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References
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[1]
Virtual Human: A Comprehensive Survey on Academic and ApplicationsInsufficient relevant content. The provided content snippet does not contain the full text of the article from https://ieeexplore.ieee.org/document/10305172, including the abstract or introduction. Only a title and partial metadata are available, which do not provide the definition of a virtual human, key characteristics, or distinctions from related concepts.
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[2]
[PDF] A Survey on Realistic Virtual Human Animations - Hal-InriaApr 25, 2024 · Figure 1: The central goal of this survey is to explore the aspects of animation realism of virtual humans. We approach this topic by.
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[3]
Computer-Controlled Virtual Humans in Patient-Facing SystemsVirtual humans (VH) are computer-generated characters that appear humanlike and simulate face-to-face conversations using verbal and nonverbal cues.
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[4]
Virtual humans | Proceedings of Graphics Interface 2012We then define six typical Virtual Humans: the Performing Virtual Human, the Physiological Virtual Human, the Learning Virtual Human, the Connected Virtual ...
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[5]
[PDF] Real Time Virtual Humans - University of PennsylvaniaAnimated virtual humans can be created in human time scales through motion capture or computer synthesis. Virtual humans are also beginning to exhibit autonomy.Missing: definition | Show results with:definition
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[6]
[PDF] Geometric Modeling Based on Polygonal Meshes - RWTH AachenThe use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications.
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[7]
Subdivision Surfaces - Pixar Graphics TechnologiesSubdivision surfaces combine the topological flexibility of polygonal meshes with the underlying smoothness of piecewise parametric surfaces. Just as ...
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[8]
Working with UV Maps - Foundry LearnUV mapping is the process of translating a 3D surface with volume and shape onto a flat 2D texture image. A way to visualize how that works is to consider ...
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[9]
Texture mapping – Knowledge and References - Taylor & FrancisTexture mapping is a technique used in 3D graphics to apply an image or texture onto a digital object in order to enhance its visual detail and realism.
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[10]
1.2 Photorealistic Rendering and the Ray-Tracing AlgorithmThe goal of photorealistic rendering is to create an image of a 3D scene that is indistinguishable from a photograph of the same scene. Before we describe the ...
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[11]
Overview of the Ray-Tracing Rendering Technique - ScratchapixelRay-tracing is a technique for computing the visibility between points. Light transport algorithms are designed to simulate the way light propagates through ...<|separator|>
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[12]
What Is Rigging in Animation? Skeletal Animation Explained - AdobeIn animation, rigging works by construction a series of bones (or skeleton) for your 2D or 3D model. This could be an animal or human character, but you can ...
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FK (Forward Kinematics) vs. IK (Inverse Kinematics) in 3D Character ...Jan 1, 2024 · While FK allows for the sequential movement of joint hierarchies, IK simplifies the animation process by automating the positioning of related joints.
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[14]
A Holistic Solution for Automatic Facial Animation Generation ... - arXivFeb 21, 2024 · For 3D virtual human models, each blendshape represents a single facial unit, such as eyebrows, lips, jaw, etc. By creating a series of ...
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[15]
WaveNet - Google DeepMindLearning from human speech. WaveNet is a generative model trained on human speech samples. It creates waveforms of speech patterns by predicting which sounds ...
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[16]
MetaHuman | Digital Humans - MetaHumanMetaHuman is a complete framework for creating and animating highly realistic and emotive digital human characters for real-time 3D projects.
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[17]
Digital Humans - Unreal EngineDigital humans are 3D computer-generated versions of human beings that can be animated to move and behave like real people, but in a virtual world.
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[18]
[PDF] GPU-accelerated Real-time Markerless Human Motion CaptureAbstract: We present a system for capturing human motions based on video data from multiple cameras. It realizes a 3- dimensional voxel-based reconstruction ...Missing: optical | Show results with:optical
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[19]
[PDF] Modeling and Animating Virtual Humans for Real-Time ApplicationsMar 31, 2005 · The common practice with optical motion capture systems is to use a set of 40 to 50 separate markers to capture the whole body (not including ...
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[20]
Donkey Kong - First VersionsOriginal name: "Monkey Kong" · Name: "Donkey Kong" · Released: July 9, 1981 (Japan) - Later 1981 (North America) · Platform: Arcade · First price: 1 play 1 coin - ...<|separator|>
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[21]
Virtus Walkthrough - 1990 - YouTubeNov 6, 2009 · Virtus Walkthrough was the first realtime 3D design tool created for the PC. It was created by David Easter, Mark Uland and me in 1990.Missing: 1987 polygonal models humanoid
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[22]
[PDF] Real-Time Virtual Humans - UPenn CISWe first describe the state of the art, then focus on the particular approach taken at the University of Pennsylvania with the. Jack system. Various aspects ...
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[23]
[PDF] Final Fantasy: The Spirits Within A Case StudyFinal Fantasy, the first CGI (computer generated image) film featuring synthetic human actors, opens with its protagonist, Dr. Aki Ross, surveying her barren, ...Missing: CG | Show results with:CG
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[24]
“Final Fantasy: The Spirits Within” by Square USA, Inc.Production Sessions · Production Sessions ... motion-capture technology to create a theater experience unlike anything movie audiences have seen before.
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[PDF] Game Design for Classical AIWard. The NPCs have limited autonomous AI, but require management by the player to keep them out of trouble, as in The Sims (Wright, 2000). • Puzzle. The ...
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On 30 Years of Lara Croft | Feminist Media HistoriesJul 1, 2025 · First appearing in Core Design's commercially successful 1996 game Tomb Raider, the buxom fictional action star Lara Croft was recognizable, ...
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(PDF) Lifelike computer characters: the persona project at microsoftLifelike computer characters: the persona project at microsoft. May 1997. Authors: Gene Ball at Lake Washington Institute of Technology.Missing: DARPA | Show results with:DARPA
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Out-of-Body Workspaces: Andy Serkis and Motion Capture ...Mar 19, 2019 · Mo-cap transforms the virtual body of the 3D model into a space of intimate interaction, bridging the human actor and computer-generated model.
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[29]
Andy Serkis: The Man Who Plays Computer Generated Parts - NPRAug 4, 2011 · That same technique, known as performance capture, was used in Serkis's role as Gollum in "The Lord of the Rings." Let's get back to the ...
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[30]
IBM Watson unveils new conversational capabilitiesOct 26, 2016 · Watson Virtual Agent allows users – from startups and small businesses to enterprise – to easily build and train engagement bots from the cloud, ...
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[PDF] FaceDirector: Continuous Control of Facial Performance in VideoWe present a method to continuously blend between mul- tiple facial performances of an actor, which can contain dif- ferent facial expressions or emotional ...
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Detection of real-time deep fakes and face forgery in video ... - NIHAug 29, 2024 · Deep fake replaces a human face in a picture or video with a digitally created one. Deep fakes refer to realistic fake images that could be ...Missing: virtual 2020s
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[36]
Virtual Human Therapeutics Lab - Institute for Creative TechnologiesThe Virtual Human Therapeutics Lab uses embodied conversational AI agents inside evidence-based mHealth software applications to demonstrate the role Virtual ...
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[37]
None### Summary of Method for Reconstructing Humans Using Photogrammetry
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[38]
What's the best 3D face scanner in 2024? - Artec 3DFeb 20, 2024 · With LIDAR and apps like Scaniverse or Polycam, you can digitize anything from a household object to the human face in high resolution – albeit ...
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[39]
AI Voice Cloning - RespeecherUtilize our AI voice cloning technology to replicate any voice for diverse media projects, from blockbuster Hollywood films to immersive video games.Missing: virtual humans photogrammetry LiDAR
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[40]
[PDF] Reconstructing Personalized Anatomical Models for Physics-based ...We present a method to create personalized anatomical models ready for physics-based animation, using only a set of 3D surface scans.
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[41]
How ABBA Voyage was made | IngeniaABBA Voyage was made using a demountable arena, motion capture of ABBA, and ILM visual effects, with the show and venue created in tandem.
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[43]
Virtual Humans Market Size to Hit USD 14.83 Billion by 2034Sep 10, 2025 · The global virtual humans market size was evaluated at USD 4.55 billion in 2024 and is predicted to hit around USD 14.83 billion by 2034, ...
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[44]
Digital clones of real models are revolutionizing fashion advertisingMay 7, 2025 · Digital clones are transforming fast-fashion marketing. Always available, ageless and adaptable to any setting, these virtual figures enable brands to create ...<|control11|><|separator|>
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[45]
Digital identity in virtual worlds | Shaping Europe's digital futureMar 31, 2025 · In virtual worlds, people may use avatars that display different attributes depending on the context of that virtual environment, either for professional or ...
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[46]
Digital Humans For Virtual Assistant Services - MeegleDigital humans are not just chatbots with a face; they are sophisticated AI-driven entities designed to simulate human interaction. Here are the key features ...How Digital Humans Are... · Industry-Specific... · Challenges And Solutions In...
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[47]
Virtual Human - artificial human being for conversational purposesVirtual Humans are automated agents that converse, understand, reason and exhibit emotions. They possess a three-dimensional body and perform tasks through ...Typical Usage · Background · Virtual Human Pages
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[48]
[PDF] SimSensei Kiosk: A Virtual Human Interviewer for Healthcare ...May 5, 2014 · We present SimSensei Kiosk, an implemented virtual human interviewer designed to create an engaging face-to-face inter- action where the user ...Missing: screening | Show results with:screening
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SimSensei kiosk: a virtual human interviewer for healthcare decision ...We present SimSensei Kiosk, an implemented virtual human interviewer designed to create an engaging face-to-face interaction where the user feels comfortable ...Missing: screening | Show results with:screening
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[50]
New Soul Machines Digital Workforce | Scale PersonalizationPowered by our Experiential AI™, lifelike Digital Workers see, listen, react, remember and even empathize more like a real human, fostering trust and engagement ...Missing: receptionists | Show results with:receptionists
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[51]
Digital Avatar Market Size, Share & Growth Report, 2030The global digital avatar market size was estimated at USD 18.19 billion in 2023 and is anticipated to reach USD 270.61 billion by 2030, growing at a CAGR ...
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[52]
The Virtual Idol: Producing and Consuming Digital FemininityVirtual idols are digital characters created using 3D modeling, artificial intelligence, and motion capture technology (Sookkaew & Saephoo, 2021). Their ...
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[53]
How Collectivism and Virtual Idol Characteristics Influence Purchase ...Virtual idols are digital characters created using 3D modeling, artificial intelligence, and motion capture technology (Sookkaew & Saephoo, 2021). Their essence ...
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[54]
Forever 16: Fans of Japan's virtual singing idol Hatsune Miku ...Sep 5, 2023 · Legions of fans are celebrating the 16th anniversary of Miku's August 31, 2007, release with events including a virtual exhibition and songwriting.
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[55]
League of Legends' virtual K-pop band is helping the game attract a ...Nov 11, 2018 · The K/DA music video for “POP/STARS” reimagines four of the murderous champions of League of Legends as internationally acclaimed artists back ...
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[56]
Virtual Idol Market Size, Share & Report [2033]The virtual idol market reached an estimated global value ranging between 1.09 billion and 3.67 billion USD in 2023, depending on industry scope. Major virtual ...
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[57]
K-pop AI & Virtual Idols: 30 Years from Miku to Girl GroupsSep 5, 2024 · Virtual idols have evolved over the past thirty years, transitioning from early experimentation to becoming a well-established industry that generates ...Missing: examples | Show results with:examples
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[58]
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis- **Title:** NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
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[59]
[PDF] D-NeRF: Neural Radiance Fields for Dynamic ScenesD-NeRF extends neural radiance fields to dynamic scenes, synthesizing novel views of objects under rigid and non-rigid motions from a single camera.
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[60]
[PDF] Separable Subsurface Scattering - Graphics and Imaging LabJul 12, 2012 · We propose a technique to simulate subsurface scattering for human skin that runs in just over 1 millisecond per frame, making it a ...
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[61]
[PDF] Inverse Dynamic Hair Modeling with Frictional Contactgravity and frictional contacts, including hair self ...
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[62]
None**Title, Authors, and Year for Face2Face Real-Time Facial Reenactment**
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[63]
[PDF] ReenactGAN: Learning to Reenact Faces via Boundary TransferThe proposed ReenactGAN is capable of manipulating a target face in a video by transferring movements and facial expressions from an arbitrary person's video.
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[64]
[PDF] Practical Dynamic Facial Appearance Modeling and AcquisitionWe present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular.
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[65]
A Survey on Realistic Virtual Human Animations: Definitions ...Apr 30, 2024 · Virtual Humans (VHs) are digital representations of humans and present an ever-growing domains in computer graphics and computer vision. Due ...<|control11|><|separator|>
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[66]
[PDF] Simulating Human Behavior in 3D Scenes - CVF Open AccessEarly approaches rely on rule-based approaches like finite-state machines [20] and behavior trees [21]. They provide a brute force way of manually crafting ...
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[67]
Agent behavior modeling method based on reinforcement learning ...Jun 23, 2023 · In this study, a method for modeling the agent behavior based on reinforcement learning and human in the loop is proposed to improve the ability and efficiency ...
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[68]
[PDF] Learnable Behavioural Model for Autonomous Virtual AgentsMay 12, 2006 · ABSTRACT. In this paper, we propose a new integration approach for simulation and behaviour in the learning context that is able to.
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[70]
Developing conversational Virtual Humans for social emotion ...Jul 15, 2024 · Affective Computing (AfC) explores the capacity for eliciting, recognizing, comprehending, and appropriately responding to human emotions. This ...
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[71]
Affective computing in virtual reality: emotion recognition from brain ...Sep 12, 2018 · This study, on the other hand, aims to develop an emotion recognition system for affective states evoked through Immersive Virtual Environments.Material And Methods · Stimulus Elicitation · Signal Processing<|separator|>
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[72]
[2208.03188] BlenderBot 3: a deployed conversational agent ... - arXivAug 5, 2022 · We present BlenderBot 3, a 175B parameter dialogue model capable of open-domain conversation with access to the internet and a long-term memory.
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BlenderBot 3: An AI Chatbot That Improves Through ConversationAug 5, 2022 · Our new AI research chatbot is designed to improve its conversational skills and safety through feedback from people who use it.
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[74]
BRAVEMIND - USC Institute for Creative TechnologiesBRAVEMIND, ICT's virtual reality (VR) exposure therapy system has been shown to produce a meaningful reduction in PTSD symptoms in multiple clinical trials.
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[75]
[PDF] Virtual Justina: A PTSD Virtual Patient for Clinical Classroom TrainingThe potential of using computer generated virtual humans as standardized virtual patients (VPs) for use in clinical assessments, interviewing and diagnosis.<|separator|>
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[76]
Virtual Listener: A Turing-like test for behavioral believabilityIn this work, we present an approach to modeling a perceptive 3D virtual listener with emotional capabilities. The virtual character has a 3D face that performs ...
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[77]
Empathy and Distress Prediction using Transformer Multi-output ...Empathy and Distress Prediction using Transformer Multi-output Regression and Emotion Analysis with an Ensemble of Supervised and Zero-Shot Learning Models.
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[78]
Empathy and Distress Detection using Ensembles of Transformer ...This paper presents our approach for the WASSA 2023 Empathy, Emotion and Personality Shared Task. Empathy and distress are human feelings that are implicitly ...Missing: virtual | Show results with:virtual
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[79]
Can Gestural Filler Reduce User-Perceived Latency in Conversation ...The results showed that the gestural fillers mitigate user-perceived latency and affect the willingness, impression, competence, and discomfort in conversations ...
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[80]
Building Culturally-Valid Dynamic Facial Expressions for a ...Oct 19, 2020 · Our results demonstrate the power of using a culturally sensitive perception-based psychological approach to develop psychologically impactful ...
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[81]
Exploring the Effects of the Virtual Human with Physicality on Co ...We report on the implemented results of our virtual humans and experimental results on co-presence and emotional response. KEYWORDS. Virtual human, Mixed- ...<|control11|><|separator|>
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[82]
See how 'The Mandalorian' used Unreal Engine for its real-time ...Feb 21, 2020 · Plus, it no doubt saves on post-production costs -- according to ILM, the technique was used in fully 50 percent of The Mandalorian's shots.Missing: savings | Show results with:savings
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This is the Way: How Innovative Technology Immersed Us in the ...May 15, 2020 · But beyond the time and cost savings of eliminating the step of meticulously replacing the green screens, StageCraft allows for better lighting ...Missing: percentage | Show results with:percentage<|separator|>
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[85]
Faces of Night City: A closer look at Cyberpunk 2077's weird ...Dec 7, 2020 · I grabbed my virtual camera and took some portraits of the people I saw, as well as a few characters V meets during the story. Here are some of my favourites.
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[86]
China state media Xinhua unveils AI news anchor | CNN BusinessNov 9, 2018 · Developed by Xinhua and Chinese search engine company Sogou, the anchor was designed to simulate human voice, facial expressions and gestures.
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[87]
Big-Name Artists Use Virtual Concerts to Connect with FansMay 4, 2020 · John Legend, Tinashe, and Travis Scott give virtual concerts to connect with fans. They're performing as digital avatars in fantastical worlds.
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[88]
Virtual Humans Market Size, Share | Industry Forecast - 2033The global virtual humans market size was valued at $43.3 billion in 2023, and is projected to reach $1827.65 billion by 2033, growing at a CAGR of 45.1%
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[89]
Virtual Humans Global Market Report 2025DisponibleThe virtual humans market size has grown exponentially in recent years. It will grow from $34.88 billion in 2024 to $51.94 billion in 2025 at a compound annual ...
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[90]
Learning with virtual humans: Introduction to the special issueMar 2, 2021 · Virtual humans are embodied agents with a human-like appearance. In educational contexts, virtual humans are often designed to help people learn ...Missing: definition | Show results with:definition
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[91]
Get to know the AI behind every Video Call with Lily - Duolingo BlogApr 22, 2025 · The Duolingo app lets you have realistic video conversations with an AI-powered chatbot. Find out from one of our experts how it all works!Duolingo Uses AI · CEFR level · Sarcastic emo teenage girl · Parker Henry
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[92]
Speaking with the Past: Constructing AI-Generated Historical ... - MDPIRecent advances in generative artificial intelligence (AI) have enabled the creation of AI-generated characters modeled after historical figures, ...
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[93]
VR tool uses virtual humans for soft skills training | HR DiveMar 5, 2019 · Virtual reality meets soft skills training in a new “virtual human technology” tool announced last week by business solutions firm Talespin.
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Facts and Stats That Reveal The Power Of eLearning [Infographic]2. The Research Institute of America found that eLearning increases retention rates 25% to 60% while retention rates of face-to-face training are very ...
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[95]
An empathetic VR-based learning approach to improving EFL ...This study proposed an empathetic VR-based learning (E-VRL) approach to provide learners with access to authentic experiences and further promote learner ...
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[96]
How computer-assisted therapy helps patients and practitionersJan 9, 2019 · Ellie's programming uses cutting-edge facial, body and voice recognition software that can read a person's subtle emotional and behavioral ...Missing: detection micro-
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[97]
Computerized 'Ellie' has just enough humanity to aid in therapy workApr 3, 2015 · A webcam and microphone allow the computer's software to “see” and “hear” her conversation partner's response. The feedback guides the direction ...Missing: detection micro-
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[98]
Coping with AI Anxiety - USC Viterbi | MagazineEllie is a “virtual therapist” designed by USC's Institute for Creative Technologies (ICT) to treat military veterans suffering from post-traumatic stress ...Missing: micro- | Show results with:micro-
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[99]
Medical students use AI to practice communication skillsMar 25, 2025 · MedSimAI, an AI virtual patient, simulates doctor-patient interactions with chat and voice, providing immediate feedback and unlimited practice ...
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[100]
Artificial Intelligence in Healthcare Simulation | HealthySimulation.comMay 21, 2025 · Virtual patients are an AI based computer program which can show symptoms and are able to respond to learners' interventions in real time. The ...
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[101]
Medical Students Are Loving This Virtual Patient Simulator - MemrizzFeb 28, 2025 · The simulator provides a safe, 24/7 environment, improves diagnostic accuracy by 17%, is cost-effective, and offers personalized learning with ...
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[102]
Artificial Intelligence-Based Conversational Agents for Chronic ...Sep 14, 2020 · The goal of this systematic literature review is to review the characteristics, health care conditions, and AI architectures of AI-based conversational agentsMissing: companions illness
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[103]
Artificial Intelligence-Based Chatbots in Chronic Disease ManagementMar 22, 2025 · This systematic review aimed to examine the traits, medical conditions, and AI architectures of conversational agents that are based on artificial intelligence
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[104]
AI Companions Reduce Loneliness | Journal of Consumer ResearchAbstract. Chatbots are now able to engage in sophisticated conversations with consumers in the domain of relationships, providing a potential coping soluti.
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[105]
AI in Telehealth & Telemedicine Market Growth, Drivers, and ...Global AI in telehealth & telemedicine market valued at $2.85B in 2023, reached $4.22B in 2024, and is projected to grow at a robust 36.4% CAGR, ...
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[106]
Telehealth Market Size, Share, Trends | Industry Report 2030The global telehealth market size was estimated at USD 123.26 billion in 2024 and is projected to reach USD 455.27 billion by 2030, growing at a CAGR of 24.68% ...Missing: humans | Show results with:humans
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[108]
Chinese 'Virtual Human' Salespeople Are Outperforming Their Real ...Aug 20, 2025 · Built using AI technology from Baidu and DeepSeek, the virtual livestreamers sell everything from wet wipes to printers 24 hours a day, ...Missing: 2020s | Show results with:2020s
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[109]
The Rise of Virtual Influencers to Disrupt the Influencer Marketing ...Jan 24, 2024 · The average engagement rate for virtual influencer campaigns in 2023 was 5.9%. This is 3x higher than the average engagement rate for real ...
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[110]
Retail sector: Understanding the rise and risks of the virtual influencerJun 28, 2024 · The 2023 survey mentioned above shows the average engagement rate for virtual influencer campaigns was 5.9%, three times higher than the 1.9% ...Missing: percentage study
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[111]
Banks Are Promoting 'Female' Chatbots To Help Customers, Raising ...Feb 27, 2019 · "Mia" is the virtual assistant introduced by Australian digital bank Ubank in February 2019. ... HSBC's virtual assistant is called "Amy.".
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[112]
Digital humans in retail - fxguideFeb 9, 2021 · The VFX and games industry have long sort to solve digital humans for everything from stunt double replacements to virtual characters.
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[113]
The uncanny valley effect in embodied conversational agentsIntroduction: The Uncanny Valley Effect (UVE) describes the discomfort users feel when interacting with Embodied Conversational Agents (ECAs) that display ...
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[115]
Real-Time Rendering Optimization for XR: 7 Challenges and TipsAug 15, 2024 · Real-time rendering creates 3D visuals in XR. Challenges include battery drain, overheating, latency, and complex scenes. Solutions include ...
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[116]
SMU Lab Tackles Bias in AI Facial Recognition SystemsOct 19, 2023 · Researchers at SMU are creating large datasets to address bias and fairness issues found in facial recognition (FR) technology.
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[117]
Unveiling Biases in Human Characteristics RepresentationDec 9, 2024 · However, the Uncanny Valley (UV) theory suggests that as Virtual Humans (VHs) become more realistic, they may evoke discomfort. This phenomenon ...Missing: underrepresentation | Show results with:underrepresentation<|separator|>
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[118]
The interaction design of 3D virtual humans: A survey - ScienceDirectThis paper hopes to help researchers quickly understand the characteristics of various modal interactions in the process of designing intelligent virtual humans ...
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[119]
Virtual Reality Data and Its Privacy Regulatory Challenges: A Call to ...Apr 14, 2025 · This Note argues that virtual reality exposes a more fundamental problem of the GDPR: the futility of text-based informed consent in the context of virtual ...
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[PDF] The impact of the General Data Protection Regulation (GDPR) on ...This study addresses the relationship between the General Data. Protection Regulation (GDPR) and artificial intelligence (AI). After.
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[121]
Reckoning With the Rise of Deepfakes - The Regulatory ReviewJun 14, 2025 · Before the TAKE IT DOWN Act, states individually regulated AI-generated intimate imagery. As of 2025, all 50 states and Washington, D.C. have ...Missing: virtual misinformation
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Black immersive virtuality: Racialized experiences of avatar ...Embodied glitches demonstrate a novel form of how racial bias can be experienced when avatars are brought into immersive contexts. •. Greater discrepancy ...
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Behavioral and neurophysiological indices of the racial bias ...Sep 28, 2023 · Immersive virtual reality (IVR) can reduce implicit racial bias through the feeling of owning (embodying) a virtual body of a different “race”.
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[124]
The impacts of companion AI on human relationships: risks, benefits ...Apr 16, 2025 · This paper intends to make two contributions to the literature and discourse on impacts of companion AI: a categorisation of the primary risks and benefits.
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[125]
McKinsey technology trends outlook 2025Jul 22, 2025 · Agentic AI combines the flexibility and generality of AI foundation models with the ability to act in the world by creating “virtual coworkers” ...
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The agentic organization: A new operating model for AI | McKinseySep 26, 2025 · Companies are moving toward a new paradigm of humans working together with virtual and physical AI agents to create value.
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Gen AI Outlook: Key trends shaping its development in 2025Autonomous agents are taking AI technology to a new level, by performing multiple tasks, making decisions, and engaging with their surroundings independently, ...Domain-Specific Models · Improving Model Training... · Multimodal Gen AiMissing: enhancements | Show results with:enhancements
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[128]
Virtual Humans Market Size, Competitors & Forecast to 2029### Key Projections for Virtual Humans Market Size (2025-2029)
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[PDF] 2025 tech trends report • 18th edition - metaverse & new realitiesIn the metaverse era, companies will reinvent their business models to blend physical and digital offerings, integrating virtual goods, services, and immersive ...
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The Future of Augmented Reality: A Vision for 2025-2030 - EmerlineRating 5.0 (15) Jun 21, 2025 · Explore how Augmented Reality is evolving into an everyday tool. This vision for 2025-2030 details AR's market trends, new devices, ...
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The Future of Augmented Reality in 2025: Trends - ReydarThere will be virtual assistants and AI chatbots that support you while shopping and offer personalised recommendations when both shopping online and in a ...Missing: hybrid | Show results with:hybrid
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[PDF] You Only Render Once: Enhancing Energy and Computation ...Jun 27, 2025 · Mobile Virtual Reality (VR) is essential for achieving convenient and immersive human-computer interaction and realizing emerging applications ...Missing: demands | Show results with:demands