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References
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[1]
NVIDIA GameWorks DocumentationNVIDIA GameWorks is a game development platform that transfers information and skills from NVIDIA to the real-time game and graphics game developers to ...
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NVIDIA GameWorks™ Overview - YouTubeMay 2, 2014 · NVIDIA GameWorks™ pushes the limits of gaming providing a more interactive and cinematic game experience, enabling next gen gaming for ...
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NVIDIAGameWorks/PhysX: NVIDIA PhysX SDK - GitHubThe NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs.
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[5]
Technologies### NVIDIA GameWorks Technologies
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Game Development Tools, SDKs, and Partner Engines### Summary of NVIDIA GameWorks
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NVIDIA GameWorks Wins Grand Prize at CEDEC AWARDS 2016Sep 26, 2016 · NVIDIA GameWorks provides game developers with access to NVIDIA's advanced computer graphics, physics, and special effect technologies ...
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[8]
NVIDIA GameworksDocumentation for GameWorks-related products and technologies, including libraries (NVAPI, OpenAutomate), code samples (DirectX, OpenGL), and developer tools.
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[9]
Nsight Visual Studio Edition 2025.3 Download - NVIDIA DeveloperMar 1, 2025 · All resources can be found under the NVIDIA GameWorks Download Center. Download Nsight™ Visual Studio Edition 2025.3.1 · Download Nsight™ Visual Studio ...
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GTC 2014 Features New Technology and New Partnerships for NvidiaApr 7, 2014 · ... technologies, including PhyX and VisualX. These technologies have gotten bundled up in middleware Nvidia calls GameWorks. Nvidia is ...
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Tools for Game Engines - NVIDIA DeveloperNVIDIA Reflex. NVIDIA Reflex, available in both Unreal Engine and Unity, allows game developers to implement a low-latency mode that aligns game engine work ...Featured Rtx Technologies · Ask Nvidia Experts Questions... · Latest Nvidia Game...
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GameWorks Source SDK EULA - NVIDIA Developer2.1 The Company products with which the NVIDIA Marks may be used are those with which the NVIDIA GameWorks Licensed Software may be used, as specified in the ...<|control11|><|separator|>
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Nvidia Fires Back: The Truth About GameWorks, AMD Optimization ...May 28, 2014 · Nvidia's developer site contains open source, freely downloadable code samples as recent as March of this year. You can find those here and ...
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NVIDIA Releases HairWorks, Volumetric Lightning and FaceWorks ...Mar 23, 2016 · In 2015 we started releasing source code for GameWorks libraries on GitHUB. We continued that at GDC 2016. Our intention is to advance graphics ...
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AMD embraces open source to take on Nvidia's GameWorksDec 15, 2015 · To combat this, AMD is today announcing GPUOpen, a comparable set of tools to GameWorks. As the name would suggest, however, there's a key ...
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PhysX SDK### Summary of NVIDIA PhysX SDK
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NVIDIA PhysX and APEX support announced for Sony PS4Mar 8, 2013 · NVIDIA announced that it will provide PhysX and APEX support for the AMD-based Sony PlayStation 4 console:NVIDIA today announced support for ...
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[AT] NVIDIA GameWorks and PhysX officially supported on PS4 & XB1Sep 19, 2014 · The Xbox 360, PS3, and Wii all have PhysX support, and both the Xbox and Wii use ATI chips. Except this time around, we have actual x86 ...
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[20]
NVIDIA Buys AGEIA: How it affects you - PC PerspectiveFeb 4, 2008 · NVIDIA just announced they are purchasing AGEIA. Has this been the plan for the PhysX provider all along or did the purchase of Havok by Intel push their hand?
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Unreal Engine 4 To Incorporate NVIDIA GameWorks Libraries In ...Wednesday, March 19, 2014, 03:00 PM EDT.
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[22]
NVIDIA and AMD Fight over NVIDIA GameWorks Program: Devil in ...May 28, 2014 · AMD launched a public salvo against NVIDIA and its GameWorks program this week. We sat down and talked with BOTH sides of this debate to find the real answers.
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NVIDIA Advances Real-Time Game Rendering and Simulation With ...Mar 14, 2016 · Source code for NVIDIA HairWorks, NVIDIA HBAO+ and NVIDIA WaveWorks will be available soon. More information on NVIDIA GameWorks is available at ...
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NVIDIA Announces GameWorks DX12Feb 28, 2017 · GDC 2017 -- NVIDIA today announced GameWorks™ DX12, a collection of resources for game developers that will increase realism and shorten ...
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NVIDIA GameWorks Graphics Samples PrerequisitesWindows Host/Target Development for OpenGL or Vulkan: Windows Vista, 7, or 8 PC; NVIDIA GeForce Fermi-based (GTX 4xx) or better GPU; Visual Studio 2013 or ...
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Nvidia launches two SDKs to bring GameWorks to VR - KitGuruNov 23, 2015 · To solve this problem, NVIDIA today officially released the 1.0 version of two powerful VR software development kits (SDKs): NVIDIA GameWorks VR ...
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NVIDIA VR Platforms Deliver Massive Performance Boost for Virtual ...Nov 19, 2015 · GameWorks VR is already being integrated into leading game engines. Epic Games has announced support for GameWorks VR Multi-res Shading and ...Missing: 2015-2017 | Show results with:2015-2017
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NVIDIA CodeWorks for AndroidCodeWorks for all Android Developers. NVIDIA CodeWorks for Android provides a full suite of development tools that support all Android devices.
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Why NVIDIA Killed It in 2017 | The Motley FoolJan 18, 2018 · The company controlled more than 70% of the discrete GPU market through Q3 2017, according to Jon Peddie Research. NVIDIA saw gamers flock ...Missing: peak | Show results with:peak
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Nvidia's HairWorks is now available to all game developersMar 23, 2016 · In 2015 Nvidia started releasing source code for GameWorks libraries on GitHUB. They continued that at GDC 2016 to advance graphics and ...
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GeForce RTX 20 series - WikipediaThe GeForce RTX 20 series is a family of graphics processing units developed by Nvidia. the line started shipping on September 20, 2018, and after several ...
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NVIDIA OptiX™ Ray Tracing EngineJul 29, 2025 · OptiX RTX GPU hardware acceleration enables users to see 2-3x speed increases in many scenes using RTX and up to 15-30x accelerations in fully ...Missing: 20 2018
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VisualFX - NVIDIA DocsNVIDIA VisualFX includes HBAO+ for shadows, VXGI for global illumination, HairWorks for hair/fur, and NVIDIA TXAA for anti-aliasing.Missing: Suite key technologies FaceWorks
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Horizon-Based Ambient Occlusion Plus (HBAO+) - NVIDIA DeveloperNVIDIA Horizon-Based Ambient Occlusion Plus (HBAO+) instantly renders realistic shadowing around objects.
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Temporal Anti-Aliasing (TXAA) | GeForce - NVIDIATemporal anti-aliasing (TXAA) technology removes jaggies, creating more smooth and clear images than any other anti-aliasing solution.
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NVIDIA FaceWorks 1.0 - GitHubFaceWorks is a middleware library for high-quality skin and eye rendering, inspired by the techniques used in NVIDIA's "Digital Ira" demo.Missing: VisualFX | Show results with:VisualFX
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HairWorks - NVIDIA DocsNVIDIA HairWorks enables users to simulate and render hair and fur to provide a truly interactive game experience. The technology originates from multiple ...
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Welcome to PhysX — PhysX SDK Documentation### Summary of PhysX SDK from https://nvidia-omniverse.github.io/PhysX/physx/index.html
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NVIDIA Completes Acquisition of AGEIA Technologies | TechPowerUpFeb 13, 2008 · AGEIA's PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation 3, Microsoft XBOX ...
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Open-Source NVIDIA PhysX 4.1 Released - PhoronixMar 21, 2019 · The NVIDIA PhysX SDK 4.1 release brings support for UWP on the Windows side, a number of fixes throughout, new immediate mode APIs around the ridgid body ...
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Releases · NVIDIA-Omniverse/PhysX - GitHubReleases: NVIDIA-Omniverse/PhysX ; PhysX SDK 5.6.1. Jul 22 · 107.3-physx-5.6.1 ; Flow 2.2.0, and PhysX SDK 5.6.0. Mar 25 · 107.0-physx-5.6.0 ; PhysX SDK 5.5.1. Feb ...
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Batman: Arkham Origins Graphics & Performance Guide | GeForceOct 25, 2013 · Batman: Arkham Origins is loaded with PC and NVIDIA-exclusive tech, including HBAO+, PCSS, NVDOF, TXAA, and PhysX.
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[44]
OptiX Programming Guide - NVIDIA DocsBy abstracting the execution model of a generic ray tracer, OptiX makes it easier to assemble a ray tracing system, leveraging custom-built algorithms for ...
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NVIDIA OptiX Ray Tracing Powered by RTX | NVIDIA Technical BlogApr 2, 2018 · An application framework for achieving high performance ray tracing on the GPU. It provides a simple, recursive, and flexible pipeline for ...Ray Tracing Vs Rasterization · Ray Tracing On The Gpu · Closest-Hit And Any-Hit...
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NVIDIA OptiX™ Legacy DownloadsThis page provides downloads for all previous versions of OptiX SDK. By clicking the "Agree & Download" button below, you are confirming that you have read and ...Missing: history | Show results with:history
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Real-Time Ray Tracing for Interactive Global Illumination Workflows ...Oct 2, 2018 · Sebastian discusses real-time raytracing and global illumination (GI) workflows in Frostbite. He explains the context and the current workflows ...Missing: RT | Show results with:RT
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GPU Rendering - Blender 4.5 LTS ManualOptiX is supported on Windows and Linux and requires a NVIDIA graphics cards with compute capability 5.0 and higher and a driver version of at least 535. To ...
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Core SDK### Summary of Core SDK for GameWorks
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NVIDIA Nsight GraphicsNsight Aftermath SDK is a library that integrates into a D3D12 or Vulkan game's crash reporter to generate GPU “mini-dumps” when an exception or TDR occurs, ...Missing: FX Android ports
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FX Composer - NVIDIA DeveloperKey Features of FX Composer 2.5 · Semantic and Annotation remapping · Advanced Scripting Support. Full Python scripting; Custom toolbar for scripting support.
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Introduction to NVIDIA RTX and DirectX Ray TracingMar 19, 2018 · It fully integrates ray tracing into DirectX, and makes it a companion (as opposed to a replacement) to rasterization and compute.
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Resources for Media and Entertainment Industry - NVIDIA DeveloperNVIDIA HairWorks effects in The Witcher 3: Wild Hunt. NVIDIA HairWorks. NVIDIA HairWorks enables advanced simulation and rendering techniques for richer hair ...Platforms · Nvidia Blueprints · Applications And Sdks
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Global Illumination in Metro Exodus: An Artist's Point of ViewMay 14, 2019 · Global illumination is a technique made possible with real-time ray tracing. It simulates the way light scatters and bounces in real life.
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[PDF] NVIDIA GameWorks Animation Technologies in Unreal Engine 4•Clean, easy-to-use API. •Efficient way to simulate lots of rigid bodies interacting with each-other. •Automatic multi-threading.
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Integrating NVIDIA PhysX 5.6 with Unity engine - SpicyTech - Mediumespecially when ...
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How NVIDIA Quadro RTX technology is transforming architectural ...Feb 11, 2020 · In architectural pipelines, they accelerate AI-driven workflows like generative design and denoising: NVIDIA AI is integrated into key rendering ...
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List of games that support Nvidia PhysX - PCGamingWikiThis is a list of games believed to support Nvidia PhysX. Both CPU-only and hardware-accelerated (GPU and Ageia PPU ) titles are included.
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NVIDIA DLSS & GeForce RTX: List Of All Games, Engines And ...Jan 30, 2025 · See which games, engines and applications support NVIDIA DLSS Super Resolution, DLSS Frame Generation, DLSS Multi Frame Generation, DLSS Ray ...
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[Updated] AMD And Nvidia Users Reporting Serious Problems With ...Jun 22, 2015 · Included in their revision was this warning: “there are some known issues with the performance of Batman: Arkham Knight for PC owners using AMD ...
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Batman: Arkham Knight Benchmarked: Graphics & CPU PerformanceJun 26, 2015 · Batman: Arkham Knight is laced with Nvidia's performance crushing GameWorks features including PhysX clothing and destruction on both PC and consoles.
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Is Nvidia being anti-competitive with GameWorks? - Critical HitMay 18, 2015 · Most of the time we optimize games based on binary builds, not source code. GameWorks licenses follow standard industry practice. GameWorks ...
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AMD says Nvidia's GameWorks “completely sabotaged” Witcher 3 ...May 22, 2015 · The situation has led vocal gamers to allege that Nvidia is playing dirty, paying developers to ensure that code doesn't run well on non-Nvidia ...Missing: GDC 2014
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GameWorks FAQ: AMD, Nvidia, and game developers weigh in on ...Jun 3, 2014 · We decided to take the questions AMD has raised about GameWorks and Nvidia's counterpoints directly to developers themselves.
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Details about NVIDIA's GameWorks 3.1 Update... - PC PerspectiveMar 17, 2016 · NVIDIA has also announced plans, albeit not at GDC, to release the source for HairWorks, HBAO+, and WaveWorks. Again, they are not ready to ...
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NVIDIA Releases More GameWorks Projects As Open-Source With ...Jul 19, 2021 · As more NVIDIA announcements out today for the Game Developers Conference week, several new GameWorks projects are released as open-source.
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[PDF] DX11 Done Right! NVIDIA Delivers Monster Tessellation ...Built from the ground up for DirectX 11 tessellation, GeForce GTX 460 GPUs deliver monster tessellation performance with up to 4x tessellation performance(i).
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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS ...Sep 21, 2022 · Discover how NVIDIA DLSS 3 and RTX path tracing are accelerating ultra realistic game development.