Fact-checked by Grok 2 weeks ago

Rivals of Aether

Rivals of Aether is an indie platform fighting video game developed primarily by Dan Fornace and his team at Aether Studios. Set in the fantastical world of Aether, where ancient civilizations harness the elemental forces of fire, water, air, and earth to wage war, the game features a diverse roster of anthropomorphic animal characters known as Rivals, each with unique abilities inspired by these elements. Players engage in fast-paced, 2D arena battles emphasizing aerial combos, precise platforming, and strategic depth, supporting up to four participants in local or online multiplayer modes. The game began development in 2014 by Dan Fornace and collaborators, drawing inspiration from classic 2D fighting games and entering on in September 2015 to gather community feedback and refine mechanics. It reached full release on March 28, 2017, for Windows, introducing core features like a story mode exploring the planet's lore, an mode for cooperative challenges against shadowy foes, and a milestone system for unlocking cosmetics. An port followed on August 23, 2017, via 's Game Preview program, with achievements and leaderboards integrated across platforms. Post-launch updates expanded the roster with characters such as Ranno and Clairen in October 2017, alongside guest appearances from and Ori from ' games. The Definitive Edition, released on September 24, 2020, for and PC, bundled all prior content and added enhancements like mode, improved online netcode supporting 2v2 and free-for-all formats, and platform-specific features such as for custom s and stages. This edition also introduced Infamous Skins—alternate costumes referencing gaming culture—and a comprehensive training suite for competitive play. Rivals of Aether has garnered acclaim for its fluid animations, deep customization via a built-in character editor, and vibrant competitive , including presence at major events like and CEO. Rivals of Aether is the predecessor to Rivals of Aether , released in 2024.

Gameplay

Mechanics

Rivals of Aether is a two-dimensional where players control characters battling on multi-tiered stages to knock opponents off the screen, drawing inspiration from the genre's emphasis on aerial mobility and stage control rather than depleting health bars. Combat revolves around accumulating percentage on opponents, which ranges from 0% to 999% and is displayed above each character's head and on the screen's bottom ; higher percentages amplify the knockback received from attacks, making characters easier to launch. Knockback force is determined by a formula incorporating base knockback (BKB), damage scaling (typically 0.12 per percent), and character-specific weight adjustments, with combo-oriented moves often featuring fixed knockback to enable while kill moves scale dynamically for edgeguarding. Victory is achieved through knockouts (KOs), obtained by blasting opponents beyond the stage's invisible blast zones—primarily the left and right boundaries, though top blasts are possible on certain setups—resulting in stock loss in stock-based matches or contributing to time-based win conditions if damage is lower. The game features an elemental attack system tied to each character's theme, where fully charged strong attacks (FSmash, DSmash, USmash, or NSmash) deploy persistent elemental effects on the stage; for instance, fire elements from characters like Zetterburn create temporary flame pillars that act as platforms or damage sources, while water elements from Orcane form puddles that reduce traction and enable slippery movement. These interactions encourage strategic stage manipulation, as elements can hinder or aid recovery depending on the matchup and terrain. Gameplay prioritizes offense through combo-oriented sequences, where players link light attacks (jab, dash attack, smash attacks) and aerials using techniques like jump cancels—landing and immediately jumping to extend chains—or jab cancels for rapid follow-ups, often building 20-40% damage before transitioning to kill confirms. Directional influence (DI) allows hit characters to input cardinal directions during knockback to alter trajectory, angling away from blast zones (inward DI) for survival or outward to escape combos, with advanced drift DI providing minor momentum control mid-flight. Recovery emphasizes vertical and horizontal options, including a universal double jump (replenished on landing, with character-varying heights), an air dodge functioning as a third jump with invincibility frames (active from frame 3, 12 endlag), and character-specific up special moves for traversal, such as gliding or teleporting back to the ledge. Defensive play includes parrying, performed by inputting a spot dodge (dodge button without direction) during an incoming attack's active frames (3-11 invincibility, 3-frame cooldown), which stuns the attacker briefly for punish opportunities, and rolling dodges (grounded directional dodge) with 4-17 invulnerability but higher endlag. Controls support both and inputs, with default mappings using or for movement, spacebar or up for , J/K/L for // attacks, and S for /; gamepads use the left for direction, face buttons or right stick for attacks, and a dedicated button. Inputs are buffered for up to 6 frames, enabling precise execution of cancels, wavedashes ( into airdodge toward for ), and techs without frame-perfect timing, which facilitates the game's fast-paced, combo-heavy flow across multiplayer modes.

Characters

Rivals of Aether features a base roster of 18 playable characters, each uniquely designed around the core elements of fire, water, air, and earth to create distinct combat identities. Examples include Zetterburn, a fire-attuned warrior whose attacks emphasize aggressive close-range pressure, and Orcane, a water-based shapeshifter capable of transitioning between solid and liquid forms for versatile movement and zoning. In addition to the base roster, downloadable content introduces guest characters such as Ori and Sein from Ori and the Blind Forest, who function as a tag-team duo with spirit-based projectiles and mobility, and Shovel Knight, a relic hunter relying on shovel strikes and purchasable items for adaptive play. These additions expand the roster while maintaining the game's elemental focus in the core fighters. The affiliations of the characters directly influence their move sets, fostering diversity in playstyles and encouraging . Air-aligned fighters like Wrastor excel in aerial mobility, utilizing multiple jumps and wind gusts for rapid repositioning and combo extensions that dominate the skies. In contrast, earth-themed characters such as Maypul employ summons like vines and seeds for trapping and controlling space on the ground, enabling defensive setups and mix-ups that reward patient, trap-based approaches. This integration ensures that no two characters play identically, with like Zetterburn's lingering or Absa's electric bursts providing thematic consistency alongside mechanical variety. Characters are differentiated further by weight classes and basic stats that shape their archetypes, from speedsters to bruisers. Lighter characters, exemplified by Wrastor with his low knockback vulnerability but high dash speed, favor and evasion, while heavier ones like Kragg, boasting greater endurance against knockback, prioritize grounded power and denial for a tankier presence. These stats—encompassing factors like run speed, jump height, and fall speed—influence overall playstyles, allowing players to select based on preferences for aggression, , or resilience. The design philosophy emphasizes competitive viability across the roster, with developers prioritizing balanced that avoid dominant archetypes through iterative updates informed by player feedback. Regular patches adjust damage outputs, frame data, and interactions to ensure all characters remain viable in tournaments, as seen in early adjustments to high-mobility fighters like Wrastor to curb exploitable advantages. This approach, supported by the relatively compact roster size, facilitates thorough testing and maintains a level playing field without overhauling core identities.

Modes

Rivals of Aether offers a variety of modes catering to both competitive multiplayer and solo practice, emphasizing fluid platform fighting mechanics. The core Versus mode supports local and online battles in formats such as 1v1 duels, 2v2 team fights, and free-for-all skirmishes with up to four players, allowing customizable rules like lives or time limits for casual or tournament-style play. Tetherball mode, added in the Definitive Edition, is a multiplayer variant where players compete to hit a ball tethered to the stage's center, scoring points by directing it into opponents' goals in best-of-three matches, playable locally or online. Single-player and local co-op options provide structured progression without online requirements. Story Mode enables players to explore the planet Aether's conflicts through a narrative-driven campaign, selecting a character to wield elemental powers against opponents in arcade-style levels that advance through boss encounters and story beats. Abyss Mode, a co-op variant, lets up to four local players team up to battle waves of shadowy Abyss creatures, with options for endless survival or versus-style rune-powered enhancements to character abilities. Training mode, often called Practice Mode, equips players with advanced tools for skill development, including frame data overlays to display startup, active, and recovery frames for moves; hitbox visualization to reveal attack and hurtbox boundaries in real-time; and input recording for scripting opponent actions with loop or shuffle playback options. Save states allow instant reloading of specific game situations via hotkeys, while the integrated replay system captures matches for frame-by-frame analysis, enabling review of decision-making and combo execution without external recording software. The online infrastructure facilitates global competition through dedicated matchmaking for ranked and casual queues, supporting 1v1 rollback for low-latency play alongside delay-based for larger formats like 2v2 and free-for-alls. Custom lobbies permit rule adjustments, stage selection, and spectator access for up to eight viewers, with connections upgraded in the Definitive Edition to handle four-player sessions seamlessly.

Setting

World of Aether

The World of Aether is a fictional realm populated by anthropomorphic animals who harness the powers of the four classical elements—Fire, Water, Air, and Earth—to sustain their civilizations amid ongoing conflicts. These societies, each tied to a dominant element, maintain a delicate balance that is perpetually threatened by external forces, shaping the cultural and environmental landscape of the planet. The four elemental civilizations form the core of Aether's societal structure. The Fire civilization, composed of volcanic warriors, resides in the scorching Firelands surrounding the fortified Fire Capital, where inhabitants like the lion-like Zetterburn embody a culture of martial honor and relentless defense against invaders. In contrast, the Water civilization thrives as aquatic shapeshifters in the bustling Water Town, a merchant hub emphasizing cunning trade and fluid adaptability, exemplified by playful orca-inspired figures such as Orcane who navigate both land and sea with deceptive ease. The Air civilization consists of sky nomads originating from the elevated Air Academy, fostering a nomadic ethos of freedom and aerial prowess, as seen in rebellious bird-like aerial aces like Wrastor, who challenge authority within the Air Armada through daring aerial maneuvers. Finally, the Earth civilization comprises forest guardians in the vast Aetherian Forest, protected by steadfast defenders known as Wall Runners, such as the rock golem Kragg, who uphold traditions of loyalty and territorial vigilance amid ancient woodlands. Other notable figures include Absa, a sky nomad from the Air civilization, and Etalus, a warrior from the icy northern realms affected by shadow incursions. Geographically, the realm of encompasses diverse biomes aligned with these s, including volcanic badlands in the , expansive aquatic harbors around Water Town, lofty mountain peaks and airborne fleets for the Air nomads, and dense, insular forests encircled by the imposing Rock Wall for Earth guardians. Neutral zones, such as shared trade routes and the central Rock Wall, serve as contested buffers where inter-civilization tensions often erupt, preventing any single from dominating the planet's equilibrium. Antagonizing this balance are the shadow creatures, dark entities originating from the mysterious Endless Abyss—a vast, shadowy crater to the west—whose incursions manifest as sudden onslaughts of ice and darkness that corrupt elemental harmony and slaughter inhabitants indiscriminately. These beings, often appearing as twisted imposters or amorphous horrors, emerged prominently during periods of civil strife, exploiting vulnerabilities to tip toward chaos and forcing unlikely alliances among the civilizations. The anthropomorphic designs of Aether's denizens reflect their elemental affiliations through animalistic traits and cultural motifs: fiery lions and felines symbolize and in Fire society; sleek, marine mammals like orcas represent fluidity and opportunism in Water culture; agile avian predators evoke swift independence among Air nomads; and sturdy, plant-entwined golems like Kragg denote rooted resilience in Earth traditions. These motifs reinforce each faction's identity, blending animal instincts with mastery to define their roles in the world's ongoing struggle.

Narrative

The narrative of Rivals of Aether centers on the formation of an unlikely alliance among warriors from the planet's warring elemental civilizations—Fire, Water, Air, and Earth—who unite against a pervasive threat of corrupting purple shadows invading the land. These shadows, manifestations of an ancient evil, sow discord and decay across Aether, initially exacerbating inter-clan conflicts before revealing a greater peril. The story unfolds through a chapter-based structure in the game's single-player Story Mode, comprising six initial chapters each focused on one protagonist—Maypul, the guardian of the Aetherian Forest, Forsburn and Zetterburn from the Fire Kingdom, Orcane from the Water Village, Wrastor from the Wind Clan, and Kragg from the Rock Wall Kingdom—interwoven with cutscenes, dialogue, and boss encounters against shadow-corrupted foes. Key events trace the characters' personal struggles, such as Forsburn's exile after being framed for and Zetterburn's loyal pursuit of the stolen Flame Imperium artifact, which lead to discoveries of a conspiracy undermining Aether's defenses and the awakening of primordial Gatekeepers as the shadows' origin. Initial skirmishes between , driven by suspicion and territorial disputes, evolve into cooperative efforts as the group converges at the Aethereal , a cratered portal site symbolizing the world's fragile balance. The climax features a multi-phase battle where players control a primary supported by the others as backup, confronting the colossal boss in a desperate stand to seal the abyss and halt the invasion. Throughout, the narrative explores themes of unity across divided elemental clans, the harmony required to restore Aether's natural order, and the personal sacrifices demanded in the face of existential threats, culminating in a fragile peace forged through shared adversity.

Development

Conception

Dan Fornace, a game designer who had previously worked on Studios' Killer Instinct reboot, began development on Rivals of Aether in April 2014 as an independent project alongside composer Orlando "flashygoodness" Sanchez. Inspired by the fast-paced combat and combo potential of , Fornace aimed to create a that captured similar depth but with mechanics he felt were more accessible for competitive play. This solo-led effort initially focused on prototyping core gameplay, starting with two elemental characters—Zetterburn (fire-based) and Orcane (water-based)—to establish the game's unique identity rooted in the World of Aether, where warring civilizations harness powers of fire, water, air, and earth. The elemental theme was chosen to differentiate the project from existing s, emphasizing visually distinct abilities tied to environmental forces rather than generic movesets. As prototyping progressed through mid-2014, Fornace prioritized fluid animations and responsive controls to emulate 's aerial mobility while introducing innovations like a parry system inspired by Street Fighter III: 3rd Strike. For the physics engine, he opted for a custom-built system in Studio, favoring low-latency hit detection and momentum-based movement over traditional collision models to enable precise combos and edgeguarding without stalling exploits—such as removing ledges entirely and limiting wall jumps to one per air time. These choices stemmed from early playtests, where Fornace iterated on offensive-focused mechanics, eliminating shields and grabs to streamline aggression and reduce animation overhead. By winter 2014, additional prototypes featured characters like Wrastor (air) and Kragg (earth), refining the elemental roster and ensuring each fighter's animations supported unique playstyles, such as Wrastor's wind currents or Kragg's rock pillars. In 2015, Fornace expanded the team under Dan Fornace LLC, recruiting programmers like Trevor Youngblood and additional artists to handle the growing scope, marking the shift from a two-person operation to a small studio of 5-8 members. The project gained public traction after its July 2014 announcement on forums like Smashboards. It was approved via in just five days in June 2015. Launching into on September 22, 2015, served as a mechanism, allowing sales to fund ongoing while integrating community feedback on balance, animations, and —such as adjustments to timing based on player reports of combo viability. This iterative process, driven by alpha testers and Early Access players, shaped the game's core loop before its full release.

Release and Platforms

Rivals of Aether entered Steam Early Access on September 22, 2015, allowing players to access an incomplete version of the game during its development phase. The Early Access version was priced at $15, providing foundational gameplay with a limited roster and stages while funding further development. The full release for Windows occurred on March 28, 2017, via Steam, marking the exit from Early Access and introducing the complete base game at a price of $19.99. This launch version included a core roster of eight characters—Zetterburn, Orcane, Wrastor, Kragg, Forsburn, Maypul, Etalus, and Absa—along with multiple stages such as Firefall Peak and Fulgora's Bog, and modes encompassing local and online multiplayer, training tools, and single-player options like Story Mode and Abyss Mode. Ranno and Clairen were added later via DLC. The game expanded to consoles starting with the Xbox One port, which launched on August 23, 2017, following an initial Game Preview release in July 2016 to test console-specific features. Porting to Xbox One involved adapting the PC-centric controls to gamepads and implementing cross-platform online matchmaking, which required significant adjustments to input handling and network stability for console environments. The Nintendo Switch version arrived later as part of the Definitive Edition on September 24, 2020, bundling the base game with all prior DLC content for $29.99 on both Steam and the eShop. This port presented unique challenges, as the original game was built in GameMaker Studio; the team collaborated with external developers to rewrite core systems for native Switch compatibility, optimizing performance for 60 FPS gameplay, refining controller inputs to match Joy-Con and Pro Controller ergonomics, and enhancing online features to support Nintendo's network infrastructure without relying on emulation. At launch on Switch, the Definitive Edition retained the full base roster and stages from the 2017 PC version while incorporating updated modes for portable play.

Updates and DLC

Following its full release in March 2017, Rivals of Aether received its version 1.0 in April 2017, which introduced adjustments to character movesets to promote competitive viability, such as reducing Maypul's damage from 6% to 5% and altering Kragg's hitbox to knock opponents upward rather than outward. Subsequent patches continued this focus, with regular updates nerfing overpowered abilities—like shortening the duration of certain specials for characters such as Wrastor—and buffing underutilized options to maintain roster diversity across the competitive scene. These changes were informed by feedback and data, ensuring the game's evolved without disrupting core . The game expanded through paid DLC characters, starting with Ori and Sein on August 23, 2017, priced at $4.99 and including the new stage The Spirit Tree, which features ethereal platforms and environmental hazards tied to Ori's abilities. followed on September 14, 2018, also at $4.99, bringing melee-focused moves inspired by the guest character's origins along with the Troupple Pond stage, complete with interactive water elements and fish projectiles. These additions integrated seamlessly into the base game, with full compatibility in all modes, and were developed in collaboration with the respective indie creators to preserve authentic playstyles. In September 2019, Rivals of Aether integrated Workshop support, enabling players to access and share custom assets directly within the game while maintaining official balance standards for competitive play. The Definitive Edition launched on September 24, 2020, as a free upgrade for existing owners and a $29.99 package for new players on and , bundling all prior characters into the base roster alongside enhanced visuals such as improved lighting, particle effects, and higher-resolution sprites. This edition also added the mode, a team-based sports variant, and the Milestone System, which rewards like alternate skins upon reaching kill milestones with each character. Free updates through 2022 included additional via the Milestone System and event rewards, such as palette swaps and icons, as well as new music tracks integrated into stages during balance patches. Features like improved replay functionality and custom color options were rolled out in patches to enhance training and viewing experiences without cost. In February 2022, the Workshop Character Pack was released as a free update, compiling select community-created content for easier access, though core free updates emphasized balance and quality-of-life enhancements.

Expansions and Media

Workshop Integration

Rivals of Aether integrated Steam Workshop support through an open beta launched on September 18, 2019, enabling players to create, share, and download such as custom characters, stages, skins, and buddies. This feature leverages the game's underlying Studio engine, allowing creators to extend the platform fighter's ecosystem beyond official developer content. The primary tools for content creation include a modding framework with scripting capabilities in GameMaker Language (GML), which permits detailed customization of character behaviors. Creators can define movesets using functions for attacks, special abilities, and final smashes; configure hitboxes with parameters like damage, knockback, and angles via set_hitbox_value() scripts; and handle animations through sprite assignments and state transitions outlined in the official modding manual. Example starter characters, such as the simple projectile-based Sandbert and the more complex melee-focused Guadua, demonstrate these tools in practice, with files organized in a dedicated workshop directory for easy testing and upload. To maintain fairness in competitive and official play, Aether Studios provides guidelines emphasizing originality, , and balance. Creations must avoid copyrighted assets, such as sounds or sprites, and adhere to technical standards for seamless integration with the base game, including patches for interactions between mods. occurs through Steam's tools and oversight, with rules prohibiting disruptive or unbalanced content in tagged submissions; for instance, tournament-legal mods are vetted for equitable to prevent exploits in official events. The has significantly expanded the game's content library, with the community producing over 3,000 characters alongside thousands of stages and skins since its inception. This includes diverse creations like crossover homages to other fighting games and balance-adjusted variants of existing fighters, fostering a vibrant scene that enhances replayability without altering core official modes.

Spin-offs and Adaptations

Rivals of Aether has spawned several official games that diversify its platform fighting roots into other genres, all set within the established of the planet and featuring its anthropomorphic characters. These titles expand on side stories and character backstories, integrating cross-promotions such as shared character designs and environmental elements to enrich the universe without contradicting the main game's . For instance, mechanics shift from real-time aerial combat to more strategic or narrative-driven playstyles, allowing players to engage with the world in novel ways. Lovers of Aether, released on April 1, 2019, is a wholesome dating simulator where players attend Aether High school, interacting with the original Rivals cast to secure a date for the homecoming dance. Gameplay involves dialogue choices, attending classes, completing quizzes, and mini-games like a book presentation, emphasizing lighthearted social simulation over combat. It ties into the lore by elaborating on the school's role in Aether's society, including references to key locations like the Ding Dong Tree, while promoting the franchise through free availability on PC and mobile platforms. Creatures of Aether, launched on September 28, 2020, for mobile and August 2, 2021, for PC, is a digital card battler featuring over 100 cards based on Rivals characters and mythical beasts. Players build decks for PvP ranked matches or PvE dungeon crawls, employing to summon creatures and unleash elemental attacks drawn from the world's fire, water, air, and earth powers. The game connects to the core narrative by incorporating lore elements like faction rivalries, serving as a promotional entry point with crossovers that highlight character abilities in a collectible format. Dungeons of Aether, a turn-based roguelite dungeon crawler released on February 28, 2023, introduces four original heroes—Fleet, Hamir, , and —who explore the caverns of Julesvale. Its dice-draft combat system generates unique battle outcomes each turn, blending roguelite randomization with story-driven quests and high-score challenge modes, contrasting the original's twitch-based platforming. Available on PC, mobile, and , it expands the lore by revealing hidden histories linked to established figures like Zetterburn, while cross-promoting through integrated soundtracks and art styles. Dreams of Aether, an April Fools' adventure released on April 1, 2025, compiles dozens of microgames inspired by the universe, trapping players in a nightmare realm with quick, varied challenges. Featuring five stages of Aether-themed mini-games—such as reflex tests and puzzles—along with endless modes and an original soundtrack, it offers bite-sized entertainment distinct from the series' fighting focus. The title promotes the franchise by freely distributing it for the first 24 hours, weaving in character cameos to reinforce thematic elements like elemental dreams without impacting main canon. The Tales of Aether comic series, debuting in , provides semi-anthological narratives delving into character arcs and side stories within the world. The inaugural four-part mini-series, , released its first issue on May 5, , and explores a dystopian future through Clairen's backstory, building on her introductory game trailer with themes of lost powers and tragedy. Subsequent volumes continue this expansion, available digitally on platforms like for $2.99 per issue, and maintain integrity by focusing on events and alternate perspectives that complement the games' lore.

Reception

Critical Response

Rivals of Aether received generally positive reviews from critics, earning an aggregate score of 88 on based on professional evaluations. Reviewers frequently praised the game as a strong indie alternative to the series, highlighting its smooth controls, technical depth, and combo-heavy gameplay that rewards skillful play. The title's fluid mechanics and emphasis on aerial combos were noted for providing satisfying offensive options, with characters designed to enable creative strings and juggle potential that felt responsive and precise. Critics also commended the game's visual style and accessibility features. Its aesthetic was described as beautiful and evocative of classic platform fighters, contributing to a clean, readable presentation that enhances competitive clarity. Controls were lauded for being intuitive, with extensive tutorials making the core loop approachable for newcomers while offering depth for veterans through mechanics like parrying and dash dancing. awarded the game a 9/10, emphasizing its speedy, brutal core that strips away extraneous elements for focused brawling. Similarly, Nintendo Life gave the Switch version an 8/10, appreciating how it borrows foundational concepts from Smash but forges its own direction with addictive, combo-driven combat. Despite these strengths, some reviewers critiqued the game's limited originality, viewing it as a faithful reimplementation of established tropes without significant innovation beyond its indie polish. Initial play drew complaints for and slow , with holding up but lobby populations and connection stability hindering multiplayer experiences early on. Reception evolved positively following post-launch updates and DLC expansions, which addressed early shortcomings like online performance and content scarcity by introducing new characters, stages, and refined . These additions were seen as enhancing longevity and balance, solidifying the game's reputation as a robust competitive option.

Commercial Performance

Rivals of Aether experienced strong commercial performance as an indie , reaching over ,000 copies sold across platforms by late 2018 and approximately 1 million by 2024, largely driven by its availability on since 2015 and subsequent full release in 2017. The game's primary market was , where it dominated sales through frequent participation in promotional events and bundles, contributing to its widespread adoption among PC gamers. Its expansion to in August 2017 added console players and further boosted overall unit sales, while the port in September 2020 provided an uplift by accessing the portable gaming audience and introducing the Definitive Edition with integrated content. Additional revenue streams from , including guest characters like Ori and priced at $4.99 each, played a key role in sustaining Studios' development efforts post-launch.

Legacy

Community and

The competitive scene for Rivals of Aether expanded rapidly after its full release, with organized play emerging through tournaments and integration into larger events. Starting in 2015, the game appeared at the (EVO) as a side event, growing to include dedicated brackets by 2018 and 2019, though not as a main-stage title. Major offline events like 7 in 2020 drew hundreds of entrants and offered a prize pool of $18,092, while 4 in 2018 provided $11,160, highlighting the scene's scale with community-driven pots and developer contributions. These tournaments fostered a dedicated player base, with total earnings of $47,984 across 35 events as of 2025. The community thrives on collaborative tools that enhance accessibility and analysis. The official server serves as a central hub for discussions, , and event announcements, boasting nearly 50,000 members as of 2023. Specialized resources like the Rivals Academy website provide comprehensive frame data for all characters, updated through the game's final major patches, aiding players in development. Local scenes often incorporate modded variants via the for custom tournaments, enabling regional "locals" with altered rules or characters to build grassroots engagement. Prominent players have defined the competitive landscape, with Alex "CakeAssault" Strobel leading earnings at $9,686 through consistent top placements at events like and . Other standouts include Joshua "FullStream" Thompson and Ethan "Penguin" D., who dominated North American circuits with versatile mains like Zetterburn and Kragg. The evolved with balance patches, such as version 1.3 in 2018, which buffed mid-tier characters like Sylvanos while nerfing early dominants like Wrastor, leading to fluid tier lists where top placements shifted from speed-based rushdown to zoning-heavy playstyles by 2020. Post-patch community rankings often placed Kragg and Zetterburn in S-tier for their combo potential and edgeguarding, reflecting broader adoption of defensive metas. By 2023, Rivals of Aether anchored major leagues through the Rivals Championship Series (RCS), a circuit mirroring structures like the Smash World Tour with seasonal events awarding points toward championships. Season 8, announced in 2023, included online qualifiers, community majors, and a $10,000+ finals pot, culminating in global rankings that highlighted cross-regional rivalries; the original RCS concluded with this season in early 2024, paving the way for the Rivals 2 Championship Series, which continues the competitive tradition with events and rankings for the sequel.

Sequel and Influence

Rivals of Aether II, the direct sequel to the original game, was officially announced by Aether Studios on , 2022, initially titled , following an early tease in 2021. The game builds on the foundational mechanics of its predecessor while introducing significant innovations, including a shift to visuals and gameplay elements that expand the format with deeper environmental interactions and enhanced character animations. It features returning characters such as Zetterburn, Wrastor, and Ori alongside new fighters like and Etalus, maintaining the elemental theme while incorporating more fluid movement and combo systems. Released on October 23, 2024, for Windows via , the sequel emphasizes ongoing post-launch support through seasonal updates and characters, fostering a connected with the original title. The original Rivals of Aether has exerted considerable influence on the indie platform fighter genre, particularly through its pioneering workshop integration that enabled extensive modding and community-driven content creation. This system allowed players to import custom characters from various franchises, setting a benchmark for accessibility and creativity in indie fighters that inspired similar features in subsequent titles like Fraymakers. Developer Dan Fornace's insights into fighting game design, shared through articles and interviews, have further impacted aspiring creators; for instance, his emphasis on silhouette readability for move clarity has become a referenced principle in game development discussions. Additionally, characters from Rivals of Aether have appeared in cameos across other indie projects, such as Zetterburn's inclusion in Indie Pogo as a non-playable stage element and in River City Ransom: Underground as an NPC in the dojo. As of 2025, Aether Studios no longer provides updates for Rivals of Aether, with its final major patch, version 2.1.8.0, released in July 2024, integrating balance changes and compatibility enhancements. Following the sequel's launch, updates for ceased, though maintains longevity within the , including cross-promotions for events and mod support that bridge the two titles.

References

  1. [1]
    Rivals of Aether: 2017 Developer Recap - 2018 Developer Preview
    Jan 4, 2018 · We launched on Steam on March 28, 2017 and then on Xbox One on August 23, 2017 both with Achievements and Leaderboards. While the buzz of Full ...
  2. [2]
    Rivals of Aether - Mizuumi Wiki
    May 7, 2025 · Rivals of Aether: Definitive Edition is an indie platform fighting game created by Dan Fornace and currently developed by Aether Studios.
  3. [3]
    Rivals of Aether
    RIVALS OF AETHER is an indie fighting game set in a world where civilizations wage war by summoning the power of Fire, Water, Air, and Earth.Characters · Store · News · Press
  4. [4]
  5. [5]
    Rivals of Aether on Steam
    ### Summary of Rivals of Aether
  6. [6]
    Definitive Edition Release Date - Rivals of Aether
    Sep 15, 2020 · The wait is finally over! The Definitive Edition of Rivals of Aether is coming to the Nintendo Switch and Steam on September 24th, 2020.Missing: developer key
  7. [7]
    Rivals 2
    Aether Studios is creating the next generation of platform fighter. Currently targeting 2024, our goal is to create our dream fighting game by taking our ...<|control11|><|separator|>
  8. [8]
    Rivals of Aether/System - Mizuumi Wiki
    Oct 16, 2023 · Performed by tapping the Left Stick down while falling. The character instantly begins to fall at a high speed. This is used to quickly return ...
  9. [9]
    Damage
    ### Summary of Damage, Knockback, and KO System in Rivals of Aether
  10. [10]
    Rivals of Aether - Move List and Guide - PC - GameFAQs - GameSpot
    Sep 1, 2016 · ... gameplay mechanics section for more about it. 1.6 - Feb 4, 2016 A ... Rivals of Aether Guide copyright Adam King, 2015. Do not ...
  11. [11]
    Patch 2.1.6.4 – The One That Revamps Practice Mode
    Oct 19, 2023 · Input Recording and Save States, two of our most requested Practice Mode features, are now available. ... Rivals of Aether Bugfix Patch 2.1.7.4.
  12. [12]
    Replay Issues - Aether Studios
    Rivals will only play replay files that match the version of the game they were recorded on. You can switch the game back to an older version to play your ...
  13. [13]
    Characters - Rivals of Aether
    Characters ; Zetterburn. The Fire's Roar ; Orcane. The Puddle Jumper ; Wrastor. The Wind's Fury ; Kragg. The Earth's Bastion ; Forsburn. The Exiled Flame ...
  14. [14]
    Rivals of Aether Review - Tiger Chainsaw
    May 2, 2020 · Rivals of Aether's plot revolves around six different animal civilizations who are at war with each other because of a mysterious purple shadow ...
  15. [15]
    Rivals of Aether Review - GameGrin
    Aug 26, 2017 · The climax of the story mode sees the player take control of a chosen Rival with all the others as backup stocks in case of failure. This final ...Missing: summary | Show results with:summary
  16. [16]
    Press Kit - Rivals of Aether
    RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth.Missing: lore | Show results with:lore<|control11|><|separator|>
  17. [17]
    I'm Dan Fornace and our team is launching the Definitive Edition of ...
    Sep 23, 2020 · Dan Fornace LLC is the team behind Rivals of Aether but we have expanded well beyond the initial Rivals of Aether development of the two man team.It's Dan Fornace and crew - Developers of Rivals of Aether ... - Redditi interviewed the creator of rivals of aether : r/RivalsOfAether - RedditMore results from www.reddit.comMissing: history conception
  18. [18]
    Interview: Dan Fornace talks 'Rivals of Aether' - Gameverse
    Dec 1, 2015 · For inspiration, we don't simply look at Smash Bros or Fighting Games. Wrastor's current for example is inspired by Galio's Righteous Gust from ...
  19. [19]
    Rivals of Aether - Official Thread | Smashboards
    Jul 7, 2014 · I had a fantastic time working with fans on this forum getting insightful feedback on characters, stages, ideas, balance and more. This ...
  20. [20]
    Steam Early Access Release Date - Rivals of Aether
    Windows users will be able to purchase the game on Steam on September 22, 2015. By purchasing it early, players will get access to the title as we update it ...
  21. [21]
    Rivals of Aether - Early Access Trailer - YouTube
    Sep 8, 2015 · Rivals of Aether will be coming to Steam Early Access on September 22, 2015. You can check out our steam page right here: ...
  22. [22]
    Rivals of Aether is now available on Steam Early Access! - Reddit
    Sep 22, 2015 · Rivals of Aether II will be free to play during the Steam Next Fest starting October 14th! Amazing game for fans of Melee and PM · r/SSBM - ...Rivals of Aether was originally released on PC via Steam Early ...Rivals of Aether - Early Access Trailer. Coming on the 22nd ... - RedditMore results from www.reddit.com
  23. [23]
    Rivals of Aether Full Release on Steam
    Version 1.0.0: New Modes and Content · Story Mode · Abyss Mode · Leaderboards · Currency / Unlockables (New skins, custom color slots, and more) · Collectible Steam ...
  24. [24]
    Rivals of Aether is Coming to Xbox One Game Preview
    Rivals of Aether will be released for Xbox One Game Preview on July 13th, 2016! If you've been missing the action without a PC (or just prefer to battle it out ...
  25. [25]
    Rivals on Switch: The Biggest Challenge of my Career - Dan Fornace
    Sep 15, 2020 · Finally just that fact that Rivals of Aether is a game that features online multiplayer was a challenge. There was a lot of time just ...The Porting Days · The Netcode Overhaul · Switch Development<|control11|><|separator|>
  26. [26]
    Patch notes – Rivals of Aether
    This patch once again focuses primarily on our four newest characters, while taking a brief pass at our two Guest Characters and a few bug changes to our ...
  27. [27]
    Patch 1.0.3 Notes - Aether Studios
    Dec 3, 2024 · This article will walk you through detailed balance changes of all ten characters, as well as general changes to mechanics and functions in the game itself.
  28. [28]
    Buy Ori - Rival DLC - Xbox
    6–7 day deliveryThe Ori DLC for Rivals of Aether costs $4.99, includes one fighter and one stage, and requires the base game (Rivals of Aether, $14.99+).
  29. [29]
    Shovel Knight joins the Rivals of Aether Roster!
    Shovel Knight will be available in September on Steam as a $4.99 DLC addition. It comes with the playable character Shovel Knight as well as the Troupple Pond ...
  30. [30]
    Official Shovel Knight Cameo List - Yacht Club Games
    Jun 23, 2021 · What is he doing there? Shovel Knight became available as a playable DLC character on September 14th, 2018. His Elemental Powers are Treasure ...
  31. [31]
    Steam Workshop Open Beta is Now Available - Rivals of Aether
    Sep 18, 2019 · 1. Download items you like from the Steam Workshop. · 2. On the character select screen, change rules to “ON” for Workshop at the top. · 3. Select ...
  32. [32]
    Definitive Edition | Rivals of Aether Wiki - Fandom
    The Rivals of Aether Definitive Edition is the latest version of Rivals of Aether for Steam and Nintendo Switch that was released on September 24th, 2020.
  33. [33]
    Rivals of Aether: 2020 Developer Recap — 2021 Developer Preview
    Jan 8, 2021 · Dungeons of Aether takes places in an expansive set of caverns outside of the city of Julesvale. The caves are host to powerful minerals and ...
  34. [34]
    Previous Patch Notes | Rivals of Aether Wiki - Fandom
    We are updating the Steam version of Rivals of Aether with a slew of balance changes. The biggest updates are improvements to Replays and Custom Colors.
  35. [35]
    Rivals of Aether: 2021 Developer Recap — 2022 Developer Preview
    Jan 10, 2022 · Creatures of Aether is a collaboration between Tako Boy Studios, Dan Fornace LLC and RESOFORCE. The goal was to expand our universe to mobile ...
  36. [36]
    Steam Workshop Modding Manual - Rivals of Aether
    Here you can find all of the technical details and references you'll need when creating your own characters, stages, and buddies in Rivals of Aether.
  37. [37]
    Rivals Workshop Character Creation Contest - Aether Studios
    Ever since we added Steam Workshop support, our community has created over 3,000 characters and even more stages and buddies. It's become such a fan-favorite ...
  38. [38]
  39. [39]
    Lovers of Aether on Steam
    Rating 4.5 (1,576) · 14-day returnsApr 1, 2019 · Lovers of Aether is the game for you! This is a wholesome animal dating simulator set in the world of Rivals of Aether.
  40. [40]
    Lovers of Aether
    Mar 22, 2019 · Spend your school day talking to the students at Aether High. All the original characters from Rivals of Aether are in attendance.
  41. [41]
    Creatures of Aether on Steam
    Rating 3.5 (553) · 14-day returnsCreatures of Aether is a free-to-play card battler set in the Rivals of Aether universe. Play PvP ladder matches or PvE dungeons as you construct a deck with ...
  42. [42]
    Dungeons of Aether on Steam
    In stock Rating 4.5 (577) A turn-based dungeon crawler set in the Rivals of Aether universe. Control four new heroes as they uncover the mysteries of the Julesvale Caverns.
  43. [43]
    Dungeons of Aether
    ### Summary of Dungeons of Aether
  44. [44]
    Dreams of Aether on Steam
    $$2.99 Rating 4.5 (126) · 14-day returnsApr 1, 2025 · A collection of dozens of Aether-flavored microgames! Dive into the Dreams of Aether, where everyone is trapped in a never-ending nightmare!
  45. [45]
    Dreams of Aether Launch Trailer | Rivals Micro Direct Version
    Apr 1, 2025 · SURPRISE - Dreams of Aether, a new game in the Aetherverse, is available for FREE for 24 hours to celebrate April Fools!
  46. [46]
    Tales of Aether Issue 1 Available Now on ComiXology
    May 5, 2021 · Issue #1 is available now for $2.99, and dives into Clairen's fiery backstory. Learn more about the world of Aether and its heroes in volume 1 of our debut ...
  47. [47]
    Rivals of Aether - PCGamingWiki PCGW
    Reception. OpenCritic, 88. Taxonomy. Monetization, One-time game purchase , DLC , Cross-game bonus. Microtransactions, None. Modes, Singleplayer , Multiplayer.
  48. [48]
    Review: Rivals of Aether - Destructoid
    Apr 7, 2017 · Rivals of Aether is a platform fighter stripping away most of Smash Bros' zanier elements while focusing on a stronger, speedier, brutal core.
  49. [49]
  50. [50]
    Rivals of Aether | Xbox Game Preview | Review - Pass the Controller
    Oct 13, 2016 · Varied cast of fighters, each enjoyable in their own right · Simple, accessible controls taught through extensive and clear tutorials · Wide range ...
  51. [51]
    Rivals of Aether Review (Switch eShop) - Nintendo Life
    Rating 8/10 · Review by PJ O'ReillyOct 4, 2020 · Rivals of Aether is a deep and addictive platform fighter that borrows its base concepts from Super Smash Bros. and then runs off in its own direction.
  52. [52]
    Rivals of Aether critic reviews - Metacritic
    Lacking in fighters and originality, Rivals of Aether is a fine re-implementation of Smash Bros aimed at hardcore players. FULL REVIEW. PC ...
  53. [53]
    Daniel Fornace - Forbes
    With some 500,000 units sold so far, Rivals of Aether is attracting a budding competitive tournament scene that Fornace and his team are attempting to cultivate ...
  54. [54]
    Rivals of Aether EVO Results - Dot Esports
    Although not in an official capacity Rivals of Aether, the new Smash-esque fighting game, was present at Evolution 2015. The tournament was rather small, ...
  55. [55]
    Rivals of Aether EVO 2018 Side Event - Start.gg
    Rivals of Aether EVO 2018 Side Event. Aug 3rd, 20183950 S Las Vegas Blvd, Las Vegas, NV 89119, USA.Missing: history | Show results with:history
  56. [56]
    Rivals of Aether at EVO 2019 / Player / CPP | Bored Man
    Tournament: Rivals of Aether at EVO 2019 | Imported; 04 August 2019 | Tournament imported from Smash.gg.
  57. [57]
    Largest Prize Pools For Rivals of Aether - Esports Earnings
    Largest Prize Pools For Rivals of Aether · 1. » GENESIS 7: RoA, $18,092.00 · 2. » Genesis 4 (RoA), $11,160.00 · 3. » CEO Dreamland (RoA Singles) ...<|control11|><|separator|>
  58. [58]
    Rivals of Aether Top Players & Prize Pools - Esports Tracker
    Apr 21, 2016 · Tournament Name, Prize Money. 1. » GENESIS 7: RoA, $18,092.00. 2. » Genesis 4 (RoA), $11,160.00. 3. » CEO Dreamland (RoA Singles), $2,700.00.
  59. [59]
    Rivals of Aether - Discord
    Welcome to the official Discord server for Rivals of Aether - the elemental indie fighting game. | 49899 members.
  60. [60]
    Library - Rivals Academy
    The premier Rivals of Aether learning resource & community, since 2016. Resources: Frame Data, Library, Gameplay Guides, Tournaments, For Developers.
  61. [61]
    Rivals of Aether Discords for Dummies (Updated) - Steam Community
    Mar 8, 2020 · A general discord for players of all skill levels to chat about whatever and upload their own Rivals content such as fanart, memes, and workshop creations.
  62. [62]
    Rivals of Aether: 2018 Developer Recap — 2019 Developer Preview
    Jan 7, 2019 · This game is no longer a solo development effort or even a handful of people. We are up to a 10 person team that creates Rivals of Aether.Missing: began | Show results with:began
  63. [63]
    Tier lists :: Rivals of Aether General Discussions - Steam Community
    Aug 8, 2018 · A (good and fair tier): Orcane, Ranno, Wrastor, Ori, Zetterburn B (most balanced Tier): Absa, Sylvanos, Clairen, Maypul, C (could use a buff): ...
  64. [64]
    Rivals Championship Series Season 8 Announcement
    May 24, 2023 · We'll be kicking off Season 8 with 3 events this summer – an online event, a massive community-ran sequel, and the return of a Goliath.
  65. [65]
    Rivals Champion... | Details - Start.gg
    Welcome to the Rivals Championship Series · The RCS returns for our 8th season of Rivals esports! · Players can attend RCS events to battle for prizes, points, ...
  66. [66]
    Rivals of Aether 2 announced - Gematsu
    Apr 1, 2022 · Aether Studios has announced Rivals of Aether 2, a 3D sequel to the 2D platform fighting game first released on March 28, 2017. It will launch in 2024.
  67. [67]
    Rivals of Aether II on Steam
    Rating 3.5 (5,109) · 14-day returnsReleased. Oct 23, 2024 ; OS: Window 10+ 64 Bit ; Processor: 3.0 GHz Dual core ; Memory: 4 GB RAM ; Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 470, or better
  68. [68]
    Move Over Smash: Rivals Of Aether Is The True Ultimate Cross-Over ...
    Jan 6, 2021 · Rivals of Aether, on the other hand, has grown into the biggest cross-over platform fighter of all time thanks to developer support of an ...
  69. [69]
    Why one developer says fighting game devs need to think about ...
    Dan Fornace, creator of Steam fighting hit Rivals of Aether shares some advice for developers thinking about making their own fighting game.
  70. [70]
    Zetterburn | Indie Pogo Wiki - Fandom
    Zetterburn is a character owned by Dan Fornace, and makes a cameo in Indie Pogo. He comes from the game Rivals of Aether[1] "The Fire's Roar.