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References
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[1]
Real-Time Ray Tracing - NVIDIA DeveloperReal-time ray tracing is a method of graphics rendering that simulates the physical behavior of light. Find tutorials, samples, videos, and more.
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[2]
Ray Tracing Essentials Part 1: Basics of Ray TracingJan 18, 2020 · In Part 1: Basics of Ray Tracing, Haines runs through the basics of ray and path tracing. To begin, he defines a ray and notes how it is useful for different ...
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[3]
Introduction to NVIDIA RTX and DirectX Ray TracingMar 19, 2018 · Ray tracing and other dispatch types share all resources such as textures, buffers, and constants. No conversion, duplication, or mapping is ...
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[4]
AMD RDNA™ ArchitecturePowerful 3rd-gen Raytracing accelerators in AMD RDNA 4 architecture deliver 2x the raytracing throughput vs the previous generation1, to bring even more ...Benefits · Generations · Amd Radeon Rx Series...Missing: hardware | Show results with:hardware
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[5]
What Is Ray Tracing and How Does It Work with Intel® Arc™?Intel Arc Graphics feature hardware level ray tracing units, intended to improve performance of this algorithm. For this purpose, any game or app developer ...
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[6]
Ray Tracing From the 1980's to Today An Interview with Morgan ...Mar 19, 2019 · Morgan McGuire, a Distinguished Research Scientist at NVIDIA, states that the history of ray tracing dates back to the late 1980s, but it ...
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[7]
[PDF] Ray Tracing on Programmable Graphics HardwareRecently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors.
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[8]
A Hardware Acceleration Engine for Ray Tracing - IEEE XploreIn this paper, we present a hardware acceleration engine for ray tracing using Application Specific Integrated Circuit (ASIC) technology.
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[9]
What's the Difference Between Hardware- and Software-Accelerated ...Jun 7, 2019 · Delivering high-performance, real-time ray tracing required two innovations: dedicated ray-tracing hardware, RT Cores; and Tensor Cores for high ...
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[10]
AMD Unveils Next-Generation AMD RDNA™ 4 Architecture with the ...Feb 28, 2025 · The new AMD RDNA 4 architecture features 16GB memory, improved raytracing, AI accelerators, 3rd gen raytracing, 2nd gen AI, and up to 40% ...
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[11]
Introduction to Real-Time Ray Tracing with Vulkan - NVIDIA DeveloperOct 10, 2018 · At NVIDIA, GPU-accelerated ray tracing has been a topic of research for over a decade. GPUs evolved to become powerful rasterization machines.
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[12]
Intel® Arc™ Graphics Developer Guide for Real-Time Ray Tracing in...Intel® Arc™ GPUs support DirectX* 12 Ultimate features with variable-rate shading (VRS), mesh shading, and DirectX* Raytracing (DXR) through new built-in ...
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[13]
An improved illumination model for shaded displayAn improved illumination model for shaded display. Author: Turner Whitted. Turner Whitted. Bell Labs, Holmdel, NJ. View Profile. Authors Info & Claims.Abstract · Cited By · Information & Contributors
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[14]
Ray tracing complex scenes | ACM SIGGRAPH Computer GraphicsKajiya, James W., "New Techniques for Ray Tracing Procedurally Defined Objects', Computer Graphics, 17(3), July, 1983, pp. 91-102. Digital Library · Google ...
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[15]
A 3-dimensional representation for fast rendering of complex scenesThis paper describes a method whereby the object space is represented entirely by a hierarchical data structure consisting of bounding volumes, with no other ...
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[16]
The rendering equation | ACM SIGGRAPH Computer GraphicsThe rendering equation. Author: James T. Kajiya. James T ... A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods.
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[17]
RAY TRACING GEMSRay tracing has finally become a core component of real-time rendering. We ... billions of rays per second, an order of magnitude improvement over the ...
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[18]
(PDF) A detailed study of ray tracing performance: render time and ...In this paper we present a detailed study of per-ray time and energy costs for ray tracing. Specifically, we use path tracing, broken down into distinct ...
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[19]
[PDF] Ray Tracing for the Movie 'Cars' - Pixar Graphics TechnologiesThis paper describes how we extended Pixar's RenderMan renderer with ray tracing abilities. In order to ray trace highly complex.
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[20]
Realtime Ray Tracing for Current and Future Games. - ResearchGateIn this paper we describe our experience with two games: The adaption of a well known ego-shooter to a ray tracing engine and the development of a new game espe ...
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[21]
[PDF] TRaX: A Multi-Threaded Architecture for Real-Time Ray TracingWhile the ray tracing algorithm is not particularly parallel at the instruction level, it is extremely (embarrassingly) parallel at the thread level. The ...<|control11|><|separator|>
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[22]
[PDF] An Improved Illumination Model for Shaded DisplayThe improved model uses global illumination, a ray tree, and considers light source, viewer, surface properties, and orientation to calculate light reflection.
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[23]
[PDF] The AR250 A New Architecture for Ray Traced Rendering• AR250 Rendering Processor. • RenderDrive Network Appliance. How and why it works. • Problems with Parallelism. • The ART Model. • Main AR250 Data Flows. • ...Missing: 1995 | Show results with:1995
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[24]
TigerSHARK - A Hardware Accelerated Ray-tracing EngineThe current state of the art in graphics rendering algorithms and hardware is surveyed, and it is shown that ray-tracing, despite larger computational ...
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[25]
RPU: a programmable ray processing unit for realtime ray tracingThis paper describes the architecture and a prototype implementation of a single chip, fully programmable Ray Processing Unit (RPU).
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[26]
[PDF] Interactive Rendering with Coherent Ray TracingInteractive Rendering with Coherent Ray Tracing. Ingo Wald, Philipp Slusallek, Carsten Benthin, and Markus Wagner. Computer Graphics Group, Saarland ...
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[27]
Interactive ray tracing | ACM SIGGRAPH 2005 CoursesWe examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is "brute force" in that it ...
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[28]
[PDF] Interactive Ray Tracing with CUDA - NVIDIAWhy ray tracing? Ray tracing unifies rendering of visual phenomena fewer algorithms with fewer interactions between algorithms. Easier to combine advanced ...
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[29]
Caustic Graphics launches real-time ray tracing platformApr 21, 2009 · Speaking of the hardware, the first Caustic RT board is essentially an Altera 100MHz FPGA chip with a single lane of DDR2 memory. This board, ...
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[30]
Caustic Graphics Ray Tracing Acceleration Technology ReviewApr 20, 2009 · Caustic Graphics is formally announcing availability of the CausticOne ray tracing accelerator card today and we are finally allowed to unveiling the ...<|control11|><|separator|>
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[31]
Imagination buys ray tracing firm for $27M - EE TimesDec 14, 2010 · Imagination Technologies has acquired for $27 million Caustic Graphics Inc., a developer of real-time ray tracing graphics, ...
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[32]
SiliconArts new ray tracing chip and IP - Jon Peddie ResearchOct 10, 2019 · The company introduced its RayCore 2000 realtime ray tracing IP design capable of 250 m-rays/s @ 500 MHz (4 cores), running at 2048 × 2048 resolution.
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[33]
Imagination Ships Caustic Series2 R2500 and R2100 Ray Tracing ...Jan 31, 2013 · Up to 100 million incoherent rays per second · Target workstation: Dual CPU · Bus: PCIe x16 Gen 2.0 - single height, full length · Power: 65 Watts ...
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[34]
[PDF] NVIDIA TURING GPU ARCHITECTUREScene from Battlefield V with RTX On and Off ... RT Cores, Turing Tensor Cores, and the architectural changes made to the ...
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[35]
Battlefield V DXR Real-Time Ray Tracing Available Now - NVIDIANov 14, 2018 · Battlefield V Recommended System Requirements For DXR Ray Tracing · GPU: NVIDIA GeForce RTX 2080 · CPU: Intel Core i7 8700 / AMD Ryzen 7 2700 · RAM ...
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[36]
Autodesk Acquires Numenus Ray Tracing TechnologyAug 25, 2011 · As a result of the acquisition, Autodesk software users should gain more accurate visualization of surfaces and spend less time preparing ...Missing: hardware early 2010s
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[37]
[PDF] Ray tracing complex scenes - UGA School of ComputingThis traversal algorithm bears similarities to the fractal intersection algorithm of Kajiya [Kajiya 83]. We will assume that the type of bounding volume to be ...Missing: BVH | Show results with:BVH
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[PDF] On fast Construction of SAH-based Bounding Volume HierarchiesFigure 1: We present a method that enables fast, per-frame and from-scratch re-builds of a bounding volume hierarchy, thus completely removing a BVH-based ...
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[39]
[PDF] Efficient Stack-less BVH Traversal for Ray TracingWe have presented a traversal algorithm for BVH that does not need a stack and hence minimizes the memory needed for a ray. It is based on a three-state logic ...
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[40]
[PDF] A Survey on Bounding Volume Hierarchies for Ray TracingUsing a. BVH, we can efficiently prune branches that do not intersect a given ray, and thus reduce the time complexity from linear to logarithmic on average.Missing: citation | Show results with:citation
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[41]
[PDF] A FOUNDATION FOR HIGH PERFORMING GRAPHICS - AMDAMD RDNA 2 is an evolved graphics architecture with up to 194% faster performance, new AMD Infinity Cache, enhanced Compute Units, and Hardware Raytracing.
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AMD's RDNA 2: Shooting For the Top - Chips and CheeseFeb 19, 2023 · Internally, RDNA 2 treats raytracing kernels as compute shaders. This particular call launched 32,400 compute wavefronts. The 6900 XT's 40 WGPs ...
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[43]
AMD Radeon RDNA 3 Architecture Overview: Efficiency Is KingRating 4.0 · Review by Zak KillianNov 14, 2022 · Along with a new two-stage scheduling algorithm to discard empty ray quads, AMD says RT performance is up by 80% from RDNA 2. The World's First ...
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[44]
AMD RDNA 3 GPU Architecture Deep Dive - Tom's HardwareJun 5, 2023 · AMD's RDNA 3 GPU architecture promises improved performance, more than a 50% boost in efficiency, better ray tracing hardware, and numerous ...Specifications · GPU Chiplets · Architecture · Compute Units
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Raytracing on AMD's RDNA 2/3, and Nvidia's Turing and PascalMar 22, 2023 · RDNA 3 ends up averaging 45.2 billion box tests and 5.22 billion triangle tests per second in that shader.
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RDNA 4's Raytracing Improvements - Chips and CheeseApr 14, 2025 · BVH4x2 almost certainly takes two of those paths in parallel, with two paths popped from the LDS and tested in the Ray Accelerator with each ...Missing: third 8000 performance
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[48]
Introduction to the Xe-HPG Architecture - IntelNov 4, 2022 · This white paper describes the components of Xe-HPG, a new high-performance graphics architecture designed for discrete GPUs.
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[49]
Intel Xe HPG Graphics Architecture and Arc "Alchemist" GPU DetailedAug 19, 2021 · The Arc "Alchemist" discrete GPU implements the Xe HPG (high performance gaming) graphics architecture, and offers full DirectX 12 Ultimate compatibility.
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[50]
Intel Launches Arc B-Series Graphics CardsDec 3, 2024 · New Xe-cores are supported by more capable ray tracing units, better mesh shading performance and improved support of key graphics functions ...
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[51]
Raytracing on Intel's Arc B580 - by Chester Lam - Chips and CheeseMar 14, 2025 · Intel's Battlemage architecture is stronger than its predecessor at raytracing, thanks to beefed up RTAs with more throughput and better caching ...
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[52]
Raytracing on Meteor Lake's iGPU - Chips and CheeseApr 15, 2024 · Meteor Lake's Xe-LPG architecture supports its raytracing acceleration units with fast dispatch hardware and large, high bandwidth L1 caches.
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[53]
Intel details Arc "Xe-LPG" Meteor Lake GPU architecture, up to 8 Xe ...Sep 19, 2023 · Intel Xe-LPG architecture delivers higher frequency and larger GPU configurations than Xe-LP. A major upgrade to Intel's integrated graphics.
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[54]
Intel Lunar Lake Technical Deep Dive - Battlemage Xe2 GraphicsRating 5.0 · Review by W1zzard (TPU)Jun 3, 2024 · Intel's iGPU for Lunar Lake is the first from the company based on the new Xe2 Battlemage graphics architecture. It offers a 50% gain in gaming performance.
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Intel Details Inner Workings of XeSS - Tom's HardwareAug 27, 2022 · XeSS operates on Intel's Arc XMX cores, but it can also run on other GPUs in a slightly different mode. DP4a instructions are basically four ...
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Developers: Hardware-accelerated ray tracing improves lighting ...May 9, 2023 · Ray tracing is an advanced technique for closely approximating real-world lighting effects in a rendered environment.Missing: 7xx | Show results with:7xx
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[57]
Arm Immortalis-G715Arm Immortalis-G715 is a flagship GPU for ultimate gaming, with 15% performance, 2x ML improvements, hardware ray tracing, and 15% energy efficiency.Missing: PowerVR Dimensity
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[59]
Exynos 2400 | Mobile Processor | Samsung Semiconductor GlobalThe Samsung Exynos 2400 enhances the mobile experience with hardware ray tracing and powerful AI featuresMissing: path | Show results with:path
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[60]
Samsung Exynos 2400: specs and benchmarks - NanoReviewImage detection, 159.2 images/sec ; HDR, 211.5 Mpixels/sec ; Background blur, 21.8 images/sec ; Photo processing, 65.3 images/sec ; Ray tracing, 7.4 Mpixels/sec ...Samsung Galaxy S24 (Exynos) · Samsung Galaxy S24 Plus... · VS
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[61]
Ray Tracing GPU IP | Siliconarts, Inc.RayCore MC is the world's best real-time path & ray-tracing GPU IP that can quickly proceed with the rendering process with low power.
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[62]
RT Engine: An Efficient Hardware Architecture for Ray Tracing - MDPIThis article presents a novel architecture, a RT engine (Ray Tracing engine), that accelerates ray tracing.
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[63]
Real-time Ray Tracing Technology: A Game-Changer for Mobile ...Nov 17, 2021 · Today it is extremely challenging to implement real-time ray tracing in power-constrained devices, and thus the technology has yet to grace the ...Missing: simplified | Show results with:simplified
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[64]
Announcing Microsoft DirectX Raytracing!Today, we are introducing a feature to DirectX 12 that will bridge the gap between the rasterization techniques employed by games today, and the ...
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[65]
DirectX Raytracing (DXR) Functional Spec - Microsoft Open SourceJun 30, 2025 · This document describes raytracing support in D3D12 as a first class peer to compute and graphics (rasterization).Initiating raytracing · Inline raytracing · Shader Execution Reordering · State objects
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[66]
DirectX Raytracing (DXR) Tier 1.1 - Microsoft Developer BlogsNov 6, 2019 · This post discusses each new raytracing feature individually. The DXR spec has the full definitions, starting with its Tier 1.1 summary.Missing: documentation | Show results with:documentation
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[67]
Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and ...Mar 20, 2025 · Real-time path tracing can be enhanced by neural supersampling and denoising, combining two of the most cutting-edge graphics innovations to ...Missing: 1.3 1.4
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[68]
Direct3D 12 Raytracing - Win32 apps - Microsoft LearnDec 30, 2021 · This article provides a listing of the documentation that is available for Direct3D raytracing. C++ raytracing reference
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[69]
Hardware Ray Tracing in Unreal Engine - Epic Games DevelopersRay tracing features are supported on Vulkan, including feature parity with DirectX 12 and Shader Model 6. This allows the full suite of ray tracing ...Ray Traced Ambient Occlusion · Using Ray Tracing Features · Additional Notes
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Ray Tracing In Vulkan - The Khronos GroupMar 17, 2020 · This blog summarizes how the Vulkan Ray Tracing extensions were developed, and illustrates how they can be used by developers to bring ray tracing ...Overview · Introduction to the Vulkan Ray... · Ray Traversal · Ray Tracing Pipelines
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Vulkan® ray tracing extension support in our latest AMD Radeon ...Dec 1, 2020 · VK_KHR_acceleration_structure. This extension provides acceleration structures for representing geometry that is spatially sorted.
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Vulkan: Continuing to Forge Ahead - The Khronos GroupAug 5, 2025 · VRED's Vulkan implementation delivers a hybrid rendering pipeline that combines traditional rasterization with GPU-accelerated ray tracing, ...A Spotlight On Deprecation · Revamped Vulkan Docs &... · Top Tier Applications Go...
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[73]
NVIDIA OptiX SDK Tackles Hair and Fur with Release 7.1Jul 1, 2020 · OptiX SDK 7.1 is the latest update to the new OptiX 7 API. Version 7.1 introduces a new curve primitive for hair and fur, tiled denoising, and ...Missing: history | Show results with:history
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The NVIDIA OptiX SDK Release 7.2 Adds AI Denoiser Layer ...Oct 7, 2020 · OptiX SDK 7.2 is the latest update to the new OptiX 7 API. This version introduces API changes to the OptiX denoiser to support layered AOV ...Missing: history Omniverse
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[75]
HDRP Raytracing Effects on Vulkan - Roadmap Detail - UnityThe Raytracing API is currently supported when targeting Windows/DirectX12, Xbox Series and PS5 - in order to enable a range of HDRP effects such as ...Missing: console PC
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[76]
Flexible and Powerful Ray Tracing with NVIDIA OptiX 8Aug 7, 2023 · NVIDIA OptiX is a powerful and flexible ray-tracing framework, enabling you to harness the potential of ray tracing.Key Benefits · Key Features · Next StepsMissing: Blackwell | Show results with:Blackwell
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[PDF] NVIDIA RTX BLACKWELL GPU ARCHITECTUREFor some background, the RT Cores in Turing, Ampere, and Ada GPUs include dedicated hardware units for accelerating Bounding Volume Hierarchy (BVH) data ...
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[78]
New AI SDKs and Tools Released for NVIDIA Blackwell GeForce ...Feb 11, 2025 · Optimize ray tracing with NVIDIA OptiX. NVIDIA OptiX SDK is an application framework for achieving optimal ray tracing performance on the GPU.Ai-Powered Gaming · Accelerated Content Creation · Optimize Ray Tracing With...
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[PDF] NVIDIA AMPERE GA102 GPU ARCHITECTUREThe GA10x RT Core doubles the ray/triangle intersection testing rate over Turing architecture RT Cores, and also adds a new Interpolate Triangle Position ...
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[PDF] LumiBench: A Benchmark Suite for Hardware Ray Tracing - PeopleLumiBench is a benchmark suite for evaluating ray tracing hardware performance on modern GPUs, designed to study the performance of hardware ray tracing ...
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[81]
SPECviewperf 15 - SPEC GWPGThe SPECviewperf graphics card benchmark is the worldwide standard for measuring graphics performance representing professional applications.Missing: RT scene complexity
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[82]
Ray Tracing Essentials Part 7: Denoising for Ray TracingMay 4, 2020 · A critical element in making realistic, high-quality images with ray tracing at interactive rates is the process of denoising.
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[83]
On Ray Reordering Techniques for Faster GPU Ray Tracing - arXivJun 12, 2025 · They proposed the idea of sorting rays to reduce divergence in computation using a hash-based method for sorting the rays into coherent packets.
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[84]
On Ray Reordering Techniques for Faster GPU Ray TracingMay 5, 2020 · Ray reordering increases GPU ray tracing performance, yielding 1.3-2.0x higher speed, but recovering reordering overhead is problematic.
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[85]
AQB8: Energy-Efficient Ray Tracing Accelerator through Multi-Level ...Jun 20, 2025 · Using Equation 1 as the building block, we can find where the ray intersects a BB based on the Slab method [22] as shown in Figure 3(a).Missing: AABB | Show results with:AABB
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[PDF] Neural Temporal Adaptive Sampling and DenoisingWe present a novel adaptive rendering method that increases temporal stability and image fidelity of low sample count path tracing by distributing samples via.
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[PDF] Neural Temporal Denoising for Indirect IlluminationWe propose a novel neural temporal denoising method for indirect illumination of Monte Carlo (MC) ray tracing animations at 1 sample per pixel. Based on the end ...
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[88]
NVIDIA Turing Architecture In-Depth | NVIDIA Technical BlogSep 14, 2018 · Each SM contains 64 CUDA Cores, eight Tensor Cores, a 256 KB register file, four texture units, and 96 KB of L1/shared memory which can be ...
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[89]
[PDF] Hybrid-Rendering Techniques in GPU - arXivHybrid rendering combines ray tracing with rasterization and denoising to achieve photorealistic quality and real-time performance.<|separator|>
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[PDF] Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray ...Oct 9, 2023 · In this paper, we target hardware-accelerated ray-tracing with custom hardware logic to perform ray traversal with our LOD operations, which ...
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[91]
[PDF] Fused BVH to Ray Trace Level of Detail Meshes - GPUOpenOct 4, 2022 · ABSTRACT. The paper presents different strategies for fusing Bounding Volume. Hierarchies (BVHs) of varying level of detail (LODs).
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[PDF] Interleaved Prefetching Ray Traversal on CPUs - DiVA portalNov 18, 2021 · This project focuses on the Bounding Volume Hierarchy (BVH) structure and improving its performance when querying large batches of first hit ray ...Missing: chip refits
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[PDF] Asynchronous BVH Construction for Ray Tracing Dynamic Scenes ...Abstract. Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In par- ticular, bounding volume hierarchies ...
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[PDF] Spatiotemporal reservoir resampling for real-time ray tracing with ...We introduce a method to sample one-bounce direct lighting from many lights that is suited to real-time ray tracing with fully dynamic scenes (see Fig. 1). Our ...
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[95]
RayGaussX: Accelerating Gaussian-Based Ray Marching for Real ...Sep 9, 2025 · Efficient space skipping and adaptive sampling of unstructured volumes using hardware accelerated ray tracing. In 2019 IEEE Visualization ...3 Raygaussx Approach · 3.3 Optimizing Ray Coherence... · 4 Experiments And Results
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[96]
Lumina: Real-Time Neural Rendering by Exploiting Computational ...Jun 20, 2025 · We propose Lumina, a hardware-algorithm co-designed system, which integrates two principal optimizations: a novel algorithm, S 2 , and a radiance caching ...2.1 3dgs Pipeline · 3.2 Radiance Caching · 6.1 Rendering Quality
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A Neural Rendering Coprocessor With Optimized Ray ... - IEEE XploreSep 29, 2025 · Abstract—Neural rendering, a transformative approach for. 3-D scene reconstruction and rendering, has advanced rapidly in recent years.
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NVIDIA RTX Platform Brings Real-Time Ray Tracing and AI to ...Aug 20, 2018 · The Turing architecture's new RT Cores enable real-time ray tracing of objects and environments with physically accurate shadows ...
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[99]
Here's How Battlefield V Performs with Ray Tracing | Tom's HardwareNov 16, 2018 · Battlefield V is the first of 11 games announced to support ray tracing. EA and DICE have used it for real-time reflections.
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A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 ...Oct 28, 2020 · Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
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NVIDIA GeForce RTX### Summary of NVIDIA GeForce RTX Content
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[103]
Path Tracing & Overdrive Mode - Requirements & How-ToWith Patch 1.62 we've introduced Ray Tracing: Overdrive Mode, the next preset above Ray Tracing: Ultra that includes path-traced rendering.
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Types of Ray Tracing, Performance On GeForce GPUs, and MoreReal-Time Ray Tracing is the biggest leap in computer graphics in years, bringing realistic lighting, shadows and effects to games, enhancing image quality, ...<|separator|>
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[105]
Lumen Technical Details in Unreal Engine - Epic Games DevelopersLumen uses multiple ray-tracing methods to solve Global Illumination and Reflections. Screen Traces are done first, followed by a more reliable method.
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Metro Exodus PC Enhanced Edition Out Now With Improved Ray ...May 6, 2021 · Accelerate performance by up to 2X with NVIDIA DLSS 2.0, giving you the headroom to max out the game's stunning ray-traced effects on ...
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Technology Preview Of New Ray Tracing Overdrive Mode Out NowApr 11, 2023 · For the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode, we currently recommend a GeForce RTX 40 Series GPU and NVIDIA DLSS 3 ...<|separator|>
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Ray Tracing Hasn't Yet Lived Up To Its Potential - GameSpotSep 9, 2025 · Budgets, game design, and timing haven't quite lined up yet to make ray tracing a primary feature in games.
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Accelerating Cycles using NVIDIA RTX - Blender Developers BlogJul 29, 2019 · Cycles uses NVIDIA OptiX for hardware-accelerated ray tracing, managing acceleration and ray intersection, and most features work with the new ...
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GPU Ray Tracing for Film and Design- Bringing the Arnold Renderer ...Aug 31, 2019 · GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design. Ray tracing leaders from NVIDIA, ...
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How NVIDIA Omniverse is accelerating the VFX pipeline - TelevisualMay 20, 2022 · The NVIDIA Omniverse™ open platform directly addresses the bottlenecks within the VFX pipeline to enable real-time collaboration and real ...
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Creative Studio Enhances Visual Effects and Virtual Production with ...SOKRISPY uses NVIDIA RTX, Unreal Engine, and a Dell workstation for real-time rendering, enabling faster, more efficient visual effects and virtual production.
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[113]
Path Tracer Requirements for Twinmotion - Epic Games DevelopersTo use path tracing, your computer must be equipped with one of the following: Any NVIDIA RTX graphics card. NVIDIA T1000 cards are not supported. An ...
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[114]
Twinmotion Plugins Supports Files From All Major Modeling SolutionsTwinmotion supports files from all major CAD, BIM, and modeling solutions, and offers direct one-click synchronization with many of them.Datasmith Exporter for Revit · Download options · Datasmith Exporter for Archicad
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Real-Time Ray Tracing Changes the Way We See Games and CGIOct 26, 2025 · Discover how real-time ray tracing is revolutionizing gaming, CGI, and design. We explain how it works, the hardware behind it, and more!Cyberpunk 2077 · Nvidia Rtx Gpus · Amd Radeon Rx Series<|separator|>
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Autodesk VRED 2026: How Autodesk Revolutionized Visualization ...Oct 14, 2025 · Ray-traced reflections that provide accurate mirror and glossy surface visualization crucial for automotive design evaluation. Ray-traced ...
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GPU-Based Volume Rendering for Medical Imagery - ResearchGateWe present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is the first imple-mentation on the GPU.
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A Path‐Tracing Monte Carlo Library for 3‐D Radiative Transfer in ...Jul 15, 2019 · This library is devoted to the acceleration of ray tracing in complex data, typically high-resolution large-domain grounds and clouds.
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GPU Rendering Solutions for 3D Designers - NVIDIATurn RTX On and get dedicated GPU-acceleration for ray tracing with RT Cores and AI-accelerated denoising with Tensor Cores. Experience real-time ...Real-Time Ray-Traced... · Rtx Pro Platforms For... · Nvidia Graphics And Neural...
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Ray Tracing Essentials Part 7: Denoising for Ray TracingMay 11, 2020 · Denoising is typically applied in interactive environments where you don't get a static result, you get a new denoised result that includes more ...
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Accelerating ray tracing engine of BLENDER on the new Sunway ...Oct 31, 2023 · The rendering time for one image is greatly reduced from 2260 s using the single-core serial version to 71 s using 48 processes, which is a ...
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NVIDIA's next-gen GeForce RTX 60 rumors: Rubin GPU, more ...Feb 2, 2025 · NVIDIA's upcoming GeForce RTX 60 series "Rubin" GPUs are anticipated to feature a new architecture with a 10%+ boost in rasterization and 20%+ in ray tracing ...
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AMD Patents Provide Early UDNA Insights - "Blackwell-esque" Ray ...May 5, 2025 · The patents indicate a strong possibility of almost feature level parity with NVIDIA Blackwell in AMD's future GPU architectures likely as soon as 'RDNA 5/UDNA ...Missing: advancements | Show results with:advancements
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AMD Details How Next-Gen UDNA/RDNA 5 GPUs Could Boost Ray ...Sep 30, 2025 · AMD's Next-Gen UDNA 5 Gaming GPUs Could Potentially Bridge The Ray-Tracing Performance Gap With NVIDIA, Indicates Extensive Patent Filings.
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Intel Arc Xe3 Celestial GPU enters pre-validation stageMay 3, 2025 · Intel's next-generation Xe3 Celestial GPU reportedly enters the pre-silicon validation stage, when the GPU design and architecture are being tested.
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Next-Gen Intel GPUs: Battle Mage and Celestial Aim to Redefine ...Oct 13, 2025 · The Celestial series is expected to make major gains in these areas, including as better AI-driven upscaling, faster ray tracing, and more ...
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Real-time Neural Radiance Caching for Path Tracing | ResearchJun 21, 2021 · We introduce a real-time neural radiance caching technique for path-traced global illumination. Our system is designed to handle fully dynamic scenes.
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Neural Two‐Level Monte Carlo Real‐Time Rendering - DereviannykhApr 18, 2025 · The cache is designed to provide a fast and reasonable approximation of the incident radiance: an evaluation takes 2–25 × less compute time than ...4.1. Radiance Cache... · 6. Results · 6.3. Cache Analysis<|separator|>
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AMD FSR Redstone: Radiance Cache, Ray Regeneration & ML ...May 21, 2025 · It includes three features already available on most GeForce RTX GPUs: Radiance Caching, Ray Regeneration, and Frame Generation.
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Apple Enters the AI Glasses Race After Vision Pro PauseOct 13, 2025 · Apple pivots from Vision Pro to AI-powered smart glasses as Meta dominates the XR space, redefining how humans connect with digital and ...
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Hands-on with Orion, Meta's first pair of AR glasses | The VergeSep 25, 2024 · Meta's first pair of AR glasses, Orion, are a demo of what CEO Mark Zuckerberg thinks will one day replace the smartphone.
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Quantum Computing May Make Ray Tracing Easier | Tom's HardwareMay 20, 2022 · Ray tracing workloads aided by quantum computing can offer an up to 190% performance improvement by slashing the number of calculations required by each ray.<|control11|><|separator|>
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[PDF] MEC application developer guidelines for universal access to ... - ETSIThe Multi-access Edge Computing (MEC) APIs are designed to seamlessly integrate edge computing resources with application services, facilitating efficient ...
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Global RT Cores Market 2024-2030Apr 25, 2025 · The Global RT cores market accounted for $XX Billion in 2023 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from ...
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Redefining GPU Architectures for AI and Computational NeuroscienceOct 31, 2024 · Unlike GPUs, initially developed for graphics processing and then adapted for AI, neuromorphic chips are specifically built to mirror the human ...