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Saints Row IV

Saints Row IV is a 2013 action-adventure developed by Volition and published by . It serves as the fourth main installment in the series and a direct sequel to Saints Row: The Third. The game features an open-world environment set in a virtual simulation of the fictional city of Steelport, where players control the protagonist—customizable as the and leader of the Third Street gang—who must battle an alien invasion led by the extraterrestrial Emperor Zinyak. Released on August 20, , for Microsoft Windows, , and , the game introduces superhero-style mechanics, including superhuman abilities such as super speed, enhanced jumping, , and flight, which allow players to traverse the city freely and engage in over-the-top combat. Players can also wield unconventional weapons, customize vehicles, and complete missions involving destruction, rescue operations, and homages to pop culture, all within a satirical that escalates the series' absurdity. The game supports single-player and co-operative multiplayer modes, emphasizing chaotic, humorous over realistic simulation. Saints Row IV received generally positive reviews for its inventive superpowers, witty writing, and empowering player agency, though some critics noted repetitive mission structures and a lack of narrative depth compared to contemporaries like Grand Theft Auto V. It was later re-released as Saints Row IV: Re-Elected in 2015 for PlayStation 4 and Xbox One, including additional content and graphical enhancements. An expansion, Saints Row IV: Gat out of Hell, followed in 2015, focusing on standalone story missions in a hellish setting.

Gameplay

Core mechanics

Saints Row IV employs third-person perspective gameplay in an open-world action-adventure framework, where players primarily engage in on-foot , , and handling to navigate and interact with the environment of Steelport. mechanics emphasize fast-paced gunplay with a wide array of customizable weapons, including pistols, rifles, and explosive launchers, alongside basic options like punches and grabs for close-quarters encounters. handling mirrors that of prior , offering third-person for cars, motorcycles, boats, and , with physics-based collisions and customizable upgrades to facilitate chases, races, and traversal across the urban landscape. Progression is driven by mission-based structure, consisting of linear story missions that blend objectives such as infiltration, defense, and destruction, interspersed with optional side activities that expand variety and reward players with experience points for leveling up. Adapted to the sci-fi setting, side activities include , where players leap into traffic to rack up damages and payouts from pursuing vehicles; TK Mayhem, which involves destroying objects using ; and Blazin', an on-foot race collecting orbs to build speed. These activities encourage repeated engagement to achieve escalating difficulty levels and unlock achievements. The homie system enables summoning AI-controlled companions from a roster of recruitable characters to provide covering fire, distractions, or support during combat and missions, enhancing cooperative dynamics without requiring multiplayer. Players can also summon personal vehicles on demand via the homie menu, streamlining transportation and reducing downtime in exploration. Weapon customization and upgrades are tied to collecting data clusters—glowing orbs dispersed across Steelport—which unlock tiers of modifications like increased ammo capacity, damage boosts, and elemental effects when gathered in sufficient quantities. Exploration of Steelport, a reimagined version of the city from , promotes free-roaming discovery through these collectibles and activities, fostering a experience centered on player agency and escalation of chaos.

Superpowers and world interaction

In Saints Row IV, superpowers represent a core evolution in , granting the player god-like abilities derived from alien technology within the simulated Steelport environment. These powers are acquired progressively through story missions, starting with foundational abilities like super sprint and early in the narrative, and expanding to include , , and super strength as the player escapes and navigates the simulation's layers. Upgrades for these powers are unlocked by collecting data clusters—hidden collectibles dispersed across the —which serve as currency to purchase enhancements in the in-game hub menu, improving aspects such as range, recharge time, and damage output. Customization extends deeply to superpowers, allowing players to tailor abilities via branching upgrade trees that alter their functionality, such as adding effects to throws or increasing blast radius for . Weapons can be similarly modified with infusions, like energy blasts or homing projectiles, while character appearance offers extensive options including layered clothing, dynamic tattoos, and selectable voice packs to the protagonist's look and delivery. This level of integrates seamlessly with the powers, enabling unique playstyles that blend , ranged, and traversal elements. The simulated Steelport introduces reality-bending interactions powered by tech and glitches, where abilities like let players hurl vehicles or enemies as projectiles, and blast delivers area-of-effect energy waves to disrupt groups. Advanced features include stomps that stun and knock back nearby foes, or mind-control orbs that temporarily convert enemies into allies, exploiting the simulation's digital nature to warp physics and NPC behaviors in chaotic, emergent ways. Navigation across the expansive is transformed by these superpowers, with and air control enabling vertical exploration over skyscrapers, super speed facilitating rapid traversal of streets and rooftops, and flight-like gliding achieved through upgraded jumps and blasts. Super strength and ground slams allow players to smash through buildings and obstacles, creating shortcuts or destructive paths that alter the urban landscape dynamically during missions or free-roam activities.

Plot

Synopsis

In Saints Row IV, the Third Street Saints have evolved from a street gang into a worldwide celebrity brand, with the elevated to the role of following their heroic actions in prior conflicts. This status quo is upended by a sudden orchestrated by the Zin Empire under the command of Emperor Zinyak, forcing the President to rally defenses against the extraterrestrial threat during a high-stakes assault on . The narrative arc centers on the ensuing abduction of the Saints, who are thrust into a simulated resembling Steelport, a recreation of their former urban stronghold now twisted into a dystopian prison. Escaping initial captivity, the player unlocks an array of superpowers—such as superhuman speed, , and flight—enabling dynamic interactions with the simulated environment and escalating confrontations with Zin forces. The core plot revolves around building a rebellion within this digital confines, recruiting allies, destabilizing the simulation, and mounting a counteroffensive to liberate humanity from alien domination. This progression draws inspiration from , framing the virtual Steelport as a malleable, glitch-ridden where reality bends to the player's chaotic will. Thematically, the game lampoons and through its over-the-top portrayal of the Saints' celebrity empire, while superhero elements parody archetypes with absurd, empowering abilities. It weaves in extensive pop nods, from '90s sci-fi tropes to references evoking Metal Gear Solid and Shakespearean drama, amplifying its satirical edge on power, fame, and escapism. Player decisions, particularly in loyalty missions tied to key allies, determine one of multiple endings that resolve the rebellion's outcome.

Key characters

The protagonist of Saints Row IV is the , the customizable leader of the Third Street who has ascended to the presidency of the and now spearheads the resistance against an alien invasion. The character's appearance, backstory elements, and dialogue style can be extensively tailored by the player, reflecting a brash, loyal, and unyieldingly violent personality driven by a commitment to protect the and liberate humanity from captivity. The is voiced by multiple actors depending on player customization, including (male voice 1) and (female voice 1), among other options for immersion. Key supporting allies include Shaundi, a once-reckless party enthusiast transformed into a focused intelligence operative and lieutenant for the Saints, motivated by personal growth and unwavering loyalty to the group after overcoming her past addictions. Voiced by , she handles and combat support within the simulated Steelport. Pierce Washington serves as the Saints' manager and aspiring filmmaker, often driven by a desire for recognition and creative control, which sometimes leads to comedic tensions with the team; he is voiced by Arif S. Kinchen. Kinzie Kensington, the Saints' primary hacker and analytical mind, is compelled by her expertise in cyber warfare and a quest for against those who framed her, providing essential tech support and decryption during the escape from alien control; she is voiced by Natalie Lander. New allies bolster the Saints' efforts, such as Matt Miller, a teenage who evolves from an antagonistic cybercriminal leader to a reluctant collaborator, motivated by survival and a shared disdain for Zinyak's regime after being captured; voiced by , he contributes hacking prowess to breach . , the Saints' longtime enforcer and close friend of the , presumed dead after previous events, is rescued from a brutal and rejoins the fight with his signature aggressive style; he is voiced by . Paradise, a tough agent captured by the Zin, becomes a key operative in the resistance, providing tactical expertise and combat skills driven by her determination to thwart the alien threat; she is voiced by Rebecca Riedy. Julius Little, the Saints' original founder and a principled haunted by past betrayals, reappears in the virtual world as a guide and moral compass, urging redemption and unity; he is voiced by . The central antagonist is Emperor Zinyak, the megalomaniacal ruler of the Zin empire, whose conquest of stems from a god-like fascination with twisted into domination and entertainment; he traps the Saints in personalized simulations aboard his massive ship to break their spirits. Voiced by J.B. Blanc, Zinyak deploys units—ruthless enforcers—as extensions of his will to police the virtual realms and suppress rebellion. Celebrity cameos enrich the narrative, notably Neil Patrick Harris portraying a fictionalized version of himself as DJ Veteran Child, a charismatic broadcaster who rallies support for the Saints through propaganda broadcasts and provides insider intel on Zinyak's operations. Keith David also voices a variant of himself as a grizzled Saints member, adding meta-humor to the resistance's interpersonal dynamics.

Development

Conception and production

The development of Saints Row IV originated as a planned downloadable content expansion titled Enter the Dominatrix for Saints Row: The Third, announced by Volition in May 2012 as a standalone pack featuring supernatural elements and an alternate storyline involving alien domination. Following THQ's bankruptcy in December 2012, the expansion was canceled, but Volition repurposed its prototype and pitched an expanded version as a full sequel to their new publisher, Deep Silver (under Koch Media), who acquired the studio in January 2013 and greenlit the project. This transition allowed the team to incorporate broader narrative ambitions, transforming the DLC's core concept of superhuman abilities gained within a simulated reality into the foundation of the main game. The game was officially announced on March 15, 2013, and showcased at PAX East later that month, with Volition confirming it would build on the same proprietary engine used for Saints Row: The Third, enabling a development team of approximately 100 staff to focus on enhancing open-world mechanics without a full engine overhaul. A pivotal creative decision was the shift toward superpowers as the primary gameplay focus, moving away from traditional gunplay to emphasize traversal and combat variety; this was inspired by titles like Crackdown and inFAMOUS, which influenced the design of abilities such as telekinesis and explosive blasts to create a more dynamic, superhero-like experience in the Steelport simulation. Production faced significant challenges, including a compressed timeline of approximately seven months from acquisition to the August release, which required the team to rapidly iterate on the assets while integrating new features under Deep Silver's oversight. Additionally, the game encountered censorship hurdles in , where the Classification Board refused classification in June due to a loyalty mission involving the use of "alien narcotics" as an to unlock superpowers, violating guidelines on proscribed drug depictions; Volition responded by excising the mission and altering related content for the regional version to secure approval.

Technical and design features

The soundtrack of Saints Row IV incorporates over 100 licensed tracks from contemporary artists, broadcast across in-game radio stations to enhance the open-world atmosphere. Representative examples include "Burn It Down" by on GenX 89 and "Howl" by Beware of Darkness, blending genres such as and to reflect the game's eclectic tone. The original score, composed by Malcolm Kirby Jr., features 44 instrumental tracks that underscore key narrative moments and action sequences, available as a standalone digital release. is provided by notable performers including and , who portray the customizable protagonist (the ) in male and female variants, respectively, contributing to the game's satirical and character interactions. Art direction emphasizes a vibrant, exaggerated redesign of Steelport as a virtual simulation created by the alien antagonist Zinyak, transforming the urban landscape into a neon-drenched, otherworldly matrix-like environment. This aesthetic incorporates shimmering on and surfaces to convey the simulated reality, amplifying the game's themes of and while maintaining high-energy color palettes and over-the-top architectural elements. Destructible environments support interactive through activities like and TK Mayhem, where players demolish objects and structures using weapons or superpowers to score points. (Note: used as secondary confirmation; primary via activity descriptions in official guides.) The user interface (UI) and controls were specifically adapted to integrate superpowers as core mechanics, replacing traditional vehicle and weapon-focused inputs with streamlined options for enhanced mobility and combat. A radial menu system allows quick selection of weapons and abilities, accessible via controller bumpers or keyboard hotkeys, while the D-pad or number keys cycle through equipped superpowers like blast, telekinesis, and stomp, with secondary inputs to switch elemental variants (e.g., fire or ice). This design prioritizes fluid transitions between ground-based traversal, super jumps, and aerial attacks, minimizing menu interruptions during high-speed gameplay. Multiplayer elements center on a drop-in/drop-out co-op mode supporting two players, where the second participant appears as a customizable "homie" ally with their own progress, upgrades, and superpowers intact. This allows cooperative completion of the full campaign, side activities, and diversions in the simulated Steelport, with shared objectives but independent character persistence to encourage replayability. The mode requires an online connection and was initially gated by a pass in the base edition, though later versions like Re-Elected integrate it seamlessly.

Release

Marketing and platforms

Saints Row IV was announced on March 15, 2013, via a that showcased the game's over-the-top absurdity, including the as U.S. President wielding superpowers against an in a simulated version of Steelport. Subsequent materials, such as trailers, further emphasized these elements with dramatic depictions of superhuman abilities and chaotic world interactions to highlight the title's satirical tone. The game launched on August 20, 2013, in for Windows, PlayStation 3, and , followed by a worldwide release on August 23, 2013. An enhanced port, Saints Row IV: Re-Elected, arrived for and on January 20, 2015, incorporating all prior downloadable content and graphical improvements. A version of Saints Row IV: Re-Elected was released on March 27, 2020. Linux compatibility was introduced on December 21, 2015, through a native port. The PC version received a free upgrade to Re-Elected on December 8, 2022. Regional variations affected availability, notably in where the initial submission was refused classification in June 2013 due to depictions of implied and drug-related rewards; the ban was lifted after content edits, including alterations to a involving narcotics, allowing a censored version to release on September 12, 2013. Pre-order bonuses were promoted through the Commander-in-Chief Pack, granting to exclusive in-game items such as the Merica Weapon, Uncle Russ Russ clothing, the Screaming Eagle jet vehicle, and character unlocks like Cyrus Temple, with special editions offering additional incentives like the in-game Dubstep Gun.

Downloadable content and editions

Saints Row IV received several downloadable content (DLC) packs following its initial release, expanding the game's story, weapons, vehicles, and customization options. The first major mission pack, Enter the Dominatrix, launched on October 22, 2013, in North America for consoles and October 23 internationally, incorporating elements from a previously canceled DLC concept for Saints Row: The Third into a new narrative where the player enters a virtual reality dominatrix simulation controlled by an AI version of the character Kinzie Kensington. This pack added five new missions, new weapons like the "Leather and Lace" explosive dildo, vehicles, and homies, while featuring returning voice actors for added humor. The second major mission pack, How the Saints Save Christmas, was released on December 10, 2013, for PC and consoles, offering a holiday-themed storyline involving the abduction of by aliens, with the Saints tasked to rescue him through festive missions in a Steelport . It included three new missions, Santa as a homie with special abilities, new weapons such as the "Sleigh Hammer," and holiday customization items like elf outfits. Additional DLC packs focused on customization and gameplay enhancements, including the Commander-in-Chief Pack, initially a bonus released on disc with the base game but made available for separate purchase on October 1, 2013, featuring patriotic-themed content such as the "'Merica" weapon (a styled after the U.S. flag), and outfits, and the Screaming Eagle aircraft. The Season Pass, announced on July 24, 2013, bundled the two major mission packs ( and How the Saints Save Christmas) at a discounted price, along with an exclusive alien probe weapon called the Rectifier, providing to the content for pass holders. Other smaller packs, such as the Gun (Remix) Pack and Presidential Pack, added weapons and taunts, contributing to over 25 total items across various categories. Special editions enhanced the base experience with physical and digital extras. The Super Dangerous Wub Wub Edition, priced at $99.99, included a replica Dubstep Gun with light and sound effects, an 8-inch Johnny Gat statue, a steelbook case, the original soundtrack, and in-game items like exclusive weapons and vehicles. The Emperor Zinyak's Game of the Generation Edition, priced at $129.99 and limited to 5,000 units, added a light-up rotating display case, a velvet bag, and a numbered plaque to the contents of the Super Dangerous Wub Wub Edition. For post-launch, the Saints Row IV: Re-Elected edition for PlayStation 4 and Xbox One debuted on January 20, 2015, bundling the full base game with all 25+ DLC packs (including the mission expansions and over 15 new vehicles, 60 wardrobe items, and additional missions), alongside graphical upgrades like improved lighting and shadows for next-generation hardware. The PC version received a free upgrade to Re-Elected on December 8, 2022. Deep Silver also issued free updates throughout 2013 and 2014 to address bugs, balance gameplay, and add minor content such as new vehicles and homies accessible to all players, with notable patches improving co-op stability and superpower mechanics.

Reception

Critical reviews

Saints Row IV received generally favorable reviews upon release, earning aggregate scores of 81/100 on Metacritic for the Xbox 360 version based on 42 critic reviews, 76/100 for the PlayStation 3 version based on 26 reviews, and 86/100 for the PC version based on 45 reviews. These scores reflect broad acclaim for the game's bold shift to superhero mechanics within an open-world framework, though tempered by concerns over technical execution on certain platforms. Critics frequently praised the title's irreverent humor, satirical take on invasions and presidential power fantasies, and empowering superpowers such as super speed, , and flight, which enhanced player freedom and chaotic exploration of a simulated Steelport. The voice acting, including David's charismatic portrayal of supporting characters, was lauded for elevating the absurd narrative and delivering memorable lines. highlighted the game's "absurdity" and joyful over-the-top action, awarding it 7.3 out of 10 despite noting that the powers occasionally overshadowed traditional driving and shooting elements. Similarly, commended the "fun superpowers and funny writing" for enabling destructive fantasies, giving it 7.5 out of 10 while critiquing the lack of narrative depth. Common criticisms focused on repetitive mission designs that relied on fetch quests and combat loops, which some felt diminished long-term engagement after the initial novelty of superpowers wore off. The PC version drew particular ire for launch-time technical issues, including poor optimization, crashes, and graphical glitches that hindered performance. In retrospective analyses, Saints Row IV is often viewed as a pinnacle of the series' embrace of unapologetic humor and genre parody, celebrated for its creative freedom even as its visuals appear dated in re-released editions like Re-Elected.

Sales and awards

Saints Row IV achieved significant commercial success shortly after its launch, selling more than one million units worldwide during its first week of availability. This performance marked it as a "smashing commercial success" for publisher , with the PC version alone outselling the first-week PC sales of its predecessor, Saints Row: The Third, by a factor of three to one. Lifetime sales figures have not been publicly disclosed by the publisher. The game's release came after Deep Silver acquired developer Volition and the Saints Row intellectual property from THQ amid the latter's bankruptcy proceedings in early 2013, allowing the project to proceed to completion under new ownership. Downloadable content expansions, including the Commander in Chief and Frontlines packs released alongside the initial sales milestone, contributed to ongoing revenue streams, with the full suite later bundled in the Saints Row IV: Re-Elected edition. Steam gross revenue is estimated at approximately $68.5 million as of 2023. In terms of awards, Saints Row IV earned several nominations but no major Game of the Year honors. It was nominated for Best Writing in a and Use of , Franchise at the 2013 of Video Game Trade Reviewers Awards, as well as voice acting recognitions at the Behind The Voice Actors Awards. Market performance varied by region, with robust sales in driving much of the initial momentum, while figures were more moderate. The PC edition, while experiencing triple the launch sales of the prior game, was notably affected by widespread , as evidenced by early cracks from groups like RLD that enabled unauthorized distribution shortly after release.

Legacy

Impact on the series

Saints Row IV solidified the franchise's toward an increasingly absurd and satirical , parodying tropes through its narrative of alien abductions, simulated realities, and presidential escapades, a shift that began in Saints Row: but reached its zenith here. This tonal evolution directly influenced the 2015 spin-off Saints Row: Gat out of Hell, which extended the over-the-top chaos by sending protagonists Johnny Gat and Kinzie Kensington to a demonic , amplifying the series' embrace of and irreverent humor as a core identity. Mechanically, the game's introduction of superpowers—such as super sprinting, , and energy blasts—transformed traversal and , emphasizing player agency and verticality in the , which became a defining hallmark of the series' freedom-oriented design. These abilities carried over prominently to Gat out of Hell in the form of "arcane powers," maintaining the empowered, physics-defying that prioritized fun over realism in subsequent entries. The commercial success of , which helped sustain Volition during THQ's 2013 bankruptcy and its acquisition by , contrasted sharply with later challenges, as the studio's 2023 closure by parent company —amid ongoing restructuring following the underperforming 2022 reboot—left the franchise's future uncertain, though as of 2025, has solicited pitches from original developers for a potential or revival, keeping hopes alive for the series' continuation. As of November 2025, has approached original design director Chris Stockman to pitch a potential , signaling possible renewed interest in the . On PC, IV's life was notably prolonged by robust community support, bolstered by official SDK releases starting in 2014 and full integration in 2016, enabling extensive custom content like new models, missions, and enhancements that kept the game vibrant years beyond its launch.

Cultural and fan influence

Saints Row IV's cultural impact stems from its extensive use of celebrity voice acting, which featured prominent performers such as voicing himself, as DJ Veteran Child, and as one of the customizable options. These casting choices amplified the game's satirical tone and pop culture parody elements, contributing to its meme-worthy moments that circulated widely in gaming communities. Iconic lines and scenarios, such as the exaggerated superpowered antics and phrases like "Same Energy" referencing the series' chaotic humor, have inspired fan-created memes highlighting the game's absurdity compared to more grounded titles like . The game's dedicated fanbase has sustained its popularity through an active PC modding scene, where communities utilize Steam Workshop and dedicated tools to create custom content, including new weapons, clothing, and gameplay simulations that extend the simulation sandbox. This modding ecosystem, supported by sites like Saints Row Mods, allows players to recreate or expand upon the game's over-the-top features, fostering ongoing creativity years after release. Additionally, Saints Row IV maintains streaming visibility on Twitch, with consistent viewer engagement from nostalgic playthroughs and mod showcases, though it ranks low among current titles with an average viewership of about 7 viewers in 2025, peaking over 1,000 during notable streams. The 2022 Saints Row reboot serves as a soft reboot that largely ignores the events of , resetting the timeline to the series' origins without the superpowered elements or narrative from IV. While the reboot includes subtle nods to prior entries, such as imagery referencing characters like , it faced criticism for failing to build on IV's peak popularity and satirical style, leading to fan backlash over its perceived shift toward a more grounded, less irreverent tone. This reception highlighted IV's role in series nostalgia, with many fans viewing it as the franchise's creative high point amid disappointment in the reboot's identity and execution. The backlash intensified post-launch, with accusations of pandering to modern sensibilities at the expense of the series' humorous edge, further elevating IV's status in fan discussions. Saints Row IV's enduring appeal is evident in its re-releases and updates, including the 2022 upgrade to the Re-Elected edition on PC platforms like , which added crossplay and bundled for broader accessibility. A 2024 patch addressed minor issues like prompts, while earlier 2022 updates added crossplay and improved accessibility on modern platforms, ensuring the game remains playable on modern hardware and contributing to renewed interest amid reboot backlash. By 2025, these efforts have reinforced IV's position as a nostalgic cornerstone, with positive user reviews on reflecting its lasting fan-driven legacy.

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