Fact-checked by Grok 2 weeks ago

Warp

''Look up [[wikt:warp|warp]] in Wiktionary, the free dictionary.'' '''Warp''' may refer to:
  • [[Warp and weft]], the longitudinal threads in a loom
  • [[Warp (projective geometry)]], a mathematical concept
  • [[Warp (video games)|Warp (in video games)]], a gameplay mechanic for quick travel
For other uses, see the sections below.

Arts and entertainment

Books and comics

Warp (comics) is an American comic book series published by from March 1983 to February 1985, spanning 19 issues. The series adapts the 1971 stage play Warp! by and Lenny Kleinfeld (as Bury St. Edmund), along with its sequel Warp 2, into a fantasy narrative centered on interdimensional adventure. It follows David Carson, an ordinary whose nightmares reveal his as the reincarnated Cumulus, a powerful being from the dimension of Fen-Ra who possesses shape-shifting abilities and must battle the tyrannical Prince Chaos. Key plot elements involve dimensional rifts that allow travel between realms, such as when Cumulus crosses into through a cosmic portal, unleashing chaos and forcing confrontations with otherworldly entities like the sorceress . The storyline emphasizes themes of destiny and multiversal conflict, with Cumulus using his transformative powers to navigate rifts and combat Chaos's forces across realities. In the Transformers franchise, Warp refers to Skywarp, a Decepticon Seeker introduced in the 1984 toyline and featured prominently in ' The Transformers series starting in 1985.) Skywarp is depicted as a black-and-purple F-15 jet with a mischievous personality, serving as Starscream's loyal but dim-witted subordinate under .) His detailed backstory involves innate powers, enabling short-range dimensional jumps up to 10 miles, which he uses for pranks and ambushes rather than strategic warfare, often warping behind Autobot lines to deploy heat-seeking missiles.) This ability stems from his Cybertronian origins, where he participated in early assaults on Iacon millions of years ago, later joining the invasion after awakening from in 1984./Marvel_Comics_continuity) Skywarp's is portrayed as a rift-like distortion of space, adding to the franchise's exploration of advanced alien technology in comic arcs like "And There Shall Come... a Leader!"/Marvel_Comics_continuity) Warp-related concepts in science fiction literature, such as interdimensional travel in these works, often draw inspiration from theoretical physics ideas like spacetime warping, though adapted into narrative devices for storytelling.)

Music

Warp Records is a British independent record label founded in Sheffield in 1989 by Steve Beckett, Robert Gordon, and Robert Mitchell, initially as a response to the local electronic music scene known as bleep techno. Specializing in electronic and intelligent dance music (IDM), the label has become renowned for pioneering experimental electronica, releasing influential works that blend ambient, techno, and glitch elements, with artists such as Aphex Twin, Autechre, Boards of Canada, and Squarepusher defining its catalog. Over its history, Warp has expanded beyond dance music into broader electronic genres, maintaining a focus on innovative sound design and album-oriented releases rather than singles, which helped elevate IDM as a respected form in the 1990s. Several musical releases bear the title "Warp," spanning various genres and eras. New Musik's 1982 album Warp, their third studio effort, incorporates new wave and synth-pop with electronic textures, featuring tracks like the title song that explores futuristic themes through layered synthesizers and rhythmic pulses. In electronic music, 16th Element's "Warp" (2002) is a house single with abstract production, emphasizing atmospheric effects typical of early 2000s underground electronic tracks. More recently, electronic acts have revisited the theme; for instance, the industrial-leaning Front Line Assembly's discography includes experimental elements akin to warping sounds, though no exact 2021 album titled Warp exists, their 2021 release Mechanical Soul incorporates distorted electronics evoking spatial manipulation. Songs titled "Warp" often evoke themes of speed, distortion, and otherworldliness, frequently employing electronic production techniques to simulate auditory warping. The Bloody Beetroots' "Warp 1.9" (2009, featuring Steve Aoki) is a high-energy electro-house track characterized by aggressive synth distortions and glitchy effects that mimic accelerating through digital space, produced with heavy compression and filtered sweeps for a sense of velocity and rupture. Similarly, New Musik's "Warp" (1982) uses modulated vocals and echoing synths to create a bending, elastic soundscape, enhancing lyrics about systemic change and innovation. In soundtrack music, Thomas Newman's "Warp" (2016, from Finding Dory) employs subtle electronic warbles and orchestral swells to convey fluid, transformative motion. Warp-themed tracks sometimes draw on time warp motifs inspired by physics concepts like relativity, as seen in The Rocky Horror Picture Show's "Time Warp" (1975), where lyrics describe disorienting temporal shifts amid funky, repetitive rhythms that evoke looping through spacetime.) Production in these pieces often relies on effects like pitch-shifting and reverb modulation to produce the illusion of sonic bending, a technique common in electronic music to represent conceptual warping.

Film and television

In the franchise, serves as a central fictional technology enabling (FTL) travel for starships, propelling them through to explore distant regions of . Introduced in the original series' second pilot episode, "Where No Man Has Gone Before," which aired on September 22, 1966, the system is depicted as generating a warp field that contracts ahead of the vessel and expands it behind, allowing effective superluminal speeds without violating within the ship's frame. The episode establishes the foundational concept, where the USS attempts extreme warp speeds—such as warp 11—near the galactic barrier, highlighting risks like energy surges and crew mutations from the drive's interaction with exotic phenomena. Warp factors in the franchise quantify these speeds on a non-linear scale, with warp 1 equivalent to the speed of light and higher factors representing exponentially increasing multiples; for instance, in the original series era, warp 9.9 and beyond approach near-infinite velocities relative to sublight travel, enabling rapid interstellar journeys that would otherwise take centuries. This mechanic recurs across subsequent series and films, such as The Next Generation and the Kelvin Timeline movies, where warp jumps are routine for Federation vessels, often tied to plot devices involving pursuits, explorations, or emergencies. The technology draws loose inspiration from theoretical physics concepts like spacetime warping but is adapted for narrative purposes in sci-fi storytelling. In , temporal distortions manipulated by antagonists are prominently featured in the 1969 serial "," a ten-episode story spanning April to June of that year. The Second Doctor, , and land on a planet simulating historical battlefields, where alien War Lords use SIDRAT machines—resembling the —to abduct soldiers from various eras and brainwash them via time-sensitive processing, creating warped zones that blend timelines and induce psychological disorientation. The narrative culminates in the Doctor contacting the to dismantle the operation, emphasizing themes of temporal manipulation and the ethical perils of altering history, with the "warp" effect manifesting as disorienting shifts between war periods like and the . Independent sci-fi cinema has occasionally explored "warp" through psychological lenses, as seen in the 2017 short film Warp, directed by an team, which follows a investigating supernatural occurrences among drug addicts, revealing mental "warping" induced by hallucinogenic experiences mimicking alternate realities. Clocking in at under 10 minutes, uses low-budget effects to blur the line between and genuine temporal anomalies, offering a grounded contrast to grand-scale depictions. Depicting warp jumps in films requires specialized visual effects techniques to convey the disorienting transition to FTL, often involving streaking starfields, elongated nacelle glows, and subspace distortions unique to cinematic production. In Star Trek films like The Motion Picture (1979), early effects used slit-scan photography for a psychedelic tunnel effect during warp entry, evolving in later entries such as Star Trek Beyond (2016) to computer-generated imagery simulating actual spacetime curvature with rippling energy waves around the hull. These techniques, pioneered by Industrial Light & Magic, prioritize spectacle and immersion, with post-production compositing ensuring seamless integration of practical models and digital elements to evoke the sensation of velocity without real-world physics constraints.

Video games

Warp (2012 video game)
Warp is a puzzle-based developed by Trapdoor Inc. and published by under its EA Partners label. Released on February 15, 2012, for and , with a Microsoft Windows port following on March 21, 2012, the game centers on , a small alien abducted by humans and experimented on in an underwater facility. Players control , who uses a core ability to "warp" or teleport through solid objects and enemies, creating strategic opportunities for evasion and in top-down 2D environments with 3D elements. This warping mechanic includes a cooldown period after each use, forcing players to plan movements carefully amid hazards like lasers, turrets, and patrolling guards.
Gameplay emphasizes spatial puzzles, where warping allows Zero to phase into walls, ceilings, or foes to possess and them briefly, turning enemies against each other or accessing hidden paths. Levels progress through increasingly complex facility sectors, culminating in boss encounters that test mastery of warping for dodging attacks and exploiting weak points. The game's art style with splashes of color highlights Zero's vibrant form, enhancing the alien's vulnerability and the tension of sections. Critically, Warp received praise for its innovative system but mixed reception for repetitive level design, earning a score of 73/100. Warp mechanics in the Super Mario series
Warp pipes, a signature transportation mechanic in the Super Mario franchise, were introduced in Super Mario Bros. (1985) as green conduits allowing instant transitions between levels or worlds. Designed by Shigeru Miyamoto, the pipes draw inspiration from a real-life plastic pipe Miyamoto encountered protruding from a Kyoto warehouse wall during his youth, evoking curiosity about hidden spaces. In gameplay, Mario or Luigi enters a pipe by jumping in, emerging elsewhere to bypass sections or access secrets, often guarded by Piranha Plants that emerge to attack.
These mechanics facilitate spatial puzzles, such as aligning jumps to enter upward or sideways pipes for bonus areas, with cooldown-like delays in some titles where pipes lead to timed challenges. Secret warp zones, like those in World 1-2 of the original game, enable skipping ahead to later worlds (e.g., directly to World 4), altering difficulty progression and encouraging exploration. Evolving across sequels, warp pipes appear in 3D titles like (1996) as portals to paintings and in modern entries like (2017) for kingdom-hopping, maintaining their role in seamless level traversal. The mechanic's enduring impact lies in its simple yet versatile design, blending platforming with for intuitive yet strategic navigation.

Science and technology

Physics

In , the concept of warping refers to the of induced by the distribution of mass and energy, fundamentally altering the geometry through which objects and propagate. This warping manifests as , where massive bodies like or galaxies distort the fabric of , causing paths to deviate from straight lines in flat space. The theoretical foundation is provided by Einstein's field equations, which mathematically link the of to the stress-energy content of the universe: G_{\mu\nu} = \frac{8\pi G}{c^4} T_{\mu\nu} Here, G_{\mu\nu} is the encoding the geometry of , T_{\mu\nu} is the stress-energy tensor describing matter and , G is the , and c is the . These equations, first presented by in 1915, predict that affects all forms of , including . A prominent observable consequence of warping is gravitational lensing, where the of a massive object bends light from a more distant source, magnifying, distorting, or multiplying its image as seen by an observer. This effect serves as direct evidence for general relativity's predictions, with strong lensing producing arcs or rings around the lensing mass. For instance, the galaxy cluster Abell 1689 has been imaged by the , revealing multiple distorted images of background galaxies due to the cluster's immense warping along the . Such observations not only confirm the theory but also enable astronomers to map distributions. The Alcubierre warp drive represents a speculative application of warping for , proposing a to Einstein's field equations that permits effective superluminal travel without locally exceeding the . Introduced by theoretical physicist in 1994, the model envisions a "warp bubble" around a , where contracts ahead of the bubble and expands behind it, propelling the bubble—and the ship within—forward at arbitrary speeds relative to distant observers. The for this is: ds^2 = -dt^2 + [dx - v_s f(r_s) dt]^2 + dy^2 + dz^2 In this expression, v_s denotes the bubble's , r_s is the from the ship's , and f(r_s) is a smooth shape function that transitions from 1 outside the bubble to 0 inside, ensuring flat locally for the traveler. However, constructing such a configuration demands regions of density to violate standard energy conditions, typically requiring with properties not observed in nature, along with enormous total energy equivalents—initially estimated as exceeding the mass-energy of the , though later refinements suggest reductions to planetary scales under optimistic assumptions. Frame-dragging, or the gravitomagnetic effect, illustrates a verified dynamic form of spacetime warping, wherein a rotating mass like twists the surrounding , imparting a rotational drag to nearby objects or light paths. This Lense-Thirring effect, derived from the field equations' solutions for rotating bodies, was experimentally confirmed by NASA's mission, launched in 2004 and operational until 2011. Orbiting at 640 km altitude, the satellite's four superconducting measured minute precessions: the frame-dragging component was detected at -37.2 \pm 7.2 milliarcseconds per year, aligning with general relativity's prediction of -39.2 mas/yr to within 19% accuracy, after accounting for systematic uncertainties in gyroscope performance and electrostatic charging. These results provide empirical validation of warping's rotational aspects, distinct from static .

Computing

In parallel computing, particularly within NVIDIA's CUDA programming model, a warp denotes the smallest unit of thread execution, consisting of 32 threads that operate in using a (SIMT) architecture on the GPU's streaming multiprocessors (SMs). This design enables efficient by allowing the hardware to issue the same instruction to all threads in the warp simultaneously, maximizing utilization of the GPU's execution resources. Introduced with the initial release of in November 2006 alongside the 8-series GPUs, the warp concept optimizes for the inherent parallelism in compute-intensive tasks such as scientific simulations and workloads. Warp scheduling is managed by dedicated hardware schedulers within each SM, which select and dispatch warps to the execution pipelines in a way that conceals memory latency and sustains high throughput; typically, multiple warps (up to 64 or more, depending on the architecture) are maintained in a resident set per SM to enable context switching without stalling. However, performance can degrade due to warp divergence, where conditional branches cause threads within a warp to follow divergent execution paths based on data-dependent conditions; in such cases, the SM serializes execution by disabling inactive threads and reactivating them for subsequent paths, effectively reducing parallelism to the size of the largest divergent branch. This penalty underscores the importance of writing warp-uniform code, as divergence can halve or worse the effective throughput on affected warps. Warp-level primitives, introduced in later CUDA versions, further enhance control by allowing collective operations across the 32 threads, such as voting or shuffling data, to support advanced algorithms like reductions and prefix sums. In , texture warping refers to the process that distorts a texture to conform to the irregular surfaces of a model, ensuring perspective-correct mapping during rendering. This technique, foundational to modern , involves computing warped texture coordinates (u, v) for each on the surface and resampling the source texture using methods to avoid and artifacts. A seminal approach, bilinear warping, applies separable in both texture dimensions to estimate values at non-integer coordinates, providing smooth transitions while being computationally efficient for applications; it computes the weighted average of the four nearest texels based on fractional offsets. Developed in the late as part of broader efforts in processing and , this method underpins texture application in APIs like , where functions such as glTexCoord and bilinear filtering modes enable developers to warp textures onto polygons with .

Transportation

Aviation

In aeronautical engineering, wing warping refers to a technique for controlling an aircraft's roll by twisting the outer portions of the wings to alter lift distribution. The Wright brothers, Orville and Wilbur, invented this method in 1899 as part of their biplane kite experiments, which allowed for lateral stability through differential wing deformation via cables. By 1900, they implemented it in their first glider at Kitty Hawk, North Carolina, using a system of wires to warp the wingtips upward or downward, enabling the pilot to counteract unwanted rolls without separate control surfaces like ailerons. This innovation was crucial for early flight control, as it mimicked the natural twisting of bird wings and provided the foundational three-axis control—pitch, yaw, and roll—essential for powered flight. The technique was retained and refined for the 1903 Wright Flyer, where the pilot operated it via a hip cradle connected to cables, allowing Orville Wright to maintain balance during the historic first powered flight on December 17, 1903, covering 120 feet in 12 seconds. The efficacy of wing warping was rigorously demonstrated through the ' 1902 glider tests at , marking the first fully controllable heavier-than-air craft. This glider featured longer, narrower wings with a thinner , informed by the brothers' experiments, and incorporated an interconnected warp-rudder system for coordinated turns. Nearly 1,000 glides, totaling more than an hour of airtime, the tests achieved glides up to 622 feet and angles as low as 5 degrees, proving the warping system's ability to provide precise and , even in gusty conditions—twice the of prior gliders. These experiments resolved earlier issues with insufficient lift and control from the 1900 and 1901 gliders, validating wing warping as a viable alternative to rudders alone for lateral maneuverability. In modern applications, aerodynamic warping has evolved into morphing wing technologies that enable continuous shape changes for optimized performance, such as variable camber to reduce drag and improve . NASA's Morphing Project, initiated in the early 2000s at , advanced adaptive structures using like shape memory alloys and piezoelectric actuators to achieve seamless wing deformations without hinges. Key demonstrations included the 2000 Smart Wing wind tunnel tests, which realized over 70 degrees per second deflection and multiple spanwise shapes at speeds, showcasing potential for multifunctional wings that adapt across flight regimes. These efforts build on wing warping principles to support next-generation with enhanced and reduced weight. As of 2025, projects like the DLR's morphAIR initiative continue to advance composite-based morphing wings for enhanced aerodynamic efficiency without gaps or steps.

Ships

In nautical terminology, a warp refers to a thick or employed for , , or maneuvering ships, distinct from a tow-rope powered by another . It functions as a light , often used with a , capstan, or manual hauling to shift a ship's position. Historically, warps were crafted from natural fibers such as , which provided durability for maritime demands like securing alongside quays or jetties. Warping, or kedging, is a traditional technique for advancing a in calm waters, against wind or current, or after grounding, by attaching warps to fixed points such as anchors or shore installations and hauling upon them. This method relied on capstans or effort to pull the ship forward incrementally, a practice common in 19th-century naval operations for precise harbor maneuvers where sails proved insufficient. The warp, also known as the rode, connects the to the and is critical for secure holding; it typically combines near the with for the remainder to balance weight and elasticity. Recommended —the ratio of rode length to depth plus bow height—starts at a minimum of 5:1 for effective horizontal pull on the , increasing to 7:1 in open conditions to enhance stability. Modern warps often use synthetic materials like or for superior strength and resistance to abrasion compared to historical variants.

Other uses

Textiles

In textile production, the warp consists of the longitudinal yarns that are stretched in tension on a , running parallel to the and forming the foundation for the fabric structure. These yarns are systematically interlaced with perpendicular weft (or filling) threads, which are inserted across the width to create the woven cloth. Warp yarns must withstand significant mechanical stress during the process, so they are typically selected for their strength, , and evenness, often featuring a tighter compared to weft yarns. Warp-faced weaves emphasize the prominence of warp yarns on the fabric's surface, distinguishing them from balanced or weft-faced patterns. In weaves, warp yarns float over two or more weft yarns in a staggered , producing a distinctive diagonal that enhances durability and is commonly used in and . weaves achieve a glossy finish by having warp yarns float over four or more weft yarns before interlacing, minimizing interruptions on the face side for a smooth, reflective quality ideal for apparel linings and decorative fabrics. The historical roots of such warp-oriented techniques trace back to ancient linen production around 5000 BCE, where fibers were processed into plain and early patterned weaves on horizontal looms, with warp threads fixed under tension to produce fine, high-quality textiles for and wrappings. Modern warping processes have evolved to support high-speed industrial production, utilizing beaming machines to assemble and prepare warp beams efficiently. The process begins with creeling, in which hundreds of individual yarns from bobbins are mounted on a creel and drawn parallel through guides to ensure uniform tension and alignment. These yarns are then wound onto a beam in a controlled manner, often followed by sizing, where a protective coating—typically a starch or synthetic adhesive—is applied to the warp to minimize abrasion and breakage during weaving, thereby improving loom efficiency and fabric quality.

Materials

In , warping refers to the unintended deformation of solid materials due to environmental factors such as or fluctuations, leading to deviations from their original . This is particularly prevalent in and metals, where differential or induces that results in or twisting. Understanding these mechanisms is essential for durable structures and products. Wood warping occurs primarily due to changes in content, as absorbs or loses water unevenly across its , causing shrinkage or swelling that distorts the material. Common types include bow, a along the length of the board's face; crook, a warp along the edge; cup, a transverse across the width; and twist, a spiral at the corners. These defects arise from anisotropic shrinkage rates in the radial, tangential, and longitudinal directions during , exacerbated by factors like or improper storage. To prevent warping, kiln has been a standard practice since the 19th century, though foundational air- techniques and early standardization efforts date to the 18th century in mills, where controlled reduced gradients to below 20% for . In metals, thermal warping results from uneven expansion and contraction during heating or cooling cycles, driven by differences in coefficients of thermal expansion. This can cause bending in monolithic pieces or, more controllably, in composite structures like bimetallic strips, where two metals with disparate expansion rates—such as brass and steel—are bonded together. The strip bends toward the metal with the lower expansion coefficient when heated, enabling applications in thermostats and temperature sensors. The principle was first demonstrated in the 18th century by clockmaker John Harrison in his marine chronometer designs to compensate for thermal effects, though practical bimetallic strips emerged later in the 19th century. Such warping highlights the role of stress-strain relationships in material deformation under thermal loads. Recent studies in the 2020s have linked to accelerated warping in building materials, as rising s and variable precipitation intensify cycles of expansion, contraction, and moisture ingress. For instance, facade materials like and experience increased cracking and bending from thermal cycling and fluctuations, reducing structural integrity and lifespan. A qualitative of interviews revealed that variations cause higher drying shrinkage in , while elevated leads to swelling and deformation in wooden elements, with implications for requiring adaptive, low-emission materials. These findings underscore the need for climate-resilient formulations, such as fiber-reinforced composites, to mitigate long-term environmental impacts.

References

  1. [1]
    Warp: The Agentic Development Environment
    Warp is built at the terminal level, meaning it can write code, respond to system events, and even deploy to prod. Context-aware coding. Warp brings context to ...DownloadThe intelligent terminalTerminalPricingDocumentation
  2. [2]
    How Warp Works
    Jul 12, 2021 · Warp is a new high-performance terminal built entirely in Rust that makes you and your team more productive and the CLI easier to use.
  3. [3]
    Transforming the Command Line at Warp Speed - Sequoia Capital
    Dec 12, 2024 · Warp, founded by Zach Lloyd in June 2020, is a terminal reimagined for the modern developer. Today, as engineers race to build AI products, the ...
  4. [4]
    Zach Lloyd Led the Google Sheets Team; With Warp, He's ...
    His past experiences led him to start Warp, a Rust-based terminal, in 2020. Warp's goal is to recreate the command line to be more useable, humane, and powerful ...
  5. [5]
    warpdotdev/Warp: Warp is the agentic development ... - GitHub
    Warp is: Designed for agentic workflows: prompt, manage, and collaborate with AI agents across your codebase; Built in Rust and GPU acceleration for fast, ...
  6. [6]
  7. [7]
  8. [8]
    Warp (Volume) - Comic Vine
    It chronicles the adventures of ordinary joe, David Carson as he serves as host body for the reincarnation of the inter-dimensional Lord Cumulus.Missing: plot | Show results with:plot
  9. [9]
    Warp (First, 1983 series) #1 - GCD :: Issue - Grand Comics Database
    £0.50Synopsis: David learns that he is Lord Cumulus and that he must defeat Prince Chaos. Reprints (1).
  10. [10]
    10 essential Warp Records releases - The Vinyl Factory
    Jul 18, 2023 · 10 essential Warp Records releases · Various Artists · Artificial Intelligence · Kelela · Take Me Apart · Prefuse 73 · One Word Extinguisher · LFO.
  11. [11]
  12. [12]
  13. [13]
    The Bloody Beetroots & Steve Aoki 'Warp' Oral History: 10 Years Later
    Jun 3, 2019 · The Bloody Beetroots · Warp 1.9 (feat. Steve Aoki) · Warp 2.0 (feat. Steve Aoki) · WARP 1977 (feat. Steve Aoki & Bobermann) · Warp 7.7 (feat. Steve ...
  14. [14]
    Warp - song and lyrics by New Musik - Spotify
    Lyrics. You shaped ideas system. You made it clear system. You'll pay the price system. Look what you've done. I've got the feeling, I've got the feeling.
  15. [15]
    Warp - song and lyrics by Thomas Newman - Spotify
    Listen to Warp on Spotify. Song · Thomas Newman · 2016. ... Of Mice and Men (Music from the Original Ballet). Album • 2025 · White Bird ...
  16. [16]
    90's Warp Reverb and effects? - Gearspace
    Jul 16, 2012 · Just get a Quadraverb! They are great boxes if you like running things live, they have an open lively sound and offer amazing deep programming.How to get very heavy distortion layers in techno?Industrial Music Techniques?More results from gearspace.comMissing: songs | Show results with:songs
  17. [17]
    6 Warp Speed Measurement - Ex Astris Scientia
    Dec 2, 2022 · A warp factor is a unitless figure representing speed faster than light. In TOS, it's the cubic root of speed ratio, while in TNG, it's ...
  18. [18]
    Watch This Visual Timeline of STAR TREK'S Warp Speed Effect
    Jan 20, 2022 · The evolution of the warp speed effect in Star Trek, from 1979's Star Trek: The Motion Picture to last year's animated series.
  19. [19]
    The War Games: Episode One - IMDb
    Rating 8.4/10 (759) The Doctor, Jamie, and Zoe arrive in WWI trenches, where General Smythe accuses them of espionage. It is a 25 minute adventure, drama, family, sci-fi episode.
  20. [20]
    Warp (Video 2017) - IMDb
    A journalist for the local newspaper discovers some strange aspects about a group of drug addicts while investigating a seemingly supernatural occurrence ...
  21. [21]
    EA and Trapdoor's Warp Explodes onto Xbox LIVE Arcade Today
    Feb 15, 2012 · Based in Montreal, Quebec , Trapdoor is an independent game developer committed to making games with unique personality and distinctive style.
  22. [22]
    Warp on Steam
    Mar 21, 2012 · Title: Warp ; Genre: Action, Adventure, Indie. Developer: Trapdoor Inc. Publisher: Electronic Arts ; Release Date: Mar 21, 2012.
  23. [23]
    Warp - IGN
    Rating 8.5/10 · Review by IGNWarp is a unique stealth action game that feature a top-down sci-fi world with a distinctive art style, addicting levels, hazardous traps and challenging ...
  24. [24]
    Warp Reviews - Metacritic
    Rating 73% (39) Warp is a puzzle based stealth action game where gamers play as Zero, a lovable-yet-lethal, little orange alien with a big score to settle.
  25. [25]
    Warp (2012) - MobyGames
    Mar 15, 2012 · Warp is a downloadable puzzle-action game starring Zero, an alien kidnapped by human scientists who want to experiment on him.
  26. [26]
    Review: Warp - SideQuesting
    Essentially a third-person puzzle adventure, Warp will force you to use your brain as you navigate the various traps and defenses of the facility, many of which ...
  27. [27]
    Mario's iconic pipes only exist because Shigeru Miyamoto ...
    Jan 6, 2025 · According to an old interview with series creator Shigeru Miyamoto, the idea was inspired by a real-life pipe the designer just happened to see while wandering ...
  28. [28]
    Miyamoto explains how he came up with the famous Mario pipes
    Jan 12, 2025 · Mario creator Shigeru Miyamoto reveals the origins of the famous pipes in the Super Mario Bros. series.
  29. [29]
    Die Feldgleichungen der Gravitation - ADS - Astrophysics Data System
    Die Feldgleichungen der Gravitation. Einstein, Albert. Abstract. Publication: Sitzungsberichte der Königlich Preussischen Akademie der Wissenschaften.
  30. [30]
    Gravitational Lensing - ESA/Hubble
    ... spacetime to curve, and gravity is simply the curvature of spacetime. As ... Gravitational lensing is a dramatic and observable example of Einstein's ...
  31. [31]
    The warp drive: hyper-fast travel within general relativity - IOPscience
    The warp drive modifies spacetime by expanding behind and contracting in front of a spaceship, enabling faster than light travel, requiring exotic matter.
  32. [32]
    Gravity Probe B: Final Results of a Space Experiment to Test ...
    1 . The predicted geodetic drift rate is - 6606.1 mas / yr ; the frame-dragging drift rate with the chosen star IM Pegasi is - 39.2 mas / yr . FIG.Abstract · Article Text · Introduction. · Results and conclusions.
  33. [33]
  34. [34]
  35. [35]
  36. [36]
    [PDF] Fundamentals of Texture Mapping and Image Warping
    Jun 17, 1989 · The applications of texture mapping in computer graphics and image distortion (warping) in image processing share a core of fundamental ...
  37. [37]
    1899 Wright Kite (Reproduction) | National Air and Space Museum
    A biplane kite with a 5-foot wingspan, built in July 1899. To allow for wing-warping, they left the kite unbraced between the front and rear struts.
  38. [38]
    1900 Wright Glider (reproduction) | National Air and Space Museum
    The first one in 1900 produced less lift than the brothers' calculations predicted, but its wing-warping system for lateral control and forward elevator for ...
  39. [39]
    1903 Wright Flyer | National Air and Space Museum
    ### Summary of Wing Warping in the 1903 Wright Flyer
  40. [40]
    Aircraft Control - 1902 Glider | Glenn Research Center - NASA
    Aug 8, 2023 · During the flights of 1900 the Wrights tested a method called wing warping to achieve roll control. Through a series of cables, the Wrights ...
  41. [41]
    Glider Experiments, 1902 - NPS Historical Handbook: Wright Brothers
    Sep 28, 2002 · Their record glide for angle was an angle of 5° for a glide of 156 feet. The 1902 glider had about twice the dynamic efficiency of any other ...
  42. [42]
    1902 Wright Glider (reproduction) | National Air and Space Museum
    Reflecting their single, evolving design, it was again a biplane with a canard (forward) surface for pitch control and wing-warping for lateral control.
  43. [43]
    [PDF] Recent Results from NASA's Morphing Project
    The Adaptive Structural Morphing (ASM) area seeks to develop, assess, and demonstrate adaptive multifunctional wing concepts that can efficiently adapt to ...Missing: post- warping
  44. [44]
    [PDF] Perspectives on Highly Adaptive or Morphing Aircraft
    The. NASA Morphing Project focused on researching and developing a variety of enabling technologies including adaptive aerodynamics and biologically-inspired ...Missing: post- warping
  45. [45]
    Warp - Oxford Reference
    A light hawser used in the movement of a ship from one place to another by means of a kedge anchor, a capstan, or of men hauling on it.Missing: nautical | Show results with:nautical
  46. [46]
    Cordage: its origins, construction, properties and uses in ships
    In sailing ships it was frequently used for rigging hoists, ship mooring lines and ship's boat hoists. Like sisal, hemp rope can also be supplied tarred so that ...
  47. [47]
    WARP Definition & Meaning - Dictionary.com
    Nautical., to move (a vessel) into a desired place or position by hauling on a rope that has been fastened to something fixed, as a buoy or anchor. Agriculture.
  48. [48]
    How to Calculate Anchor Scope - BoatUS
    Anchor scope is the ratio of anchor rode length to the vertical distance from the sea bottom to the bow chock, not the water depth. Minimum scope is 5:1.Missing: warp | Show results with:warp
  49. [49]
    Glossary of Weaving Terms - National Park Service
    Aug 15, 2025 · Warp. The yarn in woven fabric running lengthwise and parallel to the selvedge (or 'up' and 'down' on the loom). The warp is interwoven with ...
  50. [50]
    [PDF] Warp Yarn
    Warp: The series of threads placed longitudinally in the loom and spread over any desired width. The threads which run lengthwise in a piece of. POSSELT'S ...
  51. [51]
    All About Textiles | Index - MIT
    The warp yarns form parallel, independent tracks that typically do not directly interact, whereas the weft yarn goes back and forth, orthogonal to the warp ...
  52. [52]
    History and Construction - National Museum of American History
    Twill is created by repetition of a regular ratio of warp and weft floats, usually 1:2, 1:3, or 2:4. Twill weave is identifiable by the ...Missing: definition | Show results with:definition
  53. [53]
    TRL - Wovens - Textile Research Lab
    Definition: In plain weave fabric the warp and weft threads alternatively cross over and under each other. This is the most simple form of woven fabric. Use: ...
  54. [54]
    [PDF] MOST ANCIENT EGYPT
    level about 5000 B.C. more than thirty feet below its present position ... coarse linen cloth found near one of the. A-group silos the Neolithic Fayumis ...
  55. [55]
    Found in the Folds: A Rediscovery of Ancient Egyptian Pleated ...
    Each cloth was woven in uneven 1/1 plain weave; however, since none of the fragments has a selvedge, it is not known which are warp-faced or weft-faced; both ...
  56. [56]
    CPC Definition - D02H WARPING, BEAMING OR LEASING - USPTO
    The warp yarns can be wound from a creel or a warping beam. Leasing. comprises inserting lease cords between the warp yarns to separate groups of warp yarns. ...
  57. [57]
    [PDF] Innovation in Weaving at ITMA 2019
    Using production warping, sizing and weaving machines to produce small samples leads to significant loss of production and material waste. Machine manufacturers ...
  58. [58]
    [PDF] recp manual - textile sector - UNIDO General Conference 2021
    Sizing is carried out in the weaving mill to protect the warp yarn during the weaving process from damage or breakage. The size forms a protective film on the ...
  59. [59]
    [PDF] Drying Hardwood Lumber - Forest Products Laboratory - USDA
    Drying Hardwood Lumber focuses on common methods for drying lumber of different thickness, with minimal drying defects, for high quality applications.
  60. [60]
    [PDF] No. 68 November, 1993 Causes And Cures For Warp In Drying
    The three types of warp are cup, bow and crook. Following an introduction to wood shrinkage, each type of warp will be discussed In terms of its causes ...Missing: twist 18th standards
  61. [61]
    [PDF] USDA AH-188 - Chapter 8 - Drying Defects
    five major types of warp are cup, bow, crook, ing trees, and crossgrain. The cause is the difference twist, and diamonding (fig. 8-11). Cup is a distortion.Missing: history | Show results with:history
  62. [62]
    The Bimetallic Strip Explained - Fictiv
    Mar 30, 2023 · A bimetallic strip is composed of two dissimilar metals joined together, usually in the form of two strips or two ribbons.
  63. [63]
    Bimetallic Strip - Invented by John Harrison
    The earliest surviving bimetallic strip was made by the eighteenth-century clockmaker John Harrison who is generally credited with its invention. He made it for ...Missing: history Jacques Allonne
  64. [64]
  65. [65]
    Climate Change Is Killing Buildings in Slow Motion - Bloomberg.com
    Oct 21, 2024 · Wild temperature swings bring thermal cycling that expands and contracts concrete and masonry walls, hastening cracks and water intrusion.