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FIFA 07

FIFA 07 is a developed by EA Canada and published by under the label. Released worldwide between September and October 2006, it marked the 14th main installment in the series and was available on a wide array of platforms, including Microsoft Windows, , , , , , , , and mobile phones. The game emphasized realistic gameplay mechanics, particularly in its next-generation version for , which introduced a groundbreaking physics-based engine utilizing raw physics and data-driven animations for player movements and ball behavior, departing from the series' prior animation-reliant systems. Key innovations included enhanced for more tactical decision-making, improved passing and shooting accuracy based on real-time player stats, and new modes such as an expanded Manager Mode with player evolution systems and a Challenge mode featuring 85 skill-based scenarios. Other editions across platforms incorporated licensed leagues from 20 nations, authentic commentary by and Andy Gray, and features like customizable formations and online multiplayer support for up to four players. FIFA 07 received generally positive to mixed reviews from critics, earning an aggregate Metascore of 73 out of 100 across most platforms, with praise for its fluid controls, visual fidelity, and engaging match simulations, though some noted inconsistencies in AI and defensive mechanics compared to rival series like Pro Evolution Soccer. GameSpot highlighted its fast-paced and realistic soccer experience suitable for both solo and multiplayer sessions, awarding it 8.2 out of 10, while Eurogamer commended the subtle details enhancing immersion, such as realistic player collisions and weight distribution. It was the final FIFA title released for the GameCube, original Xbox, and Game Boy Advance, bridging the gap between last- and next-generation consoles.

Development

Production

The development of FIFA 07 was primarily led by EA Canada, the main studio responsible for the core versions across major platforms including , , , and PC. Additional porting efforts were handled by specialized teams: Team Fusion, EA Canada's handheld division, for the version; for the and editions; and Distinctive Developments for mobile platforms. FIFA 07 was announced in August 2006 as the latest installment in ' annual series, building on the foundation of with a strong emphasis on enhancing realism through improved player animations, ball physics, and AI behaviors. Key decisions during production prioritized simulation accuracy, such as more lifelike player collisions and tactical positioning, to differentiate it from arcade-style competitors. Development began in mid-2004 and spanned over two years, with significant resources allocated to next-generation capabilities, particularly for the version, which featured a newly built sports engine to leverage the console's hardware for advanced and physics. This timeline allowed the team to integrate real-time player individuality, including unique body masses and movement styles, marking a pivotal shift toward more immersive soccer simulation. A notable aspect of production involved a sponsorship partnership with Accrington Stanley F.C. for the 2006–07 season, following the club's promotion to the Football League; this deal integrated the team into the game while featuring FIFA 07 branding on the players' shirts, including the logo on the kit front for select home matches.

Technical innovations

FIFA 07 introduced a new physics-based engine for its next-generation version on Xbox 360, marking a departure from the animation-driven systems of prior entries. This engine, developed over two years from the ground up without legacy code, utilized raw physics and data to drive player movements and interactions, enabling more fluid and realistic athlete behaviors compared to the scripted animations in FIFA 06. The next-generation features were exclusive to the Xbox 360 for a period of 12 months. The engine's physics overhaul significantly enhanced ball movement and collisions, treating the ball as an independent entity that bounces realistically off surfaces like crossbars, chests, and legs, while incorporating top spin and back spin for varied trajectories. Player collisions felt more solid and contextual, with bodies responding to positioning rather than button prompts alone, reducing predictability and fostering scenarios akin to real matches. Graphically, the Xbox 360 version leveraged the console's hardware for improved player models, , and environmental details, delivering higher-fidelity animations and atmospheres that showcased next-generation capabilities beyond mere resolution upgrades. This included more detailed facial expressions and dynamic effects that enhanced during play. Cross-platform adaptations ensured a shared core engine for PC and current-generation consoles like , but with simplifications for hardware constraints; the PC version retained elements of the prior-generation engine, focusing on compatibility rather than full next-gen physics. Mobile editions for Java-enabled devices further streamlined mechanics, prioritizing basic and reduced animations to fit limited processing power. FIFA 07 served as the final entry in the series for the , original , and , transitioning the franchise fully to next-generation hardware and phasing out support for these aging platforms.

Release

Platforms and dates

FIFA 07 launched across various platforms in late , with release dates varying by region and hardware. In , the game became available on September 25, , for select platforms including the and . Europe followed on September 29, , for the , , , PC, , , and versions. North America saw its initial release on October 3, , for the , , , PC, , , and editions. The game supported a wide array of hardware, encompassing seventh-generation consoles like the , , and ; the emerging ; handheld devices such as the , , and ; personal computers; and Java-compatible mobile phones. The version arrived later, debuting in Europe on September 29, 2006, on October 26, 2006, and on October 31, 2006. Mobile versions for Java phones were released around the same period as the console editions, typically in September or October depending on the region. Regional variations primarily stemmed from the staggered rollout, with PAL territories ( and ) receiving the game earlier than NTSC regions (). This timing enabled PAL versions to incorporate more current updates for at launch, reflecting ongoing 2006-2007 season developments. No significant delays or cancellations were reported for any platform or territory. Standard editions of FIFA 07 retailed for $49.99 USD in , aligning with typical pricing for titles at the time. Bundles pairing the game with next-generation hardware, such as the , were offered to promote adoption of new consoles.

Version differences

The Xbox 360 edition of FIFA 07 utilized a new dynamic next-generation engine developed over two years, enabling high-definition graphics, enhanced player animations with individual body mass and weight distribution, and smoother framerates compared to previous-generation consoles. This version also introduced exclusive online features, such as ESPN news ticker integration via Xbox Live and real-time detailed match statistics updated at halftime, providing a more immersive experience for connected players. However, it featured significantly fewer leagues—only six fully licensed ones with their complete rosters (approximately 116 club teams), plus 37 national teams—in contrast to the over 510 teams across 27 leagues in other editions, due to development constraints in adapting the full content to the new engine. Handheld versions adapted the game for portability with platform-specific controls and reduced scope. The (PSP) edition supported USB connectivity with the PS2 version via cable, allowing players to transfer manager mode saves and continue career progress seamlessly between systems. The version incorporated touch-screen controls, enabling stylus-based passing by flicking the ball on the lower screen and microphone input for creating custom crowd chants, while the upper screen handled the match view. In contrast, the Game Boy Advance (GBA) edition employed simplified 2D graphics and top-down gameplay to suit the hardware's limitations, including just six leagues with 177 clubs and no full licensing for certain teams, emphasizing quick matches over depth. The mobile edition prioritized accessibility on feature phones with visuals and reduced rosters, focusing on fast-paced, single-player exhibition matches without full or extensive team licensing, making it suitable for short sessions on low-end devices. The , original , , and PC editions maintained near-identical core content, including the same 27 leagues, over 510 teams, and gameplay mechanics built on the shared engine, with only minor differences in loading times due to hardware variations—PC versions occasionally benefiting from customizable controls but lacking console-specific optimizations.

Gameplay

Core mechanics

FIFA 07 utilizes a standard control scheme across platforms, with the left handling player movement and directional aiming for passes and shots, while face buttons execute core actions: short pass on the bottom button (X on , A on ), through ball on the right (Square/ X), cross or long pass on the top (O/ B), and shoot or tackle on the left (/ Y). Modifiers such as the right (R1/ RB) enable precision passing and skill moves, with the right facilitating advanced and contextual actions like jockeying or shielding the ball. This setup allows for intuitive on-pitch , though close control can feel rigid on next-gen due to input . The match simulation recreates full 11v11 soccer games on a complete pitch, driven by AI that manages teammate positioning, opponent pressure, and tactical adherence to formations like 4-4-2 or 3-5-2. Players can intervene in set pieces, including free kicks with curved trajectory aiming via analog input and penalties featuring a power meter and goalkeeper dive mechanics, while half-time screens permit adjustments to mentality (e.g., attacking or defensive) and player instructions. Simulation modes offer visual playback with pauseable intervention or quick auto-resolution based on team ratings and chemistry, ensuring matches progress over two 45-minute halves with realistic stoppages for injuries or fouls. Central to the experience is a refined physics model that treats the ball as an independent entity, enabling authentic trajectories, bounces off posts, and deflections during scrambles, independent of attached player animations. This physics-based engine, utilizing raw physics and data-driven animations, was groundbreaking on the version. Player momentum simulates inertia in sprints and turns, influencing collision outcomes where bodies realistically jostle without excessive ragdoll effects, while a dual-tier system—visually indicated by green-to-red bars—depletes over the match, reducing sprint speed and accuracy for overexerted players and necessitating substitutions. Customization options enhance replayability, with adjustable difficulty levels from Beginner to unlockable that scale AI competence and physical demands, weather effects like rain that slicken the and alter grip, and basic in-match management for swapping players or tweaking roles during career progression. These elements allow tailoring of match realism without altering core rules.

New features

FIFA 07 introduced several innovations to its gameplay mechanics, emphasizing greater player control and realism in matches, particularly on the version. One key addition was the interactive dribbling system, which allowed players to execute moves using the right while running or standing, enabling full-circle maneuvers and feints to evade defenders and enhance offensive creativity. This feature built on previous entries by providing more fluid, responsive ball control, making it easier to perform tricks like stepovers and body feints in tight spaces. Shooting mechanics received significant enhancements, including a power meter to gauge shot strength and controls for applying , allowing for precise long-range attempts and varied shot types such as and shots. These updates improved accuracy and variety, enabling players to bend balls around walls during free kicks or place driven shots into corners more effectively than in prior versions. Additionally, FIFA 07 featured a new player growth system within Manager Mode, allowing players to track and develop squad members' attributes based on performance metrics like goals, assists, and match contributions. Players gain experience from time on the pitch, improving over seasons and serving as a foundation for later career progression features.

Content

Leagues and teams

On previous-generation platforms such as and , FIFA 07 encompasses 27 fully licensed leagues spanning 20 nations, delivering authentic club football experiences with official kits, badges, and stadiums where available. The version features a reduced selection of 7 major leagues: the English , German , Spanish , Italian , French , in the United States, and the Mexican Primera División. Previous-generation versions feature over 510 clubs in total, enabling comprehensive representation of domestic and international competition. The Xbox 360 version includes fewer clubs corresponding to its licensed leagues. Complementing the licensed leagues, an International division incorporates select licensed national teams for global matchups, while the Rest of World category provides access to additional prominent clubs lacking official licensing, rendered with generic names and uniforms to broaden content scope. Rosters draw from the 2006 season, with updated player data highlighting stars such as , , , and at their contemporary peak form through elevated attribute ratings.

Game modes

FIFA 07 provides a range of single-player and multiplayer game modes that cater to different play styles, from long-term team to quick competitive matches and creative customization. These modes leverage the game's licensed leagues and teams to deliver authentic experiences, with options for both casual and dedicated players. The core single-player experience centers on Career mode, a multi-season spanning up to 15 seasons where act as a manager handling club operations. This includes negotiating transfers to buy and sell , for emerging talent worldwide, and guiding the team through league progression, promotions, and relegations based on performance. An all-new player evolution system tracks individual growth through training and matches, allowing users to develop promising youngsters into stars while making tactical decisions like formations and lineups. Real-time match analysis provides stats on passing, shooting, and defending to inform strategy. For shorter, event-focused play, modes simulate competitions with official structures from around the world, including over 20 licensed and such as domestic draws or events. Players can select national teams for global matchups or create custom , competing match-by-match to lift trophies. These modes emphasize strategic squad selection and tactical adjustments without the ongoing management demands of . Exhibition and multiplayer options offer flexible, immediate gameplay for social or competitive sessions. Exhibition mode supports single friendly matches against AI or with a local opponent, ideal for practicing or enjoying standalone games with customizable rules. Multiplayer extends this to up to four players locally on one console versus another four, with online capabilities on for ranked matches and the FIFA Soccer 07 Lounge for community sessions featuring real-time news and stats. On PSP, ad-hoc wireless play enables portable head-to-heads, while mini-games like penalty shootouts and free kicks provide bite-sized challenges. Customization enhances all modes through Create-a-Player and Create-a-Club tools, allowing detailed editing of rosters, player attributes, kits, crests, and even stadium selections. Players can build a dream team from scratch or modify existing ones, with created clubs integrable into offline modes like and Tournaments for personalized progression. These features support extensive personalization, drawing from the game's library of licensed content.

Audio

Soundtrack

The FIFA 07 soundtrack features 40 licensed tracks curated from artists across 21 countries, emphasizing an energetic mix of , , and international sounds to capture the global passion for soccer. This collection marked a shift toward diverse indie and alternative acts, including returning contributor with "Beautiful Goal," alongside emerging bands like with "" and with "Nothing in My Way." The tracks were hand-picked by EA's Steve Schnur, Senior Vice President of and , to align with soccer's vibrant, worldwide appeal and enhance the game's emotional intensity without overwhelming core audio elements.
ArtistTrack TitleCountry
UK
Nothing in My WayUK
Beautiful GoalUK
Angelique KidjoWele Wele
Tive Razao
Fly
Blasted MechanismBlasted Empire
The music integrates seamlessly into non-competitive moments, playing in main menus, pre-match sequences, goal celebrations, and replay screens to build excitement and atmosphere, while remaining silent during live matches to prioritize crowd noise, commentary, and sound effects. This approach ensures the complements the gameplay's dynamic audio layers without distraction. FIFA 07's soundtrack received a for Outstanding in Soundtrack at the 10th Interactive Achievement Awards, recognizing its innovative licensed selection in sports gaming.

Commentary and sound design

FIFA 07 featured commentary provided by ITV's as the play-by-play announcer and ' Andy Gray as the color commentator for the English-language versions across most platforms. On the version, replaced Tyldesley as the lead commentator while retaining Gray. European releases included multilingual commentary options, such as Spanish for select regions, allowing players to switch languages at the start of the game. The commentary system incorporated dynamic elements, with the duo reacting more responsively to in-game events compared to prior installments, reducing repetition and enhancing immersion through accurate calls on plays like goals and passes. Sound effects emphasized realism, including referee whistles that signaled fouls and match starts without becoming intrusive, alongside audible player shouts during quieter moments on the pitch. Crowd audio was a highlight, featuring team-specific chants—such as repeated shouts of club names for home sides—and stadium ambiance that varied by league and team to reflect authentic supporter energy. These effects adapted dynamically to match progression, with escalating cheers for dominant performances, boos for errors, and thunderous applause for key moments, creating a responsive atmosphere that shifted based on and event intensity. Accessibility features in the audio design allowed for customizable volume mixes, enabling players to adjust levels for commentary, crowd noise, and effects independently.

Reception

Critical response

FIFA 07 received generally positive , with aggregate scores reflecting strong performance on major consoles but lower marks for handheld versions. On , the version earned a score of 82/100 based on 18 critic reviews, while the edition scored 73/100 from 39 reviews, the PC version 78/100 from 16 reviews, and the Game Boy Advance port a much lower 41/100 from 5 reviews. GameRankings aggregates showed similar trends, with the PS2 version at 85.48% from 31 reviews and at 82.44% from 18 reviews. Critics widely praised the game's improved , which made player movements and decision-making more realistic, and the enhanced ball physics that allowed for authentic bounces and deflections during play. The inclusion of international teams and tournament modes was highlighted as a strong feature, offering immersive progression with authentic national teams and stadiums. awarded the PSP version 8.5/10, commending the fluid gameplay and presentation that captured the excitement of soccer matches. GameSpot gave the PS2 version 8.4/10, noting the fast-paced action and variety of modes suitable for both single-player and multiplayer sessions. Common criticisms included repetitive commentary that became noticeable during extended play sessions and occasional online lag, particularly in early Xbox Live matches on the version. IGN's Xbox 360 review scored it 7.6/10, acknowledging the solid foundation but pointing out predictable CPU behaviors in AI opponents. Platform-specific feedback varied: next-generation versions like were lauded for their advanced visuals and physics-driven animations that elevated the series' graphical fidelity. In contrast, handheld editions, such as the GBA version, were faulted for imprecise controls and clunky mechanics that hindered enjoyable gameplay, earning a 4.1/10 from . Overall, reviewers viewed FIFA 07 as a meaningful evolution in the series, balancing accessibility with depth despite lingering technical shortcomings.

Commercial performance

FIFA 07 achieved strong commercial performance shortly after its release, with more than 6 million copies sold worldwide by the end of ' fiscal third quarter in December 2006. This success was driven by robust holiday season sales during its launch period, contributing significantly to EA's overall portfolio as one of seven titles that each exceeded 3 million units shipped in 2007. The game's performance helped bolster EA's net for the ended March 31, 2007, reaching $3.091 billion, a 5% increase from $2.951 billion the prior year. Console versions led the market, with the PlayStation 2 edition proving particularly dominant due to the platform's extensive installed base of over 100 million units globally at the time. In key regions like the , where soccer gaming demand was high, FIFA 07 became the top-selling title of 2006, outpacing competitors and reflecting the series' stronghold in . Mobile and handheld ports, including versions for and mobile phones, further expanded accessibility, allowing sales in emerging portable gaming segments though specific figures for these variants were not separately reported. Positioned within the FIFA series' ongoing dominance as the world's best-selling sports video game franchise, FIFA 07 capitalized on its exclusive official licenses for major leagues, teams, and players—such as the English , , and —giving it a clear edge over rivals like , which relied on generic naming and limited authenticity. This licensing advantage translated to broader market appeal and higher overall unit sales, with FIFA 07 estimated at around 6.38 million copies compared to 's 5.53 million. Sales maintained momentum into the 2007 holiday season, supported by sustained interest in the sport following the and the series' established annual release cycle.

Awards and legacy

FIFA 07 received several nominations for awards recognizing excellence in and sports titles following its release. It was nominated for Best Game at the 4th Video Game Awards in 2007, competing alongside titles like and Grand Theft Auto: Vice City Stories. The game also earned a nomination in the publicly voted Gamers Award category at the same event. Additionally, FIFA 07 was nominated for Best Sports Game and Best Licensed Soundtrack at the 10th Annual Interactive Achievement Awards presented by the . recognized it as the Best Sports Game of for both and PC platforms in their end-of-year awards. The game's legacy lies in its role as a transitional entry in the FIFA series, bridging the sixth-generation consoles like with the emerging seventh-generation hardware such as , where it introduced enhanced graphics, refined ball physics, and advanced dribbling mechanics using controls that allowed for more fluid skill moves. These innovations, including improved player and responsive passing, set a foundation for greater realism in subsequent installments, influencing the series' evolution toward more immersive simulations. As one of the final major releases for older hardware, FIFA 07 marked the end of an era for sixth-generation gaming while contributing to the franchise's overall dominance, which has sold more than 325 million units worldwide as of 2021. In a cultural context, FIFA 07 capitalized on the lingering excitement from the by featuring updated national team rosters reflecting tournament performances, such as Italy's victory and standout players like . The game also pioneered real-world promotional tie-ins through its sponsorship of English club Accrington Stanley during the 2006–07 season, with the FIFA 07 logo appearing on the team's shirts—a novel marketing approach that foreshadowed deeper integrations between virtual and professional . As of 2025, FIFA 07 remains unremastered officially but enjoys popularity in retro circles through on platforms like , where fans appreciate its emphasis on authentic and licensed leagues from over 30 nations.

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