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Mythforce

Mythforce is a roguelite dungeon crawler video game developed by and published by . Released on September 12, 2023, it is available on Microsoft Windows via and , , , , Xbox Series X/S, and . Drawing inspiration from 1980s Saturday morning cartoons, the game combines swords-and-sorcery fantasy elements with first-person and ranged in procedurally generated dungeons filled with traps, treasures, and enemies. Players select from four unique —each with distinct abilities and playstyles—and embark on replayable adventures either or in co-op for up to four players (or two on Nintendo Switch), where difficulty scales with party size. Core involves exploring dark spires to defeat the evil demon lord NecroLord, leveling up through magical artifacts and upgrades, and mastering elemental combos in combat encounters. A 1.2 update introduced skill trees for deeper class customization, enhancing strategic depth in this colorful, cartoonish take on the roguelite genre.

Overview

Premise and setting

MythForce is a roguelite RPG where players take on the roles of archetypal heroes from the MythForce team—Victoria the , Rico the , Hawkins the hunter, and Maggie the —a band of champions assembled by the knight Victoria to combat the evil lord Deadalus and his monstrous minions, including hordes summoned by necromantic forces. The core narrative revolves around these heroes venturing into the perilous fantasy realm of Eldryth to thwart Deadalus's conquest, engaging in roguelite dungeon crawling through ever-shifting, procedurally generated labyrinths filled with traps, treasures, and foes. The game's setting centers on the Citadel of the Sun, a vibrant hub serving as the heroes' fortified base of operations amid the colorful, cel-shaded landscapes inspired by fantasy aesthetics. From this stronghold, players launch expeditions into themed dungeons such as ancient ruins teeming with volcanic hazards, haunted crypts overrun by spectral undead, and icy fortresses guarded by frozen horrors, all evoking the exaggerated, hand-drawn vibrancy of classic Saturday morning cartoons. The campaign unfolds across structured episodes divided into distinct chapters—encompassing areas like ruins, crypts, and the imposing Castle of Evil—each culminating in intense encounters that advance the overarching quest. uncover the world's , including tales of ancient gods and the mythic origins of the themselves, primarily through environmental , interactions with NPCs like the scholarly Adelard the Resolute, and accessible books detailing the realm's history, , and legendary figures. This narrative tapestry emphasizes heroic redemption arcs and cosmic conflicts, reinforcing the roguelite loop where failed runs reset progress but deepen understanding of the eternal struggle against darkness.

Inspirations and art style

Mythforce draws heavily from 1980s Saturday morning cartoons, incorporating elements from shows like and the , , and the animated series to blend swords-and-sorcery tropes with humorous, over-the-top heroism. The game's creative direction emphasizes nostalgic callbacks to these sources, framing its roguelite adventures as episodic cartoon escapades filled with bombastic action and lighthearted fantasy. The art style employs cel-shaded 3D graphics to evoke a cartoon aesthetic, featuring bold, vibrant colors, exaggerated animations, and dynamic camera angles that mimic the flat, hand-drawn look of animation. This approach includes painterly backgrounds and a high-octane homage to the era's visual flair, enhancing the sense of immersion in cartoonish violence through a first-person perspective. Complementing the visuals, the audio design incorporates a soundtrack composed by Ross Lara, characterized by synth-heavy scores reminiscent of TV themes, with dark synth tones, reverbs, classic drum machines, and re-amped guitars to capture the nostalgic energy of the period. features enthusiastic, archetypal performances by actors such as Nikki Rae Hallow as the tough and capable Victoria, Lee Savage as the rogue Rico, and as the villain Deadalus, aligning with the bold, heroic archetypes of cartoons. The design philosophy embraces intentional campiness, weaving in Easter eggs and references to 1980s pop culture—such as nods to ThunderCats, M.A.S.K., and Silverhawks—to foster a nostalgic yet fresh roguelite experience that celebrates the era's adventurous spirit.

Gameplay

Core mechanics

Mythforce features a first-person combat system that emphasizes fluid melee and ranged engagements, tailored to each hero's unique weapon and abilities. Players perform combos with weapons such as the knight's sword and shield for close-quarters strikes or the mage's spells for distant magical assaults, incorporating defensive maneuvers like dodging to evade attacks and blocking or parrying to stagger foes and create counterattack opportunities. An energy points (EP) system governs actions like attacking, dodging, and sprinting, replenishing gradually to prevent nonstop aggression and encourage strategic pacing in battles. Elemental affinities add depth to , allowing players to combine effects such as and for area-of-effect damage or incorporate for chain reactions, enabling synergistic combos that amplify attacks against groups of enemies. These are influenced by hero classes, with melee-focused knights excelling in direct confrontations while ranged specialists like the hunter prioritize positioning. Exploration occurs in real-time through procedurally generated multi-level filled with traps like exploding mushrooms and flaming cannons, which players can manipulate against enemies, alongside hidden secrets and chests containing loot. Navigation involves collecting artifacts, health pickups, and temporary buffs while progressing through themed episodes, blending arenas with interconnected corridors for dynamic dungeon crawling. As a roguelite, results in the loss of run-specific items and perks, but retain XP earned from runs to level up characters and gain attribute points for boosts and skill tree allocations (e.g., reduced cooldowns); glyphs as a meta-currency to upgrade trinkets and purchase cosmetics, promoting replayability without harsh permanent setbacks. Quick respawns facilitate continued play, often allowing re-entry into the current run or a checkpoint, which supports solo experimentation and brief multiplayer co-op sessions. The control scheme is optimized for both PC and console inputs, enabling smooth movement with features like intuitive aiming and responsive dodging, though specific options such as aim assist are available on supported platforms to enhance fluidity.

Progression and multiplayer

In Mythforce, meta-progression occurs primarily through XP earned from dungeon runs, which levels up characters to automatically expand hub and unlock attribute points; glyphs are used to upgrade trinkets and buy . The 1.2 update, released on , 2025, introduced a talent system via the Sun Disc, featuring three distinct skill trees per hero—each with three slots—for allocating points to create specialized builds focused on , ranged, or roles. The game's core loop emphasizes persistent growth over traditional roguelite resets, with each dungeon run serving as an opportunity to earn XP and resources for long-term advancement, though temporary power boosts are still gained mid-run through collectible artifacts and applied weapon enchantments. Players face risk-reward decisions in optional encounter objectives, such as defending artifacts from waves of enemies in Horde Mode or surviving timed challenges, which offer rare rewards like extra glyphs or unique trinkets upon success but increase the chance of run failure if mishandled. Multiplayer supports up to four-player online co-op, allowing friends to join sessions dynamically with drop-in and drop-out functionality to accommodate varying playtimes without disrupting progress. While individual character progression remains personal, teammates' upgraded gear and skill builds provide collective benefits during runs, enabling synergistic strategies like combined elemental combos for amplified damage. Cross-play was enabled across all platforms— including , , , , and —following the 1.2 update, facilitating seamless multiplayer sessions regardless of platform. To maintain challenge as players advance, difficulty scales through seven Mythic tiers, where higher levels introduce denser enemy spawns, tougher variants, and more complex procedural encounters that adapt to group size and power levels. Enemy has been refined for smarter and attack prioritization, ensuring procedural rooms and objectives remain tense even for well-equipped parties by dynamically adjusting threat patterns based on player actions.

Development

Studio background

Beamdog was founded in 2009 in , , , by Trent Oster, a co-founder of , and Cameron Tofer, a former lead programmer at the same studio. Initially operating as a digital game distributor under the name IdeaSpark Labs, the company shifted focus to development, building a reputation for remastering and enhancing classic role-playing games (RPGs) from the 1990s and early 2000s. Notable projects include the Baldur's Gate: Enhanced Edition series, Planescape: Torment Enhanced Edition, and Icewind Dale: Enhanced Edition, which updated these titles for modern platforms while preserving their original depth and storytelling. Under CEO Trent Oster's leadership, grew to a team of around 50 employees, many of whom are veterans from and other RPG-focused studios, bringing expertise in narrative-driven single-player experiences. This core group handled much of the studio's output, though external collaborators contributed to specialized elements like art and animation in later projects. represents the studio's inaugural original (IP), moving beyond remasters to explore new genres and mechanics. The Mythforce project emerged as a passion-driven initiative within Beamdog, conceived to blend nostalgic 1980s Saturday morning cartoon aesthetics with accessible roguelite gameplay, emphasizing short, co-operative sessions for players with busy schedules—such as young parents on the development team. This departure from the studio's RPG roots was motivated by a desire to create social, drop-in/drop-out multiplayer experiences inspired by swords-and-sorcery tales like He-Man and modern co-op dungeon crawlers. Beamdog secured publishing support from Aspyr, a U.S.-based company established in 1996 and well-known for porting and remastering high-profile titles, including multiple Star Wars games such as Star Wars: Knights of the Old Republic and Star Wars: Battlefront Classic Collection. Aspyr handled marketing, distribution, and multi-platform optimization for Mythforce, culminating in their acquisition of Beamdog in April 2022 to bolster ongoing development and expansion.

Production process

Development of Mythforce began in the years leading up to its announcement at the Game Developers Conference in April 2022, marking Beamdog's first original after years of enhanced editions for classic RPGs. The project originated from a desire to create a co-op focused with a '80s aesthetic, drawing on the team's experience with Dungeons & Dragons-style mechanics to emphasize accessible, family-friendly gameplay sessions lasting 20-40 minutes. emphasized drop-in/drop-out multiplayer design, inspired by titles like and , while integrating narrative elements into the structure to avoid a purely procedural feel. A key milestone came with the launch on April 20, 2022, via the , featuring an initial dungeon and core combat loop for community testing. This phase allowed for iterative improvements based on player input, including a Public Test Realm (PTR) in November 2022 that informed overhauls and progression tweaks. In early 2023, the team undertook a significant engine upgrade from Unreal Engine 4.26 to 5 to enhance lighting, performance, and stability, addressing issues like server outages and enabling better long-term support. The upgrade, though time-intensive, was prioritized to align with quality goals ahead of the full release. Challenges during production included balancing the roguelite's procedural difficulty with the game's cartoonish, approachable , achieved through real-time shaders to replicate authentic '80s vibes without overwhelming complexity. Combat systems underwent redesigns informed by feedback, focusing on responsive 1st-person mechanics to reduce frustration while maintaining engaging synergies between character classes like , , and . The team also navigated the shift from single-player roots to co-op PvE, ensuring scalable multiplayer that supported varying player counts from the project's outset. Key decisions shaped the production around thematic consistency, such as commissioning an original soundtrack by composer Ross Lara to evoke the heroic, synth-driven energy of '80s cartoons, complementing the visual style. Optimization efforts extended to console ports, including , which was integrated for the full launch on September 12, 2023, across PC, , , and Switch platforms. Beta phases with community involvement led to additions like cross-play support, culminating in three episodes at launch and setting the stage for post-release expansions.

Release

Early access phase

MythForce entered on April 20, 2022, exclusively for PC via the , marking the initial public testing phase for the roguelite adventure game developed by . At launch, the game featured four playable heroes—Hunter, , Sorceress, and —along with the first story episode titled Bastion of the Beastlord, which included basic procedurally generated dungeons and a prototype for up to four-player co-op gameplay. This early version focused on core first-person combat and exploration mechanics, allowing players to test the Saturday morning cartoon-inspired aesthetic and elements in a limited scope. The roadmap outlined plans for expanding the hero roster with additional abilities, porting the game to consoles, and overhauling meta-progression systems to enhance long-term player engagement. Priced at $29.99, the build included discounts for early supporters, encouraging community participation in shaping the final product. Developers promised iterative updates based on player input, with the initial content serving as a foundation for broader narrative episodes and refined multiplayer features. Community involvement played a central role during this phase, with releasing regular dev blogs on their official site to share progress and solicit feedback, alongside active discussions on the game's server. Players reported issues such as progression locks and UI glitches, prompting quick hotfixes; for instance, a July 2022 addressed a bug where the early retreat menu would reappear at the start of subsequent floors, preventing unintended exits. This feedback loop led to substantial iterations on balance, controls, and co-op stability over the 17-month period. The phase concluded on September 12, 2023, transitioning to full release after incorporating community-driven changes that expanded the game to nine episodes across three chapters and improved overall polish. Initial player feedback highlighted the engaging art style but noted areas for mechanical refinement, contributing to the iterative development process.

Full release and platforms

MythForce exited and launched in full on September 12, 2023, with simultaneous availability across multiple platforms including Windows via and , PlayStation 4 and 5, Xbox One and Series X/S, and . The release marked the completion of the game's core development, building directly on feedback from its phase on . Distribution was primarily digital through each platform's official store, ensuring broad accessibility without physical retail requirements in most regions. On consoles, the game received optimizations aimed at stable performance, including improvements to smoothness and reduced lag, particularly on last-generation hardware like , , and . The Nintendo Switch version maintained all core features but operated at a reduced internal resolution to accommodate the hardware, resulting in noticeable pop-in and frame rate variability that dipped below a consistent 30 in demanding scenarios. Pricing for the standard digital edition was set at $29.99 USD at launch, with a Digital Deluxe Edition available for the same price that included the original soundtrack and digital art book. Physical editions were produced in limited quantities exclusively through for PlayStation 4/5 and , with standard physical copies priced at $34.99 USD and a premium VHS Edition collector's set at $74.99 USD, available via pre-order until September 24, 2023, and shipped to select regions primarily in and . No physical releases were offered for or PC versions. The launch was supported by promotional trailers, including a release date announcement at the ID@Xbox Showcase in July 2023, and day-one updates that addressed stability issues such as multiplayer rubberbanding, ability cooldowns, and UI readability to enhance the initial player experience.

Post-release

Major updates

Following its full release, Mythforce received a significant overhaul in the 1.0.4.0 update on December 14, 2023, which introduced radical improvements to pace and flow, including reworked abilities and enhanced action fluidity to make battles more responsive and engaging. The most substantial post-launch content arrived with the 1.2 update on June 26, 2025, representing 's largest patch to date and reimagining core systems based on player feedback from and beyond. This free update added customizable skill trees for each of the four es—, Hawkins, , and —allowing players to allocate points across three distinct trees focused on attributes like Strength, Magic, and Toughness for tailored loadouts. It also introduced three sub-classes per , enabling flexible role-switching such as , damage dealer, or , alongside new combo where combining effects like Burning and Chilled triggers area-of-effect explosions or debuffs. Progression was revamped to emphasize character leveling through post-run XP gains, unlocking permanent upgrades and rebuilding hub without relying on in-game currency, while adding higher endgame difficulties (Mythics 4-7) with new encounter objectives for replayability. Additional features in 1.2 included extensive bug fixes, such as resolving issues with ability collisions, displays for buffs/debuffs, and multiplayer client responsiveness, with a dedicated patch for (1.2.4.2) released on October 27, 2025, to address platform-specific performance problems. Provided free to all owners across platforms, the update aimed to revitalize the player base by shifting the game's identity toward deeper co-op action and customization. Beamdog has committed to ongoing support through regular patches incorporating community input, such as polls during the 1.2 beta phase that influenced final implementations like options and encounter tweaks, with a focus on updates rather than paid .

Community support

The MythForce community primarily engages through official channels such as the game's discussions and an official server, which reached 3,000 members by late and serves as a hub for player tips, bug reports, and social interaction. Although support is limited, with no official Workshop integration, a dedicated page on exists for potential custom content like skins, though activity remains sparse post-launch. Multiplayer co-op features have driven much of the ongoing engagement, encouraging group play and shared runs. Developer interaction has fostered community involvement through targeted outreach, including a 2023 Reddit AMA where Beamdog team members answered questions on game design and future plans. Beta branches on Steam have enabled player testing for major updates, such as the 1.2 playtest in early 2025, allowing feedback on features like new encounter objectives before full release. Aspyr, the publisher, has supported this via social media posts on X (formerly Twitter) highlighting updates and encouraging community participation. Efforts to promote longevity include free content updates that introduce dynamic elements like elemental combos and skill trees, helping sustain player interest despite modest concurrent numbers averaging under 10 on as of late 2025. These patches, rolled out across platforms, have aimed to revitalize runs and address feedback, contributing to spikes in discussion activity around releases.

Reception

Critical reviews

Upon its early access launch in April 2022, Mythforce received mixed impressions from critics, who praised its vibrant cartoon-inspired visuals and nostalgic aesthetic but criticized the repetitive mechanics and presence of bugs that hindered flow. The full release in September 2023 earned a score of 68/100 for the PC version based on 10 critic reviews, reflecting a generally mixed reception. Critics lauded the multiplayer elements and stylish presentation that evoked Saturday morning cartoons, with outlets highlighting the fun in team-based runs. However, common complaints included repetitive dungeon layouts, clunky movement, and a lack of innovation in progression systems, making solo play feel unrewarding. The port fared worse, with reviews pointing to severe performance issues like frame rate drops and input lag that undermined the experience, exemplified by Nintendo Life's 3/10 score. aggregated a lower average of 58/100 across 20 reviews, ranking it in the bottom 12% of games. The 1.2 update released in June 2025, which introduced hero classes, skill trees, and improved progression, was better received, earning a score of 70/100 and addressing earlier criticisms of limited variety and depth in . Overall, professional critiques consistently highlighted Mythforce's strengths in aesthetics and co-op as a draw for fans of lighthearted fantasy adventures, while weaknesses in balance, content , and technical polish—particularly pre-updates—prevented it from standing out in the roguelite genre.

Player feedback

Player feedback for Mythforce has been generally positive among users, particularly on , where it holds a 70% positive rating from over 700 reviews as of late 2025. Users commonly praise the co-op multiplayer mode for fostering engaging group play and the post-launch updates, such as the major 1.2 overhaul, for refining gameplay mechanics and adding depth through features like skill trees. However, frequent complaints center on abrupt difficulty spikes that can frustrate solo players and the grind required for progression in its roguelite structure. Sales figures indicate over 30,000 units sold on PC platforms by 2025, according to third-party estimates, with digital downloads driving the majority of revenue while physical console editions saw weaker performance. Community discussions on forums like emphasize the 1.2 update in June 2025 as a "revival" for the title, crediting its expanded content and balance improvements for reigniting interest among lapsed players. Accessibility options introduced in follow-up patches, including toggles for post-processing and elements, have proven popular for enabling more casual playstyles. Engagement metrics reflect modest but sustained interest, with concurrent players peaking at 430 shortly after full release and briefly rising to around 5 in the months following the 1.2 update. Twitch viewership averaged under 1,000 hours watched per month in 2025, primarily driven by co-op streams.

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