MomoCon
MomoCon is an annual all-ages multi-genre fan convention held in Atlanta, Georgia, that celebrates Japanese anime, American animation, comics, video games, and tabletop gaming through activities such as cosplay, panels, exhibitions, and interactive events.[1][2]
Founded in 2005 by members of the Georgia Institute of Technology's Anime O-Tekku club, the event originated as a small two-day gathering on the university campus with around 750 attendees, deriving its name from the Japanese word for peach to evoke Georgia's state symbol alongside anime culture.[3][2]
It has since grown into one of the largest conventions of its kind in the southeastern United States, expanding to a four-day format over Memorial Day weekend at the Georgia World Congress Center and drawing over 60,000 participants by its 20th anniversary in 2025.[2][3]
Notable features include the largest open game hall in the U.S., extensive tabletop gaming areas spanning 90,000 square feet, cosplay contests, voice actor and creator panels, and vendor halls covering over 300,000 square feet of space, fostering community engagement and creative expression without reported major controversies.[2][1]
History
Founding and Early Development
MomoCon was founded in 2005 by Jessica Merriman and Chris Stuckey, then undergraduate students at the Georgia Institute of Technology, as an extension of activities by the campus Anime O-Tekku club.[3][4] The event drew its name from "momo," the Japanese word for peach, referencing Georgia's state fruit and symbolizing a welcoming Southern twist on anime and gaming conventions.[3] It built upon a predecessor event, Techwood Con, organized in 2004 by an Anime O-Tekku officer and alumnus, which attracted approximately 175 attendees.[5] The inaugural MomoCon took place on the Georgia Tech campus in Atlanta, drawing over 700 participants focused on Japanese animation, video games, and related fan activities.[5] Initial programming emphasized community-driven elements such as panels, screenings, and informal gatherings, supported primarily by club volunteers and Georgia Tech alumni who continue to form a significant portion of the staff.[5] The event operated on a modest scale, funded through club resources and entry fees, with early themes like "Southern Hospitality" highlighting its regional flavor.[6] In its early years from 2005 to 2011, MomoCon experienced rapid expansion, with attendance growing over 50% annually and reaching 10,000 by 2011, at which point it ranked among the top ten largest anime conventions in North America according to AnimeCons.com metrics.[5] This growth necessitated transitions from campus venues to nearby downtown Atlanta hotels to accommodate increasing crowds, while programming diversified to include martial arts demonstrations and evening raves by the early 2010s.[5] The convention remained volunteer-led, preserving its grassroots origins amid rising popularity in the Southeast's geek culture scene.[7]Growth Phase and Key Milestones
Following its inaugural event in 2005 with over 700 attendees on the Georgia Tech campus, MomoCon experienced annual growth exceeding 50% in its early years, transitioning from a modest student-led gathering to a regionally prominent convention.[5] This expansion was fueled by volunteer-driven programming expansions and community engagement, culminating in 2011 when attendance surpassed 10,000, securing its ranking as the 10th largest anime convention in North America according to AnimeCons.com.[5] A pivotal milestone occurred in 2012, when rising venue costs and demand prompted the introduction of paid memberships, extension to a four-day format over Memorial Day weekend, addition of celebrity guests, and relocation to the Georgia World Congress Center to support broader events like raves and martial arts demonstrations.[5] These changes marked the onset of sustained infrastructural scaling, with attendance steadily climbing from approximately 12,000 around that period to over 30,000 by 2018.[7] The convention reached new heights in 2025 during its 20th anniversary, attracting a record 59,222 unique visitors and establishing the second-largest open game hall in the United States.[8] Looking ahead, organizers announced a 30% increase in exhibit space for 2026, surpassing 1 million square feet to accommodate projected further growth.[9]Recent Expansions and Records
In 2024, MomoCon achieved a new attendance high of over 55,800 participants at the Georgia World Congress Center, surpassing prior benchmarks amid sustained year-over-year growth exceeding 50% in multiple preceding years.[10][5] The 2025 event, marking the convention's 20th anniversary, elevated this further with 59,222 unique attendees over the four-day Memorial Day weekend, establishing another record while generating an estimated $42.4 million in economic impact for metro Atlanta.[5][8][11] To address escalating demand, MomoCon announced substantial venue expansions for its 2026 iteration, set for May 21–24, by incorporating Halls A and B at the Georgia World Congress Center, boosting exhibit and gaming space to 1,045,178 square feet—a 30% increase from prior layouts.[8] This adjustment supports projections of attendance surpassing 59,000, alongside enhancements like an open game hall exceeding 300,000 square feet, ranked as the second-largest in the United States.[5][12] Complementing core operations, the launch of "MomoCon on Tour" extends programming through regional Southeast events, fostering year-round engagement beyond the flagship gathering.[5]Programming and Activities
Core Convention Features
MomoCon's core programming revolves around celebrating animation, gaming, comics, and cosplay through interactive and participatory events. Central to the convention is cosplay, where attendees create and wear costumes replicating characters from anime, American animation, video games, and comics, often culminating in contests and photoshoots.[1] The event emphasizes community-driven costuming, with dedicated spaces for display, judging, and performance-based activities like masquerades.[5] Panels and workshops form another foundational element, featuring discussions and hands-on sessions led by voice actors, animators, game developers, artists, and industry professionals. These cover topics such as animation production, character design, game development, and fandom culture, providing educational and inspirational content for attendees of all skill levels.[1] Screenings of anime episodes, animated films, and fan-made anime music videos (AMVs) complement the panel programming, offering viewing opportunities in dedicated rooms.[13] Gaming constitutes a substantial portion of the convention's offerings, spanning video games, tabletop games, card games, role-playing games (RPGs), live-action role-playing (LARP), and social deduction games. The gaming halls include arcades, free-play areas, and competitive tournaments, with some events operating 24 hours daily to accommodate diverse schedules.[1] Tabletop activities feature board games via "Play to Win" formats, Dungeons & Dragons Adventurers League sessions, and organized card game play, fostering both casual and structured engagement.[14] An expansive exhibitors' hall serves as a hub for vendors selling merchandise related to anime, comics, games, and cosplay supplies, alongside artist alleys for original works and commissions.[1] Live music performances, concerts, and dances, including raves, add entertainment variety, often featuring genre-specific acts tied to the convention's themes.[15] Additional staples include martial arts demonstrations and prop-making workshops, enhancing the creative and performative aspects of the event.[5]Competitions and Special Events
MomoCon features a range of competitive events centered on cosplay craftsmanship, gaming prowess, and creative builds, attracting participants from across genres including anime, video games, and tabletop. The convention's contests emphasize skill demonstration, with judging criteria focused on construction quality, accuracy to source material, and performance elements where applicable.[16][17] The flagship cosplay event is the Craftsmanship Costume Contest, held annually and offering $5,000 in total cash prizes, including a grand prize for exceptional builds judged on materials, techniques, and overall execution.[17] A separate Friday Cosplay Showcase, evolved from the former Closet Costume Contest, allows entrants to display spirit-of-the-con themed outfits assembled with minimal preparation, prioritizing creativity over elaborate fabrication.[16] Additional niche competitions include the Muscle Nerd Showdown, blending fitness displays with geek culture themes, and the Build Shop Custom Contest for modified merchandise or props.[16] Gaming competitions form a core pillar, with digital tournaments in titles such as Super Smash Bros. Ultimate, Street Fighter 6, Tekken, and Guilty Gear, often featuring substantial prize pools and drawing regional competitors.[18] Console-based events, PC bring-your-own-computer (BYOC) LAN tournaments, and couch co-op challenges extend to retro games and rhythm titles via specialized side events like Rhythm Bash, which hosts arcade-style competitions.[19][20][21] These tournaments utilize dedicated venues within the Georgia World Congress Center, supporting both bracket-style elimination and casual free-play sessions.[18] Special events tied to competitions include prejudging sessions for cosplay entrants to showcase build processes to judges, ensuring transparency in awards, though past iterations have faced logistical critiques such as stage hazards affecting participant safety.[17][22] Overall, these activities integrate competitive rigor with community engagement, scaling with the convention's growth to include over 100 free-play stations for gaming warm-ups.[20]Guest Programming and Panels
Guest programming at MomoCon centers on panels and interactive sessions led by invited professionals in voice acting, animation, gaming, and comics, offering attendees direct engagement with industry figures. These events typically explore topics such as character performance techniques, production workflows, narrative storytelling, and creative processes behind popular media.[1] Recurring guests include voice actors and performers like Griffin Burns, known for roles in anime dubs, and members of the Critical Role ensemble including Matthew Mercer, Liam O'Brien, Marisha Ray, Taliesin Jaffe, and Sam Riegel, who contribute to panels on improvisation, role-playing mechanics, and audio production.[23] Animator and director Jorge R. Gutierrez, creator of The Book of Life, and actor Avi Roque have also appeared, participating in discussions tailored to their expertise in visual storytelling and character design.[23] Panel submissions are handled by the programming team, with a final deadline of February 15 for the following year, emphasizing self-contained topics in categories like animation, gaming, cosplay crafting, cultural analysis, and hands-on workshops.[24] All content adheres to a strict PG-13 rating to align with the convention's all-ages policy, prohibiting adult themes, dating simulations, or hazardous elements like pyrotechnics; submitters must secure their own co-panelists or guests, as the organizers provide none.[24] Schedules for guest-led programming, including panel times and autograph sessions, are distributed through the official MomoCon app closer to the event, subject to changes based on availability.[13] This structure ensures focused, professional discourse while integrating guest appearances with broader convention activities like screenings and demos.[1]Operations and Logistics
Venue and Scheduling
MomoCon's primary venue is the Georgia World Congress Center (GWCC) in downtown Atlanta, Georgia, which provides over 1.5 million square feet of exhibit space across its halls, enabling large-scale programming for the convention's growing attendance.[25] The event utilizes Building B, including Hall B for exhibitor space exceeding 700,000 square feet in recent years, with adjacent facilities like the Omni Atlanta Hotel and the connected Hilton Signia serving as key overflow areas for events, lodging, and attendee services.[26] [1] These venues are bordered by Centennial Olympic Park and the Mercedes-Benz Stadium, facilitating easy access via public transit and over 5,600 on-site parking spaces.[27] [28] The convention originated in 2005 as a student-led gathering on the Georgia Institute of Technology campus, reflecting its initial scale as a modest anime-focused event before expanding to accommodate broader multi-genre activities.[29] As attendance surged—reaching capacities that outgrew academic facilities—MomoCon transitioned to the GWCC, where it first occupied a portion of the smaller Hall A before scaling to larger halls amid record-breaking crowds, such as over 59,000 in 2025.[5] [9] Scheduling for the main annual convention follows a consistent four-day format from Thursday to Sunday in late May, allowing for extended programming including panels, competitions, and concerts; for example, the 2025 event ran May 22–25, while the 2026 edition is set for May 21–24.[15] [30] On-site badge registration typically opens the preceding Wednesday and closes early Sunday afternoon, with detailed daily timetables for screenings, workshops, and performances published on the official website closer to the event.[31] [13] This structure supports high-density attendance while coordinating with hotel blocks and local logistics in Atlanta's convention district.[1]Attendance Trends and Scale
MomoCon began with approximately 750 attendees in its inaugural years as a campus-based event at Georgia Tech.[3] By its third year, attendance reached 2,600 participants. Growth accelerated in the early 2010s, surpassing 10,000 attendees by 2011, which positioned it as the 10th largest anime convention in North America at the time.[5] The convention experienced consistent expansion through the mid-2010s, with figures exceeding 14,600 by 2014, prompting a relocation to the Georgia World Congress Center in 2015 to accommodate larger crowds. This period reflected doubling or tripling of attendance in successive years, driven by expanded programming and regional appeal in animation, gaming, and comics fandoms.[3] In recent years, MomoCon has set successive records, establishing itself as the largest multi-genre convention of its kind in the Southeast United States. The 2024 event drew over 55,800 attendees over Memorial Day weekend.[10] The 2025 edition, marking the 20th anniversary, achieved a peak of 59,222 unique visitors, with total turnstile counts exceeding 150,000 across four days.[32] Organizers project over 65,000 unique attendees for 2026, supported by venue expansions and sustained word-of-mouth growth.[26]| Year | Approximate Unique Attendees | Source Notes |
|---|---|---|
| Early 2000s | ~750 | Founders' reflection on initial scale[3] |
| 2011 | >10,000 | Ranked 10th largest anime con in North America[5] |
| 2014 | >14,600 | Pre-GWCC relocation benchmark |
| 2024 | >55,800 | Record prior to 2025[10] |
| 2025 | 59,222 | 20th anniversary peak[32] |