Netrek
Netrek is a free, open-source multiplayer online battle simulation game with a Star Trek theme, in which up to 16 players divide into teams of starship captains who engage in real-time space combat, bomb planetary armies, and invade enemy territories to achieve galactic domination and eliminate opposing races.[1] Developed in the late 1980s at the University of California, Berkeley, as a graphical successor to earlier text-based games like Xtrek, Netrek pioneered the client-server architecture for Internet multiplayer gaming and became the third Internet game ever created, as well as the first team-based Internet game.[2] Key developers including Kevin Smith, Scott Silvey, and Chris Guthrie introduced innovations such as the Destruction Inflicted (DI) ranking system in 1989, which rewarded strategic contributions, and released the source code publicly via Usenet later that year, fostering widespread ports and modifications.[2] The game's gameplay emphasizes team strategy and coordination over individual skill, blending fast-paced dogfighting with long-term objectives like capturing planets and defending starbases, often likened to a "sport" due to its competitive depth and lack of reliance on advanced graphics.[3] It supports diverse roles for players—such as scouts, bombers, and defenders—and runs on low-specification hardware across platforms including Windows, macOS, Linux, and Unix systems, with no advertisements or corporate oversight.[3] As of 2025, Netrek remains actively maintained by a dedicated community through forums, IRC channels, and ongoing software updates, with its original protocol still in use as the oldest surviving and actively played Internet game protocol.[3]Gameplay
Core Objectives
Netrek is a team-based multiplayer game where players are divided into two opposing factions, such as the Federation versus the Klingons in the standard variant, with a maximum of 16 participants—eight per team—piloting various ship types to fulfill roles in the collective effort.[4][5][6] The primary objective centers on strategic conquest through capturing all enemy-held planets, achieved by invading them with armies generated from planets under the team's control, thereby expanding territorial dominance across the galactic map.[7][4] Secondary goals include sustaining fuel levels by docking at friendly stars or planets to avoid stranding, safeguarding the team's shared shields against collective damage, and coordinating actions through in-game text messaging to orchestrate assaults and defenses.[8][4] Victory is secured either by total domination of all planets, eliminating the opposing team's capacity to produce armies, or by outperforming them after a predefined time limit, often resulting in games lasting 30 to 60 minutes.[7][6] Scoring emphasizes planets held at the end and individual kills accumulated, which contribute to army production and overall team rating, though ship types like scouts for reconnaissance or battleships for combat support these aims without dictating individual tactics.[8][4]Ships and Controls
In Netrek, players select from four primary ship classes at the start of a game or upon respawning, each offering distinct trade-offs in speed, durability, and capabilities to suit different tactical roles. The Scout (SC) is the fastest ship, with a maximum speed of 12 warps and cruising speed of 8, but it has low shields and hull at 75 each, making it fragile yet ideal for quick reconnaissance or hit-and-run attacks; it carries a maximum of 2 armies for planetary operations and starts with 5000 units of fuel.[9] The Cruiser (CA) provides a balanced profile with a maximum speed of 9 warps and cruising speed of 6, 100 shields and hull, capacity for 10 armies, and 10,000 fuel units, serving as the default all-purpose vessel for new players learning navigation and combat.[9] The Destroyer (DD) emphasizes firepower over agility, achieving a maximum speed of 10 warps and cruising speed of 7, with 85 shields and hull, 5 armies, and 7000 fuel, often used by experienced pilots for aggressive engagements.[9] Finally, the Battleship (BB) prioritizes toughness with 130 shields and hull, but sacrifices maneuverability at a maximum speed of 8 warps and cruising speed of 4, holding 6 armies and 14,000 fuel, excelling in frontline assaults where sustained presence is key.[9] All ship classes are equipped with standard weapons systems, including phasers for short-range energy blasts and torpedoes for longer-range projectiles, limited to a maximum of 8 active torpedoes per ship regardless of class; phaser range and torpedo speed remain consistent across classes, though effective use depends on the ship's mobility.[8] Ship selection occurs via keyboard shortcuts—S for Scout, C for Cruiser, D for Destroyer, and B for Battleship—allowing rapid switching during play to adapt to evolving battlefield needs.[9] Netrek employs a hybrid keyboard-and-mouse control scheme for intuitive yet demanding ship handling, where keyboard inputs manage speed and actions while the mouse directs orientation and targeting. Thrust is controlled by keys 0-9 to set warp speeds from 0 to 9, with special keys like % for maximum possible speed, > to increase by one warp, and < to decrease; higher warps consume more fuel but enable faster traversal across the galactic map.[10] Turning and course setting use k to point the ship in a mouse-specified direction, l to lock onto a target (such as an enemy or planet) for automatic pursuit or docking, and ; to restrict locks to planets and starbases only.[10] Firing weapons involves t for torpedoes, p for phasers, and f for plasma torpedoes (available only on Cruiser, Destroyer, and Battleship after earning kills), all aimed by mouse cursor for precise leading of moving targets.[10] Additional functions include c to toggle cloaking (hiding the ship from sensors at the cost of fuel), x to beam armies down to a planet while orbiting, z to beam armies up from a friendly planet, and T/y to toggle tractor/pressor beams for pulling or pushing targets, with _/^/$ for finer on/off control; shields are raised with s and lowered with u to enable beaming or repairs.[10][8] Fuel management is central to ship operation, as movement drains fuel at a rate of 1 unit per warp speed per second, with additional consumption from cloaking, tractor/pressor beams (200 units per second), and weapon discharges (e.g., 700 units for a Cruiser phaser shot); each class has a unique regeneration rate and capacity, but players must approach friendly planets or starbases to accelerate refueling and avoid reduced mobility when reserves dwindle.[8] Shields function as the primary defense layer, absorbing incoming damage from phasers, torpedoes, or collisions before hull integrity is affected, and they regenerate continuously at a class-dependent rate—doubled in repair mode (s key), quadrupled near repair-capable worlds, or quintupled when docked at a starbase; lowering shields (u key) is required for beaming or bombing but exposes the hull, emphasizing strategic toggling during safe intervals.[8]| Ship Class | Max Speed (Warps) | Cruise Speed (Warps) | Shields/Hull | Max Armies | Fuel Capacity |
|---|---|---|---|---|---|
| Scout (SC) | 12 | 8 | 75 | 2 | 5000 |
| Cruiser (CA) | 9 | 6 | 100 | 10 | 10,000 |
| Destroyer (DD) | 10 | 7 | 85 | 5 | 7000 |
| Battleship (BB) | 8 | 4 | 130 | 6 | 14,000 |