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Final Fantasy VII: Advent Children

Final Fantasy VII: Advent Children is a computer-animated film directed by and co-directed by Takeshi Nozue, serving as a direct sequel to the 1997 role-playing video game developed by Square (now ). Produced by 's Visual Works division, the film features a by , music composed by , and producers and . It explores themes of redemption, grief, and environmental recovery through high-octane action sequences and character-driven drama, expanding on the game's lore with photorealistic animation that was groundbreaking for its era. Set two years after the cataclysmic events of , the story depicts a world slowly rebuilding from the destruction of , now plagued by Geostigma—a mysterious illness primarily affecting children—and the resurgence of ancient threats. The narrative centers on protagonist , who has isolated himself due to guilt and the disease, only to be pulled back into battle by three enigmatic silver-haired brothers—Kadaj, Loz, and Yazoo—who kidnap infected children to summon a greater evil tied to Sephiroth's legacy. Reuniting with allies like and Aerith Gainsborough's lingering spirit, Cloud confronts his inner demons while fighting to protect the planet and its inhabitants. The film's runtime is 101 minutes, blending epic sword fights, motorcycle chases, and emotional flashbacks to delve into trauma and forgiveness. Originally premiered in in on September 14, 2005, followed by a DVD and launch, Advent Children expanded internationally via DVD on April 25, 2006, distributed by Entertainment. A titled Final Fantasy VII: Advent Children Complete, adding 26 minutes of new footage, revised scenes, and enhanced visuals, was released in in 2009 and later worldwide, including a limited U.S. theatrical re-release in February 2024 ahead of . While primarily a project, it achieved commercial success through home media sales and has influenced the franchise, including spin-offs and the ongoing . Critically, the film holds a mixed 50% approval on based on eight reviews, with praise for its stunning visuals and choreography but criticism for a convoluted plot reliant on prior game knowledge. Audiences, however, have been more enthusiastic, awarding it an 84% score for its faithful character portrayals, exhilarating action, and emotional depth. Over time, retrospective analyses have highlighted its poignant exploration of and loss, cementing its status as a beloved entry in the Final Fantasy series despite dated animation by modern standards.

Background and development

Connection to Final Fantasy VII

Final Fantasy VII: Advent Children serves as a direct sequel to the 1997 video game , advancing the narrative two years after the cataclysmic event known as Meteorfall, during which the summon was summoned by in an attempt to wound the Planet but ultimately defeated by and his allies. In the wake of this disaster, the film depicts a world in gradual recovery, with humanity rebuilding amid the scars left by the Shinra Corporation's collapse and the Lifestream's intervention to repel the Meteor, highlighting themes of healing and lingering trauma from the Planet's near-destruction. This temporal and thematic bridge emphasizes the ongoing consequences of the game's central conflict, where the Planet's life force, the Lifestream, played a pivotal role in averting total annihilation. The film's lore deeply intertwines with the original game's mythology, particularly through the persistent influence of the alien entity Jenova and her engineered progeny , whose defeat did not fully eradicate their corrupting presence within the Lifestream. Jenova's cells, introduced in as a catalyst for Sephiroth's madness and the program, continue to exert a malevolent effect, manifesting as Geostigma—a debilitating plague that afflicts survivors worldwide as a direct post-Meteorfall consequence of Jenova's taint polluting the Planet's vital energy. Geostigma symbolizes the incomplete resolution of 's existential threats, representing both physical affliction and psychological burdens carried by characters like , who grapples with guilt over past events. This connection reinforces Sephiroth's enduring legacy as an antagonist whose will lingers beyond death, tying the film's stakes to the original's exploration of identity, loss, and environmental devastation. As a cornerstone of the project, announced by on September 24, 2004, Advent Children expands the franchise's universe by providing a cinematic extension of the core storyline, alongside prequels and that collectively deepen the lore established in the 1997 game. The project aimed to revisit and enrich the emotional and narrative elements of across multiple media, with the film specifically positioned as a that propels key characters forward while introducing new threats rooted in the original's aftermath. This initiative marked 's commitment to sustaining the saga's impact, ensuring the film's role in bridging the game's conclusion to broader storytelling opportunities.

Pre-production

The project for Final Fantasy VII: Advent Children was first announced by Square Enix at the 2003 Tokyo Game Show in September, positioning it as a computer-animated sequel to the 1997 video game Final Fantasy VII. Tetsuya Nomura, who had served as a character designer and art director on the original game, was brought on as director and co-writer, overseeing the film's creative direction from its inception. The motivations for developing the film stemmed from sustained fan enthusiasm for the Final Fantasy VII universe, which had grown significantly since the game's release, prompting to expand its storytelling through . Producer emphasized the need to handle the franchise responsibly due to this passionate demand, while the project also represented 's continued investment in full-motion CGI animation following the 2001 film Final Fantasy: The Spirits Within, though Advent Children was explicitly framed as a narrative extension of the existing game rather than a standalone experiment. Nomura noted that the idea originated from Visual Works, 's in-house CGI division, which proposed a short visual presentation on the Final Fantasy VII theme around 2002, evolving into a full feature amid the company's merger with . Early script development was led by , the original Final Fantasy VII's scenario writer, who completed an initial draft focusing on Cloud Strife's personal struggles in a post-apocalyptic world. Nojima's narrative centered on themes of guilt over past losses, redemption through protecting others, and makeshift family bonds, particularly Cloud's role in caring for children afflicted by a mysterious illness called Geostigma. He contrasted this with the original game's planetary salvation arc, shifting emphasis to "saving children" via trials and sacrifice. Initial concepts introduced Sephiroth's return through ethereal "remnants"—manifestations of his will embodied by antagonistic figures seeking Jenova's remains—allowing the villain's influence to persist without direct resurrection, tying into broader explorations of legacy and unresolved trauma. The script began as a concise 20-minute story but expanded through collaboration with Nomura, incorporating additional action and character dynamics while retaining its emotional core.

Production process

The production of Final Fantasy VII: Advent Children was executed by Square Enix's Visual Works division in , utilizing a compact main team of about 40 staff members—a fraction of the over 200 involved in the earlier film Final Fantasy: The Spirits Within—to maintain tight creative oversight and efficiency. Principal and work took place at the company's studios, with the project advancing through 2004 demonstrations of footage at events like the before final completion in early 2005 for its September release. Motion capture technology played a central role in capturing character movements, applied not only to intense action sequences but also to everyday dramatic interactions for more lifelike performances, with assistance from external teams like those from Kingdom Hearts for specific scenes such as Sephiroth's confrontations. Refinements were made iteratively, including multiple revisions to capture subtle elements like children being affected by environmental forces during key moments. Character designs evolved to bridge the original game's style with cinematic realism, exemplified by Cloud Strife's updated look featuring a motif in the logo for his Strife Delivery Service, symbolizing his profound isolation and lingering regrets over past losses. Action sequences were crafted with a stylized fusion of and magical effects, emphasizing fluid, high-speed combat that integrated swordplay, , and environmental interactions for heightened dynamism. Rendering presented significant technical hurdles, particularly in achieving realistic human facial expressions and nuanced ; for instance, adjustments to Cloud's eye animations and eyebrow shadows required extensive iterations to convey emotional depth in scenes. Environments like the ruins of —depicted as a shattered skyline with lingering fog and debris—and the adjacent settlement of , constructed from salvaged plates and structures, were built using advanced tools including for modeling and animation, alongside 3ds Max and for rendering to balance atmospheric detail with performance constraints. These elements prioritized evocative mood over , with fog and shadow effects enhancing the post-apocalyptic tone while managing lower counts compared to contemporary games.

Music and sound design

The score for Final Fantasy VII: Advent Children was primarily composed by , the renowned composer behind the original soundtrack, who crafted original pieces and remixes to evoke the emotional depth of the game's themes while adapting them to the film's cinematic scope. Uematsu's contributions include atmospheric tracks like "The Promised Land," which underscores key narrative moments with soaring orchestral swells, and piano renditions of iconic motifs such as "Aerith's Theme (Piano Version)" and "Tifa's Theme (Piano Version)," drawn from the Piano Collections Final Fantasy VII album to heighten introspective scenes. These elements blend orchestral arrangements with rock influences, as seen in remixed battle cues like "J-E-N-O-V-A (AC Version)" and "Advent: One-Winged Angel," performed by members of Uematsu's band , to amplify the intensity of action sequences. Collaborations extended to the ending credits, featuring "Calling" by Japanese rock artist , a powerful that plays over the film's closing montage and ties into themes of longing and resolution. In the 2009 expanded edition, Advent Children Complete, the credits incorporate "Safe and Sound" by Himuro featuring of , adding a layered vocal dynamic to the sequence. Additional arrangements by composers like Kenichiro Fukui, , and Keiji Kawamori supported Uematsu's vision, with orchestral elements orchestrated by Kazuhiko Toyama and featuring the Philharmonic Chorus on tracks such as the choral "Divinity" series. Sound design emphasized immersive audio integration, with dynamic mixing techniques employed for battle sequences to balance explosive effects, orchestral crescendos, and character-driven motifs in . The score was recorded in 2005 at studios including Hitokuchi-zaka Studios and Avaco Creative Studios, utilizing live orchestral sessions to achieve a rich, filmic texture that enhanced the emotional and visceral impact of scenes. Mixing engineers Toru Kamekawa and Yoichiro ensured spatial depth, particularly in 5.1 surround formats, allowing sound elements to shift dynamically during high-stakes confrontations. Uematsu, in early project discussions, highlighted the shift from the original game's MIDI limitations to full orchestral production, aiming for tracks rivaling the emotional resonance of "Aerith's Theme" from .

Plot

Setting

Final Fantasy VII: Advent Children is set two years after the events of the original game, in a post-apocalyptic world where the planet is slowly recovering from the devastation caused by Sephiroth's and the subsequent Lifestream intervention. The depletion of energy, a primary resource exploited by the Shinra Electric Power Company, has forced survivors to adapt without reliance on the planet's life force, leading to the emergence of sustainable communities. Central to this setting is the city of , constructed from the scrap and ruins of the fallen metropolis , positioned adjacent to its massive, crumbling plates that serve as a stark reminder of industrial and catastrophe. A mysterious illness known as Geostigma afflicts many survivors, particularly children, manifesting as painful black sores that ooze a dark liquid and lead to progressive weakness and death. This disease stems from the infestation of Jenova cells—remnants of the —within the Lifestream, the planet's flow, causing the body's natural defenses to overreact in an attempt to purge the foreign matter. As explained in , "The stigma. It’s a symptom of alien matter infesting the . The body tries to eliminate it and overcompensates. Inside our bodies is a current, like the Lifestream. That current is what fights off any malevolent intruders," highlighting the Lifestream's role in both planetary healing and the spread of this anomaly. The tainted Lifestream thus represents a lingering corruption, disrupting the world's natural restoration processes. Visually, the setting contrasts with signs of renewal, featuring the skeletal remains of Midgar's under often , muted skies that evoke a sense of lingering environmental strain from prior pollution. Rebuilt settlements like showcase makeshift architecture from salvaged materials, while pockets of natural regrowth—such as verdant areas amid the ruins—symbolize the planet's resilient life force pushing back against destruction. This atmospheric duality underscores a world in transition, where human ingenuity and the Lifestream's anomalies coexist amid the shadows of past hubris.

Synopsis

Two years after the events of Final Fantasy VII, Cloud Strife grapples with profound guilt over the deaths of Aerith Gainsborough and Zack Fair, prompting him to withdraw from his allies in AVALANCHE and isolate himself emotionally. Despite co-founding the Strife Delivery Service with Tifa Lockhart in the rebuilt city of Edge, Cloud remains haunted by these losses and contracts Geostigma, a mysterious plague afflicting many survivors of the world's near-destruction. His detachment strains relationships with Tifa and the children under their care, Denzel and Marlene, as he avoids confronting his inner turmoil. The fragile recovery is shattered by the emergence of Sephiroth's remnants—Kadaj, Loz, and Yazoo—who seek Jenova's remains to facilitate their master's return. These antagonists target children infected with Geostigma, kidnapping them to further their plans and drawing into initial skirmishes. Tifa confronts Loz at the ruins of the Sector 5 Church in a fierce battle but is overpowered, while , joined by , pursues the remnants to rescue the captives from their hideout at . The group faces escalating threats as the remnants summon the colossal Bahamut SIN, which devastates and forces members—including Barret, Yuffie, and —to unite in aerial combat to bring it down. In the film's climax, Kadaj absorbs Jenova's cells to rebirth , leading to a high-stakes duel atop the ruins of where receives healing and guidance from Aerith's spirit through the Lifestream, curing his Geostigma. Empowered, defeats in an intense swordfight, preventing the resurrection. Loz and Yazoo launch a final explosive assault in retaliation but are ultimately vanquished. Aerith's intervention extends the Lifestream's purifying waters worldwide, eradicating Geostigma and restoring hope to the planet. The resolution emphasizes themes of as Cloud sheds his guilt, symbolized by visions of Aerith and Zack urging him onward. He reunites with Tifa, Denzel, and Marlene, embracing his role in their makeshift family and signaling a path toward collective healing and reconciliation.

Cast and characters

Protagonists

serves as the central protagonist of Final Fantasy VII: Advent Children, depicted as a brooding operating the Strife Delivery Service while grappling with (PTSD) stemming from his role in defeating and the subsequent loss of . Haunted by guilt and a sense of failure, Cloud initially isolates himself from his friends and the children under their care, exacerbating his emotional turmoil as he contracts Geostigma, a plague linked to Jenova's remnants. Throughout the film, he wields the Fusion Sword, a multi-bladed weapon that disassembles for versatile combat, symbolizing his fragmented psyche. His culminates in personal growth, as he confronts his inner demons, seeks , and embraces his role as a protector and surrogate family member to Marlene Wallace and Denzel, ultimately finding redemption through reconciliation with and the group. Tifa Lockhart acts as a co-lead figure and emotional anchor, managing the 7th Heaven bar in slums as a hub for the survivors' community while serving as a fierce martial artist in battles against the antagonists. She dedicates herself to caring for orphaned children like Marlene and Denzel, who are afflicted with Geostigma, and persistently reaches out to the withdrawn in hopes of reuniting their makeshift family. Tifa's design emphasizes her athletic build and combat prowess, featuring a white , black , and fighting gloves that allow for fluid hand-to-hand techniques, including powerful kicks and punches. Her arc highlights resilience and nurturing strength, as she balances frontline fighting with efforts to heal emotional rifts, ultimately supporting 's journey toward acceptance and contributing to the group's victory. Barret Wallace returns as a key supporting , his iconic gun-arm upgraded and still central to his heavy firepower combat style, reflecting his unyielding determination as a former leader. Having spent time away seeking alternatives to after the Meteorfall crisis, Barret reenters the story motivated by fatherly concern for Marlene and a drive to aid against the resurgent threats. His rugged design, including tattoos and a bandana, underscores his tough, outspoken , providing and raw emotional support amid the film's intense action. Barret's contributions emphasize themes of redemption and family bonds, as he charges into battles with his minigun arm, bolstering the team's morale and firepower in pivotal confrontations. Yuffie Kisaragi appears as an energetic supporting protagonist, her ninja agility and shuriken-throwing expertise adding dynamic, acrobatic elements to the combat sequences, particularly in the assault on the Shinra Building. As a materia-obsessed thief from Wutai, she injects levity and youthful vigor into the narrative, briefly pursuing her own antics before aligning with the group to combat the summoned Bahamut SIN. Yuffie's design features a cropped white shirt, shorts, and headband, highlighting her nimble, playful nature while showcasing improved animation for her flips and ranged attacks compared to the original game. Her role reinforces the theme of camaraderie, as her quick-witted interventions and emotional ties to the team aid in the collective effort to protect the planet.

Antagonists and supporting characters

The primary antagonists in Final Fantasy VII: Advent Children are the Remnants of —Kadaj, Loz, and Yazoo—who serve as physical manifestations of Sephiroth's lingering will, diffused into the Lifestream after his defeat, and driven by Jenova's influence to seek reunion with their "Mother." Kadaj acts as the leader, embodying a restless and cunning youth with illusion-based powers that allow him to manipulate perceptions and summon ethereal attacks, reflecting his role as the most direct vessel for Sephiroth's resurrection ambitions. Loz provides brute strength, characterized as a large-built child lacking emotional maturity, relying on raw physical power and close-combat prowess enhanced by Jenova cells to overwhelm opponents. Yazoo, the agile counterpart, exhibits teasing and evasive tactics, utilizing high-speed maneuvers and ranged weaponry to support the group, all three sharing silver hair, teal eyes, and an unstable purity mixed with insanity as they pursue vengeance against the planet for rejecting Jenova. Sephiroth serves as the ultimate antagonist, resurrected through Kadaj absorbing Jenova's cells, manifesting his full form with silver hair, a long black coat, and the sword for a climactic duel with that emphasizes themes of inescapable legacy and final confrontation. His presence drives the remnants' actions, culminating in a atop the Shinra Building where he seeks to corrupt the Lifestream once more. Rufus Shinra, the former president of the Shinra Electric Power Company, emerges as a morally ambiguous supporting figure, surviving the events of the original Final Fantasy VII despite being presumed dead and now afflicted with Geostigma, yet using a wheelchair as a deceptive prop while retaining his mobility and elitist demeanor. He commands the Turks—Tseng, Elena, Rude, and Reno—in efforts to retrieve Jenova's remains from the Northern Crater, ostensibly to prevent the Remnants' plans, though his actions hint at a desire to rebuild Shinra's influence in a post-apocalyptic world. The Turks, Shinra's elite investigative operatives, display loyalty to Rufus amid hints of redemption; Tseng, the calm chief, coordinates operations but faces capture; Elena, the newest and most impulsive member, assists in reconnaissance; Rude, the silent powerhouse, engages in direct combat; and Reno, the speedy and sarcastic agent, provides both tactical support and comic relief during alliances with Cloud's group. Vincent Valentine appears as a mysterious supporting protagonist, cloaked in red and aiding from the shadows, before revealing his alter ego —a demonic form enhanced by experiments—to combat in the film's climax, underscoring themes of atonement for past sins tied to Shinra and . Spiritual supporting characters include and , who appear as ethereal guides from the Lifestream, tying into themes of afterlife redemption and planetary protection. , the last descendant of the ancient Cetra race, manifests as a ghostly presence to offer subtle guidance to and the afflicted, watching over the planet after her sacrificial death to halt 's spell, with her first love remaining by her side in this spectral role. , 's former comrade, briefly appears in 's consciousness during key moments, embodying guilt-ridden memories while providing spiritual encouragement to help confront his past and break free from 's influence in the final battle.

Voice cast

The voice cast for Final Fantasy VII: Advent Children features prominent Japanese and English actors who brought the characters to life through and , enhancing the film's expressiveness. In the original Japanese version, voiced , delivering a restrained yet emotionally layered performance that captured the character's internal conflict; recording sessions began with a trailer in 2003 and extended through 2005, involving meticulous direction for subtle tonal shifts, such as making lines feel "4 grams lighter" to convey nuance. provided the voice for , infusing her ethereal presence with gentle warmth, while Masahiro Kobayashi portrayed with booming intensity that matched his larger-than-life persona. These sessions, spanning 2004–2005, included extended efforts for battle grunts—over six hours for Cloud alone—synced precisely to the animation's fast-paced action, which strained actors due to the need for frame-by-frame alignment and oxygen-depleting repetition. The English dub, directed by Robert Buchholz, recast several roles to adapt the script for Western audiences while preserving synchronization with the Japanese animation. Steve Burton reprised his role as from earlier Final Fantasy spin-offs, focusing on a brooding to reflect the character's , though localization efforts faced challenges in conveying the subtle emotional delivery inherent in the original's concise dialogue and visual cues. voiced , aiming to evoke her compassionate spirit amid the constraints of lip-sync matching in CGI, and brought gravitas to , emphasizing his protective fury through amplified vocal dynamics. These adaptations required balancing natural English phrasing with the original's rhythmic timing, often resulting in more overt emotional expression to compensate for cultural and linguistic differences in subtlety.
CharacterJapanese Voice ActorEnglish Voice Actor
Steve Burton
Masahiro KobayashiBeau Billingslea
Ayumi ItoRachael Leigh Cook
Toshiyuki MorikawaGeorge Newbern
KadajShōtarō MorikuboMason Aman
LozMasashi EbaraJulius J. Dreyer
YazooChikao ŌtsukaDave Wittenberg
Shōgo Suzuki
Suzumu Chiba
Voice direction played a crucial role in amplifying character expressiveness within the medium, where actors like Sakurai noted the isolation of booth recordings contrasting the collaborative animation process, yet allowing for iterative refinements that heightened dramatic tension. No major guest voices were featured, though scenario writer contributed to the narrative framework influencing vocal interpretations, ensuring thematic consistency across dubs. The overall approach underscored how voice work bridged the gap between silent-game origins and cinematic , with directors prioritizing sync and emotion to immerse viewers in the post-apocalyptic world.

Release

Theatrical and promotional release

The film premiered in Japan on September 8, 2005, at the Virgin in , marking the start of a limited theatrical rollout. Limited screenings followed nationwide beginning September 14, 2005, alongside promotional tie-in merchandise such as character posters featuring to heighten anticipation among fans. Internationally, the film debuted in through a limited theatrical run, highlighted by a one-time special screening of the English-dubbed version on April 3, 2006, at the Theatre in . This event preceded the wider DVD release on April 25, 2006. In , theatrical screenings were similarly limited, with the rollout occurring on April 24, 2006, and additional markets following in June 2006. To commemorate the film's 20th anniversary and promote , Advent Children Complete returned to theaters in a limited capacity. It screened in from January 19 to February 1, 2024, and on February 21–22, 2024. Marketing efforts emphasized building hype through targeted promotions, including trailers debuted at 2005 that showcased high-octane action sequences to attract both enthusiasts and audiences. These trailers were also featured at anime conventions, such as a free promotional screening in on March 26, 2006. Campaigns involved collaborations with for bundled releases on UMD formats, integrating the film with portable gaming hardware to leverage the Final Fantasy brand's synergy with the platform.

Home media and distribution

The home media distribution of Final Fantasy VII: Advent Children commenced with its DVD release in on September 14, 2005, issued as a two-disc set by containing the 101-minute film with audio, along with bonus features such as the 25-minute OVA Last Order: Final Fantasy VII and production documentaries. A Universal Media Disc version for the was included in the package, marking an early example of portable video distribution for the title. In , released the two-disc special edition DVD on April 25, 2006, featuring the English-dubbed audio track, multiple subtitle options, and special features including director's commentary by and , as well as behind-the-scenes featurettes. Pre-order bonuses for this edition included an additional bonus disc with interviews and extended content. A limited edition collector's set followed on February 20, 2007, expanding on the standard release with extras such as a 48-page artbook, a CD, replica props, and a collector's box, aimed at enhancing the appeal for fans of the original game. The original cut transitioned to high-definition with a UHD + Blu-ray + Digital release on August 24, 2021, by in , featuring remastered visuals, Dolby Atmos audio, and bundled extras including Kingsglaive: in select editions. Digital distribution expanded accessibility in the ensuing years, with the film becoming available for purchase and rental on platforms including , Apple iTunes, , and starting around 2010. Streaming options emerged on services like in various regions during the , offering both subtitled and dubbed versions, though availability has fluctuated by territory and licensing agreements. European home media followed similar timelines, with DVD releases on April 24, 2006, and later high-definition options aligned with international patterns.

Complete edition

The Final Fantasy VII: Advent Children Complete edition, directed and co-written by , represents a of the original 2005 film, re-rendered in to leverage Blu-ray capabilities and address narrative and technical shortcomings identified post-release. Released on April 16, 2009, in as a limited edition Blu-ray Disc bundled with a standard DVD, the version extends the runtime from 101 minutes to approximately 126 minutes by incorporating 25 minutes of new and expanded footage, alongside over 1,000 revised scenes meticulously reworked by Nomura and his team at Visual Works. Key additions focus on deepening character backstories and emotional arcs, particularly for supporting figures like Denzel, whose expanded narrative explores his contraction of Geostigma in greater detail, including new scenes depicting his isolation and self-blame after 's absence. A significant new sequence features experiencing a hallucination of during the climactic battle with , tying into broader lore and providing visual cues for 's internal struggle that were absent in the original. These enhancements, including increased interactions between and children like Marlene and Denzel, aim to reveal more of 's psychological depth and family dynamics. Nomura cited fan feedback from the original film's release as a driving factor, noting the need to fill narrative gaps—such as the Turks' confrontation at the Northern Crater and Kadaj's intensified assault on Reno and Rude—to improve overall story flow and pacing, which had been criticized for feeling rushed in key emotional beats. Technical revisions emphasize clarity and immersion, with all sound effects replaced for greater depth—such as enhanced audio for Cloud's battle against —and select vocal tracks re-recorded, including recasting the child actors for Marlene and Denzel to account for their voice maturation over four years. Dialogue was expanded, particularly for Shinra, reducing dependence on subtitles by incorporating more overt voice-overs and explanations to make the plot more accessible without prior knowledge. Music arrangements were updated, with new compositions integrated to support the extended sequences. The edition concludes with an extended ending that reinforces themes of and , bundled with the original motion picture plus bonus tracks, and exclusive content including the novel Final Fantasy VII: On the Way to a Smile - Case of the Turks and the side story The Kids Are Alright: A Turks Side Story by , which expands on the Turks' operations in the post-Meteor world. Nomura emphasized that these changes were not merely updates but a deliberate to honor fan expectations while advancing the universe.

Tie-in publications

The novella On the Way to a Smile, written by , serves as a key tie-in publication expanding the narrative between the events of and Advent Children. Published in Japan by on April 16, 2009, it was bundled with the DVD and Blu-ray release of Final Fantasy VII: Advent Children Complete. The collection comprises seven short stories that explore the aftermath of the original game's conclusion, providing backstory and character development relevant to the film's plot. Notable entries include "Case of Lifestream," which details the Lifestream's role in purifying the planet and the fate of the White Materia, and "Case of Tifa," which examines the interpersonal dynamics and emotional struggles among , Tifa, and their allies in the two years following Meteorfall. An English translation, published by Yen On, appeared later on October 30, 2018, making the interim lore accessible to international audiences. Another significant tie-in is the novel Final Fantasy VII: The Kids Are Alright: A Turks Side Story, written by and illustrated by Shinta Taira. Published in Japan on December 15, 2011, by , it follows new protagonist Evan Townshend and his encounters with the Turks (including Reno and Rude) in , two years after , paralleling Advent Children's events and exploring Shinra remnants and Geostigma. An English translation was released by [Yen Press](/page/Yen Press) on January 22, 2019.

Adaptations and expansions

The Complete edition of Final Fantasy VII: Advent Children, released in 2009, incorporates an (OVA) titled "On the Way to a Smile: Episode of the Turks". This 25-minute short, written by , centers on the Turks operatives Reno and Rude as they investigate a mysterious case involving a missing child and potential Shinra remnants in the post-Geostigma world, bridging the film's events with broader narratives. Last Order: Final Fantasy VII is a 25-minute OVA directed by and produced by , supervised by . Released in on September 14, 2005, bundled with the original Advent Children DVD, it retells the Nibelheim Incident from the original game with adjustments to better align with Advent Children's depiction of Sephiroth's remnants and their lingering influence, including expanded roles for and Cloud's mako poisoning. English releases were included in later editions. The Complete edition also includes the OVA On the Way to a Smile -Episode: Denzel- Final Fantasy VII, a 28-minute adaptation of the novella's "Episode: Denzel" story, directed by Shinji Ishihara and animated by . Released on April 16, 2009, it depicts Denzel's backstory and acquisition of Geostigma during Meteorfall, tying directly to his role in Advent Children. The film's universe expands into video games within the project. of Cerberus: Final Fantasy VII (2006), a for , serves as a direct sequel set one year after Advent Children, where protagonist confronts the Deepground organization and grapples with his transformation, incorporating Geostigma elements and character cameos from the film to advance Vincent's arc. Crisis Core: Final Fantasy VII (2007), an action prequel for , establishes foundational ties to Advent Children through shared lore on characters like and the Turks, including Reno and Rude's early missions that inform their roles in the film's support dynamics against Sephiroth's remnants. Subsequent entries in the Final Fantasy VII remake project affirm Advent Children's canonical status. (2020) and (2024) incorporate visual and narrative references to the film, such as Geostigma motifs and Sephiroth's lingering influence, with creative director confirming the trilogy will "link up" to Advent Children upon completion, ensuring continuity in the overall timeline.

Reception

Commercial performance

Final Fantasy VII: Advent Children proved to be a major commercial success for , driven largely by robust sales following its limited theatrical run in . The film's DVD and UMD releases generated substantial revenue, capitalizing on the enduring popularity of the original game. In , the versions sold over 700,000 units within the first three weeks of their September 14, 2005 launch. By January 2006, cumulative shipments in the region surpassed 1 million units, contributing significantly to the company's multimedia division performance. Worldwide, these initial releases achieved 2.4 million units shipped by June 2006, with accounting for 1.3 million and 0.1 million. The North American DVD release on April 25, 2006, performed strongly, selling 433,621 units in its debut week and ranking second on the U.S. sales charts. Overall domestic video sales, including subsequent Blu-ray editions, were estimated at $17.3 million through 2021. By 2007, U.S. home video sales exceeded 1 million units. The expanded Complete edition, released on Blu-ray in on April 16, 2009, further boosted earnings, selling 275,000 units in its first week alone—many bundled with a demo. This version helped push worldwide DVD shipments to 3.6 million units by early 2009. These figures underscored the film's role in enhancing the franchise's overall revenue, estimated at over $23 million worldwide from video sales.

Critical reception

Upon its release in Japan in 2005 and internationally in 2006, Final Fantasy VII: Advent Children garnered mixed critical reception, with praise centered on its technical achievements and criticisms targeting its narrative structure. The film holds a 50% approval rating on based on 8 critic reviews, averaging 5.7/10, though audience approval stands at 84% from over 100,000 ratings. Reviewers frequently commended the return of iconic characters from the original game, noting how their reappearance added emotional resonance for fans. awarded the film 9/10, highlighting the "emotional depth" in character interactions and the satisfying reunion of the cast, which evoked nostalgia while advancing their arcs. The action choreography received widespread acclaim for its innovation and spectacle. Critics described the fight sequences as fluid and dynamic, blending , swordplay, and supernatural elements in ways that elevated anime-style combat. praised the "eye-popping fights" and "dramatic imagery," assigning an A+ for and crediting the for pushing boundaries beyond typical cutscenes. The film's visuals were lauded for their detail, from expansive cityscapes to intricate character models, marking a high point in Square Enix's motion-capture and rendering techniques at the time. Despite these strengths, the film's storytelling drew significant backlash for its pacing and inaccessibility. described the plot as "soulless" and unevenly paced, with a sluggish opening that rushed into a climactic frenzy, making it confusing for viewers unfamiliar with the game's lore; the review also noted awkward subtitle implementation in the original release, which overburdened exposition and hindered clarity for non-fans. Similarly, issued a D for the story, criticizing the heavy reliance on unexplained flashbacks and game-specific references, which led to superficial character motivations and an abrupt shift from setup to unrelenting action, leaving plot threads feeling underdeveloped. The 2009 Complete edition addressed some of these flaws by incorporating 26 minutes of additional footage, expanding on character backstories and smoothing transitions to improve narrative flow. This version earned stronger praise, with outlets like AVForums noting enhanced emotional beats and better pacing in the extended cut, contributing to audience scores climbing above 90% in re-release viewings. The 2024 theatrical re-release of the Complete edition further solidified its reputation among critics for and visuals, though core plot critiques persisted for newcomers.

Cultural impact and legacy

Final Fantasy VII: Advent Children played a pivotal role in advancing () within anime-style films, setting a benchmark for high-quality and that influenced subsequent productions in the genre. Its technical achievements, including realistic human expressions and dynamic action sequences, helped popularize full-length features tied to franchises, paving the way for later works like Kingsglaive: Final Fantasy XV (2016), which was developed by the same creative team at Square Enix's Visual Works studio. The film garnered notable recognition for its animation quality, earning the Honorary Maria Award at the 2005 for its innovative . It also won Best Anime Feature at the inaugural American Anime Awards in 2007, highlighting its impact on the and communities. These accolades underscored its contribution to elevating as a viable medium for narrative storytelling beyond traditional animation. Advent Children significantly shaped and merchandise trends within the Final Fantasy fandom, with characters like and in their film-specific designs becoming staples at conventions due to the outfits' distinctive, edgy aesthetics. The popularity of these designs spurred a surge in fan recreations and official apparel, contributing to the franchise's enduring merchandise appeal and reinforcing 's status as a cosplay mainstay. In its modern legacy, the film has been integrated into the Final Fantasy VII remake trilogy (2020–2024), with producer confirming that the storyline will connect directly to Advent Children, establishing it as canon for the rebooted narrative. Elements from the movie, including key character arcs and visual motifs, have been referenced and partially recreated in (2024), bridging the original compilation era with contemporary interpretations. By 2025, marking the film's 20th anniversary, retrospectives have emphasized its role in revitalizing interest in the universe, influencing mobile adaptations like Final Fantasy VII: Ever Crisis that recreate its events, including a dedicated anniversary event launched in September 2025.

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