FIFA 06 is an association football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports brand. The game features cover athletes including Ronaldinho and Wayne Rooney in Europe, and Landon Donovan in North America.[1] It was released on 30 September 2005 in Europe and 4 October 2005 in North America, marking the thirteenth installment in the FIFA series.[1]The game was available across a wide range of platforms, including the PlayStation 2, Xbox, GameCube, Microsoft Windows, PlayStation Portable, Game Boy Advance, and Nintendo DS, with a separate enhanced version titled FIFA 06: Road to FIFA World Cup launching later for the Xbox 360.[1][2] It features a revamped game engine emphasizing enhanced player animations, realistic ball and player physics, and the introduction of "Team Chemistry" to simulate squad dynamics.[2] The title includes over 10,000 licensed players from 26 leagues across 29 authentic stadiums, supporting immersive single-player and multiplayer experiences.[2]Core gameplay modes encompass a expanded 15-year Career mode with new management elements such as sponsorship deals and player morale tracking, alongside Tournament and Exhibition options for quick matches.[2] Additional features include refined controls, an improved free-kick system, and over 100 skill-based challenges across five difficulty levels to unlock content like retro teams and kits.[2] Online multiplayer was introduced on select platforms, enhancing competitive play.[3]FIFA 06 received generally positive critical reception for its gameplay refinements and depth in management simulation compared to FIFA 05, earning scores of 8.7 out of 10 from both IGN and GameSpot, though some critiques noted occasional performance issues like slowdown on certain hardware.[4][3] It sold millions of copies worldwide, contributing to the series' dominance in the sports gaming genre during the mid-2000s.[2]
Development
Engine overhaul
FIFA 06 represented a major technical redevelopment by EA Canada, replacing the engine used in previous installments from FIFA 2003 to 2005 with a completely overhauled system designed to enhance overall gameplay realism and responsiveness.[5] This shift prioritized more intuitive player controls and an attacking-oriented experience, allowing for fluid movement and strategic depth on the pitch.[6] The new engine introduced smoother animations that captured natural player motions, such as improved ball contact and celebratory gestures, contributing to a more immersive simulation.[7]A key innovation was the introduction of the "chemistry" system, which dynamically influenced team performance based on player relationships, individual form, and collective morale.[8] In this mechanic, a team's chemistry rating—affecting on-screen morale indicators during matches—influenced how quickly morale fluctuated, enabling underdog squads with strong cohesion, like Bolton Wanderers, to outperform expectations despite lacking star talent.[7] This system extended to modes like Manager Mode, where frequent lineups and positive interactions built higher chemistry, simulating real-world team dynamics.[8]The engine also brought specific advancements in core interactions, including enhanced passing accuracy for pinpoint one-twos and chipped deliveries, alongside refined shooting mechanics that rewarded timed and angled strikes for greater precision.[9] Defensive AI saw improvements in positioning, with features like secondary defender calls and tactical options such as offside traps, making gameplay more balanced and less arcade-like.[7] Ball physics benefited from these changes, offering better weight and trajectory simulation to encourage skillful play over simplistic sprinting.[6] Overall, these elements, developed under EA Canada's leadership, marked a pivotal step toward more realistic and engaging soccer simulation.[10]
Cover and marketing
The European version of FIFA 06 featured Manchester United's Wayne Rooney and FC Barcelona's Ronaldinho on its cover, while the North American version highlighted Ronaldinho as the primary athlete.[11][12] These selections reflected their rising prominence in 2005: Rooney, at age 19, had earned the PFA Young Player of the Year award and was a key figure for England following his standout performance at Euro 2004, while Ronaldinho, the 2004 FIFA World Player of the Year, captained Brazil and led Barcelona to success after his breakthrough 1999 Copa América win at age 19.[11] Both athletes served as global endorsers for the game's merchandising and advertising campaigns.[11]The game's promotional taglines, "You play. They obey." and "The total soccer experience," underscored themes of player control and immersive gameplay.[13]FIFA 06 was first previewed at E3 2005, where EA Sports demonstrated early builds emphasizing the overhauled engine through playable shoot-outs and cinematic trailers, such as a sudden-death penalty scenario between England and Brazil.[14] These demos highlighted enhanced graphics, including lifelike player models, fluid animations, and realistic stadium atmospheres, positioning the title as a leap in soccer simulation fidelity.[14][15]Marketing efforts focused on the game's realism and worldwide accessibility, leveraging the "Road to the FIFA World Cup" mode from the upcoming Xbox 360 edition to align with building anticipation for the 2006 FIFA World Cup in Germany.[15] This mode allowed players to simulate qualification paths with authentic national teams and stadiums, tying the promotion to real-world international events and broadening appeal across global markets.[13]
Release
Platforms and dates
FIFA 06 was released for several sixth-generation consoles and handheld systems, including the PlayStation 2, Xbox, GameCube, Microsoft Windows PC, Nintendo DS, and Game Boy Advance.[16][2][17]The game launched first in PAL regions on September 30, 2005, for the PlayStation 2, Xbox, GameCube, Windows PC, Nintendo DS, and Game Boy Advance.[18][19] In North America, the PlayStation 2, Xbox, GameCube, Windows PC, and Nintendo DS versions followed on October 4, 2005, while the Game Boy Advance edition arrived slightly later on October 11, 2005.[17]A PlayStation Portable port was released shortly after the initial launch, debuting in North America on October 11, 2005, and in PAL regions around October 21, 2005.[20][21] Mobile adaptations for Java-enabled phones were also made available in autumn 2005, targeting feature phones with simplified gameplay.[22]
As the series transitioned toward seventh-generation hardware, a special edition titled FIFA 06: Road to FIFA World Cup launched exclusively for the Xbox 360 on November 22, 2005, in North America.[23]
Special editions
FIFA 06 featured a special edition titled FIFA 06: Road to FIFA World Cup, developed exclusively for the Xbox 360 console as a launch title. Released on November 22, 2005, in the United States, and December 2, 2005, in PAL regions, this version utilized a new graphics engine optimized for next-generation hardware, emphasizing high-detail player models, enhanced animations, and improved physics simulation.[23][24][25]Unlike the standard edition, Road to FIFA World Cup focused solely on international play, including 72 licensed national teams with no club sides available. The core mode guided players through qualification tournaments leading to the 2006 FIFA World Cup, incorporating official stadiums from the event to simulate progression and atmosphere. Additional modes included friendly matches, custom tournaments, and a practice arena, with online support via Xbox Live for multiplayer.[26][25]Handheld variants of FIFA 06 for the Nintendo DS and Game Boy Advance offered adapted experiences with simplified controls to suit portable hardware, while retaining core gameplay elements like team selection and match simulation. The DS version introduced 3D visuals and touch-screen integration for tactical commands, such as switching formations during play. In contrast, the GBA edition used 2D graphics and button-based controls, providing a more streamlined but faithful representation of the console mechanics. No equivalent next-generation special edition existed for other platforms at launch.[27][28]
Gameplay
Core mechanics
FIFA 06 introduced several refinements to its on-pitch gameplay, emphasizing realistic player interactions and fluid match dynamics through enhanced control options and simulation elements. The core mechanics centered on intuitive player handling, advanced ball behavior, smarter opponent decision-making, and a new team chemistry system that influenced performance during matches. These features aimed to balance accessibility with depth, allowing players to execute precise actions while simulating professional football's unpredictability.[29]The control scheme in FIFA 06 featured improved contextual passing, where through balls, lobs, and crosses automatically targeted nearby teammates or their runs based on the left analog stick's direction, reducing manual aiming for more natural play. Skill moves were expanded with new animations for feints, fake shots, and first-touch tricks, enabling players to perform deceptive maneuvers like the step-over or roulette by combining buttons such as L1 + right analog stick flicks on PlayStation 2. Manual shooting allowed for greater precision by holding the shoot button to control power via duration and direction with the analog stick, contrasting with assisted modes for varied skill levels. Additionally, pacecontrol via the left trigger slowed dribbling for better positioning, and jostling (R1 + left stick) simulated physical battles for ball possession. These controls fostered a responsive feel, though some reviews noted occasional input lag in crowded areas.[29][30]Ball physics received significant enhancements, delivering more realistic trajectories, bounces, and interactions with players and the environment. The ball's flight paths curved naturally under spin from shots or passes, with improved collision detection causing deflections off bodies or legs that felt organic rather than scripted. Bounces on grass varied by surface condition, leading to unpredictable rolls after headers or clearances. Weather effects, particularly rain, impacted gameplay by making the pitch slicker, reducing ball speed on the ground and increasing skid for low passes while adding visual splashes and player slips for immersion. These elements contributed to a more authentic simulation, though the physics occasionally resulted in overly floaty long balls.[29][7][30]AI improvements focused on opponent tactics, with dynamic formations that adapted mid-match—such as shifting to a defensive 5-4-1 when trailing or pressing higher in attack. Opponents executed smarter off-ball runs, with wingers overlapping and strikers making diagonal movements to exploit spaces, creating varied attacking threats. Defensive AI prioritized marking and zonal coverage, intercepting passes more intelligently without clustering unrealistically. These changes made CPU-controlled teams feel proactive and tactical, though exploits like long-ball spam persisted against lower difficulties.[29][31][7]The "Team Chemistry" system integrated team familiarity into matches, where low chemistry—resulting from mismatched lineups or infrequent play—reduced overall team coordination and performance, simulating issues in interplay. High chemistry, built through consistent starting XIs in modes like Career, boosted these attributes for seamless teamwork. This mechanic added strategic depth to squad selection, affecting on-pitch execution without overriding individual skills.[32][33][34]
Team management
In FIFA 06, squad selection emphasizes building a cohesive lineup through the team's overall chemistry rating, which starts at a base level and can reach up to 100, influencing player performance by enhancing passing accuracy, positioning, and overall effectiveness on the pitch. Chemistry is influenced by squad morale, the frequency with which players start together, and playing them in preferred positions, encouraging managers to prioritize balanced rosters that foster familiarity and unity; for instance, consistent lineups boost the rating more effectively than frequent changes. This system extends beyond Manager Mode to affect gameplay in all matches, where higher chemistry simulates improved team synergy, directly tying pre-match decisions to in-game outcomes like quicker build-up play.[35][36]The transfer market simulates realistic club dealings, allowing managers to scout talent across global regions while navigating financial limitations. Scouting involves hiring and upgrading scout staff, who can be dispatched to areas like Europe or South America for missions lasting one to six months; upgrades improve the quality of prospects uncovered, such as elite talents, with success depending on scout expertise and mission duration. Negotiations occur in the Transfer Central interface, where offers include transfer fees, wages, and contract durations; staff upgrades can aid in securing better deals, influenced by the club's prestige and budget constraints enforced through sponsorincome and ticket revenues, preventing overspending that could lead to debt and job insecurity.[30][37]Training and morale systems provide tools to develop players and maintain squad harmony over seasons. Training is handled via specialized coaches for positions like strikers, midfielders, defenders, and goalkeepers, whose upgrades—purchased with performance points—accelerate attribute improvements, such as increasing a forward's finishing through repeated sessions focused on shooting drills. Morale, displayed as individual player bars, rises with regular playing time, contract renewals, and victories, while dropping from benchings or poor results, thereby impacting chemistry and willingness to negotiate; high team morale can yield bonuses like reduced salary demands during transfers, fostering long-term cohesion without delving into seasonal narratives.[30][34]Customization options allow extensive personalization of team identity and strategy. Kits can be edited for jersey numbers (ranging from 01 to 99, with goalkeepers often assigned 1 or 23) and sponsor selections that align with objectives like cup wins for bonus funding, while retaining authentic logos for immersion. Formations are adjustable from a library including classics like 4-4-2 or 3-5-2, with tactics presets defining attacking styles (e.g., counter-attack or wing play) and defensive approaches (e.g., high pressing or offside trap), set via sliders for mentality, width, and creativity to tailor presets for specific opponents.[7][34]
Game modes
Career mode
Career mode in FIFA 06 provides a comprehensive long-term simulation where players take on the role of a football manager over a span of 15 seasons.[5] Participants begin by selecting from mid-tier or lower-division clubs, as elite teams such as Manchester United or Barcelona are unavailable initially, with the primary goal of earning promotions through consistent success in league play and avoiding relegation. This progression system incorporates elements of team management tools, applying them within a multi-season narrative arc focused on building a dynasty.Financial oversight forms a core component, involving the allocation of budgets generated from ticket sales—influenced by stadium upgrades—and sponsor agreements that deliver per-match payments alongside performance-based bonuses for league standings, domestic cup victories, and continental competitions. Managers can hire and upgrade specialized staff, including striker coaches, midfielder coaches, defense coaches, goalkeepers coaches, negotiators, scouts, and fitness coaches, to enhance training effectiveness and overall team performance.[37] Player development emphasizes scouting via upgraded youth academies to recruit promising talents, negotiating contracts to retain key personnel, and managing retirement cycles through contract expiration alerts and player aging mechanics.[38] These elements enable gradual squad evolution, with older players retiring and new prospects integrating over the career's duration.The mode sets seasonal objectives from the board, such as securing domestic cup triumphs, clinching continental titles like the UEFA Champions League, and achieving broader international recognition through sustained success, culminating in a manager history section that tracks cumulative statistics across all seasons.
Multiplayer and lounge
The FIFA 06 Lounge functions as a central local multiplayer hub, accommodating up to eight players in a shared virtual room for casual and competitive football sessions on PlayStation 2 and Xbox consoles. It facilitates quick pickup games and league-style tournaments with customizable rules, such as adjustable handicaps that balance matches based on player skill levels to ensure fair play among friends.[30][39]Central to the Lounge experience is the "cheap shots" system, a collection of 20 mini-games and cheats that players earn and wager during matches, including options like inducing opponent fatigue, issuing yellow cards, or restarting plays to disrupt stronger rivals. Players can store up to three cheap shots per match, with allocations dynamically adjusted to promote equity, adding a playful, strategic element to group interactions. The mode also maintains persistent tracking of individual statistics and head-to-head records across multiple play sessions, which can be saved for ongoing rivalry leaderboards.[30]Beyond the Lounge, FIFA 06 provides robust local and online multiplayer options across platforms, including head-to-head matches, customizable tournaments, and co-op games against AI teams. Online features on PlayStation 2, Xbox, and PC include ranked and unranked lobbies for quick matchmaking, with Xbox benefiting from integrated microphone support for voice chat during sessions—requiring an Xbox Live Gold subscription at the time. Due to the technological constraints of sixth-generation hardware and disparate online infrastructures, cross-platform play was unavailable, limiting interactions to players on the same system.[30][3]
Retro content and challenges
FIFA 06 introduced a dedicated retro mode designed to evoke nostalgia through historical soccer elements, including an emulated version of the original FIFA International Soccer from 1994, which players could access for classic 16-bit gameplay experiences. This mode also featured unlockable classic player biographies detailing the careers of legendary figures and video recreations of memorable matches, such as iconic goals from pre-2006 World Cups and international tournaments. These components provided single-player engagement by allowing users to relive pivotal historical moments in a structured, archival format.[40]The game's challenges section offered over 100 skill-based drills and historical scenarios to test player abilities, ranging from basic objectives like achieving a hat trick or completing a five-minute match to more complex tasks such as underdog victories, comebacks, and routs against superior opponents. Completing these challenges awarded points that could be redeemed in the in-game Fan Shop for unlockable content, including retro stadiums, alternate kits, and special celebrations. Representative examples include the initial Classic XI challenge, where players faced a squad of all-time greats like Zico, Eric Cantona, and Rudi Völler in a friendly match, earning 1,000 points upon victory.[32][30][4]Among the key rewards were the Classic XI and World League XI teams, elite squads composed of legendary players that served as ultimate unlockables after accumulating 2,500 points each in the Fan Shop. These teams enabled custom matches against historical lineups, enhancing single-player depth with nostalgic rosters. The progression system linked challenge completions directly to broader gameplay benefits, as unlocked items like kits, stadiums, and squads could be imported into careermode for customized team management and simulations.[41][42]
Audio and presentation
Commentary
The commentary in FIFA 06 features Clive Tyldesley as the play-by-play announcer and Andy Gray as the color analyst for the English-language version, marking a shift from the previous game's John Motson and Ally McCoist duo.[27][43] This pairing, drawn from ITV's broadcast team, delivered lines recorded specifically for the title, including expanded dialogue to cover new in-game events such as player interactions and match scenarios.[44]Dynamic call-outs enhanced match immersion by providing context-specific narration for key moments, including goals, fouls, and offside decisions, with Tyldesley and Gray acknowledging events in real-time—for instance, noting a disallowed goal immediately after it occurs.[44] The commentary system incorporated improved variety to minimize repetition, featuring a broader script of generic yet adaptable lines that responded to on-pitch action without becoming overly predictable during extended play.[27]Ambient stadium sounds complemented the commentary, including responsive crowd reactions to goals and fouls, creating a lively atmosphere that heightened realism.For non-English regions, FIFA 06 offered localized commentary variations, supporting languages such as French, German, Spanish, Italian, and Dutch, with region-specific voice actors and scripts adapted to cultural contexts while maintaining core match narration styles.[45]
Soundtrack
The soundtrack of FIFA 06 comprises 39 licensed tracks from international artists across more than 20 countries, focusing on rock, hip-hop, and electronic genres to deliver an energetic, globally diverse vibe that aligns with the fast-paced nature of football.[46] These selections emphasize high-energy music suitable for building excitement during gameplay sequences.[47]The tracks play in menus, pre-match build-ups, goal celebrations, and replay moments, integrating seamlessly with commentary to heighten the atmosphere, though the game lacks an in-game radio station.[47] This approach prioritizes curated playlists over customizable audio, contributing to the title's immersive presentation.[47]Key examples from the soundtrack include:
These and other tracks, such as "Daft Punk Is Playing at My House" by LCD Soundsystem (UK, electronic) and "Feels Just Like It Should" by Jamiroquai (UK, funk/rock), showcase the eclectic mix designed for broad appeal.[46][47]Platform-specific variations adapt the soundtrack to hardware limitations while maintaining thematic consistency. The Game Boy Advance version features 4 tracks, including the exclusive "Beautiful Goal" by Paul Oakenfold (UK, electronic), chosen for their upbeat tempo to match football's intensity.[47] Similarly, the Nintendo DS edition includes 6 tracks, such as "Helicopter" and "Welcome to Jamrock," to provide a condensed yet vibrant audio experience on portable devices.[47]
Reception
Critical response
FIFA 06 received generally positive reviews from critics, with aggregate scores reflecting its improvements over previous entries in the series. On the PlayStation 2 version, it earned a Metascore of 80 out of 100 based on 39 critic reviews and a GameRankings average of 78% from 62 reviews. The PC version fared similarly, scoring 78 on Metacritic from 18 reviews and 81% on GameRankings from 25 reviews. Handheld ports were more mixed, particularly the Nintendo DS edition, which received a Metacritic score of 75 from 4 reviews and 66% on GameRankings from 29 reviews, often due to graphical limitations.Critics widely praised the game's realistic gameplay mechanics, noting enhanced player control and physics that made matches feel more authentic and fluid compared to FIFA 05.[30]IGN awarded the console version an 8.7 out of 10, highlighting the responsive controls and intuitive passing system as standout features that improved the overall soccer simulation.[4] The introduction of the team chemistry system was hailed as an innovative addition, particularly in career mode, where it simulated player relationships and form to add strategic depth and realism to squad management.[7] Lounge mode also drew acclaim for its social multiplayer appeal, allowing up to eight players to engage in casual, party-style matches without committing to full games, fostering replayability among friends.[4][30]Despite these strengths, several common criticisms emerged across reviews. Commentary was frequently called out for being repetitive, with announcers like Clive Tyldesley and Andy Gray recycling phrases too often during extended play sessions.[48] AI inconsistencies, especially in defensive positioning and reactions, were another point of contention, leading to frustrating moments where computer-controlled defenders failed to track runs or intercept passes effectively.[49] The Xbox 360 version of Road to FIFA World Cup faced particular backlash for limited next-gen features, including subpar graphics and performance issues that made it feel like a rushed port rather than a fully realized launch title.[50] Handheld versions, such as the DS and PSP ports, received mixed feedback on graphics, with reviewers noting outdated visuals and reduced detail that detracted from the experience on portable hardware.[27][48]
Sales and awards
FIFA 06 achieved significant commercial success upon its release, becoming the best-selling video game in the United Kingdom for 2005 across all platforms. According to official charts compiled by Chart-Track for the Entertainment and Leisure Software Publishers Association (ELSPA), now known as UK Interactive Entertainment (UKIE), it outperformed rivals like Pro Evolution Soccer 5 and Need for Speed: Most Wanted, with total UK sales exceeding 1 million units.[51][52]The PlayStation 2 version of the game received a Double Platinum sales award from ELSPA, signifying shipments of at least 600,000 copies in the UK market. This certification highlighted its dominance on the leading console of the era, contributing to robust performance across Europe and North America, where it topped sales charts in multiple territories during its launch window. Globally, FIFA 06 sold more than 3.6 million units, underscoring its appeal amid growing popularity of sports simulations.[53][54]While FIFA 06 did not secure major awards, it earned nominations for Sports Game of the Year at industry events, recognizing its innovations in gameplay and presentation within the series. The Road to World Cup edition, released as a launch title for the Xbox 360 in November 2005, further boosted sales during the console's debut, particularly in North America and select international markets, by capitalizing on the excitement surrounding the upcoming 2006 FIFA World Cup.
Legacy
Series impact
FIFA 06 marked the final entry in the series exclusively developed for sixth-generation consoles, such as the PlayStation 2 and Xbox, setting the stage for the technological leap in FIFA 07, which introduced dedicated next-generation versions for the Xbox 360 and PlayStation 3 with a complete engine rebuild to enhance graphical fidelity and gameplay responsiveness.[55] This transition allowed for refined mechanics in subsequent titles, including an evolution of the chemistry system—first implemented in FIFA 06 to boost strategic team-building through player linkages—and expansions to career mode, such as deeper player progression and tactical familiarity ratings that carried forward into FIFA 07's improved simulation elements.[56]The game's lounge mode, an innovative multiplayer hub supporting up to eight players in competitive challenges and social interactions, foreshadowed later social features in the franchise, like the interactive clubs and pro clubs modes that emphasized community-driven gameplay in titles from FIFA 10 onward.[29] Meanwhile, the chemistry mechanic pioneered in FIFA 06 provided a foundational framework for player synergy, directly influencing the development of Ultimate Team in FIFA 09 and beyond, where linkage-based boosts became central to squad customization and long-term engagement.[56]Released during a pivotal era, FIFA 06 highlighted EA's stronghold on official licensing from FIFA and major leagues, offering authentic team names, kits, and stadiums that contrasted with Pro Evolution Soccer 5's unlicensed approximations, thereby reinforcing the series' market position despite PES's acclaim for superior on-pitch realism at the time.[57] This licensing edge contributed to FIFA 06's commercial success, with over 3.6 million units sold, underscoring its role in sustaining the franchise's momentum.[58]FIFA 06 further solidified the series' commitment to annual releases, a tradition established since 1993 that prioritized iterative advancements in simulation depth over arcade-style action, influencing the franchise's evolution toward greater realism in player animations, AI decision-making, and match dynamics in future installments.[59]
Modern revivals
Since its release, FIFA 06 has seen no official remaster or re-release from EA, leaving preservation and enhancements to community-driven initiatives. Fan-created mods for the PC version have proliferated, particularly those updating the game to reflect the 2006/07 season rosters, kits, and leagues, often integrated into later titles like FIFA 16 for improved graphics and gameplay compatibility. For instance, the FIFA 06 Remastered patch, developed by modders on platforms like Soccer Gaming, recreates original elements including player ratings, uniforms, and adboards while maintaining core mechanics.[60] These mods, available through modding sites such as FIFA Infinity, allow players to experience updated content without altering the nostalgic feel, with installation guides shared via YouTube tutorials.[61][62]Emulation has enabled access to FIFA 06 on legacy platforms like PlayStation 2 and Xbox through tools such as PCSX2, where ROMs and ISOs are widely available on archival sites, ensuring the game remains playable on modern hardware.[63] Beta remaster projects further enhance these emulated versions by restoring the original soundtrack and graphics, such as updated menus and stadium visuals, often shared in modding communities to fix compatibility issues and revive cut content.[60] These efforts highlight the game's enduring appeal, with developers focusing on authenticity to preserve features like the interactive career mode.Nostalgic coverage has surged in digital media, with YouTube retrospectives analyzing gameplay and cultural impact, amassing millions of views for videos on memorable modes and matches.[64]Reddit communities frequently discuss iconic elements, such as the "The Beautiful Game" intro sequence, evoking widespread sentiment about its emotional storytelling and hype-building narration.[65] While EA has not pursued an official revival, elements of FIFA 06's career mode—such as tactical management and long-term progression—have influenced mobile iterations like FIFA Mobile's Manager Mode, which incorporates similar squad-building and simulation features.[66] Fan playlists on platforms like Spotify occasionally feature original soundtrack tracks from the game, sustaining its musical legacy.[67]