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References
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[1]
1484.12.1-2020 - IEEE Standard for Learning Object MetadataNov 16, 2020 · For this standard, a learning object is defined as any entity, digital or non-digital, that is used for learning, education or training. For ...
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[PDF] History of Learning Objects - COREThe introduction of learning objects in education requires a paradigm shift from no sharing learning environments to learning environments where information ...
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Learning Objects: A Rose by Any Other Name... - EDUCAUSE ReviewJul 8, 2005 · In theory, learning objects should have proven useful for packaging unwieldy educational content in ways that were easily accessible, engaging, ...
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Use and abuse of reusable learning objects - HAL-SHSThe term Learning Object, first popularized by Wayne Hodgins in 1994 when he named the CedMA working group "Learning Architectures, APIs and Learning ...Missing: origin | Show results with:origin
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(PDF) Report on Learning Technology Standards - ResearchGatearchitectures for learning technologies. • IEEE LTSC: The Learning Technology Standards Committee of the IEEE was formed in 1996 and is. in the process of ...
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[7]
SCORM Versions: the Evolution of eLearning StandardsSCORM has evolved through the years from SCORM 1.2 to SCORM 2004. We dive into its evolution as well as how it compares to AICC, LTI, xAPI/Tin Can and cmi5.
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[8]
History of the Experience API (formerly known as Project Tin Can)Wondering how SCORM turned into Project Tin Can? This page walks you through the history of the Experience API (previously Project Tin Can).Missing: objects | Show results with:objects
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[9]
Generative AI in Education: Benefits & Trends 2025Jun 17, 2025 · In education, it's used for generating personalized learning materials, creating quizzes, automating content generation, and tutoring support.
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[10]
Open Educational Resources (OERs) at European Higher ... - MDPIJul 14, 2023 · During the COVID-19 pandemic, the significant role of OER repositories in aiding teachers with emergency remote digital teaching was emphasized.
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[DOC] Chapter One - reusability.orgThis definition of learning object, “any digital resource that can be reused to support learning,” is proposed for two reasons. First, the definition is ...
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(PDF) Toward an instructional design model based on learning objectsAug 7, 2025 · Chiappe defined Learning Objects as: "A digital self-contained and reusable entity, with a clear educational purpose, with at least three ...
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[13]
RLO FAQ - University of NottinghamWhat's RLO-CETL? The RLO-CETL is the Centre for Excellence in Teaching and Learning for Reusable Learning Objects, one of 74 Centres set up by HEFCE at the ...
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[14]
IEEE 1484.12.1-2020 - IEEE SANov 16, 2020 · IEEE 1484.12.1-2020 is a standard for learning object metadata, defining a data schema for metadata instances of learning objects.
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View of The International Learning Object Metadata SurveyAt the top of the hierarchy of LOM elements are nine broad category elements: General, Lifecycle, Meta-metadata, Technical, Educational, Rights, Relation, ...Missing: categories | Show results with:categories<|control11|><|separator|>
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(PDF) Towards a useful classification of learning objectsSep 20, 2006 · Six unique types of learning objects are proposed and discussed: presentation, practice, simulation, conceptual models, information and ...
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[PDF] A Theory Of Learning Objects[WGR00] David Wiley, A. Gibbons, and M. Recker. A reformulation of the issue of learning object granularity and its implications for design of learning objects.
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[18]
Reflections on learning object granularity - The Open UniversityDec 2, 2008 · The terms 'aggregate' (or 'composite') and 'atomic' objects are sometimes used when talking about learning objects. An atomic object, quite ...
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IEEE 1484.12.1-2002 - IEEE SAIEEE 1484.12.1-2002 is the IEEE Standard for Learning Object Metadata, defining the structure of metadata for learning objects. It is a superseded standard.
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[21]
[PDF] Draft Standard for Learning Object Metadata - Educa.chJul 15, 2002 · Data elements describe a learning object and are grouped into categories. The LOMv1.0 Base Schema (clause 6) consists of nine such categories: a ...
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[23]
CanCore: Metadata for Learning ObjectsThe purpose of this paper is to provide an overview of this vision, focusing specifically on issues of semantics. It will describe the CanCore Learning Object ...
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[24]
[PDF] metadata challenges in introducing the global ieee learning object ...2 THE IEEE LOM SCHEMA The initial 8 categories open for LO descriptions containing more than 60 different elements, most of them reusable for multiple ...
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[25]
Full article: Quality assurance for digital learning object repositoriesThis paper surveys the issue of metadata creation for digital learning object repositories with an emphasis on quality assurance, presenting three cases of ...
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Full article: Repurposing learning objects: a sustainable alternative?Dec 14, 2016 · Repurposing is defined as a process where the original structure of a learning object is populated with content from a different source and/or ...
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Teaching and Learning with Technology - vol 8Peggy and her husband can actually submit their 'mutated' learning objects and/or metadata description back into the repository for other 5th grade teachers to ...
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Forgetting Our History: From the Reusability Paradox to the Remix ...Apr 15, 2015 · The Reusability Paradox typically leads designers of learning objects to attempt to “strike a balance” between effectiveness and reusability.
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Enhancing Adaptive Learning with Generative AI for Tailored ...Jun 3, 2025 · The insertion of generative AI within adaptive learning systems enables a teacher to create learning objects that are responsive to specific ...
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Adaptive Learning Using Artificial Intelligence in e-Learning - MDPIThis study aims to map the current utilization of AI/ML in e-learning for adaptive learning, elucidating the benefits and challenges of such integration.
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[32]
[PDF] Artificial Intelligence and the Future of Teaching and Learning (PDF)This document discusses AI's role in the future of teaching and learning, including rising interest, reasons to address it, and building ethical policies.
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[PDF] e-LEARNING INTEROPERABILITY STANDARDSIn general, the purpose of e-learning interoperability standards is to provide stan- dardized data structures and communications protocols for e-learning ...
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[34]
The SCORM content packaging specificationThe heart of the SCORM content packaging specification is the course's manifest file. The manifest is an XML file that completely describes the content.
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(PDF) Interoperability and Learning Objects: An Overview of E ...Aug 6, 2025 · This paper provides an overview of standards and specifications bodies and processes relevant to e-learning and particularly to learning objects ...
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QTI v3 Best Practices and Implementation Guide - 1EdTechWithin the content package exchange, there may be interoperability issues surrounding specific file formats (e.g., mime types) for some supporting media files ...Missing: challenges | Show results with:challenges
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SCORM vs xAPI (The Experience API)The Experience API lets you record any learning experience, wherever and however it happens. The Experience API gives you the ability to see the whole picture.
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1EdTech Meta-data Best Practice Guide for IEEE 1484.12.1-2002 ...This guide provides best practices for using the IEEE LOM standard, which defines meta-data elements for learning resources, and provides guidance on how to ...
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Content Packaging Specification - 1EdTechIMS Content Packaging v1.1.3 final specification is maintenance release of the specification. Note: This specification updated on July 1, 2003 corrects an ...
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Question & Test Interoperability® | 1EdTech### Summary of IMS QTI for Assessments
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The cmi5 Projectcmi5 is a “profile” for using the xAPI specification with traditional learning management (LMS) systems. Since the xAPI specification is highly generalized ...
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Learning Resource Meta-data Specification | 1EdTechThe Learning Resource Meta-data Specification is a meta-data best practice guide for the IEEE 1484.12.1-2002 standard, aligned with IEEE LOM.
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Introduction to PhET Interactive Simulations: Transforming Science ...Jan 25, 2025 · Discover how K12 integrates PhET Interactive Simulations into science courses, enhancing hands-on learning, curiosity, and student success.Missing: units | Show results with:units
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Virtual Labs and Simulations – Helping K12 Students Learn Science ...Sep 8, 2023 · Virtual lab simulations provide students with opportunities to access and explore advanced science education through experiments without the risk of accidents.
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MOOC and Blended Learning - CourseraThis course focuses on 5 themes: 1.interpreting online education 2.discussing why online education is needed 3.explaining the current status of online education ...Missing: objects | Show results with:objects
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MOOC-based flipped learning in higher education: students ...Aug 26, 2019 · The purpose of this study was to analyze the effectiveness of MOOC-based flipped learning and to propose clear reuse guidelines for MOOCs in the traditional ...
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Recommending Learning Videos for MOOCs and Flipped ClassroomsBoth of these new ways of education require high-quality learning objects for their success, with learning videos being the most common to provide theoretical ...
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Corporate Training Online Training Courses - LinkedInDesign and deliver effective training programs for corporate environments. Learn about instructional design, elearning tools, and training evaluation.
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SCORM-Compliant eLearning: Why It Matters for OrganizationsOct 31, 2025 · Content Reusability: Modular learning objects (SCOs) can be reused across multiple courses and programs, reducing development time and lowering ...<|separator|>
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Equitable but Not Diverse: Universal Design for Learning is Not ...May 26, 2021 · This article calls out the need to include practices in learning object development that goes beyond UDL so that learning objects are inclusive.
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A framework to foster accessibility in post-pandemic virtual higher ...Jul 30, 2024 · This contributed to the creation of a repository of accessible learning objects as well as a specialised tool for adapting accessible content.
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Remote STEM education in the post-pandemic period: challenges ...Dec 23, 2024 · Setting accessibility preferences about learning objects within adaptive elearning systems: User experience and organizational aspects.
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Enhancing students performance through dynamic personalized ...This approach allows students to obtain customized learning objects ... utilize knowledge levels, student and authors history, format, and language of learning ...
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Innovating Personalized Learning in Virtual Education Through AIBy applying AI techniques to classify learning objects and generate tailored content recommendations, we developed a dynamic and adaptive learning model capable ...
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[PDF] knowles.pdf - Journal of Online Learning and TeachingThis paper summarizes the results of an evaluation of students' perspectives comparing learning from a multimedia casebased learning object with learning from ...
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[PDF] THE EFFECTS OF USING LEARNING OBJECTS IN TWO ... - ERICA case study including difficult mathematics concepts are taught by using LOs and a positive increase has been seen on academic achievement of students who are ...
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Open Educational Resources and the Impact of MERLOT on ...Wiley was a visionary who saw how internet access and shared learning resources could transform education. Wiley saw learning objects as “poised to become ...
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[61]
Evaluating a Reusable Learning Object StrategyMar 1, 2004 · The ability to reuse content offers the potential to reduce design and development time and costs. Reusable learning objects increase the speed ...
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[PDF] Repurposing learning objects: a sustainable alternative? - ERICThis paper proposes a sustainable and participative approach to reuse that involves repurposing learning objects for different discipline areas. For some time ...
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Build Once, Train Often: The Power of Content Reusability and ...Jul 17, 2025 · These reusable learning objects (RLOs) can be anything from videos and assessment questions to interactive simulations or explainer blocks.
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[64]
The Reusability Paradox - ResearchGateThe reusability paradox describes that 'if a [resource] is useful in a particular context, by definition it is not reusable in a different context. ... What's ...
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[PDF] Overcoming the Limitations of Learning ObjectsOct 1, 2004 · As Wiley and colleagues have described previously, learning object use is more accurately understood as contextualization (Wiley, Recker, & ...
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Metadata quality in learning object repositories: A case studyAug 7, 2025 · Purpose – This paper aims to address the issue of poor quality of metadata records describing educational content in Learning Object ...
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A theoretical and empirical analysis of tensions between learning ...Jun 12, 2025 · This study offers a structured comparison of traditional LO design principles and constructivist learning metaphors—acquisition, participation, ...
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The Digital Divide and COVID-19 - RANDSep 24, 2020 · Challenges related to technology—especially internet access—appeared to shape students' engagement in learning and teachers' communication with ...Missing: objects | Show results with:objects
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4. How COVID-19 impacted Americans' relationship with technologyFeb 12, 2025 · COVID-19 thrust long-standing digital divides into the spotlight, from gaps in internet access by age and income to struggles with reliable ...Missing: objects | Show results with:objects
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Ethical and regulatory challenges of Generative AI in educationJun 29, 2025 · It raises critical ethical concerns, including data privacy, algorithmic bias, and educational inequality, requiring comprehensive regulatory frameworks and ...Missing: objects | Show results with:objects
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Learning Objects and the E-Learning Cost Dilemma - ERICThe creation of quality e-learning material creates a cost dilemma for many institutions, since it has both high variable and high fixed costs.
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[PDF] Learning Object Repositories: Problems and PromiseThe way IP is addressed might range from a policy not to accept anything that has any property restrictions on it, to a single, standard, one size fits all.