Paint.NET is a freewareraster graphics editor for Microsoft Windows, serving as an advanced alternative to the built-in Microsoft Paint application for image and photo editing tasks.[1] Developed initially as an undergraduate senior design project at Washington State University and mentored by Microsoft, it originated in 2004 as a simple yet extensible tool aimed at providing accessible digital editing capabilities.[1] Today, Paint.NET is maintained and actively developed by Rick Brewster through dotPDN LLC, with ongoing updates enhancing its performance and features for modern Windows environments.[1]The software stands out for its intuitive user interface, which includes tabbed document management, live thumbnails, and drag-and-drop functionality for efficient workflow.[2] Key capabilities encompass support for layers with blend modes and transparency, unlimited undo and redo history limited only by system resources, and a wide array of tools such as brushes, shapes, selection mechanisms, and text editing.[3] It handles multiple file formats natively, including PNG, JPEG, GIF, BMP, TIFF, and its proprietary .pdn format, while plugins extend compatibility to formats like WebP and PSD.[3]Paint.NET emphasizes performance through multi-core processor optimization and GPU acceleration for rendering, making it suitable for both casual users and those requiring more professional-grade edits without the complexity of full-fledged suites like Adobe Photoshop.[2] Additional notable aspects include built-in color management supporting profiles such as sRGB and Adobe RGB, special effects like blurs and distortions, and an active communityecosystem for plugins, tutorials, and support via official forums.[3] As of November 2025, version 5.1.11 provides support for 36 languages and ongoing refinements including performance improvements and bug fixes, ensuring broad accessibility.[4]
History
Origins and Initial Development
Paint.NET originated as a computer science senior design project at Washington State University in spring 2004, initiated in January by Rick Brewster as project manager along with students Brandon Ortiz, Chris Trevino, and Luke Walker.[5] Mentored by Microsoft, the effort sought to build a lightweight alternative to Microsoft Paint, emphasizing ease of use and performance while incorporating advanced raster editing capabilities such as layers and unlimited undo to make sophisticated tools accessible to non-experts.[1][5]Developed from scratch in C# using the .NET Framework and GDI+ for graphics, the project culminated in version 1.0 after about 15 weeks of work, comprising approximately 36,000 lines of code.[4] This initial release occurred on May 6, 2004, targeting Windows XP users with a focus on core functionality like selection tools, brushes, and basic adjustments to enable efficient image manipulation.[4][5]Early iterations involved beta testing and refinements through 2004 and 2005, incorporating feedback from an April 2004 open house presentation at the university to strengthen raster editing tools and user interface responsiveness.[5]Post-graduation, Rick Brewster assumed sole responsibility for the project's ongoing development as an independent open-source initiative.[6]
Growth and Key Milestones
Following its early university origins as a student project, Paint.NET saw significant growth in popularity shortly after its public release. By May 2006, the software had achieved over 2 million downloads, with a monthly rate of approximately 180,000, primarily hosted on the official GetPaint.NET website. This rapid adoption was driven by its free distribution and position as an accessible raster graphics editor for Windows users seeking a step up from the built-in Microsoft Paint.The release of version 2.0 in May 2006 marked a pivotal milestone, introducing support for layers, a dedicated text tool, and an overhauled user interface that improved usability and workflowefficiency. These enhancements transformed Paint.NET from a basic editor into a more versatile tool, appealing to a broader audience of hobbyists and professionals. Microsoft provided early support for the project starting in 2004, including mentoring through university partnerships and internal use at the company, which helped sustain development through 2007.[5]Version 3.0, released in January 2007, further expanded the software's capabilities with additional effects and adjustments, such as improved blending modes and color corrections, solidifying its reputation during the late 2000s. Key advancements continued into the 2010s, with version 4.0 launching in June 2014 to introduce fine-grained history for precise undo operations and canvas rotation for flexible editing angles. In November 2021, version 4.3.3 achieved a major technical milestone by migrating to .NET 6, enhancing performance and compatibility with modern Windows systems.[7][8][9]The program's user base expanded steadily through the 2010s due to its seamless integration with Windows ecosystems, ongoing free updates, and distribution via reputable software repositories, reaching millions of active users worldwide without commercial partnerships beyond Microsoft's informal endorsements.[1]
Paint.NET was initially released under a modified version of the MIT License, which allowed for broad use and modification of the source code while excluding certain elements like the installer, text, and graphics.[10] In December 2007, access to the source code was restricted following incidents of plagiarism, where unauthorized parties recompiled and redistributed altered versions—known as "backspaceware"—without proper attribution, leading to user confusion and potential legal issues.[11] This decision aimed to protect the project's integrity amid growing popularity that had sustained its development as a freetool.[11]By November 2009, with the release of version 3.5, Paint.NET transitioned to a proprietaryfreeware model under a custom license that prohibited modification, creation of derivative works, or commercial resale, while remaining free for personal, academic, commercial, and government use.[10] The software has been maintained by dotPDN LLC, founded in 2007 by creator Rick Brewster to provide legal protection for the project, with full-time development oversight continuing under the company.[12] As of 2025, Paint.NET is not fully open source, though older versions such as 3.36 remain accessible via community GitHub forks like OpenPDN, and official release binaries are hosted on the project's GitHub repository without accompanying source code.[13][14]Recent updates have focused on modernizing the software's technical foundation and expanding capabilities. Version 5.1, released on November 12, 2024, introduced full color management to ensure accurate rendering of images with embedded color profiles, along with support for high dynamic range (HDR) and wide color gamut (WCG) displays, leveraging Windows' built-in color handling for consistency across HDR workflows.[4] This version also marked a shift to .NET 9 compatibility, requiring Windows 10 version 21H2 or later, to enable performance optimizations and future-proofing on 64-bit systems with AVX2 support.[4] Subsequent releases built on this, including maintenance updates such as versions 5.1.6, 5.1.7, and 5.1.8 in 2025 for bug fixes and stability improvements, with version 5.1.5 on March 11, 2025, adding native JPEG XL (*.jxl) file format support for efficient lossless compression and HDR image handling.[15][16][17][18]As of November 2025, the latest update is version 5.1.11, released on November 9, 2025, as a hotfix addressing a service implementation issue following version 5.1.10 on the same day, which incorporated a Romanian language translation and resolved key bugs related to stability and plugin compatibility.[19][4] Throughout these developments, Rick Brewster has handled solo maintenance for dotPDN LLC, balancing feature enhancements with bug fixes to keep Paint.NET viable as a lightweight yet powerful editor amid evolving hardware and software ecosystems.[1]
Design and Features
User Interface and Workflow
Paint.NET employs a tabbed document interface that allows users to open and edit multiple images simultaneously within a single window, mimicking the navigation style of modern web browsers for efficient multitasking. The main window is structured around a central canvas area where the active image is displayed, surrounded by key components including a toolbox on the left for selecting editing tools, a toolbar at the top for quick access to common actions like undo and crop, and dockable panels for layers and history typically positioned on the right or bottom. These panels can be customized through docking, floating, or tabbing, enabling users to rearrange the layout to suit their workflow preferences and screen real estate. Additionally, primary and secondary color selectors are integrated near the toolbox, while a status bar at the bottom provides coordinates, zoom level, and tool-specific information.[20][3]The workflow in Paint.NET emphasizes seamless navigation and non-destructive editing, facilitated by an unlimited history stack that records every action for undo and redo operations, limited only by available disk space rather than a fixed count. Users can quickly switch tools via the toolbox icons or keyboard shortcuts, such as pressing 'B' for the paintbrush or 'Z' for zoom, promoting rapid iteration without disrupting focus. Zoom and pan controls are accessible through dedicated tools in the toolbox—the Zoom tool for magnifying or reducing the view with left/right mouse clicks, and the Pan tool for scrolling the canvas—or via keyboard combinations like Ctrl + mouse wheel for zooming and spacebar to temporarily activate panning. Context menus triggered by right-clicking on the canvas or panels offer additional efficiency, providing tool-specific options and layer adjustments directly in place.[2][21][22]Since its initial release in 2004 as a simple raster graphics editor, Paint.NET's user interface has evolved significantly to incorporate modern design principles, transitioning from a basic layout with limited panels to a more sophisticated, customizable environment by version 5.0 in 2023. Early versions featured a straightforward arrangement suited for basic tasks, but subsequent updates introduced enhanced docking capabilities and GPU-accelerated rendering for smoother interactions in windows like Layers and History. Version 4.0.20 in 2018 added a dark theme option for reduced eye strain, with further refinements in immersive dark mode for title bars by version 4.3.11, and version 5.0 expanded high-DPI scaling support to ensure crisp rendering on high-resolution displays without layout distortions. The application also accommodates multiple monitor setups, allowing windows to be dragged across screens for extended workspaces, though optimal performance requires consistent DPI settings across monitors.[4][23][24][25]
Core Editing Tools
Paint.NET provides a suite of core editing tools essential for basic image manipulation, enabling users to select, draw, adjust, and fill areas within images. These tools are accessed via the Tools window and support non-destructive editing when applied to layers, allowing for flexible workflows in raster graphics creation and modification. Layer support enhances the application of these tools by isolating edits to specific layers without affecting the entire image.[3]
Selection Tools
The selection tools in Paint.NET facilitate precise isolation of image regions for targeted editing. The Rectangle Select tool creates rectangular or square selections by clicking and dragging from one corner to the opposite, with options for fixed aspect ratios or sizes to maintain proportions.[26] Similarly, the Ellipse Select tool generates elliptical or circular selections through the same drag method, supporting centered or edge-aligned drawing modes.[27] Both shape selection tools incorporate anti-aliasing to smooth jagged edges, using internal super-sampling techniques for higher-quality boundaries.[28]For more flexible selections, the Lasso Select tool enables freehand outlining of irregular shapes, following the cursor's path as it is dragged across the canvas, with options to close the path automatically upon release.[29] The Magic Wand tool selects contiguous areas based on color similarity, controlled by a tolerance parameter that determines the range of matching pixels; it operates in modes such as replace, add, subtract, or intersect to refine selections interactively.[30] While feathering for softening selection edges is commonly achieved through third-party plugins, core selections can be refined using expansion or contraction options in the selection menu. Anti-aliasing applies to shape-based selections but not directly to freehand or color-based ones, preserving pixel accuracy where needed.[28]
Drawing Tools
Drawing tools in Paint.NET support pixel-level creation and modification, mimicking traditional sketching with digital precision. The Pencil tool draws hard-edged, aliased lines ideal for pixel art, applying the primary or secondary color without blending.[31] In contrast, the Paintbrush tool offers softer, antialiased strokes with adjustable brush size, hardness, and texture, suitable for organic drawing; since version 5.0, it includes pressure sensitivity for compatible tablets, varying stroke thickness based on pen pressure.[32][2]The Eraser tool removes pixels by setting them to transparent or the secondary color, with configurable size and hardness to match brush-like erasing. For geometric drawing, the Line/Curve tool constructs straight lines or Bézier curves, starting with two clicks for endpoints and additional points for curvature adjustments; it supports anti-aliasing for smooth rendering and can draw dashed or dotted patterns. Shape filling is accomplished by combining selections with fill tools rather than dedicated fillers, allowing users to outline shapes via the Line/Curve tool and then apply fills within the bounded area.[33][31]
Basic Adjustments
Basic adjustments in Paint.NET modify image properties through dedicated dialogs, providing straightforward controls for tonal and color corrections. The Brightness/Contrast adjustment alters overall lightness and the difference between light and dark areas via sliders, enabling quick enhancements to exposure and detail visibility. Hue/Saturation adjusts color balance by shifting hues along the spectrum, intensifying or desaturating colors, and tweaking lightness for balanced vibrancy. The Levels adjustment refines the tonal range per color channel, using input and output level sliders, including a gamma slider, to redistribute shadows, midtones, and highlights, with an auto-level option for automatic correction. Posterize reduces the number of color levels per channel (from 2 to 64), creating a stylized, banded appearance by quantizing pixel values.[34][35][34]Crop and resize functions handle canvas dimensions under the Image menu. Crop to Selection trims the image to the bounds of an active selection, discarding exterior areas to focus composition. Resize scales the entire image by specifying new pixel dimensions or percentage, with options to maintain aspect ratio and select resampling methods like Bicubic for quality preservation.[36][36]
Fill Tools
Fill tools efficiently apply colors or patterns to defined areas. The Paint Bucket tool floods contiguous pixels of similar color with the primary color or pattern, governed by a tolerance setting to control spill-over; it supports blending modes and can fill entire layers or selections. The Gradient tool creates smooth transitions between two colors within a selection or stroke path, offering linear, radial, spiral, and other patterns for effects like vignettes or blends; transparency can be incorporated for fading elements. These tools integrate seamlessly with selections to fill shapes without dedicated shape-drawing fillers.[37][38]
Advanced Capabilities and Performance
Paint.NET's layer system enables complex image compositions through support for an unlimited number of layers, limited only by system memory, allowing users to stack and manipulate elements non-destructively via the unlimited history feature that records every editing action for reversal.[3] Each layer supports adjustable opacity levels from 0% to 100%, facilitating transparent overlays and gradual blending, and offers various blending modes such as Normal, Multiply, Overlay, Screen, and others to control how the layer interacts with those beneath it pixel by pixel.[39] This setup promotes flexible workflows where adjustments like brightness or contrast can be applied to individual layers without permanently altering underlying content, relying on the history stack for iterative, reversible edits.[3]The software includes a suite of built-in effects and filters accessible via the Effects menu, categorized into artistic renditions (e.g., oil painting, pencil sketch), blurs for softening edges or simulating motion, noise addition or reduction for texture control, and distortions for warping perspectives.[40] These tools operate on 8 bits per channel during editing for compatibility with standard workflows. The software supports import and export of higher-bit-depth files like 16-bit PNGs, converting to 8bpc internally upon loading. Representative examples include the Gaussian Blur for defocusing backgrounds and the Add Noise filter for creating realistic grain, which integrate seamlessly with the layer system to enhance creative outputs without requiring external plugins.[41]Performance optimizations in Paint.NET emphasize efficiency for demanding tasks, with version 5.0 introducing hardware-accelerated GPU rendering via Direct2D and pixel shaders, significantly speeding up effects application, layer composition, and viewport updates across compatible hardware.[42] This acceleration extends to multicore CPU utilization and NVMe storage for faster file handling, reducing latency in large-scale edits. The application supports expansive canvases up to 65,536 pixels per side, constrained by format limitations rather than the software itself, enabling high-resolution work suitable for prints or web graphics.[3][4]Modern capabilities in recent versions further elevate Paint.NET's utility, with full color management introduced in version 5.1 to handle ICC profiles (e.g., sRGB, Adobe RGB, Display P3), ensuring accurate color reproduction during editing and export.[2] This includes support for HDR and Wide Color Gamut displays, allowing preview of extended dynamic ranges on compatible monitors. Additionally, native import/export support for advanced formats has been expanded in recent versions, with AVIF available since version 4.2.14 (2020) via bundled plugin, and JPEG XL added in version 5.1.5 (2025), optimizing for web compression and lossless quality while preserving metadata and profiles where supported.[43][15]
Extensibility
Plugin System
Paint.NET features a robust plugin system that enables users and developers to extend its core functionality without modifying the application's source code. This architecture supports the creation of custom effects, file handling capabilities, and limited user interface enhancements, allowing the software to adapt to specialized editing needs. Plugins are implemented as dynamic link libraries (DLLs) and integrate seamlessly into the program's menus and dialogs, enhancing its versatility as a raster graphics editor.[44]The primary plugin types include effects, which provide adjustments, filters, and artistic transformations accessible via the Effects menu; file types, which add import and export support for additional formats through file dialogs; and UI extensions, which allow modifications to the interface such as custom tools or panels. These plugins leverage the PaintDotNet.Effects and PaintDotNet.FileType APIs for integration, ensuring compatibility with the host application's rendering pipeline. Effects plugins, for instance, can process pixel data directly, while file type plugins handle encoding and decoding for formats like DDS.[45][44][24]Development of plugins requires .NET-compatible languages, primarily C#, and targets .NET 7 or later to align with Paint.NET version 5.0 and subsequent releases, which introduced GPU-accelerated rendering support via Direct2D for effects plugins. Developers access the official Paint.NET Plugin API documentation for namespaces, classes, and methods, enabling the implementation of renderers, property controls, and error-safe operations. Sample code repositories on GitHub demonstrate practical usage, such as creating basic effects with GPU integration.[45][25][46]Installation involves placing the compiled DLL files into designated folders: Effects for adjustment plugins and FileTypes for format handlers, located within the Paint.NET installation directory, user documents folder, or portable setup path depending on the edition. Upon startup, Paint.NET automatically scans and loads valid plugins, with any failures reported in the Settings > Plugin Errors tab for troubleshooting, including details on compatibility issues or exceptions. This process supports both classic and Microsoft Store versions, with options for custom plugin paths via registry configuration.[44]Among official bundles, the DDS FileType Plus plugin, which enables loading and saving of DirectX Texture (DDS) formats including BC7 compression, is included and updated in 2025 releases such as version 5.1.8 on May 19, 2025, to incorporate bug fixes and format enhancements. Further updates in November 2025 (versions 5.1.10 and 5.1.11) included enhancements to bundled file type plugins like AVIF, JPEG XL, and WebP, along with improved support for DirectX-based plugins.[4][47][4] This bundled plugin exemplifies the system's role in maintaining compatibility with industry-standard graphics formats.
Third-Party Extensions and Customization
The Paint.NET community has developed a vast array of third-party plugins that extend the software's functionality, with hundreds available through the official Plugin Index maintained on the Paint.NET forums.[48] These extensions cover a wide range of enhancements, including file format support, advanced image adjustments, and specialized effects, allowing users to tailor the application to specific workflows such as graphic design or digital art. Notable examples include the PSD Plugin, which enables seamless loading and saving of Adobe Photoshop .PSD files with layer support, facilitating interoperability between Paint.NET and professional Adobe workflows.[49] Similarly, the Curves+ plugin provides enhanced color correction capabilities beyond the built-in Curves tool, offering additional channels like HSV and Alpha, along with preset management for precise tonal adjustments.[50]Other popular extensions focus on creative effects, such as the Shape3D plugin, which generates three-dimensional shapes like spheres, cubes, and cylinders from 2D selections, adding depth and perspective to flat images for illustrative or modeling purposes.[51] Plugin packs, such as BoltBait's collection, bundle multiple tools into script-like automation sequences, streamlining repetitive tasks like batch effects or custom distortions without requiring extensive coding.[52] For user interface customization, while core themes like dark and light modes are officially supported, community contributions include toolbar rearrangements via configuration tweaks and palette customizations integrated through plugins, enabling personalized layouts for efficiency.[53]The primary hub for these extensions is the Paint.NET Forum's Plugin Developer's Central section, where developers share downloads, updates, and compatibility notes, ensuring alignment with recent versions like 5.1 and above.[54] In 2025, the introduction of machine learning-based plugins marked a significant advancement, with the ML Effects suite incorporating models for super-resolution upscaling to enhance image detail and inpainting to intelligently fill selections using techniques like LaMa and AOT-GAN, demonstrating the community's push toward AI-driven editing capabilities.[55] These additions have broadened Paint.NET's appeal for advanced users, integrating modern computational tools while leveraging the extensible plugin architecture.
Derivatives
paint-mono
paint-mono is a community-driven fork of Paint.NET version 3.0, launched in May 2007 to adapt the image editing software for cross-platform execution via the Mono framework, with a primary focus on enabling use on Linux systems.[56] The project sought to bring Paint.NET's user-friendly raster graphics capabilities to non-Windows environments without requiring extensive rewriting, leveraging Mono's .NET compatibility layer.Key modifications in paint-mono included reworking the user interface to utilize Gtk# instead of Windows Forms, ensuring native-like rendering on Linux desktops while preserving the original's layout and workflow.[57] It retained core features such as layers, selections, and basic adjustments, but omitted certain Windows-specific optimizations like hardware-accelerated rendering, resulting in potentially reduced performance on Linux hardware.[58]Development occurred through a collaborative effort hosted on Google Code, where contributors compiled and refined the codebase using Mono tools like MonoDevelop.[59] The project progressed from initial builds in 2007, with the final commit recorded in November 2007; it remained based on Paint.NET version 3.0 without incorporating later versions.[60]As of 2025, paint-mono remains inactive and obsolete, having received no updates since 2007, and has been largely superseded by more robust cross-platform alternatives like Pinta that offer ongoing maintenance and broader feature parity.[61]
Pinta
Pinta is an open-source, cross-platform raster graphics editor developed as a clone of Paint.NET, providing a simplified alternative for image drawing and editing on non-Windows systems.[62] Initiated in February 2010 by Jonathan Pobst, then at Novell, the project reuses code from Paint.NET version 3.36—specifically for adjustments and effects—under the compatible MIT License, while rewriting the user interface and core functionality in C# with Gtk# for broader compatibility.[63][64]The software supports Linux, macOS, and Windows, enabling seamless operation across desktop environments without reliance on Windows-specific APIs.[62] Version 2.1, released in January 2023, introduced WebP image format support, enhanced canvas rendering performance, improved layer handling for better compositing, and new effects like transparency modes in the gradient tool, all built on .NET 7 for stability.[65] By 2025, Pinta reached version 3.0 in April, featuring a major architectural overhaul with a port to GTK4 and libadwaita for a modernized, adaptive interface that supports dark and light themes, alongside restored plugin add-ins and additional effects for enhanced editing workflows.[66] Subsequent updates, including 3.0.4 in October 2025, focused on bug fixes, translation improvements, and .NET 8 compatibility to ensure ongoing reliability.[67]Key differences from Paint.NET include a streamlined user interface optimized for simplicity and accessibility, avoiding complex proprietary components in favor of fully open-source elements that prioritize ease of use over advanced professional features.[68] Pinta's development remains active on GitHub under the PintaProject organization, with regular releases through 2025 driven by volunteer contributors who emphasize cross-platform native tools and community feedback.[62] The project integrates some Paint.NET-inspired plugins for effects and adjustments but centers on lightweight, extensible capabilities like unlimited undo history and multi-language support, fostering a dedicated user base for casual to intermediate image editing.[69] Unlike earlier porting attempts such as paint-mono, Pinta has sustained long-term evolution since its inception.[70]