Fact-checked by Grok 2 weeks ago

Audio feedback

Audio feedback, also known as the Larsen effect, is a positive feedback phenomenon that occurs in electro-acoustic systems, such as sound reinforcement setups, when sound emitted from a is captured by a nearby , re-amplified through the system, and looped continuously, resulting in a loud, piercing or screech at specific frequencies once the overall reaches or exceeds (0 dB). This arises from the acoustic coupling between the output () and input (), often exacerbated by room reflections or direct sound paths, and can rapidly increase in volume, potentially damaging equipment if not addressed. The primary causes of audio feedback include improper microphone and loudspeaker placement, excessive system gain, and environmental factors like reverberant spaces that facilitate sound re-entry into the microphone. In practice, feedback typically manifests at resonant frequencies determined by the system's delay and the room's acoustics, limiting the maximum usable gain before instability occurs. Its effects extend beyond unwanted noise, as it constrains the overall volume and clarity in live sound applications, such as concerts or public speaking, where achieving sufficient sound pressure levels without feedback is a key engineering challenge. Prevention and mitigation strategies focus on breaking the feedback loop through techniques like optimizing to reduce off-axis pickup, physically separating from loudspeakers (e.g., placing speakers behind or above performers), and employing graphic equalizers to notch out problematic identified during "ring-out" procedures. Advanced digital tools, including automatic suppressors and adaptive filters, detect and attenuate in by analyzing signal characteristics, while shifting or methods can stabilize the system without significant audio degradation. These approaches are essential in to maximize potential acoustic while maintaining system stability. Despite its disruptive nature, audio feedback has been intentionally harnessed since the mid-20th century to create expressive, experimental sounds, marking a shift from mere technical flaw to artistic tool. ' 1964 hit "" featured the first deliberate use of recorded guitar feedback in a major pop song, with generating the iconic opening note by leaning his guitar against an . further popularized controlled feedback in the late 1960s, using it in performances like his 1967 rendition of "" at the Monterey Pop Festival to produce swirling, psychedelic textures that expanded the electric guitar's sonic palette. Such applications continue in genres like rock, experimental, and , where feedback contributes to timbral innovation and emotional intensity.

Fundamentals

Definition and mechanism

Audio feedback, also known as acoustic feedback or the Larsen effect, is an unintended loop in electroacoustic systems where sound emitted from a is picked up by a nearby , re-amplified, and re-emitted at an increased intensity, typically resulting in a sustained high-pitched squeal or . This phenomenon arises in systems designed for sound reinforcement or amplification, creating a self-reinforcing cycle that can rapidly escalate in volume if not interrupted. The basic mechanism of audio feedback involves a closed through the electroacoustic . Initially, an acoustic —such as a or —is captured by the and converted into an electrical signal. This signal then passes through the audio processing , including a to boost the weak microphone output, a for level adjustment and routing, and a power to drive the . The converts the amplified electrical signal back into acoustic , which propagates through the air and is partially recaptured by the if it is within the speaker's field. This recaptured is then reintroduced into the system, undergoing the same , thereby closing the and intensifying the original component. In a schematic representation, this forms a : → preamp/ → power amp → → acoustic path back to . Feedback onset occurs when the loop gain—the product of the system's and the acoustic efficiency—exceeds (1, or 0 ) at a where the total shift around the loop is a multiple of 360 degrees, leading to constructive reinforcement and sustained . At this threshold, even a slight excess causes the signal to build exponentially, with the growth rate depending on the excess and any in the loop; for instance, a 0.5 excess can result in rapid volume increase. This effect commonly manifests in environments involving electroacoustic amplification, such as public address (PA) systems in lecture halls or conference rooms, live sound reinforcement at concerts or events, and occasionally in recording studios during monitoring or overdubbing sessions.

Occurrence in systems

Audio feedback commonly occurs in electroacoustic systems where sound from an output device, such as a loudspeaker, is captured by an input device like a microphone, creating a regenerative loop that amplifies specific frequencies. The phenomenon was first systematically analyzed in 1911 by Danish scientist Søren Absalon Larsen, who outlined its principles in electrical circuits, leading to its designation as the Larsen effect; early practical instances emerged in the nascent telephone and radio systems of the early 20th century, where acoustic coupling between receivers and transmitters produced unintended howls during amplification experiments. In live sound reinforcement systems, audio feedback is prevalent during concerts and public speeches, where positioned near high-powered loudspeakers amplify ambient sound in , often exacerbated by the dynamic volume demands of performers or speakers. Broadcast setups, including studio environments for radio and television, experience feedback when open inadvertently pick up monitor speakers or audio, though modern techniques have reduced its frequency compared to early 20th-century broadcasts. Home audio systems, such as those using wireless for or video calls, are susceptible in enclosed spaces where speakers and are in close proximity without proper muting protocols. Key triggering factors include the physical proximity between and speakers, which increases the sound pressure level reaching the input and lowers the for loop exceeding unity; room acoustics, such as high times or reflective surfaces like hard walls and ceilings, promote multiple sound paths that reinforce the signal. Signal chain vulnerabilities, including excessive staging on amplifiers or mixers and leaving unnecessary channels open, further heighten the risk by amplifying low-level pickup into sustained . Audio feedback manifests in two primary types: discrete tones, often high-pitched squeals at resonant frequencies determined by the system's acoustics (typically 1-5 kHz in vocal ranges), resulting from a single dominant ; and rarer broadband noise, a chaotic howl across a wider , arising from multiple overlapping loops or nonlinear distortions in the amplification chain. Microphone significantly influences susceptibility, with omnidirectional models—sensitive to sound from all directions—more prone to capturing speaker output than cardioid patterns, which reject off-axis sound and allow higher before feedback onset. Notable case studies illustrate these occurrences: in 1960s rock concerts, rudimentary public address systems frequently produced uncontrolled squeals, where stacks and stage monitors overwhelmed primitive mixing capabilities, turning accidental loops into disruptive howls amid high-volume guitar . In modern VoIP conference calls, such as those on , loops commonly arise when a participant's captures audio from nearby speakers during meetings, leading to echoing squeals that disrupt remote discussions, particularly in reverberant office spaces with elevated speaker volumes.

Physics and Theory

Acoustic principles

Audio feedback arises from the interaction of sound waves in a closed-loop involving a , , and . waves are longitudinal waves that propagate through a medium such as air, where molecules are alternately compressed and rarefied, creating variations in that travel from the source. In air at standard (20°C), these waves propagate at approximately 343 meters per second, determined by the medium's and elasticity. The of the wave represents the magnitude of variation, while its , which measures per unit area, is proportional to the square of the ; this relationship is critical in , as amplified waves can rapidly increase intensity through reinforcement. In audio systems, feedback manifests as sustained when the output sound from the is picked up by the and re-amplified, creating a positive reinforcement . This occurs through constructive interference, where the of the fed-back signal aligns with the original (a phase shift of 0° or multiples of 360°), allowing the signal to build upon itself. The condition for instability follows the , adapted to acoustic systems: the total must exceed unity while satisfying the phase condition. The basic can be expressed as the product of the gains in the signal path (normalized for dimensionality): G_{\text{total}} = G_{\text{mic}} \cdot H_{\text{ac}} \cdot G_{\text{elec}} > 1 Here, G_{\text{mic}} is the microphone's sensitivity, H_{\text{ac}} is the acoustic transfer function from loudspeaker to microphone, and G_{\text{elec}} combines the amplifier gain and loudspeaker/transducer efficiencies. The propagation medium, typically air, influences wave behavior, with speed varying primarily with temperature (approximately increasing by 0.6 m/s per °C above 0°C) and slightly with humidity, which reduces air density and thus marginally increases speed. Initial wave generation begins with transducer vibrations: the loudspeaker's diaphragm oscillates, displacing air molecules to initiate the pressure wave, while the microphone's diaphragm responds to incoming pressure fluctuations to convert them back into an electrical signal, closing the loop.

Distance and gain factors

The risk of audio feedback is inversely related to the physical separation between the and , as greater attenuates the sound pressure level (SPL) reaching the microphone from the speaker output. In free-field conditions approximating point sources, sound intensity decays according to the , where intensity I at d is given by I = \frac{P}{4\pi d^2}, with P as the acoustic power radiated by the speaker; this results in sound pressure p \propto \frac{1}{d} and an SPL drop of approximately 6 for every doubling of . Consequently, increasing microphone- separation reduces the acoustic coupling in the feedback loop, allowing higher system gain before the loop gain reaches unity and oscillation occurs. Gain margins in audio systems are determined by the cumulative amplification across preamplifiers, mixers, and equalizers, which contribute to the overall loop gain G_{loop} = G_{amp} \times H_{ac}, where H_{ac} represents the acoustic transfer function from speaker to microphone. To prevent feedback, systems are typically operated with a gain margin of at least 6 dB below the potential acoustic gain (PAG), ensuring stability; for instance, a 0 dB margin corresponds to the onset of feedback, while negative margins indicate oscillation. The potential acoustic gain can be approximated as PAG (dB) ≈ 20 log_{10}(d_{MS} / d_{SL}), where d_{MS} is the microphone-loudspeaker distance and d_{SL} is the loudspeaker-source distance. Measurement techniques, such as sine wave sweeps through frequencies, identify the feedback threshold by incrementally increasing gain until ringing appears, allowing engineers to quantify safe operating levels. In practice, minimum microphone-loudspeaker separations of 1-2 meters are recommended in small rooms to achieve adequate PAG, with each doubling of distance adding roughly 6 to the available before . Multiple microphones reduce the effective gain margin by 3 per doubling of the number open (e.g., four microphones yield -6 relative to one), as each contributes to the paths, while multiple speakers can compound risks unless delayed or zoned appropriately.

and

The of and loudspeakers plays a in determining the of an to by influencing how is captured and radiated in specific directions. Omnidirectional pick up equally from all angles, offering broad coverage but minimal rejection of off-axis sources, which increases the likelihood of from nearby loudspeakers. In contrast, cardioid patterns exhibit a heart-shaped sensitivity lobe with significant rear rejection (typically 10-20 ), allowing for higher before in live applications by reducing pickup of monitor speakers positioned behind the performer. Supercardioid and hypercardioid patterns further narrow the acceptance angle (around 65-120 degrees), providing even greater off-axis rejection (up to 25 in the nulls), though they require precise aiming to avoid self-cancellation from side sources. These patterns are frequency-dependent, with improving at higher frequencies due to the smaller relative to size, which narrows the radiation or pickup lobe and exacerbates risks in directional setups. The factor quantifies this angular selectivity, defined as D(\theta) = 10 \log_{10} \left( \frac{I_{\text{on-axis}}}{I_{\text{off-axis}}(\theta)} \right), where I_{\text{on-axis}} is the sound along the primary and I_{\text{off-axis}}(\theta) is the at \theta from that , expressed in decibels. This metric highlights how directional devices concentrate energy, with typical values ranging from 0 dB for patterns to 10-15 dB for supercardioid microphones at mid-frequencies. In loops, higher factors enhance system gain margins by minimizing the acoustic coupling between output and input, as the effective decreases with improved rejection of reverberant or reflected sound paths. For , similar patterns (e.g., horn-loaded designs) direct output away from microphones, further mitigating onset. Frequency response characteristics of the electroacoustic system significantly influence feedback susceptibility, as the overall often exhibits peaks in the 1-5 kHz range, aligning with human hearing sensitivity and the increased at these wavelengths. This spectral region sees heightened vulnerability due to the ear's equal-loudness contours peaking around 3-4 kHz, where small gains can amplify to audible howling, while low frequencies below 200 Hz are damped by room absorption and high frequencies above 8 kHz are attenuated by air and beaming. The system's , plotting magnitude ( in ) and (in degrees) versus log , reveals these resonances as sharp peaks where the magnitude exceeds 0 and approaches multiples of 360 degrees, indicating instability points for oscillation. For instance, a typical plot might show a gradual below 500 Hz, a resonant hump at 2-3 kHz with 6-12 , and rapid shift leading to closure. Room modes contribute to these frequency-specific behaviors, with simplified resonance frequencies for axial modes given by f_n = \frac{n c}{2 L_{\text{eff}}}, where n = 1, 2, \dots, c is the (≈343 m/s), and L_{\text{eff}} is the effective or path length. For direct-path , oscillation frequencies occur at f_k = \frac{k c}{d} (k=1,2,...), where d is the microphone-loudspeaker ; for example, with d=5 m, the lowest is approximately 69 Hz. This half-wavelength model for modes ties to mode excitation: directional setups excite fewer modes by avoiding off-axis reflections, but when aligned with a mode's maximum, intensifies at that . Multipath propagation in the acoustic path introduces interaction effects like comb filtering, where direct sound and delayed reflections interfere, creating periodic notches in the frequency response that can evolve into feedback sites under high gain. These notches, spaced by \Delta f = \frac{c}{2 d} (with d as path difference), form narrow-band suppressions (e.g., 20-40 deep) that shift with microphone or speaker movement, but if gain overcomes the notch, ringing occurs selectively at comb peaks. In feedback scenarios, this results in tonal howls at discrete frequencies, distinct from broadband noise, and is exacerbated in rooms with parallel surfaces amplifying specific delays. Directional patterns mitigate this by reducing multipath contributions, smoothing the response and delaying instability.

Prevention and Control

Engineering techniques

One key engineering technique for minimizing audio feedback involves strategic placement relative to . Placing behind the loudspeaker line ensures that the speakers' output falls within the microphone's or least sensitive area, such as the rear rejection lobe of cardioid or supercardioid patterns, thereby reducing the that causes . A common guideline, often referred to as the 45-degree rule, positions the microphone at a 45-degree off- angle from the loudspeaker direction to exploit the polar pattern's rejection zone, particularly for hypercardioid microphones where the null point is approximately 45 degrees off the rear . strategies further enhance this by dividing the stage or room into separate coverage areas, with confined to zones where loudspeaker is minimized, such as keeping vocal mics forward of the main stacks while isolating instrument mics in side zones. These practices evolved from rudimentary setups in the , when stage monitors were absent and feedback was primarily managed through basic vocal and singer positioning, to the of dedicated monitors in the early that necessitated more precise placement to achieve usable levels. Speaker array design plays a critical role in feedback prevention by controlling sound dispersion and reducing unwanted rear radiation toward . Line arrays, consisting of vertically stacked modules, provide controlled vertical and cylindrical wavefront propagation, which minimizes sound spill onto microphones compared to traditional point-source systems, allowing higher system gain before occurs. Front-filled systems complement this by deploying low-profile speakers along the stage front to cover near-field areas, enabling main arrays to operate at reduced volume levels and thus lowering the overall acoustic pressure incident on microphones. Optimization for gain before involves modeling array configurations to maximize forward coverage while attenuating rearward energy, often providing additional usable gain in live environments through precise splay angles and height adjustments. Equalization using manual graphic equalizers remains a foundational method for addressing feedback in live and installed systems. The process, known as "ringing out" the room, entails gradually increasing system gain with open microphones until feedback rings, then identifying the offending frequency—typically via ear or real-time analyzer—and applying narrow notches (Q factors of 10-20) to attenuate it by 3-12 dB. This is repeated for the primary resonances, usually limiting to 3-4 notches per channel to avoid over-equalization that could degrade tonal balance, targeting frequencies informed by directivity patterns where feedback is most likely (e.g., midrange peaks around 1-4 kHz). Proper cabling and grounding practices are essential to prevent ground loops, which introduce and noise that can mask or exacerbate . Balanced connections using XLR cables employ differential signaling to reject common-mode , including ground-induced , provided pin 1 (shield) is connected only at the input end to avoid completing unintended current paths. Adhering to recommended practices for analog audio interconnections ensures shielding continuity without creating loops, significantly reducing in multi-device setups.

Modern tools and software

Modern automatic feedback suppressors represent a significant advancement in processing, enabling detection and elimination of frequencies without manual intervention. Devices such as the dbx AFS series employ Precision Frequency Detection algorithms combined with adaptive to identify and apply narrow notches at points, supporting up to 24 filters per channel with values as fine as 1/80 of an . Similarly, Klark Teknik's DF1000 unit uses proprietary detection algorithms to automatically deploy up to 32 filters per channel, providing up to 10 of additional before occurs in live sound environments. These systems rely on adaptive filtering techniques to dynamically track and suppress frequencies as they shift during performances. Digital signal processing (DSP) integrations in professional mixers have further streamlined feedback control through embedded software tools. In Yamaha's QL series consoles, parametric equalization (PEQ) allows precise notching of problem frequencies, often augmented by phase analysis to distinguish feedback from desired signals and optimize filter placement. These implementations frequently incorporate adaptive algorithms like the least mean squares (LMS) method, which iteratively adjusts filter coefficients to minimize error between input and output signals, effectively tracking time-varying feedback paths in real-time audio systems. Such DSP features enable automatic suppression modes that activate filters only when feedback is detected, preserving overall sound quality in applications like concert mixing. App-based solutions have democratized feedback prevention by extending these capabilities to and platforms for tuning and conferencing. Tools like Rational Acoustics' software facilitate acoustic measurements using dual-channel FFT analysis to identify room modes and feedback-prone frequencies, guiding users to apply corrective for optimal before feedback. Likewise, EQ Wizard (REW) provides free, open-source analysis of responses and responses, helping users generate filters to suppress potential feedback in home studios or small venues. In video conferencing, Zoom's built-in cancellation processes audio streams to detect and subtract looped signals, reducing feedback in hybrid setups. Post-2020 developments have increasingly incorporated () for feedback suppression, particularly in immersive audio environments. models can estimate feedback paths in real-time using neural networks, enabling dynamic cancellation in applications such as public address systems and hearing devices. Ongoing advancements in leverage these techniques to support low-latency suppression in systems.

Artistic Applications

Historical uses in music

One of the earliest documented instances of intentional audio feedback in music occurred in 1958 with Link Wray's instrumental track "," where Wray achieved the effect by puncturing his guitar amplifier's speaker cone with a pencil to produce distortion and feedback, marking a pioneering sabotage of equipment for sonic innovation. Although Les Paul's experiments in the 1940s and 1950s, such as his 1947 overdubs on "," revolutionized audio , these were primarily focused on and rather than deliberate feedback as an expressive element. In jazz contexts during the same era, improvisational guitarists like those in ensembles sometimes encountered feedback from early electric amplification but rarely harnessed it intentionally, viewing it more as a technical challenge than a musical tool. The 1960s saw audio feedback emerge as a deliberate technique in rock, though The Shadows' recordings emphasized clean tones with subtle sustain. A pivotal moment came in 1965 when The Who's Pete Townshend incorporated controlled feedback into "Anyway, Anyhow, Anywhere," using high-volume amplification to create sustained, melodic howls that extended guitar solos and added raw aggression to the track. Jimi Hendrix elevated this approach in 1966's "Foxy Lady," where the opening riff features a bent note ringing out into piercing feedback, achieved by positioning his guitar toward the amplifier for harmonic sustain, transforming the phenomenon into a signature of expressive chaos. Similarly, the Grateful Dead integrated venue-specific feedback "howls" into their psychedelic jams, as heard in their 1969 Fillmore West performances, where Jerry Garcia's guitar would generate eerie, room-resonant tones that varied by acoustic environment, enhancing improvisational space. This shift from feedback as a nuisance to an expressive tool accelerated after with advancements in high-gain amplification, notably the introduction of stacks—100-watt heads paired with 4x12 cabinets—that allowed guitarists like Townshend to generate sustained feedback at concert volumes without distortion overload. These rigs enabled precise control over feedback frequencies, turning it into a compositional device in rock arrangements. Audio feedback profoundly influenced , where it evoked altered states in recordings like Hendrix's Monterey Pop Festival set in 1967, featuring prolonged feedback during "," and the Grateful Dead's live explorations that blurred noise and melody. By the 1970s and into the 1980s, it permeated , with bands like the employing chaotic feedback in live shows such as their infamous 1976 Anarchy Tour to amplify fury. In the no-wave scene, Sonic Youth's 1980s albums like (1988) weaponized feedback through alternate tunings and prepared guitars, creating dissonant walls of sound in tracks like "Silver Rocket," influencing underground movements up to the decade's end.

Techniques in performance

Musicians employ various setup manipulations to generate and sustain deliberate during live performances. One common approach involves guitar volume swells, where the player gradually increases the instrument's volume control while positioning the guitar close to the to initiate a feedback loop without excessive . Pedal effects such as fuzz or pedals enhance sustain by amplifying the signal, allowing tones to loop more reliably, while pedals further boost sustain and volume to facilitate controlled feedback. Amp positioning is crucial; directing the guitar toward the cone maximizes wave interaction, creating predictable loops when the setup is at moderate volumes. In performance structures, serves to build in song intros through sustained, swelling drones that into the main . It enables seamless shifts during transitions by using volume swells or pedal boosts to bridge sections without abrupt stops. For fade-outs, musicians sustain as a droning backdrop, often modulating it with for a gradual decay. Pitched feedback can be achieved by lightly notes and allowing the to resonate with harmonics, fine-tuning the by maintaining vibration against the as the stabilizes. Control parameters focus on balancing for versus controlled ; players set and pedal gains just below the feedback threshold, then engage it incrementally with techniques like or a wah pedal to sweep specific frequencies and avoid unwanted squeals. In genres like , as exemplified by , this balance creates immersive walls of sound, while noise artists use higher for chaotic, expressive solos that push the edge of predictability. For safety and reliability in live settings, musicians test setups in advance to map "hotspots" where occurs consistently, ensuring predictability across venues. Temperature fluctuations can impact , altering onset and stability—warmer conditions may increase sensitivity, so allowing time for equipment warm-up helps maintain control. Monitoring overall volume prevents hearing damage during prolonged use.

Contemporary devices and examples

In the 2010s and beyond, specialized hardware has enabled musicians to harness audio feedback more precisely in live and studio settings. The Freeze Sound Retainer, introduced in 2011, captures and sustains notes or chords indefinitely via a momentary footswitch, creating feedback-like drones and harmonies that can be layered with effects for experimental soundscapes. Similarly, the Make Noise Wogglebug, a module released in the mid-2000s and refined through the , generates chaotic random voltages and includes capabilities that facilitate unpredictable feedback loops when integrated into systems for tonal experimentation. Digital emulations have expanded access to effects within digital audio workstations (DAWs). Ableton Live's built-in effects, such as the Delay device with adjustable parameters, allow producers to simulate infinite sustain and howling tones in without physical hardware, enabling controlled integration in electronic compositions. Plugins like Soundtoys Decapitator provide analog-style saturation that enhances leading to emulation, adding warmth and grit to tracks in professional mixes. In the , AI-assisted tools have begun supporting generative music . Contemporary examples span genres and disciplines. In , Pauline Oliveros's Deep Listening practices, which emphasize immersive sonic environments including elements, continue to influence 2020s performances, such as the Los Angeles Philharmonic's 2025 rendition of her Sonic Meditations, fostering collective improvisation with environmental sounds. Interdisciplinary installations like Rafael Lozano-Hemmer's Voice Array (2011, with ongoing exhibitions into the 2020s) use amplified voices in sculptural arrays to evoke feedback-like accumulation of sound layers, engaging participants in public spaces. In pop and electronic music, artists like have incorporated live guitar and sustain effects resembling during 2020s tours, notably shredding on tracks like "" to heighten emotional intensity. Emerging trends by 2025 integrate audio feedback with immersive technologies. In soundscapes, multisensory systems combine auditory with tactile cues to enhance emotional in music experiences, reducing anxiety through synchronized loops and vibrations. hybrids merge real-time physiological data, such as brainwave entrainment via beats, with algorithmic feedback generation in music therapy applications, promoting relaxation and creativity. Algorithmic approaches in , exemplified by systems like the Generative Electronic Dance Music Algorithmic System (GEDMAS), employ Markov chains to produce rhythmic and melodic structures, evolving genre conventions in the .

References

  1. [1]
    Acoustic Feedback Part 1 – The Fundamentals - ProSoundWeb
    Sep 20, 2017 · The condition required for acoustic feedback to occur is when the loop gain is at or greater than unity or 0 dB.Missing: definition | Show results with:definition
  2. [2]
    Understanding Acoustic Feedback & Suppressors - RANE Commercial
    This article takes a closer look into that annoying phenomenon called acoustic feedback and some of the DSP based tools available for your toolbox.Missing: definition | Show results with:definition
  3. [3]
    [PDF] Positive Feedback - Purdue Engineering
    Feedback is the loud ringing sound that occurs when the sound leaving a speaker is picked up by a microphone and reamplified again and again. (See Fig. 1.) The ...
  4. [4]
    Electronic Reinforcement of Sound - Stanford CCRMA
    Acoustic Feedback. Acoustic feedback usually limits the amount of gain that can be achieved with an amplfying system. Microphones of high directivity can often ...
  5. [5]
    Increasing Potential Acoustic Gain - HyperPhysics
    A number of steps can be taken to optimize the potential acoustic gain of a sound reinforcement system. This gain is limited by the feedback condition.
  6. [6]
    Feedback Loop | AIMM
    In music, a feedback loop occurs when a sound signal from a speaker or amplifier is picked up by a microphone and then sent back through the system, ...Missing: definition | Show results with:definition
  7. [7]
    Efficient Real-Time Acoustic Feedback Cancellation using Adaptive ...
    The undesired acoustic coupling between the loudspeaker and input microphone is referred to as the Acoustic Feedback (AF). The AF signal interferes with the ...Missing: definition | Show results with:definition
  8. [8]
    Beatles intentionally used feedback in No. 1 song - MPR News
    Jan 6, 2015 · He suggested putting at the beginning of "I Feel Fine." Lennon proudly proclaimed that it was the first intentional use of feedback in a studio ...
  9. [9]
    What Causes Audio Feedback? - Mental Floss
    Jan 6, 2014 · Jimi Hendrix used feedback to his advantage in his famous rendition of “Wild Thing” at the Monterey Pop Festival, while Queen guitarist ...<|control11|><|separator|>
  10. [10]
    How to Control Feedback in a Sound System - Shure USA
    Acoustic feedback occurs when the amplified sound from any loudspeaker re-enters the sound system through any open microphone and is amplified again and again ...Missing: mechanism positive
  11. [11]
    HOW TO CONTROL AUDIO FEEDBACK - Pro AV News and Tech Tips
    Also known as audio feedback, acoustic feedback, and the Larsen effect, it is a positive feedback loop that exists between an audio input and the audio output ...Missing: definition mechanism
  12. [12]
    Scematic representation (a) of feedback amplification, (b) audio...
    An example illustrating a feedback loop is the audio feedback (Fig. 1b), at which a sound sig- nal is transformed into an electrical signal by a microphone, ...Missing: re- | Show results with:re-
  13. [13]
  14. [14]
    Larsen Effect - DPA Microphones
    This effect may also occur between an induction loop and a dynamic microphone. The effect is named after the Danish physicist Søren Absalon Larsen (1871-1957).
  15. [15]
    Tips for Avoiding Feedback in Meeting Room Audio Systems - Shure
    Jun 6, 2017 · Move the microphone closer to the sound source - Poor microphone technique increases the amount of gain required in order to capture sound.
  16. [16]
    3 Secrets to Eliminating Microphone Feedback - InSync - Sweetwater
    Aug 5, 2025 · Why does feedback happen at the worst possible time? Here are tips for choosing mics and tools to make your PA more stable and less prone to ...
  17. [17]
  18. [18]
    Microphone Directionality and Polar Pattern Basics - Shure USA
    Jun 8, 2015 · Microphone directionality is sensitivity to sound direction. The three basic types are omnidirectional, unidirectional, and bidirectional. ...
  19. [19]
    A Brief Guide to Microphones - What's The Pattern? - Audio-Technica
    While a good omni might work well in some situations, a cardioid is almost always preferred where a high potential for feedback exists.
  20. [20]
    1.13: Psychedelic Music and the 1960s - Humanities LibreTexts
    Aug 31, 2022 · Hendrix controls the electronic feedback and incorporates the sound into the music. Feedback is an electronic squeal inherent in amplified ...
  21. [21]
    Troubleshooting Audio Feedback on Zoom
    Mar 20, 2014 · Audio feedback on Zoom occurs when sound loops between speakers and a microphone. Check for microphone playback, high speaker volume, and other ...
  22. [22]
    Temperature and the Speed of Sound - NDE-Ed.org
    The speed of sound in room temperature air is 346 meters per second. ... The speed of sound is also affected by other factors such as humidity and air pressure.
  23. [23]
    [PDF] How Sound Propagates - Princeton University
    The typical 500 meter/second (m/s) molecule is traveling either in the wrong direction or only 300 to 400 m/s along the direction of propagation of the sound.
  24. [24]
    Feedback in Sound Amplification Systems - HyperPhysics
    When the gain on a sound amplification system is turned too high, the output from the loudspeaker changes to an unpleasant, loud, usually high-pitched sound.
  25. [25]
    [PDF] Thursday, 1/21/21 More on the Barkhausen Stability Criterion
    Jan 21, 2021 · Consider the Larsen Effect (Audio Feedback). A block diagram of a PA (Public. Address) style audio system is shown below: The microphone is ...
  26. [26]
    Gain and Feedback
    If the overall gain is greater than 1, feedback will occur. If it is less than 1, no sound will be produced. The gain on the amplifier affects this overall gain ...Missing: definition | Show results with:definition
  27. [27]
    Calculation speed of sound in humid air and the air pressure ...
    The speed of sound changes clearly with temperature, a little bit with humidity − but not with air pressure (atmospheric pressure). The words "sound pressure at ...
  28. [28]
  29. [29]
    [PDF] Understanding Sound System Design and Feedback Using (Ugh ...
    A weekness exists in these systems when they try to distinguish between the desired sound (such as a talker) and undesired sound (random background noise).<|control11|><|separator|>
  30. [30]
    Potential Acoustic Gain - HyperPhysics
    The gain can also be increased by decreasing the distance from loudspeaker to listener or the distance from the source to the microphone. Simplified ...
  31. [31]
    [PDF] Calculating System Feedback Issue 62 - AudioTechnology
    The distance between the source and the microphone is where you'll get best improvement in useable acoustic gain because the distance is already the smallest.Missing: threshold | Show results with:threshold<|separator|>
  32. [32]
  33. [33]
    Directivity Factor - an overview | ScienceDirect Topics
    The directivity factor is defined as the ratio of the intensity of sound on a designated axis of a radiator at a specific distance to the intensity produced ...
  34. [34]
    [PDF] The Gain of a Sound System - Shure
    A simple equation for system gain before feedback is derived for a sound system in a room. The equation is sufficiently accurate for purposes of engineering ...Missing: loop | Show results with:loop
  35. [35]
    Understanding Bode plots | Rohde & Schwarz
    The information in a Bode plot can be used to quantify the stability of a feedback system by using the phase and gain margins.
  36. [36]
    Room Modes Theory - amcoustics
    Explanation of room modes written by the author of the room mode calculator amroc. What are room modes? Why are they so bad?Missing: feedback | Show results with:feedback
  37. [37]
    Comb Filtering, Acoustical Interference, & Power Response in ...
    Sep 3, 2012 · This article discusses comb filtering between multiple speakers in a room & acoustical interference between drivers sharing the same ...
  38. [38]
    [PDF] Microphone & Speaker Placement to Avoid Feedback
    Feedback is most likely to occur when a microphone is in front of the loudspeaker. You can reduce the likelihood of feedback by placing the speakers ahead, ...
  39. [39]
    Preventing Acoustic Feedback On Stage - Sound On Sound
    Vocal mics should be held along the body, as above, and not in such a way that the singer's hand cups the basket (below). Doing this blocks the mic's internal ...
  40. [40]
    Hear At Last: A History Of Stage Monitoring - ProSoundWeb
    Dec 5, 2019 · In the early 1960s, sound systems were very basic and used primarily to amplify the vocals, and monitors had not yet been invented.
  41. [41]
    Line Arrays Explained - Sound On Sound
    Line arrays the current 'best practice' in large–scale PA, how did they evolve, and will they ever filter down to more modest gig venues?
  42. [42]
    Filling The Gap: A Range Of Approaches & Variables With Front Fills
    Jan 17, 2023 · 1. Match the fills and mains in frequency response. · 2. High pass front fills to reduce low frequency combing with mains, subs, and stage wash.
  43. [43]
    [PDF] Line Array or Point-and-Shoot Speakers? - JBL Professional
    Minimizing splash onto non-seating reflective surfaces. • Maximizing gain before feedback. • Whether to use a mono system, or a left-center-right system, or ...Missing: filled | Show results with:filled
  44. [44]
    How to ring out a room (mains and monitors) to eliminate feedback
    May 23, 2024 · Make sure the microphones on stage are live and gained up properly. · Push the fader up on your main output until the system begins to feedback.
  45. [45]
    How to EQ Your Venue the Easy Way - InSync - Sweetwater
    Nov 20, 2019 · The next step is commonly referred to as “ringing out the PA.” Ringing out a PA is the process of identifying frequencies that cause feedback ...
  46. [46]
    Q. Do balanced connections prevent ground loops?
    Even with balanced cables you can sometimes experience ground loops, so here's the best place to break one without risking RF interference.
  47. [47]
    [PDF] UNDERSTANDING, FINDING, & ELIMINATING GROUND LOOPS IN ...
    Delivering a signal from one box to another may seem simple, but when it comes to noise, the signal interface is usually the danger zone, not the equipment's.
  48. [48]
    [PDF] dbx ADVANCED FEEDBACK SUPPRESSION™ (AFS™) Aaron ...
    The dbx® AFS™ algorithm solves this problem by using Precision Frequency Detection™ with adaptive filter bandwidth to place the minimum number of very narrow ...
  49. [49]
    Product | DF1000 - Klark Teknik
    The DF1000 is an ultra-fast, automatic dual-channel feedback suppressor with no setup, using up to 32 filters per channel, and is plug and play.Missing: adaptive | Show results with:adaptive
  50. [50]
    Klark Teknik Automatic Dual-Channel Feedback Suppression ... - B&H
    Klark Teknik uses accurate feedback detection algorithms to instantly find critical frequencies and apply up to 32 filters per channel to eliminate feedback.
  51. [51]
    How to Fight Feedback, Part 2 - Yamaha Music
    Sep 14, 2018 · Let's look first at how to use EQ to reduce feedback in the house speakers, and then we'll explore how it can help with stage monitors.
  52. [52]
    Feedback cancellation in digital hearing aids using convex ...
    The least mean square (LMS) based linear adaptive algorithms are commonly used for acoustic feedback cancellation (AFC) in digital hearing aids.Missing: suppression | Show results with:suppression<|separator|>
  53. [53]
    Smaart Home - Rational Acoustics
    Smaart is professional audio's most widely used acoustic test & measurement software platform. Learn MoreSmaart LE · Smaart Suite · Smaart Pricing · Smaart RT
  54. [54]
    [PDF] REW V5.20 Help
    REW (Room EQ Wizard) is a Java application for measuring room responses and countering room modal resonances. It includes tools for generating test signals; ...
  55. [55]
    Sound options - Video SDK - Zoom Developer Platform
    Sound options. By default, Zoom uses noise suppression and echo cancellation to improve the quality of the audio received by your microphone, ...
  56. [56]
    Artificial intelligence (AI) acoustic feedback suppression
    For example, the machine learning model 300 may be trained with a database of input signals that includes a target audio component and a feedback component.Missing: VR post-<|separator|>
  57. [57]
    Rumble — how Link Wray brought the sound of slashed speakers to ...
    Jan 18, 2021 · “Rumble”, the menacing instrumental released by Link Wray & His Ray Men in 1958, has had an outsized influence on the world of rock guitar, rockabilly and film ...
  58. [58]
    The Incredible Story of Les Paul's "Lover" - Guitar Player
    Jan 19, 2023 · It was “Lover,” the first multitrack popular music recording created by superimposing discrete audio tracks. The vision, intellect and grit ...
  59. [59]
    The Shadows – Strat's Entertainment - Vintage Rock
    Jan 4, 2023 · They were the most influential instrumental guitar band of all time and Marvin, the first UK owner of a Strat, is one of the world's most ...
  60. [60]
    The first recording that saw The Who master feedback
    Aug 7, 2023 · 1965's 'Anyway, Anyhow, Anywhere', contained a historic guitar performance from Pete Townshend, which would prove to be majorly influential.
  61. [61]
    Feedback (Live at the Fillmore West San Fran 1969 Remaster)
    Jan 25, 2017 · Provided to YouTube by Grateful Dead/Rhino Feedback (Live at the Fillmore West San Fran 1969 Remaster) · Grateful Dead Live Albums ...Missing: howls | Show results with:howls
  62. [62]
    The Marshall 'Stack' | Pete Townshend's Guitar Gear | Whotabs
    In 1965 he approached Marshall with the idea of building a 100-watt amp. “I went to Jim Marshall, stomped down my 50-watt amp and said, 'I want that twice ...
  63. [63]
    Thurston Moore on Sonic Youth, taming feedback and musical ...
    Nov 17, 2023 · Reflecting on a life of warping electric guitar norms, Moore discusses punk's duality, guitar technique, environmental sound, and taking his sound beyond the ...
  64. [64]
    How to get controlled feedback from your guitar amp
    Feb 6, 2025 · The most conventional way to get feedback is by turning up the volume and positioning the guitar right up against your guitar amp. This creates ...Microphonic Feedback · Harmonic Feedback · How To Get It
  65. [65]
    Harnessing the Power of Feedback
    **Summary of Practical Techniques for Controlling Audio Feedback in Live Performances:**
  66. [66]
    What are some techniques to control feedback in a musical setting?
    Jan 24, 2011 · Use some vibrato to help keep the sound "going". · Feedback is easier with a gain in addition to volume, so make it a bit dirty. · It's easier ...Missing: deliberate | Show results with:deliberate
  67. [67]
    Temperature, humidity etc affecting tone? - The Gear Page
    Mar 1, 2017 · Yeah, humidity will effect the stiffness of the paper speaker cone and spider, and temperature will effect the electronics of the amp. Also air ...
  68. [68]
    Freeze | Sound Retainer - Electro-Harmonix
    The EHX Freeze Sound Retainer delivers infinite sustain of any note or chord at the press of a momentary footswitch.
  69. [69]
    Wogglebug – Make Noise Music
    The WoggleBug music synthesizer module is a random voltage generator, originally designed by Grant Richter of Wiard Synthesizers.
  70. [70]
    Decapitator - Soundtoys
    With five different analog saturation models to choose from, Decapitator is perfect for adding character to every kind of track and instrument in your mixes.Missing: feedback AI 2020s
  71. [71]
    The Next Frontier: What Is Audio AGI and How ... - Soundverse AI
    Apr 21, 2025 · Audio AGI is an always-listening, always-creating, always-learning ear-brain system designed to engage with the world through sound.
  72. [72]
    Pauline Oliveros' Sonic Meditations | CA Festival - LA Phil
    Oct 1, 2025 · Pauline Oliveros' Sonic Meditations provides a musical ecosystem intended for musicians and non-musicians, young and old, hearing and deaf ...Missing: 2020s | Show results with:2020s
  73. [73]
    Billie Eilish Shreds Electric Guitar on “Happier Than Ever” During ...
    Sep 30, 2024 · At one point during her 26-song set, the pop superstar thrilled fans by playing electric guitar on “Happier Than Ever.” Watch the fan-shot ...<|separator|>
  74. [74]
    Feeling the music: exploring emotional effects of auditory-tactile ...
    Results indicate multisensory music significantly increases positive mood and decreased state anxiety when compared to the audio only condition. These findings ...Missing: 2020s | Show results with:2020s
  75. [75]
    integrating music therapy, brainwave entrainment methods, and AI ...
    Feb 25, 2025 · This review systematically examines three promising methodologies—music therapy, brainwave entrainment (binaural beats, isochronic tones, ...
  76. [76]
    The Generative Electronic Dance Music Algorithmic System ...
    Jun 30, 2021 · GEDMAS uses probabilistic and first order Markov chain models to generate song form structures, chord progressions, melodies and rhythms. The ...