Fact-checked by Grok 2 weeks ago

Critical Role

Critical Role is a and multimedia originating from live-streamed sessions of the Dungeons & Dragons, in which a group of professional voice actors improvise narratives in the fantasy setting of Exandria under the direction of Matthew . The core cast comprises , , , , , , , and , who founded the venture as a hobbyist endeavor that evolved into a professional enterprise. The series debuted in 2015 on the Geek & Sundry Twitch channel, transitioning to independence in 2019 with the formation of , LLC, allowing full creative and financial control. It has aired three extended campaigns totaling over 600 episodes, alongside spin-off series, one-shots, and specials, amassing a global audience through platforms like and . Notable expansions include tie-in media such as novels, comics, and animated adaptations like The Legend of Vox Machina and The Mighty Nein, streamed on , which have garnered critical acclaim and Emmy nominations for production quality. Critical Role has profoundly influenced the resurgence of tabletop role-playing games, credited with broadening ' appeal beyond niche communities by demonstrating its narrative depth and social dynamics to mainstream viewers, resulting in heightened sales for and inspiring myriad actual-play imitators. The franchise supports a robust fanbase termed "Critters," who engage via merchandise, live events, and for custom game systems like Daggerheart. Additionally, through the Critical Role Foundation established in 2020, the production has directed millions in donations toward causes including and , underscoring its commitment to philanthropy alongside entertainment.

Origins and Early Development

Formation of the Geek & Sundry Series

The Critical Role series originated from informal home games played by a group of professional voice actors from the animation and video game industries, beginning in late 2012. acted as for players including , , , , , , and initially Orion Acaba. These sessions started as a one-shot game for O'Brien's birthday in December 2012 before transitioning to 5th edition and evolving into a continuous campaign. The games occurred in participants' living rooms, with informal audio recordings capturing the improvisational storytelling driven by the cast's vocal performance skills. Geek & Sundry, a digital content network founded by in April 2012 and acquired by Legendary Digital Networks on August 4, 2014, integrated Critical Role into its programming lineup. The series' first publicly streamed episodes premiered on on March 12, 2015, under Geek & Sundry's banner, starting with "Arrival at Kraghammer" as the designated Episode 1—corresponding to the group's 18th home session in the Vox Machina arc. This streaming debut leveraged the platform's reach to broadcast the cast's engaging, character-driven gameplay, appealing to fans of and emerging content. Initial production involved adapting home-game logistics to , including basic camera setups and audio capture amid the cast's busy schedules in . The voice actors' professional backgrounds provided a unique draw, with their expressive narration and improvisation enhancing accessibility for non-gamers during ' pre-mainstream revival phase. Viewership grew steadily from these early broadcasts, establishing Critical Role as a breakout program for and demonstrating the potential for niche content to attract broader audiences through performer charisma rather than high production values.

Transition to Independent Production

In June 2018, Critical Role announced its separation from to assume full control over its production and creative direction, prompted by the cast's desire for greater autonomy amid ownership changes at the parent company , which had acquired in 2014. The cast, who retained ownership of the show's throughout its tenure, cited production-related factors as the primary driver, enabling them to relocate to independent studios that month and eliminate intermediary distribution dependencies. The split finalized in February 2019, allowing Critical Role Productions LLC—incorporated by the cast in 2015—to handle all operations independently, including direct revenue streams from subscriptions, memberships, and merchandise sales without revenue sharing obligations to . This shift was bolstered by a March 2019 Kickstarter campaign for , which raised $11,385,449 from 88,887 backers against a $750,000 goal, providing capital for expanded production while validating fan support for self-funding. Post-transition, episodes streamed on Critical Role's channels demonstrated sustained growth in concurrent viewership, with Campaign 2 installments following the July 2018 studio move regularly exceeding 100,000 live viewers, reflecting the benefits of unmediated platform partnerships and fan-driven monetization. Early operational challenges, such as reallocating technical staff and securing new agreements, were addressed through internal rather than protracted legal conflicts, as the cast's prior minimized disputes over .

Production Techniques and Evolution

Core Format and Gameplay Style

Critical Role's core episodes feature live-streamed sessions of 5th Edition, conducted weekly and averaging 3.5 to 4.5 hours in length, with a structure centered on player-driven , improvised dialogue, combat resolution, and narrative progression facilitated by the Dungeon Master. The format prioritizes collaborative storytelling over strict adherence to core rules, incorporating homebrew mechanics—such as custom subclasses, spells like dunamancy, and world-specific lore—to support extended, character-focused arcs rather than modular adventures typical in traditional tabletop play. Players, leveraging professional voice acting backgrounds, emphasize performative immersion through distinct character voices, physical mannerisms, and emotional depth, which elevates segments into theatrical exchanges and differentiates the style from rules-heavy, simulationist games where mechanics often supersede flair. This approach fosters long-form serial s, with main campaigns comprising 115 to 141 episodes each across the first three iterations, allowing for gradual world-building and interpersonal dynamics uncommon in shorter, convention-style sessions. The production has evolved from informal, living-room gatherings among friends to a refined broadcast format, incorporating mid-episode breaks for sponsor integrations—often delivered via scripted skits—and subtle audience interaction through live , though remains player-led without direct viewer input. Critics have noted the "Mercer Effect," named after Dungeon Master , wherein the polished, voice-actor-driven presentation sets elevated expectations for entertainment value, potentially alienating participants in casual home games who lack similar production skills or resources, thus skewing perceptions of standard play toward performative ideals over accessible, mechanics-focused enjoyment. This deviation, while enhancing viewer engagement, underscores a shift from pure tabletops to media-optimized content, where and emotional beats sustain viewer retention across extended runtimes.

Technical Production and Studio Setup

Critical Role's technical production originated with a basic multi-camera setup during its era, featuring two cameras on the players and one on in a shared with minimal set design and to capture the gameplay. This configuration prioritized capturing facial expressions and interactions over elaborate visuals, relying on for basic edits. Following independence in 2018, the series shifted to a dedicated studio, incorporating advanced multi-angle filming, improved rigs for consistent visibility during long sessions, and custom modular sets to simulate in-game environments. Subsequent innovations included layered introduced for Three in 2021, enabling dynamic, multi-depth backgrounds that enhanced immersion without extensive physical alterations to the core table setup. These elements, combined with green screen integration for selective overlays, allowed for polished broadcasts that integrated with subtle enhancements, such as atmospheric lighting synced to story beats. Audio production paralleled this evolution, with dedicated post-session mixing to isolate dialogue, sound effects, and music for the releases, ensuring clarity in audio-only formats amid varying studio acoustics. The prompted adaptations starting with a of live streams on March 17, 2020, followed by a four-month and a return to prerecorded episodes on July 2, 2020, incorporating remodels like spaced seating and remote audio checks. While supplementary content experimented with fully remote Zoom-based formats, the main campaigns maintained in-studio filming with safety protocols, avoiding virtual tabletops to preserve tactile elements like physical miniatures. Resuming in-person production post-2021 renovations linked to sustained visual consistency, as the upgraded setups facilitated tighter shot composition and reduced technical glitches compared to early remote trials.

Audio and Accessibility Adaptations

Critical Role episodes are released as audio-only on platforms including , , and others, typically the Thursday following the initial video premiere on and . These podcasts derive from the video content, enabling consumption by audiences prioritizing audio formats, such as commuters or those with visual impairments, without reliance on visual elements like maps or miniatures. To support accessibility, all episodes receive closed captions during live broadcasts and on video-on-demand (VOD) releases, facilitated by pre-recording segments for caption integration. In April 2019, Critical Role announced enhancements to its captioning workflow, incorporating professional services alongside volunteer efforts from the fan-run CR Transcript team to ensure timely and accurate subtitles. Fan-maintained searchable transcripts with timestamps, linking to VOD segments, supplement official captions for detailed reference. Beginning in May 2021, Critical Role introduced translated captions in , , , and for select episodes, initially applied retroactively to popular content like 2 arcs, with ongoing support for new releases to broaden international access. These adaptations address barriers for non-English speakers, though live streams retain English captions due to technical limitations in real-time multi-language processing at the time. Early fan translations, such as for 2 Episode 1 in February 2018, preceded official expansions.

Core Campaigns

Campaign One: Vox Machina (2015–2017)

The Vox Machina campaign originated as a private home game among voice actors, with the first 17 episodes conducted off-air before the group began streaming publicly on Geek & Sundry's channel starting March 12, 2015. The on-stream content picked up from what became Episode 18 of the overall series, with the adventuring party consisting of seven core members at roughly level 9 under the 5th edition ruleset, reflecting prior progression from lower levels in the unrecorded sessions. The campaign spanned a total of 115 episodes, airing weekly and concluding on October 12, 2017, as the players advanced through improvised challenges across the fictional continent of Tal'Dorei in the world of Exandria. This initial run bootstrapped Critical Role's transition from niche streaming to cultural staple by demonstrating unscripted, collaborative that resonated with audiences, amassing viewership through organic word-of-mouth rather than heavy . The live format's constraints, including and occasional tangents, led to criticisms of uneven pacing in early episodes, where sessions often extended 3-4 hours with minimal , potentially diluting momentum compared to structured . Nonetheless, the campaign's emphasis on player-driven over rigid plotting cultivated a loyal community, evidenced by sustained engagement metrics like views exceeding millions per episode by mid-run. Its success causally contributed to ' late-2010s resurgence, providing mainstream exposure to tabletop role-playing via charismatic performances and accessible mechanics. In March 2019, following the campaign's end, the cast launched a for an animated special adapting early Vox Machina arcs, which raised $11,385,449 from 88,887 backers—eclipsing prior records for gaming-related projects and funding two full seasons plus additional content through . This milestone underscored the series' commercial viability, rooted in fan investment from the live episodes rather than pre-existing . Complementary media followed, including ' Vox Machina Origins series (2018 onward), which prequels the party's formation and expanded Exandria's lore with illustrated backstories, alongside prose works like The Chronicles of Exandria novelizations that detailed setting history and character origins without altering core events. These extensions reinforced the campaign's foundational role in building a transmedia universe, prioritizing empirical fan demand over speculative narratives.

Campaign Two: The Mighty Nein (2018–2021)

The Mighty Nein campaign consisted of 141 episodes, airing weekly from January 11, 2018, to June 4, 2021. Set on the continent of Wildemount in Exandria, it followed a new group of seven adventurers who formed the titular party through chance encounters and shared perils, diverging from the established heroes of the prior campaign. The narrative centered on player-initiated explorations of political intrigue, ancient mysteries, and interpersonal conflicts, with incorporating homebrew elements to accommodate emergent plotlines driven by the cast's choices. This campaign introduced greater moral complexity compared to its predecessor, featuring protagonists with flawed backstories and decisions that between heroism and self-interest, as noted by the cast in post-finale discussions. Viewership surged during the 2020 global lockdowns, with streams averaging tens of thousands of concurrent viewers amid a 33% rise in sales that year, reflecting heightened interest in virtual tabletop role-playing. Concurrently, the release of on March 17, 2020, provided official lore, subclasses, and starting adventures tied to the campaign's setting, earning acclaim for expansive worldbuilding while drawing critiques for subclass designs enabling higher power levels than core options. Production maintained a regular schedule despite the cast's expanding commitments in and , avoiding major pauses through adaptive planning and remote adaptations during restrictions. The dynamics refined collaborative storytelling, with character arcs evolving organically from in-game alliances and betrayals, contributing to the series' maturation in handling long-form .

Campaign Three: Bells Hells (2021–2024)

Campaign Three featured the core cast of voice actors portraying a new adventuring party known as Bells Hells, starting with seven principal players: as Imogen Temult, a ; as Orym, a ; as Ashton Greymoore, an earth genasi barbarian; as Chetney Pock O'Pea, a ; as Laudna, a hollow one ; as Fresh Cut Grass (FCG), an aeormaton cleric; and as Fearne Calloway, a who joined in 11 after initial scheduling constraints. The campaign launched on , 2021, set primarily on the continent of Marquet in the world of Exandria, diverging from prior campaigns' focus on Tal'Dorei and Wildemount to explore new lore including ancient ruins, political intrigue in Jrusar, and escalating cosmic threats. Unlike previous campaigns, Bells Hells incorporated experimental elements such as a larger party size for dynamic interactions and extensive homebrew mechanics, including custom rituals, modified effects, and unique subclass abilities like FCG's programmable functions, which prioritized dramatic storytelling over adherence to core 5th edition rules. These adaptations allowed for narrative flexibility, such as integrating multiverse-spanning elements like the red moon Ruidus, extradimensional entities (e.g., Predathos), and divine interventions, raising stakes to threaten the fabric of Exandria's and planes. However, fan discussions highlighted debates over these deviations, with some arguing they favored player-driven drama and plot twists at the expense of mechanical consistency, potentially alienating rules-focused audiences. The campaign extended beyond 104 episodes, culminating in a 2024 finale amid announcements of narrative closure, though reflections from cast and community noted pacing challenges from its prolonged runtime. Concurrent viewership averaged around 10,000-11,000 in later streams, dipping mid-campaign (e.g., post-episode 50 arcs) due to reported viewer fatigue from extended side quests and character-focused detours, before rebounding during high-stakes plot developments like god battles. Fan reception proved divided, with polls and threads revealing roughly 40-50% dissatisfaction tied to perceived narrative bloat—such as hour-long non-essential dialogues and arc sprawl—contrasted by praise for ambitious themes; empirical data from analytics showed episode views stabilizing at 200,000-350,000 post-premiere highs, underscoring length as a key contention point without universal consensus on its impact.

Campaign Four: New World Premiere (2025–Ongoing)

Campaign Four premiered on October 2, 2025, with serving as in place of , marking the first time a non-founding cast member has led a main campaign. Set in the new world of Aramán—a realm distinct from Exandria where gods are absent and societal structures revolve around figures like the executed hero Thjazi Fang—the campaign employs the 2024 ruleset alongside select homebrew elements. This shift introduces a West Marches-style structure with three rotating tables—Soldiers, , and Schemers—allowing for modular storytelling that accommodates varying player availability and reduces the fixed-session demands of prior campaigns. The cast expands to 13 players, blending core Critical Role members with newcomers: , , , , , , and join Luis Carazo, Robbie Daymond, , , Whitney Moore, and Alex Ward. Players rotate across tables, enabling parallel narratives that intersect over time, with episodes streaming live on and before VOD access on Beacon.tv. This format prioritizes flexibility, as articulated by production leads, to sustain long-term engagement without the burnout associated with multi-year, weekly commitments in previous campaigns. A promotional trailer released on , 2025, highlighted Aramán's , including political intrigue and the fallout from Thjazi Fang's execution, generating pre-premiere buzz. Early episodes drew significant viewership, with reports of a surge in fan engagement comparable to prior launches, evidenced by heightened activity and subscription metrics on . The structure's adaptability supports potential hybrid elements, such as occasional in-person sessions, though primary production remains studio-based to align with distributed cast schedules. As of October 2025, the continues airing bi-weekly, focusing on emergent player-driven plots within Aramán's fractured societies.

Supplementary Content

One-Shot Episodes and Specials

Critical Role has produced over 50 one-shot episodes since 2016, featuring self-contained (TTRPG) adventures that enable experimentation with non-Dungeons & Dragons systems, guest appearances, and thematic premises disconnected from the core campaigns. These sessions often serve charitable causes, holiday entertainment, or promotional partnerships, fostering fan engagement through shorter, replayable content without long-term narrative commitments. Notable examples include system tests like the 2019 one-shot "Shadow of the Crystal Palace," where acted as Keeper guiding investigators through cosmic horror at the 1893 . Holiday specials exemplify seasonal one-shots, such as "The Night Before Critmas" on December 21, 2018, with as in a Nightmare Before Christmas-inspired tale of holiday figures invading a festive village. Similarly, the 2024 "A Daggerheart Critmas Story" adapted Darrington Press's Daggerheart system for a Christmas-themed adventure, highlighting ongoing innovation in mechanics. Promotional efforts include the 2019 Wendy's tie-in using the sponsor's Feast of Legends , where players defended a fantasy realm centered on beef-themed lore; this episode drew backlash for overt , resulting in its removal from official platforms shortly after airing. Certain one-shots have achieved viral popularity, spawning sequels or miniseries due to their concise, humorous premises and high viewer retention. Marisha Ray's 2017 "," a homebrew scenario casting players as criminal bears plotting a honey vault robbery, exemplifies this with its absurd reversals and over 3 million views, leading to follow-ups like " 2: The Grizzwood" and " 3: Tova's Honeys." Such content provides revenue streams via sponsorships and donations—e.g., Extra Life streams—while allowing cast members to DM or play atypical roles, though some observers argue they occasionally function as filler that diverts focus from campaign progression. This criticism, voiced in fan discussions, posits that promotional or experimental sessions prioritize accessibility over depth, yet proponents counter that one-shots sustain production funding and broaden TTRPG appeal without diluting core storytelling.

Anthology Miniseries and Spin-Offs

Exandria Unlimited, launched in June 2021, serves as Critical Role's primary anthology miniseries, featuring self-contained stories within the Exandria setting using variants of Dungeons & Dragons 5th Edition rules. The inaugural season consisted of eight episodes set in the Tal'Dorei Republic years after the events of Campaign One, with Aabria Iyengar as dungeon master and a roster blending core cast members like Liam O'Brien and Ashley Johnson with guests such as Robbie Daymond and Anjali Bhimani. Subsequent installments include the four-episode Exandria Unlimited: Calamity (2022), dungeon mastered by Brennan Lee Mulligan and focusing on the Age of Arcanum with players including Marisha Ray and Hildy Bowen, and Exandria Unlimited: Divergence (2023), another four-episode arc at the Calamity's close featuring returning players from prior entries. These narratives connect loosely to the broader Exandria lore—such as referencing divine conflicts or geographic landmarks—without requiring prior knowledge of main campaigns, emphasizing standalone adventures to diversify storytelling. The Re-Slayer's Take, premiered in May 2024 as an audio-focused spin-off podcast, follows six novice monster hunters rejected from the Slayer's Take guild as they confront threats in the continent of Issylra. Structured in weekly, edited episodes averaging 30-40 minutes each—condensed from longer play sessions—the series employs an all-ages tone and D&D 5E mechanics tailored for accessibility, with a cast of lesser-known performers portraying characters like Idrin Shadowstep and Farah Vallari. It expands Exandria's monster-hunting lore independently, tying into guild elements from main campaigns but prioritizing episodic creature hunts over overarching plots. Wildemount Wildlings, a three-episode aired in April 2025, depicts underachieving teen campers at a Wildemount for young adventurers, dungeon mastered by with players , Aleks Le, , and . Set in the Wildemount region popularized by Campaign Two, the series uses 5E rules to explore comedic, youth-oriented challenges like earning merit badges, maintaining narrative independence while nodding to local geography and factions. These miniseries generally attract lower concurrent viewership than core campaigns—for instance, main episodes often exceed 100,000 live Twitch viewers, while spin-offs peak below that threshold—yet they sustain fan engagement during hiatuses by introducing alternate perspectives and systems tweaks. Reception highlights praise for innovative dungeon masters and fresh casts fostering variety, though critiques note inconsistencies in pacing and rule adherence, as seen in analyses faulting early Exandria Unlimited for diverging from standard 5E action economy. Such formats causally bridge gaps between long-form campaigns, retaining audiences through shorter commitments without diluting the primary narrative arcs.

Cast, Characters, and Performance Dynamics

Principal Cast Members

The principal cast of Critical Role comprises eight professional voice actors who originated the series through their Dungeons & Dragons sessions streamed on Geek & Sundry starting in 2015. Matthew Mercer serves as the Dungeon Master, guiding the narrative, while the player characters are portrayed by Laura Bailey, Travis Willingham, Marisha Ray, Taliesin Jaffe, Liam O'Brien, Ashley Johnson, and Sam Riegel. These individuals, many of whom met while working at voice-over studios in Los Angeles, leverage their expertise in animation, video games, and dubbing to deliver improvised performances that distinguish Critical Role from typical tabletop sessions. Mercer, a prominent figure in the industry, has provided voices for characters such as in and in the English dub of , skills that inform his detailed world-building and NPC portrayals. , known for roles like Abby in and in the , contributes dynamic character interpretations rooted in her extensive gaming and animation resume. Similarly, O'Brien's work in titles like and anime dubs such as enhances the emotional depth of player-driven storylines, while Willingham's credits in and underscore the cast's collective proficiency in high-profile media. The cast's professional credentials elevate the improvisational aspects of gameplay, allowing for nuanced role-playing that sustains long-form campaigns, though fan analyses highlight occasional imbalances in player spotlight, attributed to narrative pacing and individual engagement levels rather than deliberate favoritism. Ashley Johnson, for instance, has maintained a core role despite absences in roughly 47% of episodes across Campaigns One and Two, stemming from scheduling conflicts with live-action projects like The Last of Us HBO series. Following Orion Acaba's departure after 27 episodes of Campaign One in 2015, the lineup stabilized without further core exits, fostering continuity through Campaign Three ending in 2024. In Campaign Four, initiated in 2025, the format incorporates a guest Dungeon Master, Brennan Lee Mulligan, alongside rotating principal members, adapting to maintain engagement amid evolving production demands.

Character Arcs and Player Agency

In Critical Role, character arcs emerge primarily from player-driven decisions within mechanics, allowing for organic development that contrasts with fully scripted narratives in . , as with deep experience, improvise backstories, motivations, and responses that evolve the lore of Mercer's homebrew world of Exandria, where individual choices ripple into campaign-wide consequences such as altered alliances or unintended escalations in conflicts. This agency is amplified by core D&D systems like spells, which introduce real stakes by requiring narrative justification and resource expenditure, fostering emergent tension around character mortality rather than predetermined plot points. Unlike pre-written television arcs, these enable to pursue personal goals—such as quests or vendettas—that may derail or enrich the Dungeon Master's (DM) prepared scenarios, emphasizing causal outcomes from dice rolls and role-play over authorial control. Mercer frequently employs homebrew rulings to prioritize narrative flow and accessibility over strict rules-as-written, such as permitting healing potions as bonus actions or adapting class features for tactical flexibility during readied actions. These modifications, compiled in guides derived from observed , facilitate smoother but spark debate among D&D enthusiasts regarding balance; proponents argue they enhance emotional investment, while critics contend they dilute mechanical rigor in favor of dramatic convenience. Fan engagement underscores a preference for arcs rich in emotional depth over combat-heavy sequences, as evidenced by community polls ranking characters like those with or relational trajectories highest for their psychological complexity and player vulnerability. In a 2023 informal ranking, emotional resonance—tied to player agency in exploring or bonds—outweighed action-oriented feats in likability metrics across campaigns. However, some observers critique instances where Mercer's extensive pre-campaign preparation appears to constrain options, leading to accusations of "railroading"—wherein player deviations are subtly redirected toward key plot beats to maintain pacing for the streamed format. While adapts dynamically to choices, as seen in lore expansions born from player initiatives, detractors argue this foresight can prioritize overarching structure over unfettered freedom, a tension inherent to balancing actual-play with expectations.

Guest Stars and Rotating Formats

Critical Role has incorporated guest stars into its main campaigns to introduce new characters and perspectives, often leveraging the performers' fame from other media for broader audience reach. , known for her role in Daredevil, appeared as the Twiggy the Jester during Campaign 2, spanning episodes 38–43 and returning in episode 104, where her character's antics provided and advanced plot threads involving illusory magic and heists. Similarly, , recognized from , played the Keg in Campaign 2 episodes 79–81, contributing to a mercenary storyline that explored themes of and within the Mighty Nein's alliances. These guest arcs typically last a few episodes, allowing integration without permanent roster changes, though they require to adapt ongoing narratives around temporary players. Such inclusions foster crossover appeal by drawing viewers from guests' established fanbases, facilitating industry networking among voice actors and entertainers, which has strengthened Critical Role's ties to broader media circles. However, critics and fans have observed that guest dynamics can disrupt the core group's long-developed interpersonal chemistry, leading to mismatched role-playing styles or pacing inconsistencies that dilute immersion for regular audiences. This tension arises from the challenge of syncing newcomers with veterans' shorthand communication and shared history, though proponents argue the variety injects vitality and prevents stagnation in extended campaigns. Campaign 4, which premiered on August 21, 2025, shifted to a rotating format modeled on West Marches playstyle, dividing a larger pool of cast members into fluid, smaller groups—such as "Soldiers" and "Schemers"—for episodic adventures under the 2024 ruleset. This structure, announced to evolve from lessons in prior campaigns' exhaustive schedules, aims to distribute workload and avert performer burnout by limiting consecutive commitments per player or group, building on experimental anthology miniseries that tested variable ensembles. While promoting diverse and rest periods, the model risks fragmented cohesion across rotating tables, as overarching plots must bridge disparate sessions without a fixed party, potentially echoing guest-related disruptions on a structural scale.

Business Expansion and Media Ventures

Critical Role Productions and Beacon Studio

, LLC, a formed by the members of the streaming series, was incorporated in 2015 to manage the show's operations independently from initial partnerships like . This structure facilitated control over content creation and distribution, transitioning the group from hobbyist streams to a professional media entity focused on broadcasts. By 2019, the company achieved full operational independence, investing in dedicated production facilities to support , , and ancillary media. A key infrastructure milestone was the launch of , the company's proprietary streaming platform, on May 9, , headquartered in the area. enables in-house hosting of live and on-demand content, including ad-free viewing for subscribers at $5.99 monthly, early access to events, and exclusive programming, reducing reliance on external platforms like and . This supported scaling by internalizing distribution costs but raised operational overhead through expanded facilities and technology investments. Revenue models center on subscriptions—via tiers and —alongside advertising from in-stream sponsors and platform ads, with diversified income from licensing and events contributing to . Estimates place annual at approximately $18.7 million as of recent analyses, reflecting growth from core streaming amid broader media ventures. Such independence enabled rapid expansion but incurred higher fixed costs, prompting critiques that intensified commercialization efforts, including more frequent sponsorship integrations, to offset expenses without compromising creative output. Staffing has grown to around 91 employees, encompassing production crews, animators, developers, and lore specialists to handle multifaceted operations from live broadcasts to extensions. This buildup, from a cast to a mid-sized firm, underscores the causal link between and for professional-grade , though it has fueled debates on balancing artistic integrity against fiscal demands in a competitive landscape.

Licensed Merchandise and Publications

Critical Role has licensed several official guides and compendiums that expand on its Exandria worldbuilding, serving as resources for players. The inaugural Tal'Dorei Campaign Setting, published by Green Ronin Publishing on October 17, 2017, detailed the continent central to One, including lore, maps, subclasses, and monsters tailored to the Vox Machina storyline. This 143-page hardcover and PDF release laid foundational material for fan s, with subsequent updates via . The Explorer's Guide to Wildemount, co-developed with and released on March 17, 2020, focused on Two's Dwendalian and surrounding regions, offering 304 pages of options, hooks, and regional histories that integrated directly with official D&D 5th Edition rules. Pre-orders for the guide exceeded those of any D&D supplement since the 5th Edition core rulebooks, reaching the top spot in Amazon's overall book rankings upon announcement. Darrington Press, Critical Role's publishing imprint established in 2020, reissued expanded editions such as Tal'Dorei Campaign Setting Reborn on January 18, 2022, incorporating updated , new subclasses, backgrounds, and monsters while maintaining compatibility with D&D systems. These publications often feature digital integrations with platforms like for character creation and content access, enhancing accessibility and driving adoption among hobbyists. Beyond books, licensed goods include maps and compendiums like the Chronicles of Exandria series, which compile campaign art and narratives into hardcover formats under . Economic impact is evident in their role within the ecosystem, where official releases outperform fan-made alternatives in production quality and canonical fidelity, though some enthusiasts critique occasional variances between early printings and evolving in-game developments. Merchandise lines extend to physical gaming accessories through partnerships, notably with Wyrmwood Gaming for custom dice trays and modular tabletop components featuring artwork from campaigns like The Mighty Nein. These collaborations, initiated around 2018, emphasize high-end woodworking and thematic designs, contributing to revenue streams that support . also handles non-Exandria imprints, such as the original system Daggerheart, launched to broaden appeal beyond licensed D&D tie-ins. While praised for bolstering the hobby's , some fan discussions highlight overpricing relative to mass-produced alternatives, with premium items like engraved trays or deluxe editions drawing scrutiny for accessibility amid strong empirical demand evidenced by rapid sell-outs and guild store distributions. As of 2025, no dedicated world guide for Four's Aramán setting has been released, though ongoing developments suggest future publications aligned with its narrative progression.

Animated Adaptations and Video Games

The Legend of Vox Machina, an adult animated series adapting elements from Critical Role's first Dungeons & Dragons campaign, began as a 2019 Kickstarter campaign seeking $750,000 for a 22-minute special but raised $11.385 million from 88,887 backers. Amazon Prime Video acquired streaming rights in November 2019, commissioning two 10-episode seasons beyond the initial special, with production handled by Titmouse, Inc., Metapigeon, and Critical Role Productions; the series premiered on January 28, 2022, and has since been renewed for three additional seasons, the third concluding in October 2024 and a fourth slated for 2026. The adaptation translates the campaign's improvised tabletop narrative into a scripted format voiced by the original cast, emphasizing action and humor while streamlining complex player-driven events, which has drawn fan discussions on fidelity to source material versus narrative cohesion. Demand metrics indicate strong performance, with the series registering 17.9 times the average U.S. viewership demand for animated programs in early , correlating with franchise growth but also prompting critiques that broadcast constraints led to moderated depictions of the campaign's mature violence and language compared to the unfiltered live streams. The Mighty Nein, adapting the second campaign, entered production following Vox Machina's success and is set to premiere on Prime Video on November 19, 2025, with hour-long episodes allowing expanded storytelling depth. Creators have described development as deliberately paced to prioritize quality over speed, aiming to avoid perceived rushed elements in prior adaptations by incorporating more campaign arcs and character nuance from the outset. In video games, Critical Role announced a July 2025 partnership with AdHoc Studio to co-develop its first original title set in the Exandria universe, representing the company's initial proprietary foray into interactive digital media beyond licensed tabletop content. The collaboration also encompasses Dispatch, AdHoc's superhero workplace comedy simulation released in October 2025 on platforms including Steam and PlayStation 5, where players manage emergency response teams in a choice-driven narrative; Critical Role's involvement includes merchandising and potential animated tie-ins, expanding the IP into genre-blended gaming without direct Exandria integration. These expansions have elevated Critical Role's valuation by translating ephemeral live-play into reproducible, scalable formats, though the shift to predetermined plots inherently constrains the original medium's emergent and player agency.

Reception and Cultural Impact

Viewership Metrics and Fan Growth

Critical Role's Twitch streams commenced on March 12, 2015, initially drawing average concurrent viewership in the low thousands per . Viewership expanded substantially over subsequent years, achieving peaks exceeding concurrent viewers during high-profile s of Campaign 2 in the late and early . By October 2025, live stream averages stabilized around 10,000 to 11,000 concurrent viewers, with peaks reaching approximately 40,000, reflecting a plateau after earlier highs amid increased competition in streaming. The associated YouTube channel surpassed 1.1 billion total views by October 2025, driven by VOD uploads, clips, and ancillary content that extend reach beyond live audiences. This cumulative figure underscores sustained post-broadcast consumption, with global accessibility via podcasts contributing to fan retention in regions outside peak U.S. viewing hours. During Campaign 3, launched October 21, 2021, live Twitch viewership declined relative to prior campaigns, with analytics indicating a drop-off rate roughly 2.5% faster than Campaign 1's trajectory, partly linked to the narrative's extended duration surpassing 130 episodes by mid-2025. Tools like SullyGnome document these mid-campaign dips, showing averages falling below 15,000 concurrent by 2023-2024 before stabilizing. Regional variances appear in data, with stronger holds in North America versus slower growth in non-English markets despite podcast dissemination. The fanbase demographics skew toward young adults, aligning with broader player peaks in the 30-34 age bracket, while podcast formats have fostered global expansion beyond Twitch's core U.S.-centric live audience. This growth correlates with reporting D&D sales surges, with industry observers attributing causal influence to streams like Critical Role stimulating demand for core rulebooks and accessories rather than corporate marketing alone driving viewership.

Critical Evaluations of Storytelling and Production

Critical Role's storytelling has been praised for its emphasis on improvisational narrative depth, where the cast's backgrounds enable vivid character interactions and emergent plot developments during live play. Reviewers have lauded this approach for creating emotionally resonant arcs that feel organic yet epic in scale, with contributor Todd Kenreck describing Matthew Mercer's mastering as a skillful blend of orchestration and player agency that maintains group enjoyment amid chaos. Similarly, has highlighted how the series' long-form episodes allow for nuanced that distinguishes it from shorter-form actual plays, though noting it sets an elevated standard not always replicable in casual sessions. The production's animated offshoots, particularly , have garnered strong critical validation, achieving 100% scores across Seasons 1 through 3 based on aggregated professional reviews that commend the adaptation's faithful yet accessible translation of into scripted with high production values. This acclaim extends to recognition, including wins in video series categories for gaming content as listed on , affirming the innovative fusion of live elements with polished media formats. Critiques of the and often center on a perceived shift toward cinematic polish that prioritizes spectacle over the unscripted authenticity of home tabletop games, potentially alienating newcomers to . Community analyses on , such as those in r/fansofcriticalrole, argue that the evolving emphasis on high-stakes epics and professional staging makes sessions feel less like relaxed friend-group play and more like rehearsed theater, diminishing the raw unpredictability central to traditional experiences. Cast members have acknowledged this evolution in interviews, reflecting on the transition from informal streams to a structured media enterprise with enhanced visuals and editing, which enhances viewer engagement but can introduce a "trying too hard" performative layer. While this polish has broadened appeal, it underscores a tension between entertainment scalability and fidelity to D&D's improvisational roots, as evidenced by fan discussions favoring earlier, less refined campaigns for their grounded feel.

Influence on Tabletop RPG Revival and Industry Changes

Critical Role, commencing its streams in 2015, coincided with and contributed to a marked resurgence in (D&D) popularity, particularly for the fifth edition ruleset released the prior year. reported sustained annual growth in D&D sales exceeding one-third per year through the early , with the brand's revenue component estimated at $100–150 million annually by 2022 amid broader company expansion. This uptick aligned with increased mainstream visibility, as content like Critical Role demonstrated accessible, narrative-driven gameplay to online audiences, helping propel D&D into cultural conversations beyond niche hobbyist circles. The proliferation of streams post-2015 exemplifies industry adaptation, with formats emulating Critical Role's polished production emerging on platforms like and . Shows such as and others from networks like Dropout and Network expanded the model, fostering dedicated streaming studios that monetize through sponsorships and subscriptions, though this has led to saturation with content potentially eroding creative incentives. Critical Role's influence extended to prolonging fifth edition's dominance, as its high-profile campaigns showcased the system's flexibility for serialized , sustaining player engagement where earlier editions had faltered in . Critiques of the so-called "Mercer effect"—named after Critical Role's —highlight unintended pressures on private games, where newcomers, exposed to performative roleplay via streams, impose professional-level expectations on amateur facilitators, sometimes fostering dissatisfaction when home sessions lack comparable theatricality or production values. Surveys and anecdotal reports from gaming communities indicate this dynamic has skewed participant preferences toward roleplay-heavy styles over tactical combat, potentially alienating groups favoring varied playstyles and contributing to perceptions of diluted in the hobby. However, attributing D&D's revival solely to Critical Role overlooks pre-existing momentum in the tabletop sector, including indie RPG innovations like systems gaining traction in the early 2010s through accessible, narrative-focused mechanics independent of D&D's commercial ecosystem. This parallel growth underscores that while Critical Role accelerated mainstreaming via , causal factors also encompassed fifth edition's streamlined rules design and broader cultural shifts toward collaborative , rather than a singular performative catalyst.

Controversies and Criticisms

Orion Acaba's Departure and Internal Tensions

Orion Acaba, a , participated in the initial episodes of Critical Role's Campaign 1 as the Tiberius Stormwind, appearing from episode 1 through episode 27, which aired between March and November 2015. His departure was announced by on October 28, 2015, stating that Acaba would no longer feature on the show. In episode 30, "Stoke the Flames," aired November 19, 2015, Dungeon Master confirmed the exit during the broadcast, noting that Acaba was shifting focus to his independent channel and urging viewers to support his endeavors while requesting restraint from speculation. Acaba released a statement via his Twitch channel shortly after, asserting that the decision was his own to prioritize medical health concerns, mental well-being, and external ambitions, without disrupting the campaign's momentum or schedule demands. He elaborated in subsequent videos—later removed—that ongoing health treatments, including for cancer, had compounded these factors. Signs of internal tensions emerged from Acaba's on-stream playstyle, which included metagaming (using out-of-character knowledge to influence actions, such as in the episode 13 Beholder encounter), alleged dice fudging, frequent interruptions of fellow players, and a tendency toward solo-focused decisions that clashed with the group's collaborative approach. These elements reportedly slowed sessions and fostered frustration, as evidenced by visible cast discomfort and Mercer's on-air corrections during episodes. While official communications framed the split as mutual and amicable, Mercer's 2017 response to fan inquiries clarified that Acaba's return was not possible, pointing to irreconcilable differences beyond the initial explanations. Fan analyses on Reddit and similar forums, surging in late 2015 and into 2016, attributed the exit to these playstyle mismatches rather than solely health or pacing, critiquing the production's initial opacity in addressing group dynamics. No lawsuits or formal disputes followed, and the core cast of seven players stabilized thereafter, with Tiberius written out in episode 28 for in-universe family obligations and later killed off in episode 63.

Corporate Partnerships and Commercialization Backlash

The 2019 Feast of Legends one-shot, sponsored by Wendy's fast-food chain, marked an early flashpoint for criticisms of Critical Role's commercial engagements, with detractors accusing the production of compromising its grassroots tabletop ethos through overt brand integration in a custom RPG scenario promoting the sponsor's menu items. The episode drew backlash from portions of the fanbase over Wendy's labor practices and political affiliations, prompting Critical Role to remove it from their platforms shortly after airing and redirect sponsorship proceeds to immigrant aid organization RAICES. While some viewed the tie-in as a playful subversion of gamified advertising, others framed it as an initial "sell-out" that eroded the hobbyist purity associated with the show's origins as an informal Dungeons & Dragons stream among voice actors. Post-2019, Critical Role's expansion into licensed merchandise, publications, and adaptations amplified sponsor integrations and ad skits, contributing to streams that included over $9.6 million from subscriptions and bits between August 2019 and September 2021 alone. This commercialization trajectory, evidenced by with entities like Ultra PRO for gaming accessories and for comics, enabled infrastructure investments such as the construction of Soundworks studio but fueled perceptions of a shift from indie authenticity to corporate enterprise. By 2025, announcements of collaborations, including a with AdHoc Studio for the Exandria-set title Dispatch, underscored this pivot toward broader franchising, with CEO describing game pursuits as an "active" long-term priority after nearly a decade of brand growth. Critics, including analyses in , have contended that such escalations led to a loss of the show's original unpolished charm, with increased production polish and product tie-ins alienating segments of the audience who preferred its pre-commercial home-game vibe. Empirical data on underscores commercialization's role in financial for a operation employing dozens and funding original IP expansions, countering narratives of a mere "non-profit facade" by demonstrating scalable income diversification beyond streams—though anecdotal reports of fan persist without quantified exodus metrics. These tensions reflect broader actual-play industry dynamics, where growth imperatives clash with purist expectations, yet the persistence of core viewership suggests adaptation rather than wholesale rejection.

Gameplay Mechanics and Narrative Choices Under Scrutiny

Critical Role's gameplay frequently incorporates extensive homebrew elements, such as critical success and failure thresholds applied to skill checks beyond standard combat rolls, which has adapted to enhance dramatic flair but has drawn debate over prioritizing entertainment value against mechanical balance. Custom rules like expanded critical failure consequences on non-attack actions risk introducing inconsistency, as evidenced by fan discussions highlighting how these amplify randomness in narrative-driven scenarios at the expense of predictable outcomes favored in simulationist playstyles. Similarly, player-specific mechanics, including variants tied to characters like Essek Thelyss, underscore Mercer's flexibility in bending core rules for story integration, yet critics argue this fosters power imbalances, such as in attempts where failed rolls (e.g., revivify against a dragon in Campaign 1) extend tension but deviate from official probabilities. In Campaign 3, prolonged narrative arcs have amplified scrutiny, with arcs like the Bells Hells' entanglement in existential threats criticized for dragging due to meandering player decisions and heavy philosophical undertones mismatched to the cast's ensemble dynamic, leading some viewers to disengage mid-campaign. Fan analyses point to structural issues, such as linear plotting evident by episode 30 that constrains exploration, contrasting earlier campaigns' world-building and contributing to perceptions of filler content. Unpopular sentiments among fans, aggregated in 2022 discussions, include claims of diminishing enjoyment across campaigns, with Campaign 3 cited for weaker pacing and character arcs compared to predecessors. Specific imbalances, such as Ashton Greymane's Path of Fundamental Chaos subclass—featuring chaotic damage rerolls and reality-warping features—have been flagged as overpowered, potentially sidelining other party members in resolution. The live-streamed format exacerbates certain flaws, with extended non-combat segments like shopping episodes in Campaigns 1 and 2 often derided as tedious , prompting high skip rates among viewers seeking action-oriented content. Filler elements, including prolonged in low-stakes scenarios, align with criticisms of bloating episode runtimes beyond 4 hours, which some attribute to the unedited nature of actual-play streams favoring immersion over tight editing. Counterarguments emphasize Critical Role's prioritization of narrative realism—focusing on believable character motivations and thematic depth over strict simulationist fidelity to D&D rules—which resonates with the cast's voice-acting backgrounds by enabling improvisational storytelling that broadens accessibility for non-gamers. This approach, while sacrificing granular balance, fosters emotional investment, as seen in Mercer's homebrew adjustments for faster resolutions that sustain viewer engagement despite deviations from core system rigor.

Representation and Fan Offense Incidents

In April 2017, during Campaign 1 Episode 94, improvised the character Taryon Darrington as a flamboyant gay inventor who comes out to Machina, revealing struggles with familial homophobia. Some fans criticized the portrayal for relying on gay stereotypes, such as effeminate mannerisms and unsupportive parental tropes, leading to accusations of homophobia against . These reactions highlighted the inherent risks of unscripted in live , where player-driven choices can unintentionally evoke clichés without prior vetting, though the cast intended inclusive without endorsing harm. In April 2020, amid quarantine content, Riegel delivered a sponsor-read analogizing severe treatment to consulting a for a wish or resorting to a "straight jacket and padded cell" while learning bread baking if uninsured. A GMS Magazine article attributed fan offense to the humor trivializing real and institutionalization , urging an despite acknowledging Critical Role's net positive influence on . Critics of such backlash argue it overextends real-world sensitivities to fantasy exaggeration, where hyperbolic D&D mechanics like spell-based cures inherently mock dire scenarios without targeting lived experiences, reflecting improv's spontaneous edge rather than malice. Broader fan pushback has targeted perceived overemphasis on progressive representation in later campaigns, with some viewers decrying "" narrative insertions—such as NPCs or social allegories—as prioritizing performative inclusivity over gameplay mechanics. This polarization intensified with audience growth, drawing diverse ideological subsets; right-leaning commentators emphasize free expression in humor, viewing offense claims as stifling the hobby's escapist irreverence. Empirical indicators, including sustained viewership expansion from 2017's 1-2 million per to multi-million peaks by 2023 despite intermittent flare-ups, suggest minimal fan attrition, as core audiences prioritize entertainment over sanitized content.

Philanthropic Efforts

Critical Role Foundation Initiatives

The Critical Role Foundation, a 501(c)(3) nonprofit organization, was established on September 24, 2020, with Ashley Johnson serving as president. Headquartered in Burbank, California, the foundation operates under the mission of "leaving the world better than we found it" by partnering with aligned nonprofits to fund programs addressing mental health, arts access, education, and community support. It emphasizes grant-making, with an operational target of limiting administrative and operating expenses to 8.5% of donations, directing the majority to direct program support and a 10% reserve for emergencies. Initial initiatives focused on targeted grants, such as a $50,000 fundraising goal in 2020 to support the Development Institute's Native Youth & Family program, which aids communities through culturally relevant and . Subsequent efforts expanded to and , including a 2021 partnership with 826LA to fund a writing expansion at High School, enabling support for 550 students annually in creative writing and programs at a Title I school. By 2023, the foundation reported cumulative achievements including over $791,671 in grants disbursed that year alone, alongside revenue of $801,348, demonstrating sustained growth in philanthropic output. These activities align with cast members' advocacy for creative and mental health access, though the foundation maintains separation from Critical Role's for-profit operations to ensure tax-deductible donations fund nonprofit partners. Financial transparency is evidenced through public IRS filings and third-party evaluations, earning an 85% score and three-star rating from for accountability and finance metrics. Post-2023 updates highlighted ongoing program evolution, such as continued educational grants and disaster relief reserves, with verifiable impacts reported via partner outcomes like expanded student engagement in writing initiatives. While some observers note potential brand synergies between the foundation and Critical Role's commercial entity, no substantiated evidence of misuse or overlap undermining nonprofit status has emerged, as confirmed by IRS compliance and low overhead ratios.

Charity Streams and Community Fundraising Outcomes

Critical Role has organized multiple charity streams, typically featuring one-shot tabletop sessions with cast members and guests, to support targeted non-profits via the Critical Role . These events leverage fan participation, allowing donations at thresholds to influence elements such as character decisions or plot outcomes, fostering direct . Notable streams include the September 2025 "Thank Goodness it's Thursday!" (TGiT) one-shot benefiting the National Center for Women & Information Technology (NCWIT), which raised over $68,000 to promote gender diversity in tech fields. Earlier efforts, such as the 2023 Red Nose Day fundraiser, collected $64,227 for Comic Relief's initiatives, with interactive polls determining adventure choices. The inaugural campaign in 2020 for First Nations Development Institute's Native Youth & Culture Fund exceeded its $50,000 goal, ultimately raising $200,000 to support cultural preservation and youth programs across eight U.S. sites. Cumulative outcomes from these streams and related drives have contributed to over $4 million raised by the since 2020, directed toward partners addressing disaster relief, education equity, and without specified percentage breakdowns per cause in public disclosures. Fan-driven elements, including live auctions of memorabilia on platforms like during streams, have amplified totals, enabling full funding of grants such as those for wildfire recovery in in early 2025. Administrative efficiency targets limit overhead to 8.5% of donations, aligning with the organization's 85% score from , which evaluates financial health and transparency. While the performative format echoes regular content, recurring annual events and consistent Tiltify campaigns demonstrate sustained donor participation rather than one-off spectacle.

References

  1. [1]
    What is Critical Role?
    Oct 21, 2021 · Critical Role, our show, is a long-running web series in which our group of nerdy ass voice actors use tabletop roleplaying game mechanics as the medium.
  2. [2]
    How Critical Role's 8 Cofounders Made Their 'D&D' Game an ...
    Oct 25, 2024 · Critical Role's eight cofounders gave BI insight into how their hobby game became an Amazon show. CR cofounder and Emmy Award-winning director ...
  3. [3]
    Exploring CRITICAL ROLE: From a Plucky Underdog to a Beloved ...
    Jun 16, 2025 · Since 2015, Critical Role has grown from its humble beginnings to becoming a full-fledged media powerhouse and TTRPG legend.
  4. [4]
    10 Years of 'Critical Role': 'We Are Never Going Away' - Rolling Stone
    Jun 13, 2025 · Critical Role looks back on a decade of D&D, the Critter community, and being a family business.
  5. [5]
    Critical Role: Home
    Welcome to Critical Role, where a tabletop roleplaying game between friends became a web series, and then an organization dedicated to storytelling, ...Events · Schedule · Shop · Recap
  6. [6]
    Critical Role: The Complete Timeline (& How To Get Started) - CBR
    Nov 16, 2023 · Critical Role began as a celebratory one-shot game of Pathfinder for Liam O'Brien's birthday in December 2012.
  7. [7]
    Legendary Acquires Felicia Day's Geek & Sundry
    Aug 4, 2014 · “Bringing Felicia and her stable of branded digital content to Legendary gives the Geek & Sundry properties access to our unique digital ...
  8. [8]
    C1: Vox Machina | Critical Role
    Vox Machina began as a home game before being streamed on Twitch officially as Critical Role in 2015. The Legend of Vox Machina is our animated series on ...The Campaign That Started It... · E1: Arrival At Kraghammer · E24: The Feast
  9. [9]
    Arrival at Kraghammer | Critical Role: VOX MACHINA | Episode 1
    Jun 24, 2015 · Critical Role podcast: https://goo.gl/jVwPBr Check out the Geek and Sundry Twitch stream ... Critical Role: VOX MACHINA | Episode 1. 25M ...
  10. [10]
    Critical Role separates from Geek & Sundry to create new shows
    Jun 19, 2018 · The show has been completely owned by its creators from the beginning, making this split more of a production-related decision.
  11. [11]
    When Did Critical Role Leave Geek & Sundry? - CBR
    ... Legendary acquired digital media platforms Geek & Sundry and Nerdist in 2013. Big corporate oversight didn't leave Critical Role with a lot of wiggle room ...
  12. [12]
    Critical Role Announces Split From Geek & Sundry
    Feb 19, 2019 · In a somewhat surprising move today, the popular D&D show Critical Role announced they were officially splitting from Geek & Sundry.
  13. [13]
    'Dungeons and Dragons' Kickstarter breaks record with $11.3 million ...
    Apr 19, 2019 · With more than $11 million in funding, "Critical Role" will now produce a 10 episode series called "The Legend of Vox Machina." "We are ...
  14. [14]
    The Legend of Vox Machina Animated Special by Critical Role
    Sep 14, 2022 · 88,887 backers pledged $11,385,449 to help bring this project to life. Last updated September 14, 2022.
  15. [15]
    CriticalRole - Twitch Stats, Analytics and Channel Overview
    In the last 30 days, CriticalRole has streamed for 40h 50m with a peak of 41 377 viewers and an average of 10 355 viewers.
  16. [16]
    [No Spoilers] The average length of a Critical Role episode is ...
    Aug 16, 2023 · Typically anywhere from 3.5-4.5 hours, occasionally going longer depending on what the session entails. I'd say 4:15 is a good average.Critical Role is currently 676 hours longer than One ...How much time can you give Campaign 4 each week?More results from www.reddit.com
  17. [17]
    FAQ - Critical Role
    ... Geek & Sundry's channels. All new episodes are available on Critical Role's channels. We have created helpful YouTube playlists (Campaign 1: Vox Machina ...
  18. [18]
    Dungeons & Dragons: The Dunamancy Of Critical Role, Explained
    Feb 16, 2020 · Dunamancy is a new subset of magic in the world of Dungeons & Dragons that will make its canonical premiere in the new Critical Role book ...
  19. [19]
  20. [20]
  21. [21]
    Ad skits - Critical Role - Miraheze
    Ad skits are pre-show segments advertising a sponsor of the night's episode. Primarily written and performed by Sam Riegel.
  22. [22]
    Critical Role's "Mercer Effect" Explained (& How It Hurts D&D)
    Apr 9, 2023 · Critical Role's high-quality streams have caused the "Mercer Effect," a symptom of fans not knowing the reality of Dungeons and Dragons.
  23. [23]
    Surviving the Mercer effect - The DnD Geek
    Aug 4, 2021 · The Mercer effect is when players, or DMs, expect a D&D game to have the same level of quality as the famous D&D stream, DM'd by Matthew Mercer, Critical Role.
  24. [24]
    How to stream D&D Live with a Multiple Cameras in One Room
    Jan 18, 2020 · How to stream like Critical role. Some essential streaming tips for multi camera, single location streaming of all of your party in one room ...Missing: home | Show results with:home
  25. [25]
    State of the Role: Studio Tour with Marisha Ray - YouTube
    Aug 2, 2018 · Join Marisha Ray as she takes you on a guided tour of the Critical Role studio, answers fan questions, and more!
  26. [26]
    Campaign 3: Behind the Set - YouTube
    Oct 19, 2021 · See how the set for Critical Role Campaign 3 went from concept to reality in this behind-the-scenes video! Special thanks to Shaun Ellis, ...
  27. [27]
    [No Spoilers] How does the set work exactly? : r/criticalrole - Reddit
    Jan 30, 2025 · They have a layered projection system behind them (at least two or three layers). I don't know if it is plexiglass or mesh, but I've assumed it is mesh.[NO SPOILERS] How is the room set up for the beginning of C1?[CR Media] Behind the Scenes Set Preview - Campaign 3 - RedditMore results from www.reddit.comMissing: evolution | Show results with:evolution
  28. [28]
    Podcast - Critical Role
    The show features seven popular voiceover actors diving into epic adventures, led by veteran game master Matthew Mercer.Campaign 1 · The Mighty Nein · Campaign 2: The Mighty Nein · One Shots
  29. [29]
    Critical Role Pushed To New Path For Its Pandemic Programming
    May 4, 2020 · That sent the company off to come up with shows that could be done remotely, with Zoom, and streaming cameras and remote conversations.
  30. [30]
    State of the Role: Critical Role Return Updates - YouTube
    Jun 25, 2020 · Creative Director Marisha Ray has a special update on the return of Critical Role! The good news: it's almost Thursday.
  31. [31]
    [NO SPOILERS] Question regarding if there are any changes in the ...
    Sep 10, 2021 · Yes, once filming of Blindspot finished, she's there to stay. They took a several months break to remodel the studio for social distancing and ...
  32. [32]
    Scheduled on - Critical Role
    Critical Role is a weekly livestreamed show that uses roleplaying game mechanics as a means to explore and develop stories from the vast fantasy world of ...
  33. [33]
    Critical Role | Podcast on Spotify
    Listen to Critical Role on Spotify. Welcome to Critical Role, home of a bunch of nerdy-ass voice actors playing tabletop roleplaying games!
  34. [34]
    Critical Role - Apple Podcasts
    Rating 4.9 (10,461) Welcome to Critical Role, home of a bunch of nerdy-ass voice actors playing tabletop roleplaying games! Enter a world of glorious imagination and improvisation.
  35. [35]
    CR Transcript & Closed Captions Update - Critical Role
    Apr 5, 2019 · We're excited to provide an update regarding the closed captioning of Critical Role, the status of the CR Transcript team, and more.
  36. [36]
    About Us - Critical Role Transcript
    Critical Role Transcript is an all-volunteer project started by fans of the show (“Critters”) to add closed captions to every episode.Missing: multi- dubs
  37. [37]
    Transcripts | Critical Role Wiki - Fandom
    Searchable transcripts that include timestamps and links to the relevant portions of the VODs are located at this fan-created site.
  38. [38]
    NEWS: Update to Spanish, Italian, French, and Portuguese Critical ...
    May 3, 2021 · Currently, the ability to add live translated captions on our livestreams in multiple languages isn't available, so live captions will remain in ...
  39. [39]
    NEWS: We will now be providing translated captions for Critical Role ...
    May 3, 2021 · NEWS: We will now be providing translated captions for Critical Role episodes in Spanish, Italian, French, and Portuguese! Translations will ...
  40. [40]
    Closed captions for Critical Role campaign 2,...
    Feb 28, 2018 · Closed captions for Critical Role campaign 2, episodes 4, 5 and 6 are now live on YouTube! Also live is Campaign 2, episode 1 in French, ...
  41. [41]
    Vox Machina Level Updates - CritRoleStats
    Individual Character Level Updates · Grog · Keyleth · Percy · Pike · Scanlan · Taryon · Vax'ildan · Vex'ahlia.Grog · Vax'ildan · Percy · Keyleth
  42. [42]
    Critical Role helped spark a Dungeons & Dragons renaissance
    Mar 14, 2020 · Five years ago, a group of self-proclaimed nerdy voice actors known as Critical Role started recording themselves playing Dungeons & Dragons.<|control11|><|separator|>
  43. [43]
    Critical Role: The Legend of Vox Machina Animated Special
    Sep 14, 2022 · 88,887 backers pledged $11,385,449 to help bring this project to life. Last updated September 14, 2022.Updates 63 · Rewards · Comments 35495 · FAQ 22
  44. [44]
    Campaign 2: The Mighty Nein - Beacon
    Set in the magical world of Exandria, on the continent of Wildemount, Critical Role's Mighty Nein campaign is the story of a group of motley and chaotic ...
  45. [45]
    Campaign 2: The Mighty Nein - Critical Role
    What began in 2012 as a bunch of friends playing RPGs in each other's living rooms has evolved into a multi-platform entertainment sensation. The show features ...
  46. [46]
    Critical Role Campaign 2 Wrap Up/Transcript
    But one was that it's interesting that the Mighty Nein, who are these morally ambiguous characters and who make bad decisions all the time, influenced a lot ...
  47. [47]
    Dungeons & Dragons had its biggest year despite the coronavirus
    Mar 13, 2021 · Dungeons & Dragons saw sales jump 33% in 2020,. Stalwart fans used lockdown to teach friends and family how to play, ushering in a new cohort ...
  48. [48]
    CriticalRole - Statistics - TwitchTracker
    Twitch CriticalRole statistics and charts of activity, monthly concurrent viewers, views and followers growth.
  49. [49]
    HYPE: Explorer's Guide to Wildemount, Our New Campaign Guide ...
    Jan 13, 2020 · Our next campaign guide, Explorer's Guide to Wildemount, created with love with our friends at Dungeons & Dragons, will release on Tuesday, March 17th.
  50. [50]
    Is Explorer's Guide to Wildemount worth it for non CR fans/games?
    Feb 9, 2022 · While it was def a phb power creep so has everything that's been published since the PHB but the SCAG (there's a reason that book is the ...Missing: critiques | Show results with:critiques
  51. [51]
    (Campaign 2, EP1-EP51) Mighty Nein Podcast - Critical Role
    Jan 22, 2019 · This podcast contains 251 episodes of the second campaign, The Mighty Nein, including episodes like 'Curious Beginnings' and 'Xhorhas'.
  52. [52]
    Critical Role Campaign 3: Who are the Heroes of Bells Hells?
    Feb 20, 2025 · Critical Role Campaign 3: Who are the Heroes of Bells Hells? · Ashton Greymoore · Laudna · Fearne Calloway · Chetney Pock O'Pea · Imogen Temult.Laudna · Chetney Pock O'pea · Imogen Temult
  53. [53]
    C3: Bells Hells | Critical Role
    CAST · Game Master: Matthew Mercer · Laura Bailey · Taliesin Jaffe · Ashley Johnson.Check Out · Critical Recaps · Cast
  54. [54]
  55. [55]
    Homebrew Resources - CritRoleStats
    This page is our hub for all custom resources Critical Role has created or ruled for their games. Warning: This page and its links contain SPOILERS for all ...
  56. [56]
    [No spoilers] What homebrew rules have you noticed in Critical Role?
    Dec 7, 2021 · Matt uses homebrew resurrection ritual rules. I can't remember the specifics but anything other than a revivify he rolls a d20 against some DC that can be ...Overall thoughts on Matt Mercer homebrew? : r/dndnext - Reddit[Spoilers C3E35] Exploring the Critical Multiverse? : r/criticalroleMore results from www.reddit.comMissing: multiverse | Show results with:multiverse
  57. [57]
    Campaign Three: Bells Hells | Critical Role Wiki - Fandom
    No. of episodes. 121 ; Hosted on. Twitch · Youtube · Beacon ; Running time. ± 4 hours ; First aired. 2021-10-21 ; Last aired. 2025-02-06 ...Emhira · Asha · Lieve'tel Toluse · A New Age Begins
  58. [58]
    Campaign 3: Bells Hells - YouTube
    Campaign 3: Bells Hells. Critical Role. Podcast•122 episodes•Last updated on Aug 13, 2025. Set in the magical world of ... The Trail and the Toll | Critical ...Missing: count | Show results with:count
  59. [59]
    Critical Role Twitch Views Are DROPPING...And That's Totally FINE!
    Mar 31, 2023 · ... Critical Role Campaign 3...a drop in Twitch and stream viewership over the last 12 months...but we're also going to explain why Critters not ...
  60. [60]
    [No Spoilers] For those that stopped watching during C3 : r/criticalrole
    Dec 8, 2024 · Bad campaign. Big ideas and interesting plot, but not the cast of characters for such a heavy philosophical, theological, existential story - ...[Spoilers C3E120] People's perspective on Campaign 3 : r/criticalrole[No Spoilers] So… is Campaign 3 controversial or what? : r/criticalroleMore results from www.reddit.com
  61. [61]
    Why People are DISAPPOINTED with Critical Role's Campaign 3
    Dec 14, 2023 · The campaign just feels tedious. Continually, 2 players go off and have a chat for an hour (usually about stuff that isn't even important) while the other 4 ...
  62. [62]
    Critical Role Campaign 3 Isn't Connecting...But Does That Matter?
    Dec 28, 2023 · ... discontent with Critical Role Campaign 3? We're breaking down the 3 biggest reasons some Critical Role fans are struggling to stay invested in ...Missing: pacing length<|separator|>
  63. [63]
    What Is Campaign Four? | Critical Role
    Aug 21, 2025 · Campaign Four of Critical Role follows a stellar cast of players including Laura Bailey, Luis Carazo, Robbie Daymond, Aabria Iyengar, Taliesin ...
  64. [64]
    Critical Role details Campaign 4, its cast, and its rules - Polygon
    Aug 21, 2025 · Critical Role has unveiled the main cast for its highly anticipated fourth campaign, confirmed the use of Dungeons & Dragons (2024 rules), ...
  65. [65]
    Campaign 4 | Critical Role
    CAST ; Laura Bailey. Luis Carazo. Robbie Daymond. Aabria Iyengar ; Taliesin Jaffe. Ashley Johnson. Brennan Lee Mulligan. Matthew Mercer ; Whitney Moore. Liam O' ...Welcome To Aramán · Critical Recaps & More · CastMissing: 2024 | Show results with:2024
  66. [66]
    Critical Role Campaign 4: Cast, Araman, West Marches, Game System
    Aug 21, 2025 · Per Critical Role, Campaign 4 will be played using Dungeons & Dragons (2024 rules) as its game system, as well as some “homebrew” elements ...Missing: rotating | Show results with:rotating
  67. [67]
    Critical Role's Campaign 4, Featuring Brennan Lee Mulligan as ...
    Oct 2, 2025 · For the first time, Critical Role adopts a West Marches-style format in Campaign 4, with three rotating tables (Soldiers, Seekers, and Schemers) ...Missing: ruleset | Show results with:ruleset
  68. [68]
    Critical Role to Use D&D 2024 Rules For Campaign Four, Expands ...
    Aug 21, 2025 · In total, the cast includes Laura Bailey, Luis Carazo, Robbie Daymond, Aabria Iyengar, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Whitney ...Missing: Premiere
  69. [69]
    Critical Role IV | Official Trailer - YouTube
    Sep 18, 2025 · The wolves are at Thjazi Fang's door...but the real story is just beginning. Check out our official trailer of Campaign 4! Tune in for the ...Missing: September 2025 interest crowdfunding
  70. [70]
    Critical Role Campaign 4 Sparks a Surge of Interest from Fans
    Oct 5, 2025 · The first episode saw fairly significant numbers in attendance, attracting more than 115,000 viewers on YouTube, more than 40,000 on Twitch ...
  71. [71]
    Critical Role campaign 4's lore is a lot to take in: Here's a guide
    Oct 13, 2025 · Critical Role's new world is finally here, and if you're confused, then you aren't the only one. Here's our guide to help out.
  72. [72]
    Critical Role | WikiProject Dungeons & Dragons Wiki - Fandom
    Also, in many one-shots, other cast members take over the role of Dungeon Master or game master (GM) from Matthew Mercer. As of October 2019, over 25 one-shots ...
  73. [73]
    One-shots - Critical Role - Miraheze
    One-shots are self-contained episodes featuring TTRPG gameplay. Most one-shots are standalone works, though some feature sequels that are themselves ...List of one-shots · Set in Exandria · Other settings · Dungeons & Dragons
  74. [74]
    Call of Cthulhu: Shadow of the Crystal Palace - YouTube
    Jul 31, 2019 · Pick up the Call of Cthulhu Starter Set for a cosmic horror adventure of your own and use the code CriticalRole at check out for 10% off ...Missing: D&D | Show results with:D&D
  75. [75]
    The Night Before Critmas - YouTube
    Dec 23, 2018 · Special guest Julie Nathanson joins the cast of Critical Role for a hilarious "slay" ride through Dungeon Master Liam O'Brien's "The Night ...
  76. [76]
    Critical Role Presents: A Daggerheart Critmas Story | Live Show
    Dec 19, 2024 · Critical Role Presents: A Daggerheart Critmas Story | Live Show | Livestream ; The Snipping of Shears | Critical Role | Campaign 4, Episode 3.<|separator|>
  77. [77]
    Critical Role and the Wendy's One-Shot Controversy | In Media Res
    Dec 9, 2021 · The clearest example of this type of engagement occurred when CR partnered with Wendy's for a one-shot, “Feasts of Legends.” Though some ...
  78. [78]
    [Web Media] Critical Role's lost episode: the Wendy's One-Shot
    Apr 17, 2022 · This is the story of the one little kerfuffle they had, that has been nearly completely lost to time. So what's Critical Role?The Wendy's one shot was the funniest shit ever, and I'm pissed we ...The Controversial Wendy's Critical Role One-Shot : r/DnD - RedditMore results from www.reddit.com
  79. [79]
    Marisha's Honey Heist | Critical Role RPG One-Shot - YouTube
    Dec 13, 2017 · Watch Critical Role Live Thursdays at 7pm PT on Twitch at https://www.twitch.tv/geekandsundry Thanks to Marvel Puzzle Quest for sponsoring ...
  80. [80]
    Filler episode? : r/fansofcriticalrole - Reddit
    Sep 15, 2023 · I understand not every episode can be filled with massive reveals and plot relevant lore drops, but this felt like a literal anime filler ...[Web Media] Critical Role's lost episode: the Wendy's One-Shot[No Spoilers] It's OK to Not Like Critical Role : r/criticalrole - RedditMore results from www.reddit.com
  81. [81]
  82. [82]
    Exandria Unlimited - Critical Role
    The first installment of Exandria Unlimited featured an eight episode mini-campaign that followed a fresh-faced and freshly formed crew of characters, beginning ...
  83. [83]
    Exandria Unlimited: Calamity | Critical Role Wiki - Fandom
    Exandria Unlimited: Calamity is a four-part miniseries set in the Age of Arcanum, following six adventurers as they uncover a hidden corruption beneath the ...
  84. [84]
    The Re-Slayer's Take | Critical Role
    The Re-Slayer's Take follows six rejected monster hunters battling creatures in Issylra. It's an all-ages actual play, edited into bite-sized episodes.
  85. [85]
    Welcome to The Re-Slayer's Take! | Critical Role
    May 20, 2024 · The Re-Slayer's Take is an audio adventure where rejected mercenaries re-slay undead creatures, following the next generation of Slayer's Take ...
  86. [86]
    Wildemount Wildlings | Critical Role
    Wildemount Wildlings is a mini-series about four teen campers in the O.L.G.A. cabin, airing Thursdays at 6pm Pacific on Beacon, Twitch, and YouTube.
  87. [87]
    Exandria Unlimited Review | Critical Role's Mini Campaign Is Bad
    Aug 21, 2021 · An inexperienced DM eschewing the RAW and RAI completely while DMing for new players who hadn't fully grasped the action economy as it was ...
  88. [88]
    The Team - Critical Role
    C3: Bells Hells · C2: The Mighty Nein · C1: Vox Machina · Podcasts · C3: Bells Hells ... The Team. Cast Members · Matthew Mercer. Matthew Mercer is a Los Angeles ...Matthew Mercer · Travis Willingham · Laura Bailey · Ashley Johnson
  89. [89]
    The rise of Critical Role: How a crew of 'nerdy-ass voice actors ...
    Jan 2, 2023 · It started as a group of self-described "nerdy-ass voice actors" playing Dungeons & Dragons, trying to make each other laugh. Ten years later, ...
  90. [90]
    The Cast of Critical Role: Why Their Voices Sound So Familiar
    Apr 10, 2023 · Critical Role is composed of an entertaining troupe of voice actors who get together regularly and livestream their Dungeons and Dragons adventures on Twitch.
  91. [91]
    Critical Role cast and characters guide - Wargamer
    May 1, 2025 · Both voice actor and actor, Taliesin Jaffe started his acting career as a child, before taking on voice acting roles dubbing anime. He's ...Matthew Mercer · Laura Bailey · Taliesin Jaffe · Ashley Johnson
  92. [92]
    My thoughts about Campaign 3 so far | Critical Role | Luboffin
    Feb 12, 2024 · Sign up to Patreon to help me make more videos like this! https://www.patreon.com/luboffin 0:00 The characters 10:02 The group dynamics ...Missing: spotlight critiques sources<|control11|><|separator|>
  93. [93]
    [No spoilers] How many episodes has Ashley Johnson missed?
    Apr 22, 2020 · That's about 49% of the first campaign and 44% of the second campaign, for an average of around 47% of all campaign episodes. Assuming perfect ...[No spoilers] Ashley's attendance : r/criticalrole - Reddit[No Spoilers] Is there any data on what percentage of air time each ...More results from www.reddit.com
  94. [94]
  95. [95]
    Is It a Game or Just Writing? On Emergent Narrative and Player ...
    Oct 14, 2025 · That's emergent narrative at work. It's different from both predetermined story outcomes (traditional adventure modules) and pure creative ...
  96. [96]
    [Spoilers C2E140] Narrative & the Importance of Stakes and Lasting ...
    May 28, 2021 · Life doesn't have perfect narrative beats, but CR does have an eerie amount of structure to it . It might be messy, like real life, like ...Players as Writers – Let's discuss emergent narrative : r/gamedesignWhy do you think D&D has moved away from emergent storytelling ...More results from www.reddit.com
  97. [97]
    Player Agency & Emergent Storytelling
    Jan 20, 2019 · The reason I say “player agency” and not “the story” is that I want the story told at my gaming table to be shaped by the players and to be ...Missing: Critical Role
  98. [98]
    Critical Role: A Guide To The D&D House Rules Matt Mercer Uses
    Jan 5, 2020 · Matt Mercer's homebrew rules allow such classes to take all the extra attacks that their main action allows on a readied action, so that they ...
  99. [99]
    All Unique Critical Role D&D Rules Explained - Screen Rant
    Feb 26, 2021 · Every good Dungeons and Dragons DM creates homebrew rules to enhance their campaign, and Matt Mercer of Critical Role is no exception.
  100. [100]
    “Favourite Character” Poll Results! Some consistencies with ... - Reddit
    Aug 8, 2025 · The final boss and resurrection of molly was A++, but instead of the emotional weight of getting back molly, we get blank slate Kingsley, and he ...[Spoilers C3E22] Favorite characters thus far for each cast ... - Reddit[No Spoilers] Favorite Player Character Ever? : r/criticalrole - RedditMore results from www.reddit.com
  101. [101]
  102. [102]
    Critical Role: 10 Best Player Characters, Ranked By Likability
    Apr 8, 2023 · From Caleb, Vex, and Vax to Fjord, Caduceus Clay, and Jester Lavorre, discover the most compelling player characters in Critical Role.
  103. [103]
    Critical Role and the dangers of a false railroad - YouTube
    Jul 22, 2023 · Railroading is probably DM worst sin, according to the D&D community, and I feel inclined to agree. As I finished watching Critical Role's ...Missing: accusations prep
  104. [104]
    Is Critical Role Scripted | Page 13
    Jul 22, 2024 · As for what I consider "railroading", the previous paragraph is a good enough first approximation: the GM making decisions, and manipulating ...
  105. [105]
  106. [106]
    Critical Role: The 12 Best Guest Player Characters - Screen Rant
    Apr 7, 2023 · 11 Lionel Gayheart (Jon Heder) ; 10 Reani (Mica Burton) ; 9 Keg (Ashly Burch) ; 8 Twiggy (Deborah Ann Woll) ; 7 Shakäste (Khary Payton).
  107. [107]
    [No Spoilers] Who has been your favorite guest star and/or ... - Reddit
    May 15, 2022 · Deborah was the first person I thought of. Mica Burton, Will & Khary are also at the top of my list. I would love to see one of them return.[NO SPOILERS] Favorite Guests in CR History : r/criticalrole[No Spoilers] Pandemic aside, which actor/celebrity/writer/etc would ...More results from www.reddit.com
  108. [108]
    I don't know why, but these guest episodes have kept my attention ...
    May 21, 2023 · I think it's because we get a new mix of people that changes the chemistry in new and experimental ways, personally I like the change it's ...[Spoilers C2] What is everybodys opinion on guests? : r/criticalroleDoes anyone actually like guest characters? : r/fansofcriticalroleMore results from www.reddit.com
  109. [109]
    Critical Role Campaign 4 Learned It's Lesson From Bell's Hells!
    Oct 6, 2025 · The Character Sheet is back with more fantasy and TTRPG news as today we look at how the lessons learned from some potential missteps by ...
  110. [110]
    Critical Role campaign four setting, players, and system revealed
    Aug 21, 2025 · My main concern will be the rotation time between each group. For example, 3 sessions for the Soldiers group, 3 for Schemers and 3 for ...[CR Media] Campaign 4 and the CR Reframe : r/criticalrole - RedditWanting Campaign 4 to be a "deadlier" campaign : r/fansofcriticalroleMore results from www.reddit.com
  111. [111]
    CRITICAL ROLE Trademark of CRITICAL ROLE LLC
    Filing Date. 2015-07-23. Registration Number. 4908306. Registration Date. 2016-03-01. Mark Drawing. 4000 - Standard character mark Typeset. Published for ...
  112. [112]
    Critical Role Productions, LLC Company Profile | Burbank, California
    Critical Role Productions, LLC's key principal is Sam Riegel. What year was Critical Role Productions, LLC started? Critical Role Productions, LLC was started ...Missing: founded | Show results with:founded
  113. [113]
    As D&D booms, 'Critical Role' makes its own kind of nerd celebrity
    May 9, 2024 · Critical Role launches Beacon, prepares 'Vox Machina' Season 3 for fall - The Washington Post.
  114. [114]
    Critical Role: How a D&D livestream became a media company
    Mar 27, 2025 · Critical Role has expanded from a single live-stream of Dungeons & Dragons into a multiplatform media company. · It operates a production studio, ...<|separator|>
  115. [115]
    Critical Role: Revenue, Competitors, Alternatives - Growjo
    Critical Role's estimated annual revenue is currently $18.7M per year.(i) · Critical Role's estimated revenue per employee is $205,000 ...
  116. [116]
    Twitch Channel Critical Role Was Top Earner Listed in Data Leak
    Oct 8, 2021 · Critical Role earned over $9.6 million from August 2019 to September 2021, according to the leaked data. The money came from Twitch subscribers, ...<|control11|><|separator|>
  117. [117]
    Critical Role | LinkedIn
    May 8, 2019 · About us. What started in 2012 as a roleplaying game between friends has evolved into a multiplatform entertainment phenomenon with a variety of ...
  118. [118]
    Critical Role - Explorer's Guide to Wildemount Rockets to #1 In 'All ...
    Jan 14, 2020 · When the Amazon page for Explorer's Guide to Wildemount leaked, the book went straight to #15 in all books (not just games, or even just fantasy ...<|separator|>
  119. [119]
    Wildemount: Most Pre-orders Since D&D Core Rulebooks - EN World
    Jan 22, 2020 · ... Explorer's Guide to Wildemount, WotC's Greg Tito said ... selling like hotcakes since 5th Edition released in 2014." It sounds like the ...
  120. [120]
    Tal'Dorei Campaign Setting Reborn Releases January 18, 2022!
    Dec 15, 2021 · Tal'Dorei Campaign Setting Reborn, releasing January 18, 2022, includes new setting info, monsters, magic, subclasses, and backgrounds, updated ...
  121. [121]
    WotC Adds 'Partnered Content' to DnDBeyond--Starting With Critical ...
    Aug 17, 2023 · The definitive sourcebook for bringing the locations, people, creatures, and character options of Critical Role's Tal'Dorei continent.
  122. [122]
    How Wyrmwood Makes the World Better, One Dice Tower at a Time
    Aug 28, 2018 · As for Critical Role, the cast stumbled upon Wyrmwood's products at a Gen Con long before there were live shows, and a new partnership was born.
  123. [123]
    [No Spoilers] Sustainability of Critical Role Merchandise : r/criticalrole
    Jun 5, 2022 · All of the recent merch drops look amazing and I'm sure they're good quality considering the price and mass production.[No spoilers] What's your unpopular opinion about critical role?[No Spoilers] Merch complains : r/criticalrole - RedditMore results from www.reddit.comMissing: lore inconsistencies
  124. [124]
    How animation brought Critical Role's 'Legend of Vox Machina' to life
    Jan 29, 2022 · In 2019, Critical Role sought $750,000, but by the close of the six-week campaign it had generated more then $11.3 million from 88,000 backers, ...
  125. [125]
  126. [126]
    The Legend of Vox Machina on Amazon Prime: The story behind ...
    Feb 4, 2022 · The Legend of Vox Machina, a fun, raunchy fantasy series with new episodes out every Friday, has already taken the internet by storm.
  127. [127]
    [No Spoilers] Parrot Analytics: The Legend of Vox Machina - Reddit
    May 24, 2022 · To clarify, this is 17.9x the average viewership of animated series in the US in Q1 2022. But still extremely impressive, I hope this indicates ...Critical Role's YouTube channel has more daily views ...I checked out CR's Youtube view numbers : r/criticalroleMore results from www.reddit.com
  128. [128]
    [No Spoilers] Does anyone else feel the show does TOO much "It's ...
    Jan 31, 2022 · They tend to make very dumb choices. And while it's a nice nod that this is an adult oriented animated show, the sexual jokes get old pretty ...[No Spoilers] It's OK to Not Like Critical Role : r/criticalrole - Reddit[LOVM S1] Was this always going to be explicitly adults only? I'll ...More results from www.reddit.comMissing: critiques | Show results with:critiques
  129. [129]
    'The Mighty Nein' animated series gets Nov. 19 premiere date at ...
    Jul 24, 2025 · With three seasons released, a fourth expected in 2026 and a confirmed fifth season in development, the show's success paved the way for an ...
  130. [130]
    The Mighty Nein Animated Series to Debut on Prime Video on ...
    Oct 2, 2025 · The Mighty Nein Animated Series to Debut on Prime Video on November 19th · Thread starter Christian Hoffer · Start date Oct 2, 2025.
  131. [131]
  132. [132]
    Critical Role Start Development on First Video Game With AdHoc ...
    “Dispatch,” due to be released later in 2025, is described as “a superhero workplace comedy” where players must manage “a dysfunctional team of ...
  133. [133]
    Critical Role and AdHoc Studio Collaborate on Multiple Projects ...
    Jul 24, 2025 · In addition to teaming up on Dispatch, Critical Role and AdHoc Studio are co-developing an original video game set in Critical Role's universe, ...
  134. [134]
  135. [135]
  136. [136]
    Legend of Vox Machina Brings D&D to Your Living Room - Nerdarchy
    Feb 6, 2022 · From the beginning of the Kickstarter, Critical Role was upfront about not thinking the animated series would succeed without proof to investors ...
  137. [137]
    CriticalRole - Detailed Channel Viewership on Twitch - Streams Charts
    Detailed CriticalRole metrics on Twitch ➥ Activity charts, followers, views and more. ... Audience Retention & Insights; Ads Campaign Management; Scouting Talents ...
  138. [138]
    CriticalRole - Twitch statistics and analytics - SullyGnome
    CriticalRole currently has 1,457,366 followers. How does CriticalRole rank on Twitch. CriticalRole ranked 83 for average viewership and 57 for peak viewership.
  139. [139]
    Critical Role YouTube Channel Statistics / Analytics - SPEAKRJ Stats
    $$1.7M - $38.3M. Check Earnings Stats. Critical Role is estimated to earn a monthly income of $ 3.1M USD on YouTube ... 2024 to September 19th, 2025. Critical ...
  140. [140]
    What Social Blade Doesn't Show - Campaign 3's declining viewership
    Nov 4, 2024 · C3 has lost its audience roughly 2.5% faster than C1. It is not currently enjoying the "campaign end bump" that can be observed in the data.[No Spoilers] Is Criticall Role Viewership declining? : r/criticalroleTwitch stats for last 365 days: double the amount of streams but ...More results from www.reddit.comMissing: SullyGnome | Show results with:SullyGnome
  141. [141]
    WotC - Comparing EN World's Demographics to the D&D Community's
    Apr 25, 2020 · The number of players increases slowly from 8 up until age 35, peaking at ages 30-34, and then it starts to drop off sharply. That's the same ...
  142. [142]
    Interview: How Wizards of the Coast plans to continue Dungeons ...
    May 20, 2021 · As per Wizards' stats, they've tracked more than 50 million players for D&D worldwide, with a 33% increase in year-over-year sales. 2020's ...
  143. [143]
    D&D Advice Every Dungeon Master Needs From Critical Role's ...
    Apr 17, 2017 · Being a Dungeon Master means being a storyteller, orchestrating chaos and making sure everyone is having a great time.Missing: reviews Polygon
  144. [144]
    You don't need to be Critical Role in all of your D&D games - Polygon
    Jul 14, 2025 · Critical Role's actual play YouTube success made roleplaying the most important aspects in DnD, but the game has more to offer.Missing: reviews Forbes
  145. [145]
    The Legend of Vox Machina | Rotten Tomatoes
    Rating 100% (70) Discover reviews, ratings, and trailers for The Legend of Vox Machina on Rotten Tomatoes. Stay updated with critic and audience scores today!Season 1 · Season 3 · Season 2 · Cast and CrewMissing: metrics | Show results with:metrics
  146. [146]
    Critical Role (TV Series 2015– ) - Awards - IMDb
    2 wins & 3 nominations. The Webby Awards. Taliesin Jaffe, Ashley Johnson, Sam Riegel, Travis Willingham, Laura Bailey, Liam O'Brien, Matthew Mercer, and ...
  147. [147]
    Critical Role doesn't feel like people playing D&D at all anymore...
    Jan 13, 2023 · That feeling of talented creative people playing a tabletop game that made C1 and the first half of C2 so special is completely gone.
  148. [148]
    IMO: Critical Role is "trying too hard" and it has caused an ... - Reddit
    Nov 17, 2023 · The show wants to be a tolkien-esque epic with a massive living breathing world full of politics and world changing powers struggling to some end.
  149. [149]
    [No Spoilers] New to Critical Role? Here's where you can start - Reddit
    Aug 9, 2025 · See the cast and show evolve from small stream to media empire. ... Polished production, fun overarching mystery arc. Main plot works ...Missing: raw | Show results with:raw
  150. [150]
    Why No RPG Company Truly Competes with Wizards of the Coast
    Nov 30, 2021 · WotC claims more than 50 million players, 8 years of consecutive growth, and sales each year growing by more than a third.
  151. [151]
  152. [152]
    The Rise of Streaming RPGs: 'Critical Role' & More - Bell of Lost Souls
    Aug 24, 2022 · Streaming RPGs are increasingly common. The phenomenon has given rise to plenty of criticism, but streaming games are good for the hobby.
  153. [153]
    Critical Role Campaign 4: All the Biggest Questions We Have
    Aug 7, 2025 · Since its inception, Critical Role has used 5th edition for their flagship show. D&D now has a 50-year legacy, and with Critical Role's help, ...<|control11|><|separator|>
  154. [154]
    Effect of Critical Role on RPG Popularity - Reddit
    Dec 1, 2023 · CR had a huge impact on DnD and its growth late 2010s. It was a major positive for the game. For a while (2017-2020?) I definitely found the ...[No Spoilers] How has Critical Role impacted you? : r/criticalroleHow influential was the TV show 'Community' in reviving DnD?More results from www.reddit.com
  155. [155]
    RPG: A Look Back At The Decade That Was - Bell of Lost Souls
    Dec 23, 2019 · The last ten years have seen tabletop RPGs blossom into another golden age. So much has happened–here are a few memorable moments.
  156. [156]
    r/criticalrole FAQ: Orion Acaba and Tiberius - Reddit
    Orion Acaba was part of the original cast of Critical Role, but left the show after C1E27, and due to his actions following the departure (through to the ...
  157. [157]
    Orion Acaba will no longer be appearing on Critical Role : r/criticalrole
    Oct 29, 2015 · Orion has released an official statement today on his Twitch channel. Orion left of his own accord, because he had many ambitions beside Critical Role.[Web Media] Critical Role and Orion Acaba: How to get kicked out of ...A status update on Orion from a relative recent video. - RedditMore results from www.reddit.comMissing: pace | Show results with:pace
  158. [158]
    Why Did Orion Leave Critical Role - Escapist Magazine
    Mar 19, 2024 · Following his departure, Acaba revealed in a series of videos, since taken down, that he had suffered from health problems. In Critical Role's ...
  159. [159]
    Critical Role: Why Orion Acaba Left The Show & What Happened To ...
    Aug 12, 2023 · The voice actor released a statement on his Twitch channel, saying he left on his own accord, wanting to pursue other ambitions without impeding the campaign.
  160. [160]
    Critical Role Fan Club - Facebook
    Apr 22, 2017 · Here is your answer= I left the show for more than just a single reason. 1. My medical health needed desperate attention. 2. My mental health ...
  161. [161]
    [Web Media] Critical Role and Orion Acaba: How to get kicked out of ...
    Oct 10, 2021 · With the exception of the original twenty-seven episodes he appeared in, Orion and Tiberius have been conclusively removed from the canon of ...Why did Orion Acaba leave / get kicked off Campaign 1? - RedditOrion Acaba will no longer be appearing on Critical Role : r/criticalroleMore results from www.reddit.com
  162. [162]
  163. [163]
    RPG: Critical Role Faces Backlash After Wendy's RPG One Shot
    Oct 9, 2019 · Many fans were upset about what Wendy's represents–they have come under fire in recent years for not treating their farm workers fairly, among ...
  164. [164]
    “We Don't Cut Corners”: Wendy's Feast of Legends and the ...
    Mar 28, 2021 · “RPG: Critical Role Faces Backlash After Wendy's RPG One Shot.” Bell of Lost Souls Tabletop and RPG News. Oct 9, 2019. https://www ...
  165. [165]
    Sponsors - Critical Role
    Blog, Wayfinder, Heroes & Villians, Ultra PRO, UVS Games, Quest's End, Whiskey Sideshow, Penguin, Random House, Dark Horse<|separator|>
  166. [166]
    Is Critical Role overhyped? - Dice Scroller
    Jul 19, 2023 · Critics rightly accuse the production of now being too commercialised and losing its original charm. Especially as some of the products, such as ...
  167. [167]
    [No Spoilers] Critical Role has lost something and IDK what. - Reddit
    Apr 23, 2024 · To me, it feels like it lost its charm. The charm of it being a home game they decided to stream on twitch. There was something about C1 ...[No Spoilers] With CR Media blowing up, what was your first ... - Reddit[No Spoilers] Does anyone recognize this wooden Jester charm?More results from www.reddit.comMissing: 2023 | Show results with:2023
  168. [168]
    I think the problem with Campaign 3 is one of 4 things - Facebook
    Oct 24, 2023 · I think the problem with Campaign 3 is one of 4 things 1. The linear story feels like it's been the end game since around episode 30. 1.
  169. [169]
    Critical Role: 10 Unpopular Opinions, According to Reddit
    Apr 26, 2022 · Three campaigns into the webseries, some fans have started to suspect that the quality of the show may be declining.
  170. [170]
  171. [171]
    Unpopular Opinion: I Miss Shopping Episodes. : r/fansofcriticalrole
    Sep 10, 2024 · 390 votes, 92 comments. I know that a LOT of people watch shows like Critical Role for the action and dramatic plot twists.[No spoilers] Is it wrong that i wanna skip episodes??? : r/criticalrole[NO SPOILERS] Have you ever skipped an episode of Critical RoleMore results from www.reddit.comMissing: rates | Show results with:rates
  172. [172]
    Critical Role: Matt Mercer's 5e D&D House Rules Used On The Show
    Mar 25, 2022 · DM Mercer has introduced a great deal of homebrew content and rules that benefit the Critical Role show. These benefits include speedier combat rounds and time ...<|separator|>
  173. [173]
    [Spoilers E94] The LGBT, Crit Role and Matts Q&A : r/criticalrole
    Apr 26, 2017 · Critical Role means a lot to me, and I love Matt and the cast as much as a stranger can, and I would never defend actual attacks against them.[Spoilers E94] In regards to the reactions of the unprivileged - Reddit[No Spoilers] Critical Role, Masculinity and Queerbaiting : r/criticalroleMore results from www.reddit.com
  174. [174]
    This is is why Critical Role Jokes angered people. - GMS Magazine
    Apr 4, 2020 · People are upset because Critical Role made a joke about something that is very real, very present and very hurtful.
  175. [175]
    Thoughts on the woke thing? (No hate just bringing it up as a safe ...
    Jun 20, 2024 · Yes there was roleplaying too but I feel like Critical Role has really pushed it more toward a theater kids acting practice than a game ...The way CR cast engage with the game is making Matt DMing looks ...[Spoilers C3E94] Is It Thursday Yet? Post-Episode Discussion ...More results from www.reddit.comMissing: departure | Show results with:departure
  176. [176]
    Attack of the Theater Kids - by Yakubian Ape
    Sep 24, 2024 · Critical Role is a livestream/podcast hybrid that began in 2015 which broadcasts real-time Dungeons and Dragons campaigns spearheaded by ...Missing: woke departure
  177. [177]
    As Critical Role has grown, my love for the show has died
    Nov 11, 2021 · With the Critical Role company establishing its own content policy - which, after an initial backlash from fans, doesn't seem to be ...Missing: impact | Show results with:impact
  178. [178]
    Introducing: CRITICAL ROLE FOUNDATION!
    Sep 24, 2020 · Written by Critical Role on September 24, 2020​​ Check out our announcement video and read on to learn more about our very first CRF project, ...
  179. [179]
    Critical Role Foundation - Miraheze
    The Critical Role Foundation is a non-profit (501)(c)(3) announced on September 24th, 2020, with Ashley Johnson as president. It is based in Los Angeles.
  180. [180]
    Critical Role Foundation
    The Critical Role Foundation's mission is to leave the world better, partnering with non-profits to ensure donations go to programs that change the world.
  181. [181]
    Critical Role Foundation | Burbank, CA - Cause IQ
    Critical Role Foundation partners with nonprofits to fund programs and projects that align with their mission of leaving the world better.
  182. [182]
    Critical Role Foundation - Donorbox
    Aug 7, 2025 · CURRENT CAMPAIGN. Your donation, after our projected 8.5% admin fee and our 10% emergency fund allocation, will be used to create grants ...Missing: annual reports
  183. [183]
    Critical Role Launches Non-Profit Charity Organization
    Sep 24, 2020 · The Critical Role Foundation's initial fundraising goal of $50,000 will help support the First Nations Development Institute's Native Youth & ...
  184. [184]
    Create Magic for the Students at Venice High School ... - Critical Role
    Apr 15, 2021 · This major expansion will allow 826LA to support even more students and cultivate a culture of writing and creativity on the campus of a Title I ...Missing: education | Show results with:education
  185. [185]
    Critical Role Foundation - Nonprofit Explorer - ProPublica
    Critical Role Foundation. Burbank, CA; Tax-exempt since May 2019; EIN: 83 ... Nonprofit Explorer includes summary data for nonprofit tax returns and full ...
  186. [186]
    CRITICAL ROLE FOUNDATION - Candid
    Financials for CRITICAL ROLE FOUNDATION ; Total revenue: $801,348 ; Total giving: $791,671 ; Total assets: $244,416 ...Missing: annual reports
  187. [187]
    CRITICAL ROLE FOUNDATION - GuideStar Profile
    Feb 1, 2023 · Critical Role Foundation is incorporated as a 501(c)(3) non-profit organization and your donation is 100% tax deductible in the United States.
  188. [188]
    Rating for Critical Role Foundation - Charity Navigator
    This charity's score is 85%, earning it a Three-Star rating. If this organization aligns with your passions and values, you can give with confidence.
  189. [189]
    2023 Critical Role Foundation Update - YouTube
    Apr 5, 2023 · Check out everything the Critical Role Foundation has accomplished thus far! Thank you to this wonderful community for helping us raise over ...
  190. [190]
    Campaign Updates and Hurricane Relief | Critical Role
    Oct 3, 2022 · Plans for the 2022-2023 school year have been created to continue long-lasting support for our student writers. With a goal of engaging 550 ...Missing: expansions education
  191. [191]
    Critical Role Foundation | Legit, CEO Salary, Mission, 990 and more
    Critical Role Foundation is a legitimate nonprofit organization registered as a 501(c)(3) entity. Critical Role Foundation submitted a form 990, which is a tax ...<|separator|>
  192. [192]
    HYPE: CRF & eBay Live Present: TGiT (Thank Goodness it's ...
    Sep 11, 2025 · You'll have the chance to bid live on rare merch from Critical Role, cast memorabilia, signed art, and best of all, donate to a great cause! All ...Missing: retention | Show results with:retention
  193. [193]
    [CR Media] TGiT - Thank Goodness it's Thursday! Charity One-Shot
    Sep 19, 2025 · Over $68,000 raised and that's where we're going to end tonight![No Spoilers] Crit role foundation fundraising : r/criticalrole - RedditDid Creator Clash 1 really donate $1.3 million to charity? - RedditMore results from www.reddit.com
  194. [194]
    Tiltify's Top Fundraisers of 2023
    Using Tiltify's poll feature to help choose adventure elements, the Critical Role community raised $64,227 USD for Red Nose Day, while navigating the islands of ...
  195. [195]
    Critical Role - The Shorty Awards
    They reached that goal in under 24 hours and raised a total of over $200K, enabling them to fund EIGHT programs across the country. CRF continues to raise money ...
  196. [196]
    Make A Critical Impact With The Critical Role Foundation - YouTube
    Aug 7, 2025 · Critical Role Foundation is our 501(c)(3) non-profit organization dedicated to the mission of leaving the world better than we found it.
  197. [197]
    Join Our CRF Campaign to Support Those Impacted by Los Angeles ...
    Jan 27, 2025 · Starting today, January 27th and ending on February 28th, the Critical Role Foundation will allocate and evenly split every single dollar of each donation ...Missing: scholarships | Show results with:scholarships