Fact-checked by Grok 2 weeks ago

Grid Autosport

Grid Autosport is a simulation video game developed and published by , serving as the third main installment in the Grid series. Released on June 24, 2014, in and June 27, 2014, in for Microsoft Windows, , and , the game emphasizes authentic experiences through realistic handling, dynamic , and a career mode where players progress as hired drivers across professional racing teams. The gameplay centers on five core racing disciplines—Open-Wheel, Touring Cars, , Tuner, and Endurance—each featuring dedicated series, events like time attacks and drifts, and strategic elements such as tire management and rival takedowns. Players compete on over 100 routes spanning 22 global locations, including circuits like Spa-Francorchamps and street courses in , piloting a diverse roster of more than 60 contemporary and classic high-performance vehicles, from the to the Ford GT40. Multiplayer modes included online races via RaceNet, with customizable cars and team-based competition (until the online servers were shut down on November 8, 2025), while the career structure allows specialization in preferred disciplines or broad conquests to build reputation and sponsorships. Following its initial launch, Grid Autosport received ports to additional platforms, including and in 2017 by , Linux and macOS in 2015, and in 2019, adapting the full experience with touch controls and scalable difficulty for mobile and handheld play. The game was praised for its return to simulation-focused roots compared to predecessors, earning scores around 75-84 across platforms, highlighting strong physics and content depth despite some criticism of dated graphics. Downloadable content, such as the "Best of British" pack adding UK-engineered cars, expanded the roster post-launch.

Gameplay

Career Mode

Grid Autosport's career mode serves as the core single-player experience, enabling players to start as an aspiring rookie racer and advance toward professional status across a structured progression system. The mode is divided into five primary disciplines—Street Racing, Tuner, Touring, Endurance, and Open-Wheel—each representing distinct racing styles and requiring players to complete seasons within them to build expertise. Players can focus on specializing in one discipline at a time or alternate between them after finishing a season, with the ultimate goal of qualifying for the Grid Championship Series by achieving sufficient levels in all five areas. This structure spans over 100 routes set in 22 diverse environments worldwide, emphasizing a narrative of team development and rank climbing through performance-based offers from racing teams. Customization options in career mode cater to varying skill levels, allowing players to adjust difficulty settings such as AI aggressiveness, steering assists, braking aids, traction control, and the visibility of racing lines to balance realism and accessibility. Higher difficulty selections yield greater rewards, encouraging experienced players to disable assists for a more simulation-like challenge, while beginners can enable them to focus on learning tracks and strategies without frustration. These settings are set at the outset of the career and influence overall progression, ensuring the mode remains approachable yet demanding. Progression mechanics revolve around earning experience points (XP) in each , accumulated through strong qualifying positions, finishes, and outperforming rivals, which in turn unlocks new events, vehicle options, and performance upgrades. As players accumulate XP, they level up within disciplines—reaching milestones like level 8 for advanced championships—and gain access to better team contracts that enhance reputation and resources for further advancement. This system promotes strategic decision-making, such as accepting team offers that align with long-term goals, while credits earned from events allow for minor customizations without overshadowing the core racing focus. The career mode incorporates varied event types tailored to each discipline's progression, including high-stakes sprint races in and Touring series that emphasize wheel-to-wheel on urban and circuit tracks. Endurance events, particularly in night-time settings, introduce strategic elements like tire wear management over longer durations using GT cars and prototypes. Tuner competitions feature specialized challenges such as drift trials, where players execute precise slides to score points in knockout formats, alongside time attack sessions with modified vehicles. These events collectively drive the narrative of rising through the ranks, culminating in the prestigious series that draws from mastery across all disciplines.

Driving Disciplines

Grid Autosport features five distinct driving disciplines, each offering unique racing styles, rules, and physics behaviors that emphasize different aspects of motorsport simulation. These categories—Touring, Endurance, Open Wheel, Tuner, and —shape the game's handling dynamics, with variations in contact allowance, environmental factors, and to replicate real-world racing challenges. The Touring discipline focuses on production-based saloon cars competing on circuit tracks, where full-contact is permitted, encouraging aggressive and strategic bumping to gain positions without severe penalties for minor collisions. Handling in Touring events emphasizes balanced and power delivery, with a model that simulates wear on components like and brakes from repeated impacts, potentially leading to reduced stability if not managed. This discipline influences race strategies by rewarding bold moves in multi-race championships, often featuring reverse starts for the second race to promote competitive positioning from the outset. Endurance events involve long-distance races, typically at night, using GT-style vehicles on extended circuits, where wear and consumption play critical roles in performance. Players must monitor degradation, which accelerates with aggressive acceleration or cornering, necessitating smooth driving to preserve grip; management requires conserving throttle to avoid unnecessary pit stops for refueling. The damage model here includes wear from prolonged use, such as fading or overheating engines, alongside collision effects that can force unscheduled repairs. Strategies revolve around timing for changes and top-ups, balancing speed with resource conservation to outlast opponents in races that can span multiple hours in simulated time. Open Wheel racing simulates formula-style open-cockpit cars on high-speed circuits, prioritizing precision and clean driving lines with strict no-contact rules that penalize collisions heavily through time additions or disqualifications. Physics variations highlight lightweight with high , making braking points and speeds crucial, while wear is minimal outside endurance-style variants, allowing focus on consistent lap times. Damage primarily affects and from even light impacts, altering handling predictability. Race strategies emphasize qualifying performance for advantages in multi-lap events, where is risky due to narrow margins for error. For example, vehicles like Formula 3 cars exemplify the discipline's emphasis on agility. The Tuner discipline utilizes modified street cars for time attack and drift events, where handling shifts toward rear-wheel-drive dynamics with tunable setups for oversteer and power slides. In drift modes, judged maneuvers score points based on angle, speed, and proximity to clipping zones, with no direct opponents but physics that reward control to sustain slides without ; tire wear increases rapidly during prolonged drifts due to sidewall . Damage models account for modifications failing under , impacting drift consistency. Strategies involve chaining drifts for maximum points in scored runs, differing from circuit racing by focusing on individual performance rather than positional battles. Street Racing takes place on urban circuits with production-derived cars, allowing aggressive contact and close-quarters passing, which amplifies the damage model's collision effects like punctures or issues from strikes. Handling features heightened risk from tight corners and traffic-like obstacles, with minimal wear emphasis but conservation aiding longer stints without pits. Rules permit bumping to unsettle rivals, contrasting cleaner disciplines. This influences strategies toward fearless overtakes and quick recoveries from minor incidents, often in single-race formats without qualifying to heighten immediacy.

Vehicles

GRID Autosport includes 79 licensed vehicles from renowned manufacturers such as , , , , and . These vehicles are officially licensed, featuring accurate exterior designs and liveries that mirror their real-world counterparts to enhance authenticity in the racing . The cars are organized into five primary disciplines—Touring Cars, , Open Wheel, Tuner, and Street—each with vehicles tailored to specific racing styles and performance tiers. For instance, the Focus ST appears in the discipline as a Category C entrant, while the represents a high-performance Formula Hybrid option in Open Wheel racing. Other examples include the GT3 in for and the Chevrolet Camaro SS in Tuner for events. This categorization allows players to experience diverse handling dynamics, from the balanced grip of touring saloons to the raw power of open-wheel racers. Performance characteristics span a broad spectrum to reflect real-world variety, with horsepower ranging from around 200 hp in entry-level tuners like modified hot hatches to over 900 hp in prototype vehicles such as Le Mans-style endurance racers. Top speeds vary accordingly, reaching upwards of 220 mph (354 km/h) for hypercars and prototypes in unrestricted configurations. The game's physics modeling emphasizes realistic behaviors, including , grip, and aerodynamic effects, though tuned for engaging rather than pure accuracy. Players can customize through paths that enhance core attributes, including modifications for increased power output, selections for improved traction and durability, and aerodynamic adjustments like spoilers or diffusers for better stability at high speeds. These are discipline-specific and progressively unlockable, allowing fine- to suit track conditions or driving preferences while maintaining ties to real-world tuning principles.

Circuits

Grid Autosport includes 22 circuits spread across 12 countries, blending renowned real-world racing venues with fictional urban and purpose-built tracks to provide diverse environments. Real-world locations draw from established circuits in , , , and the , such as Spa-Francorchamps in , Brands Hatch in the , and Sepang International Circuit in , while fictional additions like the Okutama circuit in and the Autsport Speedway offer unique layouts inspired by global motorsport themes. These tracks total over 100 route variations, enabling players to experience a wide array of challenges without repetitive racing lines. Circuit designs incorporate multiple layout options to enhance replayability and strategic depth, including full-length configurations, shortened or variants, and reversed directions that alter braking points and opportunities. For instance, Spa-Francorchamps features its iconic full with high-speed straights like the Kemmel Straight, demanding precise handling at over 300 km/h, alongside a shorter sportscar layout that emphasizes tighter corners such as Pouhon. Similarly, the in the United States offers , , and routes, with reversals introducing uphill climbs and off-camber turns that test vehicle stability. Night racing is available on select tracks, including in the UAE and in , where reduced visibility heightens the risk of errors in low-light sections like the stadium area at Hockenheim. Fictional urban routes, such as the , replicate tight, winding cityscapes with changes and narrow chicanes that reward agile vehicles suited to cornering, contrasting the wide, flowing layouts of traditional circuits like Motor Speedway's oval and road course. Environmental conditions remain consistent across sessions, with all tracks set in dry weather to focus on grip and track evolution through tire wear, though day and night cycles on compatible circuits affect and headlight usage, simulating real-world visibility challenges without variable . This setup emphasizes the physical demands of each venue, from the endurance-testing long straights at Monza-inspired elements in other games but here realized through tracks like in , where the 6.2 km circuit's walls and crests require unwavering focus.

Multiplayer Features

Grid Autosport features a dedicated online multiplayer mode that supports up to 12 players in both ranked and unranked races, spanning all driving disciplines such as , , and open-wheel events. Players can join quick matches or create custom lobbies, allowing selection of specific tracks, vehicle classes, and race parameters to tailor competitive sessions. This mode emphasizes real-time player-versus-player racing, with options for AI fillers to populate incomplete lobbies and mechanics like damage repair costs deducted from in-game earnings to promote clean driving. Local multiplayer is available via split-screen for up to two players on console versions, enabling head-to-head races without an connection. Custom race creation tools extend to this mode, permitting players to configure events, select tracks from the game's circuit roster, and choose vehicles from unlocked garages for personalized competitions. Global leaderboards, powered by the RaceNet online service, track player performance through metrics including total wins, individual lap times, and discipline-specific scores to foster ongoing competition. Weekly RaceNet challenges provide additional ranked , where top performers earn experience points and climb seasonal rankings. is limited, with compatibility restricted to PC variants (Windows, macOS, ) among themselves and separately to /Android mobile versions, but excluding connections between consoles and other platforms. At launch in 2014, players reported server stability issues, including difficulties joining sessions due to connection errors and matchmaking restrictions tied to impact ratings.

Development

Announcement and Concept

Grid Autosport was officially announced by on April 22, 2014, through a that highlighted the game's intent to return to the simulation-focused roots of the original and its predecessors, diverging from the more arcade-style direction of released the previous year. The announcement positioned the title as a "pure " for experienced players, stripping away extraneous features to emphasize core racing authenticity and excitement. Under the leadership of Senior Executive Producer Clive Moody, the design philosophy centered on recreating the feel of professional , blending realistic handling with accessible gameplay to approximate the experience of a real . Key conceptual decisions included a commitment to a premium, complete package without microtransactions, a deepened career mode allowing players to progress through structured racing seasons and disciplines, and extensive consultations with the GRID community, professional drivers, and experts from magazine to ensure accurate vehicle physics and track behaviors. Pre-release activities included internal testing phases during early development and a public demo showcased at in June, where attendees could sample the game's handling and career progression . These efforts helped refine the title ahead of its launch later that month.

EGO Engine Implementation

Grid Autosport was developed using ' proprietary EGO 3.0 engine, which provided enhancements in visual rendering and simulation capabilities compared to prior iterations. The engine supported improved particle effects, such as smoke and debris with added shadows via Adaptive Volumetric Shadow Maps (AVSM), contributing to more immersive environmental interactions during races. Dynamic lighting was achieved through () implementation with programmable blending, allowing for realistic sunlight and floodlight illumination without over-darkening scenes, as noted by ' rendering lead Richard Kettlewell. In terms of physics simulation, the EGO 3.0 engine incorporated advanced tire modeling that simulated fall-off, wear, and deformation under load, providing players with tactile feedback on traction limits—particularly in events where tire degradation becomes a strategic factor. Aerodynamic modeling was refined to include variable effects, especially for open-wheel vehicles, where increased came at the cost of reduced top speeds, balancing realism with accessible handling. Collision detection integrated with a comprehensive system, affecting vehicle components like gears and , though the focus remained on circuit racing rather than extreme deformation. The engine was optimized to run on last-generation consoles like the and , targeting consistent frame rates around 30 with detailed environments, while the Xbox 360 version exhibited slightly more polished particle effects. On PC, it supported higher resolutions and scalable graphics, leveraging processors for features like via PixelSync, enabling smooth performance even on mid-range hardware such as an Intel HD 4000 GPU at over 25 on medium settings. A key technical feature powered by the EGO 3.0 engine was the Flashback rewind mechanic, which allowed players to reverse recent race events—now dynamically adjusting AI and environmental actions in both forward and backward directions for more realistic corrections—limited to a set number of uses per event to maintain challenge.

Audio Design

The audio design of Grid Autosport emphasizes realism and immersion through meticulously recorded vehicle sounds, curated music, professional voice work, and spatial audio elements. Codemasters' sound team captured engine noises using up to 16 DPA microphones attached to real cars, including models like the d:dicate 4011ER for high sound pressure levels and d:screet SC4062 miniatures for precise placements around the vehicle body. These recordings ensure authentic reproduction of engine revs, exhaust pops, and crackles, with dynamic layering based on RPM variations and surface interactions such as tarmac grip or gravel displacement. Tire squeals, for instance, provide auditory feedback on traction limits during braking, enhancing player awareness of handling dynamics without relying solely on visuals. The game's soundtrack, composed by Ian Livingstone in collaboration with Phonat, blends electronic beats for high-energy races and menus with orchestral swells in replay sequences, creating a rhythmic backdrop that complements the racing intensity. Replay themes incorporate symphonic elements to evoke drama during post-race analysis, while electronic motifs drive the lobby and loading screens. This dual style supports the game's shift between structured career progression and adrenaline-fueled competition, avoiding repetitive loops by varying tempo with on-track action. Voice acting in career mode features a professional driver persona through race engineer narration by Paul Dean-Kelly, who delivers tactical guidance on vehicle setup and race strategy. Commentary is provided by Duncan Hill alongside Peter Carlson, offering authentic race calls that simulate real broadcasts and immerse players in the professional racing environment. These elements tie directly into career progression, with voiced team interactions reinforcing the narrative of rising through racing disciplines. Positional 3D audio implementation enhances spatial awareness, routing sounds like tire squeals, engine roars from rival cars, and crowd cheers to specific directions based on the player's viewpoint and position. This setup, leveraging the engine's capabilities, allows for dynamic environmental cues—such as amplified exhaust notes during overtakes or muffled crowd noise on straights—fostering a of presence in varied scenarios from street circuits to endurance tracks.

Release

Launch Platforms and Dates

Grid Autosport launched on June 24, 2014, in and June 27, 2014, in Europe for the , , and Microsoft Windows platforms. The game was developed and published by , with availability in both physical retail copies and digital downloads through platforms such as the , , and . The standard edition retailed for $49.99 USD across all launch platforms. A day-one Limited Black Edition was offered, featuring exclusive content including the Coupe Black Series car, five White Ravenwest , and 20 additional online patterns for enhanced . In its debut week in the UK, Grid Autosport entered at number seven on the all-format sales chart, as the second-highest new entry of the week, behind . Platform breakdowns showed the Windows PC version leading with about 65% of sales, followed by at 21% and at 14%, highlighting stronger initial performance on PC compared to consoles.

Subsequent Ports

Following the initial 2014 releases on Windows, , and , Grid Autosport saw ports to additional platforms beginning in late 2015. handled the macOS and versions, which launched on December 10, 2015, via , preserving the game's core simulation-style racing while adapting to these operating systems for native performance. In 2017, ported the game to devices, releasing it on November 27 for and as a premium title priced at $9.99, with no in-app purchases. The version was optimized for hardware, featuring scalable graphics settings to balance visual fidelity and performance on devices like the and later models, alongside intuitive touch controls including tilt steering, on-screen arrows, and for acceleration and braking precision. Support for MFi-certified controllers was also included, allowing players to connect external hardware for a more traditional racing experience. The Nintendo Switch port, developed by Feral Interactive, arrived on September 19, 2019, bringing the full career mode and discipline-based to the hybrid console with adjustments for portable play, such as refined controls and reduced graphical details for smooth frame rates in handheld mode. A major update on July 30, 2020, introduced online multiplayer for up to eight players, alongside local multiplayer enhancements and VR support, expanding the game's social features on the platform. Further firmware compatibility patches in June 2025 ensured the title runs on the 2 successor hardware, addressing startup issues without altering core content. Feral Interactive extended the mobile reach with an release on November 26, 2019, also as a premium $9.99 download requiring Android 9.0 or later and approximately 3.9 GB of storage. Like the version, it incorporated touch-optimized controls with options for tilt, , and customizable on-screen layouts, plus full controller compatibility for devices, though graphical fidelity was scaled down for mid-range smartphones to maintain 30 gameplay. Ongoing patches through 2025, including a June 16 update, focused on compatibility fixes for newer Android versions and device optimizations, ensuring continued support without adding new content.

Downloadable Content

Codemasters released a Season Pass for GRID Autosport shortly after launch, providing access to eight content packs that expanded the game's roster of vehicles, tracks, and modes at a discounted price compared to individual purchases. The pass included three car packs—Best of British, Coupé Style, and —each adding four new vehicles to various racing disciplines, such as the and in the Best of British pack, enhancing the career mode with additional high-performance options across touring and categories. Complementing these were three mini-expansions: the Sprint Pack, which introduced point-to-point sprint races on 24 new routes across circuits like California Coast and for fast-paced urban-style racing; the Touring Car Legends Pack, featuring classic British touring cars and 10 routes at and ; and the Drag Pack, adding a dedicated mode with three custom strips at locations including and . These expansions integrated seamlessly into the single-player career, unlocking new championships and events that prolonged player engagement by diversifying race types and introducing historical vehicles like the RS500 . Individual DLC packs were priced between $2.99 for car packs and $9.99 for mini-expansions on consoles and PC, with the Season Pass available for $19.99, though availability varied by platform following the game's delisting from some stores in 2020. On mobile versions ported by , most DLC packs—including the Best of British, Sprint, Drag, and others—were offered as free downloads to broaden accessibility, though the paid Boost Pack provided a 50% XP multiplier for career progression at around $4.99. support remained limited compared to consoles, with no additional paid expansions beyond the base content integrations, but the platform received ongoing compatibility updates for newer devices. Online services for the game on original platforms are scheduled to end on March 16, 2026. Post-launch, Codemasters issued several free updates addressing balance adjustments, such as tuning car handling and AI behavior, alongside minor additions like 2014-era vehicle liveries and multiplayer stability improvements for online lobbies supporting up to 12 players. These patches, combined with DLC integrations, extended multiplayer features through cross-discipline races and seasonal events until 2017 on original platforms, while mobile and Switch ports saw enhancements for controller support and performance optimizations as late as July 2025. Overall, the downloadable content significantly bolstered the game's longevity, adding over 20 new vehicles and dozens of routes that enriched the career narrative with specialized series, encouraging players to explore beyond the base game's 100+ events.

Reception

Critical Reviews

Grid Autosport received generally positive reviews from critics upon its initial release, with aggregate scores of 75/100 on for the PC version and 75/100 for the and versions. Reviewers frequently praised the game's realistic vehicle handling and physics model, which provided a satisfying experience compared to its arcade-leaning predecessor. The career mode was highlighted for its depth, allowing players to progress through various disciplines such as touring cars, open-wheel , and endurance events, evoking the simulation roots of earlier titles in the series. For instance, awarded the game an 8.3/10, commending its return to "proper motor racing" with strong AI and a focus on professional racing authenticity. Critics noted some shortcomings, particularly the dated graphics on and hardware, which failed to fully leverage the era's capabilities despite solid art direction. The absence of a simultaneous launch on current-generation consoles like was also lamented, limiting its visual and performance potential at debut. Additionally, some events were described as repetitive, with formulaic race structures that occasionally undermined the variety of disciplines offered. The Nintendo Switch port, released in 2019, earned an aggregate score of 80/100 on and an 8/10 from Nintendo Life, which appreciated its portability and inclusion of all original content plus , making it a strong option for on-the-go racing simulation. However, the review pointed out control compromises in handheld mode, such as imprecise digital braking and acceleration via buttons, which could lead to handling issues without assists enabled. Mobile versions similarly received praise for accessibility but faced similar input limitations on touchscreens.

Sales and Impact

Grid Autosport achieved commercial success shortly after its 2014 launch. The game's ports to additional platforms, including macOS, , , and mobile devices, further boosted its reach and sales. The port, released in 2017 by , surpassed units sold by mid-2018. Player engagement has remained steady over the years, particularly through dedicated communities on platforms like and . On , the game continues to attract concurrent players as of late 2025, with recent activity reflecting ongoing interest despite its age. Switch owners maintain active online groups and forums for multiplayer racing and discussions, with posts indicating regular play sessions into 2025. The PC version supports a vibrant scene, where enthusiasts create graphics overhauls, camera mods, and custom content via sites like and ModDB. The title's influence on the Grid series is evident in its refinement of the sim-arcade balance, serving as a bridge to the 2019 reboot, , which built on Autosport's emphasis on accessible yet realistic handling and diverse racing disciplines. It earned recognition as GamesRadar's Best of , highlighting its critical impact within the genre. In terms of legacy, Grid Autosport contributed to ' strong portfolio of racing titles, which played a role in the studio's $1.2 billion acquisition by in 2021, ensuring the continued preservation and development of the intellectual property under EA's ownership.

References

  1. [1]
    GRID: Autosport (2014) - MobyGames
    May 23, 2015 · Releases by Date (by platform). 2014 (PlayStation 3); 2014 (Windows); 2014 (Xbox 360); 2015 (Linux); 2015 (Macintosh); 2016 (Tomahawk F1); 2017 ...
  2. [2]
    GRID AUTOSPORT - Codemasters - Racing Ahead
    GRID Autosport features over 100 routes across 22 incredible locations and the world's most exciting contemporary and classic high-performance racing cars.
  3. [3]
    GRID™ Autosport for Nintendo Switch - Feral Interactive
    GRID™ Autosport is the first full-on racing simulator for Nintendo Switch, engineered to deliver an irresistible mix of high-speed thrills, believable handling, ...
  4. [4]
    GRID™ Autosport for mobile - Feral Interactive
    Ignite your high-speed career as a pro-racer in GRID Autosport, engineered to deliver an irresistible mix of simulation handling and arcade thrills. © 2014-2021 ...
  5. [5]
    GRID Autosport Reviews - Metacritic
    Rating 75% (35) Platforms: Xbox 360; PlayStation 3; PC; iOS (iPhone/iPad); Nintendo Switch. Initial Release Date: Jun 24, 2014. Developer: Codemasters. Publisher: Codemasters.
  6. [6]
    GRID Autosport Review - GameSpot
    Rating 6/10 · Review by John RobertsonFeb 4, 2015 · Grid Autosport is often too ambitious for its own good, resulting in a diverse but inconsistent racer.
  7. [7]
    Grid Autosport is the Codemasters racing game you've been waiting ...
    Apr 22, 2014 · It's called Grid Autosport, and in many ways it feels like a response to some of the negative feedback met by Grid 2 some 12 months ago. There ...
  8. [8]
    GRID™ Autosport for mobile - Feral Interactive
    Disciplines · Tuner · Touring · Endurance · Open wheel · Street · Party mode.
  9. [9]
    GRID: Autosport mechanical & collision car damage detailed in new ...
    May 7, 2014 · GRID: Autosport's damage mechanic was outlined in full, starting with general wear-and-tear, which will see your car's individual parts lose performance over ...
  10. [10]
    GRID Autosport Discipline Focus - Endurance - Bsimracing
    May 23, 2014 · GRID Autosport will feature a five Autosport disciplines ranging from Drifting and street races to your genuine circuit races. in a previous ...
  11. [11]
    Grid Autosport Review - IGN
    Rating 8.3/10 · Review by Luke ReillyJun 24, 2014 · Autosport makes some odd missteps with its low-quality cabin view and its flawed endurance racing, and it lacks the customisation options that ...Missing: career | Show results with:career
  12. [12]
    Discipline Focus // Open Wheel // GRID Autosport - YouTube
    Jun 4, 2014 · This is racing at its finest, where the optimal racing line and braking points are worth valuable tenths of a second. Unlike the Touring Car ...
  13. [13]
    Discipline Focus // Tuner // GRID Autosport - YouTube
    Jun 12, 2014 · The Tuner discipline will test your throttle management skills to the limit in Drift events, ask you to thrash Muscle cars and get fast and ...
  14. [14]
    'GRID Autosport' offers 5 styles of racing - Autoweek
    Jul 1, 2014 · “Autosport” has one of the best career modes we've ever played in a racing game, moving through five disciplines of motorsport including touring, endurance, ...
  15. [15]
    Vehicles/Cars list for GRID Autosport - IGCD.net
    1996 Top Secret Supra · 2008 Ford F-450 · 2008 Dodge Viper · 1980 Datsun 720 · 2010 Zenvo ST1 · 1994 Volvo 850 Estate · 2010 Volkswagen Golf R · 2006 Subaru ...Playable vehicle · French · Tracks/Places
  16. [16]
    GRID Autosport - Gamevice Blog
    Dec 6, 2017 · You'll be driving on these tracks in a variety of real-world licensed cars, for that added dose of realism. Grid screenshot Real cars with ...Missing: vehicles | Show results with:vehicles<|control11|><|separator|>
  17. [17]
    Codemasters confirms GRID Autosport's complete car roster
    Jun 4, 2014 · News Codemasters confirms GRID Autosport's complete car roster ; Cat C Touring Cars (Tier 1). Ford Focus ST Touring Car. BMW 320 Touring Car.
  18. [18]
    GRID Autosport/Vehicles - GRID-TOCA Wiki - Fandom
    Vehicles in GRID Autosport are grouped into five disciplines, each representing a unique form of racing with distinct handling characteristics.
  19. [19]
    GRID Autosport Benchmarked - NotebookCheck.net Reviews
    Jul 6, 2014 · GRID Autosport is based on Codemasters' own EGO engine (now in version 3), which has seen many improvements and optimizations over the years.<|control11|><|separator|>
  20. [20]
    Comprehensive Car Guide for Grid Autosport + DLC Cars
    Jul 6, 2014 · This guide will have a detailed explaination of each car's strength and weaknesses as well as their handling characteristic.Missing: horsepower | Show results with:horsepower
  21. [21]
    GRID: Autosport full track list revealed - TheXboxHub
    Jun 2, 2014 · There are 22 locations in all, and when you throw in the various routes available for each location, you'll find more than 100 variations to race on.
  22. [22]
    Buy GRID Autosport | Xbox
    6–7 day deliveryExtensive multiplayer options include clan-style Racing Clubs for online team competition, new challenges every week powered by RaceNet plus 2 player split- ...
  23. [23]
    Beginners guide to Multiplayer :: GRID Autosport General Discussions
    Jun 28, 2014 · Grid Autosport multiplayer introduces using your earnings to pay for done damage to your car. This makes you wonder, should you drive ...
  24. [24]
    GRID™ Autosport - manual - Feral Interactive
    The vehicles in GRID™ Autosport are categorized into five disciplines: Touring, Endurance, Open-Wheel, Tuner and Street. Each discipline represents a unique ...
  25. [25]
    GRID Autosport - PCGamingWiki PCGW - bugs, fixes, crashes, mods ...
    Sep 5, 2025 · GRID Autosport is a singleplayer and multiplayer racing game developed and published by Codemasters. It is part of the GRID sub-series of the TOCA video game ...
  26. [26]
    Can't play online multiplayer :: GRID Autosport General Discussions
    Jun 28, 2014 · When I choose the custom match option, it says: "There are no sessions available for you to join, this might be due to your impact rating."Multiplayer racing line is dumb :: GRID Autosport General DiscussionsMultiplayer online issue :( :: GRID Autosport 総合掲示板More results from steamcommunity.com
  27. [27]
    Back To TOCA: GRID Autosport Announced | Rock Paper Shotgun
    Apr 22, 2014 · Codemasters manage to avoid the phrase 'going back to our roots' when describing the newly announced follow-up, GRID Autosport, but a ...
  28. [28]
    GRID Autosport Strips Down to its Racing Roots - IGN
    Apr 22, 2014 · GRID Autosport Strips Down to its Racing Roots. Codemasters crafts a pure racer for seasoned speedsters. MATT CABRAL Avatar. By MATT CABRAL.
  29. [29]
    Grid Autosport: Codemasters' plan to re-tune the racing genre
    Apr 28, 2014 · Amid stiff international competition, one of Britain's oldest studios is jostling to remain a major driving force on the race track.
  30. [30]
    Codemasters reveals GRID Autosport - GameConnect
    Apr 22, 2014 · In developing GRID Autosport, Codemasters consulted extensively with the GRID Community, professional racing drivers and the racing experts from ...Missing: collaboration | Show results with:collaboration
  31. [31]
    GRID Autosport Gameplay Demo - Tight Racing Action and Hairpin ...
    Jun 11, 2014 · GRID Autosport Gameplay Demo - Tight Racing Action and Hairpin Turns - E3 2014 20K views 11 years ago
  32. [32]
    GRID Autosport test GPU | Racing Simulators / Racing - GameGPU
    GRID Autosport, like GRID 2, was developed on a modified EGO engine version 3.0. EGO is a game engine, a modified version of the Neon engine used in the game ...
  33. [33]
    [PDF] CodeMasters-GRID Autosport Case Study - Intel
    The Codemasters team built the game so that it will deliver a satisfying experience on a tablet with an ultra-low voltage Intel Atom processor. The fact that ...
  34. [34]
    Interview: Kicking The Tyres Of GRID Autosport | Rock Paper Shotgun
    May 20, 2014 · Way back in 2008 it drove a path between sim and arcade, offering powerful, weighted cars in a structure that was approachable and accessible.
  35. [35]
    GRID Autosport Visual Analysis: Xbox 360 vs PS3 vs PC - GamingBolt
    Jul 7, 2014 · GRID Autosport runs on the Ego 3.0 graphics engine which till now ... The particle effects too seem to be more polished on the 360.Missing: features dynamic deformable tire deformation aerodynamic detection optimization Flashback mechanic
  36. [36]
    Autosport asphyxiation — GRID: Autosport review - GamingTrend
    Jul 8, 2014 · The Flashback function has been changed since GRID 2. Now when you reverse time, the happenings both in front and behind you change as well ...Missing: explanation | Show results with:explanation
  37. [37]
    The Need For Speed | Headliner Magazine
    The sound designers at game developer, Codemasters, chose a kit bag of DPA mics to capture the plethora of intricate sounds needed for Grid: Autosport, which ...
  38. [38]
    GRID Autosport soundtrack - RacingSoundtracks.com
    GRID Autosport Medley, Composed soundtrack · Phonat & Ian Livingstone, Race Lobby ... Composers: Stream from music services: Subcomposers: Additional info ...
  39. [39]
    GRID Autosport (Video Game 2014) - Full cast & crew - IMDb
    Cast · Julia May Brown · Julia May Brown · Front End Voice · Paul Dean-Kelly · Paul Dean-Kelly · Race Engineer. (voice) · David Rintoul · David Rintoul.Missing: narrator professional driver
  40. [40]
    GRID Autosport - All Voicelines - YouTube
    Jun 3, 2024 · 0:00:00 Prologue Race 0:00:09 Pre-Race Commentary (voiced by Duncan Hill & Peter Carlson) 1:42:31 Race Engineer #1 3:06:15 Team Manager #1 ...
  41. [41]
    Codemasters F1 Audio Team - Sound Devices
    Jun 17, 2019 · Codemasters' audio team revs up the realism with Sound Devices MixPre-6 trackside while capturing the incredible sounds of Formula One racing.
  42. [42]
    Grid Autosport coming to PS3, Xbox 360 and PC on June 24 - Polygon
    Grid Autosport — to PlayStation 3, Windows PC and Xbox 360 on June 24, ...<|control11|><|separator|>
  43. [43]
    GRID: Autosport Releases - MobyGames
    Windows ; Jun 26, 2014 Release ; End date: Jul 1, 2020 ; Published by: The Codemasters Software Company Limited ; Developed by: The Codemasters Software Company ...
  44. [44]
    PlayStation Store Update
    4.5 15K · Free deliveryJun 17, 2014 · Pre-Order GRID Autosport and receive an exclusive theme for your PS3 ... EA Sports UFC ($59.99, $69.99 Canadian). UFC. The creators ...
  45. [45]
    GRID Autosport Black Edition pre-order - Bsimracing
    May 9, 2014 · This Limited Black Edition includes access to the Mercedes-Benz SLS AMG Coupe Black Series car, as well as 5 Black Edition White Ravenwest liveries.
  46. [46]
    Sniper Elite III beats GRID Autosport to UK number one | Metro News
    Jun 30, 2014 · The Xbox 360 version took 21 per cent of sales and the PlayStation 3 was on 14 per cent. GRID Autosport was the second-highest new entry of the ...
  47. [47]
    Feral Releases GRID Autosport For Linux - Phoronix
    Dec 10, 2015 · Feral Interactive today announced the release of GRID Autosport for OS X and Linux. GRID Autosport was developed by Codemasters and released for ...Missing: port | Show results with:port
  48. [48]
    Feral Releases 'Console-Quality' GRID Autosport Racing for iPhone ...
    Nov 27, 2017 · Feral Interactive released racing game GRID Autosport for iPhone and iPad today, an iOS version of Codemasters' smash hit triple-A title.
  49. [49]
    'GRID Autosport' Review – The Best Racing Game on Mobile by a Mile
    Nov 27, 2017 · And you can even use Force Touch, which allows you to better control acceleration and braking. In terms of performance and of the mobile ...<|separator|>
  50. [50]
  51. [51]
    Grid Autosport (Switch): Software updates - Perfectly Nintendo
    Grid Autosport – Ver. ??? Release date: July 30th 2020 (North America, Europe, Japan); Patch notes: No patch notes available.
  52. [52]
    GRID Autosport Ready To Race On Switch 2 Thanks To Latest ...
    Jun 20, 2025 · The eShop game page for GRID Autosport includes the following notes: Updated 06/19/2025 - "Previously identified issues have been resolved with ...
  53. [53]
    GRID Autosport finally arrives on Android, and you can pick it up ...
    Nov 26, 2019 · Last week we learned that Feral Interactive's port of GRID Autosport would arrive on Android on November 26th, and the studio has indeed ...
  54. [54]
    GRID™ Autosport - Apps on Google Play
    Ignite your high-speed career as a pro-racer in GRID Autosport, engineered to deliver an irresistible mix of simulation handling and arcade thrills.
  55. [55]
  56. [56]
    Codemasters unveils Grid Autosport DLC plan | Eurogamer.net
    Jul 15, 2014 · Three car packs will be released: Best of British; Coupe Style; and Road & Track. And three mini-expansions are in the works, each built around a theme.
  57. [57]
    Mini-expansions and new car packs are in the works for Grid Autosport
    Jul 15, 2014 · Here are the mini-expansion themes: Sprint Pack; Touring Car Legends Pack; Drag Racing Pack. All DLC is currently scheduled to be released ...
  58. [58]
    Become a Touring Car Legend with the latest GRID: Autosport DLC
    Sep 16, 2014 · Download to receive 2 new circuits – Silverstone & Donnington Park – with 10 routes, a new Single Player Touring Car Legends Championship & 5 ...<|control11|><|separator|>
  59. [59]
    GRID Autosport Season Pass PS3 - Price $29.99 - PSprices
    Price tracking for GRID Autosport Season Pass - Current: $29.99. Get discount notifications PS3. Full price history, store comparison, best deals.
  60. [60]
    GRID™ Autosport for mobile - FAQs (Frequently Asked Questions)
    When using Arrow Touch controls, your car accelerates automatically; hold down anywhere on your screen to brake, and steer using the left and right arrows.Missing: ports | Show results with:ports
  61. [61]
    GRID™ Autosport Custom Edition - Apps on Google Play
    Rating 3.9 (12,623) · Free · AndroidJul 2, 2025 · Take the irresistible mix of simulation and arcade handling of GRID Autosport for a free test drive. Then, whenever you are ready, customise the experience.
  62. [62]
    GRID™ Autosport for mobile - FAQs (Frequently Asked Questions)
    Welcome to GRID™ Autosport for mobile. Originally developed by Codemasters Developed for Android by Feral Interactive Limited
  63. [63]
    GRID Autosport DLC plans include new cars, 'mini-expansions'
    Jun 23, 2014 · "The mini-expansions will each include a selection of new locations, some will include new cars and in some cases new game modes entirely," ...
  64. [64]
  65. [65]
    GRID Autosport Review (Switch eShop) - Nintendo Life
    Rating 8/10 · Review by Chris ScullionSep 18, 2019 · With over 100 cars and more than 25 different racing venues set over five distinct disciplines (as well as bonus DLC ones like destruction derby and drag ...
  66. [66]
    Why no PC Port? - Off-Topic - Official Forza Community Forums
    Jan 2, 2015 · In total sales just for 360, that's only 4.34 million dollars globally. ... GRID Autosport (Xbox 360). Total: 1.15 million. GRID (PC) · GRID 2 ...Missing: figures | Show results with:figures<|separator|>
  67. [67]
    'GRID Autosport' Has Sold 100k Copies on iOS at Ten Bucks a Pop ...
    Jul 26, 2018 · Feral Interactive has announced that their iOS port of Codemaster's 2014 racing game GRID Autosport ($9.99) has surpassed the 100,000 sales mark ...
  68. [68]
    GRID Autosport Steam Charts - SteamDB
    Rating 76% (8,683) Steam player count for GRID Autosport is currently 27 players live. GRID Autosport had an all-time peak of 3554 concurrent players on 26 June 2014.Missing: online | Show results with:online
  69. [69]
    grid autosport nintendo switch | Facebook
    if you want to race together in grid autosport on the nintendo switch you can invite each other in this group and race.
  70. [70]
    Grid Autosport - Nexus Mods
    A minor patch that unlocks Intel exclusive features, fixes blurry distant textures and allows for resolutions above 1080p for downsampling. Online friendly.
  71. [71]
    Mods - GRID Autosport - ModDB
    Jun 7, 2019 · Browse and play mods created for GRID Autosport at ModDB.
  72. [72]
    A GRID Series Retrospective: How the Franchise Put the Racing ...
    Oct 12, 2019 · However, the audio design goes way beyond simple engine noises. If ... GRID Autosport. Just a single year after GRID 2, a new title was ...
  73. [73]
    Grid Autosport - Wikipedia
    Grid Autosport is a 2014 racing video game developed and published by Codemasters. It was released Microsoft Windows, PlayStation 3 and Xbox 360
  74. [74]
    Electronic Arts and Codemasters Establish a New Global ... - EA IR
    Feb 18, 2021 · Electronic Arts Inc. Completes Acquisition of Codemasters Group Holdings plc Combining the Top-tier Talent and Expertise Across Codemasters ...
  75. [75]
    EA completes $1.2bn Codemasters acquisition and hopes to ...
    Feb 18, 2021 · EA has completed its acquisition of UK racing specialist Codemasters for $1.2 billion. It means the FIFA and Battlefront publisher has added F1, Project CARS, ...