Castle Crashers is a 2D side-scrolling beat 'em up video game developed and published by The Behemoth.[1] First released on August 27, 2008, for the Xbox 360 via Xbox Live Arcade, the game features players controlling one to four knights who embark on a quest to defeat an evil wizard and rescue four stolen princesses by battling through hordes of enemies in a medieval fantasy setting.[2][3] The core gameplay revolves around hack-and-slash combat, with RPG elements including character leveling, weapon upgrades, and acquisition of magical abilities to enhance attacks.[4]The game emphasizes cooperative multiplayer, supporting up to four players in local and online modes, where friends can join to progress through dozens of levels filled with bosses, arena battles, and mini-games like animal orbs that provide special attacks.[4] Its distinctive art style features hand-drawn, cartoonish characters and environments, complemented by humorous animations and an upbeat electronic soundtrack, contributing to its lighthearted yet violent tone rated T for Teen by the ESRB for blood and gore, cartoon violence, and crude humor.[5] Notable features include unlockable characters with unique stats, such as the speedy Thief or tank-like Brute, and post-game content like the Barbarian Boss challenge mode.[6]Originally part of the Xbox Live Summer of Arcade promotion, Castle Crashers was later ported to PlayStation 3 in 2010, PC via Steam in 2012, and received remastered versions for PlayStation 4, Xbox One, and Nintendo Switch starting in 2015, with enhanced graphics and 60 FPS performance.[2][6] The game has been critically acclaimed, earning a Metascore of 82 on Metacritic based on 49 reviews, praised for its addictive co-op gameplay, charming visuals, and replayability, while also achieving commercial success with millions of units sold across platforms.[4] In 2025, The Behemoth released the Painter Boss Paradise DLC for PC, introducing new content like additional bosses and challenge modes.[7]
Gameplay
Combat and Exploration
Combat in Castle Crashers centers on melee-based side-scrolling beat 'em up mechanics, where players wield weapons such as swords, maces, or clubs to engage enemies. Light attacks, performed with a quick button press, deliver rapid successive strikes suitable for crowd control, while heavy attacks involve a charged swing for greater damage against tougher foes. Players can chain these into combos by incorporating jumps, uppercuts, or ground pounds to juggle enemies in the air or stomp them when downed, adding depth to encounters beyond simple button mashing. Dodging is facilitated through agile movement and blocking, allowing players to evade projectiles and melee rushes effectively.[8]The magic system complements melee with elemental abilities powered by a mana bar that depletes on use and regenerates over time, influenced by character leveling for faster recharge and increased potency. Each playable knight specializes in one of four elemental types—fire, which ignites groups of enemies; ice, that freezes foes into blocks for shattering; poison, inflicting damage over time; or electric, stunning multiple targets—providing strategic variety against different enemy resistances. Mana management encourages alternating between physical attacks and spells to maintain momentum in prolonged fights.[9]Exploration occurs within levels through destructible environments, where players can smash crates, walls, or foliage to uncover hidden rooms containing weapons, food for health restoration, or animal orbs. These orbs, once collected, become persistent companions that orbit the knight and offer passive combat assistance, such as the Owl's aerial dives on grounded enemies or the Snake's venomous bites for extra damage. Such elements reward thorough traversal, revealing secrets that enhance survival without derailing the linear progression.[8]Boss fights emphasize pattern recognition and adaptation, with each encounter featuring uniqueattack sequences and phase transitions that escalate difficulty, such as summoning minions or environmental hazards. For instance, some bosses require dodging sweeping projectiles or timed charges, transitioning to vulnerable states after depleting initialhealth segments, often demanding precise timing to avoid one-hit kills. These mechanicstest mastery of corecombat tools, culminating in rewarding, spectacle-filled victories.[8]Level design follows a linear side-scrolling format across themed stages like forests, castles, and lava worlds, interspersed with hub areas such as the overworld map that connect levels and allow access to shops or replays. Branching paths in hubs enable optional detours for additional challenges or items, while set pieces like river rafting or collapsing bridges integrate exploration with dynamic combat sequences, maintaining pace without overwhelming complexity.[8]
Progression and Multiplayer Features
Players gain experience points (XP) primarily by defeating enemies during levels and arenas, with the amount earned scaling based on the player's current level; for instance, leveling from 1 to 2 requires 190 XP, increasing by 20 XP per subsequent level up to a maximum of level 99.[10] Upon leveling up, players receive stat points—two points each from levels 2 to 20, and one point each from levels 21 to 78—which can be allocated on the world map to four core attributes: strength (increases melee damage), defense (boosts health and damage resistance), agility (improves movement speed, arrow speed, and juggling ability), and magic (enhances spell damage and mana regeneration).[10] These upgrades unlock advanced combat combos, such as the Power Drill at level 50, and allow for specialized builds, like high-agility setups for prolonged enemy juggling.[10]Weapons and armor are collected throughout levels via drops, digging spots, shops, or boss rewards, each with level requirements (typically up to 20) and stat modifiers that stack with character attributes; for example, the Wooden Club provides +5 strength, +5 defense, but -5 agility,[11] while rarer gold-tier items like the Gold Sword offer +4 magic and +1 defense.[10] Armor functions similarly, altering defense and other stats without separate equip slots, and rarity levels—ranging from basic wooden variants to premium gold or New Game+ (NG) exclusives—directly impact gameplay by enabling higher damage output or survivability, such as gold weapons' superior base damage scaling with strength builds.[10] Players can carry only one weapon and one armor set at a time, encouraging strategic swaps to optimize for specific levels or enemy types.New knights are unlocked by completing designated arenas or levels, often requiring full game progression or specific achievements like rescuing all princesses; each of the over 20 playable characters starts with unique base stats and magic abilities, such as the Green Knight's basic projectile magic or the Brute's high-strength vine attack,[12] allowing diverse playstyles from the outset.[10]Animal orbs serve as persistent companions acquired in hidden level spots or shops, leveling up independently through combat participation to provide escalating passive buffs like stat increases (+2 magic from Beholder) or utility effects (fruit retrieval by Hawkster), with up to three orbs equippable for cumulative benefits that persist across playthroughs.[13][10]The game supports cooperative multiplayer for up to four players in local or online sessions, where progress such as XP, unlocks, and collected items is shared across the team, enabling joint level advancement and boss fights.[14][15] Fallen teammates can be revived via a CPR mini-game, initiated by a heavy attack on their body followed by timed button presses to fill a heart meter, preventing permanent loss and promoting teamwork.[10]Competitive modes center on Arena battles, accessible post-game, where players engage in player-versus-player (PvP) duels or team fights where player levels influence damage and health, but weapons and animal orbs carry over, allowing for diverse builds in fair yet skill-dependent matches, also serving as efficient grinding spots for XP and item drops through repeated enemy waves or versus matches.[10][16]
Story and Characters
Plot Summary
The story of Castle Crashers begins with an invasion of the king's castle by the Evil Wizard, who steals a mystical crystal and kidnaps four princesses during a celebration. The king dispatches four loyal knights to pursue the villain, recover the crystal, and rescue the princesses from his army of minions.[17][8][18]The knights' quest spans diverse environments, including forests, swamps, deserts, industrial castles, and volcanic regions, where they battle hordes of enemies and defeat bosses such as a giant catfish, a massive corn cob, and the pipe organ-playing Organist. Along the way, the narrative incorporates absurd, humorous elements, such as acquiring animal sidekicks that grant special abilities and using food items for healing amid chaotic encounters.[19][8]The journey culminates in the Evil Wizard's lair for a multi-phase boss confrontation, revealing the Necromancer's role in corrupting the crystal and orchestrating the chaos. After defeating the antagonists and saving the princesses, the knights return to the Home Castle, which serves as the central hub for reviewing progress, equipping items, and accessing unlocked content in the post-game phase. The overall tone remains lighthearted and satirical, emphasizing over-the-top medieval parody rather than deep lore.[19][17]
Playable Knights and Antagonists
Castle Crashers features a roster of playable knights, each distinguished by unique magical abilities and starting weapons that encourage varied playstyles, despite sharing identical base statistics such as health and strength at the start of a new game.[20] The four default knights—Green Knight, BlueKnight, Red Knight, and OrangeKnight—represent the core playable options available from the beginning. The Green Knight wields a poison-elemental affinity, launching toxic projectiles and blasts that apply damage over time, paired with a basic thin sword.[20] In contrast, the BlueKnight employs ice magic for freezing enemies with shards and bolts, using a sheathed sword, while the Red Knight delivers electric stuns via thunderbolts and charged shots from a mace, and the OrangeKnight ignites foes with fireballs and blasts from a broad axe.[20] These cosmetic and ability differences allow players to experiment with elemental strategies from the outset, though all knights level up identically through experience points.[20]Beyond the defaults, the game includes numerous unlockable knights obtained by completing specific challenges, arenas, or story segments, expanding the roster to over 20 in the base version. Recent DLCs, such as the Painter Boss Paradise (2025), add further characters like PaintJunior with paint-based abilities.[21][7] Examples include the Barbarian, who starts with a heavy axe and axe-tossing projectilemagic for strong crowd control and juggling combos; the Saracen, equipped with a falchion sword and sand-based storms that slow enemies while enabling controlled falls for positioning; and the Industrialist, featuring saw-trap splash attacks and tosses from an ugly mace, ideal for setting up defensive zones against groups.[20] Other unlockables like the Thief or Fencer emphasize agility with dagger or saw projectiles, while characters such as the Necromancer (unlocked post-story) summon undead minions for ranged support using an evil sword.[20] These specialized affinities—ranging from nature vines for the Brute to wind twisters for the Bear—promote replayability by altering combat dynamics, such as prioritizing freeze control with ice users or burn damage with fire specialists, without changing core stats.[20]The game's antagonists primarily consist of formidable bosses encountered throughout the levels, serving as key obstacles in the knights' quest. The Troll Mother, who emerges in the Thieves' Forest, spawns smaller trolls, and runs around the arena when low on health, requiring players to clear minions and chase her with attacks.[22] The Bear Boss in the Tall Grass Field performs a rain dance to summon additional charging bear minions, which must be managed while targeting the main boss.[22] The Evil Wizard, the central foe in the final confrontation, cycles through multiple phases involving protective bubbles, aerial balloons, and summoned attacks, demanding adaptive strategies like shovel strikes on weak points or aerial combos to overcome his defenses.[22] Similarly, the Necromancer in the Wizard Castle summons waves of skeletons and undead, best defeated through hit-and-run tactics with sprint attacks and magic projectiles to disrupt his reinforcements.[22] Several of these antagonists, including the Bear and Necromancer, become playable upon unlocking, blending foe and ally roles to enhance narrative depth.Supporting characters enrich the story without direct combat involvement, providing context and minor gameplay ties. The King, ruler of the realm, issues the knights' mission and occasionally aids in battles like the Catfish encounter, while also unlockable with healing magic and a gold dagger toss.[22] The four Princesses serve as objectives to rescue from various strongholds, offering kisses that grant temporary animal orb companions upon liberation.[22] Animal companions, such as the ram-like Rammy or giraffe Giraffey, function as equippable orbs that provide passive buffs like increased speed or attack power, acquired through side quests and integrated into the progression system.[22]Character selection significantly boosts replayability, as the diverse magic sets and weapons allow players to tailor approaches to levels or bosses—for instance, using ice knights to immobilize fast-moving trolls or fire users against chilled undead hordes—while maintaining balanced stats to ensure accessibility across solo or multiplayer sessions.[20] This variety, combined with unlock paths tied to prior completions, encourages multiple playthroughs to master different affinities and uncover hidden synergies.[21]
Development
Concept and Design
Castle Crashers was developed by The Behemoth, an independent video game studio founded in 2003 by artist Dan Paladin, programmer Tom Fulp, and co-founder John Baez in San Diego, California.[23] The project began around 2005, following the studio's earlier title Alien Hominid, evolving from initial concepts rooted in beat 'em up gameplay to create a more expansive co-operative experience. The game was first announced at Comic-Con in 2006.[24] Development emphasized fun, nostalgic arcade-style action, with the team drawing inspiration from classic beat 'em ups such as Golden Axe to modernize side-scrolling combat while incorporating light RPG elements for character progression and loot collection, all centered on enhancing multiplayer enjoyment.[25]The game's art direction, led by Dan Paladin, adopted a hand-drawn, cartoonish aesthetic depicting a medieval fantasy world filled with exaggerated violence and whimsical humor, such as knights battling absurd enemies like trolls and necromancers in vibrant, colorful environments.[24] This style originated from the studio's Flash animation roots, prioritizing expressive simplicity and visual appeal to make the game accessible and engaging for short play sessions, while encouraging replayability through randomized enemy drops, weapon unlocks, and character customizations.[23]Early prototyping focused on refining the core combat and magic systems, where players wield melee weapons alongside elemental magic spells activated via intuitive button combinations, ensuring fluid action even in chaotic four-player scenarios.[26] The design prioritized seamless drop-in/drop-out co-op from the outset, scaling difficulty dynamically based on player count to foster collaborative yet competitive play, with features like shared revives and achievement-based rivalries to promote repeated group sessions.[24]
Initial Release and Ports
Castle Crashers was first released for the Xbox 360 on August 27, 2008, as a digital title on Xbox Live Arcade. Developed by The Behemoth using Adobe Flash for its hand-drawn art and animations, the game was built with Microsoft's XNA framework and C# for programming to meet console requirements. It launched at a price of 1200 Microsoft Points (approximately $15 USD) and included standard Xbox Live Arcade features such as achievements and online multiplayer support.[27][28][29]The game saw its first port to the PlayStation Network on August 31, 2010, for the PlayStation 3, bringing the core experience to Sony's platform with minor adjustments for controller compatibility and online features. This release maintained the original pricing structure and added PlayStation Network trophies equivalent to the Xbox achievements. While not initially designed for handheld play, the PS3 version supported online multiplayer through Sony's ecosystem.[30][31]A PC port followed on September 26, 2012, via Steam, expanding accessibility to Windows, macOS, and Linux users with native controller support and updated online matchmaking. This version preserved the $14.99 price point and integrated Steam achievements, allowing cross-play between PC and Mac platforms.[14][32]
Expansions and Updates
Downloadable Content
The downloadable content for Castle Crashers primarily consisted of character and item expansion packs released for the Xbox 360 version shortly after the game's August 2008 launch, enhancing the base roster of playable knights and equipment without altering the core storyline or adding entirely new levels. These packs were designed to integrate directly into the existing gameplay loop, allowing players to select the new characters at the start of any playthrough in single-player or multiplayer modes, thereby supporting the game's progression system of leveling up, acquiring animal orbs, and tackling bosses. The additions provided varied magic abilities and stats that complemented the base knights' non-elemental attacks, offering strategic depth for revisiting levels on higher difficulties like Insane mode.The first expansion, the King Pack, launched on January 14, 2009, for 400 Microsoft Points (equivalent to $4.99 USD). It introduced two new playable characters: the Open Faced Gray Knight, featuring standard non-elemental projectile magic similar to the base Blue Knight, and the King, equipped with unique healing magic that restores health to himself or nearby allies. The pack also added the Pelter (a seal animal orb that throws ice balls for crowd control, granting +1 Strength, +1 Defense, +1 Agility, and +1 Magic), along with three weapons—the NG Lollipop (a basic melee option), NG Gold Sword (with moderate critical chance), and King's Mace (a heavy-hitting blunt weapon starting equipped to the King). These items were accessible via the standard weapons frog and animal orb menus, enabling seamless use across all game modes and co-op sessions. The pack was exclusively available through Xbox Live Arcade at launch and later reduced to 160 Microsoft Points ($1.99 USD).[33]Following in August 2009, the Necromantic Pack was released on August 26 for 160 Microsoft Points ($1.99 USD), focusing on dark-themed additions to expand antagonistic character options into playable roles. It included two new knights: the Necromancer, whose magic summons skeletal minions from the ground for area damage, and the Cult Minion, utilizing fire-based projectiles for ranged offense. Accompanying these were the Dragon Head animal orb (which breathes fire cones, providing balanced stat boosts of +1 to Strength, Agility, Defense, and Magic) and weapons like the Chainsaw (offering +4 Defense and 2% critical hit chance for defensive playstyles) and Skull Mace (with 3% critical chance for aggressive combos). Like the King Pack, this content integrated into main progression by allowing immediate selection of the characters, whose abilities proved effective against bosses such as Pipistrello in the existing Pipistrello's Cave level, particularly in multiplayer coordination. It was also distributed via Xbox Live Arcade and later ported to subsequent platform releases.[34]Later expansions included the Pink Knight Pack, released on September 15, 2011, for 80 Microsoft Points ($0.99 USD), which added the Pink Knight character with ice magic and a new weapon, the Pink Scepter. The Legend of the Blacksmith Pack followed on September 27, 2012, also for 80 Microsoft Points ($0.99 USD), introducing the Blacksmith character with fire magic, a Horn Horn animal orb, and weapons like the Demon Sword.[35]Together, these early packs cost between $4.99 and $6.98 USD initially when purchased separately on Xbox Live, providing eight total new weapons, two animal orbs, and four characters that built upon the base game's knight customization without requiring separate progression paths. They emphasized thematic variety—royal for the King Pack and undead for the Necromantic Pack—while maintaining compatibility with the core exploration and combat mechanics. Subsequent ports to PlayStation 3, PC, and consoles bundled or adapted these expansions, often requiring Insane mode completions for unlocks in non-Xbox versions to mirror the DLC experience.[36]
Remastered Edition
Castle Crashers Remastered is an enhanced version of the original game, released initially for Xbox One on September 9, 2015.[37] The update arrived for the PC version on Steam on October 14, 2015, while ports for PlayStation 4 and Nintendo Switch followed on September 17, 2019.[6][38]The remaster features significant technical upgrades tailored for modern hardware, including a fivefold increase in texture sizes, support for 1080p resolution, and an uncapped framerate targeting 60 FPS, doubling the original's 30 FPS performance.[39][37] It also introduces widescreen support and various performance optimizations to enhance smoothness on current-generation consoles.[40] Additionally, the edition includes minor gameplay tweaks to combat and progression systems, along with improvements to online multiplayer matchmaking.[37]All previously released downloadable content from the original game is bundled into the Remastered edition, providing a complete package without additional purchases.[41] Cross-platform play is supported between PC and Mac users via Steam, though console versions remain isolated to their respective ecosystems.[42]Priced at $14.99 USD, the Remastered edition was marketed as the definitive version of the game, with its trailer unveiled during Microsoft's E3 2015 briefing.[37][39]
Painter Boss Paradise DLC
The Painter Boss Paradise downloadable content for Castle Crashers was first announced on July 26, 2024, via an official trailer from developer The Behemoth, introducing community-driven customization features for the long-standing beat 'em up title.[43] It launched exclusively on PC via Steam on August 6, 2025, priced at $3.99 USD, requiring ownership of the base game.[44] The expansion emphasizes artistic overhauls and modding integration rather than expanding the core campaign, building on prior downloadable content packs by shifting focus to user-generated enhancements after over a decade since the last major addition.[7]Central to the DLC is a thematic refresh centered on the Painter Boss, featuring updated character sprites, weapon artwork, and eight new main menu scenes depicting iconicgame moments in a vibrant, hand-drawn style that evokes surreal, artistic environments.[45] These visual toggles allow players to switch between classic and refreshed aesthetics at any time from the main menu, enhancing the game's medieval fantasy world with painterly flair without altering core level structures.[46] A new playable character, Paint Junior—modeled after the original Painter Boss—joins the roster, equipped with a unique starter weapon and a magic moveset that manifests artistic attacks to defeat enemies, integrating seamlessly into existing progression systems for arena modes and multiplayer.[47]The DLC introduces full Steam Workshop support, enabling players to create and share custom knights, including reskinned characters, levels, and accessories, marking the first such modding tools for Castle Crashers after 17 years.[48] Users can upload their own artwork to design heroes, with popular examples including reskins of Hideo Kojima, Link from The Legend of Zelda, and Adam Sandler, leading to over 4,000 community mods shortly after launch.[49][50] This system ties into the base game's progression by allowing custom elements in character selection and loadouts, though it does not add dedicated story levels or new bosses beyond the Paint Junior integration.[51]Accompanying the DLC release, The Behemoth issued base game patches that include uncapped frame rates for smoother performance, an ultra graphics mode requiring a 64-bit operating system for enhanced visuals, an updated user interface, and added Russian language localization to broaden accessibility.[52][7][51] A post-launch update, Patch 3.1 ("The CheekFix"), was released on November 3, 2025, addressing bug fixes and visual corrections, such as restoring details to the Alien Hominid character's model, and applying universally to all Castle Crashers owners on Steam.[53] These updates complement the remastered edition's technical foundation by addressing modern hardware compatibility without overhauling fundamental mechanics.[47]
Reception
Critical Reviews
Castle Crashers received generally favorable reviews upon its initialrelease, earning a Metacriticaggregate score of 82 out of 100 for the Xbox 360version based on 49critic reviews.[4] Critics lauded the game's addictive combatloop, which combined simple yet satisfying meleemechanics with RPG progression elements like weapon and magic upgrades, fostering high replayability through character leveling and arena challenges. The hand-drawn art style and absurd humor were frequently highlighted as standout features, contributing to its charming, cartoonish aesthetic that set it apart from more serious beat 'em ups. IGN awarded it a 9 out of 10, commending the blend of traditional side-scrolling brawler elements with innovative co-op features and whimsical storytelling that encouraged group play.[54]GameSpot echoed these sentiments with an 8.5 out of 10 score, praising the diverse boss encounters, eclectic soundtrack blending rock and Eastern influences, and overall value for its price point, noting how the multiplayer modes extended playtime significantly in local sessions.[8] However, reviewers pointed out criticisms including repetitive level designs that could feel formulaic after multiple playthroughs, limited depth in solomode compared to co-op, and early technicalbugs, particularly with onlineconnectivity that hindered matchmaking and competitive features at launch. These issues were seen as detracting from the game's potential as a solo experience, though they did little to overshadow its strengths in group settings.The 2015 Remastered edition maintained strong critical acclaim, achieving a Metacritic score of 83 out of 100 across platforms, with praise centered on enhanced visuals through five times larger textures, stable 60 FPS performance, and bundled DLC content that improved accessibility for new players.[55] Outlets appreciated the preserved co-op fun and humor while noting minor graphical nitpicks, such as occasional aliasing in upscaled assets, alongside the enduring flaw of shallower solo play. The 2025 Painter Boss Paradise DLC, introducing Steam Workshop integration for custom characters and a new playable knight, Paint Junior, earned positive reception for revitalizing the game's creative aspects and community engagement, though some critiques highlighted balance inconsistencies in user-generated content affecting combat fairness.[7]
Commercial Success
Castle Crashers achieved significant commercial success shortly after its release, becoming one of the top-selling titles on the Xbox Live Arcade. In 2008, it was named the best-selling Xbox Live Arcade game of the year by Microsoft, outperforming other prominent releases like Geometry Wars: Retrofitted and Braid.[56]By July 2015, the game had sold over 4 million copies across platforms, as announced by developer The Behemoth in conjunction with the reveal of the Remastered edition for Xbox One.[57] This momentum continued, with sales surpassing 20 million units by September 2019, reflecting sustained popularity more than a decade after launch.[58]The game's digital performance on Steam has remained robust, with an all-time peak of 16,013 concurrent players recorded in June 2014.[59] The 2015 Remastered edition and subsequent ports to PlayStation 4 and Nintendo Switch in 2019 expanded its reach to new console audiences, contributing to ongoing salesgrowth on those platforms. In August 2025, the release of the Painter Boss Paradise DLC sparked renewed interest on Steam, leading to a monthly peak of 1,757 concurrent players in October 2025.[60]Castle Crashers also garnered notable awards early in its lifecycle, including the Excellence in Visual Art award at the 2007 Independent Games Festival.[61]As a landmark indie title, Castle Crashers has left a lasting cultural legacy, inspiring subsequent co-op beat 'em up games with its accessible multiplayer design and vibrant art style.[62]
Technical Issues and Community Response
Upon its initial release on Xbox 360 in August 2008, Castle Crashers encountered several technical issues, including online connectivity problems that rendered multiplayer sessions unstable and save data loss that affected player progress.[63][64] These bugs extended to co-op modes, where frame rate drops were reported during sessions with multiple players, and achievement glitches prevented proper unlocking of rewards.[65] The developer, The Behemoth, addressed these through title updates, including a major patch released in December 2008 that resolved saving and connectivity concerns and stabilized online play, following an announcement in September.[66][65]The 2012 PlayStation Network port for PS3 introduced cross-platform challenges, notably controller mapping errors that caused inconsistent input recognition, particularly with DualShock 3 buttons not aligning properly for attacks and movement.[40] These were mitigated in subsequent updates, which refined input handling and ensured compatibility across local and online co-op.[40]In the 2015 Remastered edition, platform-specific problems persisted, such as rare crashes on PS4 during extended sessions, which were patched in early 2016 to improve stability.[67] though general performance tweaks in updates helped alleviate frame rate inconsistencies.[67]The 2025 Painter Boss Paradise DLC brought further enhancements, including a redesigned user interface with new main menu art and Steam Workshop integration for custom characters, alongside moderation tools to curb exploits in user-generated content.[68][48] A subsequent patch in August 2025 removed the 60 FPS cap on supported hardware and included bug fixes for global versions, enhancing overall performance.[53][47]The community has remained vibrant, with active modding efforts predating 2025 that expanded character and weapon options via early Workshop uploads. Fan art continues to flourish, often shared in official channels, while a dedicated speedrunning scene maintains leaderboards for categories like Any% NG+ and Insane mode, with records updated as recently as October 2025.[69] Post-DLC release, engagement surged on Steam forums, where players discussed custom creations and shared strategies for the new content.[48][68]