Fact-checked by Grok 2 weeks ago

Behavioral addiction

Behavioral addiction, also referred to as process addiction, is a characterized by compulsive engagement in non-substance-related activities that provide short-term rewards, such as or excessive use, but lead to persistent despite significant adverse physical, psychological, or consequences. These disorders involve a loss of control over the behavior, often accompanied by tolerance (needing more of the activity to achieve the same effect), symptoms upon cessation, and intense cravings, mirroring the neurobiological mechanisms seen in substance use disorders, including dysregulation of the brain's reward pathways. Unlike substance s, behavioral addictions do not involve ingestion of psychoactive chemicals, yet they share high rates with mood, anxiety, and other substance-related disorders. In contemporary psychiatric classifications, behavioral addictions have gained formal recognition, though not all proposed types are included and their categorization remains controversial. The (DSM-5) places gambling disorder within the "Substance-Related and Addictive Disorders" category as the only officially recognized non-substance behavioral addiction, emphasizing criteria like preoccupation, failed attempts to control the behavior, and jeopardizing important relationships or opportunities. appears in DSM-5's Section III as a condition for further study, requiring additional research before full endorsement. Similarly, the (ICD-11) includes gaming disorder under disorders due to addictive behaviors and recognizes compulsive sexual behavior disorder under impulse control disorders, providing formal recognition to conditions previously categorized more broadly within impulse control disorders. Common examples of behavioral addictions encompass a range of activities, including pathological gambling, internet and gaming addiction, compulsive buying, excessive exercise, and problematic sexual behavior, each involving repetitive engagement that interferes with daily functioning. Prevalence estimates vary by population and type; for instance, among university students, internet addiction affects approximately 10.3%, food addiction around 21%, and gambling addiction about 3.3%, with higher rates often observed in adolescents and young adults due to increased accessibility via digital technologies. These disorders frequently onset in adolescence, exhibit a relapsing course, and are influenced by genetic, environmental, and neurodevelopmental factors, contributing to substantial individual and societal burdens through impaired academic performance, financial losses, and elevated suicide risk. The classification of certain behaviors as addictions continues to be debated in ongoing research.

Definition and Historical Context

Core Definition

Behavioral addiction is defined as a clinical condition characterized by compulsive engagement in non-substance-related rewarding behaviors that continue despite harmful consequences, analogous to substance use disorders but without the ingestion of psychoactive substances. This pattern involves core elements adapted from substance addiction criteria, including impaired over the behavior, social impairment in relationships or functioning, risky engagement that leads to negative outcomes, and pharmacological-like features such as (needing increased intensity of the behavior to achieve the same effect) and (emotional or physiological distress upon cessation). Key characteristics of behavioral addictions encompass salience (the activity dominates the individual's thoughts and behaviors), mood modification (using the behavior to alter emotional states), , symptoms, (interpersonal or intrapersonal issues arising from the behavior), and a tendency toward after periods of . These features highlight the addictive potential of natural rewards that activate the brain's , similar to drugs, leading to persistent engagement despite escalating costs. Behavioral addictions differ from mere habits, which are routine actions without significant distress or interference in daily life, and from disorders, which involve sporadic, poorly planned actions lacking the sustained compulsive cycle and seen in . The emerging consensus, as updated in the American Society of Addiction Medicine's 2019 , emphasizes these compulsive behaviors as part of a unified framework, underscoring their treatable nature through interventions targeting loss of control and consequences.

Historical Development

The concept of behavioral addiction traces its early roots to Freudian , where compulsive behaviors such as were interpreted as symbolic substitutes for deeper psychological conflicts, including or unresolved Oedipal issues. In his 1928 analysis of Dostoevsky's in the essay "Dostoevsky and ," described as a form of "substitute " driven by masochistic tendencies and the pursuit of self-punishment to alleviate guilt. These early psychodynamic views positioned behavioral excesses not merely as moral failings but as manifestations of unconscious drives, laying foundational groundwork for later understandings of non-substance compulsions. In the mid-20th century, the focus shifted toward empirical models of progression in specific behaviors, particularly . Henry Lesieur's phase model, developed in the , outlined pathological gambling as a "chase" involving stages of winning, losing, desperation, and desperation sub-phases, where initial excitement escalates into financial and emotional desperation. Building on this, Jim Orford's 1985 book Excessive Appetites: A Psychological View of Addictions broadened the addiction framework beyond substances to encompass non-drug behaviors like , , and sexual activity, emphasizing common psychological processes of attachment, conflict, and salience that lead to excessive involvement. Orford's model highlighted how these appetites could become problematic through social, cognitive, and motivational factors, influencing subsequent research on behavioral dependencies. The 1980s and 1990s marked formal psychiatric recognition of behavioral addictions, beginning with the inclusion of pathological in the DSM-III (1980) as an not elsewhere classified, with criteria revisions in the DSM-III-R (1987). This classification defined it by a persistent failure to resist impulses, leading to significant personal, family, or occupational distress, distinguishing it from substance use but acknowledging its compulsive nature. The criteria emphasized preoccupation, tolerance-like escalation, and withdrawal symptoms, drawing from clinical observations and aligning with Lesieur's phases, though it stopped short of equating it to proper. In the 21st century, the paradigm shifted toward integrating behavioral addictions with substance-related disorders, as evidenced by the (2013), which reclassified disorder under "Substance-Related and Addictive Disorders" based on shared neurobiological and phenomenological features like reward-seeking and loss of . The (, effective 2022) further advanced this by adding disorder as a distinct behavioral addiction, characterized by impaired over gaming despite negative consequences. Key milestones included the 2011 APA DSM-5 on non-substance addictions, which reviewed evidence for expanding the addiction category to include behaviors like and internet use, influencing these reclassifications. The DSM-5-TR (2022) provided minor textual updates, reinforcing disorder's status as a behavioral addiction without altering core criteria, amid growing recognition of its impact.

Classification and Diagnosis

Psychiatric Classifications

In the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition, Text Revision (DSM-5-TR), published in 2022 by the , gambling disorder is classified as the only non-substance-related disorder within the chapter on Substance-Related and Addictive Disorders, reflecting its shared phenomenological and neurobiological features with substance use disorders. Internet gaming disorder is included in Section III as a condition warranting further study, acknowledging emerging evidence but insufficient consensus for full diagnostic status. This placement underscores a cautious approach, prioritizing empirical validation for behavioral conditions beyond gambling. The , Eleventh Revision (), effective from 2022 and developed by the , categorizes gambling disorder, gaming disorder, and under the chapter on Disorders Due to Addictive Behaviours, based on similarities in core diagnostic features such as impaired control, prioritization of the behavior, and continuation despite harm. Gaming disorder is defined as a persistent pattern of gaming behavior leading to significant impairment, while gambling disorder is similarly framed with addictive characteristics, though it was previously aligned more closely with impulse control disorders in earlier classifications. is characterized by a persistent pattern of failure to control intense, repetitive sexual impulses or urges resulting in repetitive sexual behaviour, leading to marked distress or significant impairment in personal, family, social, educational, occupational, or other important areas of functioning. This unified grouping in represents a shift toward recognizing behavioral addictions as a distinct diagnostic domain, informed by global expert consensus and epidemiological data. Beyond these primary manuals, the American Society of Addiction Medicine (ASAM) adopted a revised definition of addiction in 2019 that explicitly encompasses compulsive behaviors, including gaming and other non-substance activities, as manifestations of a chronic brain disorder involving reward, motivation, memory, and related circuitry. This broader framework, updated to reflect advances in neuroscience, supports clinical recognition of behavioral addictions without requiring formal diagnostic codes, emphasizing treatment parity with substance use disorders. The World Health Organization's ongoing mental health frameworks, building on ICD-11 implementation, continue to highlight addictive behaviours like gaming and gambling in public health strategies, though no major reclassification occurred in 2023. Classification debates center on the limited official recognition of behavioral addictions, with only , , and achieving diagnostic status in major systems due to robust evidence of , , and neuroadaptations comparable to substance dependencies, while others like use lack sufficient longitudinal data and face concerns over pathologizing normative behaviors. Critics argue that excluding conditions such as problematic or use stems from inconsistent diagnostic thresholds and potential over-medicalization, prompting calls for more inclusive criteria in future revisions. These discussions highlight tensions between empirical rigor and clinical utility in expanding the addiction paradigm.

Diagnostic Criteria and Challenges

The diagnosis of behavioral addictions relies on established psychiatric criteria that emphasize persistent patterns of maladaptive behavior leading to significant impairment or distress. In the DSM-5, gambling disorder serves as the primary exemplar, requiring at least four of nine symptoms within a 12-month period, including needs to gamble with increasing amounts for excitement, restlessness when attempting to stop, repeated unsuccessful efforts to control gambling, preoccupation with gambling, gambling to relieve distress, "chasing" losses, lying about involvement, jeopardizing relationships or opportunities due to gambling, and relying on others for financial relief from gambling consequences. These criteria adapt substance use disorder frameworks to non-substance behaviors, highlighting loss of control and continuation despite harm, as seen in proposed criteria for internet gaming disorder, which similarly require persistent engagement impairing functioning, such as giving up other activities or risking social/occupational problems. The provides criteria for gaming disorder, defined as a pattern of persistent or recurrent gaming characterized by impaired control, increasing priority over other interests, and continuation despite negative consequences, with symptoms evident for at least 12 months to warrant diagnosis. This threshold aims to distinguish pathological gaming from recreational use, though it applies more broadly to behavioral addictions by focusing on functional impairment rather than specific behaviors. These diagnostic frameworks, while operationalizing behavioral addictions within psychiatric classifications, face implementation challenges due to their reliance on self-reported symptoms without objective verification. Assessment tools have been developed to operationalize these criteria, aiding clinical and evaluation. The South Oaks Gambling Screen (SOGS), introduced in 1987, is a 20-item self-report based on earlier criteria, scoring probable pathological at five or more endorsed items related to frequency, lying, and borrowing to finance , with demonstrated reliability across populations despite some overestimation of . For internet gaming, the Internet Gaming Disorder Scale (IGDS), particularly its 9-item short form developed in 2014 and refined in 2015, assesses criteria through items on preoccupation, withdrawal symptoms, tolerance, loss of control, and harm continuation, showing strong psychometric properties like (Cronbach's α > 0.80) and validity in adolescent and adult samples. These instruments facilitate screening but are limited by self-report formats, introducing potential biases. Diagnosing behavioral addictions presents several methodological hurdles. Self-report measures like the SOGS and IGDS are susceptible to under- or over-reporting due to , denial, or lack of insight, leading to inconsistent validity across studies. Cultural variations further complicate , as symptom expression and thresholds for impairment differ; for instance, collectivist societies may underreport social consequences of gaming compared to individualistic ones, affecting cross-cultural applicability of tools like the IGDS. Symptom overlap with other disorders exacerbates diagnostic challenges. Behavioral addictions share features with attention-deficit/hyperactivity disorder (ADHD), such as and inattention, and obsessive-compulsive disorder (OCD), including repetitive behaviors and distress relief, with rates up to 30-50% in clinical samples, often resulting in misattribution or delayed . For example, chasing losses in may mimic OCD compulsions, while gaming preoccupation can align with ADHD hyperactivity. The absence of reliable biomarkers—such as or genetic markers—hinders objective , as no validated biological indicators distinguish behavioral addictions from normative behaviors or comorbidities, unlike some substance use disorders. Underdiagnosis remains prevalent, particularly for non-gambling behaviors, due to these overlaps and reliance on subjective criteria, with studies estimating that up to 20-30% of cases may be missed in settings through false negatives on screening tools. This contributes to delayed , underscoring the need for multidimensional assessments integrating clinical interviews with validated scales to improve accuracy.

Neurobiological Mechanisms

Reward System Involvement

The mesolimbic dopamine pathway, a key component of the brain's reward circuitry, originates in the ventral tegmental area (VTA) and projects to the nucleus accumbens (NAc) in the ventral striatum. Activation of this pathway releases dopamine, which signals pleasure and reinforces behaviors essential for survival, such as eating or social bonding. In behavioral addictions, natural rewards from activities like gambling or gaming similarly stimulate this system, promoting repeated engagement through the same neurochemical mechanism without the involvement of external substances. Dopamine release within this pathway is particularly pronounced during the anticipation of rewards, rather than solely upon their receipt, which heightens the motivational drive. For instance, in , near-misses—outcomes that narrowly avoid a loss—trigger surges comparable to those from actual wins, fostering a sense of continued possibility and reinforcing persistence despite negative consequences. This anticipatory mechanism sustains the cycle of by linking environmental cues to reward expectation. Behavioral addictions parallel substance use disorders in their exploitation of the , where rewarding stimuli condition strong associative responses that override self-regulation. Unlike substance addictions, which involve direct pharmacological effects on transmission, behavioral variants rely on endogenous rewards to hijack the system, leading to cue-induced cravings and habitual pursuit. Functional neuroimaging supports these mechanisms; studies using fMRI have revealed increased activation in reward-related regions, including the , during exposure to gaming cues in individuals with internet gaming disorder, indicating heightened sensitivity in the mesolimbic system.

Neuroadaptations and Pathways

In sustained behavioral addictions, repeated engagement with rewarding stimuli leads to the accumulation of the ΔFosB in the , a key region of the brain's reward circuitry. This buildup occurs following chronic exposure to natural rewards, such as compulsive exercise or sexual activity, and persists for 1-2 months after cessation, contributing to the maintenance of compulsive behaviors by altering and enhancing sensitivity to rewards. Structural neuroimaging studies reveal long-term changes in brain morphology among individuals with behavioral addictions, including reduced gray matter volume in the , which impairs like impulse control and . For instance, in disorder and internet gaming addiction, voxel-based morphometry has shown decreased gray matter in the dorsolateral and orbitofrontal prefrontal regions, correlating with diminished . Additionally, dysregulation of the hypothalamic-pituitary-adrenal () axis manifests as altered responses, heightening stress reactivity and negative emotional states that perpetuate addiction cycles, as observed in pathological where chronic distress elicits maladaptive HPA activation. Genetic vulnerabilities further influence these neuroadaptations, with variants in the DRD2 gene, such as the A1 , associated with increased susceptibility to behavioral addictions by reducing dopamine D2 receptor density and reward sensitivity. This has been found in approximately 30-50% of individuals with pathological , compared to lower frequencies in the general , thereby elevating risk for compulsive behaviors. Beyond dopamine pathways, serotonin systems play a role in mood regulation and , with polymorphisms in serotonin transporter genes linked to heightened vulnerability in disorders like and compulsive shopping. Glutamate signaling, meanwhile, contributes to the consolidation of reward memories and habit formation through in the and , as evidenced by therapeutic responses to glutamate modulators in behavioral addictions.

Types of Behavioral Addictions

Gambling Disorder

Gambling disorder, recognized as the archetypal behavioral addiction, is characterized by persistent and recurrent problematic behavior that leads to clinically significant impairment or distress. Individuals with this disorder often exhibit a preoccupation with , needing to gamble with increasing amounts of to achieve the desired excitement, and experience restlessness or when attempting to reduce or stop gambling. Key features include chasing losses by continuing to gamble in an attempt to recoup prior losses, frequent lying to family members, therapists, or others to conceal the extent of involvement with , and jeopardizing or losing significant relationships, jobs, or educational opportunities due to . Two primary subtypes of gambling disorder have been identified: action gamblers and escape gamblers. Action gamblers, typically more extroverted and thrill-seeking, engage in strategic games such as poker or to experience the excitement of and , often viewing themselves as skilled enough to beat the . In contrast, escape gamblers use as a means to cope with emotional distress, anxiety, or , preferring passive, low-skill activities like slot machines or lotteries to numb negative feelings and provide temporary relief. These subtypes highlight how can serve different psychological functions, with action gamblers driven by and escape gamblers by avoidance. The global prevalence of gambling disorder is estimated at 0.4% to 1.0% among adults, with higher rates observed in males at a ratio of approximately 2:1 compared to females. Onset typically occurs during , with many individuals beginning in their teens through social or accessible forms like or online platforms. The progression follows Lesieur's phase model, which outlines four stages: the winning phase, where initial successes reinforce the behavior; the losing phase, marked by mounting debts and increased frequency; the desperation phase, involving desperate measures like illegal activities to fund ; and the hopelessness phase, characterized by profound despair, isolation, and potential for ideation. Cultural and environmental factors significantly influence prevalence, with higher rates in regions where gambling is legalized and easily accessible. For instance, , following the 2018 Supreme Court repeal of the Professional and Amateur Sports Protection Act (PASPA), which allowed states to legalize , help-seeking for addiction has surged, with national estimates indicating approximately 1% of U.S. adults meet criteria for severe disorder as of 2025, alongside 2-3% experiencing , particularly in states with legalized . This underscores how policy changes can exacerbate vulnerability in susceptible populations.

Internet Gaming and Social Media Addiction

Internet gaming disorder, recognized in the by the , is characterized by a persistent of gaming behavior involving impaired control over gaming, increasing priority given to gaming over other life interests and daily activities, and continuation or escalation of gaming despite negative consequences. This must result in significant impairment in personal, family, social, educational, occupational, or other important areas of functioning and typically persists for at least 12 months. Key features include excessive gaming, often exceeding 30 hours per week, leading to neglect of , sleep, schoolwork, or relationships. For instance, individuals may prioritize gaming sessions to the detriment of physical , resulting in sedentary lifestyles, poor nutrition, or withdrawal from social obligations. Social media addiction, while not yet formally classified in major diagnostic manuals, shares similar compulsive elements and is often studied under problematic social media use. It manifests through behaviors like —continuously consuming negative news feeds despite emotional distress—and (FOMO)-driven checking, where users compulsively monitor platforms for updates to avoid . Recent 2024 studies estimate prevalence among adolescents at 5-10%, particularly with platforms like and , where short-form content and algorithmic feeds exacerbate compulsive engagement. These patterns can lead to heightened anxiety, reduced productivity, and interference with daily responsibilities, mirroring the functional impairments seen in gaming disorder. Gaming and social media addictions overlap as forms of problematic internet use but differ in motivational drivers: gaming often involves escapist narratives that provide immersive alternate realities for stress relief, while social media relies on validation loops, where likes, comments, and shares reinforce through social approval. A 2025 analysis estimates the global prevalence of Internet Gaming Disorder at approximately 6%, while broader addiction affects about 18% of users worldwide, with higher rates among . Both contribute to broader involvement, where digital stimuli trigger responses akin to those in other behavioral addictions. Recent developments highlight growing regulatory and epidemiological concerns. In 2023, the adopted a report urging harmonized EU-wide rules on loot boxes in video games, classifying them as gambling-like features due to their randomized rewards and potential to foster addictive spending. Post-COVID-19, rates of problematic and use have risen, with adolescent problematic use increasing from 7% in 2018 to 11% in 2022—a roughly 57% relative rise—attributed to heightened during lockdowns. Similarly, problematic risk reached 12% among adolescents by 2022, with boys showing higher vulnerability (16%) than girls (7%). In 2025, the WHO released updated guidelines recommending interventions, including regulatory measures for platforms to mitigate addictive features. These trends underscore the need for targeted interventions amid evolving digital landscapes.

Sexual and Pornography Addiction

Sexual and pornography addiction, often conceptualized under the umbrella of compulsive sexual behavior (CSBD) or hypersexual , involves persistent and intense sexual fantasies, urges, or behaviors that cause significant distress or impairment in personal, social, or occupational functioning. Traits commonly associated with hypersexual include preoccupation with sexual thoughts, seeking multiple sexual partners, excessive , and compulsive consumption that interferes with daily life. These behaviors are typically non-paraphilic, meaning they do not involve atypical sexual interests, but rather an impulsivity-driven escalation of normative sexual activities. Although proposed for inclusion in the as hypersexual , it was ultimately rejected due to concerns over pathologizing normal variations in and insufficient for its distinctiveness as a . Compulsive pornography use represents a specific manifestation, characterized by an inability to control consumption despite negative consequences, often leading to escalation in frequency, duration, and intensity of viewing. Users may progress to more extreme or novel content to achieve the same level of arousal, a process akin to tolerance in substance addictions, involving behaviors such as rapid tab-switching between videos or prolonged "binges." Recent surveys indicate that approximately 7% of U.S. adults who consume pornography self-identify as addicted, with higher rates among frequent users. This pattern has been linked to sexual dysfunctions, including (ED) in young men, where heavy pornography consumption correlates with difficulties maintaining arousal during partnered sex, potentially due to desensitization to real-life stimuli. Debates surrounding these conditions center on diagnostic criteria and terminology, with Martin Kafka's 2010 proposal for hypersexual disorder emphasizing out-of-control sexual behaviors occurring over at least six months, causing marked distress or impairment not better explained by other disorders. Kafka's criteria include repetitive engagement in sexual fantasies, urges, or behaviors—such as use or partner-seeking—that interfere with obligations and lead to risky actions. This framework distinguishes hypersexual disorder from mere high by focusing on the compulsive, ego-dystonic nature of the behaviors. However, the distinction between "sex addiction" (encompassing interpersonal sexual activities like ) and (primarily solitary and screen-based) remains contentious, with significant overlap in affected individuals but key differences in relational versus isolated gratification. Gender differences are notable in reporting and manifestations: men are more likely to report problematic use and solitary compulsive behaviors, with self-perceived rates around 11% compared to 3% in women. In contrast, women with compulsive sexual behaviors often exhibit higher rates of relational compulsions, such as excessive partner-seeking or risky interpersonal sex, rather than isolated consumption. These patterns highlight diagnostic challenges, as non-substance behaviors like these lack standardized criteria in major classifications, complicating identification and differentiation from other impulse-control issues.

Compulsive Buying and Work Addiction

, also known as oniomania, involves chronic, repetitive episodes of impulsive purchasing that lead to mounting financial debt, emotional distress, and impaired social functioning. Individuals affected by this condition experience intense urges to shop, often as a maladaptive mechanism, resulting in excessive acquisition of unneeded items and subsequent . This behavior is driven by a cycle of anticipation and temporary gratification from buying, akin to the reward seen in other behavioral addictions. To evaluate the severity of compulsive buying, researchers in the 1990s adapted the Yale-Brown Obsessive Compulsive Scale (Y-BOCS) into the Shopping Version (YBOCS-SV), which measures obsessions and compulsions related to purchasing, such as intrusive thoughts about shopping and the time spent resisting or engaging in buying behaviors. This tool has become instrumental in clinical assessments, highlighting parallels between compulsive buying and obsessive-compulsive disorder. Prevalence studies estimate that affects approximately 5.8% of the general population in the United States, with similar rates observed globally, though it is more commonly reported among women. Work addiction, or workaholism, manifests as an uncontrollable compulsion to work excessively, often exceeding 240 hours per month, far beyond what is required for or financial , and carries a heightened risk of characterized by and reduced productivity. This condition disrupts work-life balance, leading individuals to prioritize work over personal relationships and . A seminal by Spence and Robbins in categorizes into three main types based on levels of work involvement, internal drive, and enjoyment: work-driven individuals (high involvement, low drive), work enthusiasts (high involvement and drive, high enjoyment), and true workaholics (high involvement and drive, low enjoyment), with the latter group exhibiting the most maladaptive traits. Common triggers for compulsive buying include stress-relief seeking through buying sprees, where temporarily alleviates anxiety or negative emotions, while work addiction is often fueled by the pursuit of highs and validation from professional accomplishments. Economic factors, such as the ongoing boom, have exacerbated compulsive buying by making purchases more accessible and instantaneous, with impulse buying accounting for up to 40% of online sales. The consequences of compulsive buying are predominantly financial, frequently culminating in severe , , or reliance on high-interest loans, alongside psychological burdens like and . In contrast, workaholism leads to profound declines, including elevated cardiovascular risks from and , as well as increased susceptibility to conditions like and heart disease. Both disorders underscore the insidious impact of everyday compulsions on socioeconomic stability and well-being.

Other Types

Exercise addiction, also known as exercise dependence, involves a compulsive engagement in that leads to negative consequences, such as interference with social or occupational functioning. Among athletes, estimates range from 3% to 7% for symptomatic cases, with higher rates observed in or participants, where up to 14% may be at risk. Key include withdrawal symptoms like anxiety and when unable to exercise, as well as syndrome, characterized by persistent fatigue, performance decline, and mood disturbances. The 2023 International Olympic Committee consensus statement on highlights the overlap between excessive exercise, , and addictive patterns, recommending screening for these risks in athletes to prevent health impairments. Food addiction remains a debated within behavioral addiction frameworks, as it blurs lines between substance-like cravings for processed foods high in and and purely behavioral patterns, lacking official classification in major diagnostic manuals. Individuals may experience intense urges, loss of control, and continued consumption despite adverse effects like . The Yale Food Addiction Scale 2.0 (YFAS 2.0), developed in 2016, operationalizes these symptoms using criteria adapted for eating behaviors. Prevalence is estimated at around 12% in community samples and up to 19% among those with or , underscoring its association with metabolic disorders. Emerging behavioral addictions include tanning addiction, where individuals develop compulsive UV-seeking behaviors despite known risks of , driven by endorphin release and reinforcement similar to other addictions. Recent 2024 research explores biological mechanisms, such as pathway involvement, supporting its addictive potential. addiction, extending beyond to general overuse like scrolling or constant checking, affects an estimated 6-15% globally based on 2024 surveys, with higher rates in adolescents and young adults reporting impaired daily functioning. These conditions share commonalities in transforming inherently beneficial activities—such as exercise, , sun exposure, or communication—into maladaptive compulsions that prioritize short-term rewards over long-term , often without formal diagnostic recognition in psychiatric classifications.

Prevalence and Risk Factors

Global Prevalence

Behavioral addictions affect an estimated 11.1% of the global , based on a of studies conducted during the , with confidence intervals ranging from 5.4% to 16.8%. This figure encompasses various forms such as , , and internet-related addictions, though prevalence varies widely by type and diagnostic criteria. The recognizes and disorders as official conditions in the , highlighting their significance, while other behavioral addictions like compulsive sexual behavior are classified under impulse control disorders. Highest rates are observed among youth aged 15-25, where problematic use can reach 14% and up to 6%, driven by increased digital engagement in this demographic. Regional variations show elevated prevalence in , particularly for gaming disorder at around 6-12%, attributed to the popularity of and widespread . In , gambling disorder affects approximately 2% of adults, with lower rates for gaming compared to . The exacerbated these trends due to lockdowns and heightened online activity. Demographically, males exhibit higher rates for and disorders—up to 7% for young males in —while females show greater prevalence in compulsive buying and sexual addictions (2-7%). Longitudinally, has risen, reflecting expanded platform usage and influences.

Risk Factors and Comorbidities

Behavioral addictions are influenced by a range of biological risk factors, including genetic heritability estimated at 40-60% for conditions such as pathological and other non-substance addictions. Variations in genes like COMT, which regulate levels in the brain's , have been associated with increased susceptibility to behavioral addictions, including disorder. Additionally, early (ACEs) significantly elevate risk; individuals with ACE scores greater than 4 face odds ratios of 3 to 5 times higher for developing behavioral addictions compared to those with lower scores, as seen in associations with and addictions. Psychological factors play a central role in vulnerability to behavioral addictions, with emerging as a key trait characterized by difficulty resisting harmful urges, consistently observed across disorders like pathological gambling and compulsive buying. Low further compounds this risk, correlating negatively with addiction severity and contributing to maladaptive coping mechanisms. Personality traits, such as high , are particularly linked to work addiction, where emotional instability predicts increased engagement in excessive work behaviors over time. Environmental influences heighten the likelihood of behavioral addictions through increased accessibility and external stressors. For instance, the 24/7 availability and ease of platforms elevate participation rates and problem severity compared to traditional formats, serving as a major risk amplifier. Stressful conditions, including economic pressures, are associated with heightened compulsive buying-shopping disorder symptoms, with 2024 reviews confirming higher perceived stress levels among affected individuals and mixed evidence for acute triggers like financial downturns. Comorbidities are prevalent in behavioral addictions, with high rates of co-occurring depression or anxiety disorders, reflecting shared neurobiological pathways and bidirectional influences. Around 30% co-occur with substance use disorders, often involving overlapping addictive patterns such as and . Links to autism spectrum disorder remain inconclusive, as a 2021 found mixed correlations potentially driven by comorbid issues rather than direct causation.

Treatment Approaches

Psychological Interventions

Cognitive Behavioral Therapy (CBT) is a cornerstone psychological intervention for behavioral addictions, particularly effective in addressing maladaptive thought patterns and behaviors associated with conditions like gambling disorder. Typically delivered over 12-16 sessions, CBT targets cognitive distortions such as the —the erroneous belief that past random events influence future outcomes in independent trials like gambling—through techniques including , behavioral experiments, and relapse prevention planning. A 2023 meta-analysis of 29 randomized controlled trials involving 3,991 participants demonstrated that significantly reduces severity (Hedges' g = -1.14), frequency (g = -0.54), and intensity (g = -0.32) at posttreatment compared to control conditions, indicating large to medium effect sizes and high efficacy in symptom reduction. One clinical evaluation reported improvements in approximately 59% of participants receiving for pathological . Motivational Interviewing (MI) serves as an evidence-based approach to enhance motivation and readiness for change in individuals with behavioral addictions, such as internet gaming disorder, by resolving ambivalence and building through empathetic, client-centered dialogue. Often structured in 8 sessions, MI for gaming addiction focuses on exploring the discrepancy between current behaviors and personal values, encouraging commitment to reduction strategies. Studies on MI interventions for internet gaming disorder show small to medium reductions in problematic internet use symptoms and increased treatment motivation, with webcam-based protocols demonstrating feasibility and preliminary positive outcomes in randomized trials. Group therapies, modeled after Gamblers Anonymous, provide peer support and accountability for behavioral addictions by adapting the 12-step framework to non-substance behaviors like excessive gaming or shopping, emphasizing shared experiences and mutual aid. These groups foster social reinforcement and coping skills development, often incorporating elements of contingency management, where tangible rewards are provided for achieving abstinence milestones, such as verified periods without engaging in the addictive behavior. Contingency management has been shown to improve treatment retention and reduce harmful gambling behaviors when integrated into group settings, with behavioral incentives promoting sustained engagement and positive change. Family-based interventions involve support networks in therapy to address relational dynamics impacted by behavioral addictions, using approaches like behavioral family therapy to improve communication, set boundaries, and enhance family functioning. Recent trials indicate that these interventions can significantly reduce relapse rates, with one evaluation showing up to a 35% decrease in substance-related relapses that parallels outcomes in behavioral contexts.

Pharmacological and Supportive Therapies

Pharmacological treatments for behavioral addictions primarily involve of medications originally developed for substance use disorders or other psychiatric conditions, as no drugs have received specific FDA approval for these indications as of 2025. Emerging as of 2025 also explores glucagon-like peptide-1 (GLP-1) receptor agonists, such as , which preliminary studies suggest may reduce cravings and impulsive behaviors in disorder and other behavioral addictions by modulating reward pathways, though further clinical trials are needed. , an , is commonly prescribed for disorder at doses of 50-100 mg per day, with evidence from randomized controlled trials indicating reductions in severity and urges. In an open-label study, participants experienced a mean reduction in weekly episodes of 1.40, alongside decreased urges to gamble. Network meta-analyses rank among the most supported options for improving in disorder, though results vary by trial. Selective serotonin reuptake inhibitors (SSRIs), such as fluoxetine, are used off-label for compulsive buying and sexual addiction, targeting associated anxiety and obsessive-compulsive symptoms. For compulsive sexual behavior, fluoxetine at 40 mg per day led to an 80-90% reduction in sexual urges after 6-8 weeks in a case report, with sustained benefits at follow-up. In compulsive buying disorder, SSRIs like citalopram (related to fluoxetine) reduced shopping urges and Yale-Brown Obsessive-Compulsive Scale scores from 24.3 to 8.2 over 7 weeks in an open-label phase, with 63% of participants showing significant improvement. Emerging options include topiramate, an that modulates impulse control through and effects, typically dosed at 200-300 mg per day. In pathological , topiramate showed trend-level reductions in impulsivity measures (e.g., ) compared to , though overall efficacy on gambling symptoms was not significant in small trials. For compulsive buying, case reports suggest benefits in reducing impulsive spending. Supportive therapies complement by addressing holistic aspects of . Mindfulness-based relapse prevention (MBRP), an 8-week program integrating practices with cognitive-behavioral skills, helps individuals recognize triggers and reduce risk in addictive behaviors, including behavioral addictions like and use. Exercise interventions, such as aerobic programs, counter sedentary patterns in addictions like internet by improving mood, reducing cravings, and enhancing ; moderate-intensity routines have shown efficacy in decreasing symptoms of . Despite these approaches, limitations persist, including non-response rates of 20-30% in pharmacological trials due to individual variability and side effects like or dropout. Ethical concerns arise in medicating non-substance behaviors, such as potential over-medicalization, stigmatization of patients, and questions about in for .

Ongoing Research

Epidemiological and Studies

Epidemiological research on behavioral addictions has highlighted their growing , particularly among adolescents and young adults. A of 84 studies involving 641,763 participants worldwide reported a pooled of disorder at 8.6% (95% CI: 6.9%–10.8%), with an increasing trend observed over time (p = 0.016). Longitudinal cohort studies, such as those utilizing the dataset with over 138,000 participants, have linked frequent computer to adverse outcomes, including associations with and anxiety scores as well as increased consumption (B = 0.010). Neuroimaging studies have provided insights into the neural underpinnings of behavioral s, revealing alterations in signaling. Positron emission tomography (PET) scans in individuals with addiction show reduced striatal dopamine D2 receptor availability, comparable to findings in substance use disorders, with decreases in binding potential during addictive activities. Similarly, electroencephalography (EEG) research from 2025 demonstrated (8-12 Hz) suppression during engagement, indicating heightened cognitive arousal and delayed recovery to baseline levels post-use (p < 0.01), which may contribute to compulsive patterns. Cross-cultural comparisons underscore regional variations in behavioral addiction rates, influenced by societal factors. In , the pooled prevalence of gaming disorder reaches 12% (95% CI: 10%–15%), significantly higher than the global average of 3.05% (95% CI: 2.38%–3.91%), with countries like exhibiting elevated rates due to cultural emphasis on competitive and . The exacerbated behavioral addictions, with systematic reviews of 85 studies (n = 104,425) across 23 countries documenting increased engagement in , , , and activities from 2021 to 2023, linked to lockdowns and heightened psychological distress. Prevalence spikes, such as elevated and among youth, have since shown signs of stabilization in post-pandemic assessments, with no further significant rises observed by 2022–2023.

Controversies and Future Directions

One major controversy in the field of behavioral addiction centers on the risk of overpathologizing everyday activities, particularly with the inclusion of gaming disorder in the World Health Organization's , which some critics argue pathologizes normal recreational behaviors without sufficient evidence of harm. For instance, an analysis highlighted concerns that diagnostic criteria for internet gaming disorder may capture transient enthusiasm rather than true addiction, potentially leading to unnecessary stigmatization. Similarly, debates persist over whether use constitutes a behavioral addiction or merely reflects a amplified by media and policy rhetoric, with 2024 reviews finding limited causal evidence linking platform use to widespread crises despite correlational associations with anxiety in . Classification gaps further fuel contention, as behavioral addictions like problematic and use lack formal inclusion in the DSM-5. Ethical challenges in diagnosing are particularly acute. These issues underscore the need for refined criteria that balance clinical utility with avoiding in vulnerable populations. Looking ahead, future directions emphasize innovative interventions, including AI-driven tools for personalized relapse prevention and real-time behavioral monitoring, with 2025 projections indicating their integration into to enhance accessibility in behavioral addiction management. Longitudinal studies are gaining traction to disentangle hereditary factors, such as externalizing traits that influence both substance and behavioral addictions, as demonstrated in recent twin and adoption research tracking trajectories over years. Priorities for 2025-2030 include development, exemplified by wearable devices monitoring physiological markers like responses to predict cravings, though dopamine-specific sensors remain in early prototyping stages. Policy implications are evolving to mitigate risks, with calls for stricter regulation of addictive app features like loot boxes in , as 2022 studies link them to gambling-like behaviors and advocate for expenditure caps or transparency mandates. Global screening programs, such as expansions of the WHO's Forum on Alcohol, Drugs and Addictive Behaviours, aim to standardize early detection through integrated tools like SBIRT adapted for behavioral risks, promoting international collaboration to address cross-cultural prevalence. These efforts highlight the tension between innovation and safeguards in an increasingly digital world.

References

  1. [1]
    Introduction to Behavioral Addictions - PMC - NIH
    Behavioral addictions are non-substance addictions where behaviors produce short-term reward, leading to persistent behavior despite adverse consequences, and ...
  2. [2]
    Non-substance addictive behaviors in the context of DSM-5 - NIH
    However, in DSM-5 (American Psychiatric Association, 2013), the category of “Substance-related and Addictive Disorders” replaces the “Substance-related ...
  3. [3]
  4. [4]
    Behavioral addictions and psychological distress: Insights from ...
    Mar 2, 2025 · Addiction is defined as an excessive attachment to a person, object, or behavior, an inability to stop the behavior despite its negative ...
  5. [5]
    What is the Definition of Addiction - ASAM
    Sep 15, 2019 · People with addiction use substances or engage in behaviors that become compulsive and often continue despite harmful consequences.
  6. [6]
    A 'components' model of addiction within a biopsychosocial framework
    This paper argues that all addictions consist of a number of distinct common components (salience, mood modification, tolerance, withdrawal, conflict and ...
  7. [7]
    Drug Misuse and Addiction | National Institute on Drug Abuse (NIDA)
    Jul 6, 2020 · Addiction is defined as a chronic, relapsing disorder characterized by compulsive drug seeking and use despite adverse consequences.
  8. [8]
    Behavioral Addictions as Mental Disorders: To Be or Not To Be?
    This article outlines pros and cons of considering “behavioral addictions” as mental disorders and the DSM-5 decision making processes.
  9. [9]
    (PDF) Dostoevsky and Freud: Autonomy and Addiction in Gambling
    Aug 6, 2025 · In this paper the modern ideal of “autonomous” or “pure” gambling is put forward in an analysis of Dostoevsky's gambling behavior.
  10. [10]
    Treatment of Pathological Gamblers - NCBI - NIH
    In fact, Freud speculated that some people gamble to lose. He thought this tendency was rooted in a need for self-punishment, to expiate guilt, and, for the ...
  11. [11]
    Pathological Gambling: Roots, Phases, and Treatment - Sage Journals
    The medical model of pathological gambling is coming to dominate the public ... Lesieur, “The Compulsive Gambler's Spiral of Options and Involvement ...
  12. [12]
    Excessive Appetites: A Psychological View of Addictions. By J ...
    Excessive Appetites: A Psychological View of. Addictions. By J. Orford. (Pp. 367; illustrated;. £19.50.) John Wiley & Sons: Chichester. 1985.
  13. [13]
    [PDF] Addiction as excessive appetite - UNCW
    The excessive appetites model of addiction was fi rst presented in full in my book, Excessive Ap- petites, A Psychological View of Addictions, which was ...
  14. [14]
    Diagnostic and Statistical Manual of Mental Disorders Criteria for ...
    The essential features are a chronic and progressive failure to resist impulses to gamble and gambling behavior that compromises, disrupts, or damages personal ...
  15. [15]
    Inclusion of pathological gambling in DSM-III, its classification as a ...
    Just two months later, 'pathological gambling' was officially adopted as the name for the disorder (APA Task Force, August 19, Citation1976). 'Compulsive ...
  16. [16]
    Table 3.38, DSM-IV to DSM-5 Gambling Disorder Comparison - NCBI
    Name: Gambling Disorder. Disorder Class: Impulse-Control Disorders Not Classified Elsewhere, Disorder Class: Substance-Related and Addictive Disorders. A ...
  17. [17]
    Addictive behaviours: Gaming disorder
    Oct 22, 2020 · Gaming disorder is defined in the 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior ...
  18. [18]
    [PDF] Gambling Disorder and Non-Substance Addictions
    Oct 1, 2022 · DSM-5 Gambling Disorder. • No changes in DSM-5-TR to GD. • In general, no distinction between forms of gambling. – Gambling Disorder, Slots. – ...<|control11|><|separator|>
  19. [19]
    What is Gambling Disorder? - American Psychiatric Association
    Note: In the DSM-5, gambling disorder has been placed in a new category on behavioral addictions. This reflects research findings showing that gambling disorder ...Diagnosis · Treatment · Support Groups and Self-Help
  20. [20]
    Internet Gaming - Psychiatry.org
    It is defined in ICD-11 as “a pattern of gaming behavior ('digital-gaming' or 'video-gaming') characterized by impaired control over gaming, increasing ...Missing: 2019 | Show results with:2019
  21. [21]
    Addictive behaviour - World Health Organization (WHO)
    Based on similarities in symptomatology, epidemiology and neurobiology, gaming disorder and gambling disorder are categorized as disorders due to addictive ...
  22. [22]
    Gambling - World Health Organization (WHO)
    Dec 2, 2024 · Gambling disorder is described alongside substance use disorders ... International Classification of Diseases, eleventh revision (ICD 11).
  23. [23]
    Gaming disorder - World Health Organization (WHO)
    Gaming disorder is defined in the 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “ ...
  24. [24]
    [PDF] American Society of Addiction Medicine Releases New Definition of ...
    Oct 22, 2019 · People with addiction. Page 2. use substances or engage in behaviors that become compulsive and often continue despite harmful consequences.
  25. [25]
    Glossary and Definition of Addiction Terms - ASAM
    Nov 24, 2021 · People with addiction use substances or engage in behaviors that become compulsive and often continue despite harmful consequences. See full ...
  26. [26]
    Disorders due to addictive behaviors: Further issues, debates ... - NIH
    Jul 13, 2022 · There are other potentially addictive behaviors that have been studied for far longer than addictions to social networking and pornography such ...
  27. [27]
    Behavioral addictions in the ICD-11: An important debate that ... - NIH
    Sep 8, 2023 · Finally, he concluded regarding problematic pornography use, buying-shopping, social-networks use and other problematic behaviors (exercise, ...
  28. [28]
    (PDF) Disorders due to addictive behaviors: Further issues, debates ...
    Jul 14, 2022 · controversy about the pathologizing of everyday behaviors, Brand, Rumpf, Demetrovics, et al. (2022) outlined three behaviors (pornography use ...
  29. [29]
    The South Oaks Gambling Screen (SOGS): a new instrument for the ...
    The South Oaks Gambling Screen is a 20-item questionnaire based on DSM-III criteria for pathological gambling.
  30. [30]
    The Development of the IGD-20 Test | PLOS One - Research journals
    The present findings support the viability of the IGD-20 Test as an adequate standardised psychometrically robust tool for assessing internet gaming disorder.Missing: IGDS | Show results with:IGDS
  31. [31]
    Validation of the Internet Gaming Disorder Scale – Short-Form ... - NIH
    The Italian version of the IGDS9-SF (original English version by Pontes & Griffiths, 2015) assesses the severity of IGD and its detrimental effects by examining ...Missing: IGDS | Show results with:IGDS
  32. [32]
    Behavioural addictions in obsessive compulsive disorder
    This study reports the prevalence of BAs in patients with OCD and healthyxcontrols (HCs). It compares the clinical characteristics including impulsivity traits.
  33. [33]
    Reevaluating the brain disease model of addiction - ScienceDirect
    Despite many studies finding neurobiological differences between people with SUD and healthy controls, no diagnostic or prognostic biomarkers have been ...
  34. [34]
    Journal of Behavioral Addictions Volume 13 Issue 2 (2024)
    Apr 26, 2024 · Behavioral addictions are highly frequent in adult ADHD patients. Comorbid patients seem to have a more complex phenotype characterized by more severe ADHD.
  35. [35]
    Addiction and the brain | BioScience - Oxford Academic
    Addictions center around alterations in the brain's mesolimbic dopamine pathway, also known as the reward circuit, which begins in the ventral tegmental area ( ...The Common Pathway · Addiction Inside Neurons · The Dopamine Pathway Is Not...
  36. [36]
    Neurocircuitry of Addiction | Neuropsychopharmacology - Nature
    Aug 26, 2009 · Thus, all drugs of abuse activate the mesolimbic dopamine system, but much evidence suggests that dopamine-independent reinforcement occurs at ...
  37. [37]
    Mesolimbic Pathway - an overview | ScienceDirect Topics
    The mesolimbic pathway is also implicated in the addictive actions of drugs of abuse, which share the common feature of enhancing dopamine release in the ...Introduction · Functional Role in Reward... · Mesolimbic Pathway...
  38. [38]
    Gambling Severity Predicts Midbrain Response to Near-Miss ...
    Gambling is a common recreational activity that becomes dysfunctional in a subset of individuals, with DSM “pathological gambling” regarded as the most ...
  39. [39]
    Amplified Striatal Responses to Near-Miss Outcomes in Pathological ...
    Mar 23, 2016 · Near-misses were previously shown to recruit reward-related brain regions including the ventral striatum, and to invigorate gambling behavior, ...
  40. [40]
    The anticipatory dopamine response in addiction - ScienceDirect.com
    Highlights · Dopamine is associated with reward in gambling disorder and substance use disorder. · Dopaminergic reward anticipation may be dysfunctional in ...
  41. [41]
    Behavioral Addiction versus Substance Addiction - PubMed Central
    Behavioral addiction such as internet addiction is similar to drug addiction except that in the former, the individual is not addicted to a substance.
  42. [42]
    Neurotransmitters crosstalk and regulation in the reward circuit of ...
    BADs and substance addictions share a common core feature: the loss of behavioral control (7). This significant overlap in their manifestations implies a shared ...<|control11|><|separator|>
  43. [43]
    Internet Game Overuse Is Associated With an Alteration of ... - Frontiers
    Aug 23, 2018 · Internet gaming disorder is associated with abnormal reward processing in the reward circuit, which is known to interact with other brain regions during ...
  44. [44]
    ΔFosB: A sustained molecular switch for addiction - PMC - NIH
    This work supports the view that ΔFosB functions as a type of sustained “molecular switch” that gradually converts acute drug responses into relatively stable ...
  45. [45]
    Gray Matter Volume Differences in Impulse Control and Addictive ...
    Our results suggest that a common feature of CSBD and behavioral (GD) and substance (AUD) addictions is that they lower GMV in frontal pole—a subregion of PFC ...Original Research & Reviews · Introduction · Compulsive Sexual Behavior...<|control11|><|separator|>
  46. [46]
    Structural gray matter differences in Problematic Usage of the Internet
    Oct 12, 2021 · In conclusion, voxel-based morphometric studies indicate replicable gray matter reductions in the dorsolateral prefrontal cortex and anterior ...
  47. [47]
    Impulsivity and Stress Response in Pathological Gamblers During ...
    Mar 18, 2017 · This correlation can be interpreted as a maladaptive response of PGs' HPA axis to the chronic distress caused by enduring gambling behaviour, ...
  48. [48]
    A study of the dopamine D2 receptor gene in pathological gambling
    Of those who had no comorbid substance abuse, 44.1% carried the D2A1 allele, compared to 60.5% of those who had comorbid substance abuse. Forty-eight controls ...
  49. [49]
    A Targeted Review of the Neurobiology and Genetics of Behavioral ...
    This review summarizes neurobiological and genetic findings in behavioral addictions, draws parallels with findings pertaining to substance use disorders
  50. [50]
    Contributions of Serotonin in Addiction Vulnerability - PMC
    We examine the role of 5-HT receptors in impulsivity, a core behavior that contributes to the vulnerability to addiction and relapse.
  51. [51]
    How gambling affects the brain and who is most vulnerable to ...
    Jul 1, 2023 · ... 2013, when the DSM-5 classified them as an addictive disorder. That made gambling addiction the first, and so far the only, defined ...
  52. [52]
    Study Reveals Surge in Gambling Addiction Following Legalization ...
    Feb 17, 2025 · The study found that online sportsbooks had a substantially greater impact on gambling addiction help-seeking than traditional brick-and-mortar sportsbooks.
  53. [53]
    Gaming disorder: Its delineation as an important condition for ...
    It is considered to have several features common to addictive disorders, such as diminished control over gaming, spending excessive amounts of time playing ...
  54. [54]
    The health effects of too much gaming
    Dec 22, 2020 · Gaming has also been associated with sleep deprivation, insomnia and circadian rhythm disorders, depression, aggression, and anxiety, though ...Missing: neglect | Show results with:neglect
  55. [55]
    Teens, screens and mental health - World Health Organization (WHO)
    Sep 25, 2024 · New data from the WHO Regional Office for Europe reveals a sharp rise in problematic social media use among adolescents, with rates increasing from 7% in 2018 ...
  56. [56]
    Doomscrolling Scale: its Association with Personality Traits ... - NIH
    Oct 19, 2022 · Doomscrolling was significantly associated with big five personality traits, social media addiction, fear of missing out, and some features of social media ...
  57. [57]
    Understanding Social Media Addiction: A Deep Dive - PMC - NIH
    Oct 27, 2024 · There is a range of prevalence rates of social media addiction among teenagers ranging from 5% to 20% [2,3]. These variations can depend on the ...
  58. [58]
    Teens are spending nearly 5 hours daily on social media. Here are ...
    Apr 1, 2024 · Forty-one percent of teens with the highest social media use rate their overall mental health as poor or very poor.
  59. [59]
    Escaping through virtual gaming—what is the association ... - Frontiers
    It has been observed that Escapist Motivation is the strongest predictor of Internet Gaming Disorder (IGD), contributing with loss of control over gaming and ...
  60. [60]
    When Teens Turn to Scoial Media for Validation - Social Work Today
    Teens seek validation on social media due to a desire for external identity, their fragile sense of identity, and the internalization of external feedback.
  61. [61]
    Internet Addiction Statistics 2025: Global Rates, Causes & Solutions
    Oct 7, 2025 · In 2025, global internet addiction prevalence is estimated at 17.9%. The Middle East and Southeast Asia reported the highest prevalence rates, ...
  62. [62]
    Diagnosis of hypersexual or compulsive sexual behavior can be ...
    Apr 17, 2016 · Paradoxically, although hypersexual disorder was rejected by the American Psychiatric Association for DSM-5 10, on 1 October 2015 the use of ...
  63. [63]
    Diagnosis of hypersexual or compulsive sexual behavior can be ...
    Diagnosis of hypersexual or compulsive sexual behavior can be made using ICD-10 and DSM-5 despite rejection of this diagnosis by the American Psychiatric ...
  64. [64]
    Hypersexual Disorder | Behavioral Addictions: DSM-5® and Beyond
    Hypersexual disorder was proposed, but not accepted, for inclusion in DSM-5 as a sexual desire disorder characterized by an increased frequency and ...
  65. [65]
    Problematic pornography use and novel patterns of escalating use
    May 2, 2024 · Our results are consistent with other emerging literature suggesting that tolerance, pornographic binges, tab-jumping, and edging behaviours as relevant ...
  66. [66]
    This is how many Americans are addicted to porn—survey
    Oct 3, 2025 · While 7 percent of all U.S. adults who consume porn who consume porn ... addiction,' and there is no evidence that pornography is inherently ' ...
  67. [67]
    Associations Between Online Pornography Consumption and ...
    Conclusions. This prevalence of ED in young men is alarmingly high, and the results of this study suggest a significant association with PPC.
  68. [68]
    Hypersexual disorder: a proposed diagnosis for DSM-V - PubMed
    Based on an extensive review of the literature, Hypersexual Disorder is conceptualized as primarily a nonparaphilic sexual desire disorder with an impulsivity ...
  69. [69]
    Hypersexual Disorder: A proposed diagnosis for DSM-V
    Aug 6, 2025 · Kafka (2010) stated that disorders such as hypersexuality and compulsive sexuality are linked to lack of impulse control and that these ...
  70. [70]
    How men and women differ in concerns about addictive sexual ...
    Jan 10, 2025 · The results highlighted significant gender differences, with 11.8% of men endorsing worries about addiction compared to 3.4% of women. Men ...
  71. [71]
    Is Compulsive Sexual Behavior Different in Women Compared ... - NIH
    Jul 21, 2021 · Women as well as men use pornography and sexual encounters to live out their compulsive sexual behavior. They do have dissimilar fears though as ...
  72. [72]
    A review of compulsive buying disorder - PMC - NIH
    Compulsive buying disorder (CBD) is characterized by excessive shopping cognitions and buying behavior that leads to distress or impairment.Missing: adaptation | Show results with:adaptation
  73. [73]
    Estimated Prevalence of Compulsive Buying Behavior in the United ...
    Oct 1, 2006 · The estimated point prevalence of compulsive buying among respondents was 5.8% (by gender: 6.0% for women, 5.5% for men). The gender-adjusted ...
  74. [74]
    Long working hours increasing deaths from heart disease and stroke
    May 17, 2021 · Long working hours led to 745 000 deaths from stroke and ischemic heart disease in 2016, a 29 per cent increase since 2000.
  75. [75]
    Workaholism: definition, measurement, and preliminary results
    As predicted, workaholics were higher than work enthusiasts (among other groups) on measures of perfectionism, nondelegation of responsibility, and job stress.
  76. [76]
    The State of Impulse Buying (Statistics & Trends 2025) - Invesp
    40% of all the money spent on e-commerce is attributed to impulse purchases ... stress, anxiety, and boredom can also contribute to impulse buying.
  77. [77]
    Your work may be killing you! Workaholism, sleep problems and ...
    The study emphasizes the fact that being a workaholic might be a significant risk factor for having sleep problems and cardiovascular disease. KEYWORDS: ...
  78. [78]
    When Exercise Becomes Too Much of a Good Thing
    Feb 16, 2023 · Rates of exercise addiction vary, but the review estimated 3-7% prevalence among regular exercisers with higher rates among elite athletes.
  79. [79]
    Development of the Yale Food Addiction Scale Version 2.0 - PubMed
    The Yale Food Addiction Scale (YFAS) was developed to provide a validated measure of addictive-like eating behavior based upon the diagnostic criteria for ...
  80. [80]
    Prevalence of food addiction in children and adolescents: A ...
    Jan 6, 2021 · The estimated FA prevalence was 15% (95% CI 11–19%) for all samples, 12% (95% CI 8–17%) for community samples, and 19% (95% CI 14–26%) for overweight/
  81. [81]
    Indoor Tanning Addiction: Biological Mechanisms and Association ...
    Dec 16, 2024 · Although many people who use tanning beds are aware of the negative consequences, they continue to indoor tan, possibly due to addictive ...
  82. [82]
    Smartphone Addiction Statistics of 2025 (Updated Data)
    Jun 13, 2025 · That is a 46.3% increase from 2024. Screen time is up by 30 ... The global smartphone addiction rates have spiked between 2018 and 2022.
  83. [83]
    Exercise addiction: A narrative overview of research issues - PMC
    Jan 20, 2023 · A meta-analysis of 13 studies on EA, including 3635 participants, revealed an overall prevalence rate of 6.2%. The rate among amateur ...Missing: source | Show results with:source
  84. [84]
    Estimation of Behavioral Addiction Prevalence During COVID-19 ...
    Sep 12, 2022 · The present systematic review and meta-analysis aimed to estimate the prevalence of different behavioral addictions (ie, internet addiction, smartphone ...
  85. [85]
    (PDF) Epidemiology of Behavioral Addictions - ResearchGate
    Dec 22, 2024 · This chapter provides a research synthesis on the epidemiology of problematic behavioral addictions that are supported by empirical evidence and marked by ...Missing: underdiagnosis | Show results with:underdiagnosis
  86. [86]
    Prevalence of gaming disorder in East Asia: A comprehensive meta ...
    The overall pooled prevalence of GD in East Asia was 12%, 95% CI (10%–15%); this figure was adjusted to 6%, 95% CI (3%–9%) for a representative sample.
  87. [87]
    Behavioral Addictions Statistics - Trends & Demographics (2025)
    Learn about the prevalence of behavioral addictions in the U.S. Learn about various types, including food, gambling, and internet addiction.
  88. [88]
    Social Media Addiction Statistics - Risks, Warnings & Safety (2025)
    Young social media users aged 18 to 22 account for a shocking 40% of all Americans addicted to social media. According to research from Common Sense, teens ...
  89. [89]
    The Genetic Basis of Addictive Disorders - PMC - PubMed Central
    Heritability estimates are usually higher for addiction than for substance use; however, “no pathologic drug use” and “initiation of use” are also heritable, ...
  90. [90]
    The Influence of Genetic Polymorphic Variability of the Catechol-O ...
    The aim of the study was to investigate the association of the COMT gene polymorphism with behavioral addiction.Missing: heritability | Show results with:heritability
  91. [91]
    Adverse childhood experiences and their association with ...
    Emotional neglect, physical and sexual abuse were the strongest individual ACE predictors, with significant odds ratios of 15.6, 4.7 and 5.2, respectively. For ...
  92. [92]
    Work addiction and personality: A meta-analytic study - PMC - NIH
    ... traits, extraversion, conscientiousness, and neuroticism will correlate with work addiction. ... neurotic employees: A matter of job satisfaction and workaholism ...
  93. [93]
    Work Addiction and Its Relation with Dark Personality Traits: A Cross ...
    Dec 5, 2022 · A longitudinal study showed that only neuroticism was significantly positively related to an increase in work addiction over time (Andreassen et ...
  94. [94]
    Online Gambling: A Systematic Review of Risk and Protective ... - NIH
    Nov 14, 2023 · This paper aims to present the current state of knowledge of the risk and protective factors of online gambling.
  95. [95]
    Stress and compulsive buying-shopping disorder: A scoping review
    Studies involving mean comparisons found higher general perceived stress levels in persons with problematic buying-shopping behavior/CBSD compared to control ...
  96. [96]
    Co-Occurring Disorders and Other Health Conditions - SAMHSA
    Mar 29, 2024 · According to SAMHSA's 2022 National Survey on Drug Use and Health, approximately 21.5 million adults in the United States have a co-occurring ...
  97. [97]
    Co-occurring substance-related and behavioral addiction problems
    Prevalence and correlates of multiple addiction problems ... About one-third (29.8%) reported a problem with only one substance or behavior in the past year, ...
  98. [98]
    Behavioral addiction and autism spectrum disorder: A systematic ...
    Jul 26, 2021 · This review is inconclusive about links between ASD and behavioral addictions. While a vast majority of studies show a positive correlation, many do not ...Missing: 2023 | Show results with:2023
  99. [99]
    Gambling treatment need and support in England: main findings and ...
    Jan 23, 2024 · This typically involves 8 to 14 sessions of CBT for gambling disorder, delivered by clinical psychologists or CBT -accredited psychotherapists.
  100. [100]
    Cognitive Behavioral Therapy for Pathological Gambling
    Sep 23, 2023 · The Gambler's Fallacy: This is the belief that if something happens more frequently now, it will happen less frequently in the future, and vice ...
  101. [101]
    Effect of Cognitive-Behavioral Techniques for Problem Gambling ...
    The present meta-analysis also indicated that CBTs might not be reliably efficacious for everyone seeking treatment for problem gambling and gambling disorder.Study And Sample... · Table 2 · Follow-Up Outcomes
  102. [102]
    Cognitive-Behavioral Therapy for Gambling Addiction - IntechOpen
    They found improvements in 59% of the participants that benefited from CBT, 39.2% of the participants who completed the exercises from the CBT books, and 34% of ...4. The Prevalence Of... · 6. Treating Gambling... · Table 1
  103. [103]
    Effects of an online-based motivational intervention to reduce ... - NIH
    Aug 3, 2021 · In May 2019, the WHO classified internet gaming disorder (IGD) as a mental disorder in the upcoming International Classification of Diseases ...
  104. [104]
    Types of Psychotherapy for Pathological Gamblers - PMC - NIH
    These include Gambler's Anonymous, cognitive behavioral therapy, behavioral therapy, psychodynamic therapy, and family therapy.
  105. [105]
    Contingency management for the treatment of harmful gambling
    Contingency management (CM) is a behavioural intervention shown to be effective in improving retention and treatment outcomes for substance abuse disorders ( ...
  106. [106]
    Family Therapy for Addiction - Best Programs for Recovery
    Jun 4, 2025 · Family therapy for addiction is the best treatment for SUD. Project Courage in CT offers outpatient intensive and in-home recovery services!Behavioral Family Therapy · Functional Family Therapy · Intensive Outpatient...
  107. [107]
    The Role of Family Therapy in Supporting the Detox Process
    Dec 18, 2024 · Recent studies show that family involvement increases treatment retention rates by up to 40% and reduces relapse rates by 15-25%. As you ...
  108. [108]
    Information about Medications for Opioid Use Disorder (MOUD) - FDA
    Dec 26, 2024 · There are three medications approved by the FDA for the treatment of OUD: buprenorphine, methadone, and naltrexone.Missing: 2025 | Show results with:2025
  109. [109]
    Medications for Substance Use Disorders - SAMHSA
    Aug 25, 2025 · Buprenorphine, methadone, and naltrexone are the most common medications approved by the FDA used to treat opioid use disorder (OUD). These ...
  110. [110]
    Pharmacological management of gambling disorder: A systematic ...
    Based on NMA, nalmefene and naltrexone currently have the most supportive evidence for the pharmacological treatment of gambling disorder.
  111. [111]
    An open naltrexone treatment study in pathological gambling disorder
    Naltrexone reduced urges to gamble and gambling behaviour. The mean change in gambling frequency per week was 1.40 +/- 0.28 episodes per week; the mean change ...
  112. [112]
    Use of Fluoxetine in Treating Compulsive Sexual Behavior - NIH
    Sep 16, 2022 · Compulsive sexual behavior (CSB) disorder is generally characterized by recurrent and intense sexually arousing fantasies, sexual urges, ...Missing: buying | Show results with:buying
  113. [113]
    Antidepressant helps alleviate compulsive shopping disorder ...
    Jul 16, 2003 · Stanford Health Care delivers the highest levels of care and compassion. SHC treats cancer, heart disease, brain disorders, primary care ...Missing: sex | Show results with:sex
  114. [114]
    [PDF] A double-blind, placebo-controlled trial of topiramate for ...
    Pathological gambling (PG) is an impulse control disorder characterized by recurrent gambling thoughts and behaviours that impair social functioning. Earlier ...
  115. [115]
    Compulsive buying treatment with topiramate, a case report - SciELO
    Topiramate is a powerful anticonvulsant that has recently been proposed also for the treatment of migraine, bipolar disorder and binge eating disorder.
  116. [116]
    Mindfulness Based Relapse Prevention
    mindfulrp.com offers information and resources about Mindfulness-Based Relapse Prevention for clinicians, clients and researchers.
  117. [117]
    Mindfulness-based relapse prevention for addictive behaviors
    Mindfulness-based relapse prevention (MBRP) program is as an aftercare program integrating cognitive-behavioral relapse prevention skills and mindfulness ...<|separator|>
  118. [118]
    A network meta-analysis of mind–body exercise interventions for ...
    Jun 17, 2025 · BackgroundInternet Addiction Disorder (IAD) is a recurrent mental illness. It severely impacts both physical and mental health, ...
  119. [119]
    Exercise-based treatments for substance use disorders: evidence ...
    Epidemiological studies reveal that individuals who report risky substance use are generally less likely to meet physical activity guidelines (with the ...
  120. [120]
    Ethical Considerations in Caring for People Living With Addictions
    Addiction is stigmatized in our society (1, 2), and clinical services for addiction-related conditions are underdeveloped, raising many ethical issues related ...
  121. [121]
    Ethical Issues in Diagnosing and Treating Addiction
    Jan 1, 2008 · A serious ethical concern raised by addiction is that physicians' perceptions of addicts—often subconscious—affect treatment. Virtual Mentor.
  122. [122]
    Burden of gaming disorder among adolescents: A systemic review ...
    This study aims to assess the prevalence of gaming disorders among adolescents through a systematic review and meta-analysis.
  123. [123]
    Associations between electronic devices use and common mental ...
    Dec 7, 2021 · In the UK Biobank cohort, significant associations were observed between electronic devices use and mental traits (all P < 1.0 × 10−9), ...
  124. [124]
    Biomarkers of Internet Gaming Disorder—A Narrative Review - MDPI
    PET studies revealed a reduction in the binding of raclopride to D2 receptors ... Reduced Striatal Dopamine D2 Receptors in People with Internet Addiction.Missing: percentage | Show results with:percentage
  125. [125]
    Modern Day High: The Neurocognitive Impact of Social Media Usage
    Jul 8, 2025 · A 30-day abstinence trial involving 200 participants showed Alpha wave (8-12 Hz) suppression during withdrawal periods (p<0.01), alongside ...
  126. [126]
    The world's most intense online gaming culture: Addiction and high ...
    These results may suggest that online video game addiction rates in intense gaming cultures such as South Korea are not as high as otherwise believed.
  127. [127]
    Associations Between Behavioral Addictions and Mental Health ...
    Mar 14, 2024 · The COVID-19 pandemic has promoted behavioral changes and elevated mental distress. Addictive behaviors often increased, generating mental health problems.
  128. [128]
    Online Behavioral Addictions Among Adolescents Before and After ...
    Aug 9, 2023 · Consequently, the COVID-19 pandemic seemed to increase the risk of behavioral addictions in the general population, especially adolescents, ...
  129. [129]
    Video Game Addiction: The Push To Pathologize Video Games
    Oct 9, 2025 · The concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
  130. [130]
    Internet Gaming Addiction: Disorder or Moral Panic?
    Mar 1, 2017 · Or put simply, Internet gaming disorder continues to risk pathologizing normal behaviors given the inclusion of too many “symptoms” that do not ...Missing: overpathologizing | Show results with:overpathologizing
  131. [131]
    Social Media Panic: What the Science Really Says | Psychology Today
    May 20, 2025 · Based on a decade of research, I've found that moral panic about social media is often overblown, at least based on the current scientific evidence.Missing: 2024 | Show results with:2024
  132. [132]
    The moral panic over social media and teen depression
    Oct 3, 2024 · Ferguson and others are convinced that the fears about social media use and anxiety, depression and suicide are a classic moral panic.
  133. [133]
    [PDF] specialty-petition-addiction-new.pdf
    Dec 30, 2024 · Other non-substance addiction-related problems—-such as internet, social media, shopping, food, pornography and sex, while still being clarified ...
  134. [134]
    (PDF) Ethical Theories, Environmental Policies, and Youth Addictions
    Oct 26, 2025 · This research examined a critical yet frequently overlooked dimension: the moral foundations embedded within environmental regulations, and how ...
  135. [135]
    Ethical issues in research on the treatment of adolescent substance ...
    Treatment research on adolescent substance use disorders raises a number of important ethical and legal concerns which have not been widely acknowledged.
  136. [136]
    Shaping the Future: Key Behavioral Health Trends for 2025
    Key trends include expanding services, AI integration, digital health solutions, workplace mental health, and strengthening preventive care.
  137. [137]
    How Artificial Intelligence Can Help Combat Addiction
    Oct 22, 2024 · AI offers great potential for the treatment of addiction as it can work on a client-centered approach, coming up with early treatment and constant intervention.Challenges In Treating... · The Role Of Ai In Addiction... · Ai-Powered Tools And...Missing: future | Show results with:future
  138. [138]
    Externalizing as a common genetic influence for a broad spectrum of ...
    Aug 6, 2025 · Our findings strongly support the genetic contribution of externalizing factor to both substance- and behavioral-based addiction. Notably, some ...
  139. [139]
    A Longitudinal Adoption Study of Substance Use Behavior in ... - NIH
    The current study is the first to estimate the magnitude of genetic, shared environmental, and non-shared environmental influences on substance use.
  140. [140]
    New Study Shows Wearable Patch Reduces Alcohol and Drug ...
    Oct 1, 2025 · A new study by investigators from Mass General Brigham shows that a non-drug, wearable device can help people with substance use disorders ...
  141. [141]
    (PDF) Screen Addiction – Biomarkers, Developmental Damage and ...
    Mar 18, 2025 · This study presents individual cases in which biomarkers of screen addiction significantly deviate from those previously reported in the literature.Missing: wearable 2025-2030
  142. [142]
    Regulating Gambling-Like Video Game Loot Boxes: a Public Health ...
    Jul 26, 2022 · Many potential public health approaches to loot box regulation, such as expenditure limits or harm-reducing modifications to loot box design ( ...
  143. [143]
    Better than industry self-regulation: Compliance of mobile games ...
    Over-engagement with loot boxes may represent a novel behavioral addiction on its own (Brooks & Clark, 2019); alternatively, high spending on loot boxes may ...
  144. [144]
    Fifth WHO Forum on Alcohol, Drugs and Addictive Behaviours ...
    Jun 24, 2025 · The primary goal of the fifth WHO Forum on Alcohol, Drugs and Addictive Behaviours (FADAB) is to boost international partnerships and collaboration.
  145. [145]
    SBIRT: Screening, Brief Intervention & Referral to Treatment
    SBIRT incorporates screening for all types of substance use with brief interventions designed to guide participants in a conversation to identify goals and ...Missing: global | Show results with:global