Fact-checked by Grok 2 weeks ago

InnoCentive

InnoCentive is a pioneering and platform that connects organizations facing complex challenges in science, , business, and humanitarian efforts with a global network of independent solvers through online contests offering cash prizes, typically ranging from $10,000 to over $1 million per solution. Headquartered in , with an EMEA office in , the platform enables "seekers"—such as corporations, governments, nonprofits, and universities—to post technical and non-technical problems, drawing on diverse expertise to accelerate discovery and problem-solving outside traditional R&D silos. Since its inception, InnoCentive has facilitated over 2,500 challenges, awarded more than $60 million to solvers worldwide, and cultivated a solver community exceeding 700,000 members (as of 2025), with over 58% holding advanced degrees like master's or PhDs from more than 200 countries. The company traces its origins to 2000, when it began as an internal initiative called e.Lilly at pharmaceutical giant Eli Lilly and Company, aimed at crowdsourcing R&D ideas to address drug development bottlenecks. In 2001, it spun off as an independent entity, launched by Jill Panetta, Jeff Hensley, Darren Carroll, and Alpheus Bingham, with the idea originating from Bingham and Aaron Schacht, with initial seed funding from Eli Lilly, marking one of the earliest examples of structured open innovation platforms. Early milestones included a partnership with the Rockefeller Foundation in 2007 to launch nonprofit challenges, achieving an 80% solution success rate, and high-profile contests such as the $1 million Prize4Life award in 2009 for ALS research advancements and solutions for oil spill cleanup inspired by the 1989 Exxon Valdez disaster. InnoCentive expanded to serve clients like NASA, DARPA, Procter & Gamble, and Habitat for Humanity, solving problems in areas from chemical weapons detection to sustainable housing, while studies of its model highlight how solvers from outside the seeker's field often yield breakthrough results, with an overall award rate around 57%. In 2020, InnoCentive was acquired by Wazoku, a UK-based software company, for $1.3 million, integrating it into the Wazoku Crowd to combine with advanced idea tools and access to startup and expert networks. This merger has amplified its reach, incorporating over 200,000 captured innovations and enabling hybrid internal-external for enterprise clients. In June 2025, Wazoku reintroduced the InnoCentive brand to mark 25 years of and emphasize its role in global . Today, under the InnoCentive brand, it continues to emphasize ethical use, solver , and diverse participation, positioning itself as a leader in democratizing amid growing demands for collaborative problem-solving in a post-pandemic .

Overview

Founding and mission

InnoCentive's origins trace back to 1998, when Alpheus Bingham and Schacht, both executives at , conceived the idea of leveraging to address persistent R&D bottlenecks in the . Motivated by the limitations of traditional in-house , they envisioned a platform that would tap into external expertise to solve complex scientific problems more efficiently. This concept emerged from their recognition that valuable solutions often existed outside corporate walls, particularly in underserved talent pools worldwide. InnoCentive originated from Eli Lilly's internal e.Lilly initiative launched in 2000. The company was launched in 2001 as a of in , , under the leadership of Bingham and a team including Jill Panetta, Jeff Hensley, and Darren Carroll, supported by majority seed funding from the pharmaceutical giant. It became fully independent in 2005. Initially operating as a , InnoCentive focused on facilitating prize-based challenges to connect organizations facing technical hurdles with a distributed network of independent innovators, or "solvers." This structure allowed to test the model internally before broader application, marking an early foray into within the life sciences sector. At its core, InnoCentive's mission has been to democratize by bridging —typically corporations or institutions with unsolved problems—and a global community of solvers through competitive, prize-driven challenges. The emphasizes transparency, merit-based rewards, and the power of diverse perspectives to accelerate breakthroughs that might otherwise stall in siloed environments. From the outset, it targeted scientific and technical challenges in life sciences, such as and chemical processes, but soon expanded to encompass broader fields including , , and environmental technologies. This foundational approach not only addressed pharmaceutical R&D inefficiencies but also laid the groundwork for a scalable model of collaborative problem-solving.

Current ownership and operations

InnoCentive was acquired by the UK-based company Wazoku in July 2020, becoming integrated into Wazoku's broader idea management platform while retaining its distinct InnoCentive branding for activities. In June 2025, Wazoku reintroduced the InnoCentive brand to highlight its role in the expanding landscape, coinciding with the platform's 25th anniversary since its inception. The company maintains its worldwide headquarters in , with an EMEA headquarters in , , and employs approximately 26 to 32 staff members as of late 2024. InnoCentive operates as a secure, streamlined platform featuring intuitive interfaces that enable organizations to post challenges and receive solutions from a global network of solvers.

History

Origins at Eli Lilly (1998–2001)

In 1998, Alpheus Bingham and Aaron Schacht, both executives at , realized the potential of "broadcast search" as a method to tackle unsolved R&D challenges by drawing on underutilized scientific talent beyond the company's internal teams. This concept emerged during a brainstorming session inspired by discussions on complex systems and innovation networks, highlighting how traditional local-search approaches in pharmaceutical R&D often overlooked diverse external expertise. Bingham, serving as vice president of strategy for Lilly Research Laboratories, and Schacht, a key collaborator in , envisioned broadcasting specific technical problems to a global pool of to elicit innovative solutions more efficiently. From 1999 to 2000, Bingham and Schacht led the development of an initial platform within as an internal tool to test broadcast search for pharmaceutical challenges. The focused on posting anonymized R&D problems—such as molecular synthesis or biological assays—to external solvers, offering cash prizes for viable solutions while protecting through non-disclosure agreements. Early pilots demonstrated the approach's viability by resolving select internal bottlenecks faster than conventional methods, validating the idea that peripheral experts could provide breakthroughs unattainable through in-house efforts alone. By 2000, recognized the broader applicability of the platform across industries and decided to spin it off as an independent venture to maximize its impact. The company officially incorporated InnoCentive on December 31, 1999, as a pre-spin-off entity under its e.Lilly incubator, with Bingham transitioning to chairman. The platform launched publicly in 2001, backed by seed funding from , which provided initial operational support and channeled pharmaceutical challenges to build the solver network. This early phase established InnoCentive's core model of connecting seekers with solvers, emphasizing prize-based incentives to drive targeted innovation in and development.

Independence and early growth (2002–2019)

Following its spin-off from Eli Lilly in 2005, backed by investments from Spencer Trask & Company, InnoCentive established itself as an independent organization focused on open innovation through crowdsourcing. The company relocated its headquarters to Waltham, Massachusetts, shortly after the transition, positioning itself in a hub for technology and research to support expanded operations. This autonomy enabled InnoCentive to diversify beyond pharmaceutical applications, attracting a broad client base by the mid-2000s, including major corporations such as Procter & Gamble, Boeing, Dow Chemical, and DuPont, which sought external expertise for complex R&D challenges. InnoCentive formalized its core service offerings around 2005–2007, introducing Premium Challenges—open competitions accessible to a global network of public solvers—and Custom Challenges, which were programs designed for individual clients' specific needs. These services leveraged a web-based marketplace where organizations posted technical and scientific problems, offering cash prizes for viable solutions, with over 600 challenges posted by more than 80 clients by the end of 2007. The Premium model emphasized broad participation to generate diverse ideas, while Custom initiatives allowed for confidential, tailored engagements, fostering early growth in solver registrations and solution submissions. In the 2010s, InnoCentive expanded its portfolio with the launch of InnoCentive@Work in June 2010, a platform enabling internal corporate innovation programs by facilitating private challenges within organizations' own employee networks. This tool addressed client concerns over sharing sensitive information externally, promoting collaborative problem-solving among internal teams. By 2019, the company had achieved significant global reach, with a solver exceeding 375,000 members from over 200 countries and a track record of completing more than 2,000 external challenges overall, including hundreds solved annually to drive client innovations across sectors. Headquarters in Waltham saw operational expansions to accommodate rising demand, underscoring InnoCentive's evolution into a key player in distributed R&D.

Acquisition by Wazoku and recent developments (2020–present)

In July 2020, Wazoku, a UK-based , acquired the assets of InnoCentive for $1.3 million, integrating its global network of nearly 500,000 expert solvers into Wazoku's ecosystem to form the world's largest and . This acquisition combined InnoCentive's established capabilities with Wazoku's AI-powered idea management tools, enabling enhanced collaboration between human solvers and for problem-solving and opportunity exploration. Following the deal, InnoCentive's brand was temporarily subsumed under Wazoku's broader , operating primarily as Wazoku Crowd to streamline the unified offerings. Post-acquisition, Wazoku invested in platform enhancements, including bolstered measures trusted by and organizations to protect sensitive , and improvements to user experience for a more intuitive interface that facilitates seamless challenge participation and solution submission. The global solver network expanded significantly, growing to over 700,000 members across 195 countries by incorporating communities such as MIT's 120,000-member Climate CoLab in 2022 and through regional partnerships to strengthen presence in and increased participation from solvers in and . These developments diversified the solver base, with 58% holding advanced degrees and rising representation from underrepresented groups like women and neurodivergent individuals. In June 2025, amid a surge in adoption, Wazoku reintroduced the InnoCentive brand to mark its 25th anniversary and highlight its role as the dedicated arm of the ecosystem, having delivered over 200,000 innovations and solved more than 2,500 challenges at an 80% success rate. This rebranding coincided with the promotion of Challenges, a series of initiatives launched in 2023 and expanded under the revived brand, designed to tackle multidimensional global issues in areas like , , , and with cross-sector applicability for corporations, governments, and NGOs. Challenges leverage the platform's vast solver community and Wazoku's data repository of over 100,000 proven solutions, offering protection and showcase events to foster multi-sector impact.

Services and business model

Challenge platforms

InnoCentive's challenge platforms facilitate prize-based by enabling organizations, known as , to post complex problems for solutions from a global network of solvers. These platforms operate on a model where define challenges with specific criteria, and solvers submit proposals or prototypes in exchange for monetary awards or other incentives. The core appeal lies in accessing diverse expertise beyond traditional R&D boundaries, with solutions often originating from unrelated fields. Premium Challenges represent InnoCentive's flagship open competitions, publicly posted and accessible to all registered solvers worldwide. These challenges target well-defined technical or scientific problems requiring innovative solutions, such as novel materials or improvements, with fixed prizes ranging from $5,000 to $1,000,000 depending on . Solvers compete by submitting detailed proposals that meet predefined criteria, and awards are disbursed only to those fully satisfying the seeker's requirements, often involving licensing or transfer. To date, InnoCentive has facilitated over 2,500 challenges overall, with more than $60 million awarded to solvers worldwide (as of 2025), including numerous public Premium Challenges with prizes valued in the tens of millions. Custom Challenges, in contrast, are tailored programs developed exclusively for individual client organizations, frequently involving confidential or proprietary issues not suitable for public posting. These initiatives allow to customize rules, timelines, and award structures to align with specific strategic needs, such as internal R&D acceleration or targeted collaborations, without broad exposure. Unlike open formats, participation may be invited or restricted, emphasizing direct partnerships and negotiated outcomes over competitive bidding. InnoCentive supports in framing these challenges to maximize solution quality and relevance. Nexus Challenges, launched in 2023 following InnoCentive's integration with Wazoku, address interconnected global issues spanning multiple sectors like , , , and . These multi-dimensional problems, such as achieving by 2030 or promoting healthy aging, encourage cross-disciplinary solutions from solvers including startups, experts, and academics. Prizes typically include , exposure at showcase events, and potential investments or partnerships rather than solely cash awards, fostering long-term impact. Examples include initiatives for sustainable and equitable public services, drawing on collaborative networks to tackle systemic challenges. The operational process across all challenge types begins with seekers posting problems via the platform, detailing objectives, requirements, and incentives. Solvers, verified through registration, review and submit solutions—ranging from conceptual ideas to functional prototypes—within specified deadlines. Submissions undergo evaluation by the seeker or designated reviewers against rigorous criteria, ensuring feasibility and novelty. Successful solutions result in disbursement, agreements, and potential implementation, with InnoCentive facilitating verification and as needed. This structured has enabled over 70% of winning solutions to come from outside the seeker's .

InnoCentive Marketplace and tools

The InnoCentive Marketplace serves as a comprehensive repository aggregating over two decades of innovation data, including historical challenge solutions, third-party datasets, profiles of global startups, and networks of subject-matter experts. This resource enables organizations, known as seekers, to conduct targeted scouting for existing technologies, benchmark their innovation efforts against industry standards, and identify potential collaborators without initiating new challenges. By providing access to anonymized past innovations and vetted external partners, the Marketplace facilitates efficient discovery and reduces redundancy in R&D processes. As of June 2025, the InnoCentive brand was reintroduced by Wazoku, emphasizing expanded crowdsourcing with over 200,000 innovations delivered. Complementing the core challenge platforms, InnoCentive offers a of additional tools designed to foster collaboration and skill-building within its . These include regular webinars led by challenge evaluators, offering practical guidance on development and evaluation criteria, as well as learning communities where solvers exchange insights on practices. Furthermore, AI-enhanced matching capabilities, powered by Wazoku's Jen AI tool, analyze seeker requirements against solver profiles and marketplace data to recommend optimal pairings, streamlining the connection between problems and expertise. These tools operate in conjunction with platforms to enhance overall participation and efficiency. Originally launched in 2008 as InnoCentive@Work, this internal toolset supported corporate idea management by enabling employees to submit, collaborate on, and vote for solutions to organizational challenges, often integrated with company-specific reward systems. Following Wazoku's acquisition of InnoCentive, InnoCentive@Work has evolved into a fully integrated component of the broader Wazoku platform, expanding its scope to include seamless connectivity with external solver networks and advanced for internal pipelines. This allows enterprises to blend in-house ideation with crowdsourced expertise more fluidly. InnoCentive provides free access for universities and startups to participate as solvers, allowing them to engage with challenges and build visibility within the global community. Additionally, startups can list their offerings in the at no cost, enabling seekers to discover and connect with emerging innovators for potential partnerships or scouting opportunities. This inclusive approach democratizes access to resources, particularly benefiting academic institutions and early-stage ventures seeking exposure to corporate R&D needs.

Community and participants

Solver community

The InnoCentive solver community consists of over 700,000 registered problem solvers drawn from a global network spanning more than 195 countries. This diverse group includes , engineers, entrepreneurs, academics, and professionals who contribute expertise across various disciplines, often bringing perspectives from outside the seeker's — with 70% of submitted ideas originating from non-traditional sources and 80% of winning solutions coming from individuals who do not match conventional hiring profiles. Solvers hail from a wide array of backgrounds, encompassing professionals affiliated with startups, universities, and independent consultancies. For instance, of Blue Horizon Innovations and represent the types of individual innovators and small-team operators who engage with the platform to propose solutions. Academic participation is also notable, as evidenced by university-affiliated solvers such as graduate students and researchers who have successfully addressed challenges in fields like and . To join the community, solvers undergo a straightforward, free registration process by providing an , creating a password, and verifying their account via a code; they then build a basic profile with personal or organizational details, including an optional display name for . Once registered, solvers gain access to challenge feeds on the platform, where they can browse open problems, register interest in specific ones by accepting a agreement, and submit proposals or referrals without any upfront costs or commitments. Incentives for participation include cash prizes, which have totaled over $60 million awarded to date, with average awards around $20,000 and some exceeding $100,000 or even reaching $1 million for high-impact challenges. Additional motivators encompass through platform visibility and networking opportunities with seeker organizations, while solvers maintain with no stakes or obligations tied to their submissions—though terms may require licensing or transfer to winners as specified in each challenge agreement.

Seeker organizations

Seeker organizations on InnoCentive primarily consist of corporations across pharmaceuticals, , and sectors, as well as governments, nonprofits, and universities that post challenges to source innovative solutions. Notable examples include pharmaceutical giants such as and , consumer goods leader , firm , energy and entities like and , government agencies including , nonprofits such as , and various universities. These organizations benefit from InnoCentive by gaining access to a global network of external expertise beyond their internal capabilities, which accelerates problem-solving and reduces traditional R&D costs through crowdsourced approaches that only incur awards upon successful solutions. For instance, universities can participate for free, enabling academic institutions to leverage the platform without financial barriers to innovation challenges. The engagement model begins with consultations between seeker organizations and InnoCentive experts to design tailored challenges, such as prize-based or scouting formats, ensuring alignment with specific needs while incorporating robust protection protocols to safeguard submissions and facilitate secure transfers if awards are granted. Since its , InnoCentive has engaged thousands of seeker organizations worldwide, with significant post-2020 following its acquisition by Wazoku, which integrated advanced idea management tools and expanded the platform's reach to enhance and solution delivery.

Impact and achievements

Success metrics

InnoCentive has achieved significant scale in its operations, with over 2,500 challenges solved and an 80% success rate as of 2025. The platform has delivered more than 200,000 innovations to seekers worldwide, while paying out over $60 million in total prizes to solvers. Reaching its 25-year milestone in 2025, InnoCentive experienced annual growth in challenge volume following its rebranding under Wazoku, reflecting sustained expansion in activities. The solver community has contributed to these outcomes through diverse participation, with solutions originating from nearly 200 countries and spanning key sectors such as healthcare, energy, and public services.

Notable examples and outcomes

One notable success involved the Oil Spill Recovery Institute (OSRI), established in response to the 1989 Exxon Valdez disaster, which sought innovative methods to address lingering oil recovery challenges in Prince William Sound, Alaska. In 2007, OSRI posted a challenge on InnoCentive for a technique to separate highly viscous oil from water on recovery barges operating in subarctic conditions, where the mixture often froze into a solid mass. The winning solution came from John Davis, a chemist from the construction industry with no prior oil spill experience, who proposed a vibrating tool to maintain fluidity during separation, drawing from his knowledge of concrete mixing. This earned Davis a $20,000 award and provided OSRI with a practical, low-cost method that enhanced cleanup efficiency beyond traditional approaches. In the medical field, InnoCentive facilitated breakthroughs in () research through partnerships with Prize4Life. A landmark $1 million challenge in 2009-2010 sought a reliable to track ALS progression, addressing a critical gap in clinical trials where disease monitoring relied on subjective scales. Dr. Seward B. Rutkove, a neurologist at , won for developing myography (EIM), a non-invasive technique using low-level electrical currents to measure muscle changes, which correlated strongly with ALS advancement in validation studies. This outcome accelerated by enabling objective outcome measures, with EIM later integrated into ongoing trials and commercial devices. NASA leveraged InnoCentive for space-related innovations, notably in a 2013-2014 series of seven challenges that attracted over 2,900 solvers from more than 80 countries, yielding 221 submissions. A key example was the "Forecasting of Events" challenge, tackling a 30-year unsolved problem of predicting solar flares and coronal mass ejections that threaten and astronauts. The $30,000 went to a comprehensive algorithmic solution providing high-confidence forecasts, which NASA integrated into its monitoring systems to improve mission safety and reduce operational risks. Overall, these challenges resulted in awards for all entries, with solvers investing the equivalent of over 82 work months, demonstrating InnoCentive's role in fostering diverse, high-impact expertise. Another impactful case was a challenge from SunNight Corp. for a solar-powered mosquito repellent to combat in resource-limited areas. Electrical engineer Tom Kruer and his son Nathan proposed a device using () to store solar heat, replicating human body temperature and scents to lure and trap mosquitoes in a non-toxic cone trap. This prototype, awarded through InnoCentive, achieved promising lab results in attracting and containing vectors without chemicals, supporting scalable deployment in endemic regions and highlighting cross-disciplinary innovation from outside .

References

  1. [1]
    Home
    ### Summary of InnoCentive
  2. [2]
    Innocentive: Home
    Our Solvers are at the heart of everything the Innocentive can achieve. Request a Challenge. Arrange a time to discuss your idea with a Challenge consultant.Innocentive ChallengesFor IndividualsFor CompaniesFor EnterpriseMarketplace
  3. [3]
    Story of Innocentive
    ###Summary of InnoCentive
  4. [4]
    Wazoku reintroduces Innocentive brand as Open Innovation ...
    Jun 5, 2025 · The Innocentive community now represents a globally diverse and highly educated network. More than half (58%) of its solvers hold advanced ...Missing: size | Show results with:size
  5. [5]
    If You Have a Problem, Use Innocentive to Ask Everyone
    Jul 22, 2008 · InnoCentive began in 2000 as e.Lilly, an in-house innovation “incubator” at the pharmaceutical giant Eli Lilly, Mr. Spradlin said, with the ...
  6. [6]
    America Participates in Innovation – 2000s | Lemelson
    Jun 23, 2016 · The exchange was so successful that Lilly eventually spun-off InnoCentive in 2001. Through the site, organizations pay Innocentive to post a ...<|control11|><|separator|>
  7. [7]
    [PDF] MANAGEMENT SCIENCE - Wharton Faculty Platform
    Consider the case of InnoCentive, a company that acts as an intermediary and executes hundreds of innovation contests every year for its clients. At.
  8. [8]
    Case Studies | Online Resources
    range of awards: $500 to $1+ million based on the complexity of the problem and nature of the challenge; average award rate: 57 per cent. InnoCentive adopts the ...
  9. [9]
    Innocentive - Wazoku
    Innocentive provides a secure, streamlined platform with intuitive user experience to give your problems and opportunities the best chance of being solved.Missing: official | Show results with:official
  10. [10]
    Open Innovation Pioneer InnoCentive Celebrates 15 Years
    Aug 24, 2016 · The idea for InnoCentive came to Alph Bingham and Aaron Schacht in 1998 while working at the pharmaceutical giant Eli Lilly and Company, during ...
  11. [11]
    an open innovation marketplace: the case of innocentive
    Aug 6, 2025 · ... funding. from Eli Lilly. In 2005, InnoCentive was spun out of Eli Lilly with. investments led by Spencer Trask of New York and in. 2006 the ...<|control11|><|separator|>
  12. [12]
    Open Innovation Pioneer InnoCentive Celebrates 15 Years - Wazoku
    Aug 22, 2016 · After launching in 2001, InnoCentive spun out of Eli Lilly in 2005 with investments led by Spencer Trask & Company. In 2008, InnoCentive ...
  13. [13]
    InnoCentive: Open innovation platform - IMD Business School
    InnoCentive spun off Eli Lilly the Pharmaceutical Giant in 2000. The aim of the company was to connect companies with R&D problems to a worldwide community ...
  14. [14]
    Story of Innocentive
    In 2020, Wazoku acquired Innocentive – adding a leading crowdsourcing and open talent community to its platform for idea management and innovation.
  15. [15]
    Open Innovation – Collective solutions for tomorrow - WIPO
    Alpheus Bingham and Aaron Schacht, Eli Lilly executives, established InnoCentive in 2001. InnoCentive, dubbed the “e-Bay of Innovation”, is a global ...Missing: history | Show results with:history
  16. [16]
    Wazoku Acquires US Open Innovation Leader InnoCentive and ...
    Jul 10, 2020 · Wazoku Acquires US Open Innovation Leader InnoCentive and Raises Additional £1.25M to Support Global Growth. Idea management scaleup creates ...
  17. [17]
    InnoCentive 2025 Company Profile: Valuation, Investors, Acquisition
    Year Founded. 2001. Year Founded. Status. Acquired/​Merged. Employees. 26 ... InnoCentive was founded in 2001. Where is InnoCentive headquartered ...
  18. [18]
    InnoCentive Information - RocketReach
    InnoCentive is a Crowdsourcing, Software, and Software General company located in Waltham, Massachusetts with $27.9 million in revenue and 32 employees.
  19. [19]
    [PDF] SFI@20 - Amazon AWS
    Oct 31, 2016 · The idea for InnoCentive hit its two founders, Bingham and his part- ner Aaron Schacht, after they attend- ed an SFI public lecture, and it con-.<|control11|><|separator|>
  20. [20]
    [PDF] InnoCentive.com (A) - MyDesignProcess
    Mar 1, 2007 · IC was spun off from Eli Lilly and Company's new business model incubator, e.Lilly, in 2000. Then-vice president of e.Lilly R&D, Alph ...
  21. [21]
    [PDF] Open Innovation in Pharmaceutical Industry: A case study of Eli Lilly
    Jun 22, 2015 · ... Innocentive was born in the year 1998 at Lilly and the minds behind them were Alpheus Bingham and. Aaron Schacht. In 2001 Innocentive was ...
  22. [22]
    Broadcast Search in Problem Solving: Attracting Solutions From the ...
    ... broadcast search. Broadcasting problems is a radical departure from ... InnoCentive was formed in 2001 under the leadership of drug maker Eli Lilly (InnoCentive ...
  23. [23]
    [PDF] InnoCentive
    Sep 17, 2009 · Conceived in 1998 by three scientists working for Eli Lilly, a big drug company,. InnoCentive was spun off as an independent start-up three ...
  24. [24]
    InnoCentive Announces Next Generation Crowdsourcing Platform
    Jun 14, 2010 · This product allows organizations to utilize the power of diverse knowledge and collaboration to solve important business challenges— regardless ...Missing: brand reintroduction
  25. [25]
    Challenges: Crowdsourced solutions - Nature
    May 11, 2016 · Credit: Bratislav Milenkovic · Spun out from Eli Lilly, InnoCentive has held more than 2,000 open challenges and attracted more than 375,000 ' ...
  26. [26]
    InnoCentive Records Best First Quarter in Company History - Wazoku
    Apr 15, 2013 · InnoCentive closed the first quarter of 2013 with impressive year-over-year and sequential bookings growth of 89 percent and 50 percent, respectively.Missing: headquarters | Show results with:headquarters
  27. [27]
    Wazoku acquires US open innovation leader InnoCentive
    Jul 9, 2020 · Wazoku acquires US open innovation leader InnoCentive and raises additional £1.25M to support global growth. London, United Kingdom.
  28. [28]
    Wazoku reintroduces Innocentive brand as Open Innovation ... - KTLA
    Jun 5, 2025 · Since acquiring Innocentive, Wazoku has expanded and evolved the crowd significantly. In September 2022 Wazoku migrated MIT's 120,000 member ...
  29. [29]
    Wazoku reintroduces Innocentive brand as Open Innovation ... - WJBF
    Jun 5, 2025 · Wazoku has announced the return of Innocentive, the pioneering Open Innovation Marketplace, as the brand name for its crowdsourcing community.Missing: developments AI integration UX
  30. [30]
    Nexus
    ### Summary of Nexus Challenges
  31. [31]
    Nexus - Innocentive
    Make a difference in multiple sectors by joining our new Nexus Challenges – problem statements designed to make real impacts everywhere.Missing: reintroduction | Show results with:reintroduction
  32. [32]
    InnoCentive Solver Network Passes 300,000 Registered Members ...
    Aug 18, 2013 · InnoCentive's network has 300,000 registered members from 200+ countries, with 500,000+ project rooms, and 60% with a Master's or PhD.Missing: size | Show results with:size
  33. [33]
    Wazoku - Where Innovation Works
    With Innocentive's rebuilt platform, you access startups, experts, ready-made solutions to similar challenges. ... Custom programs for your unique goals.About Us · Innocentive · Innocentive Marketplace · Pricing
  34. [34]
    InnoCentive Announces InnoCentive@Work - Wazoku
    Oct 2, 2008 · Founded in 2001, InnoCentive built the first global web community for open innovation, enabling scientists, engineers, professionals and ...
  35. [35]
    Introducing Global Nexus Challenges: The Next Generation of Open ...
    Sep 26, 2023 · Wazoku has run Challenges for more than 20 years. Today, we announce Nexus, a giant leap towards solving the world's most pressing issues.Missing: reintroduction | Show results with:reintroduction
  36. [36]
    Types of Challenges - Knowledge base - Wazoku
    There are various challenge types in Innocentive to suit every problem. Ideation: The Brainstorm. Global collaboration for producing a breakthrough idea.
  37. [37]
    Challenges - Innocentive
    All the info on what happens if you or your team win a Challenge. Meet our Solvers. Our Solvers are at the heart of everything the Innocentive can achieve.
  38. [38]
    Marketplace - Innocentive
    The Innocentive Marketplace is a unique innovation data set combining over 20 years of innovation data, third party data sources, global start-ups, and experts ...
  39. [39]
    Jen AI - Wazoku
    Jen AI streamlines the search for innovation opportunities. Specify your interest, and Jen scours the Wazoku product suite and beyond to find the perfect match.
  40. [40]
  41. [41]
    Become a solver - Innocentive
    Mar 21, 2023 · To submit a solution to an Innocentive Challenge as a member of the Solver community: Go to the Innocentive Challenge Center. Select a Challenge ...<|control11|><|separator|>
  42. [42]
    UConn Graduate Student Wins InnoCentive Prize
    Jul 16, 2015 · Saurabh Sarkar, a pharmaceutics graduate student studying with Dr. Bodhi Chaudhuri, recently garnered a $5000 InnoCentive prize for his ...
  43. [43]
    UB Physician Named a "Top Solver" by InnoCentive Inc. for ...
    Jul 12, 2010 · UB's more than 28,000 students pursue their academic interests through more than 300 undergraduate, graduate and professional degree programs.
  44. [44]
    NASA Partners with InnoCentive to Crowdsource Innovation Initiatives
    Jun 9, 2015 · For over a decade, organizations such as Astra Zeneca, Booz Allen Hamilton, Cleveland Clinic, Eli Lilly & Company, NASA, Procter & Gamble, ...Missing: examples Boeing
  45. [45]
    Innocentive : Incentivizing Innovation
    Mar 19, 2017 · The prize money awarded the winning proposals ranges from $500,000 to $1million for grand challenges. ... https://www.innocentive.com/files/node/ ...
  46. [46]
    Open innovation and external sources of innovation. An opportunity ...
    May 8, 2018 · Other examples that are known are from non-profit organizations and governments to discover drugs for neglected diseases in collaboration with ...
  47. [47]
    Innocentive brand returns as global crowdsourcing marks 25 years
    Jun 6, 2025 · Wazoku has reinstated the Innocentive brand name for its open innovation crowdsourcing community as Innocentive marks its 25th anniversary.Missing: June | Show results with:June
  48. [48]
    Enel and InnoCentive join forces through Open Innovation on path ...
    May 15, 2018 · ... solvers that spans nearly 200 countries. InnoCentive's full-service CDI solution includes consulting, challenge design, training, and ...
  49. [49]
    InnoCentive Winner Solves Oil Problem - C&EN
    Nov 19, 2007 · The Oil Spill Recovery Institute has awarded $20,000 to John Davis, an oil industry outsider, for solving a problem in oil-spill recovery.Missing: outcome | Show results with:outcome
  50. [50]
    $$1 Million to Inventor of Tracker for ALS - The New York Times
    Feb 3, 2011 · Dr. Seward Rutkove, a Boston neurologist, won the Prize4Life competition for his method of quantifying the small muscular changes that ...
  51. [51]
    NASA Challenges Customer Story - Wazoku
    A significant burden was lifted from the NASA Challenge Owners by the InnoCentive ... Key Outcomes. $15,000 Improved Barrier Layers: Keeping Food Fresh in ...