Fact-checked by Grok 2 weeks ago

Compilation of Final Fantasy VII

The Compilation of Final Fantasy VII is a franchise developed and published by , consisting of video games, animated films, novellas, and other media that expand the storyline, characters, and lore of the original 1997 Final Fantasy VII. It was officially announced in September 2004 as a series of spin-offs intended to further explore the world of the massively successful , which has sold over 15 million units worldwide as of 2025. The project originated from the enduring popularity of , leading Square Enix to produce content that delves into prequel events, sequels, and side stories involving key characters like , , and members of the eco-terrorist group . The core titles form a quadrilogy of interconnected narratives: two prequels set before the original game and two sequels occurring after it. These works collectively flesh out themes of environmental destruction, corporate greed, and personal redemption central to the universe. Key entries in the Compilation include: Additional media, such as the novella On the Way to a Smile (2009) by , bridges the gap between Final Fantasy VII and Advent Children through short stories on character epilogues, while manga adaptations like Last Order: Final Fantasy VII (2004–2006) retell and expand select events. More recent additions, including the mobile game Final Fantasy VII: Ever Crisis (2022 onward), retell and extend Compilation narratives in episodic format. The Compilation has influenced subsequent projects, such as the Final Fantasy VII Remake trilogy (2020–present), which incorporates elements from these works while reimagining the original story; as of November 2025, the third installment is in active development with its plot finalized. Overall, the has sold millions of units across its titles and received mixed reception for deepening the lore while sometimes complicating the original narrative's simplicity. For instance, Advent Children grossed over $50 million in sales and was praised for its visuals, though criticized for its plot pacing. Crisis Core earned acclaim for its emotional storytelling and combat, shipping over 2.6 million copies worldwide. The series underscores Square Enix's commitment to the IP, which continues to evolve with ongoing releases as of 2025.

Overview

Announcement and purpose

Square Enix officially announced the Compilation of Final Fantasy VII project during its press conference at the Tokyo Game Show on September 24, 2004, revealing it as a multimedia endeavor to extend the narrative and world-building established in the 1997 original game. The announcement included a teaser trailer for the flagship title, Final Fantasy VII: Advent Children, a full-length CG animated film set to depict events two years after the original story's conclusion. This reveal marked the formal unification of several ongoing developments into a cohesive series, responding to sustained fan interest in the franchise following the original's commercial success of over 9 million units sold worldwide. The primary purpose of the was to satisfy fan demand for deeper exploration of the universe, including clarifications on unresolved plot elements from the original game, such as the fates of secondary characters and broader implications of key events like the defeat of . By delving into character backstories—particularly those of antagonists and supporting figures—and post-game futures, the project aimed to enrich the lore while maintaining narrative consistency across media. This initiative allowed to leverage the original's enduring popularity, which had inspired extensive fan discussions and calls for expansions since its release. Shinji Hashimoto, a veteran Square Enix producer known for his work on the Final Fantasy series, was appointed to oversee the project, ensuring all entries adhered to a single canonical continuity to avoid contradictions with the core storyline of . His role involved coordinating development across video games, films, and other formats to create an interconnected saga. The initial lineup highlighted at the announcement comprised as the cinematic entry, as a mobile prequel focusing on the Turks, and as a sequel centered on . These titles formed the foundation of the Compilation, with the original positioned as its central pillar.

Scope and continuity

The Compilation of Final Fantasy VII is a multimedia franchise developed and published by , designed to expand the narrative universe of the original 1997 video game through a series of prequels, sequels, and supplementary stories. Announced at the 2004 , the project aims to provide deeper lore and character backstories within the same shared world, encompassing video games, animated films, novellas, and other media. Core titles include the original , prequels such as Before Crisis: Final Fantasy VII (a focusing on the Turks) and Crisis Core: Final Fantasy VII (detailing Zack Fair's story), the sequel film (depicting events two years after the original game), the sequel game Dirge of Cerberus: Final Fantasy VII (following one year after Advent Children), the novella collection On the Way to a (bridging the film and subsequent events), and (a 2023 mobile title that retells and expands the saga with new content). All media in the are considered canon by , forming a cohesive linear timeline that spans from the planet's ancient history—involving the Cetra (Ancients) and the arrival of Jenova—through the events of the original game to post-apocalyptic developments years later. This framework ensures narrative consistency across titles, with shared elements like the Lifestream, energy, and key characters such as and anchoring the interconnected stories. No major retcons have been implemented, allowing the series to build upon established lore without altering foundational events. The project's scope emphasizes thematic continuity, exploring themes of environmental destruction, identity, and redemption in the world of . The trilogy (, Rebirth, and the upcoming third installment) operates as a parallel continuity separate from the , as confirmed by director and producer , to allow for creative reinterpretations while preserving the original's essence without direct ties to the expanded canon. This distinction enables the Remake series to introduce new elements, such as , without impacting the established timeline of the .

Titles

Video games

The Compilation of Final Fantasy VII includes a diverse array of video games that build upon the original title's universe through varied gameplay mechanics and perspectives. Before Crisis: Final Fantasy VII, released in 2004 exclusively in for mobile phones via services like NTT DoCoMo's , is a real-time centered on the s, Shinra's covert operatives. Its multiplayer features enable cooperative missions with other players, while solo play involves selecting and customizing agents for tactical combat, , and mission-based progression in a persistent online world. Dirge of Cerberus: Final Fantasy VII, published by in 2006 for the , shifts to a genre with elements, starring . Gameplay revolves around fluid gunplay, where players aim and fire a customizable arsenal of weapons, integrate the materia system for spells and enhancements, and execute special attacks or transformations during linear levels filled with enemy encounters and light platforming. Complementing this is Dirge of Cerberus: Final Fantasy VII Lost Episode, a mobile title developed by and Ideaworks3D for platforms like Amp'd Mobile handsets. This short delivers console-quality 3D graphics on mobile, featuring battles and exploration modes where navigates environments, targets enemies intuitively, and engages in real-time combat to bridge narrative gaps from the main entry. Final Fantasy VII G-Bike, released in 2014 exclusively in for and devices, is an mobile game featuring characters from the racing on hoverbikes. Players control or in high-speed chases, collecting items and avoiding obstacles while upgrading bikes and weapons in a side-scrolling format; the service ended in 2015 and it is no longer playable. Crisis Core: Final Fantasy VII, launched in 2007 by for the , is an following with a focus on real-time, one-on-one combat. Players select commands from a radial menu to attack, dodge, or use abilities, augmented by the Digital Mind Wave (DMW) system—a mechanic that randomly triggers powerful combos, cutscenes, or status boosts based on reel alignments during fights. Final Fantasy VII: The First Soldier, released in 2021 for and , is a set decades before the original game, depicting early operations. Players engage in 75-player matches with character customization, weapons, and abilities in Midgar-inspired arenas; the servers shut down in January 2023, but its storyline has been incorporated into Final Fantasy VII: Ever Crisis. Final Fantasy VII: Ever Crisis, released in 2023 by for , , and later PC via , serves as a gacha-style episodic game retelling the original Final Fantasy VII alongside Compilation narratives. It adopts turn-based combat akin to the 1997 entry, with chapter-based progression allowing players to summon and upgrade characters through draw systems, while emphasizing story recaps and visual novel-style interludes between battles.

Films and animations

The Compilation of Final Fantasy VII includes several animated films and visual media that expand the original game's narrative through non-interactive storytelling. The flagship production is the computer-generated (CG) animated feature film Final Fantasy VII: Advent Children, released in 2005 as a direct sequel set two years after the events of the original game. Directed by Tetsuya Nomura and Takeshi Nozue, the film centers on protagonist Cloud Strife's personal struggles amid a global plague known as Geostigma, which stems from Jenova's lingering cells, while mysterious antagonists seek to resurrect Sephiroth. The movie employs high-fidelity CG animation to depict intense action sequences and emotional character arcs, emphasizing themes of redemption and loss in the post-apocalyptic world of Gaia. In , released Final Fantasy VII: Advent Children Complete, an enhanced of the original film, adding 26 minutes of new footage, over 1,000 updated scenes, revised music compositions, and an exclusive short titled On the Way to a Smile: Case of Tifa. This version deepens the narrative by providing additional context on character motivations, such as expanded scenes involving Cloud's guilt and interactions with former members, while improving and for broader accessibility. The re-release maintains the CG style but refines action choreography and environmental details to align more closely with the Compilation's evolving continuity. Another key animated entry is the 25-minute (OVA) Last Order: Final Fantasy VII, produced in 2005 by in collaboration with and directed by . This short offers an alternate retelling of pivotal flashbacks from the original game, focusing on the Nibelheim incident—where uncovers the Jenova Project—and the subsequent escape and death of , providing a more detailed visual account of these events than the game's limited-motion sequences. However, it has been deemed non-canon following contradictions with later entries like Crisis Core: Final Fantasy VII. The OVA's traditional style contrasts with the of Advent Children, highlighting Zack's heroism and Cloud's identity crisis in a concise, self-contained that bridges elements.

Literature and other media

The Compilation of Final Fantasy VII expands its universe through various literary works, including novellas and novels that provide backstory, character-focused side stories, and connections between the core game's events and subsequent titles. These prose materials, primarily authored by key scenario writers like , delve into the aftermath of the original game's cataclysmic events, such as Meteorfall, and explore themes of recovery, guilt, and lingering supernatural influences on the planet . On the Way to a Smile, a collection of seven novellas published in in and later translated into English in 2018, bridges the narrative gap between the original and its sequels like Advent Children and Dirge of Cerberus. Written by , the stories center on key characters' personal struggles in the two years following Sephiroth's defeat, including Denzel's adoption and search for purpose in the ruined world of , Tifa's efforts to rebuild her bar while grappling with loss, and Barret's internal conflict over his eco-terrorist past amid global reconstruction. The collection also features tales from Rufus Shinra's perspective on corporate remnants and Yuffie's adventures with Wutai's recovery, emphasizing themes of atonement and societal healing. An English edition by [Yen Press](/page/Yen Press) compiles these into a single volume of 204 pages. The 2005 novella Hoshi o Meguru Otome (translated as The Maiden Who Travels the Planet), written by Benny Matsuyama and included in the Ultimania Omega guidebook, examines the Lifestream's metaphysical dynamics through Aerith Gainsborough's posthumous journey. Set midway through the original game's timeline, it portrays Aerith navigating the planet's spiritual energies to counter Sephiroth's corrupting remnants, highlighting her role as a Cetra in preserving Gaia's balance against his persistent will. This short prose piece, spanning the Ultimania's supplementary sections, offers conceptual insight into the Lifestream's consciousness and Sephiroth's enduring influence without altering core canon events. Final Fantasy VII: Advent Children [Prologue], a novel released as a to the film, serves as a detailing the emotional and societal fallout in the two years after the original game. Authored by staff and featuring extensive CG artwork, it focuses on Cloud Strife's deepening guilt over Aerith's death and his withdrawal from companions like Tifa, while introducing Geostigma's spread as a mako-related afflicting survivors. The 200-page book, published by , includes interviews and visual lore to contextualize the film's themes of isolation and redemption. Japan-exclusive novels further enrich the Turks' lore, such as : The Kids Are Alright: A Turks Side Story (2011), also by , which follows detective Evan Townshend's entanglement with the reformed Turks organization in post-Meteor . This 228-page work explores Shinra's lingering operations, personal vendettas, and the group's uneasy role in the , later translated into English by in 2019. Supplementary materials like the Ultimania guidebook series provide extensive lore expansions, with volumes such as the Final Fantasy VII Ultimania Omega (2005) offering detailed world-building, character backstories, and timelines that contextualize the Compilation's interconnected narratives. These official publications, often exceeding 400 pages, include developer interviews and conceptual artwork to deepen understanding of Gaia's ecology and historical events.

Setting

World and lore

The world of the Compilation of Final Fantasy VII is centered on a planet referred to as "the ," a living entity sustained by the Lifestream, an ethereal flow of spiritual energy that courses beneath its surface and represents the collective life force of all deceased beings. The Lifestream serves as the Planet's "blood," recycling the essence of life to foster new growth, but it is vulnerable to exploitation and corruption. , a concentrated form of this energy extracted through industrial processes, powers much of the world's technology and is harvested via reactors that drain the Lifestream, leading to environmental degradation and phenomena like mako poisoning, where direct exposure overwhelms the human body and mind. Geographically, the Planet features diverse continents and islands, with Midgar standing as the central industrial metropolis and headquarters of the Shinra Electric Power Company, a megacorporation that dominates global society through its control of mako energy production. Midgar's towering structure, divided into upper-class plates and impoverished slums, symbolizes Shinra's hierarchical rule, which suppresses opposition and enforces resource extraction at the expense of ecological balance. The ancient Cetra, also known as the Ancients, were a nomadic civilization attuned to the Lifestream, capable of communicating with the Planet and guiding its will; they once flourished but were nearly eradicated by the arrival of Jenova, an extraterrestrial parasite that crash-landed approximately 2,000 years prior and masqueraded as one of their own to spread calamity. Jenova's cells, later used in Shinra's experiments, gave rise to enhanced soldiers like those in the SOLDIER program, including Sephiroth, who was injected with these cells alongside mako infusion during gestation, altering his biology to superhuman levels. Magic and supernatural elements are embodied in materia, crystalline orbs formed from condensed mako that encapsulate the accumulated knowledge and abilities of the Cetra, allowing users to wield spells, commands, and summons by channeling the Lifestream's power. Summons, such as the dragon Bahamut, manifest as powerful entities drawn from the Planet's collective memories, capable of unleashing devastating attacks like Mega Flare when invoked through summoning materia. Societally, Shinra's monopoly fosters widespread discontent, exemplified by the eco-terrorist group Avalanche, which targets mako reactors to halt the Planet's exploitation and rally for environmental restoration. Following the cataclysmic Meteor event, the world enters a phase of recovery marked by Geostigma, a degenerative disease caused by Jenova cells proliferating in the Lifestream and triggering the Planet's immune response, afflicting survivors with painful symptoms that symbolize lingering corruption. The Compilation expands this lore through additional facilities and locales, such as Deepground, a clandestine Shinra underground complex beneath dedicated to extreme experimentation, housing genetically modified operatives isolated from the surface world. Banora Village, a remote settlement on the southern continent known for its unique white apples, conceals subterranean labs tied to Shinra's genetic research, highlighting the company's pervasive influence even in rural areas. These elements underscore the Planet's ongoing struggle between technological hubris and natural resilience, with the Lifestream's purity continually threatened by human and alien interventions.

Timeline

The timeline of the Compilation of Final Fantasy VII encompasses thousands of years of planetary history, from ancient cataclysms to post-apocalyptic struggles, all interconnected through the planet's Lifestream as a vital force in world events. Approximately 2,000 years before the , the entity Jenova crash-landed on the , where it was initially mistaken for a member of the ancient Cetra race. This led to a devastating war that nearly eradicated the Cetra, with the planet's immune response ultimately encasing Jenova in ice at the Northern Crater. In the years following 0000, the Shinra Electric Power Company was established, pioneering reactor technology to harness the planet's life energy and founding the program to create enhanced super-soldiers infused with Mako and cellular enhancements. Approximately six years before the events of (0001–0006), conflicts escalated as depicted in Before Crisis -Final Fantasy VII-, involving Shinra's Turks combating an eco-terrorist faction known as amid growing opposition to Mako exploitation. The year 0002 marked the Nibelheim incident and related missions chronicled in Crisis Core -Final Fantasy VII-, where catastrophic revelations and pursuits unfolded, setting the stage for broader instability. In 0007, the primary events of transpired, culminating in the invocation of the summon and the resolution of the central threat posed by . Between 0008 and 0009, the Geostigma pandemic ravaged survivors, as explored in and the novella collection On the Way to a Smile, amid efforts to counter lingering antagonistic influences. Three years after the events of (0010), the Deepground facility's rebellion ignited widespread chaos, as detailed in Dirge of Cerberus -Final Fantasy VII-, representing a final major upheaval from Shinra's hidden legacies. Following the core compilation, Final Fantasy VII Ever Crisis (2023) retells and extends the chronology through episodic chapters, incorporating new lore elements that hint at potential future developments in the universe.

Characters

Protagonists

serves as the primary protagonist across the Compilation of Final Fantasy VII, depicted as a former member of Shinra's elite unit who operates as a mercenary and joins the anti-Shinra group . In the original , grapples with an identity crisis stemming from his fabricated memories and past traumas, which are further explored in the sequel film , where he confronts lingering guilt and Geostigma while protecting his found family. He is voiced by in Japanese across Compilation entries, including Advent Children and the remastered Crisis Core -Final Fantasy VII- Reunion. Zack Fair emerges as a key heroic figure in the , particularly as the protagonist of Crisis Core -Final Fantasy VII-, where he is portrayed as a 1st Class operative for Shinra's . As a mentor to , Zack embodies optimism and honor, ultimately sacrificing himself in a heroic stand against Shinra forces to protect his comrade, an event that profoundly shapes Cloud's backstory. Vincent Valentine functions as an immortal gunman and optional ally in the original , with his role expanded as the central protagonist in Dirge of Cerberus --. His backstory as a former for Shinra is revealed through flashbacks, detailing his involvement in experiments that grant him regenerative abilities and lead to his transformation into the entity during confrontations with the rogue Deepground organization. Tifa Lockhart, Aerith Gainsborough, and Barret Wallace reprise their supporting roles from the original within the Compilation, providing emotional and combative support to . In Advent Children, Tifa manages the bar in the rebuilt city of , serving as a hub for the group while caring for orphaned children affected by Geostigma, including Barret's daughter Marlene. Aerith appears as a spiritual guide and memory figure aiding 's redemption, while Barret, having pursued eco-friendly energy ventures, returns to fight alongside the team against resurgent threats.

Antagonists and supporting characters

Sephiroth serves as the primary antagonist throughout the Compilation of Final Fantasy VII, depicted as a fallen hero of Shinra's program who seeks to absorb the Lifestream and summon to wound the irreparably. Known by the moniker "one-winged angel" due to his single black wing manifesting during battles, he manipulates events from beyond death, influencing through Jenova cells implanted in him during the Nibelheim incident. In Advent Children, Sephiroth's will persists via the Jenova-influenced remnants—Kadaj, Loz, and Yazoo—who disseminate geostigma to summon him, culminating in a climactic confrontation where he briefly manifests to pursue his apocalyptic goals. The Turks represent Shinra's shadowy enforcement arm, operating as morally ambiguous agents who execute high-risk operations with a mix of loyalty and personal ethics. Led by the composed Tseng, who coordinates missions with strategic precision, the group includes Reno, a agile fighter relying on speed and his electro-mag rod, and Rude, a stoic powerhouse favoring brute force and . Across the , they pursue and protect Shinra executives, yet display reluctant sympathy in moments like the Sector 7 plate drop; in Before Crisis, Reno, Rude, and Tseng become playable protagonists, highlighting their internal conflicts amid Shinra's collapse. In Dirge of Cerberus, the antagonists emerge from Deepground, Shinra's clandestine research facility beneath , where the elite Tsviets unit drives the conflict through Protomateria-enhanced experiments aimed at summoning to eradicate life on the Planet. Weiss the Immaculate, the cocky and sadistic leader of the Tsviets, wields dual pistols and commands immense power derived from Hojo's genetic tampering, viewing himself as superior to all. His brother, the , serves as his inseparable enforcer, manipulating shadows to engulf enemies in darkness and rarely acting without Weiss, their bond forged in Deepground's brutal upbringing as test subjects. Among supporting characters, embodies the opportunistic ninja thief from Wutai, whose materia obsession and thieving antics provide while advancing plots tied to her homeland's restoration. Expanded in the novella On the Way to a Smile: Episode Yuffie, she leads Wutai's defense against geostigma outbreaks and a Deepground incursion, allying with Cid Highwind to defeat Bahamut SIN and secure a rare materia, showcasing her growth from selfish plunderer to dedicated guardian. Reeve Tuesti, initially Shinra's Director of Urban Development responsible for Midgar's construction and plate system, evolves into a key ally as the founder of the World Regenesis Organization (WRO). Operating covertly through his robot Cait Sith during , Reeve's peace-loving nature leads him to betray Shinra internally, later heading the WRO to rehabilitate the post-Meteor world, coordinating relief efforts and military responses against threats like Deepground in .

Production

Conception

The Compilation of Final Fantasy VII was conceived by , the director of the original 1997 game, and , its lead character designer, as a means to expand and deepen the narrative scope established in the initial title. Nomura, who contributed significantly to the original's visual identity, aimed to evolve Kitase's foundational vision by addressing lingering ambiguities in the story and character arcs, transforming the project into a multifaceted rather than isolated follow-ups. The initiative was publicly announced in September 2004, driven by the original Final Fantasy VII's sustained commercial success—nearly 10 million units sold by that point—and the proliferation of fan theories speculating on elements like character backstories and post-game events. This enduring fan engagement prompted to formalize an expansion of the universe, with the announcement teasing multiple interconnected projects to satisfy demand for more content. Producers outlined the overarching goal of gradually "completing" the story across roughly 20 years, allowing time for deliberate development amid the constraints of creating high-quality titles in various formats. Although initially planned to span about 20 years until around , the has continued to expand with new releases into the . This approach marked a deliberate shift from earlier ideas of standalone sequels to a cohesive, interconnected that would weave together , films, and novellas for a more comprehensive lore. Initial planning emphasized unresolved plot threads from the original game, particularly the ambiguous fate of operative —briefly referenced but unexplored—and the enigmatic backstory of optional party member , including his ties to Shinra and experimental enhancements. These focal points informed the core titles, enabling Nomura and Kitase to retroactively enrich the canon while maintaining narrative consistency.

Development across titles

Crisis Core -Final Fantasy VII was developed by for the over a period exceeding three years, with production commencing around 2004 and culminating in its 2007 release. The team, led by director and producer alongside creative director , introduced the innovative Digital Mind Wave (DMW) system to infuse elements of and variety into battles, from mechanics to prevent repetition while tying into 's narrative through slot-machine-style flashbacks. This system was conceptualized early in development to blend action RPG elements with the original 's legacy, ensuring seamless integration of optimized for the PSP's hardware limitations. Final Fantasy VII: Advent Children, the Compilation's inaugural animated feature, underwent a two-year production by Square Enix's Visual Works studio, starting in 2002 as a proposed 20-30 minute that expanded into a full 60-minute theatrical release in 2005. Visual Works initiated the project to showcase advanced capabilities, employing technology with Japanese actors for both high-action sequences and subtle dramatic moments, such as natural posture transitions, to achieve realistic human movements without overly elaborate sets. Director and producer oversaw the effort, focusing on high-fidelity visuals to meet fan expectations while addressing past CG pitfalls like those in Final Fantasy: The Spirits Within, resulting in layered animations that balanced keyframe work with captured performances. Dirge of Cerberus -Final Fantasy VII marked a genre pivot to for the , developed by and published by SCEA in 2006, with the team selecting as protagonist to expand on his enigmatic role from the original game amid fan interest in deeper backstory. The development emphasized gun-based action to differentiate from traditional RPGs, incorporating Vincent's weaponry and transformations while adjusting mechanics like firing speed and mobility based on playtesting feedback to enhance fluidity, though it represented 's inaugural foray into design with some stiff controls. Producer and director Kazutaka Miyatake highlighted the intent to deliver a focused on Vincent's abilities, responding to calls for more character exploration post-Advent Children. Final Fantasy VII: Ever Crisis, a mobile gacha reimagining the Compilation's timeline, was co-developed by and Applibot from 2022 through its September 2023 launch on and , incorporating turn-based combat with retro alongside modern episodes. The team integrated gacha mechanics for character draws and progression, optimizing for episodic storytelling that adapts events from Before to of Cerberus, with ongoing updates adding new chapters—such as the ninth in July 2025— to maintain engagement and align with broader projects like the trilogy. Producer Shoichi Ichikawa noted the focus on accessibility for mobile players while preserving canon fidelity through serialized content releases. Development across the Compilation faced hurdles in preserving narrative canon amid diverse teams and formats, as multiple studios contributed to interconnected lore without a centralized oversight initially, leading to minor retcons addressed in later titles like Ever Crisis. Localization challenges were acute for Japan-exclusive entries such as Before Crisis: Final Fantasy VII, a 2004 mobile episodic game developed by Square Enix under Hajime Tabata that remained untranslated officially due to its i-mode platform's regional ties and data ephemerality, prompting fan-driven ports and translations years later to bridge accessibility gaps.

Themes

Environmentalism and technology

The Compilation of portrays the Shinra Electric Power Company as a megacorporation whose relentless extraction of energy from the planet's Lifestream represents a profound critique of industrial exploitation, ultimately threatening the world's very survival. In the original , Shinra operates massive reactors that siphon the Lifestream—the ethereal flow of spiritual energy sustaining all life—converting it into electrical power and materia for commercial gain, which progressively weakens the planet and risks its total demise. This process is depicted as irreversible ecological devastation, with Midgar's towering reactors symbolizing unchecked technological progress at the expense of natural harmony, leading to barren wastelands and the displacement of communities like those in the slums. Subsequent entries in the expand on Shinra's origins and aftermath, illustrating the long-term consequences of this exploitation. Crisis Core -- explores the company's early abuses during the war with Wutai, where reactors are established worldwide to fuel military advancements like the program, which infuses soldiers with to enhance their abilities, foreshadowing the broader environmental toll seen in the original game. In contrast, depicts a post-apocalyptic two years after Meteor's , with the makeshift city of rising amid the ruins of , its polluted skyline and contaminated landscapes reflecting the enduring scars of Shinra's industrialization and the planet's struggle to heal. Central to these narratives is symbolism that frames environmental harm as a cycle of retaliation and restoration. Sephiroth's summoning of in serves as a cataclysmic wound to the planet, intended to rupture the Lifestream for his domination, but it underscores the planet's defensive response against human-induced destruction. , as the last surviving Cetra—an ancient race attuned to the planet's will—embodies restorative balance, ultimately invoking the protective spell to counter Meteor and aid the Lifestream's regeneration, highlighting themes of ecological interdependence. These motifs draw from 1990s environmental anxieties, critiquing corporate overreach amid growing awareness of and in urban . Developers have noted that the "life of the planet" concept was conceived as a for real-world ecological crises, with Shinra embodying profit-driven disregard for , a perspective that remains relevant in discussions of .

Identity and memory

The Compilation of Final Fantasy VII delves deeply into themes of identity and memory, particularly through the psychological traumas inflicted by Shinra's experiments and the alien influence of Jenova. Central to this exploration is protagonist , whose sense of self is shattered by poisoning sustained during the Nibelheim incident. Exposed to concentrated energy and Jenova cells, Cloud's mind fragments, leading him to construct a false by conflating his own experiences with those of his dying comrade ; this results in unreliable recollections, such as claiming to be a operative during events where he was merely an infantryman. In , Cloud's identity crisis intensifies as lingering guilt over Aerith Gainsborough's death and his fabricated past exacerbates symptoms resembling mako poisoning, manifesting in withdrawal and self-doubt. Sephiroth's manipulation via Jenova cells further erodes Cloud's memories, compelling him to confront illusions of his failures. comes through reconnection with his allies and acceptance of his true history as an ordinary soldier who idolized Zack, allowing Cloud to reclaim his authentic and embrace his role within the group. Zack Fair's legacy amplifies these motifs, as his experiences in Crisis Core -Final Fantasy VII- highlight an inherent to SOLDIER life. Aspiring to heroism like , Zack grapples with the organization's ethical voids, including the degradation of comrades like Angeal Hewley and Rhapsodos due to failed enhancements. His unwavering —defined by and protecting the weak—culminates in his sacrificial death, inadvertently passing his Buster Sword and heroic mantle to . This inheritance fuels Cloud's false memories, blurring their identities and underscoring how trauma and emulation distort personal recollection. Vincent Valentine's arc in Dirge of Cerberus -Final Fantasy VII- extends the theme to as a burdensome . by guilt from his time as a , Vincent was subjected to Hojo's experiments after confronting him over Lucrecia Crescent, the scientist he loved; injected with Protomateria, he became a vessel for the , granting eternal life but cursing him with endless over his role in Shinra's atrocities. The narrative forces Vincent to relive these memories while battling Deepground, ultimately confronting his as a chain to the past rather than a gift, leading to a tentative through alliance with . Overarching these character journeys is the Lifestream as a collective repository of planetary memory, where spirits dissolve into shared knowledge upon death, preserving experiences for the planet's consciousness. Jenova cells disrupt this harmony by hijacking individual identities, enabling and manipulation that severs personal histories from the collective flow—exemplified in Sephiroth's will persisting beyond death to corrupt hosts like . This motif illustrates memory not as isolated but intertwined, where personal trauma risks planetary imbalance if unresolved.

Reception

Critical response

The Compilation of Final Fantasy VII has received generally positive critical reception for its expansions on the original game's narrative, particularly in deepening character backstories and emotional arcs, though individual titles vary in acclaim. (2005) earned praise for its emotional depth, exploring themes of grief and recovery among the protagonists two years after the original events, with an audience score of 84% on reflecting fan appreciation for its heartfelt storytelling and character-focused drama. Similarly, (2007) was lauded for its poignant narrative centered on Zack Fair's tragic journey, achieving a Metascore of 83 on , where critics highlighted the game's emotional storytelling and its ability to evoke empathy through Zack's relationships and sacrifices. Criticisms have focused on gameplay shortcomings in certain entries. Dirge of Cerberus: Final Fantasy VII (2006) faced backlash for its clunky third-person shooting mechanics, which reviewers described as repetitive and poorly responsive, contributing to a Metascore of 57 on despite some recognition of its ties to the broader lore. Before Crisis: Final Fantasy VII (2004), a mobile exclusive to feature phones, drew criticism for its inaccessibility to international audiences and modern players, lacking official localization or ports, which limited its reach and made it reliant on fan translations and for access. Overall, the Compilation has been commended for enriching the original 's lore without overshadowing its core story, providing deeper context for supporting characters and events through interconnected narratives across media. (2023), a mobile retelling incorporating elements from the Compilation, received mixed reviews with a Metascore of 66 on ; while the mechanics were often critiqued as grindy and monetization-heavy, the episodic retellings of key stories were appreciated for their faithful adaptations and visual fidelity to the source material. Academic analyses have examined the Compilation's handling of , particularly in how titles like Advent Children and Crisis Core depict psychological aftermaths such as survivor's guilt and identity fragmentation, framing them within broader discussions on interreactivity and in trauma . For instance, scholars have explored how these works remediate characters across formats to emphasize polyperspectivity, allowing multiple viewpoints on shared traumatic events in the universe.

Commercial success

The original Final Fantasy VII, released in 1997, serves as the cornerstone of the Compilation, with lifetime sales exceeding 15.1 million units worldwide as of June 2025. This figure underscores its enduring commercial dominance, driven by re-releases across platforms like and , which have sustained demand decades after launch. Crisis Core –Final Fantasy VII, the 2007 PSP prequel, achieved approximately 3 million units sold globally, capitalizing on the portable gaming boom during the PSP era. Its 2022 remake, Crisis Core –Final Fantasy VII– Reunion, contributed over 1 million additional units across PS4, PS5, , Switch, and PC, with strong initial performance including 156,530 retail copies in during its debut week. The 2005 CG film generated significant revenue through home media, selling nearly 4.9 million Blu-ray and DVD units worldwide, bolstered by the 2009 Complete edition which added exclusive content and drove bundled sales exceeding 272,000 units in during its first week. Dirge of Cerberus: Final Fantasy VII, the 2006 PS2 spin-off, sold around 1.4 million units, reflecting moderate success in expanding the Compilation's shooter genre experiment. The mobile title Final Fantasy VII: Ever Crisis, launched in 2023, reached over 9 million downloads within its first year, with estimated microtransaction revenue approaching $100 million by mid-2025, fueled by gacha mechanics and episodic content. The Compilation's titles have demonstrated robust economic impact and cross-media synergy through their collective sales and revenue across games, films, and mobile adaptations.

Cultural impact and legacy

The Compilation of Final Fantasy VII has significantly influenced fan culture, particularly through its stimulation of and fanfiction communities. Characters like , , and have become staples at conventions and online platforms, with Final Fantasy VII-themed noted for its high visibility and creativity in events worldwide. Fanfiction archives dedicated to the Compilation boast tens of thousands of stories, reflecting a sustained boom in creative output that expands on the series' lore and character dynamics. Final Fantasy VII: Advent Children played a pivotal role in elevating computer-generated (CG) animation within gaming and anime, pushing technical boundaries and blurring distinctions between interactive media and feature films. Released in , the movie's detailed character models and action sequences set new standards for CG storytelling, influencing subsequent hybrid projects that integrated game-like narratives into animated formats. The Compilation's reach extended to cross-media inspirations, notably through collaborations like the Kingdom Hearts series, where Final Fantasy VII characters such as and appeared as prominent cameos, fostering interconnected storytelling that popularized multiverse crossovers in gaming. Tetsuya Nomura's distinctive character design style—characterized by elaborate, anime-inspired aesthetics and Y2K-era fashion elements originating from —carried over to later entries like and the Kingdom Hearts franchise, shaping Square Enix's visual identity in subsequent titles. As part of 's envisioned 20-year expansion plan for the universe, the partially realized its goals by enriching the original game's world through spin-offs and media, ultimately paving the way for the ongoing trilogy that reinterprets and modernizes the narrative for contemporary audiences. In 2025, this legacy continues with official events, including Day celebrations featuring exhibits on character evolution and pop-up panels at conventions like MCM Comic Con, alongside cafe displays highlighting series memorabilia. Fan-driven expansions further underscore the Compilation's enduring appeal, with robust communities creating enhanced visuals, , and gameplay overhauls for the original game, while dedicated conventions like KupoCon host panels, contests, and discussions. Ongoing debates among fans center on canonical divergences introduced in the series, such as alterations and fates, with official statements from producers like affirming selective integration of elements to maintain narrative flexibility.

References

  1. [1]
    More Compilation of Final Fantasy VII details - GameSpot
    Sep 26, 2004 · More Compilation of Final Fantasy VII details. Square Enix makes official announcements about FFVII spin-offs. By Chris Kohler on September ...
  2. [2]
    The original 1997 Final Fantasy VII has officially sold over 15 million ...
    Jun 18, 2025 · In a surprising update, Square Enix offered new sales stats for the original 1997 Final Fantasy VII – having officially sold over 15 million ...
  3. [3]
    Final Fantasy 7 Remake Is Now a Three-Part Trilogy - IGN
    Jun 16, 2022 · The trilogy situates itself in the greater Final Fantasy 7 Compilation with the newly announced Crisis Core: Final Fantasy 7 Reunion, ...
  4. [4]
    Before Crisis: Final Fantasy VII - GameSpot
    More Compilation of Final Fantasy VII details. Sep 26, 2004 5:52pm. Before Crisis - Final Fantasy VII Hands-On. Sep 24, 2004 5:58pm. Square Enix planning FFVII ...
  5. [5]
    TGS 2003: Square Enix announces Final Fantasy VII: Advent Children
    May 12, 2004 · At a second press conference today Square Enix announced a new twist on an old favorite with Final Fantasy VII: Advent Children, an original ...
  6. [6]
    FINAL FANTASY VII REBIRTH: Flashback to the flashback part 1
    “Certainly, you'll spot plenty of references to the Compilation of FINAL FANTASY VII titles, as well as the wider FINAL FANTASY series. “You'll find plenty ...
  7. [7]
    Compilation of Final Fantasy VII: The Complete Playlist - IGN
    In anticipation of Final Fantasy VII: Rebirth, here's every game about Cloud, Sephiroth, and the Planet Gaia.
  8. [8]
    [PDF] SQUARE ENIX™ ANNOUNCES COMPILATION of FINAL FANTASY ...
    Sep 24, 2004 · This original CG created work continues the emotional story in FINAL FANTASY VII on DVD movie format will be released in Japan 2004. Although ...Missing: TGS | Show results with:TGS
  9. [9]
    IGN Presents: The History of Final Fantasy VII
    Apr 30, 2008 · ... Compilation of Final Fantasy VII. Advent and Before Crisis were added retroactively. Dirge of Cerberus: Final Fantasy VII for the ...
  10. [10]
    Shinji HASHIMOTO (producer) - Anime News Network
    Final Fantasy VII: Advent Children (movie) : Producer, General Producer (Sales & Marketing Division) I've Been Killing Slimes for 300 Years and Maxed Out My ...
  11. [11]
    Square Enix producer speaks on Advent Children, Kingdom Hearts ...
    Movie and games industry veteran Hashimoto is producer on both products, and in today's interview, he discusses the creative direction behind these two hugely ...
  12. [12]
    New Final Fantasy VII For PSP - IGN
    Described as an action RPG, this game becomes the fourth entry in the "Compilation of Final Fantasy VII" project which includes Before Crisis: ...
  13. [13]
    FINAL FANTASY VII EVER CRISIS | SQUARE ENIX
    The official site of the latest game in the FINAL FANTASY VII series-FINAL FANTASY VII EVER CRISIS-for your smartphone.Story · GIFT CODE · NEWS · MovieMissing: compilation | Show results with:compilation
  14. [14]
    FINAL FANTASY VII REMAKE Localization Team Interview! Part 1
    Sep 30, 2020 · We wanted to keep as many original terms from the FFVII compilation–including titles like Crisis Core and Advent Children–as possible. That ...
  15. [15]
    FINAL FANTASY VII on Steam
    In stock Rating 4.5 (15,749) Jul 4, 2013 · Square Enix. Publisher. Square Enix. Released. Jul 4, 2013. The RPG classic FINAL FANTASY VII returns to PC, now with brand new online features!
  16. [16]
    Before Crisis - Final Fantasy VII Hands-On - GameSpot
    Sep 24, 2004 · We get our hands on Square Enix's upcoming mobile game based on one of the oldest and most popular role-playing video game series in ...
  17. [17]
  18. [18]
    DIRGE of CERBERUS LOST EPISODE -FINAL FANTASY VII
    Aug 22, 2006 · Ltd. "DIRGE of CERBERUS LOST EPISODE -FINAL FANTASY VII- effectively reveals the missing chapter from the PlayStation 2 version.
  19. [19]
    FINAL FANTASY VII– REUNION IS MORE THAN A REMASTER
    Nov 17, 2022 · The story of CRISIS CORE –FINAL FANTASY VII– REUNION begins seven years before the events of FINAL FANTASY VII and follows Zack Fair, a young ...
  20. [20]
    FINAL FANTASY VII EVER CRISIS | SQUARE ENIX
    The official site of the latest game in the FINAL FANTASY VII series-FINAL FANTASY VII EVER CRISIS-for your smartphone.
  21. [21]
    Final Fantasy VII: Advent Children (movie) - Anime News Network
    Official website: Final Fantasy VII - Advent Children (English Site) ... Director: Isao Nakajima (Slack Key Inc.) Tetsuya Nomura. Script: Kazushige ...
  22. [22]
    FINAL FANTASY VII: ADVENT CHILDREN COMPLETE
    Continuing the storyline based on the hit Playstation® game Final Fantasy VII, two years have passed since the ruins of Midgar stand as a testament to the ...
  23. [23]
    " FINAL FANTASY VII: ADVENT CHILDREN RETURNS TO ...
    Jan 23, 2024 · FINAL FANTASY VII REBIRTH will be available for the PS5 console on Feb. 29, 2024. This title has been rated T (Teen) by the ESRB. For more ...
  24. [24]
    FINAL FANTASY VII: ADVENT CHILDREN COMPLETE - Square Enix
    May 12, 2009 · Highly Anticipated Director's Cut includes Over 1000 Updated Scenes, 26 Minutes of New Footage, an All-New Anime Short and a Sneak Preview ...
  25. [25]
    Last Order: Final Fantasy VII (Video 2005) - IMDb
    Rating 7.1/10 (1,689) Last Order explores the incidents that occurred in Nibelheim revolving around Sephiroth, Tifa, Cloud and Zack. Last Order explains in more detail the events ...
  26. [26]
    LAST ORDER -FINAL FANTASY VII- ORIGINAL SOUNDTRACK
    30-day returnsCOMPILATION of FINAL FANTASY VII Best Selection. CD · Compilation · Physical Copy · FINAL FANTASY OST · Learn More. 2019 Sep 11 ON SALE. SHADOWBRINGERS: FINAL ...
  27. [27]
    FINAL FANTASY VII EVER CRISIS - Assets - Square Enix press site
    FINAL FANTASY VII EVER CRISIS is a chapter-structured RPG experience that cover key elements of the FINAL FANTASY VII timeline, including the events of the ...Missing: animations | Show results with:animations
  28. [28]
    Final Fantasy VII: On the Way to a Smile: 9781975382353: Nojima ...
    Book details ; Part of series. Final Fantasy VII ; Print length. 204 pages ; Language. English ; Publisher. Yen On ; Publication date. October 30, 2018.
  29. [29]
    [PDF] Final Fantasy VII - LHYeung.net
    On a Way to a Smile is a collection of seven short stories written by Kazushige Nojima the scenario writer for the RPG Final Fantasy VII and its spin-off ...
  30. [30]
    FFVII: The Maiden Who Travels the Planet – Strategy Guide Stories
    Jul 3, 2025 · The second of FFVII's tie-in prose works was “Hoshi o Meguru Otome,” typically translated as “The Maiden Who Travels the Planet.” It wasn't ...
  31. [31]
    The Afterlife In Final Fantasy VII Sucks (According To A Novel About ...
    Mar 30, 2020 · Hoshi o Meguru Otome follows Aerith's journey through the Lifestream after her death. She could maintain her consciousness after death because she is a Cetra.Missing: details | Show results with:details<|separator|>
  32. [32]
    Final Fantasy VII Advent Children: Prologue - Export Manga
    This book focuses on what happened between the story of FFVII and Advent Children. With this book you will know what happened during those two years.
  33. [33]
    Final Fantasy Advent Children Prologue - Goodreads
    Rating 4.3 (19) Sep 19, 2005 · もう観た人も、これから観る人も――。FINAL FANTASY VII ADVENT CHILDRENのファン必見の一冊! 美しいCG画像をふんだんに掲載するほか、インタビューや ...
  34. [34]
    Final Fantasy VII: The Kids Are Alright: A Turks Side Story
    Rating 4.8 (674) Book details ; Print length. 228 pages ; Language. English ; Publisher. Yen On ; Publication date. January 22, 2019 ; Grade level. 8 and up.
  35. [35]
    TLS Presents: Lateral Biography: TURKS -The Kids Are Alright
    Dec 28, 2014 · Written by Kazushige Nojima, this novel follows a new protagonist, Evan Townshend, and the Turks as they deal with the new world after Meteor is destroyed.Missing: only | Show results with:only
  36. [36]
    Final Fantasy VII Ultimania Omega
    The Final Fantasy VII Ultimania Omega is a guide book in the Ultimania series that covers the setting, scenario, art, and merchandise of the original Final ...Missing: expansions | Show results with:expansions
  37. [37]
    Final Fantasy VII - Ultimania Omega Translations - GameFAQs
    Rating 81% (27) Those that appear in the [game's] story are the 8 mako reactors around Midgar, the Mt. Nibel reactor, the Corel reactor, the Gongaga reactor, the undersea ...
  38. [38]
    Voices of the Lifestream - Wikipedia
    Voices of the Lifestream is an unofficial tribute album released by OverClocked ReMix in honor of Nobuo Uematsu's score for the video game Final Fantasy VII.Missing: narrative | Show results with:narrative
  39. [39]
    Translations from the FF 20th Anniversary Ultimania — Sources of ...
    Jan 24, 2010 · A translation of the “Source of Power” section of the Ultimania (pg. 8). It offers some rather illuminating insight into interrelated sources of magic in the ...
  40. [40]
    Deepground | Final Fantasy Wiki | Fandom
    Led by Weiss, they are a small, elite group each with different abilities. They act as the main bosses of Dirge of Cerberus -Final Fantasy VII-. The game's ...
  41. [41]
    Banora | Final Fantasy Wiki - Fandom
    Banora Village is a town in Crisis Core -Final Fantasy VII- and home to many secrets. It is the only location of which Banora apples grow.Missing: lore | Show results with:lore
  42. [42]
    Complete Timeline of the Compilation of FFVII - The Lifestream
    Nov 17, 2008 · Angeal and Genesis are officially announced as being killed in action. 3/16. · Azul is recruited by the Turks for SOLDIER. He is taken to ...
  43. [43]
    FINAL FANTASY VII for Nintendo Switch
    In stock Free delivery over $50This game is a port of the original FINAL FANTASY VII. The following extra features are included; ◇ 3x speed mode ◇ Ability to turn battle encounters off ◇ ...
  44. [44]
    Takahiro Sakurai (visual voices guide) - Behind The Voice Actors
    Known for voicing Cloud Strife, Rohan Kishibe, and Suzaku Kururugi. View 575 images and 19 sounds of Takahiro Sakurai's characters from their voice acting ...
  45. [45]
    CRISIS CORE –FINAL FANTASY VII– REUNION on Steam
    In stock Rating 4.5 (3,225) Dec 13, 2022 · CRISIS CORE –FINAL FANTASY VII– REUNION follows the story of Zack Fair, a young warrior admired by the boy destined to save the world, trusted ...
  46. [46]
    Dirge of Cerberus: Final Fantasy VII - IGN
    Rating 7/10 · Review by IGNSummary. Vincent Valentine finds himself pursued by the Deepground organization in this action follow-up to Final Fantasy VII.
  47. [47]
    Dirge of Cerberus: Final Fantasy VII (Video Game 2006) - IMDb
    Rating 6.8/10 (979) Set a few years after Final Fantasy VII: Advent Children (2005), this PS2 game tells the tale of Vincent Valentine, who is targeted by Deepground, a mysterious ...
  48. [48]
    Final Fantasy VII: Advent Children (2005) - Plot - IMDb
    Summaries · An ex-mercenary is forced out of isolation when three mysterious men kidnap and brainwash the city's children afflicted with the Geostigma disease.
  49. [49]
    Sephiroth Character Profile p.76-81 - The Lifestream
    Nov 26, 2008 · Sephiroth's translated character profile from the FFVII 10th Anniversary Ultimania is now up. Enjoy! Sephiroth Compilation of FFVII: FFVII ...
  50. [50]
    Rufus Shinra and the Turks Character Bios from Dengeki PS3
    Apr 15, 2009 · There are 4 primary members: Tseng, the calm and collected chief; Reno, who makes use of his speed during battle; Rude, a quiet and powerful man ...
  51. [51]
    Character Profiles for the Tsviets and Shalua p.100-101
    Nov 23, 2008 · The Tsviets of Dirge of Cerberus and Shalua Rui are the focus in these translations from the FFVII 10th Anniversary Ultimania. Enjoy!
  52. [52]
    Yuffie Kisaragi Character Profile p.64-67 - The Lifestream
    Nov 21, 2008 · Yuffie Kisaragi is the next translated profile from the FFVII 10th Anniversary Ultimania today. Enjoy the reading! Yuffie Kisaragi. Compilation ...
  53. [53]
    On the Way to a Smile – Episode:Yuffie - The Lifestream
    At a small lake where Aerith had lost her life and saw everyone off, Yuffie and the others had returned once again to let her know that the fight against ...Missing: Kisaragi summary
  54. [54]
    Reeve Tuesti Character Profile p. 88 - The Lifestream
    Nov 26, 2008 · The man who controls Cait Sith, and the peace-loving head of the WRO. The head of the Urban Development Department. Involved in the construction of Midgar.
  55. [55]
    Final Fantasy VII Remake Is Part Five of the Compilation - Siliconera
    Apr 29, 2020 · After that, and in a meeting with Producer Shinji Hashimoto, the ball started to roll. You can read the complete statement below.
  56. [56]
    Final Fantasy VII Remake producer Yoshinori Kitase talks progress ...
    Feb 1, 2017 · Kitase: “Final Fantasy VII spreads out laterally in a compilation. There isn't a concrete plan, but since we can't put out a game in just a ...
  57. [57]
    [PDF] Crisis Core Interview with Kitase, Nomura, Tabata, and Imaizumi ...
    In late August, just after the game went gold, we interviewed four main members of the development staff responsible for creating Crisis Core: Final Fantasy VII ...
  58. [58]
    Crisis Core: Final Fantasy VII UK Interview - IGN
    Apr 28, 2008 · The creative brains behind the prequel to FF VII talk about following in the footsteps of a masterpiece. By Dave McCarthy.
  59. [59]
    [PDF] Advent Children Interview with Kitase, Nomura, Uematsu, Naora ...
    Just the. Page 14. other day I sat in on some motion capture recording, so I think all that's left is polishing up the visuals. It's in your hands from here, ...
  60. [60]
    Final Fantasy's Cinematic Mastermind On Making Advent Children ...
    Apr 3, 2015 · Visual Works director Kazuyuki Ikumori talked to Siliconera about evolving CG movie technology, making Final Fantasy VII: Advent Children, ...
  61. [61]
    Dirge of Cerberus: Interview with the Creators - The Lifestream
    Jan 8, 2009 · The following interview is featured in the Dirge of Cerberus Official Complete Guide and was translated from Japanese by Souya.
  62. [62]
    That Time Square Enix Made A Shooter Sequel To Final Fantasy VII
    Nov 16, 2017 · It's Square Enix's first shooter, and Vincent's movement is slightly stilted. He holds his gun arm stiff as a board, and his melee attack pops ...
  63. [63]
    Review: Final Fantasy 7 Ever Crisis | Console Creatures
    Sep 15, 2023 · Ever Crisis is developed by Applibot, who've worked with Square Enix on several properties, including Final Fantasy 7: The First Soldier and the ...
  64. [64]
    The Before Crisis crisis: How hackers are rebuilding the lost Final ...
    Dec 15, 2024 · Before Crisis, a lost mobile game, is being rebuilt by hackers due to its data overwriting and the difficulty of preserving it on old phones.
  65. [65]
    Fans Have Translated The Japanese Exclusive Final Fantasy VII ...
    Jul 11, 2019 · A group of fans have spent the last three years porting Before Crisis into the popular developer tool RPG Maker, complete with an English ...Missing: localization | Show results with:localization<|separator|>
  66. [66]
    How Final Fantasy VII radicalized a generation of climate warriors
    Jul 29, 2021 · But its impact wasn't limited to the industry—the game's radical environmental themes and Shinto-tinged philosophies wound up influencing a ...Missing: exploitation | Show results with:exploitation
  67. [67]
    Those Who Fight Further: FF7 and the Climate Crisis
    Sep 17, 2020 · He sees not only that Shinra's pollution disproportionately harms the poor living in the slums and scrapyards - though Midgar's pollution ...Missing: themes exploitation
  68. [68]
    The Entangled Environmentalism of Three Final Fantasy VII Remake ...
    Jul 20, 2022 · Shinra's control of mako is a severe environmental concern. This is why the player's first mission in the game is to destroy the mako ...
  69. [69]
    Crisis Core: Final Fantasy 7 Reunion- What Do Mako Reactors Do?
    Dec 15, 2022 · Shinra uses huge mako reactors, situated all over the world, to harvest mako supplies, which is the world's primary source of energy.Missing: VII environmental themes
  70. [70]
    The Rise Of Final Fantasy 7's Corporate Villain Would Be A Perfect ...
    Apr 5, 2024 · Shinra is the corporation of cackling villains at the heart of FF7. Much of the story is about how resource extraction for the sake of human ...Missing: environmentalism exploitation<|control11|><|separator|>
  71. [71]
    Final Fantasy 7 Remake Interview: Yoshinori Kitase, Naoki ...
    Jul 6, 2021 · “The environment and the way people think has changed a lot between 1997 and 2021, but the idea of the 'life of the planet' can be seen as a ...
  72. [72]
    Final Fantasy 7 Rebirth's ending is more confusing because of Cloud
    Mar 30, 2024 · Yes, Cloud was at Nibelheim at the time, but he supported the mission as a low-level shock trooper, not as a member of SOLDIER like Zack.Missing: identity | Show results with:identity
  73. [73]
    Why Dirge of Cerberus: Final Fantasy VII Deserves to Be Remade ...
    Aug 17, 2021 · Dirge of Cerberus centered around Vincent's mysterious past as a Shinra experiment, which makes him the target of Deepground, a secret Shinra ...Missing: plot summary
  74. [74]
    Dirge of Cerberus: Final Fantasy VII Review - IGN
    Rating 7/10 · Review by Jeremy DunhamAug 11, 2006 · Discovering the unsettling plans of an elite band of evil narcissists known as Deepground, teaching an unwilling warrior the meaning of family ...Missing: summary | Show results with:summary
  75. [75]
    Final Fantasy VII: Crisis Core review | Eurogamer.net
    Rating 7/10 · Review by Simon ParkinJun 23, 2008 · And deeper than the showy aesthetics, these characters put pixels to the themes of identity and purpose many of us were struggling with at the ...
  76. [76]
    Who is Zack in Final Fantasy 7 Rebirth? - Polygon
    Feb 29, 2024 · According to the events of Crisis Core, Zack Fair is a happy dude who wants nothing more to be a hero like “the great Sephiroth.” He followed ...
  77. [77]
    Final Fantasy 7 Rebirth Ending Explained - IGN
    Mar 1, 2024 · The impact would cause the world's spiritual energy, known as Lifestream, to leak out, which Sephiroth could then absorb to fuel his ascent to ...
  78. [78]
    Final Fantasy VII: Advent Children | Rotten Tomatoes
    Rating 50% (8) Synopsis A hero named Cloud (Takahiro Sakurai) must fight a new evil as a mysterious disease affects mankind in a devastated city. Director: Tetsuya Nomura.
  79. [79]
    Crisis Core: Final Fantasy VII Reviews - Metacritic
    The gameplay is simple and addictive with a great twist on the traditional JRPG, and the story is emotional and fulfilling.
  80. [80]
    Dirge of Cerberus: Final Fantasy VII Reviews - Metacritic
    Rating 57% (51) Dirge of Cerberus: Final Final Fantasy VII is a sequel of the original Final Fantasy VII, the story follows Vincent Valentine and the fight between him and ...
  81. [81]
    Final Fantasy VII Ever Crisis Reviews - Metacritic
    Rating 66% (10) The game gameplay is extremely grindy and tedious. The character progressing and building up their power is very slow and their is no sense of achievement ...
  82. [82]
    Character Remediations and Polyperspectivity of the Final Fantasy ...
    Drawing on Eiji Ōtsuka's theories on world and variation (2010), this article will demonstrate how fans can function as textual barristers in their attempts to ...
  83. [83]
    (PDF) Playing with Trauma in Video Games: Interreactivity, Empathy ...
    This thesis argues that due to the unique affordances of their medium, video games have the potential to work with psychological trauma.
  84. [84]
    Final Fantasy | Video Game Sales Wiki - Fandom
    The franchise grossed an estimated $20 billion as of 2024, including over $18 billion from video games and nearly $2 billion from other media and merchandise.Games · Subscriptions and F2P · Sales history · Other media and merchandise
  85. [85]
    Final Fantasy Sales Trend by Title: Complete Data Analysis - Accio
    Aug 25, 2025 · FFIV sold 3.5 million. FFVII: Crisis Core sold 3 million. FFVII: Dirge of Cerberus sold 1.2 million. FFVII: Advent Children sold 5.5 million ...
  86. [86]
    Famitsu Sales: 12/12/22 – 12/18/22 | Crisis Core: Final Fantasy VII ...
    Dec 23, 2022 · Crisis Core: Final Fantasy VII Reunion was the highest selling new release of the week, moving 54,522 units on PlayStation 5, 53,481 units on ...
  87. [87]
    CRISIS CORE –FINAL FANTASY VII– REUNION Steam stats
    Revenue, player data and other stats on CRISIS CORE –FINAL FANTASY VII– REUNION ; Copies sold: 331.3k (204.8k - 457.8k) ; others: ~ 45% ; DLCs. Upgrade to Pro plan ...Missing: sales figures
  88. [88]
    [PDF] final fantasy® vii advent children
    Jun 19, 2006 · FINAL FANTASY® VII ADVENT CHILDREN. TM. ACHIEVES 1.4 MILLION-UNIT SALES MARK IN NORTH AMERICA. AND ENGLISH-SPEAKING EUROPEAN MARKETS. Highly ...Missing: figures | Show results with:figures<|separator|>
  89. [89]
    FFVII Advent Children Complete sales figures boost PS3 sales as well
    Apr 25, 2009 · On its first week of sales in Japan, FFVII Advent Children Complete sold 272,000 units, 40,000 of those being the Cloudy Wolf PS3 bundle.
  90. [90]
    recap of FF titles sales over the years.... : r/FinalFantasy - Reddit
    May 28, 2025 · Final Fantasy VII - 14.10 million. Final Fantasy VIII - 9.60 million+ ... Also, FFXII TZA age alone had over 6 mil sales at least, and when ...Final Fantasy VII Rebirth charts at #3 on the US Top 20 for January ...Final Fantasy VII Remake Intergrade & Rebirth - Tracking Steam SalesMore results from www.reddit.com
  91. [91]
    Final Fantasy VII Ever Crisis was downloaded 9 million times in a year
    Sep 19, 2024 · French developer Don't Nod announced that its revenue surged to €7 million in the first half of 2025, up from €1.8 million in the corresponding ...
  92. [92]
    FINAL FANTASY VII EVER CRISIS - GACHAREVENUE
    Rating 4.3 (191,641) Track FINAL FANTASY VII EVER CRISIS revenue data, statistics, and performance across different regions. Detailed analytics for this popular gacha game.
  93. [93]
    Very Good Final Fantasy VII Cosplay - Kotaku
    Very Good Final Fantasy VII Cosplay · Art shows FF9 characters fighting in Alexandria. Culture News · Culture News. Development Of FF7 Remake Part 3 And Kingdom ...
  94. [94]
    Final Fantasy VII FanFiction Archive
    Games: Final Fantasy VII fanfiction archive with over 41041 stories. Come in to read, write, review, and interact with other fans.
  95. [95]
    Cosplay Finds - Japan Powered
    Apr 12, 2011 · Kefka cosplay and Terra cosplay seem the most popular ... Final Fantasy VII cosplay around with Advent Children and the game's general popularity.
  96. [96]
    Twenty Years of Advent Children - Medium
    Jun 25, 2025 · FFVII brought the FF series into the 3D era, aided in the success of the PlayStation, and helped to blur the line between video games and movies ...
  97. [97]
    Lesson 02: CG Anime - Behind the Anime - WordPress.com
    Nov 18, 2011 · CG Anime Films: Final Fantasy: The Spirits Within, 2001; Appleseed, 2004; Final Fantasy VII: Advent Children, 2005; Robotech: The Shadow ...
  98. [98]
    Kingdom Hearts: 10 Best Final Fantasy Character Appearances ...
    Mar 16, 2025 · Overall, Cloud Strife is the most influential crossover character to appear in the Kingdom Hearts series, and fans are thankful that he appeared ...
  99. [99]
    Final Fantasy - crossovers and collaborations | Just Video Games
    Nov 1, 2024 · Kingdom Hearts has probably one of the biggest crossovers with Final Fantasy with many characters, items and general themes from Final Fantasy ...
  100. [100]
  101. [101]
    What happened to Square Enix's 20-year plan to make titles for the ...
    Rating 87% (126) Jun 20, 2021 · If I'm not mistaken, Square Enix had previously announced a 20-year project for the Compilation of Final Fantasy VII. That implied, if the ...
  102. [102]
    Examining Final Fantasy VII's Remake and Rebirth: A Living Legacy
    Feb 20, 2025 · This article will give a breakdown of how the original Final Fantasy VII compilation was created and its reception before moving onto an examination of the ...
  103. [103]
    “FINAL FANTASY VII Day” 2025 Special! Cloud Over the Years
    Jan 31, 2025 · Officially designated in 2022, FINAL FANTASY VII Day takes place on January 31 and celebrates the Japanese release of the original FFVII. Twenty ...
  104. [104]
  105. [105]
    Final Fantasy VII Modding with 7th Heaven, a Guide | Let's mosey
    Oct 8, 2023 · There are a lot of mods for this game. Mods that change up the gameplay and combat, that replace the UI, that change character models, that add voice acting,
  106. [106]
    KupoCon - The FINAL FANTASY fan event. | Made by fans, for fans.
    Pom Voyage - Montreal. October 25-26, 2025 ; MegaPom - London. February 14-15, 2026 ; TBA - Vancouver. November 7-8, 2026 ...Info · News · Events · Reviews
  107. [107]
    Kitase Clarifies Final Fantasy VII Remake's Compilation Canonicity
    Mar 5, 2020 · ... continuity. Patreon: https://www.patreon.com/TheNightSkyPrince Twitch: Twitch.tv/TheNightSkyPrince Join our Facebook group, ULTIMA: Square Enix ...Missing: scope | Show results with:scope