Deep Rock Galactic
Deep Rock Galactic is a cooperative first-person shooter video game developed by the Danish studio Ghost Ship Games and published by Coffee Stain Publishing.[1][2]The game centers on players assuming the roles of spacefaring dwarves employed by the Deep Rock Galactic corporation, tasked with mining valuable resources while battling hordes of alien monsters on the dangerous planet Hoxxes IV.[3][2] Released on May 13, 2020, for Microsoft Windows and Xbox One following an early access period starting in February 2018, Deep Rock Galactic later launched on PlayStation 4 and PlayStation 5 in 2022.[3][4] It supports 1-4 players in co-op mode, featuring procedurally generated caves, fully destructible environments, and a variety of mission types such as resource extraction, threat elimination, and asset escort.[3] Players select from four distinct dwarf classes—the agile Scout, heavy-weapons Gunner, support Engineer, or tunneling Driller—each equipped with unique tools, weapons, and abilities to complement team strategies.[3][2] Since launch, the game has received ongoing seasonal updates introducing new biomes, enemies, weapons, and overclocks for equipment customization, including the recently announced Season 6 in November 2025, contributing to its enduring popularity with over 10 million players worldwide as of early 2025.[5][1][6][7]
Gameplay
Core mechanics
Deep Rock Galactic is a cooperative first-person shooter where 1-4 players control dwarven miners tasked with extracting resources from the alien planet Hoxxes IV while fending off hostile creatures.[3] The fundamental gameplay loop revolves around deploying via drop pod into procedurally generated cave networks, gathering valuable minerals such as morkite and gold, and extracting them back to the pod amidst escalating threats from alien swarms.[8] This blend of mining and combat emphasizes teamwork, as players must coordinate to survive the hazardous underground environments.[3] Resource extraction forms the core objective, achieved through manual and mechanical tools including pickaxes for breaking rock faces, drills for tunneling through dense terrain, and explosives for clearing large deposits or obstacles.[8] Players load mined resources onto the M.U.L.E. (Mobile Utility Load Extractor), a robotic platform that follows the team and hauls materials to the drop pod for mission completion.[9] The process requires strategic pathfinding, as caves branch unpredictably, and over-mining can trigger environmental instability. The game's environments are fully destructible and generated procedurally for each mission, creating vast, multi-layered cave systems with verticality enhanced by player-deployed ziplines, platforms, and scaffolding.[3] Interactions with the terrain allow for creative navigation and combat positioning, but also introduce hazards such as cave-ins from excessive destruction, erupting geysers of toxic gas, or sudden alien swarms that intensify as the mission progresses. These dynamic events demand constant adaptation, turning the subterranean world into an active participant in gameplay.[8] Resource management is essential for mission success, particularly in maintaining visibility and mobility in the pitch-black caves. Players deploy flares to illuminate areas, manage limited oxygen supplies in low-atmosphere zones, and call in resupply drops via orbital support for ammunition and health kits when stocks run low.[10] Depleting these resources heightens vulnerability to environmental dangers and enemy attacks, reinforcing the need for efficient play and team coordination.[3] Combat mechanics prioritize cooperative tactics against diverse alien foes, featuring realistic weapon recoil that affects accuracy during sustained fire and varied damage types to exploit enemy weaknesses. Enemy AI exhibits pack behaviors, such as gruntlings swarming in groups to overwhelm isolated players, or larger threats like dreadnoughts requiring focused team efforts to dismantle through coordinated attacks on weak points. Waves of enemies scale with mission time and player actions, culminating in intense extractions where the team must defend the drop pod while it ascends.[11]Character classes
Deep Rock Galactic features four distinct playable classes, each embodying a unique dwarf archetype designed to complement cooperative gameplay through specialized roles in combat, mobility, and utility. The Gunner serves as the heavy firepower provider for crowd control, the Driller excels in close-quarters destruction and terrain manipulation, the Engineer focuses on defensive setups and area denial, and the Scout prioritizes exploration and rapid repositioning. These classes promote balanced team compositions by offsetting individual weaknesses, such as the Gunner's limited mobility being countered by the Scout's agility, ensuring no single player can handle all threats effectively. Each class has two support tools: one for traversal and one for utility.[3][12]Gunner
The Gunner is the team's damage dealer, equipped for suppressing large swarms with high-volume fire and providing temporary defensive barriers. His primary weapons include the "Lead Storm" Powered Minigun, a belt-fed rotary cannon that unleashes continuous fire but overheats with prolonged use; the "Thunderhead" Heavy Autocannon, a powerful cannon for sustained fire against groups; and the "Hurricane" Guided Rocket System, a launcher for homing rockets effective against tougher foes. Secondary options consist of the "Bulldog" Heavy Revolver, a six-shot cylinder pistol for reliable backup fire; the BRT7 Burst Fire Gun, which delivers controlled three-round salvos for precision; and the ArmsKore Coil Gun, a high-impact charged weapon. The Gunner's support tools are the Shield Generator, which creates a mobile energy barrier to block incoming projectiles, and the Zipline Launcher for traversal. His grenades include the Sticky Grenade for adhesion and area control, Incendiary Grenade for fire damage, Cluster Grenade for shrapnel bursts, and Tactical Leadburster for lead dispersal. Perks such as Increased Shield Capacity and Explosive Chemical Mix allow customization toward sustained defense or amplified grenade damage. Overclocks, advanced weapon modifications unlocked through performance matrices, offer variants like the Minigun's "Gecko" round for improved hip-fire accuracy or the Hurricane's "Tungsten" for armor-piercing rounds, trading aspects like ammo efficiency for specialized power. The Gunner's strengths in raw output and shielding make him ideal for holding chokepoints, but his slow movement speed and reliance on ammo leave him exposed to flanking or distant threats, necessitating support from mobile teammates.[13]Driller
The Driller specializes in aggressive close-range engagements and environmental alteration, using thermal weapons to incinerate clusters of bugs while boring through rock to create paths or escape routes. Primary weapons comprise the CRSPR Flamethrower, a short-range projector that coats enemies in burning fuel for damage over time; the Cryo Cannon, which launches freezing projectiles for crowd control; and the Corrosive Sludge Pump, an acid sprayer for melting armor. Secondaries include the Subata 120, a revolver pistol; the Experimental Plasma Charger, a charged plasma weapon; and the Colette Wave Cooker, an experimental microwave emitter that pulses heat waves to stagger and cook foes. His support tools are the Reinforced Power Drills, allowing rapid horizontal or vertical tunneling to access resources or evade swarms, and the Satchel Charge for high explosives, with upgrades improving speed and range. Grenades are the High Explosive Grenade for direct blasts, Neurotoxin Grenade for poisoning, and Springloaded Ripper for ripping damage. Perks like Aggressive Venting reduce cooldowns on abilities for nonstop aggression, while Hellfire mode enhances flamethrower heat buildup. Overclocks exemplify trade-offs, such as the CRSPR Flamethrower's "Superheated" mode for longer range at the cost of self-damage risk, or the Wave Cooker's "Icy Complement" for freezing effects instead of heat. The Driller dominates in confined spaces and pathfinding, enabling shortcuts that aid mission efficiency, but his short weapon ranges and vulnerability to ranged attacks require team protection during advances.[14]Engineer
The Engineer acts as the squad's architect, deploying automated defenses and utility structures to fortify positions and control enemy movement. His primary arsenal features the "Warthog" Auto 210, a semi-automatic shotgun for mid-range suppression; the "Stubby" Voltaic SMG, a short submachine gun with electric effects; and the LOK-1 Smart Rifle, a homing projectile launcher that tracks targets autonomously. Secondaries are the Deepcore 40mm PGL, lobbing grenades; the FCX-45 Breach Cutter, a plasma arc blade for slicing through lines of bugs; and the Shard Diffractor, which fires crystalline shards that ricochet. The support tools are the Platform Gun, firing temporary bridges or ziplines to navigate verticality, and the LMG Gun Platform, a deployable auto-turret for covering fire, with upgrades for durability. Grenades include the L.U.R.E. decoy, Plasma Burster for explosives, Proximity Mine that arms on throw for ambush setups, and Shredder Swarm for drone attacks. Perks such as Platform Stability and Turret EM Discharge boost structural reliability and add crowd-control shocks. Overclocks include the Smart Rifle's "Cryo Homing" for freezing projectiles or the Grenade Launcher's "Big Bertha" for larger yields with slower reloads. The Engineer's automated tools excel in defensive scenarios and objective holds, providing passive support that frees teammates for offense, though his stationary playstyle and setup time make him susceptible to swarms without coordinated defense.[15]Scout
The Scout is the agile pathfinder, leveraging speed and verticality to scout ahead, illuminate caves, and pick off stragglers with precise fire. Primary weapons are the Deepcore GK2 Rifle, a burst-fire assault gun for versatile combat; the M1000 Classic, a semi-automatic rifle; and the DRAK-25 Plasma Carbine, firing bolts that detonate on impact. Secondaries include the Jury-Rigged Boomstick, a shotgun; the Zhukov NUK17, dual wielded SMGs for high-rate close encounters; and the Nishanka Boltshark X-80, a crossbow for piercing shots. The support tools are the Grappling Hook, enabling quick traversal across caves by attaching to any surface for repositioning, and the Flare Gun, which launches persistent lights to reveal hidden threats, with mods for speed boosts. Grenades are the Inhibitor-Field Generator for blinding flashes, Cryo Grenade for freezing clusters, Pheromone Canister for luring enemies, and Voltaic Stun Sweeper for electric stuns. Perks like Athlete's discount on stamina and Grappling Hook Speed enhance mobility for hit-and-run tactics. Overclocks such as the DRAK-25's "Hyperpropellant" for faster bolts or the Zhukov's "Troll Hole Bomber" for ground-penetrating shots highlight his exploratory edge. The Scout's strengths in reconnaissance and evasion allow him to lead teams to objectives and support from afar, but his light armor and lower damage output demand careful positioning to avoid being overwhelmed in direct confrontations.[16] In cooperative play, class balancing ensures interdependence: the Gunner's area denial pairs with the Engineer's fortifications, the Driller's breakthroughs complement the Scout's scouting, and all benefit from shared resources like resupplies, fostering strategies where no class dominates alone but each amplifies the team's resilience against Hoxxes IV's hazards.[3]Mission types
Deep Rock Galactic's gameplay revolves around a variety of mission types that provide diverse objectives for teams of dwarves to complete on the alien planet Hoxxes IV. These missions are selected from a mission board and generated procedurally, with players deploying via a drop pod at the start and calling for extraction upon fulfilling the primary goal. Each mission type emphasizes different aspects of resource gathering, combat, and defense, often requiring coordinated use of class abilities to succeed.[11][17] The core mission categories encompass seven primary types. In a Mining Expedition, teams must mine a quota of Morkite crystals scattered throughout the cave system, using flares and tools to locate deposits before depositing them into the MULE for transport to the drop pod.[17] Egg Hunt involves locating and carefully extracting a set number of alien eggs from nests, transporting them to the MULE without damage to avoid hatching aggressive creatures. On-site Refining, also known as Industrial Sabotage in some contexts, requires mining Morkite, delivering it to a refining pump, and defending the device from enemy waves while it processes the resource into liquid form for collection.[17][18] In Salvage Operation, players hack three Mini-MULEs to activate them, defend the charging stations from attacks, and then escort the devices back to the drop pod. Point Extraction focuses on mining a large amount of gold nuggets, with an optional secondary phase where players defend an exposed resource vein for bonus materials amid heightened enemy activity. Escort Duty centers on protecting a massive drilldozer as it advances through the cave toward its destination, repairing damage and clearing paths while fending off swarms. Finally, Elimination tasks teams with exterminating a specific number of massive Dreadnought bugs, often culminating in intense boss-like encounters.[17][11] Missions can be modified by mutators, which are optional hazards or alterations that increase difficulty and rewards. These include two variants: Warnings, which introduce negative effects like increased swarm sizes, elite enemy populations, or environmental challenges such as low gravity or toxic atmospheres, and Anomalies, which provide neutral or beneficial changes like doubled resource yields. Warnings, indicated by icons on the mission board, grant a substantial hazard bonus to the performance score upon completion. Examples include "Elite Threats Only," where all enemies are upgraded elites, or "Rich Atmosphere," enhancing plant growth that can hinder movement.[19] Mission structure incorporates variable lengths based on complexity, typically lasting 15 to 40 minutes, with in-game warnings alerting players to escalating threats like incoming elite enemies or cave-ins. The extraction phase begins once the objective is met, requiring teams to return to the drop pod landing site and defend it as the pod descends, loads resources, and prepares for takeoff; failure to hold the site results in lost credits and items. Procedural elements ensure replayability, with cave layouts, enemy placements, and resource distributions varying each time.[11][17] Seasonal updates have introduced variant mission modes, such as Deep Dives, which are multi-stage endurance challenges comprising three interconnected missions of increasing hazard levels, culminating in a final boss fight and offering elite-tier rewards for completion. These variants build on standard mission frameworks but demand sustained performance across extended sessions.Progression systems
The Space Rig functions as the primary hub area in Deep Rock Galactic, serving as the central location for mission selection, loadout customization, and recreational activities that enhance player engagement between missions. Players access the mission board to choose objectives, adjust their dwarf's equipment and cosmetics at dedicated terminals, and participate in mini-games such as the firing range for testing weapons, the saloon for brewing and consuming performance-altering beers, the arcade for skill-based challenges, and the bar for social interactions. These elements foster replayability by providing downtime activities tied to progression rewards, like unlocking new beer recipes through resource collection. Progression in Deep Rock Galactic revolves around a resource-driven economy that spans in-mission gathering and meta-game purchases. During missions, players mine resources such as Gold, which is deposited to generate Credits—the principal currency for acquiring weapon modifications, equipment upgrades, and cosmetics—and Morkite, essential for crafting beers that offer temporary team buffs like increased health or mining speed. Other minerals, including Bismor, Croppa, Jadiz, and Enor Pearls, serve as crafting materials for permanent enhancements. Performance bonuses multiply Credit earnings based on team efficiency metrics, such as zero casualties, rapid completion times, or maximal resource extraction, encouraging coordinated play and optimal strategies.[20][21] The Overclock system introduces experimental weapon modifications that provide high-risk, high-reward alternatives to standard upgrades, unlocked through a randomized fabrication process. Players obtain Blank Matrix Cores from elite deep dives, hazard level 5 missions, or seasonal events, then use them at the engineering terminal to fabricate specific Overclocks, which requires spending Fabrication Credits earned via performance bonuses or mission rewards. Each Overclock alters weapon behavior—such as increasing fire rate at the cost of recoil or adding explosive effects with self-damage potential—allowing for specialized builds once unlocked across all classes.[22] Permanent upgrades to weapons, equipment, and cosmetics are facilitated through a class-specific modification tree, where players allocate gathered resources to unlock tiers of enhancements. For weapons and support gear like grenades or platforms, upgrades are tiered (I to III), requiring specific minerals (e.g., Bismor for early tiers, rarer ones for advanced) alongside Credits to improve attributes such as damage output, reload speed, or utility functions, applicable universally across classes for shared progression. Cosmetics, including armor skins and victory poses, are purchased directly with Credits at the wardrobe terminal, emphasizing aesthetic customization without impacting core gameplay balance. Achievements, milestones, and console codes provide additional layers of progression unlocks, rewarding long-term play and exploration. Milestones track cumulative accomplishments, such as completing a set number of missions or mining thresholds, granting rewards like unique cosmetics, overclocks, or resource bonuses upon reaching tiers (e.g., 100 missions unlocks a special paint job). Platform achievements recognize specific feats, from basic mission completions to advanced challenges like flawless runs on high hazards, often overlapping with milestone criteria. Console codes, entered via the Space Rig's hacker terminal, redeem promotional or event-based unlocks, such as limited-time items from developer collaborations or community contests.Development
Concept and pre-production
Ghost Ship Games was founded in the spring of 2016 in Copenhagen, Denmark, by six veteran game developers, including co-founders Søren Lundgaard as CEO, Mikkel Martin Pedersen as creative director, and Henrik Edwards as CTO, with several team members having prior experience at studios like IO Interactive.[23][24][25] The studio's initial focus was on creating a co-operative first-person shooter centered around space-faring dwarves, marking their debut project as an independent developer after leaving larger teams. The core concept for Deep Rock Galactic emerged in 2017, blending inspirations from the intense co-op survival action of Left 4 Dead, the procedural generation and resource-gathering mechanics of Minecraft, and classic dwarf lore from Warhammer fantasy settings to create a humorous, team-based mining adventure on alien planets.[24][26][27] Key design decisions emphasized asymmetric character classes with unique traversal tools and abilities to encourage specialized roles in multiplayer, procedurally generated cave systems for replayable exploration and combat, and a lighthearted tone amplified by the sarcastic, corporate voice lines of "Management" overseeing missions from afar.[28] An initial prototype, described as "super crude," was developed shortly after the studio's formation in 2016, featuring basic co-op dwarf mining and alien enemy encounters, and underwent internal testing to refine core mechanics like class differentiation and procedural world building.[24] This testing revealed the need for broader community input to iterate on balance and engagement, leading to the decision to launch in early access for ongoing player feedback during development.[19] In 2017, Ghost Ship Games formed a publishing partnership with Coffee Stain Publishing to provide marketing, distribution, and financial support, enabling the studio to focus on creative expansion while preparing for the game's early access release.[29][30]Early access phase
Deep Rock Galactic launched into early access on Steam on February 28, 2018, introducing four playable dwarf classes—Driller, Gunner, Scout, and Engineer—along with core co-op mechanics focused on mining resources and combating alien swarms in procedurally generated cave systems.[3][31] The initial build included basic mission types such as extraction and egg hunts, emphasizing team-based survival and resource gathering, while the game was simultaneously released in Xbox One Game Preview and Windows 10 Store with cross-play support between those platforms.[32] This phase allowed developer Ghost Ship Games to iterate rapidly on a foundation built with Unreal Engine, prioritizing player engagement over polished endgame systems.[33] Throughout the early access period from 2018 to 2020, Ghost Ship Games released numerous major updates that expanded content and refined gameplay based on aggregated player data and direct feedback. Key milestones included the addition of new mission types like Elimination and Salvage operations in subsequent patches, which introduced varied objectives such as defending objectives or repairing equipment, alongside balancing adjustments to weapon stats and enemy behaviors derived from telemetry on player performance.[34] In September 2019, Update 25 marked a significant endgame overhaul by introducing overclocks—advanced weapon modifications unlocked post-promotion that altered functionality for high-risk, high-reward playstyles—further deepening customization options.[22] These updates, numbering over 20 major releases by the end of the phase, focused on enhancing replayability without overhauling the core loop.[19] Community involvement played a central role in shaping the game's evolution, with Ghost Ship Games actively soliciting input through the official Discord server, Steam forums, and beta branches for playtesting new features. Players contributed to refinements via detailed feedback on balance issues and feature requests, influencing additions like overclocks and mission variety, while the developer team hosted weekly streams to discuss progress and address concerns.[33] Technical challenges were prominent, particularly optimizing the procedural generation system to ensure stable performance across diverse cave layouts and multiplayer sessions, which required iterative fixes to prevent crashes and maintain frame rates during intense encounters.[33] Cross-play implementation for Xbox and PC (Microsoft Store) was established at launch but limited to those ecosystems due to netcode constraints, avoiding broader Steam integration to preserve update frequency.[32] As the early access phase progressed toward full release, Ghost Ship Games shifted focus to polishing systems and testing console ports, including preparations for PlayStation 4 integration alongside expanded Xbox support. Beta testing through community channels helped validate cross-platform stability and procedural consistency, culminating in Update 30 on May 13, 2020, which transitioned the game to version 1.0 with finalized features and quality-of-life enhancements.[35][32] This period solidified Deep Rock Galactic's reputation for responsive development driven by player input, setting the stage for ongoing post-release support.[36]Post-release updates
Deep Rock Galactic's full release on May 13, 2020, marked the completion of its early access phase, delivering all four playable dwarf classes—Driller, Engineer, Gunner, and Scout—alongside polished mechanics for co-op mining missions, procedural environments, and enemy encounters.[3] This version stabilized the core loop while setting the stage for sustained post-launch support through free updates. Starting in 2021, Ghost Ship Games implemented a seasonal content model to expand the game's universe and gameplay variety, with each season introducing themed enemies, missions, overclocks, and performance-based rewards via the Season Pass system. Season 1: Rival Incursion launched on November 4, 2021, adding the antagonistic Rival Corporation faction, including elite enemy variants and the Rogue Core hazard—a malfunctioning AI construct that spawns additional threats during missions. Subsequent seasons built on this foundation: Season 2: Rival Escalation on April 28, 2022, enhanced rival threats with new secondary objectives and class-specific weapons; Season 3: Plaguefall on November 3, 2022, introduced a fungal infestation biome and plague-themed enemies; Season 4: Critical Corruption in June 2023 focused on corrupted glyphid variants and hazard overhauls; and Season 5: Drilling Deeper, released June 13, 2024, added elite enemy types, new biomes like the magma core, and expanded progression options. Season 6: Corporate Expansion was announced on November 13, 2025, during the "On the Horizon" stream, slated for release in Q1 2026 and featuring a new tomb-like biome, additional environmental and enemy innovations, and further content expansions.[6][37] Key free updates complemented the seasonal cadence, including the introduction of the Rogue Lite-inspired mission modifier in Update 33: New Frontiers on February 4, 2021, which added high-risk, procedurally varied challenges with permadeath elements and new biomes like the Azure Weald and Hollow Bough.[38] Cross-play functionality saw its initial full rollout in 2021, enabling seamless multiplayer between Xbox One, Xbox Series X/S, and Windows 10 Store versions, with PlayStation 4/5 integration added upon console launch in January 2022—though Steam users remained in a separate ecosystem due to platform policies.[39] Annual anniversary events, beginning with the first in February 2021, have provided limited-time cosmetics such as party hats, armor skins, and bar decorations, often tied to special assignments and doubled performance point gains to encourage participation. Ongoing balance patches and hotfixes have refined weapon overclocks, enemy AI, and hazard scaling based on developer telemetry from millions of player sessions, ensuring long-term viability without major overhauls.[19] These updates addressed issues like visibility in low-graphics modes and event content integration, as seen in the July 1, 2025, patch (S05.10), which also prepared for seasonal events like Rocktoberfest.[40] As of November 2025, no end-of-support announcement has been made, with Ghost Ship Games committing to maintenance and the forthcoming Season 6 amid spin-off projects.[41]Release
Launch and platforms
Deep Rock Galactic fully launched out of early access on May 13, 2020, for Microsoft Windows via Steam and for Xbox One, marking the completion of over two years of development and community feedback integration. The console versions expanded the game's availability with the PlayStation 4 and PlayStation 5 ports releasing on January 4, 2022, supporting cross-generation play between the two systems. These releases were handled by developer Ghost Ship Games in partnership with publisher Coffee Stain Publishing, with specific optimizations for console hardware including DualSense controller integration featuring haptic feedback for enhanced immersion during mining and combat actions. The ports targeted stable 60 FPS performance across both Xbox Series X/S and PlayStation 5, alongside refined controller schemes to accommodate thumbstick aiming and button layouts distinct from keyboard-and-mouse inputs on PC. The base game maintains a standard price of $29.99 across platforms, operating on a buy-to-play model with all major post-launch content updates delivered at no additional cost to owners, emphasizing ongoing support without seasonal passes or microtransactions. Cross-progression is facilitated through platform-specific accounts, such as Microsoft accounts for seamless save transfers between Xbox consoles, Xbox Cloud, and Windows PC versions, allowing players to maintain their unlocks, levels, and cosmetics across compatible ecosystems. The game joined Xbox Game Pass on November 5, 2020, shortly after its full PC and Xbox launch, providing subscribers immediate access and contributing to broader player adoption on console. At launch, Deep Rock Galactic achieved a peak of 15,515 concurrent players on Steam within its first month, reflecting strong initial interest from the early access community and new audiences drawn to its cooperative gameplay. Day-one metrics highlighted robust engagement, with average daily concurrent players exceeding 6,500 on Steam alone during May 2020, underscoring the title's appeal as a polished co-op shooter ready for wider distribution. As of November 2025, no additional platform expansions beyond the existing PC, Xbox, and PlayStation versions have been announced, though the core title continues to receive seasonal updates compatible across all supported systems.Downloadable content
Deep Rock Galactic features a series of paid downloadable content packs, primarily focused on cosmetic enhancements for player characters, ensuring no impact on gameplay balance or progression. These DLCs, released periodically by Ghost Ship Games, include armor sets, paint jobs, headwear, victory poses, and other visual customizations, often themed around the game's lore or seasonal events. All core gameplay expansions, such as new weapons and mission types, are provided for free via major updates, with the paid packs serving as optional supporter content.[42] The first cosmetic DLCs arrived at the game's full launch. The Dark Future Pack, released on May 13, 2020, introduced cyberpunk-inspired armor sets and neon paint jobs for all dwarf classes, emphasizing a high-tech aesthetic. The MegaCorp Pack, also launched on May 13, 2020, provided corporate-branded suits and metallic finishes to evoke a bureaucratic mining conglomerate vibe. The Roughneck Pack followed on October 22, 2020, offering rugged worker attire for a more grounded, industrial look. The Dawn of the Dread Pack, released on February 4, 2021, offered Halloween-themed items like skull-emblazoned armors and eerie victory animations, tying into the game's horror elements. Subsequent packs aligned with the introduction of the free Performance Pass system in 2022. The Rival Tech Pack, released on November 4, 2021, alongside Season 01: Rival Incursion, featured armors mimicking rival faction technology, including holographic effects and modular gear appearances. The Robot Rebellion Pack, launched on April 28, 2022, alongside Season 02: Rival Escalation, included robotic exoskeleton designs and drone-inspired accessories, highlighting themes of mechanical uprising. The Biohazard Pack, released on November 3, 2022, accompanying Season 03: Plaguefall, provided full-set armors with a hazardous materials motif, including glowing bio-luminescent paints and protective visor headwear. Later releases continued this trend of thematic cosmetics tied to seasonal narratives. The Decontaminator Pack arrived on June 15, 2023, after community feedback led to a redesign of its original concepts; it offers hazmat-style suits with decontamination tools as visual props, available at $7.99.[43] The Order of the Deep Pack, released on June 13, 2024, in conjunction with Season 05: Drilling Deeper, focuses on elite military-inspired outfits with high-ranking insignia and polished metallic finishes, priced at $9.99 and emphasizing prestige within the dwarven ranks. These packs maintain the game's commitment to a non-pay-to-win model, with all items purely aesthetic and no gameplay advantages; players can access similar customization through free means like the Performance Pass or in-game unlocks. Holiday-themed cosmetics, such as those in limited-time events, are integrated into free updates rather than sold separately. As of November 2025, Season 06: On the Horizon has been announced for early 2026, including a new cosmetic DLC pack.[44]Reception
Critical response
Deep Rock Galactic received generally positive reviews from critics upon its full release, earning an aggregate score of 85/100 on Metacritic based on 21 reviews. On Steam, it holds a 96% positive rating from over 355,000 user reviews as of late 2024, with recent assessments in 2025 maintaining similar acclaim amid ongoing updates. Critics frequently praised the game's cooperative multiplayer experience, highlighting how the four-player co-op mode fosters emergent teamwork through class synergies, such as the engineer's turrets complementing the gunner's heavy firepower during bug swarms. The procedural generation of cave environments was lauded for providing variety in missions, ensuring replayability without feeling rote, while the humorous audio design—particularly the sarcastic banter from Mission Control—added levity to intense sessions.[45][46][47] IGN awarded the game a 9/10, emphasizing its seamless blend of mining simulation and fast-paced shooter mechanics, which creates a satisfying loop of resource gathering and combat escalation. PC Gamer gave it 79/100, appreciating the destructible environments and horde-shooting action but noting some navigational challenges in the procedurally generated caves. Common criticisms focused on early-game repetition in mission structures, which could feel grindy before unlocks diversified gameplay, as well as launch-period technical issues like optimization problems on lower-end hardware. Solo play was often cited as less engaging than co-op, with AI companions providing adequate but not dynamic support, limiting the experience for players without friends.[46][47] Post-release updates have positively influenced critical reception, with 2025 analyses underscoring the game's sustained replayability through seasonal content additions like new biomes and events, which address earlier repetition concerns and enhance long-term engagement. Reviews from this period continue to highlight the co-op fun and audio humor as enduring strengths, solidifying Deep Rock Galactic's reputation as a standout in the genre.[46][48]Accolades
Deep Rock Galactic has received recognition for its innovative co-op gameplay and sustained post-launch support, earning two major awards and five nominations across prestigious ceremonies from 2020 onward.[49] These accolades underscore the game's standing as a benchmark in the indie first-person shooter genre, particularly for its procedural generation, team-based mechanics, and community-driven updates that have kept it relevant years after release.[50] During its full release year, the game was nominated for Best Multiplayer at the 2020 Golden Joystick Awards, highlighting its early impact on cooperative multiplayer experiences.[51] In 2021, it achieved significant honors at the SXSW Gaming Awards, winning both Indie Game of the Year and Excellence in Multiplayer for its seamless four-player cooperation and destructible environments that encourage emergent strategies.[50] That same year, it earned a nomination for Best Multiplayer at the BAFTA Games Awards, competing alongside titles like Fall Guys and Ghost of Tsushima for excellence in online and co-op design.[52] The game's longevity has been particularly celebrated through nominations at The Steam Awards for Labor of Love in 2022 and 2023, recognizing Ghost Ship Games' commitment to free seasonal updates, balance tweaks, and new content without paywalls for core features.[53] In 2024, it was also nominated for Best Live Game (Premium) at the Danish Spilprisen awards, affirming its ongoing vitality in a live-service landscape dominated by larger studios.[54] Overall, with two wins and five nominations as of 2025, Deep Rock Galactic's accolades emphasize its role as a high-impact indie title that prioritizes player agency and replayability in the FPS genre, influencing similar co-op focused games.[49]| Year | Award Ceremony | Category | Result |
|---|---|---|---|
| 2020 | Golden Joystick Awards | Best Multiplayer | Nominated[51] |
| 2021 | SXSW Gaming Awards | Indie Game of the Year | Won[50] |
| 2021 | SXSW Gaming Awards | Excellence in Multiplayer | Won[50] |
| 2021 | BAFTA Games Awards | Best Multiplayer | Nominated[52] |
| 2022 | The Steam Awards | Labor of Love | Nominated[53] |
| 2023 | The Steam Awards | Labor of Love | Nominated |
| 2024 | Spilprisen | Best Live Game (Premium) | Nominated[54] |