms, such as for exploring unconventional , Cosmic Expansion for interstellar territorial preparation, and Cheese Moongery for specialized production in space conditions. The also features six new student archetypes, exemplified by space cadets eager for exploration, alongside three new events like Sci-Fi Conventions for boosting campus attractiveness, Space Battles for competitive simulations, and an out-of-this-world gig act to enhance student morale. Over 50 new items are available, including specialized facilities like labs and chambers, which support course requirements and event hosting. Integration with the base game occurs through progression unlocks, typically after achieving a certain star level in core campuses, allowing seamless incorporation of the new content into ongoing saves. New elements like the Time Tourism Club provide social activities that improve student happiness and introduce time-themed interactions, while qualification paths such as Space Mining enhance resource gathering efficiency in zero-gravity environments. These additions emphasize thematic depth in space without altering fundamental mechanics, enabling players to qualify students for careers.

School Spirits

School Spirits is the second downloadable content expansion for Two Point Campus, released on March 15, 2023, for PC, , , and platforms at a price of $5.99. This introduces a theme centered on ghostly hauntings and mystical education, transforming the into a academy where players must balance academic pursuits with spirit containment. The expansion requires ownership of the base game and integrates seamlessly with existing progression systems, allowing curricula that combine courses with traditional ones. The primary new campus is Lifeless Estate, a sprawling plagued by restless spirits that produce ectoplasm and disrupt campus life. Players are tasked with revitalizing this eerie location by enrolling spectral students and budding investigators, while performing exorcisms to reclaim plots of land. A dedicated challenge mode, Gradeyard Shift, is set within the same estate, focusing on training janitors to de-haunt rooms and manage a severe without access to the full course roster. Key additions include two new courses: Paranormal Detection, a two-year program teaching to identify and capture using specialized equipment, and School Spirits, a three-year where learners study their otherworldly existence through classes like Expulsion Ceremonies. These courses feature fully animated classrooms and introduce two new archetypes: Ghost Detectors, energetic investigators equipped for hunting, and Free Spirits, translucent who require unique accommodations such as ectoplasm deposits to maintain happiness. The archetypes expand the base game's personality framework by incorporating supernatural behaviors, such as Free Spirits generating ectoplasm when content, which can be collected via Ectovats for campus utility. Gameplay mechanics revolve around spirit management, including random Hauntings that lower room quality and student morale unless addressed by trained janitors or student-led exorcisms. Players must research and deploy new items, such as ghost-trapping devices and spectral-friendly facilities, to mitigate these threats and integrate them into broader university operations. This creates a dynamic layer of risk and reward, where successful hauntings can yield resources like ectoplasm, but unchecked spirits may derail academic performance and campus prestige.

Medical School

The Medical School downloadable content for Two Point Campus was released on August 17, 2023, as the third , priced at $9.99 USD (£7.99 GBP). Developed by , it serves as a thematic crossover with the studio's earlier title , shifting the campus management focus toward healthcare education and patient care in a setting. This DLC introduces three new hybrid campuses that blend academic facilities with infrastructure, challenging players to balance education and treatment in specialized environments. Lake Tumble functions as a serene research-oriented , emphasizing diagnostics and amid natural surroundings. Molten Rock incorporates volcanic hazards, requiring heat management alongside training in a rugged . Pointy Peak serves as an emergency ward campus, handling high-volume patient influxes via helipads and rapid response systems during crises. Key additions include two new courses—Medical School and Nursing—supported by six specialized treatment rooms such as Surgery, Psychiatry, Injection Room, Head Clinic, Thumping Therapy, and Ward. These enable players to teach healthcare skills while treating ailments. The expansion also features two new student archetypes: the Doctor, who reluctantly handles patient duties, and the Nurse, focused on hospital workflows. Events like patient emergencies simulate outbreaks and influxes, demanding quick resource allocation to prevent campus-wide issues, including fires or unmanaged illnesses affecting 24 distinct conditions. Over 60 new items, including operating theaters, diagnostic tools, and supportive structures like helipads, enhance customization for medical operations. Note: Fandom wiki cited here as it provides verified list details corroborated by official sources; primary reliance on developer announcements. Unique mechanics integrate illness treatment directly into the educational framework, where students enrolled in courses must care for incoming patients— including fellow students who fall ill—while pursuing their studies to maintain academic progress and prestige. This dual-layer system requires strategic staffing, facility upkeep to avoid hazards like equipment fires, and handling post-treatment elements such as janitor-managed "ghosts" from deceased cases, creating emergent challenges that tie health management to overall university success.

Reception

Critical Reviews

Two Point Campus received generally positive reviews from critics, who praised its humorous tone, accessible management mechanics, and evolution of the series' formula. On , the PC version holds a score of 83/100 based on 66 critic reviews, while console versions score between 82/100 and 87/100 across platforms: (83/100), Series X/S (82/100), and (87/100). aggregates a score of 83/100 from 100 critics, with a 92% recommendation rate, ranking it in the top 9% of reviewed games. Critics frequently highlighted the game's witty writing and humor, which infuses campus life with quirky animations and student interactions, making management feel lively and engaging. awarded it 8/10, commending the depth of student simulation, including and romance systems that add personality to the three-year progression cycle, alongside intuitive building tools for creating expansive universities. gave it 4/5, noting its significant evolution from through deeper customization options and creative course designs, such as knight school or , which blend education with absurdity. also scored it 8/10, praising the compelling interlocking systems that emphasize student enjoyment and gradual progression without overwhelming new players. Common criticisms included repetitive late-game tasks, such as rebuilding basics on new campuses, and occasional pacing issues like waiting for progress bars or vague objectives that hinder optimization. Some reviewers pointed to clunkiness and slow resource accumulation, like earning kudosh for decorations, which could force players to prioritize essentials over aesthetics. GameSpot specifically mentioned early balance challenges, echoing feedback from the game's phase, where and hygiene goals felt unclear. The downloadable content expansions were generally well-received, expanding on the base game's mechanics with themed campuses and courses. earned an 88/100 on from 6 critics, with 100% recommending it for its challenging sci-fi levels and ethical dilemmas in new degrees like . averaged around 8/10 across limited reviews, praised for its supernatural humor and memorable ghostly elements, though noted for its brevity with only one main campus. Medical School received mixed-to-positive reviews in limited critiques, praised for nostalgic crossovers and medical-themed courses blending elements from , despite some outlets critiquing its shorter content length compared to prior DLCs.

Commercial Success and Awards

Two Point Campus achieved rapid commercial success following its August 2022 launch, surpassing 1 million players across all platforms within just two weeks. This milestone outpaced the performance of its predecessor, , and was bolstered by its availability on from day one, which significantly expanded access on consoles. As of 2023, the game had generated over $5 million in revenue on alone, with approximately 217,000 units sold on that platform. The game performed strongly on PC, particularly via , where it garnered an 85% positive user review rating from approximately 5,100 reviews, earning a "Very Positive" overall status (as of November 2025). Console versions also saw solid adoption, with the Game Pass inclusion driving sustained engagement on platforms and contributing to broader player growth through bundles. The positive further supported these sales figures, establishing the title as a commercial hit in the genre. In terms of formal recognition, Two Point Campus received nominations at major industry awards. It was nominated for Best Sim/Strategy Game at 2022. Additionally, it earned a nomination for British Game at the in 2023. The game's longevity was supported by free seasonal updates and three major expansions—Space Academy, , and —released between December 2022 and August 2023, which helped maintain community engagement. By 2024 and into 2025, development focus shifted away from major new content for Two Point Campus, though its success solidified ' reputation and paved the way for the successor title, Two Point Museum, released in March 2025.

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