Final Fantasy VII: Advent Children
Final Fantasy VII: Advent Children is a 2005 Japanese computer-animated film directed by Tetsuya Nomura and co-directed by Takeshi Nozue, serving as a direct sequel to the 1997 role-playing video game Final Fantasy VII developed by Square (now Square Enix).[1][2] Produced by Square Enix's Visual Works division, the film features a screenplay by Kazushige Nojima, music composed by Nobuo Uematsu, and producers Yoshinori Kitase and Shinji Hashimoto.[3][4] It explores themes of redemption, grief, and environmental recovery through high-octane action sequences and character-driven drama, expanding on the game's lore with photorealistic CGI animation that was groundbreaking for its era.[2][5] Set two years after the cataclysmic events of Final Fantasy VII, the story depicts a world slowly rebuilding from the destruction of Midgar, now plagued by Geostigma—a mysterious illness primarily affecting children—and the resurgence of ancient threats.[5][2] The narrative centers on protagonist Cloud Strife, who has isolated himself due to guilt and the disease, only to be pulled back into battle by three enigmatic silver-haired brothers—Kadaj, Loz, and Yazoo—who kidnap infected children to summon a greater evil tied to Sephiroth's legacy.[1][5] Reuniting with allies like Tifa Lockhart and Aerith Gainsborough's lingering spirit, Cloud confronts his inner demons while fighting to protect the planet and its inhabitants.[2] The film's runtime is 101 minutes, blending epic sword fights, motorcycle chases, and emotional flashbacks to delve into trauma and forgiveness.[6] Originally premiered in limited theatrical release in Japan on September 14, 2005, followed by a DVD and Universal Media Disc launch, Advent Children expanded internationally via DVD on April 25, 2006, distributed by Sony Pictures Entertainment.[6] A director's cut titled Final Fantasy VII: Advent Children Complete, adding 26 minutes of new footage, revised scenes, and enhanced visuals, was released in Japan in 2009 and later worldwide, including a limited U.S. theatrical re-release in February 2024 ahead of Final Fantasy VII Rebirth.[2][5] While primarily a direct-to-video project, it achieved commercial success through home media sales and has influenced the Final Fantasy VII franchise, including spin-offs and the ongoing remake trilogy.[6] Critically, the film holds a mixed 50% approval rating on Rotten Tomatoes based on eight reviews, with praise for its stunning visuals and choreography but criticism for a convoluted plot reliant on prior game knowledge.[4] Audiences, however, have been more enthusiastic, awarding it an 84% score for its faithful character portrayals, exhilarating action, and emotional depth.[4] Over time, retrospective analyses have highlighted its poignant exploration of mental health and loss, cementing its status as a beloved entry in the Final Fantasy series despite dated animation by modern standards.[7]Background and development
Connection to Final Fantasy VII
Final Fantasy VII: Advent Children serves as a direct sequel to the 1997 video game Final Fantasy VII, advancing the narrative two years after the cataclysmic event known as Meteorfall, during which the summon Meteor was summoned by Sephiroth in an attempt to wound the Planet but ultimately defeated by Cloud Strife and his allies.[2] In the wake of this disaster, the film depicts a world in gradual recovery, with humanity rebuilding amid the scars left by the Shinra Corporation's collapse and the Lifestream's intervention to repel the Meteor, highlighting themes of healing and lingering trauma from the Planet's near-destruction.[8] This temporal and thematic bridge emphasizes the ongoing consequences of the game's central conflict, where the Planet's life force, the Lifestream, played a pivotal role in averting total annihilation.[2] The film's lore deeply intertwines with the original game's mythology, particularly through the persistent influence of the alien entity Jenova and her engineered progeny Sephiroth, whose defeat did not fully eradicate their corrupting presence within the Lifestream. Jenova's cells, introduced in the game as a catalyst for Sephiroth's madness and the SOLDIER program, continue to exert a malevolent effect, manifesting as Geostigma—a debilitating plague that afflicts survivors worldwide as a direct post-Meteorfall consequence of Jenova's taint polluting the Planet's vital energy.[9] Geostigma symbolizes the incomplete resolution of the game's existential threats, representing both physical affliction and psychological burdens carried by characters like Cloud Strife, who grapples with guilt over past events.[9] This connection reinforces Sephiroth's enduring legacy as an antagonist whose will lingers beyond death, tying the film's stakes to the original's exploration of identity, loss, and environmental devastation.[8] As a cornerstone of the Compilation of Final Fantasy VII project, announced by Square Enix on September 24, 2004, Advent Children expands the franchise's universe by providing a cinematic extension of the core storyline, alongside prequels and sequels that collectively deepen the lore established in the 1997 game.[8] The project aimed to revisit and enrich the emotional and narrative elements of Final Fantasy VII across multiple media, with the film specifically positioned as a sequel that propels key characters forward while introducing new threats rooted in the original's aftermath.[8] This initiative marked Square Enix's commitment to sustaining the saga's impact, ensuring the film's role in bridging the game's conclusion to broader storytelling opportunities.[2]Pre-production
The project for Final Fantasy VII: Advent Children was first announced by Square Enix at the 2003 Tokyo Game Show in September, positioning it as a computer-animated sequel to the 1997 video game Final Fantasy VII.[10] Tetsuya Nomura, who had served as a character designer and art director on the original game, was brought on as director and co-writer, overseeing the film's creative direction from its inception.[11] The motivations for developing the film stemmed from sustained fan enthusiasm for the Final Fantasy VII universe, which had grown significantly since the game's release, prompting Square Enix to expand its storytelling through new media.[11] Producer Yoshinori Kitase emphasized the need to handle the franchise responsibly due to this passionate demand, while the project also represented Square Enix's continued investment in full-motion CGI animation following the 2001 film Final Fantasy: The Spirits Within, though Advent Children was explicitly framed as a narrative extension of the existing game rather than a standalone experiment.[11] Nomura noted that the idea originated from Visual Works, Square Enix's in-house CGI division, which proposed a short visual presentation on the Final Fantasy VII theme around 2002, evolving into a full feature amid the company's merger with Enix.[11] Early script development was led by Kazushige Nojima, the original Final Fantasy VII's scenario writer, who completed an initial draft focusing on Cloud Strife's personal struggles in a post-apocalyptic world.[11] Nojima's narrative centered on themes of guilt over past losses, redemption through protecting others, and makeshift family bonds, particularly Cloud's role in caring for children afflicted by a mysterious illness called Geostigma.[12] He contrasted this with the original game's planetary salvation arc, shifting emphasis to "saving children" via trials and sacrifice.[11] Initial concepts introduced Sephiroth's return through ethereal "remnants"—manifestations of his will embodied by antagonistic figures seeking Jenova's remains—allowing the villain's influence to persist without direct resurrection, tying into broader explorations of legacy and unresolved trauma.[12] The script began as a concise 20-minute story but expanded through collaboration with Nomura, incorporating additional action and character dynamics while retaining its emotional core.[12]Production process
The production of Final Fantasy VII: Advent Children was executed by Square Enix's Visual Works division in Japan, utilizing a compact main team of about 40 staff members—a fraction of the over 200 involved in the earlier CGI film Final Fantasy: The Spirits Within—to maintain tight creative oversight and efficiency.[13] Principal motion capture and animation work took place at the company's studios, with the project advancing through 2004 demonstrations of footage at events like the Venice Film Festival before final completion in early 2005 for its September release.[11] Motion capture technology played a central role in capturing character movements, applied not only to intense action sequences but also to everyday dramatic interactions for more lifelike performances, with assistance from external teams like those from Kingdom Hearts for specific scenes such as Sephiroth's confrontations.[11][14] Refinements were made iteratively, including multiple revisions to capture subtle elements like children being affected by environmental forces during key moments.[14] Character designs evolved to bridge the original game's style with cinematic realism, exemplified by Cloud Strife's updated look featuring a wolf motif in the logo for his Strife Delivery Service, symbolizing his profound isolation and lingering regrets over past losses.[14] Action sequences were crafted with a stylized fusion of martial arts choreography and magical effects, emphasizing fluid, high-speed combat that integrated swordplay, summons, and environmental interactions for heightened dynamism.[11] Rendering presented significant technical hurdles, particularly in achieving realistic human facial expressions and nuanced lighting; for instance, adjustments to Cloud's eye animations and eyebrow shadows required extensive iterations to convey emotional depth in dialogue scenes.[14] Environments like the ruins of Midgar—depicted as a shattered skyline with lingering fog and debris—and the adjacent settlement of Edge, constructed from salvaged plates and structures, were built using advanced tools including Autodesk Maya for modeling and animation, alongside 3ds Max and mental ray for rendering to balance atmospheric detail with performance constraints.[14][15] These elements prioritized evocative mood over photorealism, with fog and shadow effects enhancing the post-apocalyptic tone while managing lower polygon counts compared to contemporary games.[11]Music and sound design
The score for Final Fantasy VII: Advent Children was primarily composed by Nobuo Uematsu, the renowned composer behind the original Final Fantasy VII soundtrack, who crafted original pieces and remixes to evoke the emotional depth of the game's themes while adapting them to the film's cinematic scope.[16] Uematsu's contributions include atmospheric tracks like "The Promised Land," which underscores key narrative moments with soaring orchestral swells, and piano renditions of iconic motifs such as "Aerith's Theme (Piano Version)" and "Tifa's Theme (Piano Version)," drawn from the Piano Collections Final Fantasy VII album to heighten introspective scenes.[16] These elements blend orchestral arrangements with rock influences, as seen in remixed battle cues like "J-E-N-O-V-A (AC Version)" and "Advent: One-Winged Angel," performed by members of Uematsu's band The Black Mages, to amplify the intensity of action sequences.[17] Collaborations extended to the ending credits, featuring "Calling" by Japanese rock artist Kyosuke Himuro, a powerful ballad that plays over the film's closing montage and ties into themes of longing and resolution.[16] In the 2009 expanded edition, Advent Children Complete, the credits incorporate "Safe and Sound" by Himuro featuring Gerard Way of My Chemical Romance, adding a layered vocal dynamic to the sequence.[18] Additional arrangements by composers like Kenichiro Fukui, Tsuyoshi Sekito, and Keiji Kawamori supported Uematsu's vision, with orchestral elements orchestrated by Kazuhiko Toyama and featuring the Tokyo Philharmonic Chorus on tracks such as the choral "Divinity" series.[16] Sound design emphasized immersive audio integration, with dynamic mixing techniques employed for battle sequences to balance explosive effects, orchestral crescendos, and character-driven motifs in real-time.[19] The score was recorded in 2005 at studios including Hitokuchi-zaka Studios and Avaco Creative Studios, utilizing live orchestral sessions to achieve a rich, filmic texture that enhanced the emotional and visceral impact of scenes.[16] Mixing engineers Toru Kamekawa and Yoichiro Kano ensured spatial depth, particularly in 5.1 surround formats, allowing sound elements to shift dynamically during high-stakes confrontations.[16] Uematsu, in early project discussions, highlighted the shift from the original game's MIDI limitations to full orchestral production, aiming for tracks rivaling the emotional resonance of "Aerith's Theme" from Final Fantasy VII.[11]Plot
Setting
Final Fantasy VII: Advent Children is set two years after the events of the original Final Fantasy VII game, in a post-apocalyptic world where the planet Gaia is slowly recovering from the devastation caused by Sephiroth's Meteor and the subsequent Lifestream intervention. The depletion of Mako energy, a primary resource exploited by the Shinra Electric Power Company, has forced survivors to adapt without reliance on the planet's life force, leading to the emergence of sustainable communities. Central to this setting is the city of Edge, constructed from the scrap and ruins of the fallen metropolis Midgar, positioned adjacent to its massive, crumbling plates that serve as a stark reminder of industrial overexploitation and catastrophe.[9][20] A mysterious illness known as Geostigma afflicts many survivors, particularly children, manifesting as painful black sores that ooze a dark liquid and lead to progressive weakness and death. This disease stems from the infestation of Jenova cells—remnants of the alien entity—within the Lifestream, the planet's spiritual energy flow, causing the body's natural defenses to overreact in an attempt to purge the foreign matter. As explained in the film, "The stigma. It’s a symptom of alien matter infesting the body. The body tries to eliminate it and overcompensates. Inside our bodies is a current, like the Lifestream. That current is what fights off any malevolent intruders," highlighting the Lifestream's role in both planetary healing and the spread of this anomaly. The tainted Lifestream thus represents a lingering corruption, disrupting the world's natural restoration processes.[21][5] Visually, the setting contrasts urban decay with signs of renewal, featuring the skeletal remains of Midgar's infrastructure under often overcast, muted skies that evoke a sense of lingering environmental strain from prior Mako pollution. Rebuilt settlements like Edge showcase makeshift architecture from salvaged materials, while pockets of natural regrowth—such as verdant areas amid the ruins—symbolize the planet's resilient life force pushing back against destruction. This atmospheric duality underscores a world in transition, where human ingenuity and the Lifestream's anomalies coexist amid the shadows of past hubris.[9][7]Synopsis
Two years after the events of Final Fantasy VII, Cloud Strife grapples with profound guilt over the deaths of Aerith Gainsborough and Zack Fair, prompting him to withdraw from his allies in AVALANCHE and isolate himself emotionally.[9] Despite co-founding the Strife Delivery Service with Tifa Lockhart in the rebuilt city of Edge, Cloud remains haunted by these losses and contracts Geostigma, a mysterious plague afflicting many survivors of the world's near-destruction.[22] His detachment strains relationships with Tifa and the children under their care, Denzel and Marlene, as he avoids confronting his inner turmoil.[9] The fragile recovery is shattered by the emergence of Sephiroth's remnants—Kadaj, Loz, and Yazoo—who seek Jenova's remains to facilitate their master's return.[9] These antagonists target children infected with Geostigma, kidnapping them to further their plans and drawing Cloud into initial skirmishes.[22] Tifa confronts Loz at the ruins of the Sector 5 Church in a fierce battle but is overpowered, while Cloud, joined by Vincent Valentine, pursues the remnants to rescue the captives from their hideout at the Forgotten City.[9] The group faces escalating threats as the remnants summon the colossal Bahamut SIN, which devastates Edge and forces AVALANCHE members—including Barret, Yuffie, and Cid—to unite in aerial combat to bring it down.[22] In the film's climax, Kadaj absorbs Jenova's cells to rebirth Sephiroth, leading to a high-stakes duel atop the ruins of Midgar where Cloud receives healing and guidance from Aerith's spirit through the Lifestream, curing his Geostigma.[9] Empowered, Cloud defeats Sephiroth in an intense swordfight, preventing the resurrection.[22] Loz and Yazoo launch a final explosive assault in retaliation but are ultimately vanquished. Aerith's intervention extends the Lifestream's purifying waters worldwide, eradicating Geostigma and restoring hope to the planet.[9] The resolution emphasizes themes of forgiveness as Cloud sheds his guilt, symbolized by visions of Aerith and Zack urging him onward. He reunites with Tifa, Denzel, and Marlene, embracing his role in their makeshift family and signaling a path toward collective healing and reconciliation.[22]Cast and characters
Protagonists
Cloud Strife serves as the central protagonist of Final Fantasy VII: Advent Children, depicted as a brooding mercenary operating the Strife Delivery Service while grappling with post-traumatic stress disorder (PTSD) stemming from his role in defeating Sephiroth and the subsequent loss of Aerith Gainsborough. Haunted by guilt and a sense of failure, Cloud initially isolates himself from his friends and the children under their care, exacerbating his emotional turmoil as he contracts Geostigma, a plague linked to Jenova's remnants. Throughout the film, he wields the Fusion Sword, a multi-bladed weapon that disassembles for versatile combat, symbolizing his fragmented psyche. His character arc culminates in personal growth, as he confronts his inner demons, seeks forgiveness, and embraces his role as a protector and surrogate family member to Marlene Wallace and Denzel, ultimately finding redemption through reconciliation with Tifa Lockhart and the group.[23] Tifa Lockhart acts as a co-lead figure and emotional anchor, managing the 7th Heaven bar in the Edge slums as a hub for the survivors' community while serving as a fierce martial artist in battles against the antagonists. She dedicates herself to caring for orphaned children like Marlene and Denzel, who are afflicted with Geostigma, and persistently reaches out to the withdrawn Cloud in hopes of reuniting their makeshift family. Tifa's design emphasizes her athletic build and combat prowess, featuring a white tank top, black miniskirt, and leather fighting gloves that allow for fluid hand-to-hand techniques, including powerful kicks and punches. Her arc highlights resilience and nurturing strength, as she balances frontline fighting with efforts to heal emotional rifts, ultimately supporting Cloud's journey toward acceptance and contributing to the group's victory.[24] Barret Wallace returns as a key supporting protagonist, his iconic gun-arm upgraded and still central to his heavy firepower combat style, reflecting his unyielding determination as a former AVALANCHE leader. Having spent time away seeking sustainable energy alternatives to Mako after the Meteorfall crisis, Barret reenters the story motivated by fatherly concern for Marlene and a drive to aid Cloud against the resurgent threats. His rugged design, including tattoos and a bandana, underscores his tough, outspoken personality, providing comic relief and raw emotional support amid the film's intense action. Barret's contributions emphasize themes of redemption and family bonds, as he charges into battles with his minigun arm, bolstering the team's morale and firepower in pivotal confrontations.[25] Yuffie Kisaragi appears as an energetic supporting protagonist, her ninja agility and shuriken-throwing expertise adding dynamic, acrobatic elements to the combat sequences, particularly in the assault on the Shinra Building. As a materia-obsessed thief from Wutai, she injects levity and youthful vigor into the narrative, briefly pursuing her own antics before aligning with the group to combat the summoned Bahamut SIN. Yuffie's design features a cropped white shirt, shorts, and headband, highlighting her nimble, playful nature while showcasing improved animation for her flips and ranged attacks compared to the original game. Her role reinforces the theme of camaraderie, as her quick-witted interventions and emotional ties to the team aid in the collective effort to protect the planet.[26]Antagonists and supporting characters
The primary antagonists in Final Fantasy VII: Advent Children are the Remnants of Sephiroth—Kadaj, Loz, and Yazoo—who serve as physical manifestations of Sephiroth's lingering will, diffused into the Lifestream after his defeat, and driven by Jenova's influence to seek reunion with their "Mother."[27] Kadaj acts as the leader, embodying a restless and cunning youth with illusion-based powers that allow him to manipulate perceptions and summon ethereal attacks, reflecting his role as the most direct vessel for Sephiroth's resurrection ambitions.[12] Loz provides brute strength, characterized as a large-built child lacking emotional maturity, relying on raw physical power and close-combat prowess enhanced by Jenova cells to overwhelm opponents.[12] Yazoo, the agile counterpart, exhibits teasing and evasive tactics, utilizing high-speed maneuvers and ranged weaponry to support the group, all three sharing silver hair, teal eyes, and an unstable purity mixed with insanity as they pursue vengeance against the planet for rejecting Jenova.[27] Sephiroth serves as the ultimate antagonist, resurrected through Kadaj absorbing Jenova's cells, manifesting his full form with silver hair, a long black coat, and the Masamune sword for a climactic duel with Cloud that emphasizes themes of inescapable legacy and final confrontation. His presence drives the remnants' actions, culminating in a battle atop the Shinra Building where he seeks to corrupt the Lifestream once more.[28] Rufus Shinra, the former president of the Shinra Electric Power Company, emerges as a morally ambiguous supporting figure, surviving the events of the original Final Fantasy VII despite being presumed dead and now afflicted with Geostigma, yet using a wheelchair as a deceptive prop while retaining his mobility and elitist demeanor.[29] He commands the Turks—Tseng, Elena, Rude, and Reno—in efforts to retrieve Jenova's remains from the Northern Crater, ostensibly to prevent the Remnants' plans, though his actions hint at a desire to rebuild Shinra's influence in a post-apocalyptic world.[29] The Turks, Shinra's elite investigative operatives, display loyalty to Rufus amid hints of redemption; Tseng, the calm chief, coordinates operations but faces capture; Elena, the newest and most impulsive member, assists in reconnaissance; Rude, the silent powerhouse, engages in direct combat; and Reno, the speedy and sarcastic agent, provides both tactical support and comic relief during alliances with Cloud's group.[29] Vincent Valentine appears as a mysterious supporting protagonist, cloaked in red and aiding Cloud from the shadows, before revealing his alter ego Chaos—a demonic form enhanced by experiments—to combat Bahamut SIN in the film's climax, underscoring themes of atonement for past sins tied to Shinra and Sephiroth.[30] Spiritual supporting characters include Aerith Gainsborough and Zack Fair, who appear as ethereal guides from the Lifestream, tying into themes of afterlife redemption and planetary protection. Aerith, the last descendant of the ancient Cetra race, manifests as a ghostly presence to offer subtle guidance to Cloud and the afflicted, watching over the planet after her sacrificial death to halt Sephiroth's Meteor spell, with her first love Zack remaining by her side in this spectral role.[31] Zack, Cloud's former SOLDIER comrade, briefly appears in Cloud's consciousness during key moments, embodying guilt-ridden memories while providing spiritual encouragement to help Cloud confront his past and break free from Sephiroth's influence in the final battle.[32]Voice cast
The voice cast for Final Fantasy VII: Advent Children features prominent Japanese and English actors who brought the characters to life through motion capture and post-production dubbing, enhancing the film's CGI expressiveness. In the original Japanese version, Takahiro Sakurai voiced Cloud Strife, delivering a restrained yet emotionally layered performance that captured the character's internal conflict; recording sessions began with a trailer in 2003 and extended through 2005, involving meticulous direction for subtle tonal shifts, such as making lines feel "4 grams lighter" to convey nuance.[33] Maaya Sakamoto provided the voice for Aerith Gainsborough, infusing her ethereal presence with gentle warmth, while Masahiro Kobayashi portrayed Barret Wallace with booming intensity that matched his larger-than-life persona.[34][35] These sessions, spanning 2004–2005, included extended efforts for battle grunts—over six hours for Cloud alone—synced precisely to the animation's fast-paced action, which strained actors due to the need for frame-by-frame alignment and oxygen-depleting repetition.[33] The English dub, directed by Robert Buchholz, recast several roles to adapt the script for Western audiences while preserving synchronization with the Japanese animation. Steve Burton reprised his role as Cloud Strife from earlier Final Fantasy spin-offs, focusing on a brooding monotone to reflect the character's isolation, though localization efforts faced challenges in conveying the subtle emotional delivery inherent in the original's concise dialogue and visual cues.[34][35] Mena Suvari voiced Aerith Gainsborough, aiming to evoke her compassionate spirit amid the constraints of lip-sync matching in CGI, and Beau Billingslea brought gravitas to Barret Wallace, emphasizing his protective fury through amplified vocal dynamics.[36][37] These adaptations required balancing natural English phrasing with the original's rhythmic timing, often resulting in more overt emotional expression to compensate for cultural and linguistic differences in subtlety.| Character | Japanese Voice Actor | English Voice Actor |
|---|---|---|
| Cloud Strife | Takahiro Sakurai | Steve Burton |
| Aerith Gainsborough | Maaya Sakamoto | Mena Suvari |
| Barret Wallace | Masahiro Kobayashi | Beau Billingslea |
| Tifa Lockhart | Ayumi Ito | Rachael Leigh Cook |
| Sephiroth | Toshiyuki Morikawa | George Newbern |
| Kadaj | Shōtarō Morikubo | Mason Aman |
| Loz | Masashi Ebara | Julius J. Dreyer |
| Yazoo | Chikao Ōtsuka | Dave Wittenberg |
| Vincent Valentine | Shōgo Suzuki | Steve Blum |
| Zack Fair | Suzumu Chiba | Rick Gomez |