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The Tech Interactive

The Tech Interactive is a nonprofit science and technology center in , , focused on inspiring through hands-on STEAM (science, technology, engineering, arts, and mathematics) experiences for visitors of all ages. Originally founded in 1990 as The Garage and expanded into The Tech Museum of Innovation upon its 1998 opening in a 132,000-square-foot facility designed by Mexican architect , the institution rebranded to The Tech Interactive in 2019 to better reflect its emphasis on interactive, problem-solving education amid evolving global challenges. The center's mission is to empower people to shape a better future by fostering creativity, curiosity, and compassion through exhibits, programs, and resources that address real-world issues like , , healthcare, and cybersecurity. Key attractions include over a dozen interactive galleries, such as the AI-powered Dream Garden immersive exhibit and hands-on labs for design challenges, alongside the West Coast's largest Dome Theater, which features educational films and laser shows. Notable programs extend its impact beyond the museum walls, reaching over 266,000 annual visitors as of 2024 and millions more through outreach. The Tech Challenge, running for more than 35 years, engages over 2,000 students in grades 4–12 annually in team-based competitions to solve practical problems, such as designing lifting devices or sustainable innovations. The Tech Academies provide for educators to integrate teaching in classrooms, while The Tech for Global Good initiative collaborates on global issues, including partnerships for accessible technology in underserved communities. Since its inception, The Tech Interactive has welcomed over 10 million visitors as of 2025, solidifying its role as a cornerstone of Silicon Valley's educational landscape.

Overview

Location and Facilities

The Tech Interactive is situated at 201 South Market Street, 95113, in the heart of , adjacent to Plaza de César Chávez and near the San Jose McEnery . This central location provides easy access via Interstate 280 and Highway 87, as well as public transit options including and bus stops. The facility occupies a 130,000-square-foot building designed by renowned Mexican architect and completed in 1998. Legorreta's design draws inspiration from Silicon Valley's innovative ethos, featuring a striking exterior of mango-colored and walls accented by bold geometric shapes, vibrant hues, and simple yet inviting forms that evoke creativity and openness. Inside, the three-level structure houses expansive exhibit halls for interactive displays, dedicated laboratories for experimentation, and workshop spaces equipped for hands-on design challenges and educational activities. A centerpiece of the facilities is the IMAX Dome Theater, which opened in 1998 and features the largest dome screen in the Bay Area, spanning over 9,000 square feet for immersive wraparound viewing in a 280-seat auditorium. The theater has undergone significant upgrades, including the installation of the world's first for a dome format, delivering high-resolution imagery, paired with a powerful 13,000-watt digital system. Accessibility is integrated throughout the venue, with full access via elevators, escalators, and ramps connecting all levels, including four dedicated spaces in the theater accompanied by companion seating. Free manual s are available on a first-come, first-served basis at the information desk, and gender-inclusive restrooms are provided on each floor. Sensory-friendly features include quieter visiting hours in the mornings (September through May), sensory backpacks with noise-canceling headphones and fidget tools, and a sensory guide for planning visits. Multilingual support encompasses English and Spanish for most exhibit labels, video subtitles, and written materials to ensure inclusivity for diverse visitors.

Mission and Operations

The Tech Interactive operates as a nonprofit science and technology center with a mission to inspire the innovator in everyone through hands-on (, , , , and ) experiences that develop problem-solving skills and empower diverse communities, particularly marginalized and underserved groups, to address real-world challenges. This purpose emphasizes inclusivity, providing accessible learning opportunities that foster creativity, curiosity, and compassion among participants from varied backgrounds. The institution targets a broad audience, including families, school groups from grades K-12, educators, and professionals, with special initiatives like scholarships and free programs to ensure equitable access for underrepresented communities. General operations occur Tuesday through Sunday, typically from 10:00 AM to 3:00 PM as of late 2025, though hours may vary seasonally; extended evening events, such as the adults-only Tech at Nite series featuring themed activities like science of tastings, run until 11:00 PM on select Thursdays. Admission prices are $38 for adults and $28 for youth (ages 3-17), seniors (65+), and students, with each ticket granting access to all exhibits and one educational film; the center has welcomed over 250,000 visitors annually since its post-COVID reopening. As a 501(c)(3) nonprofit governed by a board of directors—including professionals from firms like and —The Tech Interactive sustains its activities through membership programs, individual donations, foundation grants, and corporate partnerships with Silicon Valley technology companies that align with its educational goals.

History

Founding and Early Development

The Tech Interactive traces its origins to 1978, when members of the of Palo Alto proposed the creation of a hands-on learning center to inspire innovation in , with subsequent support from the of San Jose. This nonprofit initiative emerged amid the region's burgeoning tech boom, aiming to bridge with through interactive experiences. In its early years, the organization operated temporary exhibits starting in 1990 with "The Garage," a modest space on San Carlos Street in downtown San Jose's former convention center, which hosted hands-on technology demonstrations and served as a vital resource for local youth and outreach. This community-driven effort built momentum by showcasing practical innovations and fostering public engagement with science, laying the groundwork for a more permanent institution. The permanent facility officially launched on October 31, 1998, as The Tech Museum of Innovation in a 132,000-square-foot building designed by architect , featuring over 200 interactive exhibits organized around themes such as exploration, innovation, communications, and . Initial funding came from local tech industry donors, including foundations like the , alongside corporate and individual contributions that enabled the museum's development. Early milestones included attracting approximately 800,000 visitors in its first full year of 1999 and the introduction of the West Coast's largest Dome Theater upon opening, enhancing immersive educational programming.

Expansion and Renaming

Following its opening in 1998, The Tech Museum of Innovation experienced steady growth, integrating longstanding educational programs such as The Tech Challenge—which originated in 1988 as a youth engineering competition—and expanding its exhibit offerings throughout the 2000s to include more hands-on STEM experiences. By the mid-2000s, the museum had hosted high-profile traveling exhibitions, such as Body Worlds 2 in 2007, which drew significant crowds to explore preserved human anatomy and attracted over 400,000 annual visitors during that period. In 2018, the announced plans for a major physical , proposing an additional 63,000 square feet to its existing 132,000-square-foot facility in , aimed at enhancing laboratory spaces, sustainability-focused exhibits, and overall visitor capacity as part of the larger Museum Place development. As of 2025, the remains in the planning stages, with institutional priorities having shifted toward virtual programming and global outreach initiatives amid evolving operational needs. The museum underwent a significant in May 2019, changing its name to The Tech Interactive to better reflect its emphasis on participatory, rather than traditional static displays, while broadening its mission to foster global problem-solvers through education. By this point, the institution had welcomed more than 10 million cumulative visitors since its founding, underscoring its established role in Valley's educational landscape.

Post-Pandemic Adaptations

In response to the , The Tech Interactive closed its doors to the public in March 2020 and did not reopen until May 29, 2021. During the closure, the institution rapidly pivoted to digital offerings, including virtual field trips such as Tech for Tomorrow and Tech for Global Good, as well as at-home activities through the "The Tech at Home" platform, which collectively reached over 1.6 million students across 40 countries via partnerships with educators. Upon reopening, The Tech Interactive implemented enhanced safety protocols, including reduced capacity, mandatory masking, and contactless entry systems, to ensure visitor health while resuming in-person experiences. This shift facilitated the development of hybrid programs blending virtual and on-site learning, such as combined field trips and professional development for educators, which continued to evolve through 2025. By 2025, these adaptations incorporated AI-integrated exhibits to enhance interactivity and accessibility. Recent developments from 2023 onward emphasized innovation and global reach without physical facility expansions. The Tech Interactive launched the -powered immersive exhibit Dream Garden in February 2025, allowing visitors to interact with generative to create dynamic ecosystems, and Innovation in Bloom in October 2025, a two-story structure demonstrating the through kinetic ball launches. International outreach expanded via the Tech Challenge program in , debuting in 2023 with 750 students and growing to over 2,700 participants by 2024, focusing on solutions to local challenges. Thematic priorities shifted toward and , reflected in the October 2025 debut of Quest, an arcade-style game promoting environmental STEAM choices on food, , and , alongside the longstanding Cyber Detectives exhibit on digital safety. In September 2025, The Tech Interactive received the Association of Science and Technology Centers (ASTC) Roy L. Shafer Leading Edge Award for its successful scaling of the Tech Challenge program, recognizing innovative global delivery. This accolade underscored the institution's post-pandemic in fostering inclusive, technology-driven learning worldwide.

Educational Programs

The Tech Challenge

The Tech Challenge is an annual engineering design competition for students in grades 4 through 12, launched in 1988 as a signature program of The Tech Interactive. Teams of 2 to 6 students collaborate to prototype solutions to real-world problems using the , with the program now in its 38th year as of 2025. It engages more than 2,000 students annually in the Bay Area through hands-on prototyping and problem-solving activities. The program begins with registration in the fall, which is free for Title I schools and approximately $30 per student for others, ensuring broad accessibility. Participating teams, guided by adult advisers, meet regularly over several months to brainstorm, build, and iterate on prototypes, often incorporating provided lesson plans and resources. The challenge culminates in a spring showcase event in , where prototypes are tested and judged by experts. Themes rotate annually to address diverse issues, such as designing structures to withstand in "Survive the !" (2023) or earthquake-resistant buildings in the 2015 seismic engineering . In 2023, The Tech Challenge expanded internationally with its launch in , involving 750 students across 150 teams in the inaugural showcase. Participation grew to 2,700 students in 2024, and by 2025, the program reached nearly 5,000 students nationwide in , promoting equitable access to education. This expansion emphasizes skill-building in collaboration, , and perseverance through culturally relevant problem-solving. Beyond prototyping, participants develop comprehensive documentation portfolios chronicling their design process, which are reviewed during judging. Awards are presented at the showcase for outstanding , , and , recognizing top teams from elementary, middle, and high school divisions. The program is open to students from schools, after-school programs, and homeschoolers, with scholarships available for underserved participants to further support inclusivity.

The Tech Academies

The Tech Academies is a program launched in by The Tech Interactive, designed to empower K-12 educators as leaders in integrating across curricula. It emphasizes inquiry-based learning, engineering design processes, and technology integration to foster innovative teaching practices, particularly in underserved communities. The program supports a network of model STEM initiatives through workshops and fellowships that build educators' skills in cross-curricular applications, aiming to nurture future innovators by addressing equity in STEM access. Workshops under The Tech Academies are offered in both in-person and virtual formats, ranging from half-day to multi-day sessions (typically 2-5 days for intensive experiences), incorporating hands-on labs and collaborative activities. Topics include engineering design, (such as coding fundamentals), and real-world applications, with resources tailored for classroom implementation. Participants receive upon completion, along with resources like digital lesson plans and activity guides; the program is low-cost or free for partner districts, often including stipends for fellows to encourage participation from Title I schools. Annually, The Tech Academies serves over 1,000 educators, as evidenced by 971 participants in the 2019-2020 alone, through partnerships with 11 school districts and expanded learning programs for customized training. Post-2021 adaptations have incorporated modules on emerging topics like literacy and climate , aligning with broader institutional efforts to address contemporary challenges in STEAM instruction. Outcomes focus on equipping teachers with practical toolkits, including ready-to-use lesson plans and ongoing follow-up support, to enhance classroom delivery and ultimately reach tens of thousands of students—such as the 60,000 impacted in 2019-2020 through trained educators. This systemic approach has established The Tech Academies as an award-winning model for , promoting sustained improvements in teaching efficacy and student engagement.

The Tech for Global Good

The Tech for Global Good is a year-round initiative launched in 2016 by The Tech Interactive, evolving from the organization's previous Tech Awards program to inspire the next generation of innovators, particularly diverse students from underrepresented backgrounds, to apply technology in solving pressing global challenges. The program emphasizes creating problem-solvers who can address issues such as , access to clean water, healthcare disparities, and through STEM-driven solutions, aligning with broader efforts to foster global impact. Central to the program are its annual laureate awards and celebration events, which recognize innovators developing for societal benefit, often revolving around a thematic focus like for good. Each year, four laureates are honored in categories such as , , and , with their work showcased through videos, lesson plans, and public events to educate and motivate students. For instance, in 2023-24, laureates included Aluna, which developed a portable and app for managing respiratory in underserved communities, and Arcade Therapeutics, offering to treat anxiety and depression. The following year, 2024-25 laureates featured farm-ng's -enabled robotic tools for to combat climate impacts and Karya's platform in for skill-building and among low-income workers. These recognitions culminate in an annual celebration, such as the 2024 event, which highlights innovators and includes to amplify their stories. The program's global orientation is evident in its selection of international laureates and collaborations that extend impact to regions like , with projects addressing local challenges such as economic equity in . Following the , expansions included virtual components like online lesson plans and youth summits, such as the 2022 Tech for Global Good Youth Climate Action Summit organized by Bay Area high school students to engage peers in sustainability discussions. These efforts tie briefly to the museum's exhibit themes, such as Solve For Earth, by integrating stories into interactive experiences that encourage visitor participation in global problem-solving. Funding for The Tech for Global Good comes from corporate sponsors including and , alongside foundations like the Patrick J. McGovern Foundation, which has provided grants such as $400,000 in 2023 to elevate stories of tech-driven social progress. Cumulative support from such sources has enabled the program to reach millions through educational resources and events, while emphasizing via scholarships for student volunteers and inclusive programming that prioritizes underrepresented youth.

School and Outreach Programs

The Tech Interactive offers customizable field trips for K-12 students from September 4, 2025, through June 5, 2026, providing immersive experiences that include full access to interactive exhibits, hands-on labs such as BioTinkering for exploring , and optional educational Dome Theater films. These visits start at 9 a.m. and can be tailored to grade level and curriculum needs, with add-on labs limited to 32 students and scheduled at specific times like 9:30 a.m., 11 a.m., or 12:30 p.m. Pricing ranges from $5 per student for basic admission at Title I schools to $18 per student for lab-inclusive packages at non-Title I schools, with scholarships available to support equity for underserved groups; chaperones receive admission within required ratios, such as one adult per eight students for grades K-2. Outreach efforts extend beyond school visits to include dedicated programs for homeschool families and community groups, emphasizing accessible engagement. Homeschool Days, held on select Wednesdays from 10 a.m. to 4 p.m., provide self-guided exhibit exploration, mini demonstrations, drop-in labs with open-ended engineering activities, special workshops, and one film, priced at $30 per person to accommodate flexible learning schedules. Additionally, the organization partners with Girl Scouts of to offer badge programs focused on and , such as Robo-Designers for building automated machines and Amusement Innovator for designing theme park rides, accommodating up to 32 participants with discounted rates for members and required chaperone ratios per council guidelines. These initiatives prioritize inclusivity, integrating with broader teacher training from The Tech Academies to enhance guided experiences for diverse learners. To support remote and supplemental learning, The Tech Interactive provides a range of free online resources developed in response to the , including downloadable lesson plans aligned to standards, virtual field trip videos, and at-home activity kits for experiments in physics, , and . The Tech at Home platform, launched during periods, offers guided design challenges and experiments adaptable for afterschool or family use, serving thousands of students annually with an emphasis on equity through accessible digital tools for Title I and low-income communities. Overall, these programs reach over 50,000 students each year, fostering problem-solving skills while addressing barriers to participation. In 2025, outreach programming incorporated seasonal engagement through events like Tech or Treat, a family-friendly spooky STEAM day on October 25 featuring candy house workshops and Halloween-themed activities, alongside laser shows in the IMAX Dome Theater to blend with thematic fun. These additions enhance access to , with reservations required for workshops to ensure structured, equitable participation.

Exhibits and Experiences

Core Interactive Exhibits

The core interactive exhibits at The Tech Interactive form the foundation of its hands-on (science, , , , and ) experiences, offering permanent installations that encourage visitors to engage directly with innovative concepts through play and experimentation. These exhibits, located across multiple levels of the , emphasize practical application over passive observation, allowing families, students, and individuals to build skills in areas like , cybersecurity, and . Designed for broad accessibility, they integrate real-world technologies to foster curiosity and problem-solving, with activities suitable for ages ranging from young children to adults. Social Robots stands out as the world's only permanent exhibition dedicated to designing robots for human interaction, where visitors use sensors, actuators, and controllers to build and program customizable robots that assist with everyday tasks. Participants explore AI-driven communication by coding behaviors that enable robots to respond to human cues, such as gestures or voice commands, while considering ethical implications like in human-robot relationships and the societal of . This hands-on highlights interdisciplinary , including and design, to illustrate how social robots can enhance collaboration between humans and machines. In Body Motion, motion sensors capture visitors' movements to power interactive games that demonstrate principles of physics, , and , revealing how physical actions influence the surrounding and interpersonal . Users test their coordination and in challenges like simulations or reaction-based puzzles, which quantify , , and physiological responses to build understanding of bodily and systems. The exhibit promotes active participation, encouraging groups to collaborate on tasks that mimic real-world applications, such as or ergonomic design. Cyber Detectives, introduced in 2015 as the nation's first interactive cybersecurity exhibit, immerses visitors in simulations of threats through challenges and education tools. In the Training Zone, activities include decoding messages with Cryptobabel, building secure networks via Netbuilder, identifying in Social Engineering scenarios, and testing through Hashing and Cracking exercises, all aimed at teaching fundamentals. The Mission Zone extends this with weekend role-playing missions combating , , and financial breaches, empowering participants—particularly those aged 12 and older—to develop protective habits. Launched in 2021, Solve For Earth addresses climate challenges through interactive models of and waste reduction, inviting visitors to experiment with sustainable solutions across themes like transportation, food systems, and resource management. Hands-on demos allow users to simulate optimization or processes, illustrating how individual choices impact global ecosystems and aligning with for engineering design and . This exhibit briefly connects to broader environmental initiatives by showcasing technology's role in global efforts. The Tech Studio serves as an open maker space where visitors tinker with circuits, , and coding to prototype inventions, fostering collaborative exploration through guided challenges like building testable bridges or wearable . Available daily, it doubles as a testing ground for emerging concepts, enabling participants to iterate designs and receive feedback, which emphasizes iterative problem-solving and innovation. Pixel Playground blends digital and physical creativity, where visitors generate AI art by assembling block-based animals for machine learning training, design virtual roller coasters with physics simulations, or experiment with digital painting tools to visualize concepts. This gallery revives classic interactive elements in a modern context, promoting and artistic expression by bridging screen-based tools with tangible outcomes. The BioTinkering Lab is an evolving hands-on workspace focused on the intersection of , design, and technology, where visitors can engage in creative biodesign activities such as exploring with Stanford scientists, participating in community projects, and experimenting with tools like Paints or ChromoZONE scenarios.

Special and Rotating Exhibits

The Tech Interactive features a series of special and rotating exhibits designed to introduce fresh, themed experiences that highlight , scientific discoveries, and global challenges, ensuring visitors encounter evolving content alongside permanent installations. These temporary exhibits typically run for limited durations, drawing on touring collaborations and in-house innovations to maintain relevance and engagement. One prominent touring exhibit is , which showcases real human through techniques developed by anatomist . It includes eight full-body human specimens and more than 60 individual organs and body parts, illustrating systems such as the nervous, cardiovascular, and musculoskeletal. Visitors interact with Anatomage digital anatomy tables for 3D virtual dissections, and the exhibit integrates local artistry, including pieces by Bay Area artist Lauren A. Toomer that blend with cultural narratives. Live demonstrations and opportunities for visitors to create their own anatomical artwork enhance the educational impact. Space Exploration offers an immersive journey into cosmic discovery, allowing participants to simulate astronaut experiences through hands-on activities. Key features include controlling a Mars rover replica, piloting the Jet Pack Chair simulator to mimic zero-gravity maneuvers, constructing modular Martian habitats, and examining genuine rock samples from Mars collected by NASA missions. These elements emphasize real-world space engineering and exploration challenges. In 2025, The Tech Interactive introduced Dream Garden, an AI-driven immersive environment where visitors' movements and interactions dynamically shape a surreal , complete with responsive elements like cascading waterfalls and evolving flora. This exhibit explores the creative potential of , providing behind-the-scenes insights into its algorithms while promoting inclusivity for all ages and abilities. It represents a commitment to incorporating cutting-edge technologies in exhibit design. Climate Quest, launched in October 2025, presents an arcade-style interactive adventure focused on environmental , empowering children to navigate challenges that demonstrate how individual actions contribute to . Participants engage in gamified scenarios addressing climate impacts, resource conservation, and eco-innovations, fostering practical understanding of global issues. Innovation in Bloom, also debuting in 2025, features a two-story kinetic installation with collaborative ball tracks inspired by local Bay Area , such as blooming mechanisms mimicking native and . Visitors contribute to chain-reaction cascades, exploring principles of , motion, and through playful, community-driven interactions. Among past rotating exhibits, the BioDesign Studio, which opened in , provided an open-ended space for visitors to experiment with bioengineering concepts, including genetic tinkering, synthetic biology tools, and ethical discussions on . It encouraged hands-on activities like designing virtual organisms and collaborating on biological prototypes, marking an early focus on the intersection of life sciences and . These exhibits rotate periodically, often every one to three years, to integrate advancements in fields like and , keeping the museum's offerings dynamic and tied to contemporary scientific progress.

IMAX Dome Theater

The IMAX Dome Theater at The Tech Interactive serves as a of the institution's cinematic offerings, providing an immersive educational that complements its hands-on exhibits. Opened in 1998 as the Hackworth IMAX Theater, it was the first permanent dome in and has since become a key feature for visitors seeking large-format films on topics. In its inaugural year, the theater hosted premieres sponsored by local tech firms, establishing it as an integral part of the museum's launch. Annual attendance exceeds 100,000 viewings, with fiscal year 2024 recording 111,120 visitors who engaged with its programming. Technically, the theater features a 280-seat dome with a wraparound screen spanning over 9,000 square feet—the largest dome screen in the Bay Area—paired with 13,000 watts of digital surround sound for heightened immersion. In November 2018, it underwent a $2.7 million to install the world's first in a dome theater, replacing the original 70mm film system and enabling sharper visuals across its four-story curved surface. Daily showings are included with general admission tickets, which encompass one 45-minute , while additional or premium screenings require separate purchase. The theater's programming emphasizes educational content, rotating monthly to feature documentaries on , , and from producers like and MacGillivray Freeman. Notable examples include "Deep Sky," exploring astronomical phenomena; "," highlighting Earth's ecosystems; "Shark Kingdom," on marine ; and ": The New Frontier," premiering in September 2025 to delve into cosmic exploration. The 2025 lineup incorporates themes of through nature-focused films like "Blue Whales" and "Fungi: The Web of Life," alongside technology-driven narratives such as "Cities of the Future," which addresses urban innovation and AI applications. Special events enhance variety, including weekly LASERS! shows synchronizing music with displays and occasional presentations for select titles. Educationally, the theater integrates seamlessly with The Tech Interactive's STEAM initiatives, aligning films with (NGSS) on topics like ecosystems and to support classroom learning. School groups can add IMAX screenings to field trips for $10 per student under Title I pricing (or $12 for non-Title I schools, including admission), with chaperones at $6, facilitating low-cost access for underserved programs. Post-2018 upgrades have supported broader reach, though specific hybrid streaming options remain limited to in-person experiences.

Impact and Legacy

Visitor Engagement and Inclusivity

Since its opening in 1998, The Tech Interactive has welcomed more than 10 million visitors to its hands-on science and technology center in . Annually, the museum attracts over 250,000 visitors, with 266,407 recorded in 2024, marking a slight increase from the prior year. These visits predominantly involve family groups and school outings, with nearly 2 million students having participated in field trips since the museum's inception, representing a substantial share of overall attendance. To enhance inclusivity, The Tech Interactive provides sensory-friendly resources, including tools and guides to help visitors with needs plan accommodating experiences. The museum participates in the Museums for All initiative, offering reduced admission rates for EBT cardholders from low-income households to broaden access. Additionally, limited funding supports bus transportation for field trips from Title I schools, enabling greater participation from underserved communities, while exhibits and programs emphasize diverse representation to promote equitable engagement. (ASL) interpretation is available upon request for select programs and tours to accommodate deaf and hard-of-hearing visitors. The Tech Interactive maintains partnerships with more than 100 schools across , particularly through educational initiatives like The Tech Challenge, which engaged over 2,000 students in 2024. Visitor feedback highlights strong satisfaction, with an average rating of 4.2 out of 5 on platforms like based on nearly 1,000 reviews, underscoring the museum's role in inspiring innovation and curiosity among attendees. During the , The Tech Interactive expanded its digital offerings, creating virtual field trips and online labs that sustained community engagement when in-person visits were limited. These resources, including interactive virtual experiences like the Tech for Tomorrow road trip through and the Tech for Global Good data-driven tour, remain accessible in 2025 to extend the museum's reach beyond physical boundaries.

Awards and Global Reach

The Tech Interactive received the 2025 Roy L. Shafer Leading Edge from the Association of Science and Technology Centers (ASTC) for its innovative scaling of design challenge learning programs in , recognizing the organization's rapid expansion of hands-on education to underserved communities. The award, presented in September 2025 during the ASTC Annual Conference in San Jose, highlights The Tech's teacher training initiatives that have empowered local educators to deliver engineering design challenges nationwide. This honor builds on The Tech's longstanding recognition in , including its annual James C. Morgan Humanitarian Award, which celebrates international innovators using technology for social impact. Through strategic partnerships, The Tech Interactive collaborates with leading technology firms and organizations to develop exhibits and programs that advance learning. Notable collaborations include work with Silicon Valley-based companies to integrate cutting-edge technologies into educational experiences, alongside membership in global networks like ASTC, which connects over 600 centers across more than 50 countries. These alliances facilitate knowledge sharing and joint initiatives in international alliances, enhancing The Tech's ability to export scalable educational models worldwide. The organization's global reach is exemplified by the expansion of its Tech Challenge program in , which grew from engaging over 750 students across 150 teams in 2023 to nearly 5,000 participants from more than 1,000 schools in 2025, focusing on real-world problem-solving themes like . Complementing this, The Tech for Global Good initiative provides grants and recognition to tech-driven humanitarian projects, supporting innovators addressing challenges in , , and across multiple countries. In 2025, expansions such as the AI-powered Dream Garden exhibit further demonstrate The Tech's commitment to international collaboration, drawing on global expertise to promote AI literacy and . The Tech Interactive's legacy includes shaping Silicon Valley's talent pipeline by inspiring millions of young people through hands-on experiences, fostering a diverse workforce in and .