Fact-checked by Grok 2 weeks ago

Chulip

Chulip (stylized as ''Chu♥lip''; : チュウリップ, ''Chūrippu'') is an and developed by Punchline. It was first released in on October 3, 2002, by for the PlayStation 2. After several delays, a localized version was published in by Natsume on February 13, 2007, exclusively through . The game features a unique kissing mechanic where players control an unnamed teenage boy who has moved to the eccentric town of Long Life Town with his father, aiming to win the affection of a girl living in a by kissing increasingly difficult-to-approach townsfolk to strengthen his heart and build his reputation. revolves around exploration, dialogue, and mini-games on an accelerated day-night cycle, with interactions unlocking stories and secrets from over 50 quirky characters, including supernatural elements like ghosts and underground dwellers. The title received mixed reviews upon Western release, praised for its whimsical charm and originality but criticized for tedious pacing and unclear objectives, earning a score of 57. Despite its , Chulip has not been ported to modern platforms beyond a December 4, 2012, PS2 Classics digital re-release on the for in .

Story and Setting

Plot

The story of Chulip centers on an unnamed young who relocates with his impoverished father to the eccentric rural community of Long Life Town after struggling in the city. Upon arrival, he encounters a girl who matches the figure from his of sharing a beneath the legendary Lover's , a talking on a nearby hill said to grant true love to those who embrace there. Eager to pursue this romance, the attempts to compose a heartfelt using a special set of including , , and envelope, but his efforts are derailed when it is stolen by a disgruntled anthropomorphic . This incident sets him on a path of self-improvement, as he must build emotional and social standing within the town to reclaim the items and win the girl's favor. As the narrative unfolds, the delves into the town's hidden layers, uncovering surreal secrets through interactions with its bizarre inhabitants. He navigates encounters with otherworldly beings, including aliens who communicate via cryptic signals and ghostly figures haunting abandoned sites, as well as a subterranean society populated by reclusive oddities like a aspiring to glory and with detachable heads. Key events escalate when the protagonist becomes embroiled in a whimsical presided over by chickens, defending against absurd charges, and assists underground dwellers in resolving personal dilemmas that reveal the town's underbelly of and . These experiences progressively expose interconnected mysteries, such as the origins of the Lover's Tree and the reasons behind the community's reclusive behaviors, blending humor with poignant revelations about hidden traumas. The climax builds toward and resolution as the , having strengthened his resolve through these trials, retrieves the stolen set and confronts the barriers to his romance. He ultimately shares the dreamed with the girl under the Lover's Tree, triggering a cascade of town-wide that integrates him into the and unveils long-buried secrets, such as the ghosts' unresolved pasts. The overarching themes emphasize amid , portraying the 's journey as a for overcoming personal insecurities and fostering connections in a world of unconventional norms, where in leads to mutual understanding and acceptance.

Characters and World

The protagonist of Chulip is an unnamed young boy dressed in a worn Showa-era , who relocates to Long Life Town with his impoverished father after eviction from their prior residence. The boy possesses a resilient spirit driven by his desire to kiss the girl of his dreams, a goal his father encourages despite the family's dire financial situation and the town's initial disdain toward them. The father, often depicted lounging in their dilapidated home while perusing a newspaper, provides quiet support amid the boy's unconventional pursuits. The boy's unnamed , whom he meets immediately upon arriving in , represents his romantic ideal but rebuffs his early advances with a , underscoring the social barriers he must overcome. An antagonistic , belonging to the local antiques shop owner Mr. Cheapot, frequently hinders the protagonist's efforts by aggressively guarding the area and complicating interactions. The mayor figures prominently in the town's governance, particularly in subplots involving like trials for accumulated "crimes" such as public indecency or , which can lead to the protagonist being shackled as punishment. Long Life Town's inhabitants include a array of eccentric figures that contribute to the game's quirky atmosphere, such as the professor Michio Suzuki, a waddling head with legs and a mustache who offers guidance on composing love letters. Other notable residents encompass a retired teacher who is an avid UFO enthusiast, encouraging belief in phenomena through stargazing and related quests, and reclusive dwellers like the rocket-headed Mr. Apollo or the sadomasochistic , each with idiosyncratic behaviors and appearances that blend humor and . The setting of Long Life Town presents a dual-layered world: its surface level comprises everyday structures like modest houses, shops, and streets in a shabby, small-scale rural style, evoking with elements such as stands and evening chimes. Beneath this lies an extensive network of hidden underground areas, entered through manholes or ground cracks, inhabited by bizarre subcultures of reclusive characters who embody akin to the phenomenon. World-building in Chulip incorporates a 24-hour day-night cycle that dynamically influences resident availability, with surface characters following routines and underground ones emerging only during brief, specific windows, necessitating strategic timing for engagements. The aesthetic fuses surreal rural motifs—washed-out colors, cramped layouts, and 1960s pop influences—with concealed lore, including the ancient Lover's Tree on a hill that grants heart-strengthening powers to those who kiss beneath it, and enigmatic underground groups hinting at secret societies through their ritualistic and otherworldly lifestyles.

Gameplay

Core Mechanics

Chulip's core gameplay revolves around a unique kissing simulation mechanic, where players control a young navigating the quirky town of Long Life Town to build social by kissing over 50 unique non-player characters (NPCs), including humans, animals, robots, and supernatural entities. To initiate a kiss, the player approaches an NPC and presses the designated button ( on ), but success often requires fulfilling specific conditions or timing, such as completing minor quests for surface-dwelling residents or using stealth tactics for underground inhabitants who emerge only at night. Variations in the kissing approach depend on the NPC's personality and type; for instance, shy or elusive underground residents demand a cautious, tip-toed "quick peck" to avoid detection, while bolder surface characters may allow more direct interactions once trust is established through or gifts. This mechanic emphasizes social experimentation and observation, as each kiss incrementally increases the player's meter, which in turn expands maximum and unlocks narrative progression elements like new story beats. A key risk element in the kissing system is the health management tied to potential hazards during interactions, represented by a heart-based that depletes from failed attempts or environmental threats. Kissing an NPC with can cause the player to faint and lose significant , while aggressive reactions—such as physical strikes from startled characters or one-hit knockouts from certain underground foes—further endanger the , potentially leading to if the gauge empties. To mitigate these risks, players can restore by drinking from water fountains scattered throughout the town for partial recovery or by returning home to sleep for full replenishment, encouraging careful planning around encounters. gains from successful kisses also permanently increase the maximum heart capacity, allowing for riskier pursuits over time. The game's time management system operates on a real-time 24-hour cycle, where each in-game hour passes in approximately 30 seconds of real time, simulating daily routines and imposing strategic constraints on player actions. NPCs adhere to fixed schedules, with surface residents following daytime activities like work or errands and underground ones appearing only during specific nighttime windows (e.g., between 2:00 AM and 3:30 AM), requiring players to track clocks and prioritize encounters to maximize efficiency. This cycle resets each "day," blending urgency with relaxation as players balance kissing opportunities against exploration without a strict fail state for missed timings. Exploration is facilitated through intuitive third-person controls, using the for movement in the semi-open town map, which features interconnected streets, buildings, and outskirts inspired by rural locales. Players can access areas and tunnels via environmental interactions, such as digging in soft soil with a item or climbing fences and ladders to reach elevated or secluded spots, uncovering new NPCs or shortcuts that enhance the kissing routine. These mechanics promote a sense of discovery in the town's surreal layout, where everyday objects like manholes serve as portals to bizarre subterranean realms.

Progression and Challenges

The primary objective in Chulip is to collect the three components of the Love Letter Set—Love Ink, Love Paper, and —by befriending specific residents of Long Life Town and resolving associated mysteries, ultimately allowing the to write and deliver a to his crush beneath the . To obtain the Love Ink, players must donate money at the and light gravestones in a precise order using a , earning it from Mr. Inoue. The Love Paper requires becoming president of the Funny Bone Factory through a series of tasks involving classified ads, passes, and decoding a combination from a , while the involves aiding an with distress signals and planting a Star Seed pattern before convincing Ms. Iwata. These items, once gathered, are returned to Mr. Suzuki to compose the letter, marking a key milestone in the story's progression. Advancement in the game revolves around a reputation system tied to the protagonist's heart strength, which starts low due to his family's poverty and rises through successful kisses with townsfolk, divided into ten levels, ranging from "Poor Boy" to "Big Shot", that reflect growing acceptance from outsider to cherished resident. Higher reputation levels unlock access to previously restricted areas, such as moving rocks blocking paths or gaining entry to underground districts like Funny Bone City via tickets, as well as triggering new events and deeper interactions with over 50 NPCs. Story phases, including the prelude, rock-moving incident, letter collection in three parts, and home stretch, guide this structure, with thorough exploration encouraging players to kiss residents above and below ground to maximize reputation and reveal interconnected town lore. Key challenges arise from the game's emphasis on timed and conditional social encounters, where kissing routines demand repetition to align with NPC schedules—such as approaching underground residents like Miss Thick Glasses only between 2:00 AM and 3:30 AM—often requiring stealth, specific items, or preliminary quests to build trust and avoid offense. Failed attempts deplete the player's heart health by 1 to 30 points depending on the NPC, with full depletion resulting in a and reload from the last , necessitating careful management through rest at home or items like fountain water to restore hearts. Puzzle elements, including pattern-based tasks like the Star Seed or incense lighting sequences, add layers of trial-and-error, compounded by scarce in-game clues that test player persistence in navigating the town's eccentric mysteries. The endgame focuses on full integration into Long Life Town after delivering the love letter, culminating in a 20-question quiz on resident details to confirm the protagonist's bonds, followed by scenes revealing overarching secrets like underground societies and hidden backstories. Post-completion, players can engage in bonus content by pursuing 100% kisses across all characters, including animals and supernatural entities, to unlock hidden achievements and optional dialogues that enhance the sense of community without altering the core narrative.

Development

Conception and Design

The conception of Chulip originated from director 's observations of cultural differences in public displays of affection during his travels abroad. While working at Love-de-Lic on projects like L.O.L. -Lack of Love-, which emphasized themes of emotional connection and helping isolated characters, Kimura began pondering the rarity of public kissing in compared to its acceptance in Western societies. This contrast inspired the game's core premise: a social simulation where the protagonist kisses townsfolk to foster relationships and reveal hidden stories, subverting traditional violence with intimate, non-combative interactions. Kimura's design philosophy centered on creating a quirky, surreal world that blended everyday rural life with absurd humor to explore deeper emotional themes, such as and , drawing inspiration from his experiences in neighborhoods like Meidaimae in . Rejecting the era's trend toward realistic graphics and action-oriented , he aimed for by crafting a "kissing adventure" that treated the town as a dynamic ecosystem of eccentric inhabitants, each with personal backstories unlocked through persistent, awkward social engagements. This approach drew from his Love-de-Lic roots, prioritizing whimsical narratives over conventional progression to evoke surprise and empathy through bizarre yet relatable scenarios. Early prototypes focused on refining the kissing mechanic as a subversive element, allowing players to navigate the town's social fabric without combat, though initial iterations struggled with balancing accessibility and depth due to the team's inexperience in full-scale production. Kimura envisioned the game as an anti-RPG, where progression stemmed from building affection amid humorous failures, like choking on kisses or encountering interruptions, to highlight the awkwardness of real-life intimacy. The art and tone of Chulip featured hand-drawn, anime-inspired visuals that captured a charming rural aesthetic infused with surreal oddities, such as UFO sightings and ghostly apparitions, to underscore the blend of mundane and fantastical. This style, influenced by Kimura's appreciation for and , aimed to make the humor approachable while delving into poignant, metaphor-rich interactions that reflected universal feelings of .

Production and Team

Chulip was developed by Punchline, a Japanese studio founded in 2000 by Yoshiro shortly after the disbandment of Love-de-Lic, the developer behind cult classics like and Lunatic Dawn. The studio, which had around 25 employees at the time, handled the full production of the game with a small team of around 12-14 people credited across 32 roles, including programmers, artists, and sound designers. Many team members were alumni from Love-de-Lic, bringing their experience in quirky, narrative-driven adventure games to the project. Yoshiro Kimura served as director, guiding the vision for the game's unconventional kissing mechanic and surreal town simulation. Producers Yasuhiro Wada and Hiroshi Suzuki oversaw the overall production, while key technical roles included lead programmer Shinji Ichiyama and illustration lead Ryuji Noguchi, who contributed to the game's distinctive art style featuring character sprites integrated into environments. The soundtrack was composed by Hirofumi Taniguchi, drawing from 1970s Japanese and Western influences like to enhance the eccentric atmosphere. Development began circa 2000, shortly after Punchline's formation, and wrapped up in under two years, culminating in the game's launch on October 3, 2002. One notable aspect was the implementation of time-based for over 100 non-player characters (NPCs), each with daily schedules and unique behaviors that required custom programming to simulate a living town dynamically. The team optimized the title for hardware. The game includes voice acting for NPC interactions, but no voice actors are credited.

Release

Japan and Initial Launch

Chulip was published in Japan by and released for the on October 3, 2002. Despite the low initial sales, the game was re-released in Japan as Victor the Best on April 24, 2003, and as part of the Super Best Collection on July 6, 2006. The game was marketed as a distinctive "kissing adventure," with promotional materials such as trailers emphasizing its humorous scenarios and unconventional mechanics centered on social interactions through kissing. At launch, it recorded first-week sales of 6,645 units in , reflecting its niche positioning amid a crowded market. Initial reception included modest buzz in gaming publications for the game's and surreal charm, though its limited promotion contributed to subdued commercial interest. In the regional context, Chulip targeted an adult audience by building on 's prevalent trends, akin to dating sims, while introducing a bizarre, surreal twist that subverted conventional norms around public affection and relationships.

North America and Localization

The release of Chulip was handled by publisher , which announced its intention to localize and distribute the game in late 2005 following a multi-year delay from the original Japanese launch. The extended timeline stemmed from challenges in securing a publishing partner and overcoming localization obstacles, including the time-intensive process of translating embedded graphic text and coordinating with developer Punchline, whose scheduling conflicts prevented additional graphical updates. The game launched exclusively through stores on February 13, 2007, for the in , featuring English subtitles over the original voice acting to preserve the game's quirky dialogue style. Localization efforts focused on adapting to maintain the core narrative and mechanics, such as the kissing interactions, without introducing censorship to the visual representations of these actions. This approach ensured the eccentric tone of the original remained intact for Western audiences, though no major content alterations were made beyond translation necessities. Marketing for the North American version was confined to niche gaming outlets and emphasized the title's unusual premise as a "bizarre " to attract enthusiasts, resulting in limited visibility beyond the GameStop exclusivity. Unlike its Japanese counterpart, Chulip received no official release in , further restricting its Western distribution.

Digital Re-releases

Chulip received a digital re-release as a PS2 Classic on the on December 4, 2012, available exclusively in for and . This version employed technology to adapt the original game for the newer platforms, ensuring broad compatibility while excluding support for PS2-specific peripherals, which may restrict certain original features. By November 2025, Chulip has not been officially ported to modern consoles like , Series X/S, or , nor to personal computers. Fan communities have explored emulation via software such as to run the game on current hardware, though these methods require technical setup and original disc images. No remastered edition or enhanced version has been announced. Sony's PS2 Classics initiative serves as a key preservation measure, digitizing Chulip for sustained access on supported PlayStation systems without the need for aging PS2 consoles. Retrospective interest in the title has grown alongside director Yoshiro Kimura's subsequent projects, including his 2025 indie RPG Stray Children, which echoes Chulip's quirky narrative style and has drawn attention to his earlier experimental works. Physical copies of Chulip remain scarce and costly due to the game's limited initial production run, with sealed editions often selling for approximately $200 or higher on secondary markets. This scarcity underscores the value of the release for contemporary seeking legal .

Reception and Legacy

Critical Response

Chulip received mixed or reviews from critics upon its Western release in 2007, with aggregate scores reflecting divided opinions on its unconventional and execution. On , the version earned a Metascore of 57 out of 100, based on 10 reviews categorized as mixed or . Similarly, it holds a 57% on the now-defunct , aggregated from various outlets. Critics frequently praised Chulip for its unique charm, humorous writing, innovative social mechanics centered on kissing townsfolk to build relationships, and emotional depth woven into its quirky, surreal scenarios. The game's whimsical world-building and offbeat humor were highlighted as standout elements, with some reviewers appreciating how it subverted typical tropes through its focus on mundane yet absurd social interactions. noted its originality in blending kissing as a core mechanic with heartfelt storytelling, awarding it a 6.5 out of 10 for these inventive qualities despite other flaws. However, common criticisms centered on the game's tedious pacing, repetitive kissing tasks that often required trial-and-error without clear guidance, clunky controls, and niche appeal that limited its to broader audiences. scored it 5.8 out of 10, describing the experience as frustrating due to obtuse mechanics and poor translation, even as it acknowledged the creativity behind the weirdness. Many reviews pointed to the lack of rewarding progression and issues, such as imprecise aiming for kisses, as barriers that overshadowed the charm for casual players. In later retrospectives after 2010, views on Chulip have evolved more positively, with writers emphasizing its value and appreciating its bold experimentation in an era of more conventional titles. A 2022 analysis described it as a "masterpiece of mundanity" for its endearing quirks and emotional resonance, suggesting its initial mixed undervalued its artistic intent. Similarly, a 2021 retrospective lauded its charming elements and , positioning it as an overlooked gem for fans of eccentric games.

Commercial Performance and Sales

In , Chulip achieved modest initial sales upon its October 2002 launch, with Media Create reporting 6,645 units sold during the first week. Lifetime sales remained low, largely due to the game's niche adventure-simulation genre and limited mainstream appeal. The title's unconventional premise, centered on kissing eccentric townsfolk to progress, further constrained its market reach amid a crowded landscape dominated by high-profile releases from major publishers. The North American release in February 2007, delayed by nearly five years from the version, fared even worse commercially. As a exclusive with minimal support, were poor, hampered by the late PS2 lifecycle and competition from emerging seventh-generation consoles like the and . This exclusivity provided a slight through targeted distribution but could not offset the broader lack of promotion and awareness. Overall, Chulip is widely regarded as a commercial failure, failing to recoup development costs and achieving negligible . By 2025, its physical copies have attained collector's item status due to rarity from short print runs, with loose copies averaging $147, complete-in-box versions around $188, and sealed new copies exceeding $258 on secondary markets.

Cultural Impact and Cult Status

Chulip has cultivated a dedicated over the years, particularly among enthusiasts of quirky, experimental games, thanks to its retro appeal amplified by online analyses and discussions in the 2010s and beyond. Videos on platforms like , such as in-depth reviews and breakdowns highlighting the game's surreal humor and elements, have introduced it to new audiences, often praising director Yoshiro Kimura's distinctive style of blending everyday interactions with absurd, heartfelt narratives. Podcasts dedicated to obscure titles, including episodes exploring its kissing mechanic as a form of relationship-building, have further sustained interest, positioning Chulip as a beloved oddity in gaming retrospectives. The game's legacy is closely tied to Kimura's career, serving as an early showcase of his eccentric design philosophy that emphasizes emotional connections over traditional conflict, which laid groundwork for his subsequent projects like in 2009. Chulip exemplifies Kimura's approach to crafting intimate, character-driven experiences, influencing his later work at Onion Games, where titles such as the October 30, 2025 release Stray Children draw spiritual inspiration from its non-confrontational storytelling and whimsical town dynamics. This body of work has established Kimura as a figure in game development, celebrated for pioneering affectionate, low-stakes simulations that prioritize player empathy. Chulip has sparked broader discussions on non-violent mechanics within culture, with its public kissing system and focus on earning trust through quirky tasks inspiring analyses of affection as a core interactive theme rather than aggression. In scenes, it is occasionally referenced as a precursor to social sims that explore interpersonal bonds in unconventional settings, contributing to conversations about diverse narrative tools in . As of 2025, Chulip lacks an official or re-release, but remains accessible through communities and fan-driven enhancements like texture packs for PS2 emulators, preserving its charm for modern players. It continues to appear in "hidden gems" compilations, underscoring its enduring niche appeal among retro gaming aficionados.

References

  1. [1]
    Chulip details - Metacritic
    Rating 57% (10) PlayStation 2. Initial Release Date: Feb 14, 2007. Developer: Punchline. Publisher: Natsume. Genres: Third-Person Adventure. Overview. About · Help Center ...
  2. [2]
    Chulip International Releases - Giant Bomb
    Chulip ; Developer, Punchline ; Publisher, Natsume ; Release date, February 14, 2007 ; UPC/A, 7 19593 08006 0 ; Sony Product Code, SLUS-20742.
  3. [3]
    Chulip Review - GameSpot
    Rating 6/10 · Review by Ryan DavisChulip is an adventure game about kissing people, and it is weird. But not just weird like a guy who wears a funny hat and brightly colored suspenders.
  4. [4]
    Chulip Review - IGN
    Mar 5, 2007 · Chulip plays out much like a classic adventure game, albeit with a certain uncanny zaniness unique to smaller Japanese games. You spend most of ...
  5. [5]
    Chulip Reviews - Metacritic
    Rating 57% (10) An interesting puzzle game with a ton of personality. Basically it's about the literal girl from your dreams rejecting you, you then go on a quest of insanity ...
  6. [6]
    Chulip - Hardcore Gaming 101
    Jan 22, 2012 · The story follows the unlikely misadventures of a somewhat silly-looking young man in a worn-down Showa-era school uniform.
  7. [7]
    Chulip (Video Game) - TV Tropes
    Chulip is an Adventure Game developed by Punchline for the PlayStation 2. It was originally released in Japan in 2002, published by Victor Interactive Software.<|control11|><|separator|>
  8. [8]
    Chulip Review | RPGFan
    Feb 28, 2007 · Chulip is the story of a young man who moves into Long Life Town with his father after not being able to make it in the big city. Upon reaching ...Missing: 1up | Show results with:1up
  9. [9]
    Review: Chulip (PS3) - Digitally Downloaded
    Jun 10, 2013 · Yes, Chulip is the heart-warming tale of an impoverished boy that moves to the “peaceful” Long Life Town with his father. His one ambition is to ...Missing: plot summary - -
  10. [10]
  11. [11]
    Chulip (PlayStation 2) Review - HonestGamers
    Rating 5/10 · Review by Jason VenterYou take a drink at the water fountain and your life meter refills itself slightly. Nice. Then you decide to take a ride on the spinning playground toy ...
  12. [12]
    Chulip - Guide and Walkthrough - PlayStation 2 - By neo_412
    Rating 57% (10) Oct 10, 2007 · ... Chulip is a funny little game. If your a fan of the odd you will be right at home in Long Life Town. Your main objective is to get the kiss ...Missing: setting | Show results with:setting
  13. [13]
    Walkthrough - Chu lip Wiki - Fandom
    Your guide to Long life Town. The path to true love is neither straight nor easy, but you can avoid confusing detours with this helpful guide.
  14. [14]
    Yoshiro Kimura: The Man Behind The Love
    Jan 24, 2021 · He thought about how kissing in public is not a regular custom in Japan ... This idea was one of the primary inspirations behind Chulip, a ...
  15. [15]
    Yoshiro Kimura (Interview) - Hardcore Gaming 101
    Oct 11, 2013 · The best part of Chu♥lip is how fun it is to simply walk around the game's town. The atmosphere is funny and surreal, but it also feel a lot like “everyday ...
  16. [16]
    Yoshiro Kimura's Strange Journeys - Game Developer
    Jul 23, 2009 · Yoshiro Kimura is a game director with a different way of looking at the world. His 2002 PlayStation 2 game Chulip, unreleased in the U.S. ...
  17. [17]
    Punchline (company) - Wikipedia
    Punchline was a Japanese video game developer company. It was founded by former Love-de-Lic employee Yoshiro Kimura and had around 25 employees.
  18. [18]
    Chulip – The unloved “Kissing RPG” - Games From The Black Hole
    Jan 3, 2021 · Then there are the regular villagers of the four towns you can visit. These are the main characters of Chulip and have full rich lives with ...Missing: kissable | Show results with:kissable
  19. [19]
    PlayStation 2 credits (2002) - Chulip - MobyGames
    The official game credits for Chulip released on PlayStation 2 in 2002. The credits include 32 people ... Producers, Yasuhiro Wada, Hiroshi Suzuki. U.S. Executive ...
  20. [20]
    Chulip | Manga Wiki - Fandom
    To level up, the player must return home and go to sleep, where his progress will be recited by his father, and the Lover's Tree will give him more hearts and a ...<|control11|><|separator|>
  21. [21]
    I remember hearing quite a few times in the past that chulip doesn't ...
    I remember hearing quite a few times in the past that chulip doesn't have voice actor credits bc the characters voices are sampled from other sources like tv ...
  22. [22]
    Chulip - Japanese Commercial - YouTube
    Jun 16, 2013 · Chulip - Japanese Commercial. 9.1K views · 12 years ago
  23. [23]
    The 10 Rarest Video Games, Ranked - CBR
    Jul 16, 2022 · Unfortunately, it saw limited success at launch, selling only 6645 copies during its initial Japanese release. The North American release ...
  24. [24]
    Chulip Still Coming - IGN
    Mar 15, 2005 · Chulip Still Coming. Natsume confirms that its "kissing game" is still on track for 2005. Jeremy Dunham Avatar.
  25. [25]
    Natsume clarifies the fate of Chulip - Siliconera
    Jan 19, 2007 · Whatever happened to Chulip? Natsume announced they were bringing the title over a couple of years ago, but it's suffered constant delays.
  26. [26]
    Chulip only at GameStop, but they have plenty of copies - Siliconera
    Jan 24, 2007 · GameStop is going to be the exclusive seller of Natsume's “kissing game” Chulip. Just because they are the only ones carrying the game ...Missing: marketing | Show results with:marketing
  27. [27]
    Chulip Prices Playstation 2 | Compare Loose, CIB & New Prices
    Full Price Guide: Chulip (Playstation 2). Loose, $147.47. Item & Box, $181.14. Item & Manual, $168.00. Complete, $188.12. New, $261.96. Graded CIB, -. Graded ...<|control11|><|separator|>
  28. [28]
    Chulip, PS One Cult Classic, Launches on US PlayStation Store
    Natsume Blows a Kiss: Beloved PS2 Classic Chulip Now on PlayStation Network! Burlingame, CA. - December 5, 2012 - Close your eyes and pucker up!
  29. [29]
    Chulip (PS2 Classic) PS3 — buy online and track price history
    Rating 4.8 (72) · Free deliveryDec 4, 2012 · This version does not support PlayStation®2 peripherals, therefore some functionalities may not be available.Missing: compatibility | Show results with:compatibility<|separator|>
  30. [30]
    Chulip - PCSX2 Wiki
    Publisher(s): Victor Interactive Software (JP), Marvelous Entertainment (JP), Natsume Inc. ... Release date: February 14, 2007. December 4, 2012 (PS2 ...
  31. [31]
    The PlayStation Classics: Chulip PS2 Classic
    Sep 21, 2018 · If you want to try out Chulip, then head to the PlayStation Store in North America. ... PlayStation State of Play February date. PlayStation ...
  32. [32]
    An Interview with Yoshiro Kimura: Stray Children and the Art of ...
    Aug 6, 2025 · Yoshiro Kimura muses on game development and navigating the realities of capital versus the desire to create.
  33. [33]
    The Rarest and Most Expensive PS2 Games | CGC
    Jun 23, 2023 · A brand-new copy of Chulip will cost collectors around $200. Samurai Western. Another classic from Atlus, Samurai Western combines Japanese ...
  34. [34]
  35. [35]
    Chulip critic reviews - Metacritic
    Chulip has a mixed Metascore of 57. Some find it charming, but others find it difficult, with translation issues, and not rewarding, and some say it's not ...
  36. [36]
    Retro spotlight: Chulip - by Marc Normandin
    Feb 14, 2022 · Chulip, released in 2007 for the Playstation 2, was often cited for having bad or poor design in reviews of the game.
  37. [37]
    10 PS2 Hidden Gems You've Probably Never Heard Of - Games - CBR
    May 23, 2025 · ... challenges require ... Image via Natsume Inc. The residents of the town in Chulip Image via Punchline.
  38. [38]
    The List Goes On #20: Chulip - Chu Love's Kiss - YouTube
    Oct 21, 2025 · EXTENDED CUT AVAILABLE HERE: https://www.patreon.com/ThunderPsyker https://www.youtube.com/@ThunderPsyker/membership This is it.Missing: characters | Show results with:characters
  39. [39]
  40. [40]
    Loving in a World Already Written - Em Reed
    Oct 7, 2020 · There are easy comparisons to be made between moon and Chulip and more recent videogames that replace the standard battles or violence that ...
  41. [41]
    Chulip NTSC HD Textures | GBAtemp.net
    Dec 31, 2023 · You are a ratty little kid living in a quirky town known as Long Life Town. Upon Moving in, you found yourself enamored with one of its tenants.SomberTwilight's Children - PCSX2 HD texture pack group - GBAtempCover Collections for Emulators With Cover Support | GBAtemp.netMore results from gbatemp.net