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Mid90s

Mid90s is a 2018 American coming-of-age comedy-drama film written and directed by in his feature-length directorial debut. The story centers on Stevie, a 13-year-old boy portrayed by , who navigates a troubled home life marked by an abusive older brother () and a distracted () while forming bonds with a crew of older skateboarders in 1990s . Released by in a limited theatrical run on October 19, 2018, followed by a the next week, the film draws from Hill's own experiences in skate culture to depict the raw dynamics of adolescence, friendship, and risk-taking without romanticizing the era's subculture. Shot on 16mm by Christopher to evoke a gritty, authentic aesthetic, Mid90s features non-professional skateboarders in key roles alongside established actors, emphasizing in its portrayal of and peer influences. The film's dialogue-heavy, episodic structure highlights small, unvarnished moments of bravado, injury, and camaraderie among the group, reflecting causal links between familial neglect, thrill-seeking behavior, and personal growth rather than imposed moral lessons. Critically, it earned an 81% approval rating on based on aggregated reviews praising its energetic authenticity and Hill's assured shift from acting to directing, though some noted its familiarity within the genre. While not a major box-office success with a domestic gross of $7.4 million against a modest , Mid90s garnered including a Golden Trailer Award for best independent trailer and acclaim at festivals like for its cultural specificity. No significant controversies surrounded its production or release, though its unfiltered depiction of , , and physical hazards prompted parental guidance warnings for and . The soundtrack, featuring period and tracks, further immerses viewers in the mid-1990s milieu, underscoring the film's empirical nod to verifiable subcultural elements over narrative contrivance.

Synopsis

Plot summary

In 1990s , 13-year-old Stevie resides in a modest home with his single mother, Dabney, who is often preoccupied with her social life, and his domineering older brother, , who subjects him to regular , including beatings over minor infractions like borrowing Ian's without permission. Seeking escape, Stevie frequents the Motor Avenue skate shop, where he observes and gradually befriends a tight-knit crew of older skateboarders: , the skilled and aspirational leader; Fuckshit, the charismatic and irreverent showman; and , the reserved member who films their antics on camcorders. The group dubs him "Sunburn" for his pale complexion prone to reddening, and they immerse him in their world of street , music blaring from car stereos, crude banter, and spontaneous escapades that capture the raw energy of mid-1990s . Stevie eagerly attempts skate tricks under their guidance, enduring falls and bruises as he bonds over shared risks and camaraderie, contrasting sharply with his volatile home dynamics where Ian's aggression intensifies amid Stevie's growing absences. The crew's adventures escalate to include a raucous involving alcohol and marijuana, where Stevie's inexperience leads to reckless behavior and a physical altercation with a peer, heightening his initiation into adult-like temptations. Emboldened, Stevie pushes boundaries with daring skate stunts to earn respect, culminating in a severe that lands him in the hospital with significant injuries, forcing a tense reckoning as Ian confronts the consequences of their fractured relationship. Through these trials of friendship, failure, and familial strain, Stevie navigates toward personal growth amid the unpolished freedoms of life.

Production

Development and writing

Jonah Hill conceived Mid90s as his feature-length directorial debut, inspired by his personal experiences in mid-1990s , where he observed the raw dynamics of adolescent crews blending skate culture with influences. The project stemmed from Hill's desire to portray the unvarnished realities of pre-digital youth, including physical risks from unsupervised skating and interpersonal conflicts, without idealization or contemporary safeguards like helmets and parental oversight. While drawing on real-life elements from LA's skate subculture, the narrative is not strictly autobiographical, instead synthesizing composite characters and events to reflect broader causal patterns of independence and consequence in that era. Hill began script development around 2015, emailing the initial draft unsolicited to Scott Rudin's , which facilitated its advancement as a . Over the subsequent three years, he revised the through approximately 20 drafts, focusing on authentic, era-specific derived from , unfiltered adolescent , and observed interactions among skate groups to evoke the period's unpolished perspectives. This iterative process incorporated insights from mentors like , emphasizing structural games to refine narrative flow and character motivations rooted in real-world behaviors rather than contrived sentimentality. The writing prioritized causal fidelity to the freedoms and hazards of analog adolescence, such as street-level decision-making absent digital distractions or instant accountability.

Casting

Jonah Hill prioritized casting non-professional actors from the skateboarding community to ensure authentic portrayals of teenage skaters, opting to train skaters in rather than the reverse approach common in depicting skate culture. This decision stemmed from Hill's aim to capture unfiltered dynamics among actual youth immersed in the subculture, emphasizing participants who embodied the era's raw energy without theatrical pretense. Sunny Suljic, an 11-year-old proficient skateboarder with limited prior acting experience from The Killing of a Sacred Deer (2017), was chosen for the protagonist Stevie to convey the vulnerability and eagerness of a young initiate into the skate crew. Na-Kel Smith, a professional skateboarder making his acting debut, portrayed Ray, the group's influential leader, selected for his natural charisma and deep ties to the skate scene. Similarly, Olan Prenatt, Gio Galicia, and Ryder McLaughlin—recruited from local skate spots—filled roles like Fuckshit, Ruben, and Fourth Grade, respectively, bringing firsthand credibility to the ensemble's banter and maneuvers. To balance the newcomers, established actors like as Stevie's brother Ian and as their mother Dabney provided grounded support, with minimal reliance on celebrities to preserve subcultural fidelity. Hill's scouting at skate parks yielded this mix, fostering age-appropriate interactions among preteens and teens during the summer 2017 shoot, which enhanced the film's realistic depiction of unsupervised adolescent bonds.

Filming

Principal photography for Mid90s took place primarily in neighborhoods during 2017, capturing authentic urban skate spots such as the West LA Courthouse Skate Plaza at 1633 Purdue Avenue and streets along Whittier Boulevard in East . The production wrapped in approximately 35 days, adhering to a modest of $2.8 million that necessitated efficient, location-based shoots in spaces to evoke the raw energy of 1990s street skating. Cinematographer employed Super 16mm , including VISION3 50D for day exteriors, 250D for twilight, and 500T for nights, shot on 416 cameras with Super Speed primes in a 4:3 aspect ratio to mimic the grainy, intimate aesthetic of VHS-era skate videos. Techniques such as under-exposure, pull-processing at , and reliance on minimized setups, fostering a documentary-like while avoiding digital effects for period authenticity. Skate sequences prioritized genuine stunts performed by the young cast, many of whom were experienced skateboarders, eschewing heavy in favor of practical action that highlighted physical risks integral to the narrative's themes of and growth through adversity. This approach, constrained by the low budget, occasionally resulted in real injuries, such as lead actor skating despite a prior MCL strain, underscoring the film's commitment to unfiltered realism over safety protocols common in higher-budget productions. The guerrilla-esque urban filming enhanced the unpolished, immersive quality, with handheld and minimal rigging allowing spontaneous captures that mirrored the improvisational nature of skate culture.

Post-production and soundtrack

Post-production for Mid90s involved techniques that emphasized contrasts between Stevie's domestic isolation and his vibrant street experiences, using jump cuts to alternate between silent, tense home scenes and noisy montages of and camaraderie, thereby evoking the fragmented emotional recall of . Quick cuts were employed in high-tension sequences, such as the car accident, rapidly shifting from to the crash impact accompanied by a blaring , heightening the adrenaline of physical risks central to the skate culture depicted. Director collaborated closely on these choices to maintain a raw, immersive pace reflective of 1990s youth experiences. Color grading was handled by Alex Bickel at PostWorks , working directly with Hill to achieve a period-appropriate aesthetic that complemented the film's Super 16mm footage and 4:3 , evoking VHS-era skate videos without digital over-polishing. The curated authentic tracks to ground the narrative in mid-90s Los Angeles subculture, featuring from , , Souls of Mischief's "," and The Pharcyde's "," alongside punk influences like Pixies' "Wave of Mutilation (UK Surf)." Hill selected these to underscore cultural realism, framing artists like and as era-defining equivalents to for their generation, ensuring no anachronistic elements disrupted historical fidelity. Original scoring by and consisted of four minimalist instrumental pieces characterized by piano motifs, ambient textures, and subtle fluttering effects, used sparingly to avoid overpowering the diegetic audio landscape. Sound design prioritized natural, on-location elements such as skateboard impacts, urban ambient noise, and conversational diegetic audio during interactions, with strategic silences amplifying emotional discomfort and immersion in a pre-digital era of unfiltered sensory experiences.

Release

Theatrical release

Mid90s had its world premiere at the on September 9, 2018, in the Special Presentations program. A24 distributed the film theatrically in the United States, with a limited release commencing October 19, 2018, followed by wider expansion on October 26. The distributor positioned the release toward arthouse venues and younger demographics drawn to coming-of-age narratives, capitalizing on Jonah Hill's established reputation as an actor transitioning to directing. Marketing emphasized Hill's personal connection to 1990s Los Angeles skateboarding subculture, with promotional trailers showcasing unpolished skate sequences, period-specific hip-hop, and group dynamics to evoke authenticity over polished sentimentality. The international rollout occurred primarily in 2019, including theatrical debut on April 12 amid constrained screen counts suited to the film's specialized appeal to skate enthusiasts and indie cinema patrons.

Home media

The film became available for digital download and streaming on platforms including Amazon Video and on December 21, 2018. Physical home media releases followed with the DVD and Blu-ray editions on January 8, 2019, distributed by Home Entertainment in the United States. These editions included a of the film. Subsequent international physical releases occurred later, such as in the United Kingdom on August 26, 2019, via Altitude Film Distribution. By 2025, the title remained accessible primarily through video-on-demand services like Amazon Prime Video, Apple TV, and Fandango at Home, without notable reissues or special editions.

Commercial performance

Box office results

Mid90s, released on October 19, 2018, in a limited theatrical run before expanding, had an estimated of $1.7 million. The film earned $258,157 in its opening weekend across four screens, averaging approximately $64,539 per screen, which marked a strong per-screen debut for an release in the specialty market. Domestically, it grossed $7.36 million over its full run, with a multiplier of 2.47 times its opening weekend, indicating sustained performance driven by word-of-mouth among youth and urban audiences interested in culture and coming-of-age narratives. Internationally, earnings added roughly $1.94 million, for a worldwide total of $9.3 million. This result represented a favorable for Hill's directorial debut, exceeding the by more than fivefold before distribution and marketing costs, though it did not achieve broad mainstream appeal and remained confined to niche circuits.

Reception

Critical reception

Mid90s received generally positive reviews from critics, with an 81% approval rating on based on 228 reviews, and a consensus praising Jonah Hill's directorial debut for its authentic depiction of skate culture and adolescent camaraderie. On , the film holds a score of 69 out of 100 from 45 critics, indicating "generally favorable" reception. Reviewers frequently highlighted Hill's ability to capture the raw energy and grit of youth subcultures, with of noting the film's success in portraying tough choices amid challenging circumstances, evoking a sense of nostalgic without overt sentimentality. Critics appreciated the film's unfiltered portrayal of and its resistance to modern sanitization, aligning with conservative-leaning outlets' commendation of its anti-political correctness stance on era-specific behaviors like casual and risk-taking. However, detractors argued that the emphasis on stylistic authenticity overshadowed narrative depth, with NPR's review describing it as viewing skater culture through a "blank lens," resulting in an astroturf-like artificiality despite surface-level truths. O'Malley at awarded it 2.5 out of 4 stars, acknowledging its avoidance of clichés but critiquing the rough, draft-like edges that left themes of violence and growth unresolved. Some progressive critiques focused on moral ambiguity, suggesting the film's non-condemnatory stance toward homophobic slurs, , and reckless actions implicitly endorses rather than interrogates them, potentially glorifying insensitivity under the guise of historical accuracy. echoed concerns from a different angle, faulting the film for misrepresenting pop culture's role in expressing youth alienation, viewing its nostalgia as self-deceptive rather than insightful. concurred on superficiality, stating that while atmospheric, the movie has "little to say" beyond evoking period vibes. Overall, the reception balanced acclaim for visceral immersion against reservations about substantive engagement with its characters' flaws.

Accolades

Mid90s earned recognition primarily within circles for Jonah Hill's directorial debut and its technical elements, though it did not secure major contention. At the in 2019, Hill won the Blue Angel Award for Best Director in the section. The film was also nominated for the C.I.C.A.E. Award in . The film received a nomination for Best Editing (Nick Houy) at the 34th in 2019. , who portrayed the Stevie, was nominated for Best Young Actor/Actress at the 24th Critics' Choice Awards in 2019.

Analysis

Themes and motifs

The film Mid90s examines adolescent through the lens of culture, where Stevie learns via repeated physical risks and injuries that teach empirical boundaries of and failure. In this , falls and bruises function as direct feedback mechanisms, fostering without mediation, as Stevie progresses from novice wipeouts to attempted feats like the dangerous roof jump on July 4, 1996, symbolizing a rejection of sheltered existence in favor of trial-and-error mastery. Director , drawing from his own mid-1990s immersion in skating, portrays this risk-taking not as reckless but as a causal pathway to personal agency, contrasting with overprotective environments that empirically correlate with diminished in . Family dysfunction recurs as a , rooted in causal absences: Stevie's absent father leaves a void filled by his older brother Ian's volatile , manifesting as physical beatings and emotional dominance that displace unresolved paternal frustrations onto the younger . Ian's , depicted in scenes like the bedroom confrontation on Stevie's 13th birthday, serves as an outlet for unaddressed , perpetuating intergenerational patterns without external societal or blame-shifting. The single mother, Dabney, embodies codependent neglect—self-absorbed in her work and fleeting relationships—failing to disrupt the cycle through meaningful boundaries, as evidenced by her superficial scoldings that ignore underlying causal voids. Unmediated male friendships emerge as a redemptive , with the skate crew—older boys like , Fuckshit, and —offering raw and belonging that surrogate familial roles, emphasizing forged in shared vulnerabilities rather than therapeutic oversight. These bonds, unfiltered by adult supervision, enable Stevie's and emotional ballast, as seen in group rituals like late-night hangs at the skate shop, underscoring the value of peer-driven accountability in male adolescent rites absent in atomized modern settings. Recurring 1990s motifs highlight analog-era freedoms—VHS tapes, boomboxes, and unstructured street time—that cultivate through unsupervised exploration, implicitly critiquing contemporary parenting's causal links to heightened anxiety and reduced autonomy in youth. The film's period-specific details, such as payphones and absence of cell tracking, motif unscripted play that builds causal toughness, aligning with empirical observations that pre-digital childhoods correlated with higher before pervasive oversight norms emerged post-2000s.

Directorial style and influences

Jonah Hill's directorial debut in Mid90s (2018) drew heavily from 1990s independent cinema and skateboarding videos, aiming for a raw, observational style that eschewed overt moral commentary in favor of immersive authenticity. Influences included Larry Clark's Kids (1995) for its unfiltered depiction of adolescent rebellion, as well as films like (1999) and (2006), which emphasized naturalistic youth dynamics without didactic resolution. Hill also cited Martin Scorsese's ensemble-driven narratives and Spike Jonze's verité-infused skate documentaries, adapting their techniques to evoke the pre-digital era's tactile rebellion through sensory details rather than narrative judgment. Technically, employed Super 16mm to achieve a grainy, high-contrast texture that mirrored the era's analog footage, enhancing the film's documentary-like realism and distinguishing it from polished digital productions. Cinematographer Christopher Blauvelt's use of this format captured subtle imperfections, such as visible and dynamic lighting, to immerse viewers in a pre-CGI sensory experience reflective of street culture. Complementing this, the 1.33:1 (4:3) evoked early television and home videos, constraining the frame to foster intimacy and mimic the boxed-in perspective of period tapes, thereby prioritizing perceptual fidelity over expansive aesthetics. Hill's approach rejected prescriptive storytelling, allowing events to unfold with causal consequences inferred by the audience rather than imposed through authorial voiceover or resolution, a deliberate contrast to more interventionist coming-of-age narratives. This method aligned with influences like Kids, where outcomes emerge organically from character actions, fostering viewer engagement through unadorned realism over emotional manipulation or nostalgia. By forgoing moral overlays, Hill emphasized empirical observation of youth autonomy, akin to the non-judgmental gaze in Sean Baker's The Florida Project (2017), though executed via period-specific tools to underscore the film's grounded, evidence-based portrayal of risk and camaraderie.

Controversies

Depiction of language and violence

The film Mid90s features pervasive reflective of 1990s Los Angeles skate , including nearly 100 uses of the word "f—k," over 55 instances of "s—t," more than 30 utterances of "n-gga," and repeated homophobic slurs such as "f—s–t" as a nickname for one character. Director defended this language as an authentic depiction of how adolescent skateboarders spoke during the era, drawn from his personal experiences, arguing that omitting such terms would sanitize history and fail to convey the raw vernacular that bound diverse crews together amid racial tensions. While some reviewers cautioned that the slurs risk normalizing derogatory attitudes without explicit condemnation, Hill contended that presenting their ugliness—without modern moralizing—highlights the unlearning process underway today, prioritizing historical fidelity over contemporary sensitivities. Violence in the film encompasses , peer fights, and injuries, portrayed without tidy resolutions to underscore the physical toll of seeking belonging in hierarchical boyhood groups. Stevie's beatings by his brother include punches to the face and body, face-shoving into the ground, and being thrown against walls, while crew dynamics involve brawls and falls resulting in head , broken bones from a crash, and attempts. These elements draw for realistically capturing falls and fights as rites of maturation, where enduring builds and in an era of minimal adult oversight, fostering independence through unmanaged risks rather than framing all such experiences as systemic harm. Critics who view the unvarnished brutality as potentially glorifying overlook the film's intent to expose peer-enforced toughness as a double-edged path to growth, evidenced by Stevie's evolving agency amid the crew's flawed camaraderie. In Mid90s, 12-year-old portrayed the 13-year-old Stevie, including in an implied sex scene with the character Estee, played by 27-year-old during in late 2017. The sequence involves kissing and partial undressing but no nudity or explicit acts, reflecting Stevie's awkward initiation into sexual activity as a marker of his integration into the older skate crew. This casting choice sparked post-release debate, primarily on , over the suitability of a simulating intimacy with an co-star, citing potential power imbalances and emotional impact on the minor. Production followed standard protocols for minors under California law, including parental presence, a , and restrictions on work hours and content exposure, with no reported incidents of coercion or discomfort from Suljic or his guardians. Director described the scene as intentionally "harsh" to convey the unromantic reality of such experiences for young boys, aligning with the film's unvarnished depiction of 1990s youth culture. Critics of the backlash argue it exemplifies retrospective moral scrutiny, projecting 2020s sensitivities onto a 2017 project where artistic intent prioritized causal authenticity—youthful errors leading to growth—over sanitized portrayals, absent any evidence of . The controversy highlights tensions between realism in coming-of-age narratives and protective measures for young performers, akin to depictions in films like Kids, which featured teen actors in mature scenarios without similar contemporaneous outcry. Proponents of stricter age protocols contend such scenes risk normalizing statutory dynamics, even fictionally, though the film's narrative frames the encounter as a naive misstep with sobering consequences, underscoring personal agency and learning rather than endorsement. Ultimately, the absence of legal challenges or participant regrets supports the view that supervised, brief intimacy simulations served the story's truth-seeking aim without compromising welfare.

Legacy

Cultural impact

Mid90s contributed to a resurgence in interest for authentic skateboarding depictions in , accurately capturing the era's , low-budget video , and communal dynamics as a to more polished modern representations. The film's use of real skaters in key roles and period-specific brands like Girl Skateboards emphasized subcultural integrity over broad commercialization, prompting discussions on preserving raw skate ethos amid evolving trends. Lead actor , portraying protagonist Stevie, gained prominence post-release, voicing the character Atreus in the (2018) and (2022) video games, leveraging his skate background for roles blending physicality and vulnerability. Similarly, cast members and Olan Prenatt, professional skaters transitioning to acting, saw expanded profiles in skate-adjacent media and music, with Smith pursuing multifaceted careers in , , and film tied to creative circles. While direct effects on gear sales were muted—owing to shifts away from 1990s styles—the film spotlighted era-specific apparel and boards, enhancing appreciation for unfiltered over mainstream . In youth storytelling, Mid90s advanced narratives framing risk-taking and peer bonds as causal to personal , diverging from sanitized tropes and informing films' emphasis on gritty, subculture-rooted adolescence in the late .

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