Re-Logic
Re-Logic is an American independent video game development and publishing studio founded in 2011 by Andrew "Redigit" Spinks and headquartered in Floyds Knobs, Indiana.[1][2][3] The company is best known for developing Terraria, a 2D action-adventure sandbox game released in 2011 that emphasizes exploration, crafting, building, and combat in procedurally generated worlds, which has received continuous updates and ports across multiple platforms.[1][4] Re-Logic operates with a small team of approximately 11 dedicated developers focused on indie game creation, having produced titles such as Pixel Piracy and Pixel Privateers alongside its flagship Terraria franchise.[5] The studio's success with Terraria stems from its commitment to long-term support, including major updates like the ongoing 1.4.5 content patch, fostering a large modding community and millions of players worldwide.[6][7] Notable achievements include Re-Logic's principled opposition to exclusive distribution deals, publicly stating no titles would become Epic Games Store exclusives regardless of offers, and its $100,000 donation split between Godot and FNA engines in 2023 amid backlash against Unity's runtime fee policy, which the studio condemned as predatory.[8][9][10] Despite its indie roots, Re-Logic has faced setbacks, including the 2018 cancellation of Terraria: Otherworld, a planned prequel project returned to the studio after development issues with external partners, and the 2021 scrapping of a Google Stadia port following a YouTube account suspension linked to terms-of-service violations.[11][12] These incidents highlight the studio's emphasis on creative control and open-source alternatives over corporate dependencies, reinforcing its reputation for developer autonomy in an industry often criticized for restrictive policies.[13][14]