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Saints Row

Saints Row is a series of open-world action-adventure video games centered on the rise of a customizable leading the , a street gang that evolves into a global criminal empire through territorial conquests, heists, and escalating absurdities in fictional urban settings. Developed by Volition, the franchise's first two entries were published by , while subsequent titles from onward were handled by , a of Koch Media (now ). The mainline series comprises five core games: Saints Row (2006), Saints Row 2 (2008), Saints Row: The Third (2011), Saints Row IV (2013), and a soft simply titled Saints Row (). Originally launched as a gritty competitor to , the initial games emphasize gang warfare and revenge narratives in the Midwestern city of Stilwater, featuring mechanics like driving, shooting, and district control. Starting with Saints Row: The Third, the tone shifted to satirical humor and parody, set in the wrestling-themed Steelport, incorporating celebrity , weaponized dildos, and pop culture references. further escalated the absurdity by placing the Saints in a simulated alien matrix, granting superpowers and featuring cameos from figures like as the U.S. President. The 2015 spin-off Gat out of Hell focuses on co-op demon-slaying in Hell without the series' protagonist, while the 2022 reboot returns to foundational gang-building in the sun-soaked Santo Ileso, emphasizing deep customization of characters, vehicles, and weapons alongside four-player co-op. Throughout the series, players engage in via activities like , launches, and vehicular mayhem, with extensive progression systems tied to gang notoriety and empire expansion.

Development and production

Origins at Volition and THQ era

Volition, Inc. originated from Software, a studio founded in 1993 by Mike Kulas and Matt Toschlog in , initially known for developing the groundbreaking 3D shooter . In 1996, Parallax split into two entities, with one becoming Outrage Entertainment and the other rebranding as Volition, Inc., which focused on console titles like . Volition was acquired by publisher in 2000, marking a shift toward larger-scale projects under corporate backing. Following the completion of Red Faction II in late 2002, Volition began prototyping Saints Row in mid-2003 as an open-world action game pitched internally and to THQ as a direct competitor to Grand Theft Auto, tentatively titled Bling Bling to evoke an MTV-inspired urban vibe. THQ greenlit the project with substantial support, viewing it as a potential "GTA killer" to diversify their portfolio beyond licensed titles like SpongeBob games, though pitching such an ambitious original IP proved challenging given THQ's prior focus. Key figures included design director Chris Stockman, who shaped the core mechanics, and writer/designer Steve Jaros, who contributed to the narrative tone blending urban gang dynamics with satirical elements critiquing street culture and excess. Development emphasized a dense, fictional city inspired by American urban centers, with early prototypes testing seamless open-world navigation and faction-based conflicts. The team built the game on a modified version of the engine, originally used in , to handle advanced destructible environments and large-scale city rendering tailored for the . Prototyping phases involved iterative testing of vehicle handling, pedestrian , and gang warfare systems to create a responsive urban sandbox, while navigating publisher expectations for a mature-rated title. allocated significant resources, marketing the series as a bold rival to established open-world franchises. Following 's in 2013, Volition and the Saints Row IP were acquired by .

Deep Silver acquisition and expansion

In December 2012, THQ filed for 11 bankruptcy protection amid financial difficulties, leading to the auction of its assets in early 2013. Koch Media, the parent company of publisher , emerged as the winning bidder for Volition Inc. and the Saints Row intellectual property, acquiring them for $22.3 million in a deal that preserved all 185 existing jobs at the studio with no immediate layoffs planned. This transition marked a new era for the franchise, shifting publishing duties from to while allowing Volition to continue operations from its headquarters under the renamed Deep Silver Volition banner. Under Deep Silver's ownership, development of proceeded with enhanced support, as the publisher granted Volition full creative control over the project, providing additional time for refinement and polishing. This freedom enabled the team to fully embrace the series' escalating absurdity, pivoting to a sci-fi narrative centered on an and simulation-based that built directly on the over-the-top tone established in prior entries. The acquisition stabilized the studio's resources during a turbulent period, fostering an environment where Volition could experiment without the constraints of THQ's prior fiscal pressures. Deep Silver's involvement extended to robust post-launch content, including major DLC packs that expanded the Saints Row IV universe. , released in October 2013, repurposed concepts from a previously cancelled expansion for Saints Row: The Third, delivering five missions focused on a rogue AI takeover of the game's simulated world. This was followed by the standalone expansion Saints Row: Gat out of Hell in January 2015, which shifted the action to a hellish setting playable without the base game, featuring characters and Kinzie Kensington in a quest against demonic forces. Marketing efforts emphasized the series' irreverent humor through trailers and digital promotions, while Volition grew its workforce from 185 to over 200 employees by mid-2014, doubling to support ongoing projects.

Reboot development and studio closure

In August 2019, (later rebranded as ) announced that Volition was deep in development on a new game, the first mainline entry since 2013's . This project, initially conceived as a sequel to Saints Row: The Third that would ignore the events of , evolved into a soft by 2021, featuring a new cast of characters and story set in a fictional city called Santo Ileso, deliberately disregarding prior franchise canon to appeal to both longtime fans and newcomers. The shift came after the departure of longtime Steve Jaros in 2014, who had led the series' narrative direction for its first three entries; Volition assembled a new leadership team, including creative directors Brian Weston and DeMarco, to helm the . Development began around 2017 but pivoted multiple times, incorporating for enhanced visuals and open-world mechanics, with a reported budget exceeding $100 million. The significantly impacted production, leading to challenges and underestimation of scheduling disruptions, which prompted a six-month delay from February to August 2022 to allow additional polish. Despite these efforts, the game launched on August 23, 2022, for , , and PC, but achieved only modest commercial success, selling approximately 1.7 million units by mid-2024—far below expectations given the high development costs and resulting in substantial financial losses for publisher . The reboot's underperformance contributed to broader instability at Volition. In late 2022, as part of internal restructuring under Embracer Group—which had acquired Gearbox Entertainment in February 2021—Volition was transferred from the Deep Silver division to Gearbox Software. Gearbox Entertainment was subsequently sold to Take-Two Interactive in March 2024 for $460 million. This move failed to stabilize the studio, and on August 31, 2023, Embracer announced Volition's immediate closure after 30 years, citing ongoing financial reviews and layoffs affecting around 160 employees as part of a larger cost-cutting initiative across the conglomerate. As of November 2025, the Saints Row franchise's future remains uncertain, though original design director Chris Stockman revealed he was approached by Embracer to pitch a potential prequel titled "Saints Row 0," envisioned as a 1970s-set origin story exploring early gang dynamics, but no confirmation of approval or development has been issued.

Main series games

Saints Row (2006)

Saints Row is an action-adventure video game developed by Volition and published by THQ. It was announced at the Electronic Entertainment Expo (E3) in May 2005 as an Xbox 360 exclusive, positioning it as a launch title competitor to Grand Theft Auto in the open-world genre. The game launched in North America on August 29, 2006, followed by releases in Australia on August 31 and Europe on September 1. Although ports to PlayStation 3 and Microsoft Windows were initially planned and announced in early 2007, THQ canceled them in May 2007 to redirect resources toward the sequel, Saints Row 2, ensuring multiplatform support from the start. Set in the fictional city of Stilwater, inspired by real-world locations like and , the game's single-player follows a customizable who survives a chaotic gang skirmish at the outset. Rescued by Julius, the leader of the Third Street (voiced by ), the player is recruited into the gang and tasked with reclaiming the city from three rival factions: the Los Carnales (a Latin American ), the Vice Kings (an syndicate led by African-American figures), and the Westside Rollerz (a crew). Through a series of story missions, the rises through the ' ranks, engaging in turf wars and escalating conflicts that culminate in a betrayal twist, setting up future installments. The narrative emphasizes gritty gang dynamics and features strong , though it leaves some threads open-ended. Core to the gameplay are innovations like district control mechanics, where players capture and defend neighborhoods from rival gangs via targeted missions, raids on strongholds, and responses to counterattacks, gradually expanding the Saints' influence across Stilwater's 15 districts. The game includes over 70 drivable vehicles, ranging from sedans and SUVs to exotic cars, each with unique handling physics to enhance exploration and chases, though it omits motorcycles, boats, or aircraft at launch. Additionally, it supports drop-in co-op multiplayer for up to two players in the campaign, allowing a second user to join missions seamlessly, alongside competitive modes for up to 12 players online, including deathmatch and gang turf battles. These elements provided a structured yet open-ended experience focused on gang progression and territorial dominance. Following launch, released three packs for the : the Industrial Map Pack in November 2006, which added a new multiplayer map for modes like Gangsta Brawl; the Gankster Pack on December 19, 2006, introducing new clothing and taunt customization options; and the free Ho Ho Ho Pack in December 2006, offering holiday-themed apparel. These expansions primarily enhanced personalization and online play without adding new story missions, reflecting the era's limited scope for console exclusives.

Saints Row 2 (2008)

Saints Row 2 was developed by and published by , with production beginning in mid-2006 shortly after the release of the original game. The team utilized an in-house engine known as the Core Technology Group to enable a significantly larger open-world map compared to its predecessor. The game launched on October 14, 2008, for and in , followed by the Microsoft Windows port on January 5, 2009. The narrative picks up five years after the events of , with the protagonist emerging from a induced by an explosion during a chase at the end of the first game. Returning to a transformed Stilwater, the player discovers that the Third Street have been dismantled, their former territory destroyed to make way for by the Ultor Corporation. New rival gangs—the Ronin, the , and the Sons of Samedi—have divided the city into hostile factions. The protagonist reassembles the , recruiting lieutenants and launching a revenge-driven campaign to conquer the 22 districts and dismantle Ultor's influence. Building on the gang foundation established in the first game, Saints Row 2 emphasizes territorial expansion and faction-based conflict in its core loop. The sequel introduces enhanced customization options, such as intricate tattoo designs, personalized cribs for gang hideouts, and deeper vehicle tuning for performance and aesthetics. Co-operative multiplayer is available from the campaign's outset, allowing a second player to join seamlessly for story missions and activities. The expanded Stilwater features 22 controllable districts, more than doubling the scale from the original's 15 and providing more opportunities for strategic takeover through activities like tagging, flashpoints, and gang operations. Post-launch support included three downloadable content packs that extended the game's content. Ultor Exposed, released in March 2009, added three story missions focused on infiltrating the corporation, along with new vehicles, clothing, and multiplayer maps. Corporate Warfare, launched in May 2009, introduced three narrative missions involving internal Ultor conflicts and black market dealings, plus additional customization items and competitive modes. The Unkut Pack, arriving in August 2009, provided cosmetic enhancements like new clothing and taunts, primarily for multiplayer, without new story content. A remastered version became available in 2020 for modern platforms, incorporating updated graphics and compatibility improvements while including all original DLC.

Saints Row: The Third (2011)

Saints Row: The Third entered development in late 2008 at Volition, shortly after the release of its predecessor, with a focus on amplifying the series' over-the-top humor and action elements under design lead Scott Phillips. The game was published by and launched on November 15, 2011, for and , followed by a Windows release on January 17, 2012. Set in the fictional city of Steelport, a rundown industrial hub inspired by locations such as , , and , the game shifts the series to a more satirical portrayal of and . The plot follows the Third Street , now a global media empire and celebrity brand, as they clash with , an international criminal organization controlling Steelport. After a botched in Stilwater strands the ' leader and key members in the enemy territory, they rebuild their influence through outrageous schemes, battling factions like the , Luchadores, and Deckers. Midway through, the narrative escalates with the arrival of STAG (Special Tactical Anti-Gang Unit), a militarized deployed to curb gang violence, forcing the into a chaotic war against both criminal and governmental foes. Gameplay emphasizes absurd, high-energy action, including on-rails shooting sequences in missions like aerial assaults or vehicle chases, alongside a progression system based on "" earned from activities and challenges. Character expands with a "" slider that alters appearance and influences certain interactions, while mini-games such as —where players into traffic for payouts—highlight the title's comedic tone. These elements build on prior entries' but lean into , with diverse weapons, , and co-op support enhancing open-world exploration. Post-launch support included four major DLC mission packs: Genkibowl VII, featuring arena-based challenges with Professor Genki; Gangstas in Space, a sci-fi with space combat; The Trouble with Clones, involving mishaps; and Warrior Woman, adding superhero-themed content. A free update integrated additional unlockables and improvements, such as expanded radio options including the station. In 2020, Sperasoft developed a remastered version for , , and PC, released on May 22, with enhanced graphics, lighting, and support; next-gen ports for and Xbox Series X/S followed in 2021, bundled as The Full Package with all .

Saints Row IV (2013)

Saints Row IV entered development in 2012 at Volition, Inc., shortly after the release of Saints Row: The Third, with the project initially confirmed through a developer's LinkedIn profile on May 16, 2012. The game marked Volition's first title under new ownership following Koch Media's acquisition of the studio on January 23, 2013, amid THQ's bankruptcy. It was released on August 20, 2013, for PlayStation 3 and Xbox 360 in North America, with the PC version following on August 23, 2013; European console launches occurred on August 23, while the PC edition arrived later that year. The game shifts the series' setting to a simulated version of Steelport overrun by aliens, where superpowers largely supplant traditional vehicle-based traversal, emphasizing aerial flight and rapid ground movement for navigation. In the story, the protagonist, now the and leader of the Third Street Saints, leads a defense against an invasion by the Zin Empire, commanded by the alien warlord Zinyak. Captured and imprisoned within a virtual of Steelport mimicking , the President awakens with superhuman abilities granted by alien technology and rallies surviving Saints members to dismantle Zinyak's control, blending escalating with the over-the-top tone established in the prior entry. The narrative unfolds through missions that liberate key allies from personalized simulations, culminating in a direct assault on the alien threat. Gameplay introduces a suite of superpowers acquired progressively, including super sprint for high-speed dashing, and flight for vertical and aerial mobility, to hurl objects and enemies, and explosive blasts or ground stomps for , all powered by collected data clusters. These abilities integrate with alien-derived weaponry, such as the dubstep gun that disorients foes with waves, reducing reliance on vehicles while amplifying chaotic combat in the open-world environment. The downloadable content, originally conceived as a canceled expansion for Saints Row: The Third and repurposed for this title, was released on October 22, 2013, presenting an alternate scenario where the Saints confront a version of Zinyak in a fetish-themed of Steelport.

Saints Row (2022)

''Saints Row'' is a 2022 action-adventure video game developed by Volition and published by . It was first announced to be in development by in August 2019, with a full reveal occurring at in August 2021. The game launched on August 23, 2022, for , , , Xbox Series X/S, and Windows via the . It utilizes a new in-house engine developed by Volition, allowing for enhanced customization and open-world exploration. Development occurred before the closure of Volition in August 2024. The title is set in Santo Ileso, a vibrant fictional city in the American Southwest inspired by locales such as Albuquerque. The narrative follows a customizable , known as the , who assembles a crew of friends—including , , and Neenah—to establish a criminal empire called the Saints. Starting from humble beginnings amid economic struggles, the group engages in illicit ventures to rise against rival factions, including the street gang Los Panteros, the corporate mercenaries of Marshall Defense Industries, and the influencer-driven Idols. This story serves as a soft , disregarding the of prior entries in the series to focus on the origins of the Saints organization. Gameplay emphasizes a streamlined open-world environment in Santo Ileso, where players undertake missions involving , , and management to expand their influence. Key features include seamless co-op multiplayer for up to four players, extensive vehicle and character customization options, and a dedicated photo mode for capturing in-game moments. Post-launch support included the Expansion Pass, which delivered three story expansions: ''The Heist and the Hazardous'' (March 2023), introducing new heist missions and areas; ''Doc Ketchum's Murder Circus'' (July 2023), a solo -focused mode with carnival-themed challenges; and ''A Song of Ice and Dust'' (August 2023), featuring live-action events and additional narrative content. The game has received multiple patches addressing and performance issues, with technical updates through 2023, though no remastered ports or expansions to new platforms have been announced.

Standalone expansions and DLC

The Saints Row series has featured numerous standalone expansions and downloadable content packs that extend gameplay through new missions, vehicles, weapons, and thematic narratives tied directly to their host titles. These additions often emphasize over-the-top action, , and , integrating seamlessly with core mechanics like and open-world . Saints Row 2 received three major packs that delved into corporate intrigue and takeovers within Stilwater. Corporate Warfare, released on May 28, 2009, for $6.99, pits players against the Ultor Corporation through a series of missions involving high-stakes corporate and revenge, introducing new aircraft, exotic cars, superbikes, and character customization options. Ultor Exposed, launched on April 23, 2009, expands on dynamics by focusing on infiltrating and dismantling Ultor's secretive operations, adding new missions centered on espionage and territorial control. The Unkut Pack, a free release on June 9, 2009, provided additional clothing, vehicles, and taunts without narrative depth, serving as a cosmetic extension to enhance player expression. Saints Row: The Third expanded with four key DLC packs that parodied various genres, including space adventures, spectacles, and -heavy assaults. Genkibowl VII, released January 17, 2012, for $6.99, satirizes extreme through gladiatorial battles in Steelport's New Colvin district, featuring Genki's chaotic events with new vehicles and weapons. Gangstas in Space, available from February 21, 2012, for $6.99, sends the Saints on a Hollywood-inspired sci-fi rampage, including zero-gravity combat and celebrity cameos like , with exclusive spaceships and laser weaponry. The Trouble with Clones, launched May 15, 2012, for $6.99, involves cloning mishaps leading to and mech assaults against the Steelport Saints' duplicates, incorporating destructible environments and elements from sci-fi tropes. A fourth pack, , released April 17, 2012, for $2.99, added military-themed vehicles like the Specter for assault-focused gameplay, emphasizing integration. Saints Row IV included notable expansions blending holiday themes with demonic realms. How the Saints Save Christmas, released December 17, 2013, for $2.99, delivers festive missions where the Saints battle evil Santa and his minions in a simulation, introducing holiday-themed weapons like the Gift-O-Matic launcher and festive vehicles. Saints Row: Gat out of Hell, a standalone expansion released January 20, 2015, for $19.99, shifts to a where rescues the from , featuring co-op gameplay, new superpowers, and destructible infernal environments without requiring the base game. The 2022 Saints Row offered three story-driven expansions via its Expansion Pass, priced at $14.99, focusing on , thematic adventures, and survival challenges in expanded areas of Santo Ileso. The Heist and The Hazardous, released May 9, 2023, for $4.99, centers on a revenge-fueled in the new Sunshine Springs district, adding missions with elements, new weapons, and a luxury crib. Doc Ketchum's Murder Circus, launched July 6, 2023, for $4.99, introduces a traveling circus takeover with four new playable characters each boasting unique skills, alongside acrobatic missions and cosmetic packs. A Song of Ice and Dust, the final expansion released August 8, 2023, for $7.99, explores a frozen wasteland invaded by the Frostlanders faction, delivering survival horror-inspired missions with environmental hazards, new enemies, and thematic weapons evoking desolation. These expansions collectively added over 20 new missions and integrated with the game's progression systems. Free updates across the series supplemented paid content, notably the Saints Criminal Customs pack for the 2022 game, released August 23, 2022, which unlocked extensive vehicle customization options including new paint jobs, rims, and decals for all players.

Shared universe titles

Agents of Mayhem is an action-adventure video game developed by Volition and published by Deep Silver, released in 2017 for Microsoft Windows, PlayStation 4, and Xbox One. Set in a futuristic 2070s version of Seoul, South Korea, the game follows the M.A.Y.H.E.M. agency, where players control a roster of 15 recruitable agents, switching between them during missions to combat the terrorist organization L.E.G.I.O.N. The title features open-world exploration, third-person shooting, and gadget-based combat in a vibrant, over-the-top style reminiscent of the Saints Row series. The game establishes ties to the Saints Row universe by positioning itself as a spin-off occurring after the events of Saints Row IV and its expansion Gat out of Hell, where the world is recreated following an alien invasion led by Emperor Zinyak. It incorporates recurring elements such as the Third Street Saints' fleur-de-lis logo used by M.A.Y.H.E.M., and features alternate versions of Saints Row characters including Johnny Gat as a field agent, Pierce Washington as the agent "Kingpin," and Oleg Kirilov as "Yeti." Additionally, M.A.Y.H.E.M. is funded by the Ultor Corporation, a key antagonist from earlier Saints Row titles, while L.E.G.I.O.N. draws from the series' history of criminal syndicates. These connections were intended to launch a broader shared universe, but plans were curtailed due to disappointing commercial performance. Sales data indicates underperformance, with an estimated 67,000 units sold at in the first week across tracked regions, including 34,371 in the United States and 20,113 in ; overall figures remained below 1 million copies, contributing to subsequent layoffs at Volition and the abandonment of further shared universe expansions. Beyond video games, the Saints Row universe extends to web-based media, including official promotional shorts produced by Volition. These include a series of animated vignettes on YouTube, such as character backstories and humorous skits featuring Third Street Saints members like Johnny Gat and Shaundi, which expand on lore and bridge gaps between mainline titles.

Cancelled projects

Several projects in the Saints Row franchise were announced or pitched but ultimately cancelled due to financial constraints and shifts in development priorities. One notable example is Saints Row: Enter the Dominatrix, initially conceived as a standalone expansion for Saints Row: The Third. Announced on April 1, 2012, it promised an outrageous storyline involving the player character battling a dominatrix version of Shaundi in a simulated reality, building on the series' satirical tone. However, on June 20, 2012, THQ's newly appointed president Jason Rubin announced its cancellation, citing the need to integrate its elements into a larger sequel to maximize the franchise's potential. The cancellation occurred amid THQ's mounting financial difficulties, which culminated in the company's filing in December 2012. As a result, the was acquired by , and was released in 2013 with Enter the Dominatrix repurposed as a pack launched in October of that year. This retained core concepts like alien invasions and absurd weaponry but adapted them to fit the main game's narrative. The THQ had a broader impact, forcing Volition to pivot from multiple experimental ideas to more focused single-player experiences. More recently, following the 2022 reboot's mixed reception and Volition's closure in 2023, original Saints Row design director Chris Stockman disclosed in November 2025 that had solicited a pitch for a tentatively called Saints Row 0. This concept would explore the formative years of the Third Street Saints gang in Stilwater, emphasizing street-level crime and character origins without superpowers or sci-fi elements. Stockman described having a "very clear vision" for the project, aiming to return to the series' gritty roots. As of late 2025, it remains in early conceptual stages under Embracer, with no confirmed development or release timeline.

Gameplay mechanics

Combat and driving systems

The combat systems in the Saints Row series center on third-person shooting and close-quarters engagements, with mechanics that prioritize fluid action amid chaotic urban environments. The original Saints Row (2006) introduced a manual aiming system without auto-lock, enabling free-look aiming during movement for responsive on-foot gunplay, complemented by a selection of firearms that produce explosive effects against groups of enemies. Driving and shooting could occur simultaneously, though maintaining accuracy required focus, supported by a highlighting nearby threats. Saints Row 2 (2008) refined these elements by adding fine aim mode for zoomed precision targeting, even while dual-wielding or holding human shields— a new feature allowing players to grab and maneuver NPCs as protective cover to absorb incoming fire while retaliating. Melee combat expanded into style-based systems with four fighting disciplines (e.g., the acrobatic Sons of Samedi style), where chaining three unblocked strikes triggers finishing moves like high spinning kicks or body slams for cinematic takedowns. Later entries diverged into more fantastical territory. Saints Row: The Third (2011) retained and fine aim capabilities but amplified absurdity with unconventional weapons, such as giant dildos for melee swings. (2013) integrated superpowers into combat, replacing traditional firearms with abilities like the stomp attack, which delivers a ground-shaking shockwave to stagger or damage multiple foes in a radius. The 2022 returned to grounded shooting with enhanced precision aiming options, including adjustable auto-aim strength and manual control for headshots, while incorporating mechanics for quick weapon swaps during cover-based firefights. Driving mechanics emphasize vehicle theft and traversal, evolving from simulation-like handling to arcade flair across the series. The 2006 installment offered dozens of drivable cars with distinct physics, facilitating tight maneuvers through city streets and upgrades like nitrous for bursts of speed, though without boats or aircraft. Saints Row 2 built on this with improved collision detection and more vehicle variety, maintaining realistic weight and traction. By Saints Row: The Third, handling shifted to arcade-style responsiveness, enabling exaggerated drifts and jumps amid over-the-top chases. The 2022 game further arcade-ifies driving with always-available nitro boosts—unlocked via upgrades for temporary acceleration—and deep customization options like engine tuning that directly impact handling and performance. Cooperative multiplayer integrates seamlessly into these systems starting with , supporting two-player drop-in/drop-out sessions where a friend can join the host's open-world campaign at any moment without disrupting progress. This feature persisted through subsequent titles, with the 2022 reboot adding shared progression, ensuring both players earn experience, unlocks, and advancements equally during joint and driving escapades.

Customization and progression

The Saints Row series emphasizes extensive character customization from its , allowing players to create and modify their , known as the or . In the original game, players select gender, adjust facial features, body type, and voice options during initial creation, with changes available later at specialized stores like Image As Designed for a fee. This system integrates the customized character into all cutscenes and , enhancing . Subsequent titles expanded these options significantly. (2008) introduced detailed sliders for body proportions, ethnicity presets, hair styles, and added tattoos and scars, enabling highly personalized avatars that could be altered mid-game. (2011) built on this with more clothing layers and accessories, while (2013) incorporated cybernetic enhancements tied to the narrative's alien simulation. The 2022 offers the most comprehensive editor yet, featuring full-body editing including private parts, asymmetrical facial adjustments, and extensive clothing options across gender-neutral archetypes, accessible via the in-game Style app or pre-launch Boss Factory tool. Player progression revolves around earning resources to unlock abilities and expand influence. In the first three mainline games, serves as the primary currency, gained through activities like , side missions, and challenges, which levels up the and unlocks upgrade clusters—trees of perks such as health boosts or weapon proficiency. requirements sometimes gate story advancement in earlier titles, encouraging diverse . Saints Row IV shifts to data clusters collected across the map, which purchase superpowers like super jumps, blasts, and strength enhancements derived from alien technology, fundamentally altering movement and . The entry uses a similar cluster-based system for perks, supplemented by cash from ventures for broader advancements. Gang customization fosters a sense of ownership over the Third Street Saints organization. Players recruit homies— allies—for missions and customize their appearances, weapons, and vehicles through wardrobe and garage options unlocked at , the gang's safehouses. themselves can be upgraded and decorated in games like , providing , storage, and style bonuses that boost gains. Vehicle and clothing shops allow persistent personalization, with insured vehicles respawning after destruction to maintain progress. A notable cash-generating activity is , where players hurl themselves into traffic for escalating payouts based on injury chains and multipliers, available in multiple locations across titles. The Notoriety system, akin to a wanted level, tracks player aggression toward authorities and rival gangs, escalating responses from basic patrols to teams or enemy waves. Triggered by actions like killing foes or property damage, it builds through five levels, drawing heat that must be evaded via diversions such as changing clothes, using Forgive and Forget stations, or hiding in safe zones to reduce the meter and avoid pursuits. This mechanic ties into progression by rewarding high-Notoriety takedowns with bonus while risking mission failure if unresolved.

Evolution and innovations

Saints Row 2 (2008) marked a significant expansion from the foundational mechanics of the original game, introducing swimming as a new traversal option that allowed players to navigate waterways previously inaccessible in (2006). The game's map of Stilwater was substantially enlarged, incorporating additional districts and a broader landmass to encourage more extensive exploration and territorial control compared to the more constrained urban layout of its predecessor. Co-op functionality was also overhauled for greater accessibility, enabling drop-in/drop-out multiplayer throughout the entire campaign, including missions and free-roam activities, which fostered seamless collaborative play without interrupting progress. Saints Row: The Third (2011) leaned further into satirical excess, amplifying the series' humorous tone with absurd weaponry such as the Penetrator—a tool combining a handle with a floppy for comedic interactions. The game incorporated on-rails shooting segments in select missions, providing linear, high-intensity action sequences that contrasted with the open-world freedom, such as turret-based defenses during vehicle chases or aerial assaults. Celebrity voice talent, including as himself and as Angel De LaMuerte, added star power to character portrayals and endorsements, enhancing the game's self-aware pop culture parody while integrating recognizable performers into the narrative and gameplay dialogue. Saints Row IV (2013) shifted the series toward a simulation-based framework, granting the superpowers like unrestricted flight and enhanced that transformed traversal into a superhero-like experience, emphasizing verticality over ground-based driving. Zero-gravity environments appeared in specific missions, such as infiltrations, where altered physics encouraged floating combat and puzzle-solving distinct from prior grounded encounters. The standalone expansion Saints Row: Gat out of Hell (2015) innovated selection by allowing players to switch between dual leads— and Kinzie Kensington—at will, enabling strategic swaps for varied combat styles and co-op dynamics without a customizable . The 2022 reboot refined accessibility by streamlining onboarding through an integrated that weaves core into the early , reducing disjointed exposition for quicker into . Traversal evolved with the wingsuit, enabling gliding and aerial maneuvers across Santo Ileso's landscapes for fluid, non-combat . Progression emphasized empire-building via purchasable properties and criminal ventures, where players invest in businesses to generate and unlock upgrades, fostering . To broaden appeal, the game toned down overt absurdity in favor of a more grounded tone, prioritizing relatable character stakes and coherent storytelling while retaining chaotic action elements.

Setting and narrative

Fictional locations

Stilwater serves as the central setting for the first two games in the Saints Row series, depicted as a sprawling fictional in the state of , situated on two large main islands within a lake. The city is characterized by its diverse urban landscape, encompassing zones, suburban neighborhoods, and that reflect a midwestern aesthetic with elements of decay and revitalization. In the original Saints Row, it is divided into 15 , expanding to 22 in , allowing for varied environments such as the gritty Saints Row district in the east, featuring mission beaches and bays, and the more rural in the southwest. features like the Stilwater Caverns and Stilwater Nuclear plant emphasize the city's manufacturing heritage, while areas like the Stilwater Boardwalk provide recreational coastal spaces. Steelport appears as the primary location in Saints Row: The Third and , portrayed as a decaying coastal industrial hub parodying cities with a focus on heavy and venues. The city includes towering skyscrapers, abandoned factories, and arenas, creating a vertical and horizontal playground of , including neighborhoods like the New Colvin district with its high-rise apartments and the Sunset Park area known for its warehouses and docks. Its design incorporates elements of corporate excess and gang-controlled territories, with landmarks such as the statue and the Syndicate Tower highlighting themes of economic decline and spectacle. New is introduced in the spin-off Saints Row: Gat out of Hell as a hellish underworld realm comprising five distinct islands, each with demonic biomes tailored to infernal themes. The environment features barren wastelands from ancient wars in the Barrens, elite towering structures in , forge-like industrial hellscapes, shantytowns for the damned, and the opulent for demonic nobility, all connected by lava rivers and tormented souls. This supernatural setting diverges from the series' earthly cities, emphasizing vertical flight paths and otherworldly architecture like gothic spires and fiery chasms. Santo Ileso debuts in the 2022 reboot as a vibrant southwestern U.S.-inspired city surrounded by desert landscapes, blending suburban sprawl with urban hotspots. It consists of nine unique districts, including trailer parks, strip clubs, and casino-lined strips evoking a "weird, wild west" atmosphere, with areas like the neighborhood for residential suburbs and the Lakeshore district for entertainment venues. The design draws from arid environments, featuring vast deserts, neon-lit nightlife, and eclectic architecture that mixes modern developments with rundown outskirts.

Overarching storyline

The Saints Row series follows the rise and evolution of the Third Street , a street originating in the fictional city of Stilwater, as they battle rival factions, corporations, and increasingly outlandish threats across multiple installments. In the first game, released in , the is recruited into the amid intense gang warfare in Stilwater, ultimately leading the group to conquer rival organizations and corrupt authorities to claim dominance over the city. This establishes the foundational arc of the ' ascent from a local hood to a powerful criminal force. The narrative escalates in (2008), where the protagonist awakens from a five-year following an at the end of the previous game, discovering that the Saints have been dismantled and Stilwater is now controlled by the Ultor Corporation. The player rebuilds the gang, seeking revenge against Ultor and emerging gangs through territorial wars and corporate sabotage, solidifying the theme of retribution and reclamation. Saints Row: The Third (2011) shifts to the neighboring city of Steelport, where the now-celebrity-like Saints clash with the international crime organization; after a botched bank heist strands them there, they expand their empire while fending off the militarized STAG intervention, marking a transition to broader corporate and military conflicts. Saints Row IV (2013) dramatically pivots to , with the Saints' leader elected only to be abducted during an led by Zinyak, who imprisons the gang in a simulated version of Steelport. The protagonists escape the simulation by developing superpowers and defeating Zinyak, concluding with the Saints conquering the alien empire. The standalone expansion Gat out of (2015) follows immediately, as the Boss is kidnapped by for an ; and Kinzie Kensington invade to rescue them, culminating in multiple endings including one where the Saints reset the universe to avert apocalyptic threats. Agents of Mayhem (2017), developed by Volition as a shared-universe spin-off, is set in a futuristic Seoul decades after the original series' events, where the anti-evil agency M.A.Y.H.E.M. combats the remnants of LEGION—a villainous group from Saints Row: The Third and IV—without direct involvement from the Saints, positioning it as a potential sequel in the altered timeline. In contrast, the 2022 Saints Row serves as a soft reboot, depicting a new protagonist and crew forming the Saints as a startup criminal enterprise in the Southwest American city of Santo Ileso, focusing on building an empire from scratch amid rival gangs and personal ambitions; this entry intentionally diverges from prior canon, establishing a standalone origin story open to future sequels.

Characters

Protagonist and player role

The of the Saints Row series is the customizable known as the (originally referred to as the ), who serves as the leader of the Third Street Saints street gang. In the first two installments, Saints Row (2006) and (2008), the is a silent or mute figure, delivering no spoken lines to emphasize and allow for personal interpretation of the character's motivations and demeanor. Starting with Saints Row: The Third (2011), the Boss receives full voice acting with multiple selectable options to reflect diverse personalities, including male voices performed by actors such as Troy Baker (Voice 1, a charismatic and intense tone) and Robin Atkin Downes (Voice 3, a deeper, authoritative delivery), alongside female options like those by Laura Bailey (Female Voice 1) and Tara Platt (Female Voice 2). These voicings continue and expand in Saints Row IV (2013) and its expansions, enhancing dialogue interactions while maintaining customization flexibility. The Boss's role undergoes significant progression throughout the series, beginning as an ambitious street thug recruited by the Saints during a gang war in Stilwater in the original Saints Row, where they rise from low-level operative to full gang boss by dismantling rival factions. This ascent continues in Saints Row 2, with the Boss rebuilding the Saints after imprisonment, solidifying their command through territorial conquests. By Saints Row: The Third, the character has evolved into a celebrity influencer entangled in global corporate conflicts, and in Saints Row IV, they assume the presidency of the United States, defending it from alien invasion before gaining superpowers. The 2022 reboot presents a new iteration of the Boss as the founder and driving force behind establishing a criminal empire in the city of Santo Ileso, starting from humble entrepreneurial ventures with a crew of allies. In terms of canon representation, the Boss defaults to a male gender in the first game, with no female option available, reflecting the series' initial gritty, urban focus; female customization was introduced in Saints Row 2, becoming standard thereafter. The character's personality also shifts over time, from a serious and vengeful anti-hero in the early titles to a more comedic, bombastic, and self-aware figure in later entries, mirroring the franchise's tonal evolution toward absurdity and satire. Player agency manifests primarily through deep customization of appearance, voice, and animations, which subtly influences dialogue and interactions, but the overarching narrative is largely linear with limited branching paths. For instance, in Saints Row 2, decisions on tackling rival gangs can affect temporary alliances and mission dynamics, though they do not alter core story outcomes; more impactful choices appear in sequels, such as selecting between confronting a key antagonist or rescuing allies in Saints Row: The Third's finale, leading to variant endings.

Recurring supporting cast

Johnny Gat serves as the loyal enforcer and second-in-command to the leader of the 3rd Street Saints, characterized by his charismatic yet unhinged personality and exceptional combat prowess. Voiced by , Gat emerges from a following events in the first game, having been imprisoned on death row, and immediately rejoins the Saints to reclaim Stilwater from rival gangs. His arc continues prominently in later titles, where he becomes a playable character in the standalone expansion Saints Row IV: Gat out of Hell, leading a mission through to rescue the Saints' leader from demonic forces. Shaundi begins as a laid-back, fun-loving free spirit with a penchant for hedonistic pursuits, embodying an unrestrained driven by constant thrill-seeking. Voiced by in Saints Row 2 and by in subsequent titles, she starts as a drug-influenced in the rebuilding of the Saints post-coma, often providing reconnaissance and support in missions against Stilwater's gangs. By Saints Row: The Third, her character evolves into a more disciplined spy and assassin, reflecting a shift toward focused loyalty amid the Saints' expansion into Steelport and confrontations with . Pierce Washington functions as the Saints' public relations specialist, leveraging his strategic mindset and media savvy to promote the gang's image while contributing to operational planning. Recruited during the Saints' resurgence in Stilwater, he often injects comic relief through his ambitious dreams of stardom, such as pursuing music and film opportunities, which sometimes lead to reluctant leadership roles in the group's hierarchy. Voiced by Arif S. Kinchen, Pierce's development highlights his transition from a behind-the-scenes tactician to a key lieutenant handling communications and publicity in the Saints' corporate-like operations by Saints Row IV. Kinzie Kensington debuts as a reclusive and former FBI agent, specializing in digital surveillance, decryption, and conspiracy analysis to support the ' activities. Voiced by Natalie Lander, her expertise proves vital in countering the Syndicate's technological threats in Steelport, where she provides real-time intelligence and disrupts enemy networks. In Saints Row IV, Kinzie's role expands to combating alien invasion technology, including simulations and Zin empire hacks, solidifying her as the group's primary tech operative. Among recurring rivals, Julius Little stands out as the original founder and leader of the 3rd Street Saints, a charismatic figure who rescues new recruits and directs early efforts to unify Stilwater against warring gangs. Voiced by , Julius's betrayal in the series' second installment reveals his ulterior motive to dismantle the Saints after achieving temporary peace, leading to his confrontation and demise aboard a yacht. Phillipe Loren, meanwhile, leads the international criminal as its chairman, overseeing the sophisticated faction with a focus on high-stakes and global operations. As the primary antagonist in Saints Row: The Third, Loren orchestrates the Saints' initial downfall by capturing key members during a botched , escalating the conflict into a war for Steelport's underworld.

Adaptations and merchandise

Film adaptation

In April 2019, Deep Silver announced a live-action film adaptation of the Saints Row video game series, marking the first major cinematic project based on the franchise. The project is being directed by F. Gary Gray, known for films such as Straight Outta Compton (2015) and The Fate of the Furious (2017), with Greg Russo attached as screenwriter; Russo previously penned the 2021 Mortal Kombat reboot. Russo has described the film's plot as centering on the rise of the Third Street Saints gang, drawing inspiration from cult classics like (1979) and (1981), while blending satirical humor with high-octane action in a more grounded tone akin to the series' early entries. As of late 2022, the adaptation entered pre-production amid rumors of an imminent start to filming, but no casting announcements have been made, and the project is envisioned as a mid-tier independent of the 2022 Saints Row game reboot. Development has remained quiet since 2023. As of November 2025, no confirmed release date or further progress has been reported, coinciding with parent company Fellowship Entertainment's (formerly ) extensive restructuring efforts, including the closure of developer Volition in August 2023.

Comics and other media

The Saints Row franchise has not produced official tie-in comic books, though it incorporates comic-inspired elements within the games themselves, such as the Volition Comics Pack DLC for , which provides superhero-themed clothing outfits drawing from aesthetics. This pack allows players to dress their character in costumes reminiscent of heroes and villains, enhancing the series' satirical take on pop culture. In 2011, to promote Saints Row: The Third, Volition collaborated with comedy duo Tim and Eric on a live-action parodying and . Titled "Professor Genki's Super Ethical Reality Climax," the series features absurd, over-the-top sketches where contestants compete in violent challenges hosted by the flamboyant Professor Genki, mirroring the game's satirical tone. The full-length episode, released online, showcases the Saints' transformation into media celebrities, complete with bizarre stunts and guest appearances that poke fun at fame and excess. The 2012 promotional content for Enter the Dominatrix began as an April Fool's Day announcement for a standalone expansion to Saints Row: The Third, featuring live-action teaser elements that highlighted the absurd premise of the Saints battling a dominatrix-controlled Steelport. Later repurposed as DLC for Saints Row IV, it included additional story missions with satirical sci-fi tropes, expanding on the original joke through in-game cutscenes and promotional videos. The content emphasized the franchise's humor, with the player character entering a simulated reality dominated by the villainous dominatrix, complete with fetish-themed weaponry and environments. Merchandise for the Saints Row series includes a range of apparel such as t-shirts, hoodies, and leather jackets inspired by character designs like 's iconic look, available through official retailers and fan conventions. Collectible figurines feature limited-edition statues, notably the Memorial Statue produced by , depicting the character in a dynamic pose to commemorate his role in the series. Soundtracks extend the universe with official releases, including Saints Row IV: The Soundtrack to Your Gun, a compilation tied to the game's unique Gun weapon , featuring electronic tracks that play during its use for thematic immersion. No official novels have been published in the Saints Row universe, leaving narrative expansions primarily to games and . Among other media, a titled Saints Row: Money Shot was developed in 2010 as a sniper-focused for and other platforms, allowing players to control an assassin targeting gang members from afar, but it was ultimately canceled before release with elements repurposed into later titles.

Reception and legacy

Critical reviews

The Saints Row series has generally received positive to mixed critical reception, with Metacritic aggregate scores ranging from the low 60s to mid-80s across its main entries, praised for its open-world freedom, humor, and customization while often criticized for technical issues and repetitive elements. Saints Row (2006) earned a Metacritic score of 81 for its Xbox 360 version, with critics commending its engaging open-world design and gang rivalry mechanics as a solid alternative to contemporaries like Grand Theft Auto, though it faced criticism for repetitive missions and occasional technical glitches. Reviewers highlighted the vibrant urban environment of Stilwater and intuitive controls, but noted a lack of mission variety that could lead to player fatigue after extended play. Saints Row 2 (2008) achieved a score of 81 on and 82 on , lauded for its expanded player freedom, cooperative multiplayer features, and diverse activities that built upon the original's foundation. Critics appreciated the revenge-focused narrative and extensive customization options, which enhanced replayability, though minor bugs and performance hiccups were frequently mentioned as detracting from the experience. Saints Row: The Third (2011) garnered a score of 84 on and 82 on , celebrated for its over-the-top humor, absurd scenarios, and seamless blend of satire with action-packed gameplay. The title's shift toward comedic excess was a highlight, with reviewers praising the chaotic set pieces and co-op integration, but some pointed to padded missions and underdeveloped side content as weaknesses. Saints Row IV (2013) received a score of 81 on , with praise centered on its introduction of superpowers that amplified the series' chaotic fun and sci-fi absurdity, allowing for inventive traversal and combat. The game's simulation-like premise was seen as a bold , though critics often described it as repetitive in structure and overly reliant on recycled mechanics from prior installments. Its expansion, Saints Row: Gat out of Hell (2015), scored 64 on , faulted primarily for its brevity and lack of substantial content despite enjoyable moments in its hellish setting and character-driven action. The 2022 reboot of Saints Row holds a score of 61 on , with reviewers appreciating its vibrant visuals and detailed character customization while criticizing a generic storyline, persistent bugs, and unpolished open-world execution. A related spin-off, Agents of Mayhem (2017), earned a 62 on , noted for its colorful aesthetic but lambasted for clunky combat mechanics and disjointed mission design.

Sales and commercial impact

The original Saints Row (2006) sold approximately 2 million units worldwide, proving profitable for publisher amid the company's broader financial growth that year. Saints Row 2 (2008) achieved lifetime sales of over 3.4 million units by 2010, with early shipments reaching 2 million in its first two weeks and contributing significantly to 's portfolio despite the publisher's reported losses in subsequent quarters. Saints Row: The Third (2011) became the series' highest-selling entry, with lifetime sales of 5.5 million units, including over 3.8 million shipped by early 2012 that helped offset THQ's fiscal challenges. (2013) sold more than 1 million units in its first week under new publisher , though lifetime figures remain undisclosed beyond initial estimates suggesting continued strong performance on platforms like . The 2022 reboot sold 1.7 million units by mid-2024, falling short of expectations and contributing to publisher Embracer Group's reported losses of $48.5 million in its PC/console segment for the October-December 2022 quarter. The Saints Row series has cumulatively sold over 33 million units as of 2023, establishing it as a commercially viable despite fluctuations. THQ's heavy reliance on the series as a core revenue driver amid overexpansion and flops like uDraw Studio and Homefront exacerbated its financial woes, culminating in Chapter 11 bankruptcy filing in December 2012. Deep Silver's acquisition of the Saints Row intellectual property and Volition studio for $22.3 million during THQ's asset liquidation marked a peak in the franchise's value during the mid-2010s, driven by Saints Row IV's success, but this declined following the 2022 reboot's underperformance and Volition's closure in 2023.

Cultural influence and appearances

The Saints Row series has notably satirized the conventions of the open-world , exaggerating elements like gang warfare, , and player agency to critique American cultural excesses and gaming tropes themselves. Beginning with its second installment, the franchise shifted toward overt parody, lampooning societal issues such as and while amplifying the absurdity of titles like , positioning itself as a self-aware counterpoint in the . This satirical lens evolved into a hallmark, influencing perceptions of open-world games by emphasizing humor over realism and inspiring a wave of titles that blended simulation with exaggerated action, including entries in the that echoed its irreverent tone. A defining feature of the series is its extreme character and vehicle customization, which allows players to modify protagonists, cars, weapons, and even gang aesthetics with unprecedented depth, turning personalization into a core mechanic that extends beyond traditional missions. This system, refined across entries like Saints Row: The Third and the 2022 reboot, popularized hyper-detailed editing tools in open-world games, enabling absurd creations that blur the line between player expression and parody. The franchise's over-the-top humor has permeated pop culture through memes and fan content, particularly the "Penetrator" —a attached to a large —from , which became an icon of the series' boundary-pushing absurdity and sparked debates on its inclusion during development. Such elements fueled viral discussions and fan creations, with the games' robust customization facilitating widespread productions and series that repurpose in-game assets for comedic skits and parodies, amplifying the series' reach in online gaming communities. Saints Row characters and themes have appeared in crossovers with other titles, such as the 2021 Criminal Ambition for , which introduced Saints-inspired suits and as unlockable for players owning Saints Row: . Similarly, a 2023 free pack for added clothing and emotes inspired by Saints Row protagonists, allowing players to adopt Street Saints' style in zombie-slaying scenarios. While the series has faced criticism for its depictions of violence, often portrayed in a campy, exaggerated manner that some argue trivializes real-world issues like activity and , it has also been praised for advancing in narratives. Recent entries, including the 2022 reboot, emphasize inclusive character options and storylines, moving away from earlier stereotypes to feature a more representative cast and themes of , earning acclaim for broadening appeal to diverse audiences. In 2025, amid anticipation for , discussions on reviving Saints Row intensified, with original design director Chris Stockman pitching a new entry focused on grounded and critiquing the recent reboot's direction, highlighting the series' enduring niche against dominant genre competitors.

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