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Vizrt

Vizrt is a specializing in , live solutions, and visual tools for creators in the , , and corporate sectors. Founded in 1997 as a from TV 2 under the name Pilot Broadcast Systems, it evolved through mergers, including with Peak Software Technologies and RT-SET in 1999, to become a global leader in and . Headquartered in , , Vizrt powers immersive video experiences for major broadcasters such as , , and , reaching over 4.5 billion people daily across more than 100 countries. The company's core offerings include real-time 3D graphics software like Viz Engine, studio automation systems, sports analysis tools, and platforms, enabling efficient workflows for news, live events, and remote production. Over its nearly 28-year history, Vizrt has expanded through strategic acquisitions, such as in 2019 for advanced video-over-IP technology and Flowics in 2022 for cloud-based graphics, integrating innovations like the NDI protocol for seamless network device . These developments have positioned Vizrt as a pioneer in transforming traditional into scalable, cloud-enabled ecosystems that support everything from podcaster setups to tier-one sports productions. Today, Vizrt operates as a privately held entity backed by a Capital-led since 2022, with a focus on end-to-end solutions including , , and AI-driven content tools, serving over 80% of the U.S. 100 companies in relevant industries. Its commitment to 24/7 global support and training via Viz University underscores its role in empowering storytellers amid the shift to digital and immersive media consumption.

Overview

Founding and headquarters

Vizrt was founded in 1997 in , , by Esben Ravn Olesen and Petter Ole Jakobsen as Pilot Broadcast Systems AS, a aimed at advancing broadcast technologies. The initial venture emerged from the need for innovative tools in Norwegian broadcasting, particularly at TV 2 , where the founders had prior experience in newsroom development. This establishment marked the beginning of Vizrt's commitment to software solutions that enhanced visual storytelling in media production. From its inception, Vizrt's primary focus was the development of software for 3D graphics tailored to broadcast media, enabling efficient creation and integration of dynamic visuals for and live programming. The company's early efforts centered on template-based systems that allowed journalists and producers to generate high-quality graphics without extensive technical expertise, setting the foundation for streamlined workflows in television production. Vizrt's headquarters are located in , , at Lars Hilles Gate 30, where it continues to operate as the central hub for research, development, and innovation. This location has remained the core of the company's operations since founding, fostering a collaborative environment that drives technological advancements in media software. Early leadership featured co-founder Petter Ole Jakobsen as , overseeing technical direction, while Esben Ravn Olesen contributed as a key executive in financial and operational setup.

Core business and market position

Vizrt serves as a leading provider of visual storytelling tools for media content creators, specializing in real-time graphics, virtual production, and automation solutions tailored for broadcast, sports, and news environments. The company's offerings enable efficient production of compelling visual content, supporting live video workflows that integrate graphics, , and data visualization to enhance audience engagement. In the global market, Vizrt holds a prominent position as a leader in IP-based live production solutions, particularly for tier-one sports and news producers, with an emphasis on cloud-native architectures and AI-integrated technologies. Its software-defined systems facilitate 4K switching, automation, and seamless IP workflows, positioning the company at the forefront of the shift toward flexible, remote production models. Vizrt's tools are utilized by major broadcasters worldwide, reaching an audience of over 4.5 billion people daily through clients such as CNN, BBC, and NBC. The company primarily serves industries including , sports analysis, and , with additional applications in and government sectors. In and media production, which account for over half of its customer base, Vizrt powers more than 90% of major global broadcasters for critical events like elections and live sports. Its solutions extend to corporate AV environments, enabling scalable, integrated communications for business events and internal . Vizrt's encompasses software licenses, , and subscription-based solutions, reflecting a strategic shift from perpetual licensing to recurring for greater . This approach includes flexible billing options that allow customers to access a broad of tools , supporting both on-premise installations and deployments.

History

Early development (1997–2005)

Vizrt's origins trace back to 1997, when it was established as Pilot Broadcast Systems, a from the Norwegian broadcaster TV 2 to address the need for an efficient template-based graphics system in production. This initiative led to the rapid development and launch of Viz Engine, a pioneering engine designed for broadcast graphics and virtual sets, which debuted during TV 2's coverage of the Norwegian on September 14, 1997. The engine's capability for hardware-independent operation allowed it to integrate seamlessly with various broadcast setups, marking an early innovation in flexible, visualization tools amid the burgeoning landscape of the late . By 1999, Pilot Broadcast Systems had merged with Austrian firm Peak Software Technologies to form Peak Broadcast Systems, and subsequently combined with company RT-SET, which specialized in flight simulation-derived virtual set technology, to create Vizrt as a unified entity focused on graphics solutions. Vizrt was officially incorporated in 2001 following the 1999 mergers. This restructuring positioned Vizrt to enter the broader broadcast , securing its first major clients among TV stations, including expansions beyond TV 2 into other broadcasters by 2000. The company's emphasis on hardware-independent addressed key challenges of the dot-com era, such as rapid technological shifts and the need for scalable, non-proprietary systems that could adapt to evolving without extensive retooling, enabling reliable live even as volatility affected tech investments. Throughout the early 2000s, Vizrt solidified its technological foundations by refining early graphics tools like Viz Engine and introducing complementary solutions for / animations, while navigating the post-dot-com recovery through organic innovation rather than heavy reliance on external funding. Key milestones included Vizrt's on the in May 2007, which provided capital for product enhancement, and further developments in mobile graphics via a 19% stake in Adactus AS acquired in , leading to the creation of Viz 3G for content delivery to mobile devices. Employee growth reflected this expansion, starting from a small startup team in 1997 and reaching 151 by mid-, with initial international hires bolstering development in graphics rendering and broadcast integration across .

Acquisitions and expansion (2006–2018)

In 2006, Vizrt pursued its growth strategy by acquiring Ardendo, a developer of and software tailored for the broadcast sector. The all-stock , valued at $23 million, was completed on May 5, 2006, granting Vizrt full of Ardendo's outstanding shares. This integration laid the groundwork for Vizrt's Viz One platform, a centralized system that enabled broadcasters to ingest, archive, and retrieve video content more efficiently, marking Vizrt's entry into comprehensive digital asset solutions beyond its core offerings. Building on this momentum, Vizrt acquired Escenic in 2008, a firm specializing in systems for web and mobile publishing. The share purchase agreement, approved by Vizrt's board on July 2, 2008, incorporated Escenic's technologies into Vizrt's ecosystem, allowing seamless integration of graphics, video, and editorial tools for multi-channel content delivery. Escenic's solutions supported cross-platform publishing, including text, images, audio, and video, which broadened Vizrt's appeal to news organizations seeking unified digital workflows. In 2010, Vizrt consolidated its position by securing full ownership of Adactus, a Norwegian developer of multimedia delivery platforms, through the acquisition of the remaining 71% stake. Initially announced on February 2, 2010, the deal was finalized on July 12, 2010, enhancing Vizrt's capabilities in adaptive content distribution across devices like mobile phones and web platforms using standards such as MPEG-21. This move complemented prior acquisitions by adding robust tools for content adaptation and delivery. These acquisitions drove Vizrt's international expansion, including the establishment of offices in key Asian and markets to better serve regional broadcasters and support localized sales and implementation. Revenue expanded substantially from $63.4 million in 2006 to exceed €100 million by 2018, underscoring the financial impact of this strategy. Overall, the period transformed Vizrt from a graphics specialist into a provider of integrated end-to-end production workflows, encompassing , , and multi-platform distribution.

Ownership changes and recent growth (2019–present)

In 2019, Vizrt acquired , a leader in IP-based technologies, for approximately $95 million, integrating key assets such as the NDI protocol for high-quality, low-latency video distribution and TriCaster systems that enable software-driven live production workflows. This move expanded Vizrt's portfolio to support seamless transitions to and cloud-native , enhancing its capabilities in real-time video processing and remote collaboration. By late 2021, Vizrt underwent a significant ownership transition when Nordic Capital Fund VIII exited its stake through a secondary to a new led by Nordic Capital, alongside and Asset Management, ensuring continued private investment to fuel growth and transitions. This structure maintained stability while providing capital for innovation in live production tools. In 2022, Vizrt further strengthened its graphics offerings by acquiring Flowics, a provider of cloud-native, HTML5-based platforms for live and interactive , enabling browser-based creation and delivery of dynamic across broadcast and digital channels. The integration of Flowics expanded Vizrt's end-to-end solutions, particularly for integration and multiplatform storytelling. From 2024 to 2025, Vizrt advanced its technology with AI-powered augmented reality tools, including the release of Viz Arena 6 in September 2025, which uses AI for 10x faster calibration and intelligent keying to lock AR graphics in live sports productions. Viz Engine received major updates, such as version 5.4 in September 2025, supporting Unreal Engine 5.4 and 5.5 for multiplatform graphics workflows that allow single-scene creation adaptable to broadcast, LED, and streaming outputs. Viz One 8, launched in March 2025, introduced a containerized media asset management (MAM) architecture for scalable, resilient content handling across on-premises, hybrid, and cloud environments. Additionally, Vizrt partnered with Zoom in April 2025 to integrate native Zoom support into TriCaster systems, facilitating hybrid remote contributions for live events with seamless video call incorporation. Vizrt's growth during this period included a strategic shift toward cloud services, exemplified by managed services launched in July 2025 to support end-to-end remote productions and SaaS models integrated from acquisitions like Flowics. The company expanded its workforce to over 700 employees across 30 global offices, emphasizing sustainability through initiatives outlined in its 2024 report, such as energy-efficient operations, renewable energy adoption, and gender diversity programs in broadcast technology.

Products and services

Graphics and rendering technologies

Viz Engine serves as Vizrt's flagship multi-platform engine, designed for and graphics production in broadcast environments. It supports advanced rendering technologies including , , , , and nvEnc, enabling high-performance rendering on virtualized GPUs and hardware-accelerated workflows. The engine delivers photorealistic imagery through integration with 5.4 and 5.5, facilitating the creation of complex scenes with low-latency outputs for live video streams. Its capabilities allow for simultaneous rendering of multiple formats, such as /8K video walls and adaptive graphics that adjust dynamically to different aspect ratios without additional hardware. Viz Artist complements Viz Engine as a template-based software for crafting and tailored to broadcast needs. It enables designers to build reusable templates with built-in tools for spline editing, DVE effects, and third-party graphic integrations, streamlining the production of and virtual sets. A key aspect is its support for VB scripting at the project level, which drives for dynamic, automated visuals such as real-time score tickers or election maps fed by live feeds. This scripting functionality ensures remain responsive to external data sources, enhancing in template reuse across live productions. Vizrt has integrated Flowics to expand its graphics ecosystem with cloud-native rendering capabilities. Flowics allows for the creation of interactive, web-based overlays suitable for and streaming platforms, supporting real-time data inputs in and XML formats for elements like live polls or GPS-tracked visuals. This integration enables seamless deployment of lightweight graphics that maintain broadcast quality while being accessible via browser, reducing the need for specialized hardware. Central to these technologies are features advancing immersive and automated graphics creation. Viz Engine and Viz Artist provide robust support for (AR) through real-time compositing of virtual elements onto live video, including photorealistic virtual sets and AR overlays for sports and news. As of 2025, AI-assisted automation has been incorporated, notably via integrations like Highfield AI for faster graphic generation and AI calibration in AR workflows, which automates and keying to accelerate production by up to 10 times. While (VR) support remains emerging through ties, the focus on AR and AI underscores Vizrt's emphasis on efficient, high-impact visual storytelling.

Live production solutions

Vizrt's live production solutions encompass a suite of tools designed for real-time broadcast execution and , enabling seamless of , video switching, and IP-based workflows in dynamic environments such as , sports, and events. These solutions emphasize low-latency processing, data-driven , and AI-assisted features to streamline operations and enhance output quality. Viz Trio serves as a core application for managing data-driven during live events. It provides an intuitive, customizable interface for operators to select, edit, and deploy templates in , supporting robust with data sources and preview capabilities to ensure accurate on-air execution. As the industry's leading tool, Viz Trio supports Adaptive Graphics for automated deployment and multi-platform outputs, including TV and online streaming, while integrating with MOS protocols and nonlinear editors for efficient workflows. Recent updates in Viz Trio 4.4, released in June 2025, introduced enhanced playlist creation via Viz Pilot Edge and faster media search functions to accelerate live production. Following the integration of NewTek's technologies, the TriCaster series offers hardware and software platforms for IP-based video switching and streaming, supporting multi-camera setups with built-in effects, virtual sets, and audio mixing. These systems handle up to 4Kp60 resolution streaming and incorporate native NDI support for flexible connectivity. In 2024, Vizrt launched the TriCaster Mini S, a software-only entry-level solution with 8 live inputs, 2 DDR players, and 4 mix/effects (MEs) for smaller productions, and the TriCaster Vizion, a flagship model with 44 live inputs, configurable SDI I/O via Matrox devices, and advanced AI-driven features for larger-scale broadcasts. Both models emphasize IP workflows to reduce hardware dependencies and enable cloud-ready operations. NDI (Network Device Interface) technology underpins Vizrt's IP-based live production by enabling low-latency transmission of video, audio, and metadata over standard Ethernet networks, eliminating the need for specialized cabling. Developed originally by and now central to Vizrt's ecosystem, NDI supports high-quality, uncompressed signals with resolutions up to , facilitating remote collaboration and scalable setups in studios or field productions. It integrates seamlessly with TriCaster and other Vizrt tools for efficient signal routing and is compatible with tools like Viz Connect Audio, released in April 2025, for converting analog sources to NDI streams. Automation features in Vizrt's live production include studio integration for virtual sets through Viz Virtual Studio, which automates camera tracking and overlays for immersive environments. In 2025, enhancements introduced AI-powered tools such as automated lens using detection for rapid setup without manual intervention, reducing preparation time significantly. For sports , Viz Arena 6, launched in September 2025, incorporates AI to lock to the field 10 times faster and a Sports Intelligent Keyer that uses ambient learning for foreground-background separation, minimizing manual keying and enabling dynamic virtual advertising. These features, including Reality Connect™ for green-screen-free with real-time interactions, enhance efficiency in live sports broadcasts.

Media asset management and workflows

Vizrt's media asset management (MAM) offerings center on Viz One, an enterprise-grade system designed to ingest, store, organize, and distribute media assets across broadcast and production pipelines. This platform supports centralized management of video, audio, and associated metadata, enabling efficient asset lifecycle handling from capture to archiving and repurposing. In 2025, Vizrt released Viz One 8, marking the most significant update to the system in over a , with a rebuilt containerized that enhances , , and deployment flexibility, including support for environments like AWS. This version introduces improved upgradeability and mission-critical workflow reliability, allowing broadcasters to handle growing volumes of content without downtime. A subsequent update, Viz One 8.1, launched in November 2025, integrates AI-driven capabilities for faster logging, searching, and content creation. Workflow automation within Vizrt's ecosystem leverages integration with the Escenic (CMS), acquired by Vizrt in 2012, to enable seamless multi-platform publishing across television, web, and mobile channels. This integration automates content distribution from newsroom systems, allowing editorial teams to produce and publish stories efficiently without manual replication. Key features of Viz One include advanced metadata tagging, enhanced by AI partnerships such as with Aiconix's DeepVA platform for automated enrichment and scene detection. -powered search capabilities provide vector-based querying and related , breaking down long-form assets into searchable clips for quick retrieval. tools facilitate access and editing for newsrooms and sports production teams, supporting shared workflows that integrate with broader Vizrt tools for streamlined team coordination. To support outsourced operations, Vizrt offers Application Management Services (AMS) as part of its managed services portfolio, launched in 2025, providing proactive monitoring, maintenance, and optimization of Vizrt systems and select third-party integrations. AMS ensures operational continuity and scalability for broadcasters seeking to reduce in-house IT burdens while maintaining high-performance media workflows.

Notable events and achievements

Key awards and recognitions

Vizrt has received numerous industry accolades for its innovations in graphics, live production, and cloud-based solutions, spanning from the early to recent years. In the early , the company's technologies were recognized for pioneering mapping and visualization tools used in major broadcasts, establishing Vizrt as a leader in award-winning content production software. Throughout the 2010s and into the 2020s, Vizrt and its subsidiaries like and NDI accumulated multiple NAB Product of the Year and Best of Show honors. For instance, in 2021, Vizrt's Live Production in the Cloud solution earned the NAB Product of the Year Award for its end-to-end workflow capabilities, enabling scalable remote . Similarly, NDI 5 received the NAB Product of the Year in the same year for advancing delivery standards. In 2022, Live Production in the Cloud was awarded Best Remote Solution at the Awards, highlighting its role in flexible workflows. The IBC Social Impact Award in 2022 recognized Vizrt's support for media through NDI|HX tools during the , underscoring its corporate efforts. Recent recognitions emphasize advancements in , , and integrated production. At NAB 2024, TriCaster Vectar, an NDI 6 and cloud switcher, won a Best of Show Award from TV Technology for revolutionizing live production scalability. In 2024, TriCaster Mini S secured a TV Technology Best of Show at IBC for its software-only, all-in-one production features supporting streaming and virtual sets. Viz Connect Audio, enabling audio management over NDI networks, received Sound & Video Contractor's Best of Show at NAB 2025 and AV Technology's Best of Show at InfoComm 2025. At IBC 2025, Viz Engine 5.4 and Viz Arena 6 earned TV Technology Best of Show Awards for enhancing workflows and -powered graphics in sports production. Additionally, Viz One 8 won NAB Product of the Year in 2025 for -assisted media asset management. Sports Video Group provided extensive coverage and sit-down features on Vizrt's 2025 -powered advancements, recognizing their impact on sports broadcasting efficiency.

Significant implementations and partnerships

Vizrt's tools played a central role in the On Air 2025 event, a 24-hour global on October 16, 2025, produced by over 500 students from 17 universities across multiple continents, utilizing Vizrt's professional live production solutions for directing, switching, graphics, and streaming. The event, supported by partners including , SMPTE, AWS, and Deluxe, delivered original and pre-recorded content worldwide via , simulating real-world broadcast workflows to train future media professionals. In sports broadcasting, Vizrt has powered high-profile coverage for major events, including augmented reality graphics and virtual sets for the BBC's Olympics presentations, such as the 2022 Winter Games in , where dynamic virtual environments enhanced studio analysis and viewer immersion. For FIFA World Cup events, implementations include BBC Match of the Day's 2018 coverage featuring Vizrt's AR graphics for live studios in , and Televisa Deportes' use of real-time graphics on video walls during the 2018 tournament. Viz Flowics, Vizrt's HTML5 graphics platform, further supported fan engagement during World Cup broadcasts with data-driven visualizations and interactive elements. Key partnerships have expanded Vizrt's ecosystem for integrated workflows. In 2025, Vizrt collaborated with to integrate native Zoom functionality into the TriCaster product line, enabling seamless remote contributions and hybrid live productions announced at NAB 2025. Vizrt also formed a distribution with Prase, an value-added distributor part of the Midwich Group, in May 2025 to broaden access to live production solutions for content creators in . For cloud-based media , Vizrt achieved AWS Foundational Technical Review certification for Viz One in 2023, facilitating secure cloud MAM deployments, as demonstrated in TVNZ's modernization of its content archive with AWS and Vizrt. Tier-one broadcasters like the and have adopted Vizrt's end-to-end solutions for enhanced productions; for instance, the utilized virtual sets and graphics for Olympics coverage, while leveraged Vizrt's remote production tools in 2025 to centralize control rooms for -broadcast college sports events. In corporate , Vizrt supported a hybrid global employee event engaging over 200 in-person participants and hundreds more via , incorporating real-time graphics and multi-platform distribution for immersive experiences. These implementations have driven notable impacts, including boosted viewer engagement through interactive data visualizations and elements in coverage, as seen in fan experiences that integrated polls and . Production efficiency has improved via cloud integrations and remote workflows, such as TVNZ's MAM overhaul reducing search times and enabling faster content delivery.

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