Fact-checked by Grok 2 weeks ago

Chucklefish


Chucklefish is a British independent video game developer and publisher founded in 2011 by Finn Brice, headquartered in London, and focused on creating and supporting retro-styled games featuring pixel art aesthetics.
The company initially gained prominence through its development of Starbound, a procedurally generated 2D sandbox adventure game that entered Steam Early Access in 2012 and achieved full release in 2016, selling millions of copies and establishing Chucklefish's reputation in the indie gaming scene. It later developed Wargroove, a turn-based tactics game released in 2018 that drew comparisons to classics like Advance Wars and received critical acclaim for its strategic depth and charming art style. As a publisher, Chucklefish handled ports, multiplayer integration, and distribution for Stardew Valley, the 2016 farming simulation by ConcernedApe that became one of the best-selling indie games ever, though publishing responsibilities were transferred back to the creator by 2022. Other notable publications include Eastward by Pixpil and Risk of Rain. In 2019, Chucklefish faced significant backlash from former volunteer contributors to Starbound who alleged exploitation of unpaid labor, including promises of employment that were not fulfilled and a toxic work environment under leadership; the company responded by acknowledging some issues but denying widespread abuse and emphasizing the volunteer nature of contributions. Following these events and a strategic pivot away from publishing third-party titles like Stardew Valley, Chucklefish shifted emphasis toward proprietary developments, including Wargroove 2 (2023) and the ongoing Witchbrook, a magical life . With a team of around 18 full-time staff, the company continues to prioritize indie creativity while maintaining community engagement through platforms like .

History

Founding and early operations (2011–2012)

Chucklefish was founded in mid-2011 by Finn Brice, a developer previously known as the lead sprite artist for , with the aim of creating independent video games. The studio began operations as a remote team of a handful of first-time developers distributed across multiple countries, lacking formal studio infrastructure, prior professional experience in game production, and any external funding. Brice assembled the initial group around a shared vision for ambitious projects, operating on a bootstrapped basis reliant on personal resources and volunteer-like contributions. Early operations centered on conceptualizing and prototyping , a sandbox adventure game featuring procedurally generated universes, , and survival elements inspired by titles like but expanded to interstellar scales. The team focused on core mechanics such as planet generation and character customization during this period, working without dedicated offices or salaries in a highly informal structure typical of nascent efforts. No commercial releases occurred in 2011 or 2012, as resources were directed toward internal development milestones rather than publishing or external collaborations. In February 2012, Finn Brice publicly announced as an upcoming project, highlighting its randomized world-building and multiplayer potential to gauge interest from the indie gaming community. This early reveal, covered in gaming press, marked the transition from ideation to broader awareness, though full pre-order campaigns and efforts, such as a tiered via the Humble Store, would not launch until April 2013. The announcement underscored the studio's reliance on community enthusiasm for sustainability, setting the stage for future growth without immediate revenue streams.

Starbound development era (2013–2016)

Starbound entered Steam on December 4, 2013, marking the start of its public beta phase after initial delays from its February 2012 announcement, which had targeted a summer 2012 release. The early access version provided players with core , exploration, and crafting mechanics, but lacked a complete story mode and featured ongoing bugs, prompting Chucklefish to release frequent unstable nightly builds alongside periodic stable updates to incorporate community feedback. Throughout 2014 and 2015, development focused on expanding content, including new biomes, dungeons, and race-specific features, while addressing performance issues and balancing procedural world generation. Chucklefish's team, initially a distributed group of around 10 developers, grew as sales funded relocation from remote setups to a office in 2014, enabling more structured collaboration. By mid-2016, over three years into , the studio announced version 1.0, adding a full campaign, multiplayer refinements, and refined planetary variety, culminating in the game's exit from on July 22, 2016. The extended timeline drew criticism for unmet milestones, such as initial promises of no phase, yet revenue exceeding expectations—over 2.5 million copies sold by later years—sustained operations and allowed Chucklefish to hire additional staff, shifting from a bootstrapped outfit to a more established entity. relied heavily on volunteer contributors for assets and code, a practice later scrutinized but integral to scaling features during resource constraints.

Transition to publishing focus (2016–2018)

Following the full release of on July 22, 2016, Chucklefish continued providing updates and maintenance support for the title while reallocating resources toward expanding its operations. A pivotal moment in this shift occurred with the publication of , which Chucklefish handled for its PC launch on February 26, 2016, and subsequent console ports, including on December 14, 2016. The game's critical and commercial success, driven by its solo 's vision and the publisher's marketing and porting assistance, underscored the viability of Chucklefish's publishing model, which emphasized fair revenue splits and developer autonomy. By 2018, company leadership articulated a deliberate to prioritize passion-driven projects over rapid studio growth or large-scale internal developments, maintaining a lean team of around 18 to preserve creative flexibility. This approach built on earlier efforts, such as in 2013, but intensified post-Starbound as internal projects like the previously announced Wayward Tide stalled due to key staff departures. Concurrently, Chucklefish advanced , a smaller-scale game, as its primary in-house effort, reflecting a balanced pivot that favored selective development alongside broader support for external titles.

Organizational structure and leadership

Founders and key executives

Chucklefish was founded in June 2011 by Finn Brice, who serves as the company's director and CEO. Brice, operating under the pseudonym Tiyuri, initially assembled a small team of remote developers to create the procedurally generated Starbound, drawing from his prior experience as a sprite artist on Terraria at . Key executives include Donna Orlowski, appointed to oversee business operations and expansion efforts, particularly during the company's shift toward . Rodrigo Braz Monteiro holds the position of , managing technical infrastructure and development pipelines for both in-house and published titles. Additional leadership roles feature Steph, serving as to guide artistic direction, and Katy Ellis in and , supporting portfolio growth. Brice has remained central to strategic decisions, including the 2016 pivot from primary development to after Starbound's release, amid reported internal challenges with volunteer contributors. The executive team has evolved to emphasize expertise, with London-based operations reflecting a focus on support.

Company evolution and workforce

Chucklefish originated as a remote team of novice developers in 2011, lacking prior studio experience and initially working from home environments to create . Following the game's launch on in 2013 and subsequent commercial success, the company formalized its structure by relocating to a dedicated office in in 2014, marking a shift from informal operations to a more professional setup. By the mid-2010s, Chucklefish expanded beyond internal development to embrace publishing, leveraging its expertise to assist indie studios with distribution, marketing, and business support for titles including and . This evolution allowed the company to diversify revenue streams while continuing selective in-house projects, such as (2019) and the ongoing Witchbrook, prioritizing smaller-scale developments over expansive endeavors like . The workforce has remained compact, growing from a global handful of individuals at founding to a core team of 18 full-time staff as of the latest official disclosure, enabling agile operations in both development and publishing. Company records indicate around 17 employees in recent financial filings, consistent with its independent scale and focus on efficiency rather than rapid expansion. In response to economic pressures, Chucklefish raised salaries by 10% in April 2022 and an additional £4,000 ($4,610) per employee in September 2022 to mitigate cost-of-living increases.

Developed games

Starbound (2016)

Starbound is a two-dimensional procedurally generated developed and published by Chucklefish. Players assume the role of a customizable whose home planet has been destroyed by an antagonistic force known as , compelling aboard a customizable to explore diverse planets, gather resources, craft equipment, construct habitats, and combat threats. The core emphasizes open-world across procedurally generated universes, including , farming, , and interaction with procedurally created non-player characters and factions, alongside a directed storyline involving ancient artifacts and interstellar mysteries. Development of began in early 2012 under Chucklefish, with the game entering beta on December 4, 2013, after surpassing $1 million in pre-orders during its phase. The full version 1.0 launched on July 22, 2016, for Microsoft Windows, macOS, and platforms, incorporating extensive refinements to mechanics such as combat balance, creature AI, and environmental capabilities. By January 2014, during , the game had sold over one million copies, reflecting strong initial demand for its Terraria-inspired procedural exploration in a sci-fi setting. Sales reached 2.5 million units by January 2017, six months post-full release, driven by word-of-mouth and updates addressing player feedback on progression pacing and content depth. Post-launch support included multiple patches focusing on bug fixes, balance adjustments, and minor content additions, such as enhanced creature taming and mining tools in early updates. The game expanded to and Xbox Series X/S consoles on October 24, 2024, marking its first native console release after years of PC exclusivity, alongside integration into for PC in December 2020 to broaden accessibility. While major content expansions tapered off after the 2019 update, which introduced new missions and items, sporadic stability patches continued into 2024, including UI improvements and crash resolutions; however, active development largely shifted as Chucklefish pivoted toward publishing other titles. On , maintains a 91% positive review rating from over 165,000 user assessments, praised for its expansive universe and modding support via , though critiqued for repetitive elements and uneven difficulty scaling in unmodded play.

Wargroove (2019)

is a video game developed and self-published by Chucklefish. Released on February 1, 2019, for Windows, , and , it features a version launched on July 23, 2019. The game draws inspiration from titles like , emphasizing strategic army command in a fantasy world divided among four factions: the human Cherrystone Kingdom, avian Heavensong Empire, Felheim Legion, and plant-based Florian Tribes. Players select from over 12 commanders, each with unique "groove" abilities that provide tactical advantages, such as area-of-effect attacks or unit summons, to capture enemy structures and defeat opposing forces. Development began as a modest internal project at Chucklefish following the completion of Starbound, with prototypes revealing strong potential that prompted expansion into a full title. The team incorporated high-resolution animation, online multiplayer for up to four players, and robust in-game editors for creating and sharing custom maps and s, enabling community-driven content. These tools, including a for and support for 10 languages, aimed to extend replayability beyond the 15-20 hour single-player , arcade challenges, and puzzle modes. Chucklefish handled all aspects in-house, leveraging their experience in and from prior projects to foster player creativity. Upon release, received generally positive critical reception, earning an aggregate score of 84/100 on based on 47 reviews, with praise for its addictive tactics, charming aesthetics, and faithful homage to retro strategy games. Specific scores included 93/100 from , 9/10 from , and 8/10 from , highlighting its depth and editor accessibility, though some noted a steep for newcomers. Commercially, it recouped costs within three days of launch, driven by strong initial sales on —where it peaked at 5,065 concurrent players—and across consoles. A co-op , Wargroove: Double Trouble, followed on February 6, 2020, introducing new commanders and shared-control mechanics.

Upcoming developed titles

Witchbrook is a single-player with elements, developed internally by Chucklefish and featuring a pixel-art style world centered around a magical where players attend classes, befriend witches, customize characters, and engage in seasonal events. The title emphasizes social interactions, spellcasting, and community-building in the town of Muddlebrook, drawing inspiration from cozy genres while incorporating adventure and narrative depth. Initially revealed in 2017 as a successor to projects like in scope, development has progressed through multiple phases, including recent focus on world-building and map expansion revealed in October 2025. Originally slated for a winter following a showcase earlier in the year, Witchbrook's launch was postponed to 2026 to refine its immersive environment, ensuring a "rich, immersive, and alive" experience without compromising the studio's zero-crunch policy. The game is targeted for PC, , and platforms, with ongoing updates planned, including details on character customization in late . No other internally developed titles have been publicly announced by Chucklefish as of October , reflecting the studio's selective focus amid its publishing expansion.

Published games

Early publications (e.g., , )

Chucklefish's publishing activities began in the early 2010s, focusing on indie titles with potential for niche audiences through distribution and marketing support. Their first major third-party publication was Wanderlust: Rebirth, an online co-op action developed by the two-person team Yeti Trunk, released on on June 14, 2011. The game emphasized exploration, combat, and multiplayer cooperation in a procedurally generated world, marking Chucklefish's initial foray into supporting external developers beyond their internal project. In 2013, Chucklefish published , a 2D action-platformer developed by Hopoo Games, released on November 8. The title featured procedurally generated levels, permanent death, and escalating difficulty as players survived against alien hordes, earning praise for its challenging gameplay and replayability. Chucklefish provided publishing services including platform distribution, which helped the game gain traction among roguelike enthusiasts and secure the Independent Games Festival's Best Student Game award in 2014. This publication exemplified Chucklefish's early strategy of backing small teams with innovative mechanics, contributing to 's enduring despite its modest initial scope. Chucklefish's publishing portfolio expanded with titles like Halfway (2014), a turn-based tactics game by Robotality, and Interstellaria (2015), a space adventure by Serious Brew, before culminating in the high-profile release of Stardew Valley on February 26, 2016. Developed solo by (ConcernedApe), Stardew Valley offered an open-ended farming simulator infused with life simulation, crafting, and social elements, drawing inspiration from games like Harvest Moon. Chucklefish handled PC publishing, marketing, and subsequent console ports, aiding its rapid ascent to commercial success with strong early sales driven by word-of-mouth and critical reception for its depth and polish. These early efforts established Chucklefish as a key player in indie publishing, prioritizing creative freedom and community-driven titles over large-scale productions.

Later publishing portfolio

In the years following its early successes, Chucklefish broadened its publishing efforts to include a diverse array of titles, emphasizing pixel-art and innovative mechanics. One prominent release was , a 2D game developed by Lunar Ray Games, which launched on September 25, 2018, for PC, , and PS Vita, featuring time-manipulation mechanics and non-linear exploration. Subsequent publications included Pathway, a turn-based strategy game by Robotality, released on May 23, 2019, for PC, where players manage a team navigating procedurally generated expeditions with tactical combat and branching. In 2020, Chucklefish published INMOST, a puzzle-platformer adventure by Hidden Layer Games, released on August 21 for PC and later consoles, centered on a of loss and discovery across multiple playable characters. The portfolio continued to grow with Eastward, an action-adventure developed by Pixpil, which debuted on September 16, 2021, for PC and , blending post-apocalyptic exploration with cooking and combat elements in a hand-drawn world. Starmancer, a game by Ominux Games, followed in August 2021 for PC, allowing players to build and manage bases on planets with emergent . More recent entries highlight Chucklefish's support for and deck-building genres, such as Wildfrost, developed by Deadpan Games and Gaziter, released on April 12, 2023, for PC and , involving tactical card-based battles against elemental threats in a frozen wasteland. The lineup culminated in Loco Motive, a point-and-click adventure-mystery by Keepsake Games, launched on November 21, 2024, for PC and , featuring detective work aboard a 1930s train with puzzle-solving and character interactions. These titles reflect Chucklefish's strategy of partnering with small teams to bring niche, high-quality experiences to market across multiple platforms.

Controversies and criticisms

Volunteer labor disputes (2019)

In late August 2019, several former volunteer contributors to accused Chucklefish of exploiting unpaid labor during the game's early development phase, which began around 2011. The allegations, primarily surfaced by writer , centered on contributors—often inexperienced teenagers recruited via rooms—providing hundreds of hours of work without compensation, under the expectation of future paid employment or industry-standard contracts that waived pay for potential roles. Reece claimed to have contributed hundreds of hours on , , and forum management over two years, while others like artist Christine Crossley (Fetalstar) reported over 100 hours and graphic artist Rho Watson described months of unremunerated effort, with contributors feeling their youth and lack of experience were leveraged by founder Finn Brice through implied deadlines and manipulative tactics. At least a dozen individuals publicly corroborated the claims, estimating the total affected could include dozens, with contracts presented as normative in indie development but effectively pressuring volunteers to forgo pay in hopes of transitioning to salaried positions—promises that materialized for only a minority, such as Watson's later contractor role. Contributors alleged no formal deadlines were absent, contradicting company assertions, and cited instances of shaming to enforce productivity, such as Brice's reported use of guilt to retain workers despite . These practices were framed by accusers as emblematic of broader industry power imbalances favoring studios over novice talent. Chucklefish issued a statement on August 31, 2019, expressing sadness over the allegations but defending the arrangements as voluntary collaborations with no obligations for hours, , or deadlines—though acknowledging implied pressures—and noting all were credited or compensated per prior agreements. The company highlighted its evolution into a studio prioritizing fair practices for employees and freelancers, inviting direct discussions, and pointed out that Starbound had sold over 2.5 million copies within a year of its 2016 release, yet emphasized the early phase involved fan-like contributions akin to . Critics, including Reece, deemed the response insufficient for sidestepping manipulation claims and unfulfilled employment expectations, leading to Steam review bombing of Starbound and related scrutiny of Chucklefish's operations. No formal legal actions ensued, and the dispute highlighted tensions in volunteer-to-professional pipelines in game development.

Responses and industry impact

Chucklefish issued a statement on August 31, 2019, denying allegations of exploitation and asserting that community contributors to operated under voluntary agreements with no obligations for deadlines or hours, and that all were credited or remunerated as per their contracts. The company expressed being "saddened" by the claims but emphasized its evolution into a studio with established good practices, while inviting affected parties to discuss concerns directly. Critics, including former contributors and outlets like , deemed the response inadequate for lacking a direct , failing to address specific claims of or unfulfilled promises, and dismissing the volume of similar accounts from dozens of individuals, many teenagers at the time. Allegations detailed unpaid contributions totaling hundreds of hours each—such as narrative work by from 2012 to 2014 and art by Rho from 2011 to 2014—often under implied pressure or from figures like co-founder Finn Brice, despite 's commercial success exceeding 2.5 million sales. The controversy prompted Stardew Valley creator to publicly clarify on September 14, 2019, that Chucklefish's publishing role was limited to business and porting tasks, with no involvement in his solo development, and that he had already shifted to on PC, , , PS4, , and PS Vita since December 2018; he later opted to self-publish the Nintendo Switch version in October 2019 amid the backlash. By March 2022, Chucklefish fully transferred remaining Stardew Valley publishing duties to Barone. Community reactions included review bombing of on , reflecting anger over perceived broken promises of paid roles. Broader industry effects highlighted ongoing issues with unpaid volunteer labor in development, particularly for inexperienced young contributors seeking entry, though some defended such practices as common in and early game creation without formal compensation. The incident contributed to scrutiny of labor ethics in small studios but did not trigger widespread regulatory changes, instead amplifying calls for transparent contracts and fair treatment in volunteer-to-hire pipelines.

Recent developments and future outlook

Witchbrook project status

Witchbrook, a life simulation and social RPG set in a magical academy, remains in active development by Chucklefish as of October 2025. Originally announced in July 2017 as a successor to the studio's work on Starbound, the project has undergone multiple delays due to expanded scope and a commitment to quality without crunch. On October 15, 2025, Chucklefish released a development update revealing the game's world map and confirming a shift in release from winter 2025 to 2026 across PC, Nintendo Switch, and Xbox platforms. The delay stems from ongoing refinements to core systems, including seasonal events, multiplayer features supporting up to four players in online co-op, and character options, despite significant progress in 2025. Chucklefish emphasized its zero-crunch policy as a factor in the timeline extension, prioritizing developer well-being over rushed delivery. The studio plans further with upcoming blog posts on customization and additional previews before year's end. Historically, Witchbrook entered full production around 2021 after earlier pre-alpha phases, with public demos and trailers showcasing farming, spellcrafting, and social interactions in the town of Mossport. By 2024, it had become 's primary internal focus, though the project's eight-year development span has drawn community scrutiny over repeated postponements from initial 2019 targets. No specific launch quarter within 2026 has been detailed, but the update highlights polished gameplay loops and environmental details as key advancements.

KYORA and other initiatives

In December 2024, publisher Chucklefish partnered with developer Pugstorm—the studio behind —to announce KYORA, a side-scrolling sandbox adventure game supporting 1-8 players in procedurally generated worlds. The title emphasizes pixel-level manipulation, allowing players to mine resources, craft physics-altering wands, build structures, and destroy elements in a mystical of , with cooperative exploration and combat against powerful bosses. Revealed via a trailer at on December 12, 2024, KYORA entered wishlist status on , with an release planned shortly thereafter. By June 2025, development updates highlighted the game's techniques for creating unique worlds on each playthrough. Chucklefish's involvement in KYORA aligns with its ongoing pivot toward publishing innovative indie titles post-2019 restructuring, focusing on pixel-art driven experiences with multiplayer elements. This initiative builds on prior successes like Wargroove while leveraging Pugstorm's expertise in survival-crafting mechanics, though some community discussions have raised concerns about publisher influence on development timelines given Chucklefish's history. No specific release date beyond Early Access has been confirmed as of October 2025. Beyond KYORA, Chucklefish has pursued internal initiatives to stabilize operations, including a 2022 wage increase of £4,000 for all staff to address cost-of-living pressures amid economic challenges. The company continues selective publishing, with titles like Loco Motive (released October 2024) and upcoming Wildekin (2026), emphasizing support for small teams in pixel-art and strategy genres without major new structural announcements in 2024-2025. These efforts reflect a cautious expansion strategy, prioritizing quality over volume following earlier volunteer disputes.

References

  1. [1]
    About - Chucklefish Games
    We are an independent game developer and publisher, based in London, UK, with a love of charming pixel art and a drive to support and create amazing games.
  2. [2]
    Chucklefish Hands Over Final Stardew Valley Publishing ...
    Mar 19, 2022 · It followed a year later with the original publisher Chucklefish being accused of exploiting contributing workers during its development of ...
  3. [3]
    Chucklefish responds to allegations it exploited Starbound volunteers
    Sep 1, 2019 · Chucklefish has formally responded to allegations it exploited a number of volunteer contributors when it launched Starbound back in 2016.
  4. [4]
    Chucklefish respond (poorly) to accusations of exploiting free labour
    Sep 2, 2019 · Allegations kicked off when writer Damon Reece claimed Chucklefish took advantage of "hundreds of hours" of work without pay.Missing: achievements | Show results with:achievements
  5. [5]
    Young developers on Starbound say Chucklefish exploited their free ...
    Sep 2, 2019 · Watson says Chucklefish was “a horrible place to work.” They added, “Being bullied by [Brice] and subject to his cruel jokes was commonplace. I ...Missing: achievements | Show results with:achievements<|control11|><|separator|>
  6. [6]
    Chucklefish Games
    We are an independent games developer and publisher, based in London, UK, with a love of charming pixel art and a drive to support and create amazing games.Blog · About · Chucklefish Store · Publishing with Chucklefish
  7. [7]
    Presskit - Chucklefish Games
    When Chucklefish formed in mid-2011, we were just a handful of people spread across the globe with no studio experience, no funding, and an idea for a massive ...Missing: 2012 | Show results with:2012
  8. [8]
    Terraria Dev Embarks on Ambitious New Project, Titled 'Starbound'
    Feb 19, 2012 · Finn Brice, the lead sprite artist for Terraria, has announced a new indie project: Starbound. The 2D sandbox RPG will be almost entirely randomized and ...Missing: Store | Show results with:Store
  9. [9]
    It Took Almost 3 Years, But Starbound Is Leaving Early Access
    Jul 8, 2016 · Developer Chucklefish has announced Starbound will launch on July 22. It's been available for purchase through Steam Early Access since December ...
  10. [10]
    After four years, indie hit Starbound is finally heading toward full ...
    Apr 4, 2016 · Chucklefish first announced the game all the way back in February 2012; its December 2013 beta release was preceded by daily development updates ...
  11. [11]
    Version history - Starbound Wiki
    Dec 9, 2024 · Starbound first entered public beta on December 4th, 2013, and left beta into version 1.0 on July 22nd, 2016. It released on Xbox One and Xbox ...Missing: timeline | Show results with:timeline
  12. [12]
    Starbound is coming out of Early Access on July 22 - Shacknews
    Jul 9, 2016 · Starbound is leaving Steam Early Access on July 22nd and will be available for PC, Mac and Linux too! Chucklefish, developer of the game ...
  13. [13]
    Starbound is Leaving Orbit on 22 July
    Jul 8, 2016 · Starbound is coming out of Early Access on 22 July, 2016. After ~5 years, the game we set out to make finally exists.
  14. [14]
    Early Access Later On: Starbound revisited - PCGamesN
    Apr 6, 2016 · Chucklefish has been criticised for the long development time, but obviously it's not stopped people from jumping into their starships and ...<|separator|>
  15. [15]
    Chucklefish responds to allegations that it exploited Starbound's ...
    Sep 2, 2019 · Chucklefish has issued a statement responding to multiple accusations that it took advantage of unpaid volunteers who assisted with the development of ...Missing: achievements | Show results with:achievements
  16. [16]
    Stardew Valley (Harvest Moonish style game) has a release date of ...
    Jan 29, 2016 · Stardew Valley, the Harvest moon style game that's been in development for ages has finally confirmed a release date for Feb 26 on PC.
  17. [17]
    Stardew Valley Release Date Announced - TrueAchievements
    Nov 29, 2016 · Chucklefish's country-life RPG will be coming to Xbox One on December 14th. Stardew Valley Release Date Announced video. Eric Barone, AKA ...
  18. [18]
    Why Stardew Valley publisher Chucklefish isn't in a rush to ...
    Nov 13, 2018 · Founded in 2011 in London as a game developer, Chucklefish soon switched things up and started publishing titles, too.
  19. [19]
    PUBLISHER SPOTLIGHT: Chucklefish Games - oprainfall
    Jan 24, 2014 · Risk of Rain from Hopoo Games is the most recent release on our list, starting its rounds in the action-platformer community back in November of ...
  20. [20]
    18 Games That Seemingly Vanished - IGN
    Apr 22, 2020 · According to another Chucklefish dev on Reddit, development “halted” on Wayward Tide when its main programmer left the studio. That message was ...
  21. [21]
    Chucklefish discusses Wargroove, Starbound, Stardew Valley, and ...
    Feb 12, 2018 · Introducing our guests: Chucklefish, the publisher of Stardew Valley, Wargroove, Starbound, Pocket Rumble and more! Chucklefish is an ...
  22. [22]
    Chucklefish Limited - Crunchbase Company Profile & Funding
    Art Director. Details. Legal Name Chucklefish Limited. Operating Status Active. Company Type For Profit. Founders Finn Brice. About the Company. Chucklefish ...
  23. [23]
    Tiy - Starbound Wiki
    Mar 13, 2025 · Tiy is the founder of Chucklefish and the lead developer of Starbound. He previously worked at Re-Logic as Terraria's main sprite artist until about January, ...<|separator|>
  24. [24]
    Watch Chucklefish's CEO and tech director discuss Wargroove's ...
    To mark the game's release, technical director Rodrigo Monteiro and Chucklefish CEO Finn Brice dropped by the GDC Twitch channel today for a chat about ...
  25. [25]
    Chucklefish Limited | LinkedIn
    Employees at Chucklefish Limited · Kimlinh Tran · Rosie Ball · Rodrigo Braz Monteiro · Alexis Trust.
  26. [26]
    Chucklefish Limited - Company Profile - Pomanda
    According to their latest financial statements, Chucklefish Limited has 17 employees and maintains cash reserves of £11.7 million as reported in the balance ...
  27. [27]
    Chucklefish raises employee wages in response to rising cost of living
    Sep 6, 2022 · Developer Chucklefish has increased the pay of all its employees by £4k ($4,610), the wage raise was attributed to the rising cost of living ...Missing: history evolution size
  28. [28]
    Chucklefish gives $4.6K raise to employees to help with cost of living
    Rating 5.0 · Review by GoogleSep 7, 2022 · The salaries of all Chucklefish employees have been raised by $4.6K (£4K). · This comes after the developer increased pay by 10% back in April to ...
  29. [29]
    Starbound on Steam
    Rating 4.5 (51,569) Developer. Chucklefish ; Publisher. Chucklefish ; Released. Jul 22, 2016.Missing: development | Show results with:development
  30. [30]
    Presskit - Starbound
    Factsheet. Developer: Chucklefish. Release date: 22 July, 2016. Platforms: PC / Mac / Linux. Website: playstarbound.
  31. [31]
    Starbound sales hit 1M copies - Polygon
    Jan 7, 2014 · Starbound raised more than $250,000 with 10,000 backers within one day of its fundraiser launch in April and surpassed $1 million in pre-orders ...
  32. [32]
    Chucklefish's Starbound surpasses 2.5 million copies sold
    Less than a year after its 1.0 debut, their procedurally-generated 2D game Starbound has sold over two and a half million copies.
  33. [33]
    Starbound Steam Charts - SteamDB
    Rating 91% (165,241) Steam player count for Starbound is currently 967 players live. Starbound had an all-time peak of 88709 concurrent players on 7 December 2013.
  34. [34]
    Starbound changelogs and release notes | Chucklefish Forums
    Dec 10, 2013 · Here you can find all the beta patch information, release notes and changelogs categorized by Stage and release name.Missing: 2013-2016 | Show results with:2013-2016
  35. [35]
    Year-end Development Update - Chucklefish
    Dec 17, 2020 · We're excited to be bringing Starbound to Xbox Games Pass for PC as of December 8th – if you've been waiting to play Starbound now is a great ...
  36. [36]
    Wargroove - Presskit
    Take to the battlefield with Wargroove, a turn-based strategy game for up to 4 players! Choose your Commander and wage war on battling factions, using your ' ...Missing: details | Show results with:details
  37. [37]
    Wargroove (Finally) Gets a Release Date on the PlayStation 4
    Jul 18, 2019 · Wargroove will launch on the PlayStation 4 on July 23, 2019. Are you going to pick this title up? Let us know! [Source: Chucklefish]. Aidan ...
  38. [38]
    Chucklefish On Wargroove, Advance Wars And Making Tools That ...
    Jan 31, 2019 · "Wargroove started out as a small project but once we actually sat down to play our prototypes we realised just how fun the game was, and it ...
  39. [39]
    From Inspiration to Innovation: Chucklefish on Creating Wargroove
    Jan 29, 2019 · Curious about the creation of Wargroove? We spent some time with Chucklefish to find out about the origins, art, and design of the game!Missing: history | Show results with:history
  40. [40]
    Wargroove Reviews - Metacritic
    Rating 84% (47) With a strong gameplay, neat animation and beautiful art, it's difficult to find any true flaw to Wargroove.
  41. [41]
    Wargroove scores - our roundup of the critics - PCGamesN
    Jan 30, 2019 · Wargroove scores - our roundup of the critics ; 9/10. Game Informer (Switch): ; 93/100 GameSpot: ; 8/10. IGN: ; 85/100. PC Gamer: ; 78/100 PCGamesN: ...
  42. [42]
    Wargroove breaks even after three days on sale - Game Developer
    Chucklefish didn't reveal any exact sales numbers, although the team promised players they're throwing themselves into improving the game further. About the ...Missing: figures | Show results with:figures
  43. [43]
    Wargroove Steam Charts - SteamDB
    Rating 80% (5,176) Steam player count for Wargroove is currently 20 players live. Wargroove had an all-time peak of 5065 concurrent players on 2 February 2019.Missing: figures awards
  44. [44]
    Witchbrook
    We have recently announced that Witchbrook will be coming to PC, Nintendo Switch, and Xbox in 2026. Chucklefish are proud to be a zero-crunch studio. This does ...Blog · Media · Presskit · Unsubscribe
  45. [45]
    Witchbrook: Everything we know so far about Chucklefish's magical ...
    Oct 15, 2025 · Having been in the works for a number of years, the upcoming RPG, surprised us all with a comeback during the Nintendo Direct March 2025 ...
  46. [46]
    Development Update & World Map Reveal - Witchbrook
    Oct 15, 2025 · We'll be sharing more development updates this side of the year with a blog focused on character customisation arriving in the next few weeks.
  47. [47]
    Cozy witch-life sim Witchbrook is delayed to 2026 'to ... - PC Gamer
    Oct 15, 2025 · After setting a release window of winter 2025 earlier this year, developer Chucklefish now says it needs more time to get things done, and that ...
  48. [48]
    Chucklefish has delayed magic life sim game Witchbrook to 2026
    Oct 16, 2025 · And today, it happened again: the title will not be released during its previously scheduled winter 2025 window, and that date has been pushed ...
  49. [49]
    Wanderlust: Rebirth on Steam
    Publisher. Chucklefish ; Released. Jun 14, 2011 ; OS *:Windows XP/Vista/7 (32- or 64-bit) ; Processor:1.6 Ghz ; Memory:1 GB RAM
  50. [50]
    Chucklefish to publish Wanderlust: Rebirth on Steam! news - IndieDB
    Jul 20, 2012 · Wanderlust: Rebirth will be Chucklefish's first published game on Steam. Release is slated for July 27th, 2012!
  51. [51]
    Risk of Rain (2013) on Steam
    Rating 4.5 (14,819) Nov 8, 2013 · Developer. Hopoo Games ; Publisher. Gearbox Publishing ; Released. Nov 8, 2013.Missing: Chucklefish | Show results with:Chucklefish<|separator|>
  52. [52]
  53. [53]
    Chucklefish - Wargroove Wiki
    Jan 14, 2021 · 2015, Interstellaria, Coldrice Games ; 2015 · Wanderlust Adventures, Yeti Trunk ; 2016, Stardew Valley, ConcernedApe ; 2017, Pocket Rumble ...
  54. [54]
    A thank you to Stardew Valley - Chucklefish Games
    Mar 17, 2022 · We originally entered into our agreement with Eric for a two-year term – with a plan of transitioning publishing duties and responsibilities ...Missing: focus 2016-2018
  55. [55]
    Timespinner on Steam
    Rating 4.5 (1,589) Title: Timespinner Genre: Action, Adventure, Indie, RPG. Developer: Lunar Ray Games. Publisher: Chucklefish. Franchise: Timespinner. Release Date: Sep 25, 2018.
  56. [56]
    Wildfrost on Steam
    In stock Rating 4.5 (5,137) Publisher. Chucklefish ; Released. Apr 12, 2023 ; OS *: Windows 7/10/11 ; Processor: 4GHz ; Memory: 4 GB RAM
  57. [57]
    Publishing with Chucklefish
    Chucklefish supports indie developers with clear vision, providing time, attention, and resources. They look for titles beyond the idea stage, with excited ...Missing: pivots | Show results with:pivots
  58. [58]
    Chucklefish responds to allegations it exploited volunteer Starbound ...
    Aug 31, 2019 · Chucklefish has issued a statement in response to multiple allegations that it exploited around a dozen volunteer contributors on the 2016 outer-space ...
  59. [59]
  60. [60]
    Clarification on the relationship between Chucklefish and Stardew ...
    Sep 14, 2019 · I am aware of the news and social media reports that Chucklefish allegedly engaged in unfair and potentially abusive labor practices during ...Missing: achievements | Show results with:achievements
  61. [61]
  62. [62]
    Witchbrook Has Been Delayed From Winter 2025 Until Next Year
    Oct 15, 2025 · Witchbrook, Chucklefish's upcoming life-sim social RPG, has been delayed into 2026. That's a real bummer. But the devs, happy as ever to ...
  63. [63]
    Witchbrook Wiki | Fandom
    By 2024, Chucklefish's focus has shifted completely to the development of Witchbrook. ... direction of the game. It's a development tool I thought curious ...
  64. [64]
    Witchbrook is Delayed — Again. Here's Everything We Know.
    Oct 15, 2025 · Chucklefish's long-awaited witchy life-sim was set to release by the end of 2025 and developers announced today that players will have to wait ...
  65. [65]
    Welcome To KYORA - Chucklefish Games
    Dec 13, 2024 · KYORA is a 2D sandbox adventure for 1-8 players, where every pixel is yours to shape, mine, build or EXPLODE. Mine precious resources, craft ...
  66. [66]
    Chucklefish and Pugstorm announce 2D sandbox adventure game ...
    Dec 12, 2024 · Publisher Chucklefish and Core Keeper developer Pugstorm have announced KYORA, a side-scrolling sandbox adventure game for up to eight players.
  67. [67]
    Kyora Press Kit - Chucklefish Games
    Cross into a realm of ruins, where every pixel is a tool to create something new. Mine precious resources, craft physics-altering wands, take on powerful ...
  68. [68]
    KYORA on Steam
    Publisher. Chucklefish. Released. Coming soon. Delve into KYORA, a mystical multiplayer sandbox adventure, where every pixel is yours to shape, mine, build or explode.
  69. [69]
    Kyora - Official Announcement Trailer | The Game Awards 2024
    Dec 12, 2024 · ... Chucklefish. Wishlist now: https://store.steampowered.com/app/3337850/KYORA/ X: x.com/kyoragame Instagram: instagram.com/kyoragame Join the ...
  70. [70]
    KYORA DEVELOPMENT BLOG #02 - Chucklefish Games
    Jun 23, 2025 · KYORA is a procedurally generated game. This means that we utilize various methods to build a big world in a unique way for every player.
  71. [71]
    Chucklefish... :: Kyora General Discussions - Steam Community
    Dec 13, 2024 · Even if Chucklefish has no influence on the game whatsoever beyond just PR, they still get money from Pugstorm's sales on the game. So why buy ...Pugstorm vs Chucklefish. This game is going to have a toxic ...Devs - do not listen to the hate :: Kyora General DiscussionsMore results from steamcommunity.com
  72. [72]
    UK studio Chucklefish boosts wages to help offset cost of living crisis
    Sep 7, 2022 · UK developer Chucklefish is increasing wages by £4,000 ($4,500) to help employees cope with the ongoing cost of living crisis.Missing: evolution size changes
  73. [73]
    Chucklefish responds to accusations it exploited Starbound volunteers
    Sep 1, 2019 · UK developer-publisher Chucklefish has responded to a series allegations that it exploited volunteers during the development of Starbound.Missing: controversies achievements