Fact-checked by Grok 2 weeks ago

Binary Domain

Binary Domain is a squad-based third-person shooter video game developed by Ryu Ga Gotoku Studio and published by Sega. Released in February 2012 for PlayStation 3 and Xbox 360 in Japan, with worldwide launches following in the same month for consoles and an April 2012 port for Microsoft Windows via Steam, the game is set in a dystopian Tokyo in 2080 where advanced robots have infiltrated society, prompting an international task force to combat the threat. Directed by Toshihiro Nagoshi, known for the Yakuza series, and Daisuke Sato, it emphasizes tactical squad commands, including optional voice recognition for issuing orders to AI teammates. The storyline follows Sergeant Dan Marshall and the multinational Rust Squad as they investigate and dismantle the Amada Corporation, suspected of producing rogue androids that violate laws banning robots indistinguishable from humans. Set against a backdrop of a divided —featuring a rundown lower city and an affluent upper stratum—the narrative explores themes of humanity, trust, and technological overreach through real-time moral choices that influence team dynamics and multiple endings. Gameplay centers on cover-based shooting mechanics, where players customize weapons, select skills, and manage procedural damage on adaptive enemies that require strategic targeting of weak points. A key trust system governs squad interactions: teammates' confidence in the player affects combat effectiveness, with commands issued via menu or voice (using a headset for English, , or other languages), potentially leading to or support based on . The single-player campaign spans 10 chapters with set-piece battles and boss fights, while a competitive multiplayer mode supports up to 10 players in team-based objectives. Upon release, Binary Domain received generally favorable reviews, earning Metacritic scores of 72 for the version and 74 for , praised for its engaging story, character development, and atmospheric world-building despite criticisms of clunky voice controls and limited multiplayer. The PC port initially faced backlash for poor mouse controls but was improved via patches, contributing to a "Very Positive" user rating on (86% positive from over 7,800 reviews, as of November 2025). Commercial performance was modest in Western markets, attributed to minimal marketing, though it has since gained a for its innovative squad mechanics and sci-fi narrative.

Synopsis

Plot

Set in 2080, following catastrophic flooding from that forced humanity into elevated megacities, robots have become integral to society for labor and reconstruction efforts, though the New Geneva Convention strictly prohibits the creation of androids indistinguishable from humans. The story opens with an of the International Robotics Technology Association (IRTA) known as the Rust Crew, dispatched to isolationist to apprehend robotics pioneer Yoji Amada, who is accused of violating the treaty by developing "Hollow Children"—advanced androids engineered with synthetic skin, implanted memories, and behaviors so human-like that they pass the undetected. Led by Dan Marshall, the squad infiltrates the dual-layered , starting from its derelict lower districts, where rising sea levels have left ruined urban wastelands infested with rogue machines. Their initial briefing outlines the mission's urgency: rogue robots are infiltrating human society, sowing chaos and rendering people obsolete, with Amada believed to be the architect behind this uprising. As the Rust Crew navigates flooded subways and abandoned high-rises in the , they encounter waves of malfunctioning robots and briefly with a Japanese investigative unit pursuing the same target. Key battles unfold in derelict districts, such as overgrown agricultural complexes and derelict factories, where the team dismantles enemy machines piece by piece, highlighting the fragility of amid human prejudice—Dan's overt distrust of robots underscores early tensions, mirroring broader societal against . The plot escalates when the squad discovers Amada's years earlier, replaced by a sentient he created as his "son," which has been orchestrating the Hollow Children's proliferation to evolve humanity beyond its environmental limits. This revelation ties into central themes of identity and the , as Hollow Children, upon learning their synthetic origins, suffer existential breakdowns, rampaging through the 's slums in scenes of tragic chaos that question what defines humanity. Major twists deepen the conspiracy: team member Faye, a skilled operative, is exposed as a ""—the offspring of a human and a Hollow Child, one of 108 such beings worldwide designed to blend and propagate traits subtly. Their commanding officer, Philips, betrays the mission on behalf of the Bergen , seeking to weaponize the for dominance rather than neutralize the threat. Climactic confrontations occur in Amada's fortified upper-city headquarters, where the Rust Crew battles Philips' forces and defective Hollow Children hordes, culminating in a desperate assault on the central core. Faye's nature forces a moral crossroads, embodying themes of as she faces extermination alongside her kind, while the 's activation of global networks nearly triggers a nuclear strike on —averted only by commandeered defense systems. The narrative resolves with Dan and Faye as fugitives, safeguarding the Hybrids from corporate genocide, emphasizing reconciliation between humans and machines in a world on the brink of evolution.

Characters

The main characters of Binary Domain include members of the Rust Crew and key antagonists, each contributing to the themes of and .

Gameplay

Single-player Campaign

The single-player campaign of Binary Domain is structured as a squad-based , emphasizing -based combat where players take control of Dan Marshall, ducking behind environmental objects to evade enemy fire while aiming and shooting over or around . Core include a variety of weapons such as pistols for close-range accuracy, assault rifles and shotguns for mid-range suppression, rifles for precision targeting, and grenades for area denial, enabling players to adapt to different combat scenarios. Enemies primarily consist of robotic foes, ranging from basic drones that swarm in groups, command robots that coordinate attacks from afar, and more advanced "" designed to mimic human appearance and behavior for . A key feature is the system, which governs interactions with AI-controlled members and dynamically influences their performance based on player actions and decisions. Each companion maintains a meter that rises through gameplay elements like achieving multi-kills alongside teammates, reviving downed allies, or selecting supportive dialogue options during conversations, while it decreases from incidents, ignoring orders, or negative responses. Players issue commands via voice recognition supporting multiple languages including English, , , , , and , allowing verbal instructions such as "Attack!" or "Cover me!" to direct focus on specific enemies or positions; successful execution builds , whereas failures or miscommunications erode it. High levels result in more reliable AI behavior, including proactive revives, shared , and aggressive flanking, whereas low trust can lead to hesitant actions, refusal of aid, or even member dissent that impacts outcomes. The campaign unfolds across six chapters set in districts of a flooded, futuristic in 2080, progressing from initial urban pursuits through industrial zones and underground facilities to climactic confrontations. Each chapter features a mix of objectives, such as escorting civilians through hostile areas, securing extraction points amid waves of enemies, and engaging in boss battles against massive robotic constructs like gorilla-like mechs or spider drones. Environments incorporate destructible elements, where players can shatter walls or vehicles to create new or expose enemy weak points, enhancing tactical depth. Between missions, players use in-game currency earned from efficiency—such as headshots and limb —to purchase gear customizations and progress through upgrade trees for weapons, increasing damage output, reload speed, or ammo capacity to suit playstyles.

Multiplayer Mode

Binary Domain features a robust multiplayer component that emphasizes both competitive and gameplay, supporting up to 10 players online across various modes. The primary competitive modes include Team Deathmatch, where two teams of up to 5 players each battle to achieve the highest kill count within a time limit, and Free-for-All, a chaotic free-for-one setup where individual players compete against each other for dominance. For play, mode allows up to 4 players to team up against escalating waves of AI-controlled enemies, requiring coordinated strategies to survive multiple rounds. Maps in multiplayer are derived from locations in the single-player campaign, such as the ruined districts of futuristic , adapted with modifications like elevated platforms or destructible environments to suit tactical engagements. Players select from five distinct classes—Heavy Gunner for tank-like durability and firepower, Assault for balanced mobility and damage, Demolitions for explosive area control, Recon for scouting and support, and for long-range precision—each with unique abilities and loadouts that encourage role-based . Weapons and gear from the single-player campaign are available, providing familiar options for players transitioning between modes. A dedicated progression system operates separately from the single-player experience, where players earn XP through match performances to level up to a maximum of 50, unlocking new weapons, perks, and customizations for their classes. This encourages replayability and specialization, with challenges tied to specific achievements like kill streaks or objective completions. Multiplayer is limited to online play without official split-screen support, and cross-platform compatibility is restricted to consoles ( and ), excluding the later PC release from .

Development

Conception

Binary Domain originated in the late 2000s as a project led by and Daisuke Sato at , with the goal of creating a science-fiction that combined the narrative depth of Nagoshi's series with action-oriented mechanics targeted at Western audiences. Nagoshi drew inspiration from cyberpunk classics like , emphasizing themes of AI sentience and the blurred lines between humans and robots to drive emotional storytelling within a high-stakes action framework. Central to the game's conception was its setting in a futuristic in 2080, amid the aftermath of a robot uprising that reshapes society and . Nagoshi prioritized voice recognition as a core immersion tool, allowing players to issue natural-language commands to squadmates via headset, fostering a sense of real-time teamwork and consequence in combat. This feature was designed to elevate the squad-based gameplay beyond typical cover shooters like Gears of War, where allies often serve passive roles, by making companions dynamically responsive and integral to strategy. Early conceptual work centered on , where players build or erode relationships with members through actions like covering fire or friendly mishaps, influencing behavior and mission outcomes—high trust yields obedient, effective allies, while low trust prompts or criticism. Multilingual voice commands were also prototyped to support the diverse, international composition, mirroring real-world and enabling seamless communication across languages like English, , and others for broader . These elements aimed to create a experience of tactical shooting and interpersonal drama, evolving from initial ideas into a cohesive vision during production.

Production

Binary Domain was developed by , the team renowned for series, with production beginning in the late 2000s and culminating in its 2012 release. The studio itself was established specifically to undertake this project, marking a departure from the team's traditional focus on action-adventure titles toward a squad-based . The development utilized a in-house engine, an evolution from prior technology, which enabled enhanced physics simulations, destructible environments, and fluid animations essential for the game's intense sequences. This engine supported the integration of advanced systems for squad members, allowing dynamic responses to commands and environmental interactions. Key challenges included adapting the game for Western audiences, where third-person shooters demanded faster pacing and shorter cutscenes compared to Japanese preferences for narrative depth. The team also grappled with implementing voice recognition technology as part of the Consequence System, enabling players to issue commands via microphone in six languages, including English and , to foster realistic squad dynamics and trust mechanics. Ensuring cultural fidelity in the futuristic setting required meticulous research into urban layouts and societal nuances to blend sci-fi elements with authentic Japanese exclusivity themes. The English voice cast featured prominent actors, with as protagonist Dan Marshall, as Faye Lee, and as Charles Gregory, contributing to the game's emphasis on interpersonal squad relationships. The soundtrack, led by composer Mitsuharu Fukuyama alongside contributors like Yuya Saito and Toshihiro Tanaka, combined orchestral arrangements recorded by the Slovak National Symphony Orchestra with electronic synth elements to evoke the dystopian sci-fi tone.

Release

Marketing

Sega initiated the marketing campaign for Binary Domain with a released on December 1, 2010, which introduced the game's sci-fi setting in a robot-invaded 2080 and hinted at its -based action. Subsequent trailers at the 2011 and highlighted key features, including the voice command system for issuing orders to squadmates and the trust mechanic that influenced team dynamics and mission outcomes based on player interactions. These promotions emphasized how voice recognition allowed natural dialogue with characters, such as responding to squad banter to build , setting Binary Domain apart from traditional third-person shooters. To generate early interest, Sega released playable demos for and in early 2012, with the Japanese demo on February 1, 2012, and Western demos on February 14 for PS3 and February 15 for . These demos let players test the voice-activated controls and squad commands in action sequences. They were distributed via console marketplaces, focusing on the immersive elements like headset-based voice input to direct teammates during combat. Sega's global marketing strategy involved a coordinated push across regions, with localized versions featuring full English for audiences and dubs for the domestic market to appeal to international enthusiasts. Promotional events at and Tokyo Game Show 2011 included hands-on stations where attendees could demo the voice recognition system, such as barking orders like "cover me" or engaging in trust-building conversations with squad members. The campaign targeted fans of squad-based shooters through advertisements in gaming media, including live-action promo spots that dramatized the human-robot conflict and a mobile ad series educating consumers on the game's innovative features. Additional story trailers released in mid-2011 further built hype by delving into the of robotic and humanity's fightback, positioning Binary Domain as an atmospheric from the studio behind series.

Platforms and Release Dates

Binary Domain was initially released for the and consoles, with the Japanese launch occurring on February 16, 2012, followed by on February 23, 2012, on February 24, 2012, and on February 28, 2012. A Windows PC port followed on April 27, 2012, distributed digitally via and featuring support for higher resolutions, adjustable , and controller compatibility to improve the experience on PC hardware. The version of the game includes full performed in the native language by prominent , while international releases feature English ; players can access Japanese audio in the PC edition through optional patches or mods derived from console assets. Distribution methods encompassed physical copies published by and available at major retailers like , alongside digital downloads for the PC version through . Post-launch support included patches for bug fixes and gameplay adjustments, such as the initial PC update that added field-of-view options, resolved configuration tool crashes, and refined mouse controls for better aiming precision. These updates addressed technical issues reported by players without altering core content.

Reception

Critical Reception

Binary Domain received mixed or average reviews upon its release, with aggregate scores reflecting a generally positive but not exceptional reception. On , the version holds a score of 72/100 based on 36 critic reviews, the version scores 74/100 from 43 reviews, and the PC port earned 68/100 from 21 reviews. Critics frequently praised the game's narrative depth, innovative voice command mechanics for squad interaction, and atmospheric depiction of a dystopian overrun by robots. The story's exploration of artificial humans and their societal integration was highlighted for adding emotional weight to the formula, while the voice system—allowing over 100 phrases to build trust with teammates—was noted for its novelty and occasional humor, despite technical flaws. However, common criticisms centered on repetitive combat sequences that relied heavily on cover-shooting mechanics without sufficient variety, leading to pacing issues in longer missions. AI companion behavior was another frequent point of contention, with squad members often getting stuck or failing to follow orders effectively, undermining the trust-building system. Multiplayer modes were largely dismissed as underdeveloped and laggy, failing to add meaningful replayability. In Japan, Famitsu awarded the game 35 out of 40 (10/9/9/7), appreciating its cultural nuances in character design and setting while acknowledging similar gameplay limitations. Specific reviews underscored these strengths and weaknesses. gave it 7.5/10, lauding the squad dynamics and destructible designs that made gunplay satisfying, though it critiqued the voice controls for inconsistency. also scored it 7.5/10, commending the innovative Consequence System for influencing team morale and story branches but noting uneven mission pacing and unreliable . In 2020s retrospectives, the game's themes of and —particularly the "hollow children" androids grappling with their —have been reevaluated as prescient amid real-world debates, with writers calling its exploration of machine rights a forward-thinking element that enhances its cult appeal despite dated mechanics.

Commercial Performance

Binary Domain achieved initial sales success in its home market of , where the PlayStation 3 version sold 73,683 units during its first week of release in February 2012, according to Media Create data. By early March 2012, cumulative sales for the PS3 edition reached 95,364 units. In contrast, performance in Western markets was subdued, with only 20,000 units sold across platforms in during its first full month on shelves in March 2012, per NPD Group figures. Global sales estimates place lifetime figures around 360,000 copies by the mid-, falling short of Sega's expectations for the title as a major release. The version outperformed the edition overall, particularly in where console market share favored Sony's platform, leading to stronger physical sales on PS3. The PC port, launched in April 2012, generated modest digital revenue through , bolstered by periodic discounts that supported ongoing sales into the late and helped cultivate its among squad-based enthusiasts. Several factors contributed to the game's underwhelming commercial results, including intense competition from high-profile releases like , which overshadowed Binary Domain despite its favorable .

Legacy

Potential Sequel

Producer Daisuke Sato, the game's director, has periodically expressed interest in developing a to Binary Domain from 2012 through 2018, citing the story's potential to explore broader themes such as a global uprising stemming from the unresolved conflicts introduced in the original game's ending. In a 2018 interview, Sato affirmed his enthusiasm, stating, "As far as I'm concerned, I would love to make a ," while emphasizing that any follow-up would depend on Sega's approval for practical and administrative reasons. Sega has maintained no official greenlight for a sequel, primarily attributed to the original game's commercial underperformance, which saw only 20,000 units sold in during its debut month in 2012—dwarfed by contemporaries like 's 1.3 million units in the same period. This lackluster sales figure impacted sequel viability, as confirmed by developer statements deferring to 's business decisions. Between 2015 and 2020, fan-driven online campaigns and petitions urged to pursue a follow-up, often highlighting untapped narrative elements, though these efforts did not lead to formal development. Developer interviews during this period, including Sato's 2020 remarks, hinted at conceptual refinements for a potential Binary Domain 2, such as overhauling the voice command system that was a core but flawed feature of the original. The primary reasons for the sequel's non-materialization include Ryu ga Gotoku Studio's post-2012 shift in priorities toward the more commercially successful series, with key staff like Sato transitioning to lead there, alongside broader restructuring that emphasized PC and mobile platforms over console projects. By 2025, the game's aging mechanics and lack of technological updates have further diminished prospects, with no new announcements from despite persistent fan demand for expanded storytelling on the robot uprising theme.

Re-releases and Remaster Discussions

In 2012, released a PC port of Binary Domain that introduced support for higher resolutions, including , along with and controls, though the implementation received mixed feedback for its responsiveness and occasional acceleration issues. The port did not include cross-play multiplayer functionality with console versions, limiting online interactions to PC players only. Minor patches addressing bugs and control refinements continued through , but no major updates followed thereafter. Discussions around a potential remaster gained traction starting in 2021, when producer Daisuke Sato expressed interest in updating the game for modern consoles to reach new audiences. This sentiment aligned with broader initiatives to revisit older titles, though no concrete announcements materialized by 2024. Fan enthusiasm, including online petitions and community discussions advocating for enhanced graphics and expanded compatibility, further amplified calls for revival, particularly amid retrospectives highlighting the game's innovative voice command system. In 2025, several videos analyzing Binary Domain's gameplay and narrative contributed to renewed interest, with no official remaster announcements from as of November. The game's modest original sales have been cited as a factor in the cautious approach to such projects, potentially impacting feasibility without stronger proven demand. Regarding compatibility, Binary Domain joined Microsoft's Xbox backward compatibility program in November 2021, enabling play on and Series X/S with performance enhancements like 60 support. On PC, the Steam version has encountered challenges with , including launch failures tied to outdated libraries, though community workarounds such as tweaks have mitigated many issues without official patches. Interviews with developers have touched on hypothetical ports to platforms like or as part of remaster efforts, emphasizing graphical upgrades and controller optimizations, but these remain unconfirmed speculations.

References

  1. [1]
    Binary Domain - Sega Retro
    Binary Domain (バイナリー ドメイン) is a third person shooter developed by Ryu ga Gotoku Studio and published by Sega for the Xbox 360 and PlayStation 3.
  2. [2]
    Binary Domain on Steam
    Rating 4.5 (1,753) · 14-day returnsApr 27, 2012 · Released Apr 27, 2012. Set in futuristic Tokyo, take control of the robotic community before they control everything!
  3. [3]
    Sega Announces Yakuza Creator Nagoshi's Next Project, Binary ...
    Yakuza creator Toshihiro Nagoshi's next project has been revealed as Binary Domain, a new squad-based third-person shooter set in a futuristic, run-down Tokyo.
  4. [4]
    Binary Domain (2012) - MobyGames
    Mar 17, 2012 · Binary Domain also has voice recognition, so players can also issue voice commands to AI squad mates if they have a headset to do it with.
  5. [5]
    Binary Domain - IGN
    Rating 7.5/10 · Review by IGNThe Machine Age has begun in the immersive and atmospheric squad-based shooter Binary Domain. Regain control of a futuristic Tokyo from an emerging robotic ...
  6. [6]
    Binary Domain (Video Game) - TV Tropes
    The story takes place in the 2080s. In an era of advanced technology, robots are commonplace, so much so that a New Geneva Convention was signed regulating ...
  7. [7]
    Binary Domain (Video Game 2012) - Plot - IMDb
    An international special force is sent to Japan to shut down the Amada corporation for making androids that have skin, fake memories and can easily pass for ...Missing: story | Show results with:story
  8. [8]
    Binary Domain Review - GameSpot
    Rating 7.5/10 · Review by Chris WattersMar 5, 2012 · The intriguing world of Binary Domain rises above its conventional appearance, thanks to the satisfaction of shooting robots to pieces.
  9. [9]
    Revisiting Binary Domain, a burly shooter with an infectious combat ...
    Aug 22, 2022 · The story goes to some unexpected places, asking questions about machine intelligence and what it means to be human, but it ends up feeling ...
  10. [10]
    Binary Domain's Consequence System Detailed
    Aug 21, 2011 · The Consequence System is about trust. It also combines gameplay elements and AI to create different in-game experiences based on your actions, your choices ...
  11. [11]
    Binary Domain- multiplayer and player classes detailed - GamingBolt
    Oct 17, 2011 · INVASION- Working together, players must defeat progressively harder waves of robot attackers. Supports up to 4 players. TEAM DEATHMATCH- Teams ...
  12. [12]
    Quick shots - Binary Domain's multiplayer detailed - VG247
    Oct 17, 2011 · Six modes are outlined - Data Capture, Domain Control, Team Survival, Operation, Invasion, Team Deathmatch - along with five classes - Heavy ...
  13. [13]
    SEGA reveals Binary Domain multiplayer modes - SEGAbits
    Oct 19, 2011 · SEGA have revealed their multiplayer modes and classes that will be in Binary Domain. Starting off with the classes, we have what you expect from slow moving ...
  14. [14]
    Binary Domain multiplayer modes detailed, trailer released - VG247
    Feb 24, 2012 · You can also choose between five classes: Heavy Gunner, Recon, Special Operations, Demolitions and Assault - all with various customization ...
  15. [15]
    Bond with your friends in Binary Domain's multiplayer - Destructoid
    Feb 8, 2012 · The multiplayer map environments are basically customized versions of the stages you see in the Campaign Mode. For example, we added some high ...<|control11|><|separator|>
  16. [16]
    Binary Domain Co-Op Review - Co-Optimus
    The Co-Op Experience: Four players can team up online in Invasion mode. They must work together to defeat progressively harder waves of robot attackers. Co- ...
  17. [17]
    Guide for Binary Domain - Multiplayer - TrueAchievements
    There is a total of 7 game modes in this game and you need to win each single one at least once to get a few achievements. I will go into detail on what to ...
  18. [18]
    Binary Domain Interview With Toshihiro Nagoshi - SEGAbits
    Feb 25, 2012 · With Binary Domain set to be released next week, SEGAbits was given an exclusive interview with one of SEGA's finest developers, Toshihiro Nagoshi.Missing: plot | Show results with:plot
  19. [19]
    The Politics of Trust: Sega's Nagoshi on Binary Domain - VG247
    Sep 7, 2011 · Set in the 2080's with an emergent rogue AI plot reminiscent of seminal cyberpunk classics Blade Runner and Ghost in the SHell. From Sega's ...
  20. [20]
    Denfaminicogamer interviews the Ryu ga Gotoku Studio team
    Apr 4, 2022 · It's a wide-ranging interview/discussion, with lots of interesting anecdotes and details on what it's like to work at Ryu Ga Gotoku Studio.
  21. [21]
    Review: Binary Domain - SEGAbits
    Mar 14, 2012 · Binary Domain offers up a great single-player shooter with a solid storyline, controls, graphics and boss fights.
  22. [22]
    Binary Domain gets a ton of new screens - SEGAbits
    Aug 3, 2011 · Regardless of all that, this game is clear step ahead of the Yakuza engine. Sharper looking, better textures and destructible environments.
  23. [23]
    Developing Binary Domain for the western market - Destructoid
    Feb 1, 2012 · Binary Domain is set in 2080 Japan, where the country has become very exclusive. It's a cover-based shooter, which is the most popular in the ...
  24. [24]
    Review: Binary Domain | Stevivor
    Mar 9, 2012 · The Mass Effect likenesses come from the often-advertised voice commands you'll be able to shout to your teammates… ... other languages, it should ...Missing: multiple | Show results with:multiple<|control11|><|separator|>
  25. [25]
    BINARY DOMAIN - VGMdb
    Aug 16, 2020 · Credits ; Orchestra / Orchestra, Slovak National Symphony Orchestra ; Chorusmaster / Chorusmaster, Elena Matusova ; Chorus / Chorus, Lucnica Chorus.
  26. [26]
    Binary Domain/Production credits - Sega Retro
    Xbox 360 version ; Screen Music Director: Mitsuharu Fukuyama ; Sound Designers: Fumiyoshi Shimohara, Chihiro Aoki, Yuri Fukuda, Daisuke Anayama, Takeshi Isozaki, ...<|control11|><|separator|>
  27. [27]
    Binary Domain | teaser trailer (2011) SEGA - YouTube
    Dec 1, 2010 · ... Binary Domain," commented Gary Knight, Senior Vice President of Marketing at SEGA of Europe and SEGA of America. "The game is being ...
  28. [28]
    Binary Domain - TGS 2011 Trailer - IGN
    Sep 15, 2011 · Binary Domain - TGS 2011 Trailer. That train doesn't have a chance. Share. Download Video.Missing: 2010 E3
  29. [29]
    E3 2011: Binary Domain preview - GamesRadar
    Jun 10, 2011 · When we first saw the trailer for Binary, we weren't exactly sure what to think. The interesting premise and polished, clean aesthetics (there's ...
  30. [30]
    E3 2011: Binary Domain Gets Emotional - IGN
    Jun 7, 2011 · Binary Domain, from Yakuza creator Toshihiro Nagoshi, is not going to wow with its visuals, its gameplay, or its cover shooting mechanics.<|control11|><|separator|>
  31. [31]
    Do Your Binary Domain Teammates Really Trust You? - Siliconera
    Aug 17, 2011 · The way you respond affects an in-game trust statistic. Your digital teammates also form an opinion of Dan by the way you complete missions. Do ...
  32. [32]
    Binary Domain a great idea but voice recognition needs works right ...
    Dec 14, 2011 · Thankfully, if the voice recognition feature of Binary Domain doesn't work out, there's always buttons and a menu system to command allies.
  33. [33]
    Binary Domain - Gameplay Demo - YouTube
    Dec 9, 2011 · Gameplay Demo - Binary Domain. 108K views · 13 years ago ...more. GameSpot. 5.65M. Subscribe. 199. Share.
  34. [34]
    News - E3 2011 - Binary Domain Hands-On and BCD Preview
    Jun 11, 2011 · Binary Domain Demo Drops, Free DLC Will Include Yakuza: Dead Souls MP Skins. Co-Op Release Alert for the Week of 2.27.2012. Co-Op Monthly ...
  35. [35]
    Language settings? - Binary Domain - GameFAQs - GameSpot
    Rating 74% (43) Mar 20, 2012 · No language options but the English voice acting is very good. Also its more realistic in English as well. Better immersion with the characters ...Missing: commands | Show results with:commands
  36. [36]
    Binary Domain (Japanese-English Voices and Motion Capture Actors)
    Binary Domain (バイナリー ドメイン) is a third person shooter developed by Ryu ga Gotoku Studio and published by Sega for the Xbox 360 and PlayStation 3.
  37. [37]
    E3 2011: Binary Domain | Shacknews
    Jun 13, 2011 · THE DEMO: After choosing three of the four squadmates available for the demo--each with different specialties and personalities--I made my way ...
  38. [38]
    TGS 2011: Binary Domain Hands-On - Toomanywires
    Sep 17, 2011 · Binary Domain is set in 2080 Tokyo with robots and cyborgs. It features cover-based, third-person shooting, RPG elements, and narrative choices.
  39. [39]
    Gamescom: The Art of Conversation in Binary Domain - IGN
    Aug 18, 2011 · Binary Domain is a squad-based third person shooter where enemies can be blasted apart piece by piece. Shoot a robot's legs apart and it will drag itself ...Missing: plot summary
  40. [40]
    Binary Domain's Live-Action Ads Look Better Than the Game - Kotaku
    From what I've seen of Binary Domain, it looks rather vanilla, but it could be interesting. These live action promo spots? They're incredible.
  41. [41]
    Sega taps mobile advertising for video game launch | Marketing Dive
    Sega is running a targeted mobile advertising campaign to educate consumers about its upcoming video game. The mobile ads promote Sega?s Binary Domain video ...Missing: promotions | Show results with:promotions
  42. [42]
    SEGA's Binary Domain Story Trailer - MonsterVine
    Jun 26, 2011 · The story trailer shows an in-depth look at the evolution of machines and how they left humanity redundant in their wake. Binary Domain releases ...
  43. [43]
    Binary Domain "The Machine Age Has Begun" official trailer HD
    May 3, 2011 · SEGA® Europe Ltd. and SEGA® of America, Inc. today released the first gameplay trailer for Binary Domain™, the immersive and atmospheric ...Missing: marketing promotions
  44. [44]
    Binary Domain (Video Game 2012) - Release info - IMDb
    Release date · Japan. February 16, 2012 · Australia. February 23, 2012 · United Kingdom. February 24, 2012 · United States. February 28, 2012 ...Missing: platforms | Show results with:platforms
  45. [45]
    Binary Domain - RPCS3 Wiki
    Jul 24, 2023 · Binary Domain. Developer(s) · Ryu Ga Gotoku Studio · Publisher(s) · Sega · Release date(s), February 16, 2012. February 23, 2012
  46. [46]
    Binary Domain hitting PC in April - GameSpot
    Mar 20, 2012 · Sega bringing squad-based third-person shooter to Windows computers next month at retail and through download channels.
  47. [47]
    Binary Domain credits (Windows, 2012) - MobyGames
    Composers, Yuya Saito, Toshihiro Tanaka, Yuichi Wakabayashi. Screen Music Composer, Takatsugu Wakabayashi. Production Assistance: Orchestra Recording ...
  48. [48]
    Binary Domain | SEGA | GameStop
    In stock Rating 4.2 (22) Buy Binary Domain by SEGA at GameStop. Choose physical or digital copies, enjoy free shipping on orders $79+. Find preorder bonuses, reviews, trailers, ...<|control11|><|separator|>
  49. [49]
    First patch is out on Steam - Binary Domain - GameFAQs
    Rating 74% (43) May 3, 2012 · Patch notes: * FOV options have been added in the Configuration Tool for Aiming and Normal views. * Fixed Configuration Tool crash when ...Missing: launch | Show results with:launch
  50. [50]
    List of fixes etc. - Binary Domain - Steam Community
    Mar 18, 2014 · 'The controls of the game were improved with the first patch. But the mouse is still a little bit cheesy. Some people notice a positive change ...
  51. [51]
    Binary Domain Review - IGN
    Rating 7.5/10 · Review by Tristan OgilvieFeb 21, 2012 · Binary Domain takes place in Tokyo, in the year 2080. The Amada Corporation, one of the industry leaders in robotics technology, has begun ...Missing: summary | Show results with:summary
  52. [52]
    Famitsu Review Scores: Issue 1210 - Gematsu
    Feb 7, 2012 · Binary Domain scores 35 out of 40. This week's Famitsu review scores are in, and while it didn't come out on top (that honor goes to New Love ...
  53. [53]
    Binary Domain Review - Niche Gamer
    Jan 20, 2022 · Binary Domain's premise revolves around a futuristic world where artificial humans are nigh indistinguishable from actual humans. These “hollow ...Missing: plot summary - -
  54. [54]
    Media Create Sales: Week 7, 2012 (Feb 13 - Feb 19) | NeoGAF
    Feb 22, 2012 · [PS3] Binary Domain <ACT> (Sega) {2012.02.16} (¥8.390) - 73.683 ... GPD has a combined first week of 15,845 (Media Create). Add a few ...
  55. [55]
    Binary Domain - Wikipedia
    The game is set in a world where global warming has caused worldwide flooding, leaving much of the world uninhabitable. As a result, robots were used as the ...Synopsis · Gameplay · Development · Reception
  56. [56]
    Binary Domain sells just 20000 units in North America - SEGAbits
    Apr 14, 2012 · Binary Domain has reportedly sold just 20,000 copies in its first full month on North American shelves, while Mass Effect 3, despite a ...
  57. [57]
    The Year of B-Games–Binary Domain - Co-Op Critics
    Mar 13, 2013 · While it has a Metacritic score of 72 (considered “good” on most review scales), Binary Domain is primarily on this list because it sold ...
  58. [58]
    Binary Domain for PlayStation 3 - Sales, Wiki, Release Dates ...
    Binary Domain puts players in the middle of a fast-paced and intense battle for humanity in robot-invaded 2080 Tokyo. Fighting through the derelict lower ...
  59. [59]
    Binary Domain Price history - SteamDB
    Rating 83% (7,877) · $14.99 · GameSteam price history ; CIS - U.S. Dollar, $7.99, $7.99 ; Mexican Peso, Mex$ 149.99, $8.07 ; Uruguayan Peso, $U329, $8.26 ; Colombian Peso, COL$ 32000, $8.35 ...Steam charts · Patches · Packages 31 · MetadataMissing: total | Show results with:total<|control11|><|separator|>
  60. [60]
  61. [61]
    Mass Effect 3 breaks 1.3M units sold, Binary Domain sells mere 20K
    The game launched in late February, and despite being available for most of The NPD Group's tracking period, the title only sold 20,000 units.Missing: figures | Show results with:figures
  62. [62]
    Petitions about Sequel – Support Causes & Make a Difference
    Binary Domain Sequel Petition. Ireland. 1 signature. Topics related to sequel. Human Rights Gaming entertainment ...Missing: fan 2015-2020
  63. [63]
    Yakuza Producer Daisuke Sato expresses his interest in working on ...
    Nov 15, 2020 · Yakuza Producer Daisuke Sato expresses his interest in working on Sonic, and what he'd change in Binary Domain 2! by Deacon Ross | Nov 15 ...
  64. [64]
  65. [65]
    SEGA's New Focus: Why Sonic, Yakuza, and Atlus Are Top Priorities
    Mar 5, 2025 · The company will be focusing on what they consider its holy trinity which is Atlus JRPGs, Yakuza aka Like a Dragon titles and of course Sonic the Hedgehog ...
  66. [66]
    Binary Domain - PCGamingWiki PCGW - bugs, fixes, crashes, mods ...
    Sep 12, 2025 · Binary Domain is a singleplayer third-person action and shooter game. The game is best suited for a controller due to the odd mouse controls ...
  67. [67]
    Is the mouse input fixed yet? :: Binary Domain General Discussions
    May 22, 2015 · The game still has mouse acceleration and they never patched it. You can't disable it and there's no fix, unfortunately.<|separator|>
  68. [68]
    PC Binary Domain - Cross platform play? - GameFAQs
    Rating 74% (43) Mar 24, 2012 · c) No cross platform (which will means an even smaller online community to play with on the PC unless a reasonable amount of copies are sold)
  69. [69]
    Binary Domain Patches and Updates - SteamDB
    Rating 83% (7,870) Curated patch notes for Binary Domain on Steam. Updates and changelogs.
  70. [70]
    Binary Domain Director Wants To Remaster The Game For Current ...
    Mar 25, 2021 · A Binary Domain remaster has been name-dropped by Yakuza producer Daisuke Sato as something he'd like to make for current consoles.Missing: plans | Show results with:plans
  71. [71]
    Sega: Binary Domain Is Criminally Overlooked - CBR
    May 31, 2022 · Binary Domain takes place in a not too distant future where the Earth has been devastated by the effects of climate change. Forced to retreat to ...
  72. [72]
    There's Still Hope For A Binary Domain Remaster - Kotaku
    “Personally, I'd really like to,” Sato said in a recent interview with the French website GameBlog when asked about the possibility of making Binary domain ...
  73. [73]
    Binary Domain: The 7th Generation TPS you missed out on - YouTube
    Jul 30, 2025 · ... sega Binary Domain,Binary Domain Review,Binary Domain 2025,Binary Domain gameplay,SEGA games,Ryu Ga Gotoku Studio,sci-fi shooters,underrated ...Missing: remaster plans
  74. [74]
    Xbox Backward Compatible Games
    Discover the library of Xbox backward compatible games. Experience game franchises from past generations and enjoy the games you love at no additional cost.
  75. [75]
    This game will not run at all on Windows 11 - Steam Community
    Feb 14, 2022 · It seems the biggest problem is that there is some ancient lib files it uses and it won't work on the new windows version. Anyone have any fix for this, or did ...I Cant start the game! :: Binary Domain General DiscussionsThis game will not run at all on Windows 11More results from steamcommunity.com