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Pro Evolution Soccer 6

Pro Evolution Soccer 6 is a developed and published by , serving as the sixth main entry in the long-running series. Released on 27 October 2006 for , , and PC in Europe, it later launched on and on 1 December 2006, with the North American version, titled Winning Eleven: Pro Evolution Soccer 2007, released on 6 February 2007 for , , , and . The game emphasizes realistic mechanics, featuring responsive controls, improved player animations for more fluid movement, and an enhanced shooting system that allows for precise snap shots and greater tactical control during matches. PES 6 includes a variety of game modes, such as single-player options like Master League—a career mode where players manage a team over multiple seasons—and exhibition matches, alongside multiplayer support for competitive play. Notable additions in this installment comprise new feints and dribbling animations that enable strikers to maneuver around defenders more dynamically, as well as the innovative Random Selection Match mode, which randomly assigns teams to encourage varied experiences. The title incorporates licensed teams from leagues including the English (with fictional names due to licensing limitations) and features authentic player likenesses for stars of the era, contributing to its reputation as a for on sixth-generation consoles. Critically, PES 6 was well-received upon launch, earning praise for its tight, intuitive controls and status as one of the most accurate depictions of available at the time, though some reviewers noted minor graphical limitations compared to rival titles. It achieved strong scores across platforms, including 9/10 from for its evolution toward perfection in soccer gaming and 8.7/10 from for refined animations and tangibility in player interactions. The game's enduring legacy stems from its balanced simulation-arcade hybrid, which has influenced subsequent entries in the series and maintained a dedicated fanbase for its offline multiplayer and potential on PC.

Development and release

Development

Pro Evolution Soccer 6 was developed by and published by , with production led by longtime series producer Shingo "Seabass" Takatsuka. The game incorporated national team licenses and tournament structures. This timeline allowed for iterative refinements, including continuous revisions to gameplay mechanics up until release, ensuring the final product evolved significantly from early prototypes. The title utilized the engine for its graphics rendering and physics simulation, a choice that enabled efficient cross-platform development while maintaining consistency with prior entries in the series. Key design decisions emphasized enhancing realism over , with developers prioritizing improved for more intelligent off-ball runs, pass requests, and defensive positioning. Player responsiveness was refined through better dribbling feints, snap shots, volleys, and tackling mechanics, while overall match pacing was accelerated to better mirror real-world dynamics. These changes aimed to create more fluid and strategic encounters, with balanced refereeing to reduce overly punitive calls. For the Xbox 360 version, Konami introduced next-generation elements to leverage the console's hardware, including higher-resolution textures, advanced lighting effects, and enhanced facial rebuilt from scratch. The Xbox 360 version included some graphical enhancements like improved polygons and lighting, though it was not a full next-generation overhaul compared to the and PC versions. The emphasis on integration manifested through the new International Challenge mode, which simulated qualification processes with licensed national teams like , , and the , allowing players to recreate tournament scenarios.

Release

Pro Evolution Soccer 6 was initially released in on April 27, 2006, exclusively for the . The game launched in on , 2006, for , , and PC platforms, with and versions following on December 1, 2006. In , it was released later under the title Winning Eleven: 2007 on February 6, 2007, supporting , , PC, , and . Pricing varied by region and platform, with the North American PlayStation 2 version retailing at $49.99 USD. Marketing efforts tied the game to the by featuring fully licensed national teams from the tournament, and special bundles included official merchandise such as hardware packs with the in .

Gameplay

Core mechanics

Pro Evolution Soccer 6 features a responsive control scheme that utilizes the for precise directional input in passing, , and , allowing players to adjust power and angle intuitively. The scheme includes dedicated buttons for short passes (X on ), long passes (O), and shots (Square), with the left governing player movement and ball direction during these actions. Shielding with the button enables close control, permitting players to hold off defenders while pivoting, enhancing tactical options in tight spaces. The game's ball physics have been refined for greater , incorporating bounces, spins, and trajectories influenced by player power, angle of contact, and body position relative to the . are most effective when the player faces the within a 90-degree , with context-sensitive responses to ball and speed affecting headers and volleys. Weather conditions, such as rain, impact traction and ball behavior, while improved reduces unnatural player overlaps. AI enhancements focus on teammate positioning, with off-the-ball runs becoming more intelligent and adaptive to match situations, such as darting into space during attacks. Defensive marking is more physical and stature-dependent, with AI players tracking back effectively and adjusting strategies based on fatigue or opposition pressure. Goalkeeper AI varies by skill rating, providing realistic reactions from high-rated keepers compared to lower ones. Matches default to short halves of 3-5 minutes to emphasize tactical play, with options to customize duration, game speed, and difficulty levels for varied experiences. This pacing promotes a slower, more deliberate build-up, reducing interruptions from fouls and allowing the rule to maintain flow. The player stats system governs performance through attributes like speed, , accuracy, and , directly affecting actions such as pass completion and shot power. Special abilities, like scoring instincts, and hidden traits such as "" for maintaining composure after goals, further influence on-field behavior. Physical stature integrates with stats, making taller players dominant in aerial duels while pace plays a reduced role in overall effectiveness.

New features

Pro Evolution Soccer 6 introduced several technical advancements that enhanced the visual and interactive fidelity of the experience. The version featured significantly improved , with higher counts applied to player models and stadium environments, resulting in more detailed and realistic rendering compared to previous iterations. This upgrade contributed to smoother animations and a greater sense of depth in on-pitch action, particularly noticeable in player movements and crowd interactions. Collision detection saw notable refinements, leading to more accurate simulations of tackles and physical player interactions. These improvements allowed for realistic physical confrontations where player size and strength influenced outcomes, such as stronger defenders effectively challenging agile attackers without excessive fouls. The system reduced inconsistencies from prior games, enabling better retention of possession after challenges and promoting tactical depth in defensive play. Dynamic weather effects were incorporated, primarily through that could transition mid-match from clear conditions, impacting ball control by causing it to skid on wet surfaces and reducing player traction to simulate slipping. This limited but immersive element added variability to matches, subtly altering visibility and strategy without overwhelming the core control responsiveness. capabilities were expanded in the PS2 and PC versions, offering comprehensive tools for users to customize team kits, badges, and even elements like pitch patterns and seating arrangements. These features empowered players to personalize leagues and teams extensively, fostering community-driven content creation while maintaining the game's focus on authentic . The game integrated a dedicated mode, replicating the tournament's structure with authentic qualifying rounds across regions, group stages, and knockout phases featuring up to 32 national teams. This mode utilized the enhanced AI and visuals to deliver a faithful recreation of the event, allowing players to compete in scenarios mirroring the real-world competition held in .

Game modes

Single-player modes

Pro Evolution Soccer 6 offers a variety of single-player modes designed for offline solo experiences, emphasizing strategic team management and competitive simulations against opponents. These modes allow players to engage with the game's refined mechanics in structured formats, from quick matches to long-term campaigns. The flagship single-player mode is Master League, a career-style progression system where players manage a team across multiple seasons. Users handle transfers by scouting and signing players, including promising youngsters and established stars, while balancing budgets influenced by player salaries and performance-based earnings from goals and wins. The mode includes basic management elements such as player aging and tactical decisions, enabling competition in leagues and cups with the goal of building a dominant squad over time. Exhibition Match provides a straightforward option for single friendly encounters against AI teams. Players select from available clubs or national sides, customize match rules like duration and weather conditions, and focus purely on on-pitch action without broader management commitments. This mode supports quick play sessions while maintaining the core gameplay depth. League and Cup modes simulate full domestic competitions, allowing players to lead a chosen team through season-long schedules of fixtures. Participants compete in structured tournaments mirroring real-world formats, aiming to secure titles by accumulating points and advancing through knockout stages against AI-controlled opponents. These modes emphasize endurance and consistency over extended play periods. Exclusive to the and PC versions, International Challenge Mode enables players to guide national teams through regional qualification tournaments toward an international cup finale. It features customizable setups with 6 to 32 teams divided into European and American brackets, replicating World Cup-style progression with group stages and eliminations. Memorial Match serves as a record-keeping feature for revisiting past encounters, tracking historical results such as wins, losses, and average goals scored against specific AI opponents or saved configurations. This mode facilitates rematches and analysis of performance trends in a low-stakes environment.

Multiplayer modes

Pro Evolution Soccer 6 supports local multiplayer for up to eight players using split-screen or multiple controllers, enabling exhibition matches and competitions among friends. This setup allows for competitive play on the same console, emphasizing direct player-versus-player dynamics without involvement. The game's Network mode provides multiplayer through and group-based lobbies, with player counts varying by : up to eight players (4v4) on PS2 and PC, and up to four players (2v2) on 360. Players could progress through systems divided into based on performance, with advancement or demotion determined by wins and losses. Official servers for Network mode were discontinued starting in 2008 for PC and later for consoles (around 2016 for PS2), though community-hosted alternatives like PES6.es have since enabled continued play. Co-op options within Network mode facilitate team-based play, such as 2v2 matches or larger group formats where available, where players collaborate against opponents. Network mode includes group features for collaborative play, more advanced on PS2 and PC versions. Random Selection Match, exclusive to PS2 and PC versions, generates squads automatically from chosen leagues, nations, or up to four clubs/regions, promoting varied and unpredictable team compositions for multiplayer sessions. The PES Shop integrates with multiplayer by allowing unlocked costumes, items, and customizations—such as new balls, hairstyles, and celebrations—to be used and shared during local or online games, though this feature was absent from the edition.

Content and licenses

Licensed elements

Pro Evolution Soccer 6 marked a significant expansion in licensed content, with fully licensed leagues including the French for the first time in the series, featuring all 20 clubs with official names, kits, and player rosters, as well as and the . was partially licensed, with most teams official except Juventus. This licensing agreement enhanced the game's authenticity for fans of those leagues, allowing accurate representation of teams such as , , and AS in various modes. The game also incorporated official national teams from the , including licensed kits and emblems for prominent squads like , , , , , and the , among others that participated in the tournament. These additions provided players with realistic international match experiences, drawing directly from the event's official branding to replicate the atmosphere of the Germany-hosted competition. Player representation was bolstered by thousands of licensed real-world athletes, with accurate facial likenesses, animations, and performance statistics for key figures across licensed leagues and national teams. This attention to detail extended to over 300 prominent players, ensuring recognizable appearances and individualized attributes that reflected their real-life abilities on the pitch. Several iconic stadiums received official licensing, including (home of ) and (home of ), which were modeled with precise architectural details and crowd atmospheres to immerse players in authentic venues. Despite these advancements, the game lacked a license due to a last-minute withdrawal by the (DFL), resulting in fictional names for most German clubs while only Bayern Munich retained its official branding.

Fictional elements

Due to licensing limitations, Pro Evolution Soccer 6 incorporated fictional elements to represent unlicensed leagues, teams, players, and other content, allowing the game to simulate a broader range of real-world football while providing editing tools for customization. Unlicensed leagues, such as the , used invented team names that evoked their real counterparts without direct endorsement. For instance, was reimagined as "North London," with placeholders like "Gunners" for nicknames, while Manchester United appeared as "Man Red" and as "London FC." Similar substitutions appeared in partially licensed leagues like , including "Piemonte Rosso" for Juventus. Unlicensed athletes were depicted using generic player models and altered names to avoid legal issues, often drawing from real-life appearances but with fabricated identities like "J. Smith" or position-based placeholders. These generic representations maintained gameplay balance but encouraged community modifications, as the game's robust edit mode permitted users to assign accurate names, faces, and stats to approximate real players. The in-game PES Shop introduced unlockable fictional costumes that added humorous, non-realistic flair to player appearances, such as or Penguin suits, which could be purchased with earned points for use in matches or . These whimsical elements contrasted with standard kits and highlighted the game's creative approach to content expansion. Non-licensed clubs featured invented sponsor logos and kit designs, often using abstract or neutral branding like generic "" emblems or patterned jerseys to mimic authentic without official ties. Edit mode further empowered players to design custom kits, logos, and formations, bridging the gap between fictional placeholders and desired realism for unlicensed content.

Platform versions

Console versions

The version of Pro Evolution Soccer 6 serves as the baseline implementation, offering the complete feature set including all game modes such as Master League, International Challenge, and exhibition matches, alongside extensive editing tools for players, teams, kits, and stadiums. It supports up to 33 selectable stadiums and includes the PES Shop for unlocking additional content like boots and . are rendered in standard definition with smooth 60fps performance, though without native support. The version introduces enhanced visuals through high-definition rendering and support at a consistent 60fps, providing sharper textures and more fluid animations compared to the PS2 edition, while retaining core gameplay mechanics. However, it omits certain modes like International Challenge and the PES Shop, limits stadium selection to eight venues, and lacks replay saving functionality. Ball physics and player collisions receive minor refinements for better realism, but overall content depth is reduced relative to the PS2 release. On the PlayStation Portable, the game adapts to handheld play with reduced graphical fidelity, featuring simpler player models and environments to accommodate hardware constraints, yet it maintains a wider for improved field visibility over the PS2's default setup. Controls rely primarily on the PSP's button layout for on-field actions; ad-hoc wireless multiplayer is available for local matches, but full online connectivity is absent. Core modes like Master League, leagues, cups, and editing are preserved, including the PES Shop, though commentary is minimal beyond goal announcements. The port utilizes the dual-screen setup effectively, displaying the main match and radar on the top screen, while the bottom touch screen shows player stats, fatigue levels, formation adjustments, or other tactical information, which can be accessed or swapped as needed. Controls are simplified to the for directional inputs limited to eight angles, with touch integration for replays, penalties, and menu interactions, resulting in responsive but less nuanced compared to console counterparts. Graphics are notably downgraded with pixelated models and no cinematic intros or full commentary, and modes are curtailed to World Tour (a progression-based career alternative to Master League), Cup, exhibition, and multiplayer, excluding advanced editing depth due to hardware limitations. No cross-platform save compatibility exists among these console versions, preventing data transfer for edits, progress, or unlocks between PS2, , , and implementations.

PC and handheld versions

The PC version of Pro Evolution Soccer 6 is a direct port of the edition, utilizing the same engine and resulting in graphical fidelity comparable to the PS2 release rather than the enhanced visuals of the counterpart. It supports controls for , with remappable keys, though it lacks in-game mouse support beyond menu navigation. The port includes the full suite of game modes available on consoles, such as Master League, exhibition matches, and editing tools for players, teams, and kits, without the content reductions seen in the version due to development constraints. Minimum specify a 800 MHz processor, 128 MB , a 8.1-compatible such as a 2 MX or 7500, and 1.5 of hard drive space, while recommended specs call for a 1.4 GHz CPU, 256 MB , a 4 Ti or 9600, and 1.5 storage. The Nintendo DS adaptation emphasizes portability with simplified controls using the for movement and face buttons for actions like passing, shooting, and tackling, adapting core mechanics such as one-twos and through balls to the hardware's limitations without analogue precision. It features modes including , , the Konami Cup knockout tournament, and World Tour for global progression, alongside 52 national teams, select club sides like Manchester United and , and unlockable content via in-game currency. Visuals and audio are basic, with no commentary, rudimentary menus, and no touch screen integration for core , distinguishing it as a scaled-down experience compared to home consoles. Wi-Fi connectivity enables online play, though connection stability was noted as inconsistent at launch. The PlayStation Portable version retains most core features like Master League, edit modes for players and teams, and cups across major leagues, with smoother performance and adaptation benefiting the handheld's display. Controls are optimized for the , remapping sprinting to the analog nub combined with the right shoulder button and simplifying tricks like step-overs via button taps. Wireless multiplayer is limited to ad-hoc local play with a single opponent, lacking online support or broader connectivity options available on other platforms. Additional constraints include the absence of full commentary, kit editing, and seamless save continuity with the PS2 version, positioning it as a solid but abbreviated focused on on-the-go sessions.

Reception and legacy

Critical reception

Pro Evolution Soccer 6 received generally positive reviews from critics in 2006 and 2007, with praise centered on its gameplay mechanics and often regarded as a high point in the series. The version earned an aggregate score of 89/100 on from 22 reviews, while the PC version scored 88/100 from 5 reviews; the version received 81/100 from 10 reviews. The version was more mixed at 79/100 from 22 reviews, and the port fared worst with 64/100 from 8 reviews. Critics widely lauded the game's fluid and realistic , particularly its improved passing, , and player physics, which contributed to a sense of tactical depth and authenticity on the pitch. highlighted the "superb game of " with refined controls, enhanced , and lifelike collisions that heightened immersion, awarding the PS2 version 8.7/10. echoed this, calling the PS2 edition the "most accurate game on PS2" due to its responsive controls and tactical emphasis over arcade-style scoring, giving it 9/10. The AI was another strength, with reviewers noting smarter player behaviors, such as star players like exploiting spaces more effectively, adding to the realism in matches. Common criticisms focused on the lack of official licenses for many teams and , forcing players to use names and kits, which detracted from immersion despite extensive editing tools on some platforms. GameSpot pointed out the limited Premiership representation, with only and officially included, leading to bland presentation and repetitive commentary. The Master League mode was seen as underdeveloped and shallow compared to predecessors, lacking depth in career progression and transfers. Online play on the version suffered from noticeable lag, which disrupted matches despite supporting up to eight players. Platform-specific feedback varied. The release was praised for superior visuals and smoother animations over the PS2, but docked points for missing key modes like Master League and limited editing options, making it feel incomplete at launch. The DS version drew ire for clunky controls reliant on the directional pad, which felt imprecise for precise passing and shooting, resulting in frustrating gameplay despite solid core mechanics. Overall, contemporary outlets like positioned PES 6 as a series peak for its on-field excellence, scoring the PS2 and PSP versions 8/10 each, though it fell short in innovation and licensing breadth.

Commercial performance

Pro Evolution Soccer 6 achieved strong commercial success upon its release, particularly in key soccer enthusiast markets. In , shipped over 3 million units across , , and PC versions during the launch weekend of October 26, 2006, securing the position in multiple territories and demonstrating significant year-on-year in sell-through rates. In , where the game was released as World Soccer Winning Eleven 10, the version sold 1,050,236 units in 2006 according to data, while the edition added approximately 163,558 units, contributing to combined sales of around 1.21 million units for these platforms. The game also performed robustly in the , topping sales charts and earning strong sales across platforms. Global lifetime sales are estimated at approximately 5-6 million units across all platforms, reflecting its popularity in and . The title outperformed rival in initial sales in regions like the , where it recorded higher first-week figures, underscoring its appeal in core soccer gaming markets.

Legacy

Pro Evolution Soccer 6 is widely regarded as one of the pinnacle entries in the series and a landmark in . In analyses from the 2020s, it is frequently hailed as a "" for its authentic representation of the , with enhanced animations, intuitive controls, and tactical depth that captured football's unpredictability and "." The game is often described as the series' peak, earning the moniker "the 1970 of footie " due to its balanced that emphasized strategic positioning over individual flair, influencing perceptions of what made PES stand out against competitors like . Its legacy extends to setting benchmarks for player AI and control responsiveness that echoed in subsequent PES titles, particularly from PES onward, where developers built upon its foundational mechanics for more dynamic team behaviors and fluid on-pitch interactions. Community-driven efforts have sustained its relevance, especially on PC, where modders have developed extensive patches to incorporate modern licenses, updated player rosters, and graphical enhancements, keeping viable for contemporary playthroughs. As of 2025, has not pursued an official remaster or re-release of Pro Evolution Soccer 6, leaving its preservation largely to fan communities and on original PS2 , which remains a popular way to experience the title amid ongoing for its pure focus. Online discourse continues to praise its enduring appeal, often contrasting its simulation purity with the more arcade-like elements in modern titles.

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