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Witchfire

Witchfire is a single-player, with and roguelite elements, developed and self-published by studio The Astronauts. Set in a world inspired by 17th-century aesthetics, players control a cursed witch hunter on a perilous quest for redemption by slaying powerful, otherworldly witches and their minions. The game entered for Microsoft Windows on the on September 20, 2023, and on on September 23, 2024, with ongoing updates expanding its content toward a planned full release now scheduled for 2026. Developed by The Astronauts—founded by veterans of games like (2011), and known for (2014)—Witchfire draws from the studio's expertise in atmospheric, narrative-driven action games while incorporating fast-paced, tactical shooting mechanics. The core gameplay revolves around procedurally generated missions in open-ended, gothic environments, where players explore haunted landscapes, gather arcane resources called "," and engage in brutal, against grotesque foes. Combat emphasizes strategic depth, allowing customization of a arsenal of period-inspired firearms, enchanted spells (known as "Arcanas"), and upgrades that enhance mobility, damage output, and survival through a persistent progression system. Unlike traditional extraction shooters, Witchfire focuses on solo campaigns with roguelite replayability, where death resets runs but preserves overarching hunter progression, blending high-risk raids with lore-rich storytelling. The game's narrative unfolds through fragmented journals, environmental clues, and encounters with the enigmatic Coven of Abnoba, a of witches wielding reality-warping powers in an alternate, witch-infested . Key features include dynamic weather and day-night cycles affecting enemy behavior, a variety of biomes from fog-shrouded islands to cursed forests, and modular weapon crafting that encourages experimentation with elemental effects like and . As of November 2025, Witchfire has received major updates, such as the July 2025 "Webgrave" expansion introducing new maps like Velmorne, additional weapons, and redesigned stats for improved accessibility and balance. It holds a "Very Positive" user rating on , with over 8,000 reviews praising its immersive atmosphere, challenging boss fights, and satisfying gunplay, though some note its steep and ongoing polish needs during .

Gameplay

Core Mechanics

Witchfire is a first-person shooter that emphasizes precise aiming and firing with a variety of projectile-based weapons, such as pistols, shotguns, and rifles, each requiring manual reloading after depleting their ammunition. Players control a witch hunter navigating dark fantasy environments, where combat revolves around lining up shots on enemies while managing recoil and weapon sway for accuracy. Firing mechanics integrate elemental effects from ammunition types, allowing shots to apply status ailments like freezing or burning targets upon impact, enhancing tactical depth in engagements. As a witch hunter, players possess core abilities including a mechanic for evasion, which functions as a short-range teleport to dodge incoming attacks or reposition during fights. Parrying is achieved by timing dashes into enemy strikes, stunning foes and exposing weak points known as Soul Sigils for critical damage. spell-casting complements , with spells attuned to , water, air, and earth elements (such as fireballs for damage over time, frost cones to immobilize, lightning bolts for chain shocks, and miasma for decay effects) that recharge by absorbing Witchfire particles from defeated enemies, integrating seamlessly into the fast-paced combat loop. Exploration occurs across procedurally influenced levels within hand-crafted regions, where players scavenge for resources like , health-restoring Manifestations, and materials by defeating enemies and searching caches. Levels feature destructible elements, such as explosive plants, falling boulders, and breakable barriers, which players can manipulate to clear paths or foes, encouraging interactive through biomes filled with traps and secrets. The game's "wicked sinner" redemption system ties into its roguelite structure, portraying the player as a sinner seeking salvation through witch hunts; failed missions result in without , but cause loss of unbound items and resources, which can be recovered by returning to the site in subsequent expeditions. This mechanic impacts player status by potentially increasing difficulty levels over time, simulating escalating peril without fully resetting progress, thus maintaining momentum across runs.

Progression and Combat

Witchfire employs a roguelite structure with run-based resets and meta-progression, where players select missions from a central known as the Sinner's Refuge and venture into procedurally influenced regions to confront threats. Each run involves clearing objectives, such as defeating key targets or securing knowledge, amid randomized enemy placements and environmental layouts that reset upon death, ensuring replayability and adaptation. However, meta-progression persists across runs, allowing players to retain experience points for ascending character stats like and , as well as upgrades to tools and spells acquired through accumulated witchfire—a mystical resource. This balance of run-specific risk and persistent growth fosters a cycle of incremental improvement toward confronting powerful witches and the Coven of . Combat in Witchfire pits players against witches, their spectral minions, and escalating bosses in fast-paced, tactical engagements that emphasize precision shooting and evasion. Enemy AI drives dynamic encounters, with minions swarming in hordes to overwhelm through sheer numbers and flanking maneuvers, while witches deploy unpredictable attack patterns like projectile barrages or area-denial curses that require players to break line-of-sight or use cover effectively. Boss fights intensify these dynamics, featuring multi-phase behaviors where foes adapt to player tactics, such as summoning reinforcements or altering arena conditions, demanding sustained focus amid resource constraints. Elite variants, marked by protective witchfire shields, further complicate fights by absorbing damage until staggered, promoting aggressive yet calculated plays. Resource management forms a core tension in runs, with and items being inherently to heighten during prolonged skirmishes. Players scavenge pickups from defeated enemies or hidden caches, tying directly to successful execution, while over-reliance on finite supplies can lead to desperate improvisations like spell-based . Health restoration, often limited to potions or environmental sources, rewards chaining kills without taking hits, as unchecked damage accumulation risks run-ending failure. This reinforces the roguelite peril, compelling efficient pathing through zones to balance objective pursuit with sustainment. Difficulty scales progressively across mission tiers via the system, a player-controlled metric that unlocks advanced regions and amplifies challenges upon increase, introducing tougher enemy compositions, traps, and horde densities without altering base enemy health pools. As rises—necessary for accessing witchfire-rich content— evolves from isolated skirmishes to multifaceted threats, such as elite-infused packs or encounters with enhanced aggression. Meta-progression counters this escalation, enabling unlocks like stat ascensions or ability enhancements that refine player agency, such as improved for dodging or potency for horde clearance, ultimately transforming initial struggles into mastery of layered, adaptive battles.

Arsenal and Customization

In Witchfire, players wield a diverse arsenal blending traditional firearms with arcane weaponry, enabling varied approaches to combat within the game's roguelite framework. Firearms include pistols such as the Duelist, which offers rapid-fire capabilities across multiple iterations for close-quarters versatility; shotguns like , featuring a deliberate charge and slow reload for high-impact blasts; and rifles exemplified by the , a precision tool with homage to classic shooters, incorporating advanced for satisfying enemy feedback. Arcane weapons, particularly , provide mystical alternatives, such as the that builds charge for escalating damage output and secondary boosts, or the Mysteria series with upgrades like for elemental . These tools integrate seamlessly, allowing players to switch between ballistic and spell-based attacks mid-run. Customization occurs primarily through the at the hunter's camp, the central hub for gear progression, where players research and craft enhancements using resources like Arcana Shards earned from expeditions. Upgrade trees are structured around six core stats—, , , , , and —each influencing minor attributes like , vigor, or , with points reassignable via respec items to tailor builds toward , , or balanced playstyles. The July 2025 Webgrave update introduced beads, equippable items that provide passive effects and require specific stat investments, enhancing build variety. Modifications include adding effects, such as acid sprays on weapons like the Rotweaver for corrosive damage over time, boosting raw output, or introducing new firing modes like power surges on the Hailstorm for adaptive utility. This system emphasizes deliberate choices over randomness, with projects unlocked via levels or specific in-game events, fostering replayability by letting players experiment with synergies. Prior to each , select loadouts from their customized , balancing firepower with mobility aids and utility items such as grenades for area denial or potions for temporary buffs, ensuring no single setup dominates across the procedurally generated runs. Gear acquisition follows a rarity-based drop system, where higher-tier items like Mysteria M3 incantations emerge from loot or rewards, encouraging repeated expeditions to the hunter's for integration and further refinement. This layer enhances , as seen in community-shared configurations that optimize for specific enemy weaknesses or environmental hazards.

Setting and Story

World and Lore

Witchfire is set in an alternate 17th-century ravaged by forces, where witches possess genuine power that has reshaped global history. In this universe, the rise of witches and the catastrophic loss of a carrying a vital artifact 200 years ago unleashed hordes of and monstrous entities, decimating civilizations and leaving behind a cursed dominated by the remnants of the . Blending historical inspirations from the European witch hunts with occult mythology, the world features a between humanity's survivors and covens of powerful witches who command reality-warping magic. The serves as the sole governing authority, wielding both religious zeal and forbidden technologies to combat these threats. Central to the lore is the Order of the Broken Mirror, a secretive faction that deploys witch hunters called Preyers to eradicate witches and reclaim lost artifacts. These hunters, often redeemed sinners infused with witchfire—a volatile magical essence derived from slain witches—gain but at the cost of their humanity, embodying the game's steampunk-occult aesthetic through hybrid weaponry combining rudimentary firearms, alchemical devices, and pagan spells. Societal impacts of the endless witch hunts are profound: populations huddle in fortified enclaves under rule, while witch-controlled territories foster , with and rampant amid the silence of extinct wildlife. This conflict has fractured the world into isolated, hostile domains, where the Church's Inquisition-like purges mirror real historical persecutions but escalate them with supernatural stakes. The primary antagonistic force is the Coven of , a sisterhood of witches wielding reality-warping powers. The game's environments reflect a cursed , featuring procedurally influenced biomes that vary in peril across expeditions, from fog-shrouded haunted islands like the Island of the Damned to crumbling ruined cathedrals in forsaken urban ruins such as Irongate Castle. These locales evoke a blighted, gothic atmosphere, with shifting terrains haunted by traps, illusory mists, and environmental hazards tied to witch curses known as Calamities, which summon plagues or monstrous swarms. The steampunk-occult fusion manifests in brass-bound machinery fused with arcane runes, illuminating derelict ships like and towering spires like the Wailing Tower, all underscoring a where bows to . Recent updates, such as the July 2025 Webgrave expansion, have added new biomes like Velmorne, further expanding the cursed landscapes. Mythical creatures and witch hierarchies draw from global , reimagined as extensions of witchfire's corrupting influence. Low-tier witches command ghouls and wraiths—undead abominations risen from cursed graves, echoing and Western European legends—while higher echelons, such as the enigmatic Witch of the , orchestrate legions of familiars like the Prophet, a chimeric beast blending avian and demonic traits. Enemy origins trace to witches' rituals, animating -inspired horrors like hounds and plague-bearing insects during Witchplague outbreaks, reinforcing the hierarchy where lesser covens serve arch-witches in a web of infernal pacts that threaten to engulf the remnants of humanity.

Narrative Structure

The narrative structure of Witchfire centers on the protagonist, known as the Preyer, a mortal sinner transformed by the Church into an immortal witch hunter through forbidden pagan magic, embarking on a final quest for redemption by slaying the Witch of the Black Sea and recovering a legendary artifact. This personal arc of salvation is woven into the game's distributed storytelling approach, where the player pieces together the plot through exploration rather than traditional cutscenes, drawing inspiration from titles like Bloodborne and Dark Souls. The Preyer's backstory as a "wicked sinner" is revealed gradually, emphasizing themes of heresy and the perilous cost of wielding witchfire—a corrupting magical essence that grants power but risks eternal damnation upon death. Story delivery occurs primarily via audio logs scattered across mission environments, environmental storytelling through scenery and enemy designs, and interactions at the central , the Hermitorium, accessed via a mirror portal to the Vatican's . In the , the engages with NPC-like support systems that provide , options, and snippets revealing about prior Preyers and the Church's rituals, advancing the central questline without direct companions. These elements integrate narrative progression with , where successes build the hunter's , prompting the witch to unleash escalating threats like Calamities, while run failures—resulting in the loss of accumulated witchfire—underscore the theme of power's toll by forcing reflection on past sins through recovered logs or altered dialogues. The -based structure drives the player-led in episodic runs, allowing selection of objectives such as defeating guardians or gathering resources on procedurally influenced maps, which collectively unravel the of a lost from 200 years prior. Branching choices in strategies, approaches, and influence the hunter's and progression in this roguelite framework, ensuring the narrative feels emergent and replayable, with themes of redemption reinforced by the interplay of triumphs and setbacks, as each failed incursion heightens the stakes of the Preyer's soul-binding .

Development

Conception and Announcement

Witchfire originated from concepts developed by , the creative director and co-founder of The Astronauts, following the studio's 2014 release of . Although initial pre-production work began in late 2015 on a sci-fi post-apocalyptic survival simulator inspired by titles like DayZ and , the team pivoted in 2016 after recognizing a lack of passion for the genre. Chmielarz refocused the project on a that blended fast-paced FPS action—drawing from his earlier work at on Painkiller (2004) and (2011)—with elements emphasizing replayability, , and high-stakes progression. This shift aimed to create a " " where players hunt witches in an alternate world, incorporating gaslamp fantasy aesthetics and a narrative exploring the reality of . The game was publicly announced at on December 7, with a cinematic reveal trailer showcasing its atmospheric world and intense combat. In the trailer and accompanying statements, The Astronauts described Witchfire as a genre-fusing experience that combined the visceral shooting of classic titles with depth, positioning it as a challenging, single-player expedition against otherworldly threats. Chmielarz emphasized the project's personal significance, noting it allowed the small team to pursue a passion-driven title without the constraints of a large-scale survival sim. Key influences included the team's prior arcade-style shooters like Painkiller and Bulletstorm, which informed the fluid, momentum-based gunplay, alongside broader roguelike design principles for emergent gameplay and risk-reward loops. For the setting, Chmielarz drew superficial inspiration from historical witch hunt accounts, skimming books on Early Modern European trials (roughly 1400s–1700s) to debunk myths—such as exaggerated claims of millions executed—and inform the game's lore of real, malevolent witches, though the title itself stemmed from an occult book reference rather than deep historical fidelity. This research contributed to thematic elements like witch trial posters influencing the game's logo font, grounding the fantasy in a twisted historical echo without direct recreation. Early development funding came from the studio's resources after abandoning publisher pursuits for the initial survival concept, allowing flexibility in the genre pivot; later support included Epic MegaGrants awarded to The Astronauts for Witchfire by 2022.

Production Process

The Astronauts, an independent studio based in , , and founded in 2012 by , Michał Kosieradzki, and Andrzej Poznański, handled the full production of Witchfire with a small team that grew from around 12 members in 2023 to 18 by mid-2024, and to 24 by February 2025. The studio selected 4 as the core technology from the project's outset in 2017, citing its suitability for delivering high-fidelity visuals, physics simulations, and mechanics without the overhead of building custom tools. Development emphasized iterative prototyping to refine key features like and . The team created multiple prototypes to test roguelite elements, such as enemy encounters and player progression, ensuring that mechanics like resource gathering and weapon upgrades felt rewarding rather than punitive. For instance, early prototypes focused on arena-style , but iterations shifted toward open-world structures to enhance replayability through semi-procedural level layouts, where environmental variations and enemy placements are algorithmically adjusted without full randomization of core assets. balancing involved rigorous playtesting, with designers adjusting variables like damage output, spell cooldowns, and enemy AI behaviors across dozens of internal builds to achieve a tight, skill-based loop that avoids excessive grind. A major hurdle was scope management, particularly after a mid-development pivot from closed arenas to expansive, interconnected zones, which extended production by approximately one year and required reevaluating the framework to maintain performance on modest . This redesign, part of a broader 1.5-year period of "soul-searching," involved the team flexibly reallocating resources to prioritize essential content like boss fights and weapon variety, while trimming less critical features to hit milestones. Overall, the seven-year timeline from conception to in 2023 demanded disciplined iteration, with the small team working extended hours in the final phases to polish systems like inventory management and extraction mechanics. As of September 2025, the studio outlined a toward a full release expected in early 2026, with an updated plan released in November 2025. Art direction drew from dark fantasy aesthetics, incorporating photogrammetry techniques to scan real-world objects—such as rusted metals and organic debris—for authentic textures in the game's cursed environments, processed through Unreal Engine's tools for seamless integration. emphasized grim, atmospheric inspirations from sources like classic and , guiding the creation of witches, monstrosities, and ruined landscapes by Polish artists to evoke a tangible sense of dread. Audio production featured a custom soundtrack composed primarily by Mikolai Stroinski, whose orchestral pieces with choral elements and tense percussion underscore the narrative's themes of redemption and peril, integrated early via prototypes to inform pacing and emotional beats.

Release and Reception

Early Access and Updates

Witchfire entered on September 20, 2023, exclusively through the for Windows PC, initiating an iterative development process toward a full release. The game expanded to early access on September 23, 2024, ending its Epic exclusivity and broadening accessibility. An initial released alongside the Steam launch outlined key milestones, targeting a complete 1.0 version in mid-2026, as per the updated September 2025 . In September 2025, The Astronauts released an updated detailing the remaining three major updates and confirming the full release for mid-2026. Throughout 2024, major updates significantly expanded gameplay. The Update in April introduced three new calamities, including the titular , vault raiding missions, six new classes, five weapons, and four redesigned spells. The Update launched with in September, enhancing core progression systems, while the Brewing Update in December added new brewing mechanics and balance adjustments. In 2025, the Witch Mountain Update in March brought a new with mountainous terrain, additional enemies, and a . The Webgrave Update in July further expanded the world with a spider-infested region, new missions, upgraded workshop systems, and multiple new weapons. Subsequent patches in 2025, including hotfixes in March and August, focused on bug fixes, performance optimizations, and combat balance refinements. Discussions around ending platform exclusivity culminated in the Steam release, but console ports for and Series X/S remained in early development stages without realization by November 2025. Community involvement has been integral, with pre-launch closed phases gathering player feedback on core mechanics and post-launch serving as ongoing testing. The Astronauts has shared regular dev diaries detailing update progress, such as the Webgrave series in 2025 covering new regions and systems, fostering direct player engagement.

Critical Response

Witchfire has received generally positive reception during its phase, particularly from players, with user reviews standing at "Very Positive" with 90-92% positive across over 11,800 reviews as of November 2025. Critic reviews have been more limited due to the game's ongoing development, but previews and early access critiques highlight its potential as a polished shooter. aggregates a handful of early scores for a provisional Metascore of 80, reflecting an optimistic outlook for future updates, though sparse professional coverage prevents a full Metascore. Critics and players alike have praised Witchfire's atmospheric world-building, which immerses players in a gothic, lore-rich environment through stunning visuals and that evoke a sense of dread and discovery. The gunplay has been a standout feature, described as fluid and satisfying, blending fast-paced shooting with tactical spellcasting in a manner reminiscent of DOOM and Destiny, rewarding skillful chain kills and evasion. replayability is another strength, driven by a progression system that unlocks diverse weapons, spells, and upgrades, encouraging repeated runs with meaningful risk-reward dynamics despite the genre's inherent repetition. However, some reviews noted criticisms of repetitive mission structures in the initial builds, where limited areas and events could feel grindy, alongside occasional technical issues like performance hiccups in complex environments. Notable early coverage includes a 2024 IGN preview that lauded the combat's stride between intense action and strategic depth, positioning Witchfire as a promising entry in the roguelite shooter space. Reviews from outlets like GodisaGeek emphasized its exceptional polish for an early access title developed by a small team, scoring it highly for atmosphere and variety. Press Start similarly commended the bewitching premise and moreish loop but pointed to balancing tweaks needed for weapons and resource scarcity. Subsequent 2025 updates, such as the Webgrave expansion, have bolstered by introducing new locations, mechanics, and optimizations, with players noting improved performance and expanded content that addresses earlier repetition concerns. These enhancements have contributed to sustained player engagement, as evidenced by the game's rising concurrent peaks and positive recent reviews on . In terms of commercial success, Witchfire has sold an estimated 349,000 units by mid-2025, generating around $10.6 million in gross revenue, primarily through and . This popularity has fostered community growth, with active discussions around mods and streaming content highlighting its replayability and potential among fans.

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    When Players Have Your Back: Witchfire's Steam Story
    Oct 17, 2024 · We have over three thousand reviews with a 91% user score. For an Early Access game! We could not be more grateful. And thank you for reviewing; ...